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senqa20

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About senqa20

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  1. senqa20

    [MP] =BTC= Hearts and Minds

    hey, is there any way to add the ACE restricted Arsenal to another box? I used this: this addAction["Open Arsenal", {[uh60, player, true] call ace_arsenal_fnc_openBox}]; but all the Items I blacklisted are still there. It works perfectly on btc_gear_object. Thanks!
  2. senqa20

    [MP] =BTC= Hearts and Minds

    First off thank you for all the work Vdauphin! After a few months not playing H&M I'm suprised by all the new content. Already started building a big Base on Livonia with a Decon Station. But this is where my problem is. How do I handle the small showers for personnel? The big vehicle shower is called btc_bigShower but I couldn't find anything for the small showers on github. I put this: this setVariable ['bin_deconshower_disableAction',true]; in the Init of the small showers but so far nothing is happening. Any advice? Thanks
  3. senqa20

    [MP] =BTC= Hearts and Minds

    Hey, so I want to use the Aegis (Beta) Mod with H&M. But every time I open the mission on the server (or in the editor) I get this error: 19:07:32 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape 19:07:32 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape 19:07:32 Warning Message: Bad vehicle type B_Bergen_sage_F 19:07:32 Warning Message: Bad vehicle type B_Bergen_sage_F 19:07:32 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape 19:07:32 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape 19:07:32 a3\weapons_f\binocular\nvg_proxy_off.p3d: No geometry and no visual shape 19:07:32 EPE manager release (0|17|0) And then the mission stops. I already checked mission.sqm and there is no Bergen backpack anywhere. Same in the ACE Arsenal with that name. Also the Aegis Mod doesn't add a backpack with this name. I believe it is because H&M maybe loads all the gear on mission start because of the ACE Arsenal. Is there any way to bypass this or fix this issue? Thanks
  4. senqa20

    Arma 3 Aegis

    Yeah I thought so too. I already checked the mission.sqm for the exact classname but there is none. Also the Mission loads just fine without Aegis (Beta) and the Arma 3 Aegis ACE Compatibility Patch. Server RPT: 19:07:32 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape 19:07:32 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape 19:07:32 Warning Message: Bad vehicle type B_Bergen_sage_F 19:07:32 Warning Message: Bad vehicle type B_Bergen_sage_F 19:07:32 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape 19:07:32 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape 19:07:32 a3\weapons_f\binocular\nvg_proxy_off.p3d: No geometry and no visual shape 19:07:32 EPE manager release (0|17|0)
  5. senqa20

    Arma 3 Aegis

    I'm playing Hearts and Minds by Vdauphin with this Mod. However I cannot start the map on my server because of this error: "Bad vehicle type B_Bergen_sage_F" Any idea how to fix that? I believe it is because the mission creator implemented the ACE Arsenal which apparently checks all weapons and gear on startup and gets stuck on corrupted files. Thanks
  6. senqa20

    Change faction of UAV

    Sadly this changed nothing. Can't see it with the terminal and have to hack it myself.
  7. So my team is playing as independent but we want to use the new VLS Blufor UAV. The only option I found so far is that I port myself with Zeus onto the Ship and hack the UAV. But that is a rather annoying thing to do all the time. Is there any way to spawn the UAV already hacked? Or change the faction of the crew?
  8. Yeah because I was testing the mission only with the arsenal. But that fixed it thank you!
  9. Here you go: https://pastebin.com/KWpuUeQg
  10. Thanks for all the help but that still doesn't fix the initial problem that the clearInventory code is not working correctly on a dedicated server. So that means it doesn't remove any items from my inventory and displays no message. With your new code the rpt doesn't give me any errors so I don't really know whats not working.
  11. Yeah I figured that out. But like you can see in my posted code it is already in initPlayerLocal. I also tried to put it in clearInventory directly which removes the error message but still doesn't remove the gear. But the hint "T1"; works.
  12. Hey, I'm experiencing some issues with using this on a dedicated server. Because the cleanInventory.sqf never fires. arsenal.sqf: cleanInventory.sqf: initPlayerLocal.sqf: init.sqf: arsenalArray = [box1]; va_west.sqf: Would be nice if someone could help me. Thanks EDIT: This is the error I get in my rpt: 14:42:24 Error in expression <ep 15; hint "T1"; if (!alive player && !gearRestriction) exitWith {}; waitUntil> 14:42:24 Error position: <gearRestriction) exitWith {}; waitUntil> 14:42:24 Error Undefined variable in expression: gearrestriction 14:42:24 File mpmissions\__cur_mp.VR\cleanInventory.sqf, line 7 But the variable is defined in initPlayerLocal and is not private. So what is the problem?
  13. Hi, I currently have this code: baseHeadgear = [ "rhsusf_ach_bare_ess" ]; [box1, false, false] call ace_arsenal_fnc_initBox; [box1, [baseHeadgear]] call ace_arsenal_fnc_addVirtualItems So I want to add the arsenal to a box. But to manage my whitelisted items a bit more I want to sort them in arrays beforehand. But currently my syntax seems to be wrong. Can someone please point me in the right direction? Thanks
  14. Perfect that works quite well. Thank you for the help!
  15. I have the AmmoboxInit in the init of the box itself. Probably this is the wrong location. So for the lists I just create a file like lists.sqf with the arrays in it named like itemsList, weaponsList, etc. But where do I put the [_box, itemsList, false, false] call BIS_fnc_addVirtualItemCargo; for example and how do I call lists.sqf so it can access the arrays? Also I have this eventHandler: [missionnamespace,"arsenalClosed", { execVM "arsenal.sqf" }] call bis_fnc_addScriptedEventhandler; in my init.sqf. arsenal.sqf is the code from your pastebin. Sorry but I'm still new to sqf.
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