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What is Athena? At it's most basic, Athena is an application that you can run on your 2nd screen that provides a very highly accurate representation of the in-game map and displays icons for friendly units in real time: a 'blufor' tracker that runs outside of arma on a 2nd screen whether that screen is literally a 2nd monitor, a laptop, a Windows tablet or a Microsoft Surface but that's an oversimplification of what Athena offers. Athena supports multiple instances. Building a cockpit and want several map screens? Athena will let you do that without any additional performance impact on ARMA. Athena supports the automatic import of any ARMA map and that's both vanilla and custom. No ExportNoGrid here. Athena supports the generation of shaded 'height map' views for any ARMA map and again, that's both vanilla and custom. Athena supports the private sharing of 'ink' or 'map drawing' with other members of your communities, again, in real time and with a great degree of control that exists outside of ARMA. Athena displays and updates an ORBAT in real time: one of your units picks up an MG, it updates their representation to indicate that they're an AR. They pickup an AT weapon, their label is updated to indicate that they're now "AT". Know which of your team members fills the important roles at all times. Athena provides a convenient list of locations for the current map: "Requesting evac at Mike-26!" Don't know where it is? Look in the locations tab, click "Mike-26" and click "Locate" and there it is. Athena provides a way for you set custom locations, known as anchors, on the map that are important to you. Someone calls requesting a pickup and they provide you with their grid or coordinates, type them into Athena and have it create an 'anchor' for you. This is especially handy for pilots. Athena lets you 'track' the positions of a unit, a group and an anchor at the same time by way of tracking lines that are drawn from your unit to the chosen unit, group and anchor. It also tells you the bearing and the distance. Athena lets your record your own sessions and play them back later. But Athena also runs 'outside' of ARMA so even when you're not playing ARMA, Athena still has something to offer you and your community by way of the Athena Community Server (ACS). Collaborating on a mission design? Have both you and your associate connect to the same ACS and mark up the map from across the Internet without ever having to fire up ARMA and join a server. Have a big op coming up? Connect with your associates and plan out your op prior to game time. Expanding on your training regimen and want to introduce some tactics discussions? Connect to the ACS and mark up the map and demonstrate the concepts behind the tactics. Or let's say you're not interested in using Athena in game and you're not interested in using an Athena Community Server, Athena still has something to offer. Let's say you're designing a mission and while you're play testing, you want to keep an eye on what the AI is up to... Use the @AthenaDesigner mod to output ALL data for EVERY side to the Athena Application. You'll see the units for blufor, opfor, civilian and independent and even their next waypoint. The @AthenaDesigner mod is not intended to be used along side the @Athena mod so make sure you're using one and not the other. The @AthenaDesigner mod is not intended for use in multiplayer so it's unsigned. Athena is not just a 'blufor' tracker, it's a system that will directly contribute to better coordination and communication across your entire unit and can even help with mission design. Media Where can I download it from? You can get it from the Steam Workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=1181881736&tscn=1509512478 How does it work? Athena packages a series of scripts that will run during any mission that you play in ARMA and those scripts will collect all of the data for your side and feed it to the Athena software. All you need to do is start ARMA with the @Athena mod enabled, start the Athena Desktop application and click "Start". If you have the map, it will load automatically. If you don't, it'll prompt you for permission before it attempts to import it automatically. If your community has an ACS, you can connect to that and possibly download the map from the ACS from within the Athena Desktop application. But I don't have a second monitor. Can I use this on my laptop, tablet or Microsoft Surface? Absolutely. This latest version of Athena was specifically designed with that kind of setup in mind: I'm playing ARMA w/ the @Athena mod on my main PC but I've got this laptop off to the side that I'll use the Athena Desktop application on. All you need to know is the IP Address of your gaming pc. You go to File->Settings, enter the IP Address, click "OK" and that's all there is to it...in a perfect world: Of course, the IT guy in me has to mention that you've got software firewalls, spotty home wireless networks, etc. but in theory, yea, it's easy. This supports any map? Yes. Athena supports every map, both vanilla and custom and you only need to export them once (unless BIS or the map author release an updated version with changes). What we recommend is that you go into the editor, plunk down a unit, start a mission and then click "Start" in Athena. You don't have to do it that way, it's just what we recommend because in order to get a good export, the export process has to 'complete', right? So if you're in a mission, die and then restart, the scripting engine stops and the export will fail but if you're meandering safely around Tanoa during the export, it's going to finish and then you'll have that map forever. So, once you play this new map and "Start" Athena, Athena will prompt you saying "You don't have this map yet. You should import it ... bla bla bla. Do you want to proceed?" If you click yes, Athena will go into "Map Import" mode and that will trigger a series of scripts that will run within ARMA that will collect data regarding the map you're playing on and it'll send it to Athena. Athena will parse that data into a format that it can then render and display for you. Now, keep in mind: we're not exporting images. We're not using the 'ExportNoGrid' command...because we wanted to make the process as simple and painless for the player as possible. Our scripts collect the 'raw' data and we're using that raw data to build a top down visual representation of the world that is of a very high quality while also being extremely performant. You see a building on our map because we know a building is there. We know the terrain so we draw contours around it. We know where the trees are and where there are a bunch of trees, there is technically a forest. We know the ins and outs of the maps because we don't have just mere images and we're planning on doing even more with the information we have. So I can draw on the map? Athena exists because I wanted to draw on a highly detailed version of the in-game map on my Surface Pro. That's it. That's what got this started so yes, absolutely, you can draw on our map and furthermore, whatever you draw can be shared, over the Internet, with anyone that you're connected to by way of an Athena Community Server (ACS) and that will work during a mission or offline...the ACS is always available. You can draw with your Surface Pen, your Wacom Stylus, the mouse or your Capacitive Stylus if you own a touch screen laptop or with just your finger! You mentioned something about recording? Yes, I did. Athena is, very soon, going to grow to become a fully fledged After Action Reporting, Archival and Playback tool but for now, right now, you can record your own viewpoint of any mission: it will only contain the data for your side but you can record it and play it back at a later date. Once the AAR module is launched, it'll blow your mind. If you think drawing on the same map at the same time over the Internet while not even playing ARMA is something, let's talk about playing that back in a synchronized format while you and your unit review the mission together at the same time in a guided, lets say 'directed' format, while you discuss events and how those events could have unfolded differently and demonstrating that via map drawing. That's coming to Athena. The foundation is already laid... Is this app meant to replace the in-game map? Absolutely not. The game and all of the mods and scripts that are made for ARMA revolve around the in-game map and we understand that. This system compliments the in-game map. But... but... but... This isn't realistic and everything in, around or having to do with ARMA must absolutely without question always be realistic! I disagree that everything ARMA has to be realistic and I completely disagree about something like this being unrealistic. When you open a map in your actual hands or look at a map on a phone or a tablet, do you have peripheral vision or does it take up the entirety of your viewpoint? Do you literally pull the map up to your eyeballs and see nothing else? When you use Athena, you don't grow an extra set of eyes: you can only focus on one thing at a time and anyone that's intently reviewing the strategic positioning of friendly units in Athena is in a realistically vulnerable position but that position is also not as unrealistically vulnerable as they would be if they were using the in-game map which offers the player no peripheral vision whatsoever. Now, if your argument is "No one can look at a map and get back into the action that fast!", then you're not watching many ARMA videos on YouTube. I am literally amazed by how fast some players get in the map, understand what's going on, get out and get back into the action. Does it save time to be able to glance at a persistently updated display? Absolutely but this isn't far into the future out of the reach Star Trek technology: As a very janky solution, a soldier could Velcro a cellphone to their wrist and get the same 'glance and go' functionality... and glancing at your position on your map and very quickly ascertaining your relative position to other areas does not make you a super informed cheater...I still suck at ARMA. And if anything, the oddity of playing a first person shooter through a little window on a desk that dumps you into all sorts of different locales and terrain offsets, more so, the instant "I'm here compared to them" information that you get from Athena but at the end of all the discussion, it ultimately, ultimately, all depends on how you play the game and how you would think Athena would fit into that style. If it doesn't, it doesn't: I don't care :-) Will it kill my frames? Every mod has an impact on your framerate. Every mod. I can't tell you exactly how many frames you will 'lose' from running this application and it's completely subjective. Athena displays the status of every unit on your side. If you play a mission with 100 friendly units, it could take 100x longer to grab all of that data than it would if you were running around in ARMA by yourself. I myself in my testing in a mission with ~100 AI, half of which were on my 'side', experienced a ~5 fps impact and the impact will also vary depending on where the application is running. You have the mod stuff running on your gaming pc but the application can be running on a completely different device. Moving it over to another device might buy you only a frame or two so it's not an 'official performance recommendation', it's only something to be aware of when you try to measure the impact on performance that Athena will have. My guess is that it's no more impactful than some of the other major mods that alter major gameplay mechanics. Is it complete? It looks like crap and this error popped up. Hey man! This is something I'm putting together in my spare time. It's a labor of love and I think it's beautiful... jerk. More seriously though: when you find a bug, report it. Is this open source? Can I view the source? Can I "help" you with the source? If I give you 'this', will you let me look at the source? No. I may open up the SQF on GitHub and accept contributions to it but the Applications, the ACS and the AAR module will all remain closed. Why? Well, to start off with...I'm not passionate about 'open'. I'm not but why only the SQF? Mostly because the SQF is really the only thing, out of everything in Athena, that is purely ARMA focused. I have created an Internet connected whiteboard that allows multiple users to connect with each other while reviewing the same 'content', to save that content and replay it back at a later date. Is this something that no one else can do? Absolutely not. Its been done before but the fact remains that there are complete components that can be taken out and used for other purposes that could have fiscal value. Mostly though, I don't know what direction I might taken Athena in and I don't want my options to be restricted by the opinions of contributors who provided code in good faith with certain assumptions. Because I don't know where the future lies, I can't open it up so no.
Incon Airpower Script package for Arma 3 mission makers that allows players to call in air support for target tracking and precision air strikes. Unlike other CAS scripts, Incon Airpower simulates high-altitude strikes where the aircraft is neither visible nor audible from the ground. As such, the aicraft itself is not spawned, only simulated, thereby avoiding all the hassle of Arma's pilot AI. Works best in single player and low-player-count COOP (lots of players using tracking may cause considerable server lag). Perfect for missions involving SF teams working behind enemy lines to call in coalition airpower onto enemy assets (as in the ongoing real-life operation Enduring Freedom in Iraq / Syria). SP / Co-op / Dedi compatible. Requires CBA. Features Call in guided airstrikes with the radio menu Mark targets with laser, smoke, chemlights or IR strobes (night only for chemlights and strobes, day only for smoke) Aircraft can lock on to and strike multiple targets simultaneaously (thanks to a slightly modified version of kylania's awesome guided missile script) Optional collateral damage assesment by pilot - checks for nearby friendlies, civilians and sensitive targets and will automatically disengage if collateral damage is too high Optional full NATO voice procedure simulation to guide pilot on to target No need for map with airstrip or adding in any aircraft Restrict JTAC capabilities to units with certain items in their inventory Optional unit tracking on map, with accuracy that degrades with overhead cover, weather etc. (only shows targets that would be visible from overhead): - (optional) restrict to units with UAV terminal only - differentiates between friendlies (blue), unarmed infantry (white), armed infantry (pink), civilian vehicles (white, large) and non-friendly vehicles (pink, large) If using a laser designator, the player can mark multiple targets at once and give clearance for a simultaneaous strike: - mark 2 tanks and an infantry patrol, and the aircraft will track and engage those targets simultaneously, even if they move - repeat your last mark if in doubt - if your final target is a laser mark, the aircraft will engage your laser mark while it is active, and revert to your original mark position if it looses your laser mark Realistic air speeds of ordnance: - the higher the altitude of the aircraft (recommended at least 3000m), the longer the ordnance will take to hit the target - missiles will travel faster than bombs - ordnance speeds based on real data Usage License GNU V3 Submit pull requests, fork your own version on Github, drink Bailey's from a shoe, do whatever. This is open source and entirely free to use. Changelog Download from GitHub
Hey guys, I know someone is going to tell me to use the search bar, which I have, but I haven't seen a specific answer. Is there any way to use the VIVE in Arma for head tracking? I bought it as an alternative to TrackIR and hoped there was I way that I could utilize it in the game. I'd appreciate any feedback on the matter!