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VariousArtist

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About VariousArtist

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  1. VariousArtist

    [CTI,TvT,CooP] Dissension

    I honestly have no idea what youre talking about. I act like what?
  2. VariousArtist

    [SP/MP] [RPG] Fall of men

    Cheaper quad please. Very annoying that youre forced to walk if you lose the only quad you can buy from your starting money.
  3. VariousArtist

    Authority 20 player coop.

    And it still cant safe progress, I guess? =)
  4. VariousArtist

    Warfare/CTI Missions to play alone

    The classic Antistasi 1.8 https://github.com/A3Antistasi/antistasi-1.x/releases Not the ugly monster that baboloni now turned it into.. KP_Liberation also fits your requirements. And the classic: Whole Lotta Altis: Amalgamation. No server support, though.
  5. VariousArtist

    [CTI,TvT,CooP] Dissension

    Fighting for a grid. Shows 1 remaining. Suddenly: 19 remaining! Why? This strange, obfuscated mechanics make the gameplay experience very arbitrary. Command AI issues: The command AI cant handle situations like this one. It sends AI groups from the central part around Theresia to the top right part of the island to capture that single area. pic: https://steamcommunity.com/sharedfiles/filedetails/?id=1521686993
  6. VariousArtist

    [CTI,TvT,CooP] Dissension

    I have to agree with the others that the current grid-capturing and AI spawning isnt well-implemented and killing the immersion. I dont even understand why each grid should be fight for with such high numbers of soldiers anyway? Maybe the whole progress of the Dissension CTI should maybe more about hotspots and critical areas instead of reducing each kilometer into a slog of a shooting gallery? Overall Dissension currently feels too much like a "wave shooter", with enemies from all kind of random directions, instead of a military operation. (no clear AOs, no frontlines, no angles of attacks, no proper bases, enemies spawning all around you, airborne forces plopping up over your head, tanks spawning behind you). Another massive immersion breaker is the constant forced teleportation. Buying a vehicle, auto-teleport, leaving your AI buddies behind. Yesterday I was suddenly teleported to the AAC airfield (there was a chopper next to the point i was ported too. No clue what was going on). Just with my single AI buddy and forced against enemy spawn tickets of 50 enemy infantries. No other friendlies around. Dafuq? Sorry when I might sound too negative! Thats not intended. I respect the amount of work you put into developing a new, unique take on the CTI concept, but sadly the current concept doesnt seem to work out very well. In developer speak, the gameloop lacks juicyness. I think some core concepts need to go back to the drawing board. Question, whats the advanced barracks good for? You cant spawn there and cant recruit.
  7. Hello! Im desperatly using a script that solves Armas severe problem to rearm your AI buddies! Dug the web but found no solution. Which is a bit surprising regards how god-awful it is to even attempt to rearm multiple AI buddies! Does anybody knows a script that solves this problem and where to find it? thx.
  8. Clearly a different, more competent developer for this kind of game!
  9. VariousArtist

    Authority 20 player coop.

    Welcome to Github! ;) https://github.com/Tankbuster0/authority
  10. VariousArtist

    Vcom AI V2.0 - AI Overhaul

    Sorry, need a helping hand with the script version of Vcom thats include into a mission. How do I exclude a whole faction (like Civs or Bluefor) from Vcom? I found the param/var but dont know how to implement it into the mission? Thanks for help.
  11. VariousArtist

    [SP] Pilgrimage

    Awesome mission. First playthrough took 2:40hrs. Was a bit too straight forward but ok. Overall it would add a lot to the mission to enhance the hunt for the body. Different clues, helping others to buddy up with up to 3 others in your quest, etc. 1.77 bug: Couldnt heal myself Somehow I was shown as hurt (i was hit, so that must be correct) but couldnt heal myself. Healing animation played but no first aid packs have been used from my backpacks. No other mods installed. Keep up the great work!
  12. VariousArtist

    [MP][TVT/COOP] Total Conquest for Arma III

    Wow, this mission is a blast! Keep up the good work! Too sad that I never see servers hosting it! =/
  13. Tested the lastest version from dropbox. After the 2nd cutscene (after taking the base for the rebels) I somehow lost control over my peeps. They are still under my control but run off into some direction without following any orders any longer. I think they run back to the spot where they have been before the cutscene ported them. Imo the teleporting for the cutscenes is a bit of an annoyance. Especially when your vehicles are left behind 5000km away from you... ;) Would be better without being ported over half of the map? The cutscene (when capturing the base for the rebels) started when I was still busy to kill enemies that where lurking around there.. And whats the reason of your guardpost anyway when you get ported away from it miles over miles? Overall the default arma-Ai behaves studid as a brick. Any chance to add UPS? (http://kronzky.info/ups/index.htm) Is there a way to repair wheels of your vehicles? Theres a fortress mentioned that you can build. But how? Keep up the good work! Love it! =)
  14. Fancy cake! Youre awezome, SaOk! Great mission(s). Tested Altis 0.7. Dropped off, got sniped. Next start. Dropped off, Entered the car, enemy heli blew up my team. Next start. Dropped off, got sniped, they also had a tank. After ~8 tries - I managed to set up a base camp and the next tanks surprised me - I got the slight impression that the start might be a bit rough. No way to pick a fight, it always came over me. I would love to see a more stealthier start, more emphasis on your own base during the game, and that the enemies feel less "randomly spawned" around me! Keep up the great work! Cant await the next release!
  15. VariousArtist

    Is the game dumbed down?

    Youre so right... It will never be again like it never was before....
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