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Found 108 results

  1. RELEASE THREAD Fictonal Terrain setting place in Normandy of World War 2 Data: Object count: 99.749 Map size: 4.100m x 4.100m Grid size: 4096 cells Cell size: 1 m Cities and Villages: 7 ***This Terrain is totally fictonal and don´t represent any real world location*** I´m pleased to announce that I´m now finally brought this map into public release state. I would like to thank everyone who help me out to get so far. This Terrain have been built with X-Cam, special thank to this awesome tool. ***required mods*** CUP Terrains - core IFA3 AIO Lite https://steamcommunity.com/sharedfiles/filedetails/?id=1419177473 Special Thanks to all mods used for screenshots IFA3 AIO Lite CUP ReColor POLPOX´s Artwork Supporter Faces of War ZSL Static Poses [WW2] CSA38 mod Credits Special thank to El Tyranos for helping me out with config and general modding related matters and Jeg0r_PC for Modding tools misc. End User License Agreement Changelog
  2. I don't know if this is the correct place to put it, but my friend and I did a modification of the USS Enterprise from Naval Legends so you can take off and land properly. I didn't see any other WW2 static carrer where you could take off and land without any big problem, so we wanted to add it. It's just a bunch of platforms from IFA 3, and I used some Weapons from Secret Weapons and the Enterprise from Naval Legends. Don't go anywhere but the main deck, or you'll get stuck. Don't use the anti air weapons, nor use the ladders. They're just there for AI or so it looks better. When using the arresting cable, you might find that the plane is slow. You just need to get out from the plane and get inside again, and that will be it. Mods: CBA - https://steamcommunity.com/workshop/filedetails/?id=450814997 IFA - https://steamcommunity.com/workshop/filedetails/?id=660460283 CUP Core - https://steamcommunity.com/workshop/filedetails/?id=583496184 Naval Legends - https://steamcommunity.com/sharedfiles/filedetails/?id=2012371414&searchtext=Naval+ Secret Weapons - https://steamcommunity.com/sharedfiles/filedetails/?id=756352410&searchtext=secret+weapons MAAS - https://steamcommunity.com/sharedfiles/filedetails/?id=1130385734 Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2426722326&searchtext=Enterprise Thanks to Sabre for helping me with the Enterprise in his mod! 🙂 Tell me what you think!
  3. 5th Guards Cavalry Division General information: We are an international WW2 Soviet unit with 40-50 members per op and a pretty diverse role selection. Every Sunday we run custom-made Zeus-directed scenarios, missions that can be part of a campaign as well. Currently, we are just finishing our Siege Of Leningrad campaign and are currently moving onto playing as Partisans. We require some discipline on the members' part but we tolerate banter between members. We play other games together as well (these are not mandatory in any shape or form), such as Hell Let Loose, Payday 2, World of Warships, etc. We are NOT a yes sir no sir unit. Why join the 5th Guards Cavalry Division? At the time of our forming, the WW2 ArmA 3 community had little to no Soviet realism units. We felt that both the Axis and Allied communities were over-saturated with low effort units that disbanded and changed names frequently, with several larger ones maintaining the community as a whole. Soviet units are a hard thing to portray correctly, but with knowledge of both the Russian language and history, we had the right tools for the job. This came in tandem with the release of the anticipated horse mod for ArmA 3, which naturally led to us looking into being the first to apply these into the realism community. What started as a small side project during the summer quickly turned larger in scale with more people showing interest and in late 2018 we could open the doors to what is likely the most accurate WW2 Russian experience you could get in ArmA 3. Modpack: We use Arma3Sync for our mod pack. Don't be intimidated if you've never heard of it, we'll help you set it up. We use ACRE2 as well. Op Schedule/times: We do ops every Sunday at 7 pm GMT/ 2 pm EST with Training on Saturdays for recruits at 6 pm GMT/1 pm EST. We also have occasional public ops on different days and times. Attendance: Attendance is not mandatory for every single op but we require people to put in LOA's/ reasons of absence. However, you are needed to go to one training on Saturday to attend normal Sunday Ops. Playstyle: Our ops in the 5th Guards can change depending on the campaign or ops we choose to run. These can stem from PvP with other WW2 units in the 5th Guards such as the 23rd Panzer Division, The Red Devils, 7th Armored Division, and public events with the Youtuber/Streamer Bokoen1. Roles: In the 5th Guards, we allow people to have a multitude of roles and specializations from the Red Army during WW2. These include Infantry, Armor, and Artillery with additional specialized roles. Rules for Applying Do not apply unless you are over or the age of 16, or at least 1-2 months before turning. Applicants who are younger than the required age will be declined. (People younger than 16, who show remarkable levels of maturity; understanding of soviet history (subjective), including a passion for milsim units will be considered.) Contact Apply here: https://www.5gvkd.com/contact Discord: https://discord.com/invite/7uY57Ce
  4. DOWNLOAD (v0.5 beta): https://steamcommunity.com/sharedfiles/filedetails/?id=2364019577 Lead your men to victory and take part in the liberation of France as an American OSS (Office of Strategic Services) operative during the legendary Operation Jedburgh. After months of training and preparation, your Jed Team made the drop into France the night of the D-Day invasion, establishing contact with local Maquis resistance in Orglandes, providing training, arranging supply drops, and serving as a vital link to SFHQ in London. Today, all that will be put to the test as we move to prepare the region for the rapidly advancing Allied 8th Army. FEATURES A story-driven SP mission based on the real Operation Jedburgh (Wikipedia link[en.wikipedia.org]), offering the immersion of a campaign in a single three-chapter scenario! Play across a huge swath of the excellent Orglandes terrain, with thousands of hand-placed set pieces, including a unique Milice station, Panzergruppe encampment, and a completely re-worked "battle-scarred" town of Orglandes! NEW! Dynamically-spawned units optimized for performance, an improvement requested by players of my previous missions, ensuring a populated battlefield that is more CPU-friendly! Detailed units with the right gear for the theater, including the American O.S.S., British and French SAS, French Maquis/F.F.I. and Communist F.T.P., Vichy Milice, and German 352nd Division, 17th SS Panzergrenadiers, 5th Fallschirmjager, and more! Mission tasks are based on the real tactics of the OSS and the Simple Sabotage Field Manual, including ambush, sabotage, and rescue, with multiple approaches to accomplishing your mission, and optional objectives for added challenges and unlockable support! AUTHOR'S NOTES I've been working on a mission based on Op Jedburgh for a while, originally set in the Crossroads: Bocage terrain, but decided to start over with a completely different narrative. This is the result, hope you enjoy what might be my last release for some time. This is a work of fiction, any resemblance to real people or events is purely coincidental. It was inspired by Robert Kohoe's account of his experience on Jed Team Frederick, as well as Operation Jedburgh: D-Day and America's First Shadow War by Colin Beavan. I referenced the War Report of the OSS, the Special Operations and Secret Intelligence Field Guides, Simple Sabotage, and other declassified documents. This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. The add-on list may be long, but I assure you they are worth it! Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it. Curious to hear about your playthroughs! Please like and comment if you have an AAR, catch a bug, or have any constructive feedback. CREDITS The respective authors of the required addons, especially Orglandes, GEIST, and USGE&A for the incredible mods! Surrender script from MNK Michael Giacchino, Composer, MoH Soundtrack
  5. Group: United Task Force (UNITAF) Branch: Flexible Schedule / Attendance - MILSIM just without the Yes Sir no Sir. Availability: Join on operations as often or as little as you like, including reserve roles if you want to join but aren't sure you'll make it. Language: English Time Zone: Central Europe (but we have plenty of people from the Americas and Pacific and wouldn't say no to more) Our Arma-integrated Website: United task force Discord: discord Operation Times: CEST/GMT/UTC - Flexible schedule (attend by choice from 1 to 20 ops a month) using our dynamic ORBAT deployment application. Operation Type: COOP (from 5-man Special Operations missions to 40-men+ beach assault we have it all) Mods: ACE / TFAR / RHS (Full list: mods) Roles available for:- Marksmen- Snipers- Leadership- Fixed Wing pilot- Rotary pilot and gunner- Tank crew- Autorifleman- Anti-tank/anti-air- Everything, seriously, any role is a potential option. Other Information: United Task Force is a one-of-a-kind session based cooperative MILSIM experience for the Arma series. A unique blend of realism, solid teamwork, just without the yes-sir-no-sir. Our Website: United task force FAQs and more information about UNITAF on the website. - 24/7 Public Server - Just search for UNITAF in the public server list. - Private session based MILSIM operations. - Numerous training sessions so you can become an expert in whatever roles you choose. - Our one-of-a-kind game integrated MILSIM website application. - Full of cool and friendly people from across the world. - Powerful and well maintained servers to reduce frame-drops and keep the game as immersive as possible. Email adress: hq@unitedtaskforce.net Website features: /- Order of Battle: Deploying on our missions looks something like this which makes it super easy to keep track of what team you're in and what your radio frequency is etc ORBAT Snapshot /- Operations Order [OPORD] are written in full for all official operations. To add immersion and let you know exactly what you should be doing on operation. OPORD Snapshot
  6. ABOUT [RATS.ins] jujurat presents Fort Bragg Training Grounds, a 1km terrain that seeks to provide a playable, atmospheric, and engaging take on North Carolina wetlands in WW2. Fort Bragg is a US Military Base that was home to the 9th Infantry Division and Carolina Maneuvers. This terrain attempts to recreate those wetlands, and the areas around it in the approximate time period using real world data, and of course some fictional liberties taken to make the map playable for Arma. Home of the 9th Infantry Division Fort Bragg is a major United States Army installation Base in Cumberland and Hoke counties, North Carolina, situated mostly in Fayetteville but also partly in the town of Spring Lake. It covers over 251 square miles (650km2) in four counties. Camp Bragg was established in 1918 as an Artillery training ground. The aim was for six Artillery Brigades to be stationed there and $6,000,000 was spent on the land and cantonment. There was an airfield on the camp used by aircraft and balloons for Artillery spotters which was named Pope Field on April 1st, 1919, in honor of First Lieutenant H. Pope, an airman who was killed while flying nearby. The work on the camp was finished on November 1st, 1919. It was named to honor the native North Carolinian, General Braxton Bragg, who commanded Confederate States Army forces in the Civil War. This terrain was created in about six hours for the purposes of training for WW2 units (my unit, the 9th Infantry Division in particular), and for any general purpose use. I have not used any IFA3 objects in the terrain in-case anyone would like to use it for miscellaneous purposes. Features Swamp/wetlands. Extensive trees and forests. Rugged roads and complex forest terrain. Custom lighting config. Plans for the Future There is nothing majorly planned for this terrain. It is intentionally small and serves as a preview of quality coming up with my Hürtgen Forest terrain, which is 4km large. Possibly a new sat map if I get around to it, but for now, I'm using the satellite version, which is responsible for some rather jarring artifacts in some places. Stats for Nerds 1km Cell Size 2 Credits and Thanks For providing great information and help at times of need: Mondkalb Ice Adanteh A3 Discord Terrain Channel Friends, Historical References: Motta (Fellow 9th Infantry Division fanatic) Vintorez This map was made for my WW2 realism unit, 9th Infantry Division; as well as the WW2 Arma 3 Community. Thanks. DOWNLOAD Current mirror: Steam Workshop. I don't intend on uploading it to Armaholic, but if someone would like to do so, that's fine. Just use all of the information posted here. 🙂 Terrain images included on Steam Workshop page.
  7. RELEASE THREAD This mod provides you with various poses for your Arma 3 artworks. All featured poses are static and not intended for gameplay. FEATURES 550+ static animations INSTRUCTIONS POSE LIST DOWNLOAD https://www.dropbox.com/s/u6svfmujtgpzd3s/%40Rismarck's Pose Pack.7z?dl=0 https://steamcommunity.com/sharedfiles/filedetails/?id=940225861 NO MODS REQUIRED But I highly recommended to use POLPOX's Artwork Supporter. (makes it much more convenient to use) https://steamcommunity.com/sharedfiles/filedetails/?id=1341387001 CREDITS KokaKolaA3 for helping me to set up the config files Macser, ArmaRig for Blender ArmaRig for Blender Alwarren, Arma Toolbox for Blender Arma Toolbox for Blender SPECIAL THANKS To all mods used in promo screenshots. Changelog End User License Agreement formerly Rismarck's WW2 Pose Pack
  8. Hello, I have seen on Google and Steam Workshop and I found something almost the same as my idea. But still not the same sadly. General info: First of all. I am not a script person so for this mission it will be impossible for me to complete it without help. (allot of help) This mission will mostly be working with script's and coding. For thows who knows how please help me/us. I can help by typing class names for all that gona be in play for this mission. This is not like Warfare or Warlord. Here the commanders must die to be victorius. Main Objective: Kill the (playable) Commander's and conquer sectors for ressources (cash). Do not die. How to play this mission: You start of as an commander for one of the sides. You will start with xxx cash (Starting founds) and will recieve xxx time cash for just staying alive. On the map there is sectors your mission is to capture sectors to get more time cash to purchase units. You will be in Zeus mode mostly of the time (reason for calling it RTS) Purchasing units and buildings. You will see that you only have xxx meters arround you were you can put down ure units and buildings. First thing you would like to do is to build a building that you can hide inside, so you are not in the opening. You will than have to purchase units to do your dirty work. You should start off by building Light vehicle HQ so you can purchase (empty)vehicle for your units. Ofcurse build a Barracks HQ to get more advanced units as-well. You will be able to see on map the enemy base is, they can see yours as-well. Once you get enugh foundings you should go to war!. Order the men to infiltrate the enemy base and find the bastard commander to kill him. When all enemy commanders are dead, you win. If you get killed and friendly commander still alive he can buy you a new life for xxx cash. But this mostly wont happen due to every commander are in their same base. (one base for Blufor, Opfor and Independent) Base area most likley 2-500m big. Template picture: https://prnt.sc/vbjuv4 - Yellow circle = Sectors - Blue Rectangle = Blufor Base - Red Rectangle = Opfor Base - Green Rectangle = Independent Base This Mission: I will need .sqf files but I do not know what kind. So What I need help with? - Cash system script //Were I can just type in class name for unit, vehicle etc... And xxx how much it will cost. - Cash engine //how to use the cash. Need building to get new units. If a commander dies than friendly commander can buy him a new life. - Build system //Start by only be able to buy Barracks HQ and Light Vehicle HQ. Than maybe an Arsenal so Zeus can research Heavy Vehicle HQ and Airfield HQ. Must have Arsenal to edit units (use arsenal on units) - Zeus Restriction's //So the Zeus cant deploy units outside Base, can only give orders outside. Zeus remote control can be acessed when buildt an Radio Tower (use arsenal to research it) Enemy units close in makes Zues unable to place units. - Blacklist for units etc. //Parrameter will be used here. Blacklist units for Faction selected on Parrameter. - Whitelist for units etc.// Parrameter will be used here. Whitelist more than one Faction for a side. - Default Faction on Parrameters // Nato, IAF and AAF. Have RHS mod? Can chose different factions. - Sector system // Make Sector a cash income and sector have guards. - Man pop limit // Make Zeus not able to spawn more than xxx total units, Vehicles and Buildings. All seperate and can edit total in parameters. (buildings have one total limit, Vehicle have one and Units.) - Heal system // In Base run Full heal script every xxx sek to heal etc units. Can use parameters to decide how long time. (This will be best if 1 minute are the mimium limit.) - Repair system // Build a Repair vehicle to start Repair script. Repairs all Vehicle and Structures after xxx sek. (Same as above minium limit 1 minute. Parameter option.) - AI Commanders // This is a LONG shoot. But when and if this is possible than I say thank you! But focus first on MP. - Every Start has same Base spot but Side's can randomly rotate on every new game. - to be cuntiniued... Mod compatible? Yes this mission should have Parrameters that makes you able to decide wich Faction Blufor, Opfor and Independent should be. (RHS mod for an example.) Weapons and items well Yes. There will be possible for some weapons. Depend if make unit's gear free or make some popular weapon mod like NIarms avaible. Work with WW2 mod? Lets just be able to finish Standard first before this point. Like this idea of mission? Now I do not know if this mission can even be built or if Server can handle it without lagg. But lets say it is possible to make this mission, than please leave a like and if you want to help me with this I will really apreciate it!!! I beleave this mission can make arma a new level of experiance. PS! Sorry for bad english! And PM me or add me on steam if interested. Regards!
  9. Hello all, I am glad to show some screenshots of my first attempt at making a WW2-themed terrain, Dunkirk 1940, made using assets and textures from CUP and the IFA3 mod. Features The map is 8x8km, and uses real satellite imagery (heavily photoshopped to recreate the town in its 1940 size) and heightmap data from the city of Dunkirk and area surrounding it. The map is set during the Dunkirk evacuation in the Battle of France, and covers the evacuation of the city but also the rearguard fighting that took place during the defence of the perimeter by French and British units . The city itself is a very large urban area, about 1.2km long and 0.8km deep, with a 1.6km long seafront with recreation of the pier used to load troops onto ships. Sabres Secret Weapons is highly recommended for its excellent ship assets (seen in the screenshots). Outside of the city itself is the Dunkirk port and industrial area, about 2.2km x 1.2km, on the western side of the map. 5 smaller towns and villages outside of the main city and an old stone fort. The rest of the map consists of forests, sand dunes, or open country suitable for armoured gameplay. Several canals and rivers with bridges, which made up the Dunkirk perimeter, most of which are crossable by infantry, vehicles and armour, making them tactically useful. Over 25,000 objects in total. A small fictional section of the coast of southern England with an airfield. Several lines of trenches and fortifications/bunkers outside of the city, with only a few barricades within the city. Bugs/To-do Because Dunkirk itself is allot bigger than it was in 1940, and for the sake of getting reasonable fps, the satellite image had to be edited allot and the town cut to size, meaning there are a couple of rough edges in places, although this is only really noticeable when in the air. Arma AI does not function as you would expect sometimes in dense, urban areas, and may glide through buildings although this is quite rare. AI can have difficulty taking sharp corners when driving around urban areas, although for the most part AI driving on the map is better than I expected. AI planes are currently unable to take-off/land at the airfields. Release Hopefully the map should be released fairly soon, most likely as a beta on armaholic before it will then be published on the steam workshop. Screenshots If anyone wants the terrain for testing then I would be very happy to send it, and any feedback is appreciated!
  10. 1st Platoon (formerly Project Delta) was created by Eggbeast (Unsung mod lead Developer) back in 2017 as a way from which some of the developers as well as beta testers could play the mod together, it was then expanded that idea to include the general public but still handpicked. We have our orientation course for new members joining the group on Saturdays at 11:00 EST/16:00 UK and our large campaign operations (50+ players) every Sunday at 11:00 EST/16:00 UK time, we also have a monthly World War 2 event to change things up a bit. We take part in various campaigns of the Vietnam era from 1964 to 1971 as well as WW2 era from 1940-1945 and consists of three squads, a recon team and a flight element - Spartan, Viking, Vandal, Wraith Recon Team, Eagle Flight . Each campaign we do is 12-13 weeks long with a different 'theme' for each new campaign, rotating between Air Cav, Marines, Airborne, Armoured and even Special Forces plus we use the task force radio mod for communication but only Nco's and officers carry radios in their load out. Simplicity and fast paced action is key to our gameplay, we use the AIS medical system and only employ two formations: Column (single file or staggered) for moving when out of contact, and battle line when in combat. To be a member of 1st platoon you must attend the 3 hour orientation course to get access to our events and other channels in our discord. The orientation course is there for us to get to know you, let you know what you can expect at our events and what we expect from you. Attendance is never mandatory but if you want rank then you need to show up on a weekly basis and stay for the entire 3-4 hour ops, Pfc's can ask for a specialist spot if there's one open as they're the ones who have attended the most events. RULES: Comradeship: Our large ops can get long and complex with multiple objectives, combat noise, radio traffic, etc so we ask that you never argue or debate with your squad nco's while we're in ops as we have a chain of command. We have squad debriefs after every op so if you want to voice an opinion or concern then that's the time. Respect: Please be friendly and DO NOT use offensive names/images as we have zero tolerance for Nazis, trolls or extremists. Understand we're all trying to enjoy a game on our free time and have no time to manage someone causing offence to others. Discipline & Teamwork: Rambo's/Lone wolves are not welcome as you will be expected to follow orders and stick with your assigned squad, fooling around at our ops is highly frowned upon as we're trying to focus and have fun. Team Speak: We're on Team Speak when we play and you're required to be there and have a mic when playing with us to receive the server info and password. Team Speak address: nlsmain.com:9988 Mods: Steam Workshop::1st Platoon Vietnam Mod List Steam Workshop::1st Platoon WW2 Mod List
  11. Kampfgruppe Schweiger "Bereit für das Vaterland zu kämpfen" Kampfgruppe Schweiger WW2 Realism Community Who are We? Kampfgruppe Schweiger is a World War 2 Semi-realism unit that represents the frontline soldiers of the German Heer. We are a unit made up of veteran Arma players and new ones alike. Currently we have campaigns planned for all major theatres the Germans fought in from Poland to North Africa and Russia to France. We consider ourselves a Virtual Reenactment Group, since we try to portray the frontline life and the drill that as common at the time. The Panzergrenadier Kompanie are the backbone of our Organization, formed from of 3 standard platoons of 3 squads each and 1 heavy platoon with mortars and heavy mgs. With the panzergrenadiers come the panzers. Without them we wouldn't be able to engage our heavier Armoured British and Russian counterparts on the field. Lastly are the Luftwaffe providing air supremacy and Close Air Support for the Panzergrenadiers and Panzers. Available Starting Roles Gewehrschutze (Rifleman) Funker (Radio Telephone Operator) MG-Schutze (Machine Gunner) Panzerjager (Anti-Tank Rifleman [Until 1943]) Sanitater (Medic) Kraftwagenfahrer (Vehicle Driver) Kraftwagen-schutze (Vehicle Gunner - Halftrack) Currently we are in demand of riflemen and Panzerjagers as well as halftrack crew Schedule All events are at 1930 Eastern Standard Time Thursday: General Training Day 1930 EST - 2130 EST Sunday: Main Operation Day 1930 EST - 2130 EST How to join If you have any questions or wish to join the Kampfgruppe do the following instructions Join the discord at: Discord Link Fill out the Application in #recruitment_processing Wait for a DM from a recruiter or @ a recruiter
  12. Game Description: It's 8 june 1944, US Army reaches interior of Cotentin Peninsula, a few days after landing in Utah beach, their mission is to reinforce with the 82nd and the 101st from the 507th and 508th Parachute Infantry Regiments (PIR), to destroy bridges over Merderet river and build roadblocks to stop German Army advance from west. German 91 Infanteriedivision, was stationed in the middle of the Cotentin Peninsula, after Lieutenant General Willhelm Falley been killed in early actions against the 82nd, their mission is to bolster numbers and consolidate strength for the defence of the peninsula. Battlefield style game; Flags to capture & hold; Resources gained by holding flags; drop enemy tickets to ZERO; AI system for single and multiplayer game (AUTOBOTs); units groups and weapons set up ingame menu; Winning conditions: capture all territories and hold it for 60 seconds keep control of major territories to drop enemy tickets to ZERO. Link to Boston mission: https://steamcommunity.com/sharedfiles/filedetails/?id=2253891745 Link to Boston mission (fase 2): https://steamcommunity.com/sharedfiles/filedetails/?id=2269032032 Link to kuban-bridgehead mission: https://steamcommunity.com/sharedfiles/filedetails/?id=2257771052 MAP: WW2 1944: Operation Crossing Point Introduction: PC gamers at my age, might be very familiarized with battlefield style games, so, that's what inspired me to make this mission. My objective in these "mission-game", is to mix a few games that I love: Battlefield, Company of Heroes and Call of Duty. I plant do make lots of improvements to the game, and hope to receive some ideas from the community. NOTES: 04/09/2020: Add RandomWeather2.sqf script from MeatballCB 08/09/2020: Add AI Revive Player script adapted from RickOShay script 15/09/2020: Add lots of Loadouts to respawn menu 15/09/2020: All new buy menu! 15/09/2020: Add AUTOBOTs menu, no more cycling instance, you can mout any scheme, or select a ready one 15/09/2020: Add new spawn system, you can select to spawn in any friendly flag 15/09/2020: Add new mission parameters 15/09/2020: Bug fixed: When losing faction captures different flag from last base into 60 seconds counting 15/09/2020: Add recruit radioman, you can access trops and AUTOBOTs menu away from base 27/09/2020: Add to US Army the 82nd and 101st to "Buy group" and "AUTOBOT" menu 07/10/2020: Add to Wehrmacht the Fallschirmjäger to "Buy group" and "AUTOBOT" menu How to start mission: Subscribe to the mission at steam workshop Go to: Multiplayer : Quick play Select: "HOST SERVER" then click : "HOST SERVER" Select the map: WW2: 1944 Operation Crossing Point Select the mission: >> IFA Territory fight: Mission Boston Parameters: "Starting Weather" = Default = "Overcast" "Time of Day" = Default = "Clear day" "Start with AUTOBOT" = Default = "OFF" "Allow AI revive PLAYER" = Default = "ON" HQ Base: The base retreats if captured, moving to the closest friendly flag; AI units respawn at base; The in game custom menus: activated at radio and ammo boxes, spend resources and manage bots; 1) Ammo boxes: endless weapons, ammunitions, explosives and gadgets to equip you soldier; 2) At Radio: buy troops or vehicles to join your group; require support from AUTOBOT groups to fight against or in your side; - Weapons: since you are at base, you can access the ammo box in the radio menu. On radioman there are no weapon menu; - Units: Buy units and vehicles to recruit your squad; - Group: Buy single AUTOBOT groups, which enters the field since you have the necessary resource; - AUTOBOT: create a list of AUTOBOTs to enters the field, it spends resources automatically, for both sides independently; How to use: AUTOBOTs There are many ways to play the game, to start the with AUTOBOTs, change "Start with AUTOBOTs" to "ON" at the lobby parameters; AUTOBOTs are AI groups that fight for their side, capturing the closest territories; You can turn off the AUTOBOTS at the menu, if you want to spend resources automatically; The next AUTOBOT group will enters the field when resources reaches its cost; AUTOBOTS can be scheduled and managed at the radio AUTOBOT menu; There is no population cap yet; Map Marker system: AUTOBOT groups are marked on the map with single icon, show on both sides; Individual markers for Player group, that changes color when selected, making easier to identify unitys on the map; Flag markers HQ base location markers HUD Displays: Resources + (income) at the top left corner of the screen; Tickets at the top middle of the screen; Flags status list at the left side of the screen; Icons for AUTOBOTs on the field at the top left corner of the screen; Mission control parameters: Starting tickets = 750 Starting resources = 45 Flag capture radio= 20m Time need to capture = 15s Time to end if lost all flags = 60s Tickets decay amount = 10pts each 10s Start resources = 50 Tickets and resources gen. rate = 10s Time to remove dead body = 20s Sites names and resources amount rate generated by holding it: 1 "Downhill Farm" = 10 2 "Destroyed Mill" = 5 3 "Uphill Farm" = 5 4 "Woods Farm" = 10 5 "Tanks Cemetery" = 0 6 "Crashed Planes" = 0 Capturing Flags: To capture you must have major units amount in capture area, if equal, flag changes status to under siege; Captured flags may increase resources generation rate; You must have more flags than the enemy to drop tickets; Base not change place in under siege instance, only if enemy captures; Thanks to IRON FRONT and Bohemia team! You're the best! ADDONS REQUIRED: CUP Terrains - Core. The Community Upgrade Project 1.15.0 https://steamcommunity.com/workshop/filedetails/?id=583496184 IFA3_AIO_LITE https://steamcommunity.com/workshop/filedetails/?id=660460283 CBA: Community Based Addons for Arma 3 https://steamcommunity.com/workshop/filedetails/?id=450814997 IFA3 liberation https://steamcommunity.com/sharedfiles/filedetails/?id=950999958
  13. DOWNLOAD (v0.5 beta): https://steamcommunity.com/sharedfiles/filedetails/?id=2230684252 Step into the boots of an American OSS (Office of Strategic Services) operative during the Tunisian Campaign of 1943. Experience combined arms fighting in WW2, as the British, American, and other Allied armies learned under fire how to work together on the battlefield. Your cover mission is to assist in the capture of an enemy-held village. Your true mission is to locate and secure a German secret weapon and kidnap a high-ranking enemy target. In order to complete your mission, you'll need to call on your skills in negotiation, reconnaissance, marksmanship, intuition, sabotage, and survival. FEATURES: * A story-driven SP mission offering 1-2 hours of playtime, in the spirit of the Medal of Honor series! * Thousands of hand-placed set pieces, including a massive US Army command post, fortified hilltops, and more! * Detailed units with the right gear and insignia for the theater, including the 9th Infantry Division, 5th Panzer Army, and 28th Maori Battalion! * Optional objectives, multiple approaches to accomplishing your mission, hidden dialog and unlocks! AUTHOR'S NOTES: * This mission is the first to be released of a few SP scenarios I created, inspired by the exploits of the Office of Strategic Services (OSS) during WWII. * This is a work of fiction, any resemblance to real people or events is purely coincidental. I take quite a few liberties with what units would realistically have been in the same battlespace (eg. the Maori Bn was nowhere near the Americans). I referenced the War Report of the OSS, the Special Operations and Secret Intelligence Field Guides, and other declassified documents. * This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. * The add-on list may be long, but I assure you they are worth it! * Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it. * Curious to hear about your playthroughs! Please comment if you have an AAR, catch a bug, or have any constructive feedback. CREDITS: * The respective authors of the required addons, especially GEIST and USGE&A, for the incredible mods! * Surrender script from MNK * Michael Giacchino, Composer, MoH Soundtrack
  14. DESCRIPTION: This addon will add 13 World War 2 weapons to your IFA3 LITE: - FG42 (including bayonet, adjustable sight and deployable bipod) - M12 shotgun (including M1912 bayonet) - M3a1 "Grease Gun" submachine gun - PPS-43 submachine gun - Pistole 640(b) "Browning Hi Power" with German Markings - Radom VIS P35 pistol - Walther PPK pistol - SMLE No.4 Mk I rifle (including spike bayonet) - SMLE No.4 Mk I (T) sniper rifle - Sten Mk.II submachine gun - Sten Mk.II silenced - Sten Mk.V - Welrod Mk.II silenced pistol - PU Scope for SVT-40 (IFA3) All weapons can also be found in a Ammobox in the form of a German Fallschirmjäger Drop Canister. You will need IFA3 LITE for this addon to run. RELEASE DATE: 25-Dec-16 LATEST VERSION: v1.0 AUTHOR: Lennard ----------------------------------------------------------------------------------------------------------- SCREENSHOTS: - Mods used in screenshots: IFA3 LITE, Faces of War & Direone's static anims. CHANGELOG: v1,0 - Initial release KNOWN BUGS/ISSUES: None known at the moment. CLASSNAMES: CREDITS: STEN MkII - Seph & BuLL5H1T STEN MkV - Synths M3a1 - RedRogueXIII & Teh Snake PPK - RedRogueXIII Welrod - RedRogueXIII M1912 - KnechtRuprecht (Moritzmayer.de) M1917 Bayonet - Divesh Deusion Jagger FG42 - Lap Lam Chan SMLE scope - Vilas PPS-43 - Vilas P-35 - Lukelcc & Megamawman Browning Hi Power - Mr. Rifleman PU scope - Mr. Rifleman & BuLL5H1T FJ Drop Canister - Lennard Config help - El Tyranos & Kju EULA: By downloading this content you agree with the following: - The addon shall in no way be modified or repackaged, unless permission is given by the original author. - This addon may under no circumstance be used in any monetized server. - No responsibility can be claimed on the original author for (im)possible damage to your system/game that may be caused by installation of this addon. - You may not use this addon for any commercial or military training purposes. ----------------------------------------------------------------------------------------------------------- REQUIREMENTS: Arma 3 Iron Front in Arma 3 LITE DOWNLOADS: LEN_IFA3_WP_V1.0 (Mediafire) Steam workshop Mirrors are welcome! Have fun!
  15. Get the mission on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1992236905 MISSION DESCRIPTION Ukraine 1941: Take control of Rolf Steiner, a german Fallschirmjäger who takes part in Operation Barbarossa. You're part of "Sturmgruppe Stahl" with orders to secure strategic positions in a region south of Kiev. Support the attack with supplies and Stuka Airstrikes. Approx. 20-40 Min gameplay - depending on your skills. OPERATION BACKGROUND Germany has launched Operation Barbarossa. The troops have crossed the boarder of Ukraine. The strategic goal is to encircle and trap the enemy in Kiev. Capturing the roads to Kiev southeast of the capital will enable the mobile forces to perform a fast advance towards Kiev. AUTHORS NOTE I've worked around 200 hours for that mission including self developed scripts and user testing. I've tried to combine some historical accuracy with some gameplay and scripting ideas. So please bare in mind not everything is historical correct - it's still a game and should be entertaining. I hope you like it. LANGUAGE German and English FUTURE PLANS If you LIKE this mission please let me know. I plan to release a whole mini campaign "ROADS TO KIEV" in the future. This will contain some more infantry and tank based combat in the early days of "Operation Barbarossa". HELPFULL FEEDBACK 🙂 Feel free to give me some helpful feedback on the mission in the comments below. You're also welcome to report any bugs. HAVE FUN AND ENJOY!!!! THANKS TO VALERYRIDER for beeing amazingly supportive KRFABIAN for beeing my test user WHISMASTERSPIKE for motivation speech Get the mission on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1992236905
  16. Operation Stranger: Anthill - Hidden & Dangerous 2 Remake Burma, 1943. We broke through the Burmese jungle in the heat, humidity and mosquito clouds. The area has a strategically important bridge serving as the only crossing for Japanese convoys. Unfortunately, the first attempt to capture and destroy the bridge failed and my people were taken prisoner. I have to try to free them and destroy the bridge at all costs and find out what the trucks are carrying... Task: Your task is to destroy the strategically important bridge in this area. The rest of your team fell into the hands of the enemy, so try to free them. You must also find out the reason for the increased activity of enemy convoys. Finally, go to the evacuation point. https://steamcommunity.com/sharedfiles/filedetails/?id=2033140769 Operation Stranger: Mountain King - Hidden & Dangerous 2 Remake Burma, 1943. Breaking through the jungle, we met an allied unit. It turned out that they were preparing to storm the heavily defended hill. We will strengthen their forces with our unit because any help will be useful. Task: Your task is to conquer the strategically important, heavily defended hill. The assault will be preceded by artillery fire. One tank will also help us in the battle. Watch out for heavy machine guns positions. You must kill all enemies. After capturing the hill, go to the assembly point. https://steamcommunity.com/sharedfiles/filedetails/?id=2033824193
  17. Hi. I'd like to announce that I'm working on armoured train from ww2. It will require ATS mod. Now I need 3D model correct, cause it been done in Gmax and there was little problem during export. I know it doesn't present anything by itself but I wanted to show off. Anyone knows what train it is?
  18. Hello all, I figured I had come far enough to share the W.I.P. images and information about one of my many projects, the Curtiss P40 Warhawk/Tomahawk/Kittyhawk. I figured I should post this W.I.P. thread before someone else beats me to finishing this aircraft. This is my first armed aircraft that is at this stage of development, and is really an experiment with weapon cfgs for the Ju-87 Stuka. The model is by Helijah, who kindly gave me permission to port to Arma 3 Without further ado, the Curtiss P40 Warhawk (Ignore the muzzle flashes, that was an accident :P ) (Some more images) Currently the aircraft is in the final stages of development. I'm just touching up some things, and testing out the weapons. As well, I still need to complete the instruments in the cockpit and set up the sights. Should be released soon. Weapons as of now: -6x .50, three in each wing I plan to add fuel tanks and a bomb, just to give variety, and some practice for me. In case anyone is wondering about what liveries there currently are: -Flying tigers high definition -Flying tigers standard -Red tails -RAF -RAAF -Captured Warhawk (Japanese) -Munda -Desert -Umnak -2 Lt. George Welch's P40, Colours of the attack of Pearl Harbour -2 Lt. Ken Taylor's P40, Colours of the attack of Pearl Harbour Thanks to Helijah for letting me use his models, and thanks to [Dust]Sabre for answering my questions! Any information, or suggestions that may help with the addon, is more than welcome :)
  19. Welcome to the Castle Wolfenstein. Your task is to thwart Germany's plans. But first you must escape from the dungeon. If you succeed, find out what the Germans are planning. SS, Wehrmaht and Elite Guard units will stand in your way, and maybe something more... My mission offers singleplayer gameplay for a 1-2 hours. It has the original RTCW soundtrack and first aid kits "on approach". I spent many hours on this and tried to remake the first RTCW campaign as much as possible although it is difficult in ARMA3. Have a nice game and happy new year! Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1953516639
  20. Norway, 1941. The whole world is caught up in the frenzy of war, the world's powers are amassing their armies and they're expecting our team to inflict damage to the German operations behind enemy lines. The stormy weather over Norway is tossing our Dakota around like a rag doll. We can only have faith in our pilot's abillity to get us to the drop zone. We're going into action knowing that we will bravely complete our mission. One day we'll look back on this and remember when we, members of the SAS, risked our lives to fight for a better world. Hello. This singleplayer mission is my tribute to one of the best WW2 games - Hidden and Dangerous 2, also created by the Czechs like ARMA 3. I tried to reproduce as accurately as possible first operation from H&D2 but of course not everything can be done in Arma 3. Mission have: -Original soundtrack from H&D2 -Some interesting scripts (for example underground bunker) -Provides 1.5-2 hours of gameplay -No bugs (I tested this mission many times to eliminate potential errors) I spent many, many hours(especially by building a German factory complex and an underground bunker) on it so I hope you will enjoy my mission 🙂 Its four missions from H&D2 compiled in this one ARMA 3 mission: First strike: Scout: Rendezvous: Iceberg: Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1944992100
  21. StellaStrella

    WW2 Extra Factions

    Just a simple config made using the ALiVE ORBAT generator. which so far adds four extra factions using uniforms and equipment from the mods listed below. (None of the models ect are made by me, this is just a config file) The factions are not 100% accurate as its using re purposed equipment from other mods, but I aim for them to the relatively authentic. For example the Greeks use the type 99 as the French rifles they used are not available, but it looks the part Factions: -Polish Army (1939) -Geek Army (1940) -Italian Army (1940) (Tropical) -Norwegian Army (1940) (Winter) -Hungarian Army (1940) -Partisans Requirements -IFA3 AIO LITE -Faces of war -Eastern collaborationists -IFA3 liberation Steam Workshop Download: http://steamcommunity.com/sharedfiles/filedetails/?id=939918859
  22. 18th Infantry Regiment WWII-Present day! About us: The Avant Garde Battalion is a semi-realistic unit hosting both one off events and campaigns on a host of different time periods, nations, and unit types. We prioritize the second world war but are also open pretty much any 20th-21st century conflict. Not only do we offer a diverse range of experiences and settings, but we also offer you to become part of a greater gaming community with opportunities for promotion and comradery. How to contact us: Steam group: https://steamcommunity.com/groups/18IFREG Steam Contact: https://steamcommunity.com/id/18thWallace Rules: No explicit racial slurs. No trolling. No disrespect towards rankers or officers. No soundboards or voice changers during events. Requirements: Must be able to speak English. Schedule: Wednesday and Saturdays at 8:00pm EST. Pictures of Camp Toccoa
  23. 7th Armoured Division Greetings, candidate. Welcome to the Desert. The 7th Armoured Division is a British WW2 Milsim unit. The Rifle Brigade is based on a mechanized carrier platoon, the reconnaissance element of a rifle company. A single section in a carrier platoon sports three carriers with three different crew weapons including the BREN, P.I.A.T and 2-inch mortar. We also have a halftrack section, made up of an assault element and base of fire element, equipped with a Bren team and marksman. The halftrack also sports a M2 Browning Machine Gun for the extra firepower. The unit also includes the 1st Troop from the 5th Royal Tank Regiment, the troop uses A27M Cromwells and the Sherman Firefly. The No. 322 Squadron from the Royal Air Force provides air superiority, close air support and aerial reconnaissance for ground forces. The squadron uses RAF P-39’s, but also carries out bombing missions using the infantry and tankers as gunners! We also have medical and logistical detachments, if you are interested in a non-combat role, as well as roles within the Support Company HQ. Members take part in a campaign that follows the exploits of the real Desert Rats through the deserts of Africa, the mountains of Italy, the hedgerows of France, and the battered ruins of Germany. Casual missions are open to any conflict, and are often made by our members. Recently, we’ve also started a Red Storm Rising campaign on Saturday at 7PM. Structure is important to us, but our goal is to create a camaraderie between our members rather than a rigid command structure. The CO’s door is always open, and while discipline comes first on the battlefield, we do not enforce discipline outside of our missions except in cases of bad behaviour. We hope to see you in the ranks soon! Support Company HQ Roles Signaller Runners Rifle Brigade Roles Section Leaders Riflemen Marksmen/Scouts Rifle Signaller Bren Gunners & Assistants P.I.A.T Gunners & Assistants Mortar Crewmen Carrier/Halftrack Drivers Royal Tank Regiment Roles Tank Commanders Drivers Co-Drivers (Machine-gunner) Gunners No. 322 Squadron, Royal Air Force Pilots 11th Hussars Section Leader Gunner Signaller Driver Royal Army Service Corps Team Leader Storeman Royal Army medical Corps Senior Orderly Orderly Current Demand: High Demand: Members interested in the Rifle and HQ Roles. Medium Demand: Members interested in Tank, Medical, and Logistical Roles. Current Status of the Unit: We have recently had a massive Influx of new players, as well as experienced members from another unit due to a friendly Soft-Merge. We are in-process of filling in existing teams and expanding others. Be part of them! ORBAT Here is a currently WIP ORBAT with assigned members.Personnel not yet Assigned or in Training do not yet feature in ORBAT. https://docs.google.com/spreadsheets/d/1mp3H0ceRtvFw-pMWCq1wNgPpc6BVLsGv7rTmwlBW0Qc/edit#gid=1416967364 Schedule Basic & Specialisation Training - Fridays, 20:00 BST / 15:00 EST. Casual Missions - Regular casual on Saturdays, 19:00 BST / 14:00 EST, other days often have casuals, but are unscheduled. Official Operations - Sundays, 20:00 BST / 15:00 EST. Requirements & Commitments Our only mandatory events are Sunday official operations, however if you inform your direct superior in a timely manner, you can be excused from the op. If one can rarely attend official operations, we also accept people as reserves which comes with fewer commitments. There are no age requirements but we expect maturity from all members. An interview is required for applicants under the age of 16. All members should be able to speak and understand English commands and conversation. How do I join? If you're interested in finding out a little more about us or would like to join, please go ahead and join the Discord as well as the Teamspeak. Once you're in Discord, an officer or NCO should notice you and help you shortly. If you decide to join the Teamspeak, please poke an NCO or officer to let them know you're there. Discord: https://discord.gg/HM77zRw Teamspeak: 7tharmoureddiv.ts3.services Some screenshots from recent operations and casuals: Platoon training exercise taking place at Shaker's Wood. 5th Royal Tank Regiment taking point in one of their Cromwell tanks. A signaller and a marksman holding their ground during an unexpected German counterattack at the initial phases of the Italian Campaign. RAF flying in formation during an exercise. Hope to see you in the field soon!
  24. 2nd Canadian Parachute Brigade The 2nd Canadian Parachute Brigade is a casual milsim unit based in Arma3, we strive to realistically yea fun World War 2 experience. We achieve this goal by providing our players with professional and high-quality environments for everyone's enjoyment. This unit does use many mods to improve our experience. What we are looking for We are looking for anyone who wants to have a fun time playing Arma, It does not matter if you are new to the game or played it for years. We will offer everything we have available for you. What is your schedule? We are operating on a weekly basis to keep our unit and members active. Every week we are scheduling 2 kinds of events. The first thing is the main Operations were we play our WW2 Campaign. We do also offer at least one training per week. We do not require any attendance. Timezone: GMT Thursday - Training 18:00 UTC +00:00 Friday - Operation 18:00 UTC +00:00 Saturday - Possible Main Operation 18:00 UTC +00:00 What roles are available for me? We have a broad range of roles that are available for all different types of personnel. These can be found below, and all roles are accessible after basic training. For Airborne Troops we offer: - Rifleman - Medic - Machine Gunner - Anti Tank Gunner - Radioman For Pilots we offer: -Pilot -Pilot Trainer For Tankers we offer: -Tank Commander -Gunner -Driver If you have experience or skills at commanding we offer the roles of: -Section Commander -Assistance Section Commander -Training Staff Special Offers If you live in an area outside of EU we do offer you to start a regional sub-unit to the 2nd Canadian Parachute Battalion. By this, you are able to control it your self while using our communities servers and Teamspeak. The only thing we require is that you are holding more or less one WW2 Event per week. I am interested, how can I sign up? If you feel our unit suits you just hop into our Discord and we will sort everything out for you! Join our discord here: https://discord.gg/DHubyDk Or visit our Website or steam group. Website: https://2ndparas.wixsite.com/website Steam: https://steamcommunity.com/groups/2ndParachuteBattalion
  25. The Wrecking Crew The Wrecking Crew is a realism group that prides itself in its dedication to realistic and enjoyable game play, without the rigid aspects like permanent ranks and having to shout "Yes, sir" at a 14 year old. While we play mostly as British Forces to make coherent training possible, we have a whole host of players who come from all over the world, some as far out as Malaysia and South Africa. You select the role you'd like each week for our editor-driven operations, as long as you are competent and prove yourself by passing the required training sessions for that role, with some not requiring any. This allows you to vary from leading a platoon one week to driving a tank the next. The freedom to experience so many different types of game play without hindrance on the co-operation & enjoyability is something you will struggle to find in most other ArmA groups. Public Server If you would like to experience first hand what it's like to play with TWC, come join us on our public server. It runs different dynamic game modes made entirely in-house with a more relaxed game play than in our operations, but it will still give you a good insight in the community and play style. You don't need to sign up to participate on our public server, just the mods and to connect to our TeamSpeak server. We've created an easy to follow guide on how to get connected here. About our Operations Alongside a public server that runs 24/7, the biggest event our group hosts are weekly 'Operations' with between 20 to 40 people. As well as the occasional 'Joint Operation' with other groups which have encompassed up to 70 people total. Our operations span over a century of warfare, with a monthly rotation of World War 2, Cold War, Turn of the Millennium and Modern Operations. This means that in one month you can liberate a French town from Nazi occupation, halt a Soviet mechanised assault in the plains of Northern Germany, brawl with Iraqi armour in the deserts of Kuwait and patrol through the hills of Afghanistan, searching for insurgents. In these operations any recruit or member can play any role as long as he has received the corresponding training. In our operations we strive for maximum realism. We find real-life solutions for problems that we may face in game, while omitting more tedious parts of military duty like saluting, hour-long marches and range etiquette. We aim for the most immersive experience possible by having minimal HUD, first person only, a single life and using ACRE 2 for communications. Our operations take place on Saturday at 18:30 (UK time) and can last up to four hours or more. Interested in trying it out? If you're interested in participating in public, or signing up to try out our operations, you can check out our website for more information: http://www.thewreckingcrew.eu/. Alternatively, you can contact us on Discord, or pop directly onto TeamSpeak where any member will be willing to help you join with no hassle.
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