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Shennko

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  1. I don't know if this is the correct place to put it, but my friend and I did a modification of the USS Enterprise from Naval Legends so you can take off and land properly. I didn't see any other WW2 static carrer where you could take off and land without any big problem, so we wanted to add it. It's just a bunch of platforms from IFA 3, and I used some Weapons from Secret Weapons and the Enterprise from Naval Legends. Don't go anywhere but the main deck, or you'll get stuck. Don't use the anti air weapons, nor use the ladders. They're just there for AI or so it looks better. When using the arresting cable, you might find that the plane is slow. You just need to get out from the plane and get inside again, and that will be it. Mods: CBA - https://steamcommunity.com/workshop/filedetails/?id=450814997 IFA - https://steamcommunity.com/workshop/filedetails/?id=660460283 CUP Core - https://steamcommunity.com/workshop/filedetails/?id=583496184 Naval Legends - https://steamcommunity.com/sharedfiles/filedetails/?id=2012371414&searchtext=Naval+ Secret Weapons - https://steamcommunity.com/sharedfiles/filedetails/?id=756352410&searchtext=secret+weapons MAAS - https://steamcommunity.com/sharedfiles/filedetails/?id=1130385734 Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2426722326&searchtext=Enterprise Thanks to Sabre for helping me with the Enterprise in his mod! 🙂 Tell me what you think!
  2. Hey people! Well, my friend and I finished doing the static carrier. It uses some brick stuff from IFA, the carrier from Naval Legends, Weapons from Secret Weapons and an arresting cable from MAAS. Don't go anywhere but the main deck, or you'll get stuck. You can take off and land without problems. When using the arresting cable, you might find that the plane is slow. You just need to get out from the plane and get inside again, and that will be it. You can turn the engines from the Carrier on, and smoke will come out, but it doesn't move. I tried doing some stuff with attaching objects and detaching them (so they don't move when the carrier does, and they can move when the carrier doesn't to prevent any plane from falling), but it isn't that easy and, well didn't want to complicate it even further. Mods: CBA - https://steamcommunity.com/workshop/filedetails/?id=450814997 IFA - https://steamcommunity.com/workshop/filedetails/?id=660460283 CUP Core - https://steamcommunity.com/workshop/filedetails/?id=583496184 Naval Legends - https://steamcommunity.com/sharedfiles/filedetails/?id=2012371414&searchtext=Naval+ Secret Weapons - https://steamcommunity.com/sharedfiles/filedetails/?id=756352410&searchtext=secret+weapons MAAS - https://steamcommunity.com/sharedfiles/filedetails/?id=1130385734 It's a VR SP mission, cuz I don't really know how to make it a composition and upload it as such hehe. https://drive.google.com/file/d/1tp1P7ddX6aENH1TzD9eiFTvexFxTtMvO/view?usp=sharing Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2426722326
  3. I have some updates. this animate["planes_visible", 1]; worked in the init, but I had to change the "this" for a variable name, i.e uss animate ["planes_visible", 1]; And yes. Disabling simulation disables the animations. So, if I disable it, the airplanes can be seen. This was a problem, because it would collide with stuff I put in it.... But, I found something. I tried using the above mentioned code, and attached the carrier to a flag writing this code in the init of the USS enterprise, below the animate code: = [this, ObjectName] call BIS_fnc_attachToRelative; It eliminated most of the collisions that were still around making the ship fly when you put something in the deck, but it didn't disable the simulation, so you could still get inside it and the animation code wasn't disabled, making the planes invisible. It disabled the collision with the deck tho. Then, I used some platforms from IFA (Square Bricks, 10m), or something that was big enough to cover some space, but at the same time that was barely seen from far or in the carrier. I vertically reversed them ( X = 180) so the part that was face to face with the deck is the invisible one. This way, there's basically nothing to see and the collision is still there. It makes no sound when you walk in it, so, yeah, there's that. It needs a good hand and some attention to the details, but it can work. I'll upload the composition when it's done. I tested it with a friend, and from 3 variations, this was the one that worked. I need to test it more tho. Thanks!
  4. Hi Sabre, I don't know if this is the correct place to ask you this, but, I've been doing a Pacific Campaing with your mods, both Aerial and Naval. I almost turn myself bald trying to make a somehow "Accurate" carrier for the US. The "USS Enterprise" from Naval legends was amazing, the problem is that there are some planes in the landing deck, and they don't disappear in multiplayer, even when I change the vehicle appareance. I tried with everything. I don't see the planes, but people do, and it's a shame, because the Enterprise with Simulation Disabled and with some stuff (well put stuff, obviously) near the deck works perfectly as a carrier, where you can take off and even land (using MAAS). So, question is, is there any way to resolve this? I'm trying to port the same model you used but without the planes, but as it's my first time using blender and stuff, it's going to take some time. Do you have any port to ArmA 3 from this carrier before putting the airplanes in it? Any recomendations if you don't? Thanks for your time and for your work. Love your mods.
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