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About Rismarck

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  1. Hello folks, It's been almost three years since the release of this map. Damn, how time flies these days. I wanted to see today, one last time before I throw away my broken hard drive, if it might still show some life. Miracle oh miracle, it did. So at least I was able to restore the source files for this map (remember folks, make your backups😄). Everything has an end (only the sausage has two, as we like to say in Germany😀). Today I pushed a final EOL update to the Steam Workshop, fixed a few minor bugs and changed the licenses to APL-SA to open the project to the community. I will also provide a slightly modified version of the source files, which you are welcome to use under the above license. The source files will include all files except the mod logo files, which I have removed. If you use the source files, please do not directly re-upload the map without any changes and give credit, that is the only favour I ask for. Source files are available as long as my Dropbox account is available at the following link: https://www.dropbox.com/s/vf7xkaj2nlqws6f/%40Source_r_maps.7z?dl=0 Thank you for your support with this project and the overwhelming positive feedback. The number of over 12k sub is more than I ever imagined when I started this project.
  2. Rismarck

    European Armed Forces 2035

    I personally would like to expand the faction behind the vanilla stuff and would like to add boxer or extra stuff like a RMMV HX 8x8 trucks, jets, helicopters also weapons to make it feel more like a real European army but that's out of my scope atm. You have to load external mods separately. If it helps I tried to give the vehicles european names 😂. For the reason you mentioned above. I dont want to overload the mod and I feel that the Arma 3 DLC is enough for now. I try to make it as accessible as possible. But I have also been thinking about a separate module. Currently the focus is on vanilla and bring this mod out. Thank you😀
  3. Introduction 2035. As a result of past decisions by the member states, the establishment of a joint European armed force was carried out. The newly formed European Army is based on the standardisation of military equipment as the main factor for increasing efficiency. It incorporates all the military branches needed to defend itself against external interests. Content European Armed Forces 2035 is a standalone mod inspired by IndeedPete's EUROFORCE mod. The content will currently only contain retextures and custom layouts. European Armed Forces 2035 Editor name: EUEAF Side: Independent Tag: EUEAF AddOns required: Arma 3 Apex, Arma 3 Contact Roadmap / Table of content (everything still WIP and may change over time) EUEAF (Main Modul) EUEAF (Desert) EUEAF (Woodland) EUEAF (Snow) Screenshots FAQ Credits - IndeedPete (Camo´s and Texture templates) - black-light-studio Hexatal Camo Concept End User License Agreement
  4. Rismarck

    Rismarck's Static Animations

    Rismarck's Static Animations - Version 2.0.0 "Change of direction" Hello, after a long silence, a sign of life for this mod. I finally finished this update, although I must admit it took much longer than planned. In my defence, this have turned out to be the biggest update yet greater than inital release + all updates before. This update adds a total of 281 new poses to the mod in all categories, even one new categorie. Along with some revisions to old animations that have yet to be continued in future updates. Also as this update got bigger and bigger, I started to feel exhausted with the WW2 scenario (after adding hundreds of poses with that scenario in mind). So more and more modern themed animations were added to the mod. I then decided to increase the version number for this release to 2.0.0 and change the mod title to a more neutral one to have more freedom. This does not mean the end of WW2 (these are for most time poses with rifle hands in mind), but a reduction in numbers for the future and an overhall more mixed mod. The completion of this update will now put this mod into a long sleep again, as I have started another Arma 3 project and am concentrating on this mod for now. Maybe there will be smaller updates when I finish some poses if I feel like it. You can find a few teasers of the content below. On that note, I hope you enjoy the new poses and look forward to seeing what the community can do with them. Kind regards, Rismarck P.S. Special thanks to BI who did feature one of the teaser, in their post. This have been awesome. All links and first post have been update.
  5. Rismarck

    Rismarck's Static Animations

    WIP #3 Hi folks, Just a quick update for update 1.1.5. 40 new animations have been done so far and increasing. Due to the new forum rules for posting pictures of WIP (in the Main picture thread), I mainly switch to twitter for posting updates and A3 WW2 Discord. If you interested feel free to follow me: https://twitter.com/RismarckMods A3 WW2 Discord (IFA3): https://discordapp.com/invite/0vQjglomrhMXqTF1 Following some teasers for some of the new animations (partly mixed with old ones). Kind regards, Rismarck
  6. Rismarck

    Rismarck's Static Animations

    WIP Work on update 1.1.5 started. First impression
  7. I downloaded the latest version, which is listed in the forum. But Blender Addon tab shows version 3.0.0. I completely deleted the addon before. Blender 2.8 is a fresh installed/updated by Steam. Before that I used 2.79 also Steam version.
  8. Please find below message log (latest Toolbox build)
  9. Hi Alwarren, Steam recently updated my Blender to 2.80, so I though I will give it a try. Downloaded latest Toolkit for 2.8, but couldn´t find an option to export .rtm files anymore. Is this option still available? Kind regards,
  10. Mods: GM, Recolor, POLPOX´s Artwork Supporter, Rismarck´s WW2 Pose Pack
  11. Mods: Faces of War, IFA3 Lite, CUP, Rismarck´s Pose Pack, POLPOX Artwork Supporter, ReColor "tortuosit ARMA 2 Preset"
  12. Rismarck

    Rismarck's Static Animations

    Hello folks, A quick addition to yesterday's post. POLPOX found a function which made it even easier to show pistols. Above post have been change accordingly. Furthermore POLPOX also provided a function to display items, e.g. binoculars, with static animations. Kind regards, Rismarck Config - Items
  13. Rismarck

    Rismarck's Static Animations

    Rismarck´s WW2 Pose Pack - Version 1.1.4 "Maintenance" Changelog: 1.1.4 -remove preview picture as they are obsolete since POLPOX's Artwork Supporter -added IK (Inverse Kinematics) to poses accross the mod. -added fire-able ability to combat poses -pistols are now visible, if poses use them -removed obsolete poses / pose list updated accordingly Greetings folks, I´m back with a new minor update. With this update I do the long needed maintenance on the mod. Steam and Links in first post have been updated. This update comes packed with three main features and minor tweacks. 1. Mod now supports POLPOX´s fire-ability which have been added to combat poses. 2. I have added IK (Inverse Kinematics) accross the mod to the appropriate poses. Ik causes hands to automatically adapt to the weapons of the game. Thanks to POLPOX again, who discovered this feature. This will make combat poses so much easier for future updates, what is a relief. Also, Pose Packs will be better compatible with other mods, using this feature. 3. I finally managed to add pistol support to poses. Pistols can now be displayed, if you adjust this in the config accordingly. Edit: POLPOX found an another function, for configs, to show handguns, which is easier to use! Both ways can be found below within the spoiler. IK made some poses obsolete and the pose list change accordingly. This change effect Editor saves/ missions etc, which may use the pose pack. Delete poses won´t shown any further and you may come accross a T-pose. This will be the last update for this year. However IK give me some new motivation, so expect more activity in the new year. Kind regards and happy new year, Rismarck Config - Pistols
  14. RELEASE THREAD Fictonal Terrain setting place in Normandy of World War 2 Data: Object count: 99.749 Map size: 4.100m x 4.100m Grid size: 4096 cells Cell size: 1 m Cities and Villages: 7 ***This Terrain is totally fictonal and don´t represent any real world location*** I´m pleased to announce that I´m now finally brought this map into public release state. I would like to thank everyone who help me out to get so far. This Terrain have been built with X-Cam, special thank to this awesome tool. ***required mods*** CUP Terrains - core IFA3 AIO Lite https://steamcommunity.com/sharedfiles/filedetails/?id=1419177473 Special Thanks to all mods used for screenshots IFA3 AIO Lite CUP ReColor POLPOX´s Artwork Supporter Faces of War ZSL Static Poses [WW2] CSA38 mod Credits Special thank to El Tyranos for helping me out with config and general modding related matters and Jeg0r_PC for Modding tools misc. End User License Agreement Changelog