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Found 4 results

  1. hi, i'm trying to create a trigger that addAction something when all ennemies units are dead into the trigger area but when i'm trying !alive opfor or !alive side opfor, it doesn't work. Any help please ?
  2. Gents, I am trying to have this addaction only available to my player when the object "lootbox1" is not alive. in init.sqf: player addAction ["Spawn Lootbox","lootboxspawn.sqf",[],0,false,false,"","!alive lootbox1"]; This addaction will spawn a lootbox with Variable Name "lootbox1". I want this addaction to disappear if "lootbox1" is created and "alive". but when i destroy it, the addaction should become available again. The addaction works as long as i do not use the condition "!alive lootbox1". Hence I am assuming the code for this condition is wrong. appreciate any help;) cheers
  3. So, i'm making a mission in which i used the Unit Capture and Unit Play functions so a pair of helicopters could land on a clearing in a dense forest, but i want it so that when they get off the chopper they head to an officer and the briefing starts, but i'm trying to setup a trigger that detects alive players but if i set it up to detect all 10 slots, then if mission is not full it wont start, so i want to know if you guys could help me, i remember it was something like: if !alive UnitName or _____ Any ideas? Thanks a lot! :)
  4. Hello everyone. I'm having some issues with an objective I'm making. I am using the objective modules. I have set it up so you are going to kill a man. If you kill anybody else than this man, the objective fails. If the objective have failed, you can still kill the VIP and change the state of the objective from "Failed" to "Succeeded". This should not be possible! How can I fix it?
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