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Found 77 results

  1. Just today me and another two friends were trying to play the Apex campaing, I hosted the server and checked the UPnP box, and we could play normally, we completed the first mission no problems. After a while Steam servers went into maintenance (you know, Tuesday's maintenance), so they lost connection. I hosted the game again and one of my friends was able to join, but the other one wasn't, it's just him. When he joins, there are messages saying "connecting", then "connected" and finally it disconnects with no error. We tried restarting Steam, our PCs, changing profiles, joining while playing the mission, we also tried other game modes. I tried port forwarding and opened the following ports: 2302 2303 2304 2305 27000 27050 3478 4379 4380 2344 2345 8766 Found all of those around internet, some are from steam and others from battleye, all of them were correctly opened and I checked it using a software, also my friends can now join without using UPnP so it clearly works. I also made a ping to his IP and the packets are successfully received. After all of this, he still can't join. Have any ideas? I really want to play the campaing and other modes co-op. Note: I don't have any mods loaded, neither does him
  2. Introduction A singleplayer, semi-randomized open scenario for Tanoa. You're an alien nanite swarm-based entity survivor, for now in roughly humanoidal shape, that crashed on the deadly planet - water everywhere, very toxic. Your mission was to recon for the Swarm, if your race should invade and consume the planet, or leave it be. But now the first issue is to survive long enough to hunt down The Hunter, rogue sub-entity of The Scout, that caused the crash. The Hunter will try to neutralize The Scout as well. Next task is to clean up all debris from the crashed starship, if doable, to leave no trace of your tech while avoiding detection as long, as possible. Lastly - transmit any recon data and evacuation request to finish the mission. Requires APEX expansion. Download Descent Trajectory 1.03 (Dropbox via Orangedox) Descent Trajectory 1.03 (Steam Workshop) Notes and advices I'm open to good ideas, feedback is appreciated and mission may be enhanced with new features; Recommended settings: >1000 meters of object draw distance for intro and outro, enabled post process effects; DT gameplay differs from typical milsim scenario. Player gets new tools and HUD elements instead of usual soldiering stuff. These are simple to comprehend, but not always self-explanatory, thus I strongly recommend to read briefing entries before first play; The basic tools are: the Probe (action menu), Nano Stroke (melee range, 360 degees attack, free of charge, via LMB (basic shooting action)) and Nano Shot (ranged attack, holding and releasing RMB (temporary zoom action)). The attacks will be disabled, when player uses normal weaponry; Under 0-8 support menu one can find few settings: rate of time passage, autosaves, detector sounds switch; Scenario is highly randomized (in main part in quite peculiar way), thus regardless of initial settings, each gameplay difficulty may differ; GUI font is not very readable for purpose (should look alien at first glance). Don't worry, important informations about discoveries etc. are stored as diary entries with standard font; Combinations of some techs may prove very useful against The Hunter or if you wish to play the Predator; Brain scan tech is crucial for understanding local tongue, but also important as mean to gather valuable recon data, that affects the outcome; The only obligatory tasks are neutralizing The Hunter and Transmitting the signal. All the rest is up to you, but situation, you leave will affect the fate of the planet; You can sprint all the time, if terrain allows, fatigue doesn't apply to The Scout entity; Think about The Swarm as about a super-mind, where each specimen, temporarily separated, independent subswarm entity, represents a thought or pending consideration. Thus the same Swarm or his subswarms may generate subentities of contradictory goals, which represents a mind in doubt, during decission making or cognitive process. Thus we have The Scout and The Hunter, while The Scout has a task to convince The Swarmm to change its mind via new data; Chances for further mission development depend on level of interest around this scenario, which is indicated by amount of feedback. Especially proposed ideas and bug reports are appreciated; Known issues: due to Arma engine limitation, for "NAKED VR" avatar Active Camo tech may work only partially, if The Scout and The Hunter will use it simultanously. To Do waiting for requests and ideas... Changelog Terms of Use
  3. Hi Guys, After looking at some of the brilliant inspiration on youtube and steam by Nikoleav and Xcino, (and an awesome rig by Luger from last year) I decided my original rig just didn't cut it. This one is complete from vanilla and apex assets, meaning it will work with almost any community. It is >4x larger than my previous rig and puts it on a similar scale to Xcino's V2. Features include: The structure can be accessed from any one of the 4 struts and gives unique bottlenecks at each one. Multiple office structures and pump areas plus service pipelines to new locations. HUGE level of verticality with multiple 'decks' and sight lines. A secret location for SF ops. A full size helipad and lighting for even the largest of transports. A sensible amount of lighting to assist immersive night ops, (turn dynamic lights up to ULTRA) AND FINALLY, I have added 4 changable respawn points that place players onto the four struts. Good for PVP or curated/role play elements. Obviously AI will struggle to navigate the thing, but the pathing isn't the worst. Use it / alter it as you see fit but let me know of you make any videos, please credit me if you want to re-release it in something else. Anyway have fun. and if you like this sort of thing, drop in the CPM at or our teamspeak at ts1.cornishpastymen.co.uk:9993 Download HERE
  4. ***PLEASE NOTE THIS IS A WORK IN PROGRESS*** Hello There! I am currently in the process of designing a Campaign and want feedback on my idea and eventually when I start rolling out mission's them as well. Since moving over to ACE I've loved the ballistic system as part of it. I was inspired by Igneous01 - ArmA 2 Campaign and wanted to create something similar but on the ArmA 3 Platform. However, I wanted to make something that is also co-op but was unsure if that is possible so please feel free to comment down below. I also didn't want thousands of mods I wanted to use mods that are the most popular on the Steam Workshop but like I've said if you have any suggestions please mention them below. Here's a general summary of my campaign: MODS: ACE RHS USAF RHS AFRF Apex Now I know this campaign won't be for everyone but I would appreciate any idea's that great community can provide. ***PLEASE NOTE THIS IS A WORK IN PROGRESS***
  5. In the VTOL Presentation have the CSAT with regular troops a direct confrontation with NATO expedition troops on the 10th June 2035. In APEX Protocol, was the first contact of NATO/CTRG troops with CSAT/Viper on the 13th August 2035.
  6. Monument Valley - Old West Map Description: Since my first attempt on creating a map wasn't successful, I've started working on a new, working one map for my Wild West sandbox - Old West. Monument Valley - namesake of a place in USA, Arizona and Utah. It's size is 2048x2048 m. It takes place in the mid 19th century, in a time of Wild West era. Geography: Terrain is mainly consists of desert. Other half of it is mountains and plateau. It will have little towns, farms, villages and also some of the Native American tribes when I'll finish working on a topo relief and flora. Plans: Finish making topographical relief Update new sat map to a high-quality one (very boring and not necessary) Map mask can be changed too, but is good already Add foliage Add buldings and other objects Release it Requirements: Apex DLC CUP Terrains - Core Mattaust Buildings Pack Maybe something more in the future Snapshots:
  7. TL;DR, see my major conclusions Before we get started, for those who are not familiar with how to use the 2x fixed-zero Rifle Optics in the first place, see the "Sight Usage" section of Dslyecxi's TTP3, about 40% of the way down under "Basic Infantry; Combat Marksmanship; Basic Marksmanship" http://ttp3.dslyecxi.com/2_basic_infantry.php Now, since the earliest parts of the early access period, Arma 3 has had a series of 2x-and-a-bit magnification optics with fixed 300m zeroes and ballistic drop compensators. There were (and to a certain extent, still are) a lot of assumptions going around about these optics. That some are for certain calibers. That 7.62mm NATO has no corresponding optics. That any optic "in a certain caliber" would match up with any weapon in that caliber. Kind of makes sense, right? That because the RCO (MX) and ARCO (Katiba) were both found on 6.5mm weapons, they were interchangeable and that any 6.5mm weapon would work with them. Same for the MRCO (Mk20), ERCO (SPAR-16), and 5.56mm. And because none of them came with 7.62mm weapons as their "obvious" partner, big bore was -poop- out of luck for 2x optics. But I've been watching a lot of Rogue-9's videos regarding mechanics investigations in Rainbow Six Siege recently, and every single time he does in with assumptions, they get busted (side note, go sub to him if you have any interest in Siege, his work is very informative). This started getting me thinking about some of the assumptions I had about Arma 3, and the 2x Rifle Optics was one of the biggest ones. So I loaded up Hebontes, and after some trial and error getting the target ranges right, I loaded up my rifles and started plinking. The results were... well, native English speakers know what they say about assumptions: they make an Ass of U and Umption For those who just want the results, here's a link to the documents I wrote up about General Recommendations and Conclusions https://docs.google.com/document/d/1urGglgS6M_d26dFl3nynFDkGbUSdRvqgvw2tsCgONxw/edit?usp=sharing Recommendations per Weapon https://docs.google.com/document/d/1v4a5em93QRZodoPky1dW0Vl4_9pGlB_3MXoj9BUTN_s/edit?usp=sharing Testing Data per Optic https://docs.google.com/document/d/1bUjriRrR7xVe7XSViNZxnhE4siJ3tZabByN2Xn-v8_M/edit?usp=sharing Pictures are not included since most of you should already know darn well what each optic and reticle look like by now Testing Procedure First major conclusion: The only weapons that work flawlessly with any optic are the ones they are paired with. RCO-MX Carbine ARCO-Katiba Rifle MRCO-TRG-21 ERCO-SPAR-16S Beyond that, any example of consistently acceptable performance was down to ballistic characteristics being sufficiently similar Second major conclusion: Within 400m, it really does not matter. Within 500m, only for particularly fast or slow weapons will the markers be incorrect. By extension, any of the 200m reflex sights as well as the NVS will be just fine within their limitations Third Major Conclusion: The only optics that are truly hassle-free are those with adjustable zeroing. If you have the choice, I'd recommend the DMS over any of the 2x fixed optics, as it offers several advantages (4x, idiot-proof rangefinder, adjustable zero 100-1000m, etc) with the only disadvantage being unable to be used with NVGs. Of course, the Nightstalker is also available, but the Nightstalker is more likely than not to be unavailable, and it's kind of a bit too easy in my opinion (so much so the US Army is trying to copy the concept with FWS-I) Fourth Major Conclusion: While the long-barreled marksman rifles (MXM, Mk-I, CMR-76, SPAR-17) can make use of 2x optics, they are really much better suited for adjustable-zero. I'd recommend either the medium range (DMS, MOS) or medium-long range options (AMS, Kahlia). The other 7.62mm rifles, however, are well set for certain 2x optic combinations should you chose to go that way Final Major Conclusion: My recommended optic combinations. These combinations require no (optimal) or little (good) adjustment to achieve consistent hits within their effective range. Grenade launcher variants are included with their rifle and carbine counterparts RCO Optimal: MX Carbine, SPAR-17, CAR-95, CAR-95-1, Navid, Mk20 Rifle, Mk20C, Mk18 ABR, TRG-21 Good: MX SW, SPAR-16, SPAR-16S, TRG-20, LIM-85, Mk14 ARCO: Optimal: Katiba Rifle, Katiba Carbine, MX SW, Mk-I EMR, CAR-95, Navid, Mk20 Rifle, Mk18 ABR, TRG-21, LIM-85 Good: MX Carbine, MXM, SPAR-17, CAR-95-1, Type 115, Mk14 Acceptable: Mk200 MRCO Optimal: CAR-95, TRG-21, Mk14, Katiba Carbine, Mk18 ABR Good: MX Carbine, SPAR-17, CAR-95-1, MXC, Katiba Rifle ERCO Optimal: SPAR-16S, SPAR-16, TRG-20, Mk20C, MXC, Rahim Acceptable: AK-12 (50m slow @500m, 100m@600) Adjustable Zero (DMS, MOS, AMS, etc.) Recommended: MXM, SPMG, MK-I EMR, SPAR-17, Type 115, Zafir, Navid, Rahim, CMR-76, Mk200, AK-12, Mk14 Special Note: Zafir has varying degrees of front sight blockage with any optic other than RCO, which isn't a good match anyhow. Also, ERCO has some front sight blockage with some weapons, namely the Navid, Mk-I, and SPMG I hope you found my investigation useful. I certainly have. Thanks for reading, and I'll see you on the battlefield For those interested, a link to a similar investigation I did for the AT launchers https://docs.google.com/document/d/1oGznRhgYVCrSSCgKP8ZcB-Q9aQCMJVo94tmPjEvml_o/edit?usp=sharing
  8. Hello guys, I have a problem with apex campaign. When i try start the campaign i have this error: I start the game whitout addons Thanks!
  9. Squad name: 7th Cavalry Regiment Timezone/location : All US/EU Gamemode preference (eg coop or pvp): Coop/PVP/PVE, Mil-Sim Contact email: My 7th Cavalry Profile Website address: 7th Cavalry Website Short description: The 7th Cavalry Regiment is a military simulation clan primarily focused on Arma 3. The Regiment was founded October 15th, 2002 and remains committed to military simulation today. This means that when you enlist, you will earn your place as a trooper in one of the oldest gaming regiments online. For the majority of people in the CAV, this unit isn't just somewhere to play, it truly is a brotherhood in which all are respected and supported by their brethren. We have over 220+ Active Arma 3 members spread across 1st Batallion. We have three Company's: Alpha, Bravo and Charlie. Alpha contains Fixed & Rotary Wing for Transport and Attack, Bravo consists of Mechanized Infantry/Armor, Mortar & Artillery (pending Mod release) and Charlie Company, the tip of the spear. Charlie Co. is the main Infantry element, with Airborne, Medics, a RANGER platoon (must pass RANGER selection), Airborne Engineers and more! For more info, visit Detailed 7th Cavalry Recruitment Post Language: English
  10. iCyEvolution

    APEX DLC purchased but not in game ?

    Hey guys, I'm extremely new to the game so bare with me, but after purchasing and installing the base game and some DLCs I noticed that it seems like the APEX DLC I bought and installed is not there ? I contacted steam and they said they can see it in my library, I guess I'm just not sure how to access it ? do I need to progress further in the SP or ? PLEASE HELP
  11. This script requires ACE3. This script uses an APEX DLC vehicle. Demonstration: https://streamable.com/nodw1 Version 1 links: PasteBin MixTape HasteBin Usage: copy-paste the script into init.sqf or debug console. Ace interact with a friendly unit and ride him. Ace self interact to get off. Notes: This is just a simple script with no customization. Feel free to use this for inspiration, modify it at your own leisure. Credits: Tennessee Timmy - script nigel - ideas / assistance computer - assistance / QA
  12. Hi, I'm a longtime player and I have a few recommended fixes for the game. Blackfish (armed) - The 40mm side cannon needs to have automatic reverse lead compensation on the gun. You are forced to aim way to the left of your target in order for it to impact where you want it. This feature seems to be present for the 20mm cannon and 105mm cannon so I assume the logic can be copied from this seat. Tanks - All the tanks seem way too vulnerable to all of the hand held Anti Tank weapons.
  13. Hi, I'm a longtime player and I have a few recommended fixes for the game. Blackfish (armed) - The 40mm side cannon needs to have automatic reverse lead compensation on the gun. You are forced to aim way to the left of your target in order for it to impact where you want it. This feature seems to be present for the 20mm cannon and 105mm cannon. Tanks - All the tanks seem way too vulnerable to all of the hand held Anti Tank weapons.
  14. Volition Servers Invade & Annex Game: Arma 3 Map: Tanoa IP: 64.94.95.36:2302 Location: Dallas, Texas Slots: 40 Privacy: Public Welcome to one of the very few I&A servers running on Tanoa from the Arma III Apex DLC. Here, you can finally experience persistent close-quarters and long-range combat in the lush and vibrant environment based off of the Horizon Islands North-east of Australia. This server is running the Invade & Annex Apex Framework released publicly by Quiksilver featuring flushed out performance improvements, enhanced AI behavior, comprehensive objectives and even a customizable radio system to clean up the clutter of public chatter. Source: https://forums.bohemia.net/forums/topic/212240-apex-framework/ *Invade & Annex is a persistent mission making mod for in-depth Player vs Enemy experiences* Automatically generated missions with a variety of foes and rewarding objectives! Just hop in the server, pick a role and navigate to the front lines with the help of your comrades in arms! The Invade & Annex Apex Framework persistently generates all of the following: Main AO populated with enemy CSAT forces and complete with multiple sub-objectives to weaken the opposing force and strengthen your chances of victory! Forward Operating Base that can be resupplied and maintained as a respawn point supply depot and vehicle service location for all ground forces! Secondary objective that can vary anywhere from rescuing a friendly behind enemy lines, escorting valuable resources in a convoy, securing enemy intel and even engaging enemy forces under the ocean! Aircraft Carrier that provides 1 friendly CAS pilot a fully armed Black Wasp II jet and UAV drones for reconnaissance and precision destruction Main Base complete with the V44-X Blackfish VTOL plane capable of inserting a fully loaded Marshal IFV behind enemy lines in minutes, large capacity helicopters such as the CH-67 Huron and UH-80 Ghost Hawk to deliver supplies and reinforcements as well as a plethora of ground vehicles from the powerful MBT-52 Kuma tank to the amphibious AMV-7 Marshall Recruitable AI that can be actively commanded to assist in battle! Briefing: You are a member of the NATO BluFor forces. CSAT military has been working with the local Syndikat militia to establish control over the Tanoa region. Primary Objective: Your mission is to completely drive all of the enemy forces out of the region and cripple the foreign control over the island. The enemy has established fortified defenses and communication. Utilize any and all assets to neutralize the enemy defenses, destroy their means of communication and once they are weak and vulnerable, strike directly at their headquarters. Secondary Objective: The region has become war torn and the local populace is not without suffering. Assist IDAP personnel and delivery valuable resources where needed to assist the neutral bystanders in this time of crisis. Tertiary Objective: We are in need of reinforcements but good help is hard to find. Recruit your friends and fellow comrades to join our forces on the frontlines. Rules/Administration: You must be 13 years or older to participate on any assets provided by Volition Servers. Nobody needs to tell you how to behave. You don’t need a set of rules or someone holding your hand. Administration reserves the right to penalize anybody with OR without a proper reason. We’re all friends here, as long as everyone’s having a good time, then there isn’t a problem. Join us on Teamspeak @ VolitionServers.Teamspeak3.com Or Discord @ https://discord.gg/hkKBHgg We provide other servers as well, get to know us! www.volitionservers.com Thank you for reading!
  15. I bought this game ages ago and didn't think to buy the digital deluxe and only bought apex as itself when it came out. For various reasons having a high quality version of the maps to use for planning stuff out etc. would be very useful and I can't find a way to get them without searching online and downloading them off some dodgy website. Apparently you used to be able to upgrade in the steam store https://support.bohemia.net/arma-3/activation/96 however I see this nowhere anymore, perhaps I'm blind? If anyone has a solution to this it would be greatly appreciated.
  16. GregWelt

    APEX Keystone Mission - Music

    Hello forum, I am not sure if this is the right forum to ask but I have been searching everywhere without success. I am looking for the name of the song (or a youtube link/file URL) that is triggered when playing the Keystone-Mission when crossing the road. In this playthrough you can here it The video starts at 11:00 where the main theme of the song plays although the song's beginning is roughly 40s earlier. I hope someone can help me <3
  17. Apex released a jungle terrain, and gave CSAT forces jugnle camo skins. Meanwhile NATO received only a single vehicle with jungle camo skins, the prowler. Any mission with NATO ground vehicleson Tanoa would look pretty bad without mods, since they would all have a bright sand color/arid camoscheme. This seems to be the last update, they even added jungle camo nets to most AAF ground vehicles (and AAF doesn't belong so much on Tanoa, but I appreciate the camo and the flexibility it gives for making missions). They did, thankfully, give pacific/olive/green skins to NATO armored vehicles.. buuuttt... It doesn't seem like they plan on finishing the reskins. The hunter and all HEMMT truck variants are still in dire need of a fitting camo color. They gave us a jeep with a 5.56mm mounted LMG, but they can't give us properly colored NATO MRAPs that they should have given us when Apex released??? The way they word their release candidate notes, specifying "armored", makes me think that Arma 3 will be "finished" in an unfinished state, and hunters and HEMMTs will just never belong on Tanoa without mods.
  18. This is a new version of the terrain with APEX vegetation and modified ground textures. You should not run the older version and this one at the same time as they share some configuration parameters. I had to use proxies during terrain creation and as a result some objects might be misplaced (on roads, coliding with buildings or too high/low) it's difficult to do better until BIS releases the ressources for terrain building. The map is 15 x 15 km of dense jungle with many major and smaller rivers. I made this map to do recon/sabotage/COIN missions, like SOG or LRRP did in vietnam. also like the SAS intervention in Borneo. https://en.wikipedia.org/wiki/Indonesia%E2%80%93Malaysia_confrontation https://en.wikipedia.org/wiki/Long-range_reconnaissance_patrol Throw away your GPS, and enjoy good old map and compass navigation. Presentation Video : Images : Download : http://www.mediafire.com/file/kezzeixnsb9n60t/%40SongBinTahnV2.0.rar Dependencies : APEX, As well as CUP terrains (Separate Download). Known errors : There's no rain sound. You may choose to not use pja312_sounds.pbo if it's raining. Credits & Thanks: Shezan74 for worldTools. "Le GOS, faire autrement" Clan réaliste français http://www.clan-gos.fr
  19. http://steamcommunity.com/sharedfiles/filedetails/?id=1229944898 I decided to create a series with each mission focusing on one specific type of soldier/task, this one entry is EOD. I used the AAF to give it a more modern day feel while keeping it vanilla. Used Tanoa to give it a vietnam flavor. Steam description: Step into the shoes of a soldier in an EOD unit during operations on Tanoa. The AAF have been engaged with Syndikat and remnants of the former dictatorship's loyalist army for the last 8 months. The guerrillas have access to large pre-overthrow stockpiles of anti-tank and anti-personell mines as well as improved explosive devices. Because of this our EOD unit has been kept busy during the occupation. During today's operation we will be escorting a tank platoon along a main supply route and clearing any minefields using our mine clearing rockets from the bobcat. We have multiple infantry units currently executing various missions and raids accross the island so be prepared to get tasked away to help them clear any explosives they encounter. Vanilla mission, only requires Apex. (Although from the latest update all Arma 3 users now have Apex assets so you may be able to play it, just with the expansion purchase advert in the corner.) (Mine Clearing Rocket script by John Harvey https://github.com/john681611/detcord.VR/releases ) Let me know of any bugs or issues and feel free to give me feedback for suggestions for this mission or how I can better accomplish things for future missions.
  20. Pvt. Sparkleshoes

    ArmA 3 apex alternate download.

    I recently purchased Apex, but I don't have working internet at my home. Would I be able to download apex elsewhere, throw it into a flash drive and put it into the arma dlc folder?
  21. Hello Script gods and Kings, My question is whether you can restrict a "apex-Holdaction" to a zone or triggers eg. If "Soldat A" runs into the trigger, he gets a "Holdaction" to read traces. The whole should be as a bit like the "BIS_fnc_initLeaflet" by BIS with pictures and text which are then shown, and of course easy to change eg. ["init", [triggerarea, "picture.paa", "text"]] call BIS_fnc_initLeaflet, The whole would then be in the multiplayer mode and should not be syncronized there, it is only as an indication for the players. and now the question: Can someone help me? ps: got "BIS_fnc_initLeaflet." already tried in bloodstains but apparently does not work. MFG: xrammyx Forgive me my bad English, it is not my main language
  22. DavidMorningstar

    Arma III APEX Gear List

    Hello there fellow Arma Player, since I could not find any complete gear list for the Apex DLC (in a List-ish style), I simply created my own. This is a List for all the equipable Gear (Weapons, Uniforms and so on) from the Apex DLC. Like I said i didn't find any list like this one in the whole forum and not even on Google, so that's the purpose of this post. Fell free to add stuff to it if I've missed something. I also will put a link to an .txt file in here for you to download. https://www.dropbox.com/s/q8o397e4pmavndi/Apex Gear List.txt?dl=0 (No need to register or Login) Sincerly, David Morningstar. APEX CONTENT WEAPONS [Weapons - Rifles] Ak-12 AK-12 GL AKM AKS-74U All CAR-95 Rifles All CMR-76 Rifles Cyrus 9.3mm GM6 Lynx (Green Hex) LIM-85 M320 LRR .408 (Tropic) MX 3GL (Khaki) MX 6.5mm (Khaki) MX SW (khaki) MXC (Khaki) MXM (Khaki) Protector 9mm ALL SPAR-16/17 Rifles Type 115 [Weapons - Launchers] RPG-42 Alamut (Green Hex) RPG-7 Titan MPRL (Green Hex) Titan MPRL (Tropic) Titan MPRL Compact (Green Hex) Titan MPRL Compact (Tropic) [Weapons - Pistols] P07 9mm (Khaki) PM 9mm GEAR [Gear- Uniforms] Bandit Clothes (All) Casual Clothes (All) Combat Fatigues (Tropic) and (Tropic, Tee) CTRG Uniforms (All) Fatigues (Green Hex) [CSAT] Full Ghillie (Jungle) [CSAT] and [NATO] Gendarmerie Uniforms (All) Ghillie Suit (Green Hex) [CSAT] Ghillie Suit (Tropic) [NATO] Officer Fatigues (Green Hex) [CSAT] Paramilitary Garb (All) Recon Fatigues (Tropic) Special Purpose Suit (All) Sport Clothes (All) Summer Clothes (All) Syndikat Uniform [Gear - Vests] Carrier GL Rig (Tropic) Carrier Lite (Green, No Flag) and (Tropic) Carrier Rig (Green, No Flag) and (Tropic) Carrier Special Rig (Tropic) Gendarmerie Vest LBV Grenadier Harness (Green Hex) LBV Harness (Green Hex) Slash Bandolier (Green Hex) Tactical Chest Rig (Coyote), (Green) and (Olive) [Gear - Backpacks] Assault Pack (Tropic) Bergen Backpack (Hex), (MTP), (Tropic) and (Digital) Carryall Backpack (Green Hex) Field Pack (Green Hex) Viper Harness (All) Viper Light Harness (All) [Gear - Headgear] Assasins Helmet (Green Hex) Beret (Gendarmerie) Booniehat (Tropic) Crew Helmet (Green Hex) [CSAT] Defender Helmet (Green Hex) Enhanced Combat Helmet (Tropic) Light Combat Helmet (Tropic) Military Cap (Gendarmerie), (Green Hex) and (Tropic) Protector Helmet (Green Hex) Skate Helmet Special Purpose Helmet (All) Stealth Combat Helmet [Gear - Facewear] Stealth Balaclava (All) [Gear - NVG] All except NV Goggles (Brown, Black and Green) [Gear - Binocolars] Laser Designator (Green Hex and Khaki) [Gear - Insignia] CTRG (All)
  23. We are happy to annouce that we are starting new Exile server Currently we are beta testing and would like your feedback,the map is Tanoa from apex DLC which is required to play, server has 40 slots, the difficulty is set on medium we are planning on adding mods in the later stages of tests. We also offer TS3 server to talk to other players and your friends currently we only have 20 slots but if needed we are going to increase it. Exile IP: 37.187.170.146:2302 Teams speak IP: blackshark.net-speak.pl
  24. hello to all, I have doubts about the objects of tanoa. As far as I know, on May 30 bohemia has released the objects of tanoa to be used in your land. The problem I have that using the x-cam I can see and place the objects but when passing them to terrainbuilder these do not appear. I have seen that the files are not seen because they are in .ebo and it is necessary to pass them to .pbo some tutorial of how to do it? any other way of being able to enter those objects on my map? Sorry for my english
  25. Good day, Great forum and hoping someone can help, I sometime play the Escape game mode for Tanoa / Malden with friends and we use the standard game mode that comes up when I host a session. Is there any way to alter the stock MP Game in Eden?. I am aware I will need to unpack the PDO , But where would I find it and where would it have to be saved to be able to access it with EDEN. Hope someone can assist. Would appreciate a response in as simple terms as possible as I am a but of a dummy. Thanks Sandstorm
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