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Mack.

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Everything posted by Mack.

  1. Mack.

    Cold War Rearmed III

    Just played through the campaign and I really enjoyed it. Missions and assets are high quality (I like the tweaks to but Incursion!) I just have a couple of queries. I noticed the spec ops are equipped with a tool kit by default but I can't figure out what for, I am unable to defuse explosives or repair vehicles. Am I missing something? Thanks again for this awesome mod.
  2. The CSLA units have an awesome drag body option in the scroll wheel menu. It is possible to add this to non DLC units while the DLC is loaded? Thanks
  3. Update on the above, with the latest CSLA patch the grenade on a stick trap is working with CUP.
  4. Thanks for the reply Chairborne. When I noticed the issue I started testing each mod I normally use individually until I narrowed it down. CUP Weapons requires CBA however I have tested CBA on its own and the issue isn't present. Loading CUP weapons on its own (ignoring the CBA dependancy and the resultant error messages) still produces the problem. For a quick test for SOG drop down Men (MACV-SOG) --> Demolitions and for CSLA drop down Men (Special Forces) --> Saboteur. I have also reported it to the SOG and CSLA teams. I hope this info is of some use, as always thanks for the awesome mod.
  5. My apologies if its already been mentioned but i have discovered an incompatibility between CUP weapons and explosives in the SOG and CLSA DLC's. With CUP weapons loaded it's no longer possible to use the breaching charge in SOG or the grenade on a stick on CLSA. I hope this info might be of some use, thanks for the awesome mods.
  6. Mack.

    Cold War Rearmed III

    Thanks again for this awesome mod, damn that Cobra is the best looking chopper in Arma! I have a small suggestion, with Arma being Arma on Battlefields II it appears the AI can see though the fog and shoot at enemies not visible to the player. Setting the fog to 0.2 still keeps the fog but means the player can see these enemies. Tested with required mods plus a mod to enable developer console only, I hope this info is some use.
  7. Mack.

    Cold War Rearmed III

    Thanks to the CWR team! Its great to play the old missions again.
  8. I get the same issue as well. edit: Just want to say FASTER is by far the best way to manage a dedicated server.
  9. Same here, I have made a short cut to the directory to speed things up. Now I think about its easy enough to write bat file to automate the process.
  10. Just wanted to say thanks, FASTER has saved so much time messing around with the command line and text editors
  11. Thanks for the reply. Windows Event Viewer reported FASTER.DLL was missing in the temp directory. In the end I just deleted the AppData\Local\Temp\.net\FASTER directory and ran FASTER again. It rebuild all the DLL's and is now working again. Ive saved a copy of the folder and the DLL'S to be sure.
  12. Thanks for the reply Rockapes. I have updated to the latest windows version and checked I have the latest release of FASTER unfortunately I am getting the same result, no error code to work from. Should there be a DLL file in the FASTER zip? I only have faster.exe and faster.pdb
  13. Ive run FASTER once however now when I try to run it after answering yes to the 'do you want to allow this app from an unknown publisher to make changes to your device?' prompt nothing happens. Any ideas how I can fix this? running windows 10 if it makes a difference.
  14. In the end I figured it out. I had made a typo in the mod path on the server so ACE wasn't actually loading.
  15. Hello, Im trying to overwrite client settings on a dedicated server, in this case enable the command bar. Im logged in as admin but selecting either of the overwrite options has no effects on the clients. I have deselected the allow clients to control UI option and forced it as well. Is there anything im missing?
  16. Thanks for this awesome program, it saves a lot of legwork! Is it possible to launch headless clients from the program?
  17. Another shameless plug for my HETMAN NR6 mission which I have just updated. Both single player and multiplayer compatible! Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1681681569 Or download from Google Files: https://drive.google.com/file/d/1HyTACnWLHRI556LovNaGVVFOUwnYaqGY/view?usp=sharing Changelog: 29/07/19 End triggers added and lots of tidying up. You can now win the mission by reducing enemy strength to less than 30.
  18. Mack.

    HETMAN NR6: Risky Whisky

    New version avilable Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1681681569 Or download from Google Files: https://drive.google.com/file/d/1HyTACnWLHRI556LovNaGVVFOUwnYaqGY/view?usp=sharing Changelog: 29/07/19 End triggers added and lots of tidying up. You can now win the mission by reducing enemy strength to less than 30.
  19. EDIT: Please note I have removed the old versions from the workshop and replaced them with a single version which is both SP and MP compatible. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1681681569 Or download from Google Files: https://drive.google.com/file/d/1HyTACnWLHRI556LovNaGVVFOUwnYaqGY/view?usp=sharing Addons: Only CBA required DLC: Apex Features: HETMAN NR6 Edit: Real time AI commanders on both sides . Playability: Single player or CO-OP. Single Player - performance may dip but will improve as the mission goes on. Multiplayer - Dedicated server with support for up to two Headless Clients. Please note: if you die in multiplayer you need to go back to the lobby and select another slot. Not tested on a local host. CSAAF: Fed up with fighting CSAT aliens? Fight CSAAF instead. Switchable Group Map Icons: Turn on or off using the Radio menu (0-0) Optional: Load CBA mod for more detailed group names, some still need to be added TeamSwitch: Press U to switch roles and fight the war from a different perspective. Zeus: TeamSwitch to the Zeus slot and press Y .Watch the war being fought. Please note: using Zeus to add units in multiplayer may cause strange effects. Credits:Rydygier for creating HETMAN and NinjaRider600 for taking it to a whole new level. Revo for 3den Enhanced . Changelog: 29/07/19 End triggers added and lots of tidying up. You can now win the mission by reducing enemy strength to less than 30. Original post: Hello, Im pleased to release the beta of my first mission based on HETMAN NR6 edition. https://steamcommunity.com/id/MACK_MACK_MACK/myworkshopfiles/?appid=107410 There are two versions including a dedicated server compatible version with support for a single headless client as well as a single player version. The headless client is managed via Whertles Headless Script. My aim is using the awesome HETMAN NR6 script to create a real time large scale dynamic battle. Please note my scripting knowledge is virtually non existent and this is my first mission for a dedicated server. I have managed to get it all to work however I suspect there are better methods I could use. Any feedback is appreciated. Please read the description on the workshop page. Best Regards Mack
  20. Mack.

    Enhanced Movement

    Thank you for this absolutely fantastic mod! +1 for moving key binds to CBA
  21. /Shameless plug, a new version of my HETMAN NR6 mission is available on the Workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=1681681569
  22. Mack.

    HETMAN NR6: Risky Whisky

    New version available on the workshop! Change log: Added intel report - every 5 mins in chat a report on the strength of friendly and enemy forces will appear. All non apex DLC playable units and weapons should now be removed. Spawned units (eg via Zeus) will now be added to headless clients. Spawned artillery units not functional at this time. All units should display the correct call signs at all times Loads of other stuff I cant remember.
  23. Realised the script wasn't working because the artillery groups had not been added to MACK_Arty_Groups_OPFOR and MACK_Arty_Groups_BLUFOR.
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