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treendy

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About treendy

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  1. Hi All, sorry i dont ever really log in here, I will try to adjust the forum so i receive notifications. Best place to ask is on my Discord, quite often, other players will help if I am not around: https://discord.gg/qYrjgJs Amon1: Ruha is now available on my steam workshop: https://steamcommunity.com/id/treendy76/myworkshopfiles/ DieselJC: Yes, here you go : ) I will upload 2.0.30 to here soon : https://github.com/treendy/TRGM2.Malden/releases Jgaz-uk: sorry for the late response, im not sure why the AI would do that... i do need to make some fixes to the loadouts, as my group have also found the ammo is too limited (sometimes only one mag), but I will keep an eye open for the issue of AI loosing the ammo too jandrews: There are some guys on my discord who put enemy factions together, feel free to jump on and ask for assistance, but for now, here is the link for details on making enemy factions (I will do a video tutorial soon also): http://www.trgm2.com/CustomEnemyClasses.html << hope this helps
  2. Hey all, Some suggested i should post this here. I have put together a randomly generated mission, started development early 2016 and now on 2nd version of the engine. This is currently a Beta version, and once live I will be updating with new features and mission types Full details on Steam Workshop here: Malden 2035: http://steamcommunity.com/sharedfiles/filedetails/?id=1259632853 Tanoa : http://steamcommunity.com/sharedfiles/filedetails/?id=1270920304 Details of the mission here: http://www.trgm2.com In a nut shell, this is a quick start mission, that will be different each time, random events can occur during the mission (more soon), with the ability to adjust mission settings to your type of gameplay. Also an option to start a campaign mode : details here http://steamcommunity.com/workshop/filedetails/discussion/1270920304/2595630410193765175/ (ill be writing up more once out of beta) Any feedback or suggestions are very welcome
  3. Yep... they still havent published this fix! : (
  4. The issue has already been fixed... I have been waiting for quite a long time for this patch to roll out, but I have a feeling they are going to launch 1.56 along with this fix. I dont want to publish anything until this fix has gone up... missions ready to go, just waiting now : (
  5. Good news.... https://forums.bistudio.com/topic/140837-development-branch-changelog/page-37 Fixed: It was not possible to change tags when publishing a scenario
  6. Also having this issue, found a couple of others too. https://steamcommunity.com/app/107410/discussions/18/412448158158390933/ The addSwitchableUnit Will work, but then will not work if you allow to play over LAN or server : ( Wish there was a way to convert my mission to work with the 2d editor again, until these bugs have been fixed...
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