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Mack.

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About Mack.

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  1. Thanks for this awesome program, it saves a lot of legwork! Is it possible to launch headless clients from the program?
  2. Another shameless plug for my HETMAN NR6 mission which I have just updated. Both single player and multiplayer compatible! Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1681681569 Or download from Google Files: https://drive.google.com/file/d/1HyTACnWLHRI556LovNaGVVFOUwnYaqGY/view?usp=sharing Changelog: 29/07/19 End triggers added and lots of tidying up. You can now win the mission by reducing enemy strength to less than 30.
  3. Mack.

    HETMAN NR6: Risky Whisky

    New version avilable Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1681681569 Or download from Google Files: https://drive.google.com/file/d/1HyTACnWLHRI556LovNaGVVFOUwnYaqGY/view?usp=sharing Changelog: 29/07/19 End triggers added and lots of tidying up. You can now win the mission by reducing enemy strength to less than 30.
  4. Mack.

    Enhanced Movement

    Thank you for this absolutely fantastic mod! +1 for moving key binds to CBA
  5. /Shameless plug, a new version of my HETMAN NR6 mission is available on the Workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=1681681569
  6. Mack.

    HETMAN NR6: Risky Whisky

    New version available on the workshop! Change log: Added intel report - every 5 mins in chat a report on the strength of friendly and enemy forces will appear. All non apex DLC playable units and weapons should now be removed. Spawned units (eg via Zeus) will now be added to headless clients. Spawned artillery units not functional at this time. All units should display the correct call signs at all times Loads of other stuff I cant remember.
  7. Realised the script wasn't working because the artillery groups had not been added to MACK_Arty_Groups_OPFOR and MACK_Arty_Groups_BLUFOR.
  8. Hello, Ive been making a mission using the excellent Hetman NR6 including support for 2 headless clients with around 400 AI in total. I have been attempting to write a script to manage the offloading of AI to the headless clients however my scripting skill is very limited. I would use use Werthles script or ACE3 however I am unable to do so due to the following limitations to ensure compatibility with Hetman: 1) Artillery units must remain on the server 2) All BLUEFOR units must be on the same headless client 3) All OPFOR units must be on the same headless client My script below is called from the init.sqf however it appears no actual offloading is actually taking place. Any help is greatly appreciated. Mack if (isDedicated) then { waitUntil {time > 2}; [] spawn { while {true} do { if (!isNull HC1) then { _OPFOR_GROUPS = (allGroups select { side _x == east }); _OPFOR_GROUPS = _OPFOR_GROUPS - MACK_Arty_Groups_OPFOR; // OPFOR_GROUPS_OUTPUT = _OPFOR_GROUPS; _HC1OWNER = owner HC1; {_x setGroupOwner _HC1OWNER; } foreach _OPFOR_GROUPS; }; if (!isNull HC2) then { _BLUFOR_GROUPS = (allGroups select { side _x == west }); _BLUFOR_GROUPS = _BLUFOR_GROUPS - MACK_Arty_Groups_BLUFOR; _HC2OWNER = owner HC2; {_x setGroupOwner _HC2OWNER; } foreach _BLUFOR_GROUPS; }; sleep 60; }; }; };
  9. Just to clarify I mean the F73 compass
  10. Just finished the first mission and played some of the second, the sounds and atmosphere is awesome! Ive noticed a small bug with the Russian compass I picked up during the mission, it can't be moved on the map screen for some reason.
  11. Any plans to add helicopters? Need some cobras to stop the tank rush!
  12. Even the Altis farmers will appreciate having something other than a broken combine harvester!
  13. thanks for the new release!
  14. Awesome! I will update my mission with the new version! BTW has their been any further work on the Headless Client compatibly since my testing?
  15. Shameless plug: I have just released a new version of my mission featuring HETMAN NR6. Single player and multiplayer compatable. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1681681569 Forum topic:
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