Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

15 Good


About L.K.

  • Rank
    Private First Class


  • Interests
    DIY in all its aspects, liberal arts, music, wargaming and good old booze!
  • Occupation

Profile Information

  • Gender
  • Location
  • Interests
    DIY, bass-playing, linguistics, philosophy, history, self-reliance, self-improvement, coding.

Contact Methods

  • Biography
    OFP player since 2003.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Still playing your campaign, The Matmus and so far I found it really well-crafted and intriguing. I can see how much effort you put into it. If you're still willing to work on it, I have some advice for you. Nothing major though, it's just trivial things related to cutscenes, object placing and so on. Again, congratulations on your work and heartfelt thanks for keeping this small community alive! 🙂
  2. L.K.

    OFP Addon request thread

    @anuj There you go, mate: https://www.dropbox.com/s/lhrpny53dt845xs/Campaign - Samson War on Terror.zip?dl=1 I don't have the winter conversion though, sorry.
  3. L.K.

    OFP Addon request thread

    @zwobot Sorry for the late reply, here's Dr. Rebus texturing tutorial: https://www.dropbox.com/s/kvzj2cagt9mit8b/rebus_tut_tex.doc?dl=0
  4. Good luck with your project, Kalle and, as a fellow mission designer, if you need help, feel free to tell me. :)
  5. L.K.

    Extended Effects

    It's inside this package: ftp://ftp.armedassault.info/ofpd/utils/ofpetools.zip If you want to decrypt mission pbos you may use Amalfi's tool as well. His DePbo does a great job.
  6. L.K.

    USCG Pack Release

    US Coast Guard: ftp://ftp.armedassault.info/ofpd/unofaddons2/USCG-Pack-1_fix.exe Nogova International Coast Guard: ftp://ftp.armedassault.info/ofpd/unofaddons2/NICG.rar
  7. So, I've looked into this and I confirm what krzychuzokecia said. You need to add the addonsAuto section as well to the mission.sqm, otherwise you'll get the error message, regardless of the fact that you have the addon or not. Once you make sure that the latest editor upgrade is in your addon folder, modify your mission.sqm file so that it looks like this: class Intro { addOns[]= { "editorupdate102" }; addOnsAuto[]= { "editorupdate102" }; [...] Of course do the same at the beginning of the file for class Mission as well. version=11.000000; class Mission { addOns[]= { "editorupdate102" }; addOnsAuto[]= { "editorupdate102" }; [...] I'm afraid, however, that you'll need to edit every mssion.sqm file in order for this trick to work. If I find a better solution, I'll post it here.
  8. I hadn't realized that it was on sale on Amazon! This reminds me of "Planet of War", another mission pack (illegally) put on sale which later received bad reviews. Anyway, back to your problem, Michele: would you mind to load a copy of the mission.sqm file Mediafire (or similar file-sharing platform) and share the link so I could look into that?
  9. Michele, I'm not familiar with the mission you've mentioned but you can use Mikero's Editor Upgrade 102 (aka Editor103) to avoid this kind of conflicts. Download from here. If you still get an error message, decrypt the pbo, edit the mission.sqm file and delete objects1, objects2, objects4 from the "addon" section, at the beginning of the file. Let me know if this helps!
  10. L.K.

    FDF Mod

    If you're experiencing problems with OutroWin and OutroLoose do that trick for them too.
  11. L.K.

    FDF Mod

    Hi Michele! Your guess was right: you must add the addOns[] section at the beginning of the Intro class. I'll post an example but I don't have OFP installed anymore now (I had to take a break because of job and study... :P) so I can't verify it. I'm pretty sure it'll work, though. class Intro { addOns[]= { "fdf_worlds" }; randomSeed=69227; class Intel { month=10; day=14; hour=19; }; };
  12. Hey Gonzo! I'm still working on this project. I've implemented most of the ideas I had so, 75% of the work is done. I still need to concentrate on shrinking the pbo's number, in order to have a cleaner mod folder and also to make easier further development on the mod. Thanks for your interest. I'll let you know as soon as I release it. :)
  13. L.K.

    FDF Mod

    Prego! :)
  14. L.K.

    FDF Mod

    (Don't know if you still need an answer since this is an old thread, but anyway...) Mike_ITA, the mission.sqm file is inside the mission folders and these are stored into the .pbo of the campaign. You need a .pbo decryptor software to open the .pbo files and Amalfi's PBO decryptor is a good choice. You can download it here: http://ofp.gamepark.cz/utilities/pbo_decryptor15.zip Once you obtained the decrypted .pbo, you'll notice that every folder has got a 'mission.sqm' inside it. Open the file you want to modify using a text editor (even the Windows standard notepad will do) and you should see the following: Just add "fdf_worlds" where I showed you. If there is more than one addon listed in the addons section, remeber to add a colon (",") after "fdf_worlds". Unless you're putting it on the bottom of the list, of course. Do the same for the class Intro and class Outro (if they are present), you'll find them at the bottom of the mission.sqm file. Once you're all done, save the file and re-pack it into .pbo format. You can do this by opening the mission folder in the OFP editor or by using an appropriate software (like Amalfi's MakePBO which you can download here: http://ofp.gamepark.cz/utilities/makepbo_11.zip