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gracz

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  1. Hi. I made my own 3d model and put it to game. In Arma editor i can select my mod in filter list but there aren't any units inside. Addon Builder doesn't show any errors, I can see 3d in Buldozer. Mod is simple - no guns, no animations, no damage class. I'm new in modding world so it's more than sure I made a mistake, so you guys should be able to help me. Here my config.cpp and model.cfg #include "basicDefines_A3.hpp" class CfgPatches { class My_Faction { author = "Barti_PL"; requiredVersion = 0.1; weapons[] = {}; units[] = {"Armored Loco Ti3"}; }; }; class cfgFactionClasses { class My_New_Faction { displayName = "My New Faction"; priority = 3; side = 1; icon = ""; }; }; class cfgVehicleClasses { class My_Subgroup_Cars { displayName = "Cars"; }; }; class CfgVehicles { class Car; class Car_F: Car{}; class Ti3: Car_F { model = "\Ti3 Pancerny\objects\Ti3.p3d"; picture = ""; icon = ""; displayName = "Armored Loco Ti3"; terrainCoef = ; turnCoef = ; precision = 40; brakeDistance = 50; acceleration = 7; fireResistance = 15; armor = 100; cost = 300.000; transportSoldier = 1; driverAction = driver_offroad01; cargoAction[] = {""}; class Exhausts { class Exhaust1 { position = ; direction = ; effect = ; }; }; scope = 2; placement = vertical; mapSize = 3; class Animations { class MoveDoor { type = "rotation"; animPeriod = 1; selection = "door"; axis = "door axis"; angle0 = 0; angle1 = -2.0; }; }; class Reflectors { class LightCarHeadL01 { position = "LightCarHeadL01"; direction = "LightCarHeadL01_end"; hitpoint = ; selection = "Light_L"; useFlare = true; flareSize = 1.0; class Attenuation { start = 1.0; constant = 0; linear = 0; quadratic = 0.25; hardLimitStart = 30; hardLimitEnd = 60; }; }; class LightCarHeadR01 { position = "LightCarHeadP01"; direction = "LightCarHeadP01_end"; hitpoint = ; selection = "Light_P"; useFlare = true; flareSize = 1.0; class Attenuation { start = 1.0; constant = 0; linear = 0; quadratic = 0.25; hardLimitStart = 30; hardLimitEnd = 60; }; }; }; class UserActions { class GetIn { displayName = "Get In"; statement = "this animate[""MoveDoor"", 1]"; position = ""; radius = 1.5; condition = "this animationPhase ""Move Door"" < 0.5"; onlyForPlayers = false; }; class GetOut: GetIn { displayName = "Get Out"; statement = "this animate[""MoveDoor"", 0]"; }; }; }; }; class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class Vehicle: Default { sections[] = { "camo1", "camo2", "camo3", "camo4", "camo5", "camo6", "camo7", "camo8", "Commander_Turret", "Door1", "Door2", "gwizdek", "inne", "klapa1", "klapa2", "klapa3", "klapa4", "klapa5", "klapa6", "KoloL1", "KoloL2", "KoloL3", "KoloL4", "KoloL5", "KoloL6", "KoloL7", "KoloP1", "KoloP2", "KoloP3", "KoloP4", "KoloP5", "KoloP6", "KoloP7", "Light_L", "Light_P", "radio", "roura1", "svetla" }; }; }; class CfgSkeletons { class Default {}; };
  2. Hi. I'd like to announce that I'm working on armoured train from ww2. It will require ATS mod. Now I need 3D model correct, cause it been done in Gmax and there was little problem during export. I know it doesn't present anything by itself but I wanted to show off. Anyone knows what train it is?
  3. The Dream came true. Finally I have a reason to buy Arma 3.
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