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Found 5 results

  1. Hi, everyone from the community! I have an old MP co-op mission that I am willing to remake or upgrade, using more slots, more mods, more options and extra content. This is the mission I am talking about. I, as a host, can see 4 different messages while in game. 2 of them are Text1.sqm and Text2.sqm, which are shown after the player (in this case me) gets close enough to an object as a condition. The other 2 are informations about 2 specific keys for a menu and CAS system, provided by AliVe. 1. I want to know if the other players who join the game are going to see these texts as well, as I guess, am going to be the only one having the files in my mission's folder, and when people join, they are only going to download the mission.sqf file without these additional files. Correct me if I am wrong. 2. Are there any other ways to make all players see these messages when joining the game session, using a specific and concrete condition checked by a trigger OR already existing in some of the mission's files, for example in init.sqf, so all the players would have this option as well? 3. If this way from p. 2 is possible, what code should I use? Is this something like a check (let's say: "waitUntil..." and then the result appears)? Right now I am using an object for the player as a condition and I receive the messages, but I am not sure if all other players are going to see them, too, so what would make this possible for all playable units? Thank you very much in advance! Cheers! ­čÖé
  2. Hi! I've searched for it for quite a while now and wasn't able to find a solution. How do I make items defined in CfgWeapons visible in the Assets section in 3den Editor? CfgVehicles stuff is obviously available by default, because I can see units and backpacks, but other stuff doesn't appear there. Thanks in advance.
  3. Hello, I need a little help: I would like the AI not to be visible to the naked eye but only visible through thermal NVG. I would like to add it either in the IA init or in a script. And usable in Multiplayer. Can someone help me?
  4. Hello there, I am looking for a solution that would allow me to create markers which would be visible only to specific players. The idea is that a 2-man recon team picks up two maps (one for each of them) and this makes the markers appear to those players. I know how to make the markers appear upon picking up the object (setMarkerAlpha) but am unsure how to make those markers visible only to the person who picked up the map. Ok, just after posting this I figured that there may be something more than SetMarkerAlpha and indeed there is: https://community.bistudio.com/wiki/setMarkerAlphaLocal I will try it on my own then but if you think this is not the right solution, or there is a different way of doing this, please give me a shout. Thanks a lot, Adam
  5. as of today, servers on DEV branch are reporting also to STEAM master you can open the server list in STEAMclient > View > Servers search for "Arma3Client" game name in filters note: servers behind NAT need forward all needed game and steam related ports p.s. feedback and commentary is welcome :)
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