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Hey all, Some suggested i should post this here. I have put together a randomly generated mission, started development early 2016 and now on 2nd version of the engine. This is currently a Beta version, and once live I will be updating with new features and mission types Full details on Steam Workshop here: Malden 2035: http://steamcommunity.com/sharedfiles/filedetails/?id=1259632853 Tanoa : http://steamcommunity.com/sharedfiles/filedetails/?id=1270920304 Details of the mission here: http://www.trgm2.com In a nut shell, this is a quick start mission, that will be different each time, random events can occur during the mission (more soon), with the ability to adjust mission settings to your type of gameplay. Also an option to start a campaign mode : details here http://steamcommunity.com/workshop/filedetails/discussion/1270920304/2595630410193765175/ (ill be writing up more once out of beta) Any feedback or suggestions are very welcome
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
tpw posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
TPW MODS - ENHANCED REALISM AND IMMERSION FOR ARMA3 SINGLE PLAYER TPW MODS is a modular and highly configurable suite of nearly 30 addons designed to increase the civilian, environmental, sonic, climatic and military ambience and realism of the A3 single player experience without requiring any scripting or module placement. You can use the TPW MODS of your choice to enhance any existing missions and campaigns, or to simply turn any empty map into a living world a la Far Cry, with endless replayability and a host of subtle realism and immersion touches that you probably won't even notice until you play without them. All mods interoperate well, are light on resources and a lot of work has gone into optimising them so they should not cause undue slowdowns or framerate issues. TPW MODS has been under constant development since 2013, and continues to be refined and expanded largely due to user feedback and suggestions. Bonus content Download (154 MB) Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2586787720 - I will not support TPW MODS from unofficial versions. Dropbox: https://www.dropbox.com/s/h66z72l3ka3w8jf/TPW_MODS.zip - always the latest version PW6: http://play.withsix.com/arma-3/mods/1JrAgSIp4xGeWAAVF72WTA/TPW-MODS-enhanced-realism-immersion - many thanks to Sonsalt et al. Requires Community Base Addons (CBA A3): https://forums.bistudio.com/topic/168277-cba-community-base-addons-arma-3/ Latest Version Changelog 20230927 [CORE 2.00, ANIMALS 1.71, SOAP 1.76, FOG 2.01] Added support for Normandy, Lybor, Sa'hatra. Incapacitated units will use screams from SSD_DeathScreams if available. [ANIMALS 1.71] Fixed bug which spawned animals too far from player. Dogs now mainly spawn around buildings rather than out in the open. Full changelog Features TPW MODS consists of a number of independently configurable components: AIR - Ambient aircraft flybys ANIMALS - Ambient livestock, wildlife and animal noises BLEEDOUT - Progressive injuries BOATS - Ambient civilian boat traffic on waterways CARS - Ambient civilian traffic CIVS - Ambient ambulatory civilians COMPRESS - Volume compression of loud nearby gunfire CORE - Essential functions for TPW MODS CROWD - Larger stationary low-CPU civilian crowds DUCK - AI/player reaction to nearby projectiles FALL - AI/player reaction to bullet hits and falls from height FIRE - Fires in barrels and fireplaces at night FIREFLIES - Fireflies, houseflies, mosquitoes FOG - Region specific weather, fog, mist and dust storms, foggy breath FURNITURE - Automatic CPU friendly furnishing of default A3 buildings HOUSELIGHTS - Lights in houses at night HUD - Advanced heads up display for infantry PARK - Ambient parked cars and wrecked vehicles PUDDLE - Puddles on flat ground after rain RADIO - Ambient radio chatter in /near vehicles and on foot RAINFX - Raindrop FX on surfaces and goggles REPAIR - Automatic repair of player vehicle at service stations SANITY - Improved behaviour of AI drivers near footbound AI SKIRMISH - Ambient infantry combat SOAP - Region specific civilian sounds and music ZOMBIES - Ambient zombies You can use any or all of the 27 TPW MODS components, and depending on the mods you choose you can expect to see your game changed in the following ways: Infantry realism Units reacting realistically to suppressive fire by ducking/going prone, and running away from nearby unexploded grenades (TPW DUCK). Player experiencing audiovisual suppression effects under enemy fire (TPW DUCK). Units reacting to falls and bullet hits by falling/ragdolling to the ground (TPW FALL). Units continuing to bleed from injuries, resulting in decreased mobility and eventually incapacitation and death if not treated (TPW BLEEDOUT). Units able to self heal using First Aid Kits (TPW BLEEDOUT). Sounds for jumping, falling, rolling and turning prone, looking down sights (TPW FALL). Plausible 2035 mesh networked HUD with range and predictive targetting, bullet trajectory tracing, positional audio ping of nearest enemies, electrochromic tinting, and full colour night vision, when equipped with tactical goggles (TPW HUD). Highly configurable ambient infantry combat, with AI able to call in support (TPW SKIRMISH). Units only run around weapons raised when in combat (TPW SKIRMISH). Units adhere to less rigid formation, occasionally stop and exhibit relaxed animations (TPW SKIRMISH). Units do not abandon (and will try to heal) incapacitated and dead squadmates (TPW SKIRMISH). Automatic repair of player vehicle at fuel stations (TPW REPAIR). More realistic (slower) movement and stance change speeds. Automatic volume reduction of nearby gunfire, to simulate 2035 era active noise cancelling hearing protection (TPW COMPRESS). Civilians Region specific civilians in towns, walking from house to house and reacting to weather, cars and battle (TPW CIVS). Denser CPU friendly civilian crowds along the side of the road and near houses, reacting to weather, cars and battle(TPW CROWD). Civilian traffic, which you may commandeer (TPW CARS), playing music from their car radio (if using TPW SOAP). Drivable civilian cars parked by the side of the road near habitable houses (TPW PARK). Civilian boats (TPW BOATS). Civilian zombies, if using maxjoiner's zombies addon (TPW ZOMBIES). Civilian and military road vehicle AI will slow down/stop near footbound friendlies (TPW SANITY). You may specify which native Arma3 and mod civilians to use on different geographic regions. Maxjoiner's women will be used as female civilians on Greek and European maps, if the mod is present. Ambience Ambient furniture in enterable Tanoan, Altian, Maldenian and Livonian buildings and houses (TPW FURNITURE). Lights in civilian houses at night (TPW HOUSELIGHTS). Fires in barrels and fireplaces at night (TPW FIRE) Region specific ambient civilian environmental noises (voices, coughs and sneezes, traffic, music radio, telephones, domestic and construction noises, trains on appropriate maps), with support for user added sounds/music (TPW SOAP). Mosques playing the Azan call to prayer at appropriate times, with prayer response from nearby houses (TPW SOAP). Nearby gunfire eliciting screaming, babies crying and dogs barking, from houses near the player, and distant police sirens in built up areas (TPW SOAP). Creaking doors/timbers in houses, with whistling wind and rattling windows in windy conditions (TPW SOAP). Additional forest ambience such as creaking trees, falling branches, snapping twigs, small animals rustling undergrowth and leaves, occasional distant chainsaws (TPW SOAP). Ambient radio chatter on foot and in/near vehicles, with support for Russian radio chatter in RHS Russian vehicles (TPW RADIO). Appropriate sized flocks of baaing/bleating/clucking sheep/goats/chickens, and randomly barking dogs / yowling cats (TPW ANIMALS). Ambient Camels on Sefrou-Ramal (Western Sahara cDLC) Owls and foxes at night, dawn chorus of birds in the hour or so before sunrise (TPW ANIMALS). Distant howling wolves at night on remote areas of European/Nordic/Arctic maps - may be configured off, or forced on for other maps (TPW ANIMALS). Frogs croaking around reedy ponds and waterways (TPW ANIMALS). Sharks around the player in deeper water, if using Feint's Sharks addon and or THA_Sharks (TPW ANIMALS). Ambient wild and rideable horses if using the dbo_horses addon (TPW ANIMALS). Crows gradually flocking around dead bodies if there is no nearby combat (TPW ANIMALS). Wild boars with customised grunting sounds will spawn in forested areas, if using EO's ambient boar mod (TPW ANIMALS). Occasional brown bears on remote areas of European/Nordic/Arctic maps, if using walk3r's brown bear mod - may be configured off, or forced on for other maps (TPW ANIMALS). Water buffalo on various Asian maps, if using EO's ambient animals for Cam Lao Nam mod (TPW ANIMALS). Occasional helicopter and jet flybys, with automatic support for 3rd party aircraft mods (TPW AIR). Glowing blinking animated fireflies on warm summer evenings (TPW FIREFLIES). Buzzing flies gradually building up around dead bodies, rubbish piles and bins (TPW FIREFLIES). Whining mosquitos around the player at night (TPW FIREFLIES). Reduced engine and collision volume, increased wind/tyre volume of default Arma3 wheeld vehicles if using JSRS Soundmod (TPW_MUFFLER). Weather Region specific climate (TPW FOG). Ground fog, units with foggy breath, and a chance of snow, during colder weather (TPW FOG). Ground heat haze / mirage effects during hot weather (TPW FOG). Dust devils on treeless regions of desert / middle eastern / central asian terrains during hot weather (TPW FOG). Dust storm functionality which may be called via script or trigger (TPW FOG). Dynamic ground mist reacting to humidity, tree cover, and rainfall (TPW FOG). Dynamic snow which will not fall through buildings/ cover, snow goggle fx, snow fx in vehicles (TPW FOG). Rain droplet effects on most exposed ground and object surfaces near the player (TPW RAINFX). Refractive rain droplet effects on car windscreens and player goggles (TPW RAINFX). Raindrop noises on player's helmet and raised weapon (TPW RAINFX). Puddles on the ground around the player during and after rain (TPW PUDDLE). Documentation Full readme with installation and usage instructions Full changelog Configuration settings Air Animals Bleedout Boats Cars Civs Compress Crowd Duck EBS Fall Fire Fireflies Fog Furniture Houselights HUD LOS Muffler Park Puddle Radio Rainfx Repair Sanity Skirmish SOAP Streetlights Zombies Disclaimer / Licence I totally refuse to accept responsibility for anything that might happen to your game/computer/life as a result of using my mods. I'm not a BI developer, I don't force you to use the mods, I don't ask you to pay for them. If you don't like TPW MODS, don't use them - don't demand that I change them to suit you. If you accept this, then feel free to use and modify this code, on the proviso that you post back changes and improvements so that everyone can benefit from them, and properly acknowledge the original author (tpw) in any derivative works. Wrapping my unacknowledged work up inside your pbo addon and monetising it does not count as returning it to the community. Redistributing my work under your own name via Steam Workshop or elsewhere is expressly forbidden. I can't make you do the right thing, but I hope that you do.- 5767 replies
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- 28
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- realism
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release Last Tango in Tanoa 2: Razing Cane [SP - Released!]
johnnyboy posted a topic in ARMA 3 - USER MISSIONS
Last Tango in Tanoa - Episode 2: Razing Cane is RELEASED !!! It was a long hard road, but episode 2 is out now. Episode 1 - Missing Person just made 5 stars on Steam. Woohoo! Episode 2 - Razing Cane Steam Link Episode 2 Steam Link here. Features: Continues story from Episode 1 Bird shooting contest with El Cojon Vehicle Chase sequence (very difficult to create in Arma!) AI Melee attackers (will rush you and attack ) Shotguns destroy ferns, small bushes, sugar cane, and small palm trees Jungle and cane field CQB Fully voiced Fully command-able JBOY dog who follows, swims, attacks, detects enemies, boards vehicles, etc. Required Mods: CBA_A3, RHSUSAF Please rate and comment on Steam. Enjoy! Recommended: Play "Last Tango in Tanoa: Episode 1 - Missing Person" first so you know the story. And Rate it! Credits: I want to thank the following people: @XerXesCZ for thorough/professional beta testing @AZCoder for excellent beta testing and designer moral support @POLPOX for his revive script @phronk for excellent Melee script @M1ke_SK for super cool Leak script @soolie for excellent dog menu dialog @Greenfist for PPEffects utility (a real time saver!) RHS team for their awesome shotguns And I have to thank the usual rock stars for tons of help on the BI Forum: @Larrow @Grumpy Old Man @pierremgi And all those who helped with JBOY Dog that are credited on Jboy Dog Thread And anybody I forgot! And last, but not least, Mrs. JohnnyBoy for voice acting in the Arma 1 Last Tango in Bagango flashback! She delivered that important dramatic line so exquisitely! -
UNDERDOGS Author: UndeceivedVersion: 1.92 (updated December 15, 2023) Review (spoiler-free) at D E S C R I P T I O N "We were totally excited when we finally got the green light for the job that our contact Manos had told us about. Just a simple burglary - a pile of money waiting for us in return. At that moment we didn't know that this would be the trigger of a terrible nightmare and a wearying run for our lives..." A story-driven mini-campaign (5 missions, cutscenes, multiple endings) about a group of Altian kids trying to survive the consequences of a deadly coincidence. T R A I L E R S F E A T U R E S Story-driven SP mini-campaign (5 missions) A civilian style "crime thriller" - take a refreshing break from the daily military duties Cutscenes Multiple endings Many ways to solve certain tasks Crafting of certain needed improvised items You can adjust the brightness in night missions A V A I L A B L E L A N G U A G E S R E Q U I R E M E N T S Everything is part of the campaign download I S S U E S Playing with other mods apart from the required ones could break the missions or cause bugs. Other than that I have no clue what happens in the Arma dev version, so better play in the stable version. A D D I T I O N A L I N F O R M A T I O N D O W N L O A D Underdogs v. 1.92
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Make the same mission available in MP and SP options
flyingraptor posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello guys, I'm creating a mission with two soldiers. When I upload the mission to the workshop, I want to be available both as a SP,COOP when someone subscribes to it. In particular, I want the mission to be visible under the "Scenarios" screen and also when starting a network host to the map in order to play it with a friend. How can I do this? Do I have to export and upload separately and the workshop will group it as one or something else? Thanks- 7 replies
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WHILE I'M REALLY THANKFUL TO THE COMMUNITY OR ANYONE WHO'S ENJOYED THE MISSION, I'M REALLY SORRY TO REPORT THAT DUE TO LACK OF TIME AND INTEREST, (HONESTLY GOT A BIT BURNT OUT OF ARMA...)AT THIS TIME THE CAMPAIGN IS NO LONGER FOLLOWED/SUPPORTED BY ME. I'LL GLADLY GIVE PERMISSION TO ANYONE WILLING TO UPGRADE/FIX THE CAMPAIGN. ORIGINAL FILES ARE AVAILABLE UPON REQUEST. AGAIN, THANKS TO EVERYONE. ZAGOR OUT. Howdy folks... This is the SUMMER version of my GHOST RECON: WINTER WILDLANDS This is an open-world dynamic SINGLE PLAYER mini-campaign, sand-box style with multiple objectives with TOTAL freedom on how to execute the tasks. Main story-driven and SIDE missions tasks, with mini-games, quests, intels searches, sectors clearing, search-and-destroy enemy weapons, drugs, and money caches, and a massive manhunt. Play as you wish: Be a shadow of death or wreak havoc with the firepower of "USS Freedom" carrier support. The Campaign is packed with features like: -Randomly placed MAIN TASKS, so every new game is different -GUI-selectable AI Ghost Recon teammates, from worldwide Tier 1 operators. -GUI-operable heli CAS and TRANSPORT. -Scuba and SVD map-selectable insertion. -Immersive player & AI teammates HALO jump, with HALO-gear swap, free-to move inside the plane, and red/green lights effects. -CRUISE MISSILES support with custom made "lock-on" HUD, target description, and a confirm target command. -Cluster bombs air-strike support. -Supply and vehicle drop with sound fx. -Boat services from the carrier deck. -AI auto revive -Enhanced briefing and tasks overview And some other fun stuff scattered around the island. This is a BETA version, so feel free (actually I encourage you) to report bugs and problems. Many, MANY thanks to all the community that helped along the way, but a special thanks goes to: - @DÄZ for the AWESOME GUI he made for me - @crazy mike for the Altis WINTER 2035 Terrain - @rickoshay for the awesome HALO and Hose clearing scripts and extensive help with the scuba script. - @pierremgi for the AI revive script, HUD creation. - @johnnyboy and @Magirot for the "sink the trawler" script - @GEORGE FLOROS GR for the supply drop script - @Grumpy Old Man for the carpet bombing script. Not to forget: Leopard20, Grezvany13 Lou Montana ansin11 IR0NSIGHT R3vo Connor And anyone else always ready to help us mission maker, and the truly inspiring HUNTER SIX CAMPAIGN. SORRY if by any chance I left somebody out, but it' 3.45 AM and I'm getting tired...LOL. Here's the link: https://steamcommunity.com/sharedfiles/filedetails/?id=2312555701 NEEDED MODS: CBA CUP Community Faction Projects. CUP terrain core NOTE: Some MODs have their own dependencies. Please, do NOT upload the mission somewhere else without asking permission. All the content it's free to use for anyone that wants to de-PBO the mission and get pieces of it, as long as you give credit to me and/or to script authors. HOPE you'll enjoy playing as much as I enjoy making it, and feel free to give feedback, report bugs, or any other issue. ps: READ THE BRIEFING!!!! The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. This software is not an official add-on or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 Zagor64bz rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
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Evil's Last Will (Arma 3) Author: Undeceived Version: 1.4 (updated March 20th, 2023) T R A I L E R D E S C R I P T I O N Eliminate a target person and witness how murder and hatred only stoke more fear and death in this land - when evil fulfills its last will. F E A T U R E S A story-driven one-mission-mini-campaign with many objectives, ported from Arma 1 (OFPEC score back in the days: 8 out of 10) Modernized and optimized with Arma 3 features Full voice acting (German) English and German subtitles Thrilling and dark story, set in the deep forests of northern Sahrani Play as a Germany / NATO special forces operator: Infiltrate enemy positions, take out a highly valuable target, try to help local resistance forces, adapt to harsh circumstances due to missing allied support Cutscenes Custom music Custom main menu design Choose your equipment in the Arsenal, not in the briefing R E Q U I R E M E N T S CUP (Vehicles, Units, Weapons, Maps, Core) CBA (required by CUP) (Steam Workshop link) C H A N G E L O G D O W N L O A D Evil's Last Will v. 1.4 OneDrive Evil's Last Will v. 1.4 Make sure you log out from your 1drv before clicking the link. Otherwise your name shall be known to my 1drv for all eternity. 😲
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Hello all I'm about halfway through my latest SP mission. With a desire to make something using the PUKF addons and simulate a low intensity COIN mission I set to work with UKF Patrol - not the most creative name I know. Drawing a little inspiration from the NI conflict, the player commands a squad tasked with thwarting the enemy's plans to escalate the conflict and limit the UK's operations in the region. I hope to have something ready in the next 1-2 weeks. I've also got a few more ideas, including a winter mission, so I hope I can get something else out by the end of this year.
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Hello folks, I made a single player mission over the last few weeks and now I can finally share it with the community. Its title is "Your Guardian Angel" as you have guessed. Your objective will be to locate a UH60 crash site, save the two stranded pilots and destroy the helicopter. Sounds straightforward, doesn't it? Well, play the mission, you're in for a surprise. I tried to randomise things as much as I reasonably could, so you'll be able to play the mission more than once without knowing already where to search. Further information is available in the ReadMe. All the required addons are included (hence the file size). Features: Custom sounds; Custom music (snippets from the movie G.I. Jane); An action-packed intro and an in-mission cutscene; A mysterious playable character; A careful selection of vintage addons that is guaranteed to take you back to the most glorious period of OFP... ...and it's free! Isn't life great sometimes? Link: https://drive.google.com/file/d/1aTTOmyj5mhvuFjDXVAm52ITGupsf_YWi/view?usp=sharing Any comment - be it constructive or destructive, at this stage I couldn't care less 🤣 - is welcome! Have fun!
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cool little script to make ai units join you in-game: Place your player on the map Place as many AI units you desire Name each the AI unit a specific Variable Name. Example: AIsoldier_1, AIsoldier_2, AIsoldier_3, etc. The Variable Name should be unique and placed in each ai attribute (under Variable Name) Place a no space trigger under "Trigger: Expression" Condition: player distance AIsoldier_1 <2 On Activation: [AIsoldier_1] join player; You will have to walk up to the ai unit (within 2 meters according to this script) to have it join your squad. Picture
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Mod version : 0.10.0 (2021.11.08) m3mory Hello people! Here comes a new tool to keep your Arma3 saves in good health... M3mory is a tiny mod that will keep the size of your save files in check and ensure they remain usable for as long as you want. It doesn't require any configuration : simply load the mod whenever you're playing in single player, and it will automatically do its job anytime the engine saves your progress. Works with all types of engine saving event (mid-game, save & exit, autosaves - including during Alt+F4), in any mode (campaigns, scenarios - official or custom). Why? The engine indiscriminately saves any change made to terrain objects, amongst many other things : any opened door, any damage to any structure, any broken tree, wall or fence, ends up in the file. This means that no matter what, the size of your saves will increase - either gradually over time or dramatically depending on several factors. It can take some time in a "quiet" and well designed scenario, or it can happen very quickly in more intense, all out war scenarios. Loading or saving takes more and more time as this happens, and, on the bigger or denser terrains, this will cause the engine to crash eventually... While it may not be problematic for the most typical mission designs, it can potentially cause game-breaking issues for "endless" type or very long scenarios. M3mory is designed to solve this problem by excluding unnecessary terrain-related data from the save system. Every inconsequential object that is not in the player's vicinity is reverted to its original state whenever progress is saved, with the exclusion of destroyed structures (avoiding any potential conflict with mission critical objectives). This effectively puts a hard limit on the maximum size of your saves, or rather, it limits the impact of terrain objects interactions on your save files. Keep in mind that the mod doesn't interact with scripts or variables, which also have a direct influence on the volume of data that is saved. A few considerations Initial Test Results Download Want to support my work?
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[SP] Mabuta pack, CWR² v.1.6 demo
Batteriefuhrer 1-288 posted a topic in ARMA 2 & OA - USER MISSIONS
Скачать видео World War III started on 21 July 1985. How exactly did the war sparked is out of anyone's guess now. Probably a development of the recent Maldens crisis. Frontier clashes between Warsaw Treaty troops and NATO forces along the Inner German border quickly escalated into an all-out nuclear exchange with thousands of warheads raining down throughout Europe. As a young Soviet conscript, who serves his draft in the GDR, jump into the thickest of action amidst the atomic butchery of the early battles in central Germany.- 29 replies
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[SP] Script Platoon Commander for Missionmakers
Ibragim A posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Platoon Commander on Steam Workshop [TEST] Script Platoon Commander Version: Platoon Commander beta 211011 Download Virtual Reality template for your own missions here. The Platoon Commander addon gives the player the ability to command a reconnaissance platoon, consisting of a player's squad and four AI squads (two sabotage and reconnaissance, mortar support and a transport group). With this script, a regular SP mission with a linear storyline turns into complete freedom of actions up to multi-stage planning from landing to evacuation. New Player Group Tactics: Offensive (from the flanks, fire and move, stalk, etc.) Retreat (back, left, right, flee) Defense (occupation of a building, all-round defense, taking cover) Ambushes (linear, V-shaped, L-shaped, customized by your own) Recon patrol Search of the bodies Rearmament and etc. New Sapper Actions (AI and Player): Mining doors Mining roads Mining bodies Mining hide covers Mining vehicles New Player Actions: Detonation of embedded explosives by choice (not only all at once) Ability to swap with units of the group with weapons and etc. New Tactics for AI Squads: Shoot at the enemy and flee Search of the bodies Undermining objects Mining roads Retreat Occupation of buildings Waiting for signal and etc. New Fire Modes: Fire on player signal (for the player's group and AI groups) Suppress when attacked Firing single, short and long bursts for riflemen. New Strategy: Command the entire platoon in real time. Wide range of actions and tactics for every AI squad. Ability to plan actions at your own, not limited to linear plots. Direct orders and planned actions Synchronized actions, support with mortar and armored vehicles. Settings: Complete freedom in customizing the platoon through the settings in the script About 50 customizable gameplay and visualization parameters Visualization: Radio messages between platoon squads Anamated radio calls Control via command menu similar to vanilla menu Script can be translated into other languages (Stringtable) Optimization: Loops in scripts are made in such a way that they have almost no effect on the frame rate Triggers are not used A special function that automatically corrects the bugged behavior/stucking of the units. A special function that partially corrects the behavior of vehicles while driving in a convoy.- 6 replies
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Enhanced visual feedback SINGLEPLAYER ONLY About Squad Feedback aims to enhance AI / player communication via visual cues so you receive the same information your AI team does, including team status and known enemy locations. Features This mod can display the following information about each unit in your group: Index Its number in your group If it's the group leader or formation leader Group leaders will have their index between chevrons (like <1>). Formation leaders will display a ^ besides it (like 1^). If the unit is both it will be displayed like this: <1>^ Role Based on attributes and currently equipped weapon, which can be different from its class Class Health status Ammo status Team color Distance Alive status Dead squadmates can display a relevant icon (a skull) after a configurable time delay Also, as part of the group you can also receive information about current known enemies, including: Current or last known position Distance You can toggle the visibility of each one of those mentioned above in the Addon Settings panel. Occlusion Enemy units are subjected to occlusion and visibility checks, trying to emulate the way AI detects and follows threats: Enemy Tracking Devices By default, known enemies will automatically tracked whenever you have equipped one of the following items: Combat Goggles (any version, including balaclavas) Tactical Glasses (any version) VR Goggles Assassin Helmet (any version) Defender Helmet (any version) Fighter Pilot Helmet (any version) Special Purpose Helmet (any version) You can toggle this option off or add more gear with this feature by adding class names (without quotes and separated by commas) in the HUD Display - Advanced section of the Addon Settings panel. Default Keybinds Display Squad HUD (Toggle): TAB Display Known Enemies (Toggle): Ctrl + TAB You can change those keybinds by going to: Options > Controls > Configure Addons (in the lower part of the controls window) > Squad Feedback (select it from the ADDON combo box) Changing Settings You can change the default settings by going to: Options > Addon Options > Squad Feedback (select it from the ADDON combo box) If you hover over a setting's name a tooltip with extended information about what it does will be displayed. Credits CBA_A3 - Without this the customization options wouldn't be the same. Also, some nifty functions were used killzone kid - for the very useful zoom function "pulse" by Trendy from the Noun Project, used in the logo Permissions This project falls under the Arma Public License Share Alike (APL-SA).
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[SP] The homegrown bandit is dearer then a foreign peacekeeper
Ibragim A posted a topic in ARMA 3 - USER MISSIONS
Demo mission, the purpose of which is to demonstrate the capabilities of the Platoon Commander addon and teach how to use it. Plot: A platoon of UN peacekeepers Hurricane-1 is sent to Charkia to check why the sentry at the facility under their responsibility does not get in touch. Gameplay: the mission is strictly linear. Everything should be done as indicated in the hints. Localization: voice acting (rus) and translation (rus & eng). https://steamcommunity.com/sharedfiles/filedetails/?id=2576119757-
- single player
- platoon commander
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Enable team switcher in single player missions?
juleshuxley posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Well, I'm disappointed. I thought I would be able to make an addon that would enable team switcher in the single player campaign (or any single player mission). Apparently not. Firstly, I started the Fait Accompli mission as specs ops in ArmA 3's Stepping Stone mini-campaign. The team switcher key (default is U) is disabled, the team switcher window does not show up. Secondly, using the Simple Single Player Cheat Menu, I ran: enableTeamSwitch true; The team switcher now works! But there are no soldiers in it. So let's select a team member: _units = units group player; // [BIS_SpecialPlayer,B Pariah:2,B Pariah:3,B Pariah:4] _unit = _units select 2; // B Pariah:3 So close, now let's make him switchable: addSwitchableUnit _unit; Aaaand nothing happens. Weirdly, when I press the team switcher button it is now disabled (nothing shows up). Even if I run enableTeamSwitch true again it remains disabled, almost as if it knows I'm trying to hack it. Does anyone know why this is? Anyone have any solutions? I'm a fan of the Arma 3 single player experience and a addon that would enable team switcher in the single player campaign would be brilliant! It would give missions a GTA V feel where you can switch from a sniper you've put on a hill instantly to a HMG operator in the middle of the action... 😞 seems to be locked off though. Any ideas, it is a bit of a hack so I guess it might not be possible. Update, I can manually switch player doing this, so I think it's just a matter of creating my own team switcher window: _gang = units group player; _target = _gang select 2; selectPlayer _target; Still if any BI staff or geniuses have any tricks to 'properly' allow the team switcher in a single player mission I would be interested! Update and TLDR, once enabled, team switch works perfectly in all sp campaigns. It's ONLY Stepping Stone that aggresively shuts down Team Switch. Why is this?- 1 reply
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THE RAIN Take on the role as a Platoon Leader with the 1st Australian Task Force. Your mission is to complete a LRRP deep in the Vietnamese jungle, but things are never that simple in the 'Nam... Find the mission here: https://steamcommunity.com/sharedfiles/filedetails/?id=2107193170 CREDITS: - Big thanks to the UNSUNG MOD Team. - Thank you to the CBA Devs. - Music clips sampled are by Trent Reznor and Atticus Ross. - Thank you to everyone who has helped me learn throughout the years. - Finally. Big thanks to BI.
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Roads to Kiev: 01 Baptism of Fire [IFA3,CSA38,WW2]
BurnsTheII posted a topic in ARMA 3 - USER MISSIONS
Get the mission on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1992236905 MISSION DESCRIPTION Ukraine 1941: Take control of Rolf Steiner, a german Fallschirmjäger who takes part in Operation Barbarossa. You're part of "Sturmgruppe Stahl" with orders to secure strategic positions in a region south of Kiev. Support the attack with supplies and Stuka Airstrikes. Approx. 20-40 Min gameplay - depending on your skills. OPERATION BACKGROUND Germany has launched Operation Barbarossa. The troops have crossed the boarder of Ukraine. The strategic goal is to encircle and trap the enemy in Kiev. Capturing the roads to Kiev southeast of the capital will enable the mobile forces to perform a fast advance towards Kiev. AUTHORS NOTE I've worked around 200 hours for that mission including self developed scripts and user testing. I've tried to combine some historical accuracy with some gameplay and scripting ideas. So please bare in mind not everything is historical correct - it's still a game and should be entertaining. I hope you like it. LANGUAGE German and English FUTURE PLANS If you LIKE this mission please let me know. I plan to release a whole mini campaign "ROADS TO KIEV" in the future. This will contain some more infantry and tank based combat in the early days of "Operation Barbarossa". HELPFULL FEEDBACK 🙂 Feel free to give me some helpful feedback on the mission in the comments below. You're also welcome to report any bugs. HAVE FUN AND ENJOY!!!! THANKS TO VALERYRIDER for beeing amazingly supportive KRFABIAN for beeing my test user WHISMASTERSPIKE for motivation speech Get the mission on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1992236905 -
Welcome to No Cure A Single player Arma 3, Open world action RPG.. In 2017 the asteroid named Mortifera 71 began its collision course with earth. As Mortifera 71 drew closer to earth Governments around the world decided to nuke it in an attempt to destroy it or reduce its size. This resulted in a cataclysmic disaster breaking Mortifera 71 into thousands of smaller meteorites that showered the earth causing utter destruction to most major cities and our planet’s surface. In the wake of the disaster the climate effects where detrimental Earth was shrouded in a dust layer plunging the planet into complete darkness. Communications across the planet failed and governments lost control as humanity fell into panic mass killings /starvation /and a breakdown of medical systems left behind a broken world. Several years on as the dust began to lift a dark and daunting horror began to manifest. The asteroid contained water within its core, the water was host to a bacteria unlike anything we have ever seen. When Mortifera 71 was split by the nukes the bacteria thriving water was spread into the earth’s ozone and all across the planet’s surface. The effects are devastating, mutating most living things only the stronger immune systems manage to scrape through. 2047 The shattered world now consists of factions and colts banded together from survivors of all kinds desperately trying to cling on to existence at whatever cost…. And on top of everything…. Something dark and sinister is rising from the old world…Pure evil is coming. Let chaos take its place. Features Large progressive quest system Full survival system Loot system Building system camps and barricading, full blown settlement building. Ui overhaul / interaction dialog / new inventory Crafting and farming system Hunting system Ulak a fictional 40K terrain set just north of Alaska Melee combat system New weapons / clothing and vehicles multiple new factions An abundance of new inventory items / Terrain assets Lighting overhaul and ambient weather effects Explore the ruined past of the former world. No Cure has its own web site Interaction System: Inventory system overhaul TERRAIN DEVELOPMENT: You can follow the development of No Cure here and No Cure website Facebook Twitter Discord ModDB Armaholic
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All-In-One AI Command Menu A "WW AI Menu" Patch By Leopard20 & WindWalking This thread is no longer updated! For the latest release, check here Hello everyone. As you know, the WW AI Menu was one of the first and best AI mods released in the early days of ARMA 3 release. It addressed a lot of issues and shortcomings with the vanilla ARMA commanding system, and packed a lot of handy features including: - Infantry commands such as healing, garrisoning & clearing building, rearming, .... - Vehicle commands such as engine on and off, horn and eject with parachute. - Waypoint system with the ability to assign multiple waypoints to your squad members. - Weapon accessories (silencers, flashlights, ...) - Unsticking units. and .... Read more about the mod: https://forums.bistudio.com/forums/topic/153621-ww-aimenu-complimentary-commands/ Unfortunately, when Windwalking left the community some of the features ended up broken, and due to the community rule forbidding people from taking over and/or changing an author's work without their permission, nobody has stepped up to bring this mod back to life. Until now. I decided to bring this mod back to life in a way that respects the community rule and the author's work. Namely, "patching" the original mod by adding features and fixing broken ones. As a result, you will need the original mod installed for my mod to work. You can activate the menu by pressing Y .If you use the "Y" key for Zeus or anything else you can either change the keybinding for those features (I personally use "Ctrl+Y" for Zeus) or change the keybinding for the menu by navigating to: "OPTIONS > CONTROLS > CONFIGURE ADDONS > (dropdown menu) All-In-One Command Menu". I've also included a userconfig file where you can add support for your mods (if they are not supported already). Currently you can add support for: Resupply vehicles, AT soldiers (used in the rearming script) and the Handgun suppressors. Note that you might need to enable "file patching" for the config file to work (either add the -filepatching commandline or enable it in the launcher parameters). This mod is compatible with other commanding mods (such as C2). Although I don't recommend using both for issuing the same command at the same time (e.g when you use C2 to order your units to mount a vehicle, don't use the same command in this mod, as it may cause conflicts and unforeseen consequences) I also recommend this mod as it makes issuing regular and frequent commands a lot easier: (you may need to change the default keys used by the mod, keys 1, 2, 3 , 4, as these keys are used for switching weapons) Advanced Command System (ACS) All features were tested using the vanilla ARMA vehicles/weapons (including all DLCs up to the time of release), and work as intended. However some features (the most important of which being weapon accessories) may not work in other mods (such as RHS or CUP). Edit: As of version 0.50 Beta most features should work with other mods without issues. If they don't please post your feedback in this thread. Here's a quick overview of what is changed: Unchanged: Fixed/Modified/Removed: Added: Screenshots: Notes: Special thanks to: - @Windwalking for his awesome mod. - @Muzzleflash for helping me with showing objects on the map and also teaching me a lot about scripting. He's one of the best guys on this forum. - @mad_cheese for allowing me to use the "Bounding Box" function used in his legendary mod, C2. - and everyone else who kindly answered all my questions on the forum. Disclaimer: I can't guarantee this mod is completely harmless. Please back up your ARMA 3 directory located in the "Documents" folder (C:\Users\YOUR_PC_NAME\Documents\) prior to using this mod (especially the file *.vars.Arma3Profile and the "saved" folder because they are the only files that may be affected). Multiplayer support is in alpha state and not fully tested yet. Dear Moderators, The current release still uses the scripts from the original version. Also, to avoid some conflicts, I had to rename the global variables. If you think this mod is still not in compliance with forum rules please let me know to come up with a solution (you can PM me or post it here). By installing this patch, the original mod will be disabled (If you want me to leave it enabled please leave a feedback and I'll re-enable it). Download Link (Current Version: v1.2.1): GitHub (always up-to-date) DropBox Armaholic (updates with a slight delay) How to Install: Future Plans: Changelog: Requirements: CBA: http://www.armaholic.com/page.php?id=18767 WW AI Menu by Windwalking: http://www.armaholic.com/page.php?id=22380 Since v1.0.0, WW AI Menu mod is not required anymore. It's because some users reported they had trouble setting up WW AI Menu (mostly because of FilePatching used in WW AI Menu, which complicated things), so I decided not to make it necessary to have this mod. A couple of such reports:
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EDIT: Please note I have removed the old versions from the workshop and replaced them with a single version which is both SP and MP compatible. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1681681569 Or download from Google Files: https://drive.google.com/file/d/1HyTACnWLHRI556LovNaGVVFOUwnYaqGY/view?usp=sharing Addons: Only CBA required DLC: Apex Features: HETMAN NR6 Edit: Real time AI commanders on both sides . Playability: Single player or CO-OP. Single Player - performance may dip but will improve as the mission goes on. Multiplayer - Dedicated server with support for up to two Headless Clients. Please note: if you die in multiplayer you need to go back to the lobby and select another slot. Not tested on a local host. CSAAF: Fed up with fighting CSAT aliens? Fight CSAAF instead. Switchable Group Map Icons: Turn on or off using the Radio menu (0-0) Optional: Load CBA mod for more detailed group names, some still need to be added TeamSwitch: Press U to switch roles and fight the war from a different perspective. Zeus: TeamSwitch to the Zeus slot and press Y .Watch the war being fought. Please note: using Zeus to add units in multiplayer may cause strange effects. Credits:Rydygier for creating HETMAN and NinjaRider600 for taking it to a whole new level. Revo for 3den Enhanced . Changelog: 29/07/19 End triggers added and lots of tidying up. You can now win the mission by reducing enemy strength to less than 30. Original post: Hello, Im pleased to release the beta of my first mission based on HETMAN NR6 edition. https://steamcommunity.com/id/MACK_MACK_MACK/myworkshopfiles/?appid=107410 There are two versions including a dedicated server compatible version with support for a single headless client as well as a single player version. The headless client is managed via Whertles Headless Script. My aim is using the awesome HETMAN NR6 script to create a real time large scale dynamic battle. Please note my scripting knowledge is virtually non existent and this is my first mission for a dedicated server. I have managed to get it all to work however I suspect there are better methods I could use. Any feedback is appreciated. Please read the description on the workshop page. Best Regards Mack
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HECATOMB Take up the role as a MAC-V/ S.O.G Recon Team Leader deep within the Cambodian jungle during the early 70's. You will be hunted soon as you step off the chopper. Keep moving. Eyes open. Complete the objectives. Stay alive. Extract. The enemy will hunt you down soon as you're on the ground so get moving quickly or set up ambushes to counter and eliminate them. Find the mission here: https://steamcommunity.com/sharedfiles/filedetails/?id=1736862444 ABOUT ME: This is my first published mission on Steam. I've been creating missions and scenarios since the good old OFP days. Feedback is greatly appreciated. CREDITS: - Big thanks to the UNSUNG MOD Team. - Thank you to the CBA Devs. - Thank you to Bludclot for the amazing Prei Khmaoch Luong | ព្រៃខ្មោចលង. - Music clips sampled are by Trent Reznor and Atticus Ross. - Thank you to everyone who has helped me learn throughout the years. - Finally. Big thanks to BI.
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Hi all, Remember FURY? An American Sherman, lost in core of Germany, surrounded by Nazi troops. STEAM link: https://steamcommunity.com/sharedfiles/filedetails/?id=1560958858 Here, the scenario takes place at Zargabad, (a fine CUP map). Your crew of 4 plus a US soldier are stuck in the middle of a Taliban's nest. Your Abrams is out of order and out of gas. Challenge is simple: Repair the Abrams, refuel it and escape!... Perhaps. The mission is SP or MP up to 5 players, with HEAL & REVIVE feature for AIs and player(s)! You can heal or be healed in both SP MP but it's preferable to play in "MP one player" for mission parameters. You will be leader what ever the slot you choose. In SP, you don't die. AIs fellows can heal you as you're unconscious. If not, you'll respawn after 2 minute bleed out. You can heal them as well. You can enable/disable Arsenal crates for players. So, required mods are CUP only (+CBA as dependency). I recommend also: - enhanced movement (even if this is not the best corner of map for using it); - MGI tactical pack, for beginners or smart players (not using the whole stuff, but you can stick charges on vehicles) Have fun!
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Last Tango in Tanoa - Episode 1: Missing Person [SP]
johnnyboy posted a topic in ARMA 3 - USER MISSIONS
(SP) Last Tango in Tanoa - Episode 1: Missing Person RELEASED April 8, 2018 Rated 5 stars on Steam Mission Overview: You are an expat American, now working as a cop on Tanoa. You and your trusty K9 buddy Boomer will investigate a Missing Person report. Your father is the famous El Cojon. Background: Tanoa has been a peaceful paradise for many years, but Tanoans are tired of serving the MU (Madagascar Union), and Tanoans are now seeking indepedence from socialist Madagascar. They will vote on TEXIT (Tanoan Exit) next week. Madagascar has imposed high taxes, land confiscations, and has allowed too much immigration from Africa (mostly Somalia). Crime and tension between the communties is growing. Features: JBOY Dog - Your dog companion will help you track fugitives and detect enemies. Fully voiced Linear story line Johnnyboy-style humor (not for everyone!) El Cojon returns (an infamous Sahranian resistance leader featured in Last Tango in Bagango) . He only has a small part in Episode 1, but plays a much larger role in the coming missions. A character named Booger (always a good indicator of well-crafted mature story telling) Requires ARMA Apex, but no Mods required Download Steam link Download zip file and copy to your Missions directory Please rate and comment on Steam! Thank you. When posting to the forums hide spoilers please!!! More Episodes coming: Episode 2: Stakeout (stake-out, heist, chase, shoot-out) Episode 3: Rustlers (track rare animal thieves, and use "less lethal" weapon donated to the police by El Cojon). Episode 4: Blood in the Water Episode 4: Doom Stone (El Cojon seeks revenge) Episode 5: Boomer vs. Godzilla Credits: @Zenophon for his awesome Infantry Occupy House script. @POLPOX for his revive script @HallyG for help with blood effects @AZCoder for some versatile voice acting @zagor64bz for his constant enthusiasm and testing JBOY Dog @AZCoder and @zagor64bz for Beta Testing And I have to thank the usual rock stars for tons of help on the Forum: @Larrow @Grumpy Old Man @pierremgi And all those who helped with JBOY Dog that are credited on that thread And anybody I forgot! Videos introducing the character El Cojon when he was a resistance fighter on Sahrani:- 84 replies
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Hi all, As announced in DAGUET scenarii, (see mgi missions red tag), this is the Vanilla version of the ALAMO style scenario. This mission remains a coop for 9 max at MALDEN, but can be accomplished in SP. However, the difficulty can appear at higher level, due to the choice of the position of the camp. Your mission is to hold the abandoned labs, north of Malden. Already known feature: SP or MP with HEAL & REVIVE feature for AIs and player(s)! In SP, you don't die. AIs fellows can heal you as you're unconscious. If not, you'll respawn after 2 minute bleed out. You can save them as well. You can enable/disable Arsenal crates for players. So, no required mods but strongly recommended ones: - JSRS sound mod (a must for vanilla missions, imho); - enhanced movement (even if this is not the best corner of map for using it); - MGI tactical pack, for beginners or smart players (not using the whole stuff). Have fun! https://steamcommunity.com/sharedfiles/filedetails/?id=1546429976