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Introduction The primary purpose of this mod is to complement RHS mods to allow 3CB mission makers, and the wider community, to add extra units, vehicles, and weapons to their missions By 3 Commando Brigade (http://www.3commandobrigade.com) Want to find out more about 3 Commando Brigade? Interested in joining us? Visit us on Discord (https://discord.gg/CcM6ybg) Contents For full details of this and all our mods, plus our contributors, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-factions/ This mod adds the following complete factions: BLUFOR Altis Armed Forces Altis Police Department African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Militia African Desert Police Afghan National Army Afghan National Army - Commandos Afghan National Army - Afghan Partnering Unit Afghan Border Police Afghan National Police Afghan National Police - Quick Reaction Force Afghan National Police - National Interdictional Unit Ardistan Army Chernarus Civilians Chernarus Local Defence Militia Chernarus Police Department Chernarussian Movement of the Blue Star Chernarussian Movement of the Blue Star - Winter Cold War (Early) US Forces Cold War (Late) US Forces Grozovia Armed Forces ION Services Karzeghistan Royal Guard Livonia Defence Force Livonia Forest Rangers Livonia Nationalist Militia Livonia Separatist Militia Malden Defence Force Middle East Civilians Middle East Insurgents NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Pro-Government Militia United Nations INDFOR Altis Armed Forces Altis Police Department African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Extremists African Desert Militia African Desert Police Ardistan Army Chernarus Civilians Chernarus Nationalist Militia Chernarus Police Department Chernarussian Movement of the Green Star Chernarussian Movement of the Green Star - Winter Grozovia Armed Forces ION Services Karzeghistan Royal Guard Livonia Defence Force Livonia Forest Rangers Livonia Nationalist Militia Livonia Separatist Militia Malden Defence Force Middle East Civilians Middle East Extremists Middle East Insurgents NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Tribal Fighters United Nations OPFOR Altis Armed Forces Altis Police Department African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Extremists African Desert Militia African Desert Police Ardistan Army Chernarus Anti-Government Militia Chernarus Civilians Chernarus Police Department Chernarussian Movement of the Red Star Chernarussian Movement of the Red Star - Winter Cold War (Early) Soviet Forces Cold War (Late) Soviet Forces Grozovia Armed Forces ION Services Karzeghistan Royal Guard Livonia Defence Force Livonia Forest Rangers Livonia Nationalist Militia Livonia Separatist Militia Malden Defence Force Middle East Civilians Middle East Extremists Middle East Insurgents NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Insurgents CIVILIANS Chernarus Civilians Middle East Civilians Takistan Civilians African Desert Civilians In addition, this mod also adds extra vehicles to the following factions: AAF FIA RHS CDF Regulars RHS CDF National Guard RHS HIDF RHS US Army Finnish Defence Force Release notes 8.0.1 Added AAF uniform CSAT reskins alongside LDF uniforms to allow non-Contact DLC users to use CSAT uniforms Added Earpiece to Facewear and NVG slot to allow more combinations of gear Added Optional Black, Desert, Winter and Woodland textures to Radar system Added Optional Black, Desert, Winter and Woodland textures to SAM system Adjusted AR-10 optics eye position on 3D version Adjusted Bren Gun initial zoom when aiming down iron sights Adjusted V-22 to use Blackfish HMD Fixed Ababil pylon issue showing 'empty' when selecting weapons Fixed BMP-2, BMP-2K, and BRM1K Eden preview images Fixed CSAT BMP-3 commander being RHS Russian crewman Fixed CSAT crewmen using helicopter pilot helmets Fixed Eden Commander Turret PrimaryObserver drag in / out issue on 3CB Factions reskins of RHS tanks Fixed G36 Magazine proxy position Fixed G36 Magazine Wells still using STANAG magazines Fixed Kajman pylon issue showing 'empty' when selecting ATGMs Fixed M16A1 variants missing suppressors Fixed M1919A4 having option of invisible bipod Fixed Medical Drone having 40mm grenade pylon Fixed Mig-21, Mystere, and Trojan T-28 ailerons moving incorrectly Fixed M1117 turn out Fixed Missing Bren gun inventory images Fixed Missing DTK attachment on CSAT Africa AKMN + NPZ rifles Fixed Missing M72A1 ammo on Cold War US Early LAT and SF LAT gunner Fixed Naming of AR-10 optics Fixed Officer icons Fixed P320 ammunition type Fixed Pilot and Co-pilot being able to eject from T-28 Trojan Fixed PPSH stick magazine mass Fixed Shahed not disconnecting from terminal upon destruction Fixed Steyr Aug Magazine Wells still using STANAG magazines Fixed T-28 Trojan CAS rocket pods not showing selected firing rate Fixed Water Drones appearing in BIS CSAT Drone option in Eden Fixed Water Drones remote control from terminal and PIP terminal displays Swapped RPG26 for RPG18 on Cold War Soviet Early LAT gunner Release notes 8.0.0 Added AR-10 7.62mm rifle Added Carl Gustav M/45 submachine gun Added CDF reskins of UH-1H Added Civilian reskins for AN-2 Added Civilian reskins of UH-1H Added CSAT Factions in various environment camouflage Added Forklift to civilian factions Added HS-50 sniper rifle Added Katiba rifles in 5.56mm Added M1919 Browning machine gun Added M47 / Saeghe 2 AT launcher Added M72A1 / LAW66 launcher Added MAT-49 submachine gun Added MAZ 543 truck variants Added Middle East Civilians (MEC) to all sides Added Missing map icons for 3CB variants of RHS M113s Added more variants of the Modular Carrier Vest Added New optic ranging for AP and HE rounds on SPG-9 Hilux, Pickup, Land Rover and SPG Fishing Boat. Can be switched with +/- on keypad Added PKM static turrets to RHS CDF and Russian factions Added PPsh-41 35rnd stick magazines Added P320 Sig Sauer pistol Added QB rifles in 5.56mm Added ROV water drones Added RPD light machine gun Added RPK black with optics and suppressor and 40rnd 7.62 magazines Added Shahed to CSAT and Takistan Army Opfor side Added Super Hinds to a number of factions Added SVD magazines to CBA magazine well Added T28 Trojan to AAF, FIA, HIDF, ION and MDF factions Added Tec-9 pistol in Semi and Full auto variants Added Top rail to early M16 variants without rails for optics Added Uzi submachine gun and micro UZI submachine pistol Added V-22 Osprey variants Added Zoaf pistol Fixed AAF Indfor backpack classname issue Fixed Assault Pack naming throughout to match BIS convention Fixed Caps not having the same mass as BIS caps Fixed Caps without ear defenders/earpiece having ACE3 protection Fixed Eye position on FN FAL Para RIS Fixed Eye position on USP Pistol being too close Fixed GAF M88 uniform flags being flipped Fixed G3 variants without side rails having side rail attachment options Fixed HK33 accuracy difference Fixed Incorrectly named ammo on Hilux Rocket variant Fixed Incorrectly named APD Land Rover variants Fixed Incorrectly named LDF M240 groups to UKM Fixed Incorrectly named TKP Indfor Hilux M2 variant Fixed Invisible MELB helicopters in NATO, CSAT and AAF factions when in Zeus Fixed M113 turnout FFV issue Fixed Magazinewell compatibilities on weapons Fixed Missing ammunition on FIA M240 Gunner and Ammo bearer Fixed Missing MILAN bags from Virtual Arsenal Fixed Missing Picture-in-Picture on Bell 412 / Griffon FLIR screens Fixed Multiple Binlog errors Fixed MP5A2 and A3 variants not hiding front grip when flashlight attachment added Fixed MP5 Surefire flashlight brightness Fixed MP510 from being able to load BIS 9mm magazines Fixed Position of external 3rd person camera on Chieftain and M60 tanks Fixed SKS .rvmat fog issue Fixed SSH-68 helmet naming throughout Fixed Unavailable exterior AAV getin FFV positions Removed G36 magazines from CBA STANAG magazine well group Removed Steyr Aug magazines from CBA STANAG magazine well group Replaced Bren Gun models with better versions Replaced Soviet Early and Late uniforms and kit with better RHS versions Screenshots Download Current version 8.0.1, released 8/4/2024 Download from: Steam Workshop License and Disclaimer For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
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praetorian 1c [SOLVED] B_AAA_System_01_F
Play3r posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
if i use the Praetorian 1C in a Hosted game and i want it to be on the Opfor side, how can that be done? all units are placed in editor. -
[HELP] SCRIPT AI VISIBLE WITH THERMAL NVG ONLY
ricoarma posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I need a little help: I would like the AI not to be visible to the naked eye but only visible through thermal NVG. I would like to add it either in the IA init or in a script. And usable in Multiplayer. Can someone help me? -
units SSF Factions and Faction Overhauls
jarrad96 posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
This topic will cover all the various faction mods I'm making, from different Special Operation Forces or Commando/ Elite regiments across the globe as well as regular military forces or Insurgent groups. They will all have similar core dependencies so it's easier to have multiple factions at the same time, and will all work together with full Editor, Zeus, ACE3, TFAR, VCOM AI, ASR AI, RPGTard, MCC and ALiVE support. Notice- Factions will no longer be added to the list below because I'm hitting the wordcap. If you want to see the whole range of released mods http://steamcommunity.com/profiles/76561198081560124/myworkshopfiles/?appid=107410 is the best place. The forums page is used more for feedback/announcements and WIP info on upcoming mods rather than DL links. SOF and OPFOR from around the world. DOWNLOAD LINKS (Not all factions listed here due to length, check the workshop for organised collections of factions based on dependencies)- US Navy S.E.A.L.S "The Only Easy Day Was Yesterday" and "So Other's May Live" Special thanks to 'H---------', who is a member of the SEALS and one of my consultants. Faction classname- SL Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=821140377 Polish GROM Special Forces of Poland. "Siła i Honor Tobie Ojczyzno!" Faction classname- GM Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=823664320 MARSOC Marine Raiders The US Marine Corps Special Forces Unit. "Always Faithful, Always Forward" Faction classname- MR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=826018608 US Army 75th Ranger Regiment The US Army's Ranger Regiment circa 2014 "Rangers Lead The Way" Faction classname- BLU_AI Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=779932339 Afghan National Army and ANA Commando Brigade National Army of Afghanistan, and it's Commando Unit, pre-2011 Faction classname- ANA Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=827872006 British Special Air Service and Special Boat Service (SAS and SBS) The original Special Forces, fighting bad guys since 1941. "By Strength And Guile" and "Who Dares Wins" Faction classname- SAS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=830455109 Central African Rebels Anti-Balaka Movement, Central African Republic. "The Invincible" Faction classname- CAR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=831284682 Hezbollah Lebanese Shi'ia Islamist political and military group. Faction classname- HZ Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=833316053 1st Brandenburg Division, 1944. Elite German unit from WW2 specialising in sabotage and infiltration. Faction classname- BB Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=835581569 Australian 2nd Commando Regiment and New Zealand SAS. Special Forces from Australia and New Zealand. "Foras Admonitio" Faction classname- 2C Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=838402883 Israeli Shayetet 13 Israeli Naval Special Forces Faction classname- S13 Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=839868777 Colombian Special Forces Based on the 'Fuerzas Especiales Colombianas' of the Colombian Army "Patria, Honor, Lealtad" Faction classname- MSF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=844283765 People's Liberation Army Special Forces Based on the Guangzhou Military Region Special Forces Unit, "South Blade" from January 2015. Faction classname- PLA Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=845947248 'Praying Mantis' PMC's Fictional Private Military Contractor group from Metal Gear Solid 4. Faction classname- MGS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=848441775 Russian Spetsnaz Based on 'Vympel' and SSO units in SURPAT and Multicam (2012-2017) "Timing, Thoroughness, Reliablity" Faction classname- RUS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=849038969 African Special Forces Both Kenyan and Somali Special Forces (2010-2015) Faction classname- KSF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=849723142 US SFOD-D CAG- 'Delta Force' Combat Applications Group (2016-2017) geared for a Tanoan deployment. Faction classname- CAG Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=851480288 Abu Sayyaf Group A Pacific Islamist extremist group with connections to Al-Qaeda and Islamic State with a penchant for ransom and criminal activities in addition to extremism. Faction classname- ASG Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=853221518 German Special Forces Kommando Spezialkräfte Marine (KSM, Naval Special Forces) and Kommando Spezialkräfte (KSK) (KSM-2011-2015, KSK 2035) Faction classname- KSM Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=855118984 Taliban Insurgency Special Operation Forces Faction mod [SFF] that adds the Taliban Insurgency to Arma 3. It is mostly based on the 1996-2009 era of Taliban in Afghanistan. Faction classname- TBI Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=950850347 Tanoan Defence Forces Tanoa's Defence Forces are loosely based around the Republic of Fiji's Armed Forces and the Indonesian Armed forces. Due to the location of the Horizon island chain in the Pacific, they are using primarily older Western equipment, with some older Soviet-Block equipment in use by Reserve and training units. Faction classname- TDF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=949495255 Pakistani Special Service Wing Special Operation Forces Faction mod [SFF] that adds the Pakistani Air Force Special Service Wing, No. 2 Special Operations Squadron to Arma 3. It is mostly based on photographs of deployments between 2010 and early June 2017. Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1094613885 PW6- http://withsix.com/p/Arma-3/mods/WSZ98MO7XUWxfeP-Fv5HyA/Pakistani-Special-Service-Wing-SFF Private Military Contractors Special Operation Forces Faction mod [SFF] that adds a PMC Contractor faction, with equipment based on contractors in Iraq in a post 2008 time period, as well as PMC's internationally. Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1132804515 [SFF-R] Series (Special Forces Factions, RHS) This is recreations of several of my factions with alternate dependencies on RHS instead of NIA/ SMA weapons. Note that these cannot be enabled at the same time as the normal version due to sharing classnames. Some examples below. US MARSOC Marine Raiders [SFF-R] The US Marine Corps Special Forces Unit. RHS Version. "Always Faithful, Always Forward" Faction classname- MR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=873455461 Abu Sayyaf Group [SFF-R] Pacific Islamist extremists who have ties to Al Qaeda, the Mexican Cartel, and Islamic State. RHS Version. "Bearer Of The Sword" Faction classname- ASG Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=875241040 Central African Rebels [SFF-R] Anti-Balaka gangs of the Central African Republic. RHS Version. Faction classname- CAR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=879843800 Afghan National Army and ANA Commandos [SFF-R] The Afghan Army and their Commando forces from 2007-2011. RHS Version. 'Thunder' Faction classname- ANA Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=890504822 Russian Spetznaz [SFF-R] Special forces from 'Vympel' and SSO of the Russian armed forces. RHS Version. Faction classname- RUS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=895826156 Islamic State [SSF-R] Extremist Terrorist organisation from the Middle East, based on photos and videos from Jan 2016 to Feb 2017. RHS version. Faction classname- IS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=899977490 Taliban Insurgency [SFF-R] Special Operation Forces Faction mod [SFF] that adds the Taliban Insurgency to Arma 3. It is mostly based on the 1996-2009 era of Taliban in Afghanistan. RHS version. Faction classname- TBI Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=951522276 Hezbollah [SFF-R] Special Operations Forces Faction mod [SFF] that adds the Hezbollah organisation to the game. The Hezbollah are a Lebanese Shi'ia Islamist political and military group. The position of Hezbollah as an organisation is tenous, as it is both a legitimate political party and a fighting organisation. This faction is based on photographs and video footage from August 13th, 2013 to early 2017. RHS version. Faction classname- HZ Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1098686482 PW6 - http://withsix.com/p/Arma-3/mods/2w0_INxMQF-qjz9W5g-37w/Hezbollah-SFF-R Polish GROM [SFF-R] Special Operation Forces Faction mod [SFF] that adds the Polish GROM. Note this version is dependant on RHS Escalation. Faction Classname- GM Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=2089932510 US Navy SEALS [SFF-R] The U.S. Navy SEALs were established by President John F. Kennedy in 1962 as a small, elite maritime military force to conduct Unconventional Warfare. They carry out the types of clandestine, small-unit, high-impact missions that large forces with high-profile platforms (such as ships, tanks, jets and submarines) cannot. They form the US Navy's premier Special Operations Force (SOF) and are a component in NAVSPECWAR. Faction Classname- SL Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1354385660 Faction Overhauls/ Replacement Packs. This is campaign and mission replacements for default Arma 3 and Arma 3 Apex factions. FIA Overhauled A replacement pack for FIA units in the official campaign and scenarios that gives them equipment more in line with modern day NATO-backed guerrilla fighters. Faction classname- BLU_G_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=858764894 FIA Overhauled [RHS Edition] A replacement pack for FIA units in the official campaign and scenarios that gives them equipment more in line with modern day NATO-backed guerrilla fighters using RHS weapons. Faction classname- BLU_G_F Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1354385660 Gendarme Overhauled A replacement pack for the Tanoan Gendarme units in the Apex campaign and scenarios that gives them a much wider selection of units and a SWAT team. No mods required. Faction classname- BLU_GEN_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=860128361 Syndikate Overhauled A replacement pack for the Syndikate Cartel units in the Apex campaign and scenarios that gives them several units that appear in the campaign that are not usable, such as Technicals, and adds the un-used Tactical Chest Rig to some units. Faction classname- IND_C_F Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1209399152 AAF Overhauled The Altis Armed Forces overhaul is focused on bringing the AAF forces a more modern-day appearance, loosely based on the Hellenic Armed Forces of Greece. Faction classname- IND_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1076246390 CSAT Overhauled This mod is a total replacement of the CSAT faction, bringing them more in line with modern day equipment, weapons and uniforms. Like many of my factions has both a RHS and a NIA version. Faction classname- OPF_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1087988033 NATO Overhauled This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day US equipment, weapons and uniforms. Faction Classname- BLU_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1105165805 PW6- http://withsix.com/p/Arma-3/mods/gdAt5Fb9M02mvHiU8lvPqg/NATO-Overhauled NATO RHS Marine Corps Overhaul NATO soldiers have been changed into a force resembling the United States Marine Corps, with more contemporary weapons such as the M4A1 Carbine replacing the MX rifle. The standard uniform is MARPAT Woodland for all infantry units, with most units having SPC vests and MARPAT combat helmets. Faction Classname- BLU_F Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1179946616 CTRG Overhauled This mod is a total replacement of the Combat Technology Research Group, or CTRG units with new weapons, uniforms and equipment. Faction Classname- BLU_CTRG_B Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1172631651 OPFOR FIA Overhauled This FIA insurgency cell is supported by Iranian CSAT forces, so is armed primarily with older Soviet weapons such as the AKM and AK-74 as primary weapons, with the AKMS and AKS-74-U used in some roles. Faction Classname- OPF_G_F Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1176983135 INDEP FIA Overhauled- Faction Classname- IND_G_F These INDEP FIA forces are irregular fighters who have remain loyal to the AAF Government during the Civil War, and they have been supplied and supported by the AAF military. Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1437796488 ALiVE Civilian Pack The purpose of the mod is to give more accurate looking civilians for Milsim groups without having to rely on large downloads of civilian equipment. Faction classname- C_AF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=935810174 Mod compatibility- All factions have full Editor, Zeus, ALiVE/ Spyders ALiVE, MCC, Dynamic Recon Ops, ACE3, Task Force and ACRE radio support. They also have all functions supported from AI mods such as ASR-AI, LAMBS and V-Com AI, such as deploying static weapons and suicide bomber attacks. Note that not all factions are included in this post. Links to the multiple collections containing all the varied factions can be found on my Steam Workshop. https://steamcommunity.com/id/jarrad96/myworkshopfiles/?appid=107410- 874 replies
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PSZ: Polskie Sily Zbrojne (Polish Armed Forces)
ACPL Jon posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
"PSZ: POLISH ARMED FORCES" SITREP PSZ: Polish Armed Forces is a mod project focusing on adding a high quality, realistic modern Polish Army faction. This means we plan to recreate in-game most of the currently used Polish Army equipment, including of course most of the signature weapons, vehicles and units, like Beryl, MSBS and Tor rifles, Rosomak APCs, Leopard and Twardy tanks, Sokol helicopters, etc. The SECOND version just got released, so why won't you give it a try? THE FUTURE The general idea is to release the mod as soon as the base is ready, then build upon it, until we have everything one could ask for in terms of realistic Polish Armed Forces faction(s). Initial plan includes PKW 2010 faction with weapons, infantry and some vehicles, which then should be supported by following Special Forces, PKW "Motorpool" and also the 2020-ish PKW faction updates. 2020(-ish) faction will be there to include the newest weaponry polish military industry is trying to incorporate, like MSBS Radon assault rifle, Negev LMG and possibly more, like ATGM Rosomak APC variant. Mod requires CBA (for ASDG Joint Rails, for example) and at this moment we are thinking about incorporating MRT Accessory Functions and Weapon EventHandler Framework for greatest possible immersion and level of realism. Also because we want everything to depict real-life counterparts and their behaviour as much as possible, while keeping the best possible visual and technical quality. SECOND RELEASE Happy Easter, eh? Please bear in mind that it's STILL an ALPHA release, which means there's tons of stuff missing and that the stuff that IS present may need further polishing, not everything (or rather, nothing) might be final. Realistic expectations are a key to happiness and thus we suggest to take that approach :) Current mod version is ALFA 068.1103; and it contains: For the time being, PSZ: PAF mod REQUIRES CBA 3.2.1 or newer to work. DOWNLOAD - PSZ Mod v0.68.1103 @ ArmACenter.PL- PSZ Mod v0.68.1103 @ ModDB- PSZ Mod v0.68.1103 @ Goggle Drive USEFUL LINKS - ArmACenter.PL (home of the PSZ Team) - ModDB profile of the PSZ project - FaceBook profile of the PSZ project - Official PSZ Gallery on Imgur CREDITS ===PSZ TEAM=== WinteR5 Macko zGuba Istar Jon ===CONTRIBUTORS=== (more to be listed as we'll implement more goodies from our beloved friends!) Dan (former developer) - M97 Zbik Sgt. Pepper (former developer) - textures and layers Smookie (former developer) - animations Keeway (former developer) - developer, config, content porting, scripting Reyhard (M.I.A.) - developer, config, content porting, scripting RHS Team - Leupold scopes, repository Project Reality: Polish Forces Team (Veti, ddeo) - STAR trucks Kamil Nowicki - Alex / Bor, UKM-2000, Negev [ACPL] Ghost - "Steal the Data" scenario PSZ logo by WinteR5, uses great Eagle drawing by Julia Baradziej. Enjoy!- 114 replies
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Hi All, The Goal of this Retexture Mod is to add more Winter Stuff as already did IndeedPete (Thanks for your job) with his Snow Tigers CSAT Mod. This is a beginning but I hope to add more particular Units and dedicated vehicles soon. Actually WInter Vipers can be found under "Winter Viper" faction in OPFOR Side. There are one Infantry Squad and three Infantry Teams (AA, AT, Demo) available. I also added a tactical vest to each unit as it's cold in Winter and I retextured weapons, bags, uniforms and helmets (but indeed I am not a specialist in Texturing) which are all available in Arsenal. To Bohemia, I hope not to break rule as I used your content and if yes let me know how to correct my mistakes. Changelog V0.0.1: - Added : Winter Weapons and Equipments (ARX, Uniform, Tactical Vest, Helmet, Titan AT, Titan AA). - Added : Winter Viper units (WH Viper Rifleman, WH Viper Team Leader, WH Viper Explosive, WH Viper Medic, WH Viper Marksman, WH Viper AT, WH Viper AA, WH Viper JTAC). - Added : Winter Viper Faction (OPFOR / WInter Viper). - Added : Winter Viper Groups (Winter Viper Team, Winter Viper AA Team, Winter Viper AT Team, Winter Viper Demo Team). Below some Screenshots: Thanks in advance for your feedbacks, questions, support and to Bohemia Interactive for the only game I have in my Computer. Update 1st of January 2019 (Happy New Year to All) Changelog V0.0.2: - Added : Winter Viper unit WH Viper Repair Specialist. - Added : Winter Viper Squad (7 units). - Tweaked : Winter Viper Team (WH Viper Team Leader, WH Viper JTAC, WH Viper Medic, WH Viper Marksman). - Added : Winter Motorized Infantry Squads (Winter Viper Motorized Squad, Winter Viper Motorized(Armed) Squad, Winter Viper Motorized(AT) Squad). - Added : WH Qilins (included WH Qilin unarmored, WH Qilin armored, WH Qilin AT). - Added : WH Viper Zamak MRL. - Added : WH Viper Y-32 Xi'an (Infantry Transport) and WH Viper Y-32 Xi'an (Vehicle Transport). - Added : WH Winter Viper Pilot. - Added : Winter Viper Diver Team Leader, Winter Viper Diver Explosive Specialist, Winter Viper Diver Medic and Winter Viper Diver (AT). - Added : Winter Viper Diver Team, Winter Viper Guards, Winter Viper Motorized Artillery. Donwload Links: Steam Link : https://steamcommunity.com/sharedfiles/filedetails/?id=2250835534 Armaholic Link : http://www.armaholic.com/page.php?id=34705 Yanou
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In my mission, when a Bluefor player enters an area, the trigger causes Independent AI forces to respawn. Altogether 16 Independent soldiers. The problem is that when another Bluefor member also enters the area, another 16 Independent AI enters the game. What should I do to be born only 16 enemies for the entire Bluefor team? Trigger Config Tipe: None Activation: BLUEFOR Activation Type: Present Repeatable: DISABLED Server Only: DISABLED My code: (How to perform this only 1 time to the side (Team). But it can be activated by any player on the team.) if (!isDedicated) then {null = [this] execVM "Gatilhos\Defesa\Alpha\Ind\Squad1.sqf";};
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Project OPFOR brings you new factions and armies, which were/are involved in recent military events in past few yearrs. For now to use this mod you only need three mods made by Red Hammer Studio - Armed Forces of Russian Federation, United States Armed Forces and GREF . Never heard about our mod? Mind reading this summary. It adds over 30 new factions to the Arma 3 from all around the world. A vast range of forces such as Middle Eastern Militia, Novorussian Armed Forces, Ukrainian Armed Forces, Islamic State, Irish Republican Army and many more will totally revamp your Arma 3 experience. You dont need to bother about quality of weapons used by our units - in this case we are totally dependent on RHS. In summ our mod adds nearly 500 new uniforms, headgears and vests to keep our factions as realistic as possible. DOWNLOAD: Mega - https://mega.nz/#!GwImlYRQ!I4zAYgarZjtPtB_mHOegURVHQxlGymp6ydX28zkNx80 Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=735566597 http://imgur.com/a/9nVey Changelog: (for complete check SW or README.txt) 0.3.0 - Added Hellenic Armed Forces - Added North Korea Army - Added Syrian Arab Army - Added Turkish Armed Forces - Added M93 uniform for several factions (about 50 variants) - Added some PMC uniforms textures (including DADPAT mod) - Added PASGT helmet in various camouflages - Added SSh-68 helmet in various camouflages - Added M1 Helmet in various colors - Added new content to randomization scripts - Added Offroad (SPG-9) for several factions - Added 2S1 for Iraqi Armed Forces, Iranian Armed Forces, Novorussian Armed Forces and Ukrainian Armed Forces - Added GREF weapons to several factions - Added IzH18 for Middle Eastern Militia - Added Kar98 for Middle Eastern Militia - Added L1A1 for Iranian Armed Forces - Added MG 42 for African Militia, Boko Haram, Iraqi Armed Forces, Iranian Armed Forces, Islamic State, Novorussian Armed Forces - Added Mosin Nagant for Afghan Militia, African Militia, Islamic State - Added Sa vz.58 for Afghan National Police, African Militia, Islamic State, UVF, IRA, Peshmerga, Iraqi Armed Forces - Added Sa vz.61 for Middle Eastern Militia, African Militia - Added Project OPFOR icon to uniforms in Virtual Arsenal - Changed renamed Ukrainian 6B27M to Kaska M-2 - Changed Lee Enfield hidden from arsenal and units - Improved totally revamped Private Military Company faction - Improved Datsun Physx (thanks to reyhard) - Improved many older textures - Fixed Land Rover dust effect - Fixed backpacks classes to better fit some units - Fixed many things we cant recall at this moment - Removed A3 BDU in favour of M93 uniforms - Removed 6B27M in various camouflages - Removed ISTS and Boko Haram tags from uniforms Known Bugs: - Generating ST on the fly is very slow .rpt error - Missing some takistani clothes (help needed) - Missing some dedicated textures for vehicles - Black spots on Chedaki 03 uniform back - Some 3den preview images are missing (IRA and UVF) Credits: - Red Hammer Studio for their awesome mods - Reyhard for a lot of help, T-72 CDF textures and permission to include his T-34 and T-55 - zGuba for introducing me to the arma configs and answering many of my questions - Stagler for his chechen units textures from Arma 2 - LFT? for textures for turkish faction - trenchgun for his "DADPAT" Private Military Company retextures - Nadezhda_grapes for his "Plaid" and "Floral Plaid" patterns - rawpixel.com for his "Floral" and "Palm" patterns - >D4S< Shepherd of Fire for extending some editor groups - Ma77h3hac83r for new logo and banner - Mikero for his awesome tools - Basher for helping with stringables - brainslush for helping me fixing a lot of stuff - (SWE) Jonathan for making ChDKZ and SLA screenshots - Aplion for letting me use his physX configuration for landrover (not in use btw) - Krukov and his IEU for bughunting and feedback in the past - Grim Panda and his Force Protection Combat Team for testing in the past - Sharpmaster1379 for being our military advisor in the past - Whole community for help, feedback and ideas - Bohemia for best game in the universe
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Remove all smokes included modded from AI on OPFOR
Stank4K posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Looking for a script to remove all AI smokes from OPFOR at the Init level. I've been digging for ages and have only found failed scripts and not much else to go off of. I'd like to remove all smokes from all OPFOR AI at mission start. They are very smoke happy and it causes FPS issues, Lag, and it's just annoying to stop a firefight for 2 or 3 minutes for enemy smoke to clear. I was happy removing them all by hand via the edit load-out option in the right click menu when we were working with a smaller squad with smaller missions. But we have grown enough for there to be 60-100 enemy's at a time and doing it by hand just isn't an option anymore. I've given it a whack, but I'm not sure what the smokes ID is for each one. Or how to find them. There must be a better way to remove all than to name each smoke ID and remove it. If there isn't, if one of you wonderful people over here would like to set me up with a basic script with 2 or 3 vanilla names, and the knowledge on how to find all the other IDs, I'll gladly add the rest of them myself. Thanks in advance! -
Opfor faction with Blufor model and textures
zukov posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
some months ago, i made a custom Opfor faction (FIA Rearmed). I wanted reuse the woodland camo in Vanilla game. I noticed quickly that whole gameplay was slowing down and the blood textures disappearead. I know that there is a code to add texture blood. but the questions are two 1) there is a hardcoded limit to move the Blufor model to a generic Opfor faction? 2) If i want to mantain clean code, how to write the custom faction without to add the injuries code to each characters? is possible to inherit it just from Blufor model? thanks in advance image is the idea behind this post -
[SP/MP] OPFOR KP Liberation - Project Opfor / RHS
overlord970 posted a topic in ARMA 3 - USER MISSIONS
[SP/MP] OPFOR KP Liberation - Project Opfor / RHS Changes Made After looking at all the liberation missions it became clear that there where hardly any OPFOR sided liberation missions out their, compared to the orignal one, so we decided to deliver an OPFOR experience to liberation by making a Kp Liberation based on the OPFOR faction. So what we have done here is take Kp Liberation and change all the factions around to make it so you are able to play as the OPFOR faction, with out having to do anything, below is just a few of the main changes. We have used Project opfor as part of the base gear that will be used by the other factions. -Playable OPFOR faction. RHS AFRF (VDV/MSV) -Changed BLUFOR faction. Project OPFOR (Islamic State) -Changed GUER faction. Project OPFOR (Sahrani) -Changed the enemy marker colours to blue. -Changed spawn point marker to match OPFOR faction. -The friendly side is now OPFOR. -Added a extra tutorial page to help people. -OPFOR Medical vehicles changes. -Changed all factions to match new sides. -Fixed exploding choppers on the Ship. This mission will support other mods. If there is demmand a public server can be setup. Overview of the mission The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area. - Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area. - Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps. - Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel. - Build the FOB of your dreams with an in-game "what you see is what you get" system. - Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn. - Combat aggressive and cunning hostile forces who react and adapt to your actions. - Monitor and work alongside, or against, independent guerrilla forces. - Learn that every window is a threat thanks to the custom urban combat AI. - Accomplish meaningful secondary objectives that will benefit your progression. - Never lose your progress with the built-in server-side save system. Statistics / Different on each map Capitals: 10 Cities: 68 Military: 26 Factories: 24 Radiotower: 22 Total Sectors: 147 Below you can look though the maps in the steam workshop. OPFOR Chernarus KP Liberation : OPFOR Altis KP Liberation : OPFOR Sahrani KP Liberation : OPFOR Tanoa KP Liberation OPFOR Takistan KP Liberation OPFOR Lythium KP Liberation More still to come. ----------------------------------------------------------------------------------------------------------- Understanding Markers Capitals: There are several larger or important cities in the region. When all are under friendly control, you'll most certainly have beaten back the enemy to a point where they cannot re-establish control. This is your primary objective. They are very well defended and you'll have to deal with a very high chance of enemy reinforcements or counter attacks. Cities: Generally small to medium-sized cities. Factories: Across the region you will find civilian factories under enemy control. Capture these, as they only need a storage area and can then produce the three resources. As such they are a very strategic first target! Military Bases: Home to large amounts of highly equipped enemy forces, these installations are heavily defended and will require large and well co-ordinated assaults if you have any hope in capturing them. While capturing enemy bases you'll prove that your operation is progressing in a promising way, therefore you'll unlock some heavier assets. Radio Towers (RT): When under enemy control, RT will be used to call in reinforcements when a nearby sector is attacked by our own forces. The reaction time will depend on the distance between the tower and the sector. When under friendly control, the towers will give useful map intel on hostile troop movements in the vicinity by intercepting their radio communications. ----------------------------------------------------------------------------------------------------------- Credits: -Creator: Zbug -Primary Editor: Wyqer -Secondary Editor: Luacs - Cross over This mission is under the Arma Public Licence (APL)- 7 replies
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- kp liberation
- cti
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hi, i'm trying to create a trigger that addAction something when all ennemies units are dead into the trigger area but when i'm trying !alive opfor or !alive side opfor, it doesn't work. Any help please ?
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[SP/MP] OPFOR KP Liberation - Project Opfor / RHS
overlord970 posted a topic in ARMA 3 - USER MISSIONS
[SP/MP] OPFOR KP Liberation - Project Opfor / RHS Changes Made After looking at all the liberation missions it became clear that there where hardly any OPFOR sided liberation missions out their, compared to the orignal one, so we decided to deliver an OPFOR experience to liberation by making a Kp Liberation based on the OPFOR faction. So what we have done here is take Kp Liberation and change all the factions around to make it so you are able to play as the OPFOR faction, with out having to do anything, below is just a few of the main changes. We have used Project opfor as part of the base gear that will be used by the other factions. -Playable OPFOR faction. RHS AFRF (VDV/MSV) -Changed BLUFOR faction. Project OPFOR (Islamic State) -Changed GUER faction. Project OPFOR (Sahrani) -Changed the enemy marker colours to blue. -Changed spawn point marker to match OPFOR faction. -The friendly side is now OPFOR. -Added a extra tutorial page to help people. -OPFOR Medical vehicles changes. -Changed all factions to match new sides. -Fixed exploding choppers on the Ship. This mission will support other mods. If there is demmand a public server can be setup. Overview of the mission The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area. - Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area. - Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps. - Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel. - Build the FOB of your dreams with an in-game "what you see is what you get" system. - Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn. - Combat aggressive and cunning hostile forces who react and adapt to your actions. - Monitor and work alongside, or against, independent guerrilla forces. - Learn that every window is a threat thanks to the custom urban combat AI. - Accomplish meaningful secondary objectives that will benefit your progression. - Never lose your progress with the built-in server-side save system. Statistics / Different on each map Capitals: 10 Cities: 68 Military: 26 Factories: 24 Radiotower: 22 Total Sectors: 147 Below you can look though the maps in the steam workshop. OPFOR Chernarus KP Liberation : OPFOR Altis KP Liberation : OPFOR Sahrani KP Liberation : More still to come. ----------------------------------------------------------------------------------------------------------- Understanding Markers Capitals: There are several larger or important cities in the region. When all are under friendly control, you'll most certainly have beaten back the enemy to a point where they cannot re-establish control. This is your primary objective. They are very well defended and you'll have to deal with a very high chance of enemy reinforcements or counter attacks. Cities: Generally small to medium-sized cities. Factories: Across the region you will find civilian factories under enemy control. Capture these, as they only need a storage area and can then produce the three resources. As such they are a very strategic first target! Military Bases: Home to large amounts of highly equipped enemy forces, these installations are heavily defended and will require large and well co-ordinated assaults if you have any hope in capturing them. While capturing enemy bases you'll prove that your operation is progressing in a promising way, therefore you'll unlock some heavier assets. Radio Towers (RT): When under enemy control, RT will be used to call in reinforcements when a nearby sector is attacked by our own forces. The reaction time will depend on the distance between the tower and the sector. When under friendly control, the towers will give useful map intel on hostile troop movements in the vicinity by intercepting their radio communications. ----------------------------------------------------------------------------------------------------------- Credits: -Creator: Zbug -Primary Editor: Wyqer -Secondary Editor: Luacs - Cross over This mission is under the Arma Public Licence (APL) -
Details: This is a replacement weapon config for EricJ's taliban units using AK's and typical weapons from the RHS Escalation mods. I originally created this as a 'leight'weight option for quick Zeus/MCC missions with my group, but I realised that plenty of the other middle eastern factions available require a significant number of separate uniform/weapon packs, (even though they look fantastic). Since almost every modded server I have seen uses RHS. It seems appropriate to combine these. The config assigns Russian AKM's/AKMS' to fighter units, PKMs and SVD's are assigned to MG and Sniper variants as well. All units have russian smoke grenades, RGOs. Leader units have FAKs and PMM sidearms. All units are Zeus compatible. This config also contains an Afghan civilian faction. Unchanged from EricJ's original. The mod is signed with server keys included. Of course, let me know if I have done something ridiculously wrong here. I'm still learning how to put mods together. Images: In future, I would like to add a reinforcement group. Using a civilian truck: Requirements: Taliban Fighters by EricJ RHS: Escalation by the RHS Team Credit: All credit goes to EricJ and the RHS team for their kind permission to use their mods and to allow me to release this. Known Issues (as of version 1.0): I have never released anything before but I have tested this on a multiplayer server. As far as I am aware, apart from a single small conflict notification in the rpt, this does not cause issues on a multiplayer server. The classnames are currently the same as the original EricJ ones and do not match the new loadouts. To Do: Match classnames to new loadouts (perhaps make them more MCC compatible) Add groups and extra vehicle units for fast reinforcements. Changelog: v1.0: First Release Download: Taliban Units with RHS Weapons config v1.0 Cheerio, Silos[CPM] www.cornishpastymen.co.uk
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Syndikat Opfor Faction This a simple Config that add a syndikat Opfor Faction or Opfor side Feature: All loadout and config of original Apex Expansion Add Tenical armed Truck and Motorizade groups Thank and Credit: Bohemia Interactive for all content Download: GOOGLE DRIVE MIRROR
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Hey guys ive had arma for a while but i never really did any research on how to use the server list, i kinda just left out all filters so i can see every server. I recently just played in a coop game mode (it only had 3 other people on blufor) and I was able to play as opfor. Im just wondering what can i do to find more specific game modes where its coop and you can also play on opfor. Most coop game modes i come across only let you play bluefor which I think is shitty. I know you can play in sandbox mode but that also has independent players and Im trying to find strictly a coop mode where its bluefor vs opfor and you can play on the enemy team as well. Thanks!
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Kicking opfor from blufor vehicles and vica-versa
KdubyaDOG556 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey everyone, I was wondering if someone could help me develop a script that would allow blufor units to only be able to enter Blufor vehicles as well as Opfor only being able to enter Opfor vehicles. I would need an array to be specific to what vehicles I would allow units to enter. I do not want the unit to be killed, just kicked out of the vehicle. Thanks, Kdubyadog556 -
Subscribe at Steam Pics on steam Tanoan government raised a standing army under intense negotiations with CSATI leadership. Meanwhile, NATO has dispatched some Contractors to help fight back CSATI influence. included: Infantry and motorized units for Tanoan Army Infantry and motorized units for Military contractors. Functions: The contractors are elite soldiers. They will have better skills than most. Quick response crews will disembark upon contact, and make repairs if needed when combat is done. More to come.
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Help on "free for all" deathmatch mission
sauerxz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Basically, I have this situation similar to a deathmatch (free for all), and I'd like to "addscore" to players ONLY when they kill other players, not AI's. Digging the internet, I found some scripts (meant for punishing teamkills), worked around them a little bit and got this: I must admit that I could not create such a thing, but I did some modifications and it ALMOST worked as intended. And this keeps happening like: I believe that this is happening because of the accumulated bodies of players, but I wasn't able to delete them to test it out. If any of you guys can help me, it would be appreciated! :) -
Help on "free for all" deathmatch mission
sauerxz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Basically, I have this situation similar to a deathmatch (free for all), and I'd like to "addscore" to players ONLY when they kill other players, not AI's. Digging the internet, I found some scripts (meant for punishing teamkills), worked around them a little bit and got this: I must admit that I could not create such a thing, but I did some modifications and it ALMOST worked as intended. And this keeps happening like: I believe that this is happening because of the accumulated bodies of players, but I wasn't able to delete them to test it out. If any of you guys can help me, it would be appreciated! :) -
So I have a mission where I'm bluefor, naturally Independent is friendly and opfor enemy, how do I make a trigger where when I make an indifor hostage into my group, the indifor forces instantly become my enemy?
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Redwater - Providing OPFOR Services for Groups Seeking a Challenge
narrowsoul posted a topic in ARMA 3 - SQUADS AND FANPAGES
Redwater Website: redwateroperators.com - You can visit here for information on joining, the website is currently a bit out of date as our IT guy has been busy with FTP/Arma3Sync. The most sure-fire way to get in touch with me if you have questions is to drop me a line on Steam, here's a link to my Steam profile. Otherwise, see the application process at the bottom of the forum post. -- We are coming back from a hiatus we took due to our senior members all moving and being without internet at the same time. We've made some changes based on some lessons learned and are ready to start taking on new members again. We play as a Private Military Company to free us from traditional bindings of organization and attitude, and we have two primary "missions" in our group this allows us to undertake. Contracted OPFOR We are looking to play as a PMC augmenting other group's OPFOR. This is not a normal PVP venture, and we are not looking to show up and kick people's asses to stroke our ego. We are looking to fit into the campaigns of other groups, performing a disciplined role to enhance everyone's experience. Many groups who have tried PVP experience 15-year-olds hiding, shooting an RPG into a group of soldiers, and running away feeling accomplished. This is not our M.O. We are looking to take on more members capable of fighting with tactical proficiency and with everyone's experience in mind. Our members are able to act in a realistic PMC fashion by directing groups of lesser-trained local forces (AI) and will stand and fight as a well-paid and well-trained force will do. If you're from a group that may be interested, visit our website and contact us so we can meet in the middle on a modset and operation times. "Normal" Home-Grown Arma Campaigns: 1900GMT (10AM West Coast US, 2PM East Coast US) on Saturdays We also do our own Saturday ops, we are currently launching a campaign that will take us to Sahrani as a PMC in support of a faltering drug cartel that is looking to reestablish their export of MDMA precursor in the face of a mounting police militarization and heavy crackdown. We try and make things a bit exciting and different, all of us have been "you're 2nd platoon, take this town because battalion wants us to", we're exploring some non-traditional missions that should get pretty fun. A couple of our veteran members actually play with a more traditional milsim group on Wednesdays and Sundays, but Redwater is a special undertaking. Here's a video of us pre-hiatus. You might want to join us if you are: Looking for a bit of freedom. Everyone can carry whatever weapon and wear whatever uniform they like (within reason, if you show up with an AS50 you're probably not going to make it very long). Looking for something non-military. We do emulate a lot of military tactics, anyone who tries to operate without doing so gets killed. But we don't emulate a military structure; our leadership are "Directors", full-fledged members are "Operatives" and those who have shown an aptitude for ground leadership (TL+ roles) are "Senior Operatives". We think it makes for a better atmosphere. Unable to commit to a lot of time to a minimum weekly mission count many groups have. We have one sure-fire mission on Saturdays at 1900GMT (1100 Central Time), and PvP on an ad-hoc basis with other groups. You do not have to turn up for any minimum number of them, but it's best if you're typically free around this time. Looking for a certain level of tactical realism. We use ACE with pretty much everything turned on, although we do allow respawns since we're not a very large group. We RP respawns as reinforcements which have to make their way back to the battle somewhat realistically to keep some amount of cost to dying intact. Looking for minimal mod upkeep. We serve our mods through Arma3Sync and only update them when absolutely necessary or universally wanted by the group (not every time a mod update is released), so you shouldn't have to keep updating your mods. It won't work out if you are: Looking to do absolutely whatever you want. This is Arma, and while we like everyone to have a bit of freedom, group cohesion is required for tactical success. A cheater or ultra-competitive. We want people who have a mindset of fun comes first since half of our mission is to play enemy for real players who should actually win the mission if all goes well. We don't want to make it easy for them, but their experience being fun and challening comes before us feeling like we're good at the game. We check for VAC bans. Under 18. Sorry. Looking for large-scale military operations. That awesome feeling of participating in a 50+ man assault on a city has its place, but it is not here; some of our members are dual membership with another clan that does this sort of thing. We focus on small-scale proficiency and flexibility rather than huge operations. Unable to let someone know when you will or won't be online. We have zero minimum requirements of participation, but we do need you to be able to tell us "can't make it Saturday." Once we ramp up our PVP operations we absolutely cannot afford people flaking out. Real life happens and we will never hold missing an op against someone, but we are looking for members who are able to be somewhat responsible and not leave us hanging all the time. Mod List: ACE All in Arma Terrain Pack ALiVE (primarily for NPC support via helicopters, we usually don't do full ALiVE campaigns except for a bit of fun during the week) Altis SPU ASR AI3 CBA EricJ Weapons Pack Leights Opfor Pack Shacktac Map Gestures PG Services RHS AFRF/USAF sthud, if you want Task Force Radio Applying: If all of the above is good with you, send an email to redwateroperators@gmail.com with the following details (copy and paste the bullet points and fill in your answers). Once you’ve sent it, drop in on us in our TeamSpeak channel and have a chat with us if you’re on, it will greatly speed up the process as we don’t check the Redwater email that often. You can also message “narrowsoul†on Steam, he’s easy enough to find by searching for his name. · Steam ID (So we don’t have to go through a hundred similar names, visithttp://steamidfinder.com/ to find yours): · Age: · Country/Nationality/Time Zone: · Real life military experience/training: · Previous Arma groups/experience: · Why you are applying to join: · Do you agree to conduct yourself properly while playing as OPFOR for other clans, i.e. not metagaming, cheating, using “cheap†tactics that draw them into long boring searches for you after you fire an RPG and run a kilometer into the woods, or being a dick? -
Mig21 OPFOR Pack Version = 1.0 - released 01/07/2013 Website = http://naf.8bit-online.co.uk/ Faction = Various I am proud to present my Mig21 OPFOR pack, this is a simple OPFOR pack of Mig21 Aircraft in various camo schemes. The Mig21 is available on Insurgents and Independent sides. Screenshot: http://naf.8bit-online.co.uk/wp-content/gallery/arma2/mig21opfor2.jpg (771 kB) Readme: Download From: http://naf.8bit-online.co.uk/files/arma2/rki_Mig21_OPFOR_Pack.7z Mirrors:http://www.armaholic.com/page.php?id=21394