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Ibragim A

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About Ibragim A

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  1. In the Rsc menus configuration, there is a "command" parameter that determines what happens if the player selects that option from the menu. command="CMD_POS_UP"; Is it possible to call the same command with a script? For example, by selecting Engage in the menu, the player's unit orders to attack, a message appears and a voice recording is played. Is it possible to run the same command from a script to make the same thing happen, or do all of the above need to be written from A to Z using scripting commands?
  2. Ibragim A

    Combat Mode "Go Go Go!"

    Vanilla voices "Go Go Go!" are added.
  3. So far, the most effective solution I've found is to add an invisible backpack for units that don't have backpacks. For those who have it, you need to remove all the magazines from the backpack, and then add them back after adding new weapon with its magazine.
  4. Hi. Does anyone have an idea how a launcher can be added to a unit along with a charge if there is not enough space for the charge in the unit's inventory? The addweapon command can only add a weapon class without a magazine, but the magazine itself must be added to the inventory before the weapon. As for the launchers, this poses a problem, because their charges are added to the backpack, and not all units have a backpack. Can any of you suggest the best way to solve this problem?
  5. Ibragim A

    Combat Mode "Go Go Go!"

    Thanks everyone for the feedback!
  6. Combat Mode "Go Go Go!" on Steam Description: Have you ever had cases when you need to abruptly stop positional fire and rush to the helicopter or behind the terrain, but your units continue to fire, run across in short runs and try to shoot back? Now all this is in the past, because the commander is taught to shout: "Go Go Go!". Forget all targets Hold fire Running acceleration You can set the ratio of running acceleration in the settings
  7. Ibragim A

    Trip Wire Grenade

    The stretch now has its own model with a grenade used by the sapper.
  8. Thanks, it works like expected. Just one bracket is missing. _yourArray = (("getNumber (_x/'scope') == 2 && configName _x isKindOf 'ReammoBox_F' " configClasses (configFile /"cfgVehicles")) apply {configName _x});
  9. Good morning. Please teach me how to correctly get an array with all classes from configurations. I need to get an array with all the classes of ammunition boxes that I can see in the editor in Props> Supplies> Ammo. Like: ["VirtualReammoBox_camonet_F","VirtualReammoBox_F", ...]
  10. So I figured it out by myself. class RscMenuCombatMode { class Items { class Stealth { }; class Combat { }; class Aware { }; class Safe { }; class NewOption { command = -5; enable = "NotEmpty"; shortcuts[] = {6}; shortcutsAction = "CommandingMenu5"; priority = 0; show = "IsLeader"; title = "NewOption_title"; class Params { expression = "systemchat 'It works'"; }; }; }; }; This code makes changes in "RscMenuCombatMode" like this:
  11. Ok. I got the option to work, but still can't figure out how to move it to the fifth position. class RscMenuCombatMode { class Items { class NewOption { command = -5; enable = "NotEmpty"; shortcuts[] = {6}; shortcutsAction = "CommandingMenu5"; show = "IsLeader"; title = "NewOption_title"; class Params { expression = "systemchat 'It works'"; }; }; }; };
  12. class RscMenuCombatMode { class Items { class NewOption { command = -5; enable = "NotEmpty"; shortcuts[] = {6}; shortcutsAction = "CommandingMenu5"; show = "IsLeader"; title = "NewOption_title"; }; }; }; I putted this code to the config.cpp and got the following output: I would like you to teach me two things: How do I move my option to fifth place? How to define my own code in the configuration that the user will call through this option? (See my idea below) class NewOption { command = -5; enable = "NotEmpty"; shortcuts[] = {6}; shortcutsAction = "CommandingMenu5"; show = "IsLeader"; title = "NewOption_title"; script = "[] spawn somescript.sqf"; /// <-- I mean something like this. }; Hope you understand my, Thanks.
  13. Ibragim A

    Trip Wire Grenade

    You are right, especially when it comes to guerrilla units. This option doesn't hurt at all and is included now.
  14. Ibragim A

    Trip Wire Grenade

    Now the user can open add-on settings and customize what types of grenades he can use in this mod.
  15. Ibragim A

    Time Slowing Menu

    To me, this addon reminds more of the gameplay from Days Gone. User now can set his own slowdown ratio in Addon Settings
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