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Everything posted by L.K.

  1. L.K.

    SP UKF Patrol

    Here's Mikero's Editor103 if anyone needs it: https://www.mediafire.com/file/xuuhjum22k35bx3/Editor103.zip/file
  2. Hello folks, I made a single player mission over the last few weeks and now I can finally share it with the community. Its title is "Your Guardian Angel" as you have guessed. Your objective will be to locate a UH60 crash site, save the two stranded pilots and destroy the helicopter. Sounds straightforward, doesn't it? Well, play the mission, you're in for a surprise. I tried to randomise things as much as I reasonably could, so you'll be able to play the mission more than once without knowing already where to search. Further information is available in the ReadMe. All the required addons are included (hence the file size). Features: Custom sounds; Custom music (snippets from the movie G.I. Jane); An action-packed intro and an in-mission cutscene; A mysterious playable character; A careful selection of vintage addons that is guaranteed to take you back to the most glorious period of OFP... ...and it's free! Isn't life great sometimes? Link: https://drive.google.com/file/d/1aTTOmyj5mhvuFjDXVAm52ITGupsf_YWi/view?usp=sharing Any comment - be it constructive or destructive, at this stage I couldn't care less 🤣 - is welcome! Have fun!
  3. L.K.

    FDF Mod

    I'm apparently late again 😂 Anyway, the band is called Airut. They're on last.fm, here: https://www.last.fm/music/Airut
  4. L.K.

    [sp campaign] Operation Fikoj

    First of all, thanks for keeping this small community alive, Sulon480! I played the campaign last night and had a lot of fun. My only comment would be to increase the difficulty a little bit (for example, less support for the player), since all the missions were fairly easy. The one I liked the most was that where you have to capture Goisse and enemy soldiers are hidden in the buildings - a very fine touch! Excellent work and thanks again for your contribution. All the best!
  5. Still playing your campaign, The Matmus and so far I found it really well-crafted and intriguing. I can see how much effort you put into it. If you're still willing to work on it, I have some advice for you. Nothing major though, it's just trivial things related to cutscenes, object placing and so on. Again, congratulations on your work and heartfelt thanks for keeping this small community alive! 🙂
  6. L.K.

    OFP Addon request thread

    @anuj There you go, mate: https://www.dropbox.com/s/lhrpny53dt845xs/Campaign - Samson War on Terror.zip?dl=1 I don't have the winter conversion though, sorry.
  7. L.K.

    OFP Addon request thread

    @zwobot Sorry for the late reply, here's Dr. Rebus texturing tutorial: https://www.dropbox.com/s/kvzj2cagt9mit8b/rebus_tut_tex.doc?dl=0
  8. Good luck with your project, Kalle and, as a fellow mission designer, if you need help, feel free to tell me. :)
  9. L.K.

    Extended Effects

    It's inside this package: ftp://ftp.armedassault.info/ofpd/utils/ofpetools.zip If you want to decrypt mission pbos you may use Amalfi's tool as well. His DePbo does a great job.
  10. L.K.

    USCG Pack Release

    US Coast Guard: ftp://ftp.armedassault.info/ofpd/unofaddons2/USCG-Pack-1_fix.exe Nogova International Coast Guard: ftp://ftp.armedassault.info/ofpd/unofaddons2/NICG.rar
  11. So, I've looked into this and I confirm what krzychuzokecia said. You need to add the addonsAuto section as well to the mission.sqm, otherwise you'll get the error message, regardless of the fact that you have the addon or not. Once you make sure that the latest editor upgrade is in your addon folder, modify your mission.sqm file so that it looks like this: class Intro { addOns[]= { "editorupdate102" }; addOnsAuto[]= { "editorupdate102" }; [...] Of course do the same at the beginning of the file for class Mission as well. version=11.000000; class Mission { addOns[]= { "editorupdate102" }; addOnsAuto[]= { "editorupdate102" }; [...] I'm afraid, however, that you'll need to edit every mssion.sqm file in order for this trick to work. If I find a better solution, I'll post it here.
  12. I hadn't realized that it was on sale on Amazon! This reminds me of "Planet of War", another mission pack (illegally) put on sale which later received bad reviews. Anyway, back to your problem, Michele: would you mind to load a copy of the mission.sqm file Mediafire (or similar file-sharing platform) and share the link so I could look into that?
  13. Michele, I'm not familiar with the mission you've mentioned but you can use Mikero's Editor Upgrade 102 (aka Editor103) to avoid this kind of conflicts. Download from here. If you still get an error message, decrypt the pbo, edit the mission.sqm file and delete objects1, objects2, objects4 from the "addon" section, at the beginning of the file. Let me know if this helps!
  14. L.K.

    FDF Mod

    If you're experiencing problems with OutroWin and OutroLoose do that trick for them too.
  15. L.K.

    FDF Mod

    Hi Michele! Your guess was right: you must add the addOns[] section at the beginning of the Intro class. I'll post an example but I don't have OFP installed anymore now (I had to take a break because of job and study... :P) so I can't verify it. I'm pretty sure it'll work, though. class Intro { addOns[]= { "fdf_worlds" }; randomSeed=69227; class Intel { month=10; day=14; hour=19; }; };
  16. Hey Gonzo! I'm still working on this project. I've implemented most of the ideas I had so, 75% of the work is done. I still need to concentrate on shrinking the pbo's number, in order to have a cleaner mod folder and also to make easier further development on the mod. Thanks for your interest. I'll let you know as soon as I release it. :)
  17. This thread is directed to the members of the Virtual Military Engineers (or VME) squad, who made the People Liberation Army (PLA) mod. I've always been a big fan of the PLA mod, especially its latest version (3.2 which you can download here), which is a really amazing work. The mod came bundled with many scripted effects that enhanced the game under many aspects but, on the other hand, also created some lag, especially on older machines like mine. I've edited the main config file in order to disable these scripts, leaving only some of them active (like the one that assigns asian faces to the soldier). I've also fixed some small bugs and added a few weapons that weren't declared in the config. Since there was no ReadMe file included in the mod and I have no clue about how to contact the authors, I'm using this forum to ask to any of them if I'm allowed to release this "light" version of the mod. If this permission will be denied, it won't be a problem, I'll just keep the modified version for myself. You can check the temporary change log by clicking on "show spoiler"; I'm saying "temporary" because I might keep working on the mod if I find some other things that need to be changed.
  18. L.K.

    FDF Mod

    Prego! :)
  19. L.K.

    FDF Mod

    (Don't know if you still need an answer since this is an old thread, but anyway...) Mike_ITA, the mission.sqm file is inside the mission folders and these are stored into the .pbo of the campaign. You need a .pbo decryptor software to open the .pbo files and Amalfi's PBO decryptor is a good choice. You can download it here: http://ofp.gamepark.cz/utilities/pbo_decryptor15.zip Once you obtained the decrypted .pbo, you'll notice that every folder has got a 'mission.sqm' inside it. Open the file you want to modify using a text editor (even the Windows standard notepad will do) and you should see the following: Just add "fdf_worlds" where I showed you. If there is more than one addon listed in the addons section, remeber to add a colon (",") after "fdf_worlds". Unless you're putting it on the bottom of the list, of course. Do the same for the class Intro and class Outro (if they are present), you'll find them at the bottom of the mission.sqm file. Once you're all done, save the file and re-pack it into .pbo format. You can do this by opening the mission folder in the OFP editor or by using an appropriate software (like Amalfi's MakePBO which you can download here: http://ofp.gamepark.cz/utilities/makepbo_11.zip
  20. Thanks a lot CYCLE6 and Fingerblade! Both of you are very kind. :) I will release the modified version of your wonderful mod on this thread in the next days, so you'll be able to download it. Right now, I need to check if everything works. Greetings!
  21. Wow, thanks a lot Fingerblade! :D I knew they had a forum but it is impossible for me to understand something there, as I can't read Chinese. Let's see what happens now...
  22. Thanks, Ferenczi! :) I've sent him a message, I hope he will read it.
  23. L.K.

    Operation Left Hook

    Nice one, Zulu1! :) I downloaded the mission yesterday and played it a while ago. I managed to finish it without major difficulties: while seizing the camp is fairly easy, clearing Le Moule is definitely more challenging. The mission is simple in its concept, yet fun to play. It also makes good use of some community-made scripts. I see you fixed the "Use medikit" bug and I'm glad. I have only one minor thing to report: in the fist version that you uploaded there was no overview, could you add one? Aside from that, it's a very nice mission.