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Found 17 results

  1. General Equpiments and Accessories (or GEAR), is something that came out of my slight impatience from the absence of this set of Uniforms in the A3 scene, I simply cannot properly do proper post-normandy scenarios without M43 uniforms, therefore, with all my almost nonexisting modelling skills, I present thee some of thee this mod, which end up including more than just few uniforms. Requires BOTH IFA3 and FoW IFA3 for helmets and some weapons, which i find better than their FoW counterparts (like the m1 carbine and m1918 for example, way better animated) and also some weapons which FoW lacks like m1a1 carbine and m1928 thompsons. Uniforms: - M1943 jackets, standard infantry version and paratrooper version with modified pockets on their pants; ranks from Pvt to S/Sgt - Mantels (With different boots) - Tanker jackets (also with different boots/pants) - recoloured IF m1941 jackets and webbings to fit better. m41 now has a more greener-beige OD3 look, compared to the yellowish look of the original - M41s, in few variants - HBT 1st and 2nd pattern uniforms - M37 wool shirts also in few variants - P41s - P41s with M41 Field Jackets Eqiupments: - Added Winter versions of 101AB helmets - Added burlap covered M1 helmets, parachute camo cover, late-war shrimp nets, scrim, and more net variants - cheap jeep cap attempt - M44 SWDGs available on Glasses and NVG slots, they fit m1 helmets of both FoW and IFA3. - US Airborne felt pads on glasses slot, compatible with FoW m36 suspenders - Helmet band that fits IFA3 helmets, available on Glasses and NVG slots - some new US bandoliers (great now theres a total of 3 models of em), available as a backpack, and also as glasses/NV for decorative purposes - M1928 Haversacks with some variants, be it M10 or M43 shovels - M43 and M10/M28 shovels in glasses/NV slots, hanging on the belt - USMC M1941 Packs (alot of em) Units: - groups of guys wearing m43s, standard infantry, winter infantry, and airborne units: 101AB and its subunits (327th, 501st, 502d, 506th, and recon units), and 82nd, available in editor and zeus - groups of US Divisions in midwar uniforms (m41s + hbts/M37s) and latewar uniforms (m41s + m43s + mantels) available in editor and zeus, including 1ID, 2ID, 3ID, 4ID, 2AD, 28ID, 29ID, 34ID, 36ID, 77ID, 90ID, and some i may forgot - Unit Patches of 17AB, 26ID, 28ID, 30ID, 79ID, and 90ID - several more unit patches made by bigstone, 1ID, 2ID, 4ID, 35ID, 36ID, 42ID, 104ID, 106ID - Reskin of P47s, depicting the 62nd FS of 56th FG - Reskin of US Panzers - Groups of marines, in few set of uniforms: Early, camos, late, and stuff( each come in landing preset with full gear and inland set with more varied headegear and stuff) Optional Files: In the directory, theres a folder called "optionale" there exists optional files: 1. simc_uaf_44_unhide: unhides assets that are hidden in the arsenal by default to avoid clutter, but they will provide you with way more options for some more in-depth-barbie-dressing. these assets includes: - Helmets with unit markings of 1ID, 3ID, 4ID, 5ID, 28ID, 29ID, 36ID, 45ID, 77ID, 88ID, and 90ID - a fuckload of paratrooper helmets, generic and with 101AB markings, that are historically accurate for post-normandy era (market garden and varsity), which has smaller net mesh and no camo scrims. - Extra uniforms with ranks from tech Sergeant to Colonel (no officer ranks for HBTs tho) credits: - IFA3 team for everything; including base webbings, m41 jackets, m1 helmets, rank and unit patches; real awesome stuff, and specifically El Tyranos for the sample webbing models that helps alot with rigging and proportions, and also Kju for introducing me to mikero's tools and giving me leads on it, helps alot - FoW team for also everythng; making the webbings and packs, and weapons etc - Bohemia Interactive for the arma sample models, made my jeep cap out of one of those beanies - Ethridge for IF M41 textures - Bigstone for advices and ideas, helmet band model, patch textures, and testing - Jaki for advices and ideas, testing, some textures, and additional screenshots - Justin N. for basically teaching me how to sculpt nice normal maps, all the newly sculpted uniforms wont happen if it wasnt for his instructies - Schwienyy for UV-mapping the haversack, advices and ideas, testings, and additional screenshots - Courtland: Garrison cap model - Motta: teaching me how to measure in blender, giving me accurate sizes for E-Tools - did i miss someone? Download (Requires FoW and IFA3): Steam Workshop Or Armaholic Old Version (Requires only IFA3): Steam Workshop Or Armaholic ^ Yes, earlier versions of this mod only required IFA3, however After some deep thinking, intense contemplation, I decided to no-longer support this version, and continue working on a new one where the uniforms fits FoW webbings instead of IFA3. This version will remain as a rather stable legacy version, incase anyone prefers the IFA3 webbings or any other reasons. the new version has more or less the same classnames so it should be backwards-compatible if one decides to switch Full Changelog: By the way, If anyone wants to somewhat help me out even more, (which will help me in a rather significant way) one can donate to me via paypal; send it to my paypal email adress arkan_ebi@hotmail.com -------------------------------more pics:
  2. Previously called the "US Army 2005" addon, now i renamed it to "US Forces 2000s", so the addon can have a wider scope and can include more branches. This pack includes Soldiers and Marines wearing BDUs in Desert camo or M81 Woodland camo and Interceptor Body Armors in M81 camo, 2004-2006 era Marines wearing Marpats, IBAs, Nomex Flightsuits, and there are also 2007 Era US Army units that wear Full UCP camo. They use RHS weapons and vehicles, GSTAVO's M16A2s are also used by most of the Marines from 2001-2003, and also rear echelon US Army units Features: - Units, primarily US Army and USMC, from 2001 to 2007, wearing appropriate uniforms and gear for each year - units are mostly available in woodland and desert variants (except for later US Army, wearing universal camo pattern, of course) - Generic Special Forces Units, from 2001s to 2005 era - Adapter for users of RH Accessories pack is available, inside the "optionale" folder found in the mod's directory (@simc_uaf_08_rhs). using RH Optics will give more period accurate attachments not found in RHS, primarily PEQ2s and Aimpoint M2s, also TA01 ACOGs Gear: - ACU Uniform (UCP camo, IR flag option) - MICH helmet (UCP, M81, and DCU camo, and coverless versions) - MICH battery pack accessories made by Lennard - PASGT helmet (M81, DCU, 6-colour, and Marpats) - LWH Helmet (Desert and Woodland Marpat) - Interceptor Body Armour OTVs (a shitload of them, really, in M81, DCU, and UCP camo, also plain coyote brown) - CIRAS vests - SPEAR BALCS vests - FLCs (on its own and on top of IBAs) - ILBVs (on its own and on top of IBAs) - BDU Uniforms (M81 and DCU) - Raid BDUs (M81 and DCU) - Units have randomised helmets - Nomex Flightsuit (model by Cinco) - ESS and SWD Goggles - few other glasses, ESS V12 and Birth Control Glasses (Made by Lennard) - Watch Caps for early years SF (Also Made by Lennard) - PVS7 NVGs on rhino mounts - optional ace compatibility for all glasses and NVGs available, config made by lizardbolo, optional config comes in a pbo located in "optionale" folder under the mod's directory - patrol caps, utility caps, and boonie hats, in DCU and M81 - Fleece jackets and MOPP suits Planned stuff: - Wound textures - m40 gasmask + hoodie - editor icons - some additional SF Vests Full Changelog: Known Issues: - Nametapes does not receive shadows (idk how to fix this yet, material issue or smthing i have no idea even) - Wound textures not yet working Credits: - Bohemia Interactive: A2 Sample models, for base of uniform model and also the pouches - bolo861: Helped me fix loades of config errors, beta testing, and made config for the glasses ace compatibility - punky: original FLC model - bigstone: Scrim helmet model, ISAF patch texture, and several other texture for other unit patches, and lots of advices - cinco: NOMEX fligtsuit model - Johannes for his awesome SF template for Arma 1 - RHS team: Awesome mod in general that becomes the base for this mod (vehicles and weapons) - GSTAVO: That wonderful M16A2 - Lennard: Several great models that he gave me, including the watch caps, glasses, and battery pack - John Hansen (of Brazilian Defense Force mod) for ALICE webbing models - everyone here who helped me discover all the bugs that appear due to mijn clumsiness, and also for all the suggestions and critics! image albums: https://imgur.com/a/hdcjLq9 https://imgur.com/a/DaEScEM https://imgur.com/a/WWkAhrA https://imgur.com/a/dVLSUVv Download: Steam Workshop ------------- Additional Units Optionally, if you want some more units, you can grab some here. http://steamcommunity.com/sharedfiles/filedetails/?id=1116198232 The extra units that are included in this optional pack are: - 173rd Airborne Bde (2004 and OEF) - 10th Mountain Division (2004 and OEF) - 101st Airborne (OEF) - 3rd Infantry Division (OEF) - 4th Infantry Division (2004 and OEF) - 1st Infantry Division (2004, 2007, OEF) - 1st Cavalry Division (2004, 2007, OEF) - 2nd Armoured Cavalry Regiment (2004, OEF) As always, the 2004 ones wears DCUs and M81 IBAs, and a mix of MICH and PASGT helmets. The OEF units are in Full ACU gear and they wear ISAF patch on their left arm.
  3. Who are we? Remaining together for more than a decade, the 242nd has defined itself as a mature, dynamic, and decisively stable community. We value skill and success over flash and paperwork, always seeking to improve ourselves against both AI and human opponents. Join us to participate in our vision of an aggressive, agile and hard-hitting team of teachers. Over the 10 years for which our community has stood the test of time, we've avoided the drama that has claimed the legacies of so many other clans. We've chosen to eschew the flashy "sir-yes-sir" and useless "Training courses", unnecessary paperwork, over complicated or poorly done missions of the typical arma experience, and have instead chosen to challenge ourselves to succeed in the game, raising the bar in how we can apply both individual and team skillsets. Gameplay Loop Ranks are dropped at the slot in screen. If the unit leader ends up as a fireteam member of the team you lead, then he follows your orders. Training allows people to specialize and focus their gameplay, but you'll be expected to master all of the basic weapons and roles of an infantryman first and foremost. In any given session, expect to play the role you're given, but also expect to be given many roles over a session. You might start your first mission as a grenadier, but end the night having flown a helicopter, lead a fireteam, or driven an IFV. Agility and skill are the cornerstones of what the 242nd is about. ArmA is a game of vast possibilities, and while we follow stringent procedures for organization, we embrace these possibilities. Expect a great deal of time without a magnified scope. Our missions are rarely if ever Zeus curated. Our mission makers painstakingly craft different experiences using the Eden editor. This allows us to maintain peak server performance while well as truly rich and interesting scenarios. These missions have a real failure point, and tons of replay value. Expect to see yourself and your unit lose on occasion. Expect to come together with your team and discuss what went wrong and how we can improve. Expect your contributions to matter. Don't expect it to be easy. Joining Process You can either opt for an interview by joining us on teamspeak and contacting the leader, CPT. Helios, or any NCO, or you can drop an application on our website and we'll get back to you very shortly. Once accetped, you'll go through a no-strings attached application process. You'll download the mods, and play with us in our operations as a fireteam member. If you don't want training, you don't have to take it yet. If, at the end of two weeks we find that we're not suited for each other, then the process stops there. For most people who walk through the doors, that's where the fun begins. Unit Servers Teamspeak 3: 242nightstalkers.teamspeak3.com Website: 242nightstalkers.US Discord: https://discord.gg/bpM6yU Clan Link: Application Link Public Server: 72.5.195.222:2314 Operations Server: 72.5.195.222:2302 Owner Steam: When the Day Breaks (CPT. Helios)
  4. 10th Armoured Cavalry Brigade As a combined arms unit the 10th Armoured Cavalry Brigade possess four distinct elements that undertake different actions against the enemy. 10th ACB gameplay is developed thoughtfully, so — Infantry, Armour, Artillery, Air, Logistics must work in concert to achieve the Commander's Intent of each mission. Our unit main weekly event takes place on Saturdays between 9:15pm EST – 11:30pm EST, with almost daily more stuff going on throughout the week aswell. We welcome all experience levels into our unit and place an emphasis on continued training, learning, and leadership development. We require that members of our unit are active at operations and weekly training events as much as they can. If you are interested in learning more about us, but are not quite ready to apply as a recruit, we recommend you come to our teamspeak server **(ts3.10thacb.com)** and talk with one of our members. To apply simply go to our website **(http://www.10thacb.com)**. **Basic requirements for joining our group:** * Must be 21 years old (18+ is also accepted) * Must be willing to attend a 3-hour basic training class within 30 days of joining. * Must be willing to commit to playing regularly. We don’t expect or require you to attend every event we hold, but we do expect you to be as active as you can and to stay in touch with your unit so we can plan. * Must be a team player and check your ego at the door. **Our current needs:** * 11B Infantry man [highly needed] * 68W Medical personal [needed] * 19B Armour crew [highly needed] * Rotary Pilots [needed] * Fixed Wing Pilots [Not needed] * 13B Artillery personnel [needed] **Other Links** * Mod pack - http://steamcommunity.com/sharedfiles/filedetails/?id=1206976808 * Arma 3 Units Page - https://units.arma3.com/unit/10thacb If you have any more questions feel free to message me! SSG Brook J-1 Recruitment Chief 10th ACB
  5. An unidentified sniper from the elite Joint Task Force 2 made the shot from a distance of 3,540 meters using a U.S.-made McMillan Tac-50 rifle and Hornady 750 gr Amax ammo chambered in .50 BMG cartridge! The Canadian Armed Forces confirmed Thursday that a member of Joint Task Force 2 made the record-breaking shot, killing an Islamic State insurgent during an operation in Iraq within the last month. The elite sniper was using a McMillan TAC-50 sniper rifle while firing from a high-rise during an operation that took place within the last month in Iraq. It took under 10 seconds to hit the target. “The shot in question actually disrupted a Daesh [Islamic State] attack on Iraqi security forces,” said a military source. “Instead of dropping a bomb that could potentially kill civilians in the area, it is a very precise application of force and because it was so far way, the bad guys didn’t have a clue what was happening.” The military source said the JTF2 operation fell within the strictures of the government’s advise and assist mission. “As stated multiple times in the past, members of the Canadian Special Operations Task Force do not accompany leading combat elements, but enable the Iraqi security forces who are in a tough combat mission,” the statement said. “This takes the form of advice in planning their operations and assistance to defeat Daesh through the use of coalition resources.” The kill was independently verified by video camera and other data. “Hard data on this. It isn’t an opinion. It isn’t an approximation. There is a second location with eyes on with all the right equipment to capture exactly what the shot was,” another military source said. A military insider told The Globe: “This is an incredible feat. It is a world record that might never be equalled.” The world record was previously held by British sniper Craig Harrison, who shot a Taliban gunner with a 338 Lapua Magnum rifle from 2,475 metres away in 2009. Previously, Canadian Corporal Rob Furlong had set the world record in 2002 at 2,430 metres when he gunned down an Afghan insurgent carrying an RPK machine gun during Operation Anaconda. Weeks before, Canadian Master Cpl. Arron Perry briefly held the world’s best sniper record after he fatally shot an insurgent at 2,310 metres during the same operation. Both soldiers were members of the 3rd Battalion Princess Patricia’s Canadian Light Infantry. U.S. Sergeant Bryan Kremer has the longest confirmed sniper kill shot by a U.S. soldier. He killed an Iraqi insurgent with his Barrett M82A1 rifle at 2,300 metres in 2004. JTF2 special forces are primarily tasked with counterterrorism, sniper operations and hostage rescue. Much of the information about this elite organization is classified and not commented on by the government. The unit’s snipers and members of Canadian Special Operations Regiment, who are carrying out the main task of training Kurdish forces, have been operating in tough conditions in Iraq. The Trudeau government pulled CF-18 fighter jets out of Iraq in 2016 but expanded the military mission, which will see the number of Canadian special forces trainers climb to 207 from 69 in an assist, train and advise mission. Canadian commandos are not supposed to be involved in direct combat, but are authorized to go up to the front lines on training missions with Kurdish Peshmerga fighters and to paint targets for coalition air strikes. For operational security reasons, sources would not reveal the names of the elite Canadian sniper and his partner, nor the location where the action took place. A sniper and his observer partner are often sent to remote and dangerous locations to hunt down insurgents while having to carry heavy equipment. Once they have located the target, snipers follow the same methodical approach before each shot. Breathe in, out, in, out, find a natural pause and then squeeze the trigger. Canada has a reputation among Western military forces for the quality of its snipers, despite the small size of the Canadian Armed Forces compared to the United States and Britain. “Canada has a world-class sniper system. It is not just a sniper. They work in pairs. There is an observer,” a military source said. “This is a skill set that only a very few people have.” The skill of the JTF2 sniper in taking down an insurgent at 3,540 metres required math skills, great eyesight, precision of ammunition and firearms, and superb training. “It is at the distance where you have to account not just for the ballistics of the round, which change over time and distance, you have to adjust for wind, and the wind would be swirling,” said a source with expertise in training Canadian special forces. “You have to adjust for him firing from a higher location downward and as the round drops you have to account for that. And from that distance you actually have to account for the curvature of the Earth.” Source: https://www.washingtonpost.com/news/morning-mix/wp/2017/06/23/how-canadas-tiny-military-produced-deadly-record-breaking-snipers/?utm_term=.654ffa726d7c https://www.theglobeandmail.com/news/politics/canadian-elite-special-forces-sniper-sets-record-breaking-kill-shot-in-iraq/article35415651/ https://en.wikipedia.org/wiki/Longest_recorded_sniper_kills Their Loadout Specs (Most Likely): https://drive.google.com/file/d/0B-evVfZruOxISVpISjB1Wld0OW8/view https://drive.google.com/file/d/0B-evVfZruOxIUi1UTkppQmF0Y00/view
  6. Westwall is a total conversion addon for ArmA 3 set in Western Germany during the last eight months of the Second World War. Currently, our focus is on creating our first terrain Ochsenkopf Trail, which is set during the stagnant fighting in the Hürtgen Forest. To accompany this, we are also developing a basic set of playable Fall 1944 US Army and German Heer units. Here is a general overview of our release plan: --Terrain: Ochsenkopf Trail 2x2km – Fall Version --Units: US/German Rifleman, Rifle Grenadiers, Submachinegunners, Machinegunners, and more. --Weapons: K98k, M1 Garand, M1/M1A1 Thompson, M3A1, MP40, and more. --Gear: US and German field gear, helmets, caps, and more. --Uniforms: US M1943 Field Uniform and German Reversible Winter Uniforms Beyond this initial content demo, we are in the planning stages of what we consider the ultimate goal of the Westwall project—creating interesting new ways for players to engage with the historical content of our subject. To better achieve this goal, we want to further work with historians in and around the Vossenack area and examine content outside of typical combat scenarios. While the majority of our effort will go towards developing assets for our combat gameplay, we are also discussing and prototyping scenarios that allow players to explore our maps and participate in activities that depict both historical combat and non-combat settings. In addition, we are working to find interactive ways to connect users to a wide range of text, video, and internet sources both in and out of the game covering topics ranging from soldier’s stories to information on local culture and history. While we are starting out our journey in the Hürtgen Forest, we hope to move through a selection of topics chronologically until the war ends. After Hürtgen, we hope to explore German-occupied Elsaß. This will undoubtedly be a long term project, but it is one we are very passionate about and we hope you will join us. Thank you.
  7. Hi guys, Hope all is well! My name is Dmitry (clima_x) and I work with RHS, alongside Zeealex, Gurdy and Soul_Assassin. We would like to introduce you to this WIP project, on which work is being actively carried out. It will include a US uniform: ACU and Massif combat gear, as well as a lot of nice bonuses and additions. This is a large and complex project designed to significantly diversify the content we currently have, and the content you can use, we can’t promise anything without knowing for sure but we aim to have a wide variety of selections for you to choose from by the end of the project. For this reason, we decided to be a bit more detailed in the process of creating 3d models. And we also wish to provide you the opportunity to follow the project with greater focus. You can express opinions, share experiences and your thoughts within the topic. Keep an eye on the project, ask questions, we will try to answer them and just enjoy and remember your support is important to us
  8. Hello everyone, this post is strictly just to advertise and recruit for the 75th Ranger Regiment MILSIM currently as of 11/14/17 headed by J. Romo. I am one of our recruiters M. Polack and I just want to give you all a basic overview of the unit and give everyone a basic idea of what we're about and what we do. Who are we? We are a more -lax MILSIM unit on Arma 3 We are a community of players and friends with common ideas and interests We are a representation of the United States Army's 75th Ranger Regiment currently in the United States Special Operations Command What is our goal? We want to create a large community of people who enjoy to take part in realistic operations on Arma 3 Create large-scale operations including many different assets TACP, Aviation, Artillery, etc. What do we offer? We offer slots in US Army Infantry postions; Airforce TACP slots, and Aviator slots A fun experience uncomparable to other units A friendly environment to all current and prospective members How do I join/Further information Simply follow this link http://75thrangerregiment.shivtr.com/ and visit our website. Just simply apply on the website and if you're interested but not convinced just contact me on my steam http://steamcommunity.com/profiles/76561198061438576/ or contact J. Romo on his steam http://steamcommunity.com/id/taleoffear
  9. Hey everyone! It is time for me to show you my truck, M35A2 Kaiser-Jeep, 1964 issue. Since we don't have any commuity made G742 (M34/M35/M36), I've decided to create a common framework for these vehicles and gradually develop their options. This truck was the workhorse of the US Army in the mid to late 90s and had several different modifications for the M35 truck only. I'm not talking about other options M35 series family (tanker, remotly truck, water carrier and others) that also had a lot of modifications. At the moment, it is suitable for many scenarios, the Vietnam War, the escalation of the conflict in Panama, Operation "Desert Storm", the invasion of Iraq in 2003, and almost everywhere the American soldier's foot came. The truck had several incarnations and configurations and was produced by several different manufacturers. More screens: I am currently planning 3 different eras/versions of the M35: War in Vietnam: M35A2 with metal roofed driver compartment with/without tarp, tarp roof driver compartment with/without tarp, without a roof with the possibility of lowering the front glass, option with a M2 .50cal machine gun on the M36 Ring Mount. Well, the famous guntrucks, with the reservation and with different weapons, from the dual machine guns M2, dual M60 to minigun. Also, a low-armored dumbbell with a quarter-machine gun M2 - M55 is planned. Anything I can find documented of Vietnam War gun trucks from the various branches. The consequence of the Vietnam war 70s-80s: more of the same but with different camo, U.S. army, for different divisions and other operators from other countries. 90s and present: M35A2 with metal roof with/without tarp, with a rag roof with awning / without an awning and various gantraks on its base, for armies still expropriating M35A2 (Israil, Georgia, Venezuela, Philippines, Kongo, Iraq and others), as well as trucks of any insurgents (African, South American, Thai rebels and others, to countries that were supplied by the M35), terrorists (Taliban, the Islamic state (I saw a couple of M35 taken from the Iraqi army in Syria and Iraq, several more captured in the Philippines by local terrorists from ISIS and etc), Somali terrorists of the 90s and the present and others) You may suggest any liveries or nations + other ideas and variations and I may implement them if I like them. Also, would like to make different variants of the M35, many were made, such as M36 (with stretch), M49 (gasoline tank), the M50 (the water carrier), M109 (Shop Van), M60 (light wrecker), М59 (Dump), as well as other options (M34, M44, M45, M46, M48, М108, М257 and many others). It is also possible to create on the basis of it a future modification of the M35A3 and South Korean modified trucks K-511, K-511A1 Also, I would be glad if you will subscribe to my ArtStation: https://www.artstation.com/artist/ramamarines If you have anything that may help me, be it research and technical information, reference material or other assistance, I'd appreciate the help. I'll be back with more updates soon!
  10. Welcome to Virginia, the Mother of the Presidents. Inside of Fort Belvoir resides the pride of the Army, the 116th Infantry Regiment. Become a part of a community of enthusiastic ArmA 3 players in a WW2 setting. What can you expect with us ? The 116th promises wonderful holidays on the coasts and deserts of North Africa, fighting back waves and waves of the most fearsome Soldiers Rommel can throw at us ! But what if the African Summer Sun is too hot for you ? What if you want something more like Florida ? No problem ! Join with the boys and land on the beaches of Sicily, and maybe even get yourself a hot Italian woman ! Or maybe you’re a northern boy and like it more rainey and with more forests ? No problem either ! Join our boys and storm the beaches of Normandy and chase the Nazi’s all the way back to the Elbe (that’s almost at Berlin !) The 116th has everything and more for the best of their soldiers ! What we promise ? Experienced Staff Joining from a variety of other MilSim groups we provide you with one of the most experienced Staff you can find ! Variety of Mods From Task Force Radio, to ACE and Iron Fronts: Liberation, we provide a unique selection of mods that are immersive and work greatly together ! Authentic Ranks and Medals Show that you’re the best and rank up, earn medals and lead your own squad manned by real people ! Realistic Scenarios Inspired by real historical events, be a part of the Normandy landings or the fight for Italy ! Teamplay Join a squad and immerse yourself in the way US soldiers formed friends and brotherhood ! BCTs and Trainings We host a variety of Trainings to help the players understand what their part in the team is, and what roles they have to fulfill ! Various Classes and Specialists RTO, Medic, Marksman, AT Rifleman, Machine Gunner, Grenadier, etc. All waiting for you to be filled ! You’re interested in Armour and Aviation ? Stick around and become our number one choice for the Pilots and Tank Crews ! The 116th is an open and friendly community. People of all backgrounds and nationalities are free to become a part of our community. The only thing we require is a sense of teamplay, fairness, and friendliness. What we require > Working Microphone > Willingness to play in a Team > Must speak English > Legal and working Version of ArmA 3 > Enthusiasm about WW2 Schedules Operations, BCT and Trainings: Friday till Sunday Smaller Operations and Missions: Monday till Thursday How can you apply ? Join our Teamspeak at: 158.69.217.102:10006 Then apply to our Steam group at: http://steamcommunity.com/groups/116thIR
  11. -Link: http://steamcommunity.com/sharedfiles/filedetails/?id=928488263 Mount up in command of an M2A2 Bradley IFV crew, deploy an infantry complement, and smash the Takistani Army's elite Republican Guard! Mod Requirements: RHS USAF RHS AFRF RHS SAF RHS GREF CUP Terrains/Maps CUP Weapons CUP Vehicles TFR Another short, simple, and enjoyable mission as a Showcase of a roughly OIF-OEF era US Army. Utilize the weapon systems of the RHS M2 Bradley IFV in support of NATO coalition operations against the Takistani Army's infantry, IFVs/APCs, and armored assets. SITREP: CENTCOM has assumed command of NATO Coalition forces deployed to deter Takistani aggression against neighboring Free Karzeghistan. Operation Guardian Edge is in effect. NATO forces have advanced into the Royal Caliphate of Takistan, and have inflicted significant casualties against regular army forces. The US Army 1st Cavalry Division faces serious resistance from the 5th Republican Tank Corps of the Takistani Republican Guard, threatening the momentum of the allied advance. Further mechanized reinforcements requested at the Forward Line of Troops. Hey there, everybody! I'm not exactly brand new to mission making, but I am fairly inexperienced. As a result, I would like to improve the quality of my missions and to do this I need criticism, comments, and advice. I would very much appreciate any comment or piece of advice that may help me further my technical proficiency in mission-making.
  12. I have a question concerning the details of a scenario I'm in the process of working. I'd like to simulate being part of the 11th ACR at the height of the Cold War in the 80's, roughly around the time of Able Archer 83. My problem is I can't find with exact detail the precise components of an Armored Cavalry Troop, which is roughly the same as an Armored Company. I'm aware that 11th Armored Cavalry Regiment was broken up into Squadrons, with each having an HQ Troop, 4 Armor Troops, and an Anti-Tank Troop. I know that the Armor Troops had 4 M1 Abrams each, however I'm unaware of the composition of the HQ and AT Troops. It is these I'd like to represent with some detail, which I've been unable to find. I'm aware it's a somewhat lengthy and kind of out there request, but if anyone can help it would be greatly appreciated!
  13. Hi all, I'm new to the forums but I have been playing for a while now, with a special interest in the Cold War era. I came here hoping for some assistance on a question that has been bothering me. I have something of my own personal headcanon for the events of the Armaverse, and I wanted to start making missions that take place during the Cold War. The timeline I've worked up involves a conflict between the US Army's 193rd Infantry Brigade and the Soviet 2nd Guards Motor Rifles in the year 1988. Now, I know that the M16A2 was phased into US Army service in 1985-6, but I was wondering about the feasibility of equipping my US Army infantry assets with M16A1s. I have the RH M16 pack with its well-textured and modeled M16A2s, but I recently downloaded Unsung to see the variety of Cold War assets I could translate into the 1980s setting. The M16A1 model they have is quite exquisite, and the selection of Cold War vehicles, aircraft in particular, is also very interesting. I wanted to know see if I could get some input as to what model of M16 I should use, because I can't decide. For anyone who takes the time to read this and comment, thank you very much in advance!
  14. Hi all, I'm new to the forums but I have been playing for a while now, with a special interest in the Cold War era. I came here hoping for some assistance on a question that has been bothering me. I have something of my own personal headcanon for the events of the Armaverse, and I wanted to start making missions that take place during the Cold War. The timeline I've worked up involves a conflict between the US Army's 193rd Infantry Brigade and the Soviet 2nd Guards Motor Rifles in the year 1988. Now, I know that the M16A2 was phased into US Army service in 1985-6, but I was wondering about the feasibility of equipping my US Army infantry assets with M16A1s. I have the RH M16 pack with its well-textured and modeled M16A2s, but I recently downloaded Unsung to see the variety of Cold War assets I could translate into the 1980s setting. The M16A1 model they have is quite exquisite, and the selection of Cold War vehicles, aircraft in particular, is also very interesting. I wanted to see if I could get some input as to what model of M16 I should use, because I can't decide. For anyone who takes the time to read this and comment, thank you very much in advance!
  15. Website: http://2idrealism.us/ Teamspeak: 2ndidrealism.ts3ip.com Game Server: 2nd Infantry Division [2ndID]: Recruitment Server or 98.156.113.40:2304 What is the 2nd Infantry Division? The 2nd Infantry Division was founded in early 2017 as an ARMA 3 Realism unit based around the United States Army and Air Force Structure. Here in 2nd ID we offer many positions to choose from, ranging from an Infantryman who battles the enemy anywhere on the battlefield at any time. Our trusty TACP's from the 5th Air Support Operations Squadron who call in our birds in the sky and provides all the major firepower we need to rain hell. Lastly, a Jet/Helicopter Pilot to get us to and from the objective, or even to pilot an Attack Aircraft to make sure the area around our men are safe. After you chose your MOS, we give you the required and precise training from attending Basic Training and Advanced Individual Training we let you choose your destiny within the unit and attend special schools at your expense. Our main mods consist of ACE, Task Force Radio, RHS Escalation, CUP Core/Terrain, and our Custom Mod Pack, now this may seem like a lot to download but it is definitely worth it during missions and game plays. Here in the 2nd Infantry we strive to keep it somewhat as realistic as possible, ranging from Maturity, Respect, Advanced Courses, Systems Employment, Weapons, and Tactics. Current Unit Structure? Our unit is currently in a Task Force Standard which is made up of.. 2nd Infantry Division/Aviation Regiment - the 2nd Infantry Division is made up of the US Army's finest soldiers, the firece Infantryman, alongside the Infantryman is our Aviation Support Battalion which fly the UH-60 and CH-47's to get us to and from the objective anytime and anywhere. 5th Air Support Operations Squadron - The 5th ASOS is made up of Air Force Special Operations TACP's assigned to an Infantry Company or Platoon who provide the radio communications and fire from the sky with our trusty 74th Fighter Squadron 74th Fighter Squadron - The 74th Fighter Squadron is here to utilize the A-10 Fighter Aircraft for CAS and Anti-Tank Personnel/Infantry Purposes. This unit is both controlled by its very own pilots and also the TACP on the ground. Requirements Must be 16 years old or older Must have a legit copy of ARMA 3 Must have knowledge of a Realism Unit Must be able to commit a realistic amount of time to the unit Must accommodate for our timezone and theirs. We operate out of the Central Standard Timezone! Current MOS's Available 11B - Infantryman 68W - Healthcare Specialist 1C431 - Tactical Air Control Partyman Apprentice 153A - Rotary Pilot Unassigned 11F31 - A-10 Fighter Pilot
  16. About Us: The 101st Airborne Division is a Realism unit based in Arma 3 that strives to provide a real sense of teamwork and structure. We can provide everything you are looking for in a milsim unit. We have active members and a committed command staff. Members can rise through the ranks if they are willing to take on roles involving leadership and training. We offer all the standard-issue roles within the branches of a milsim unit, be it an AT Rifleman, Automatic Rifleman, Combat Medic, Engineer, Pilot, Air Crew etc. Gameplay We conclude training on a weekly basis. This can include BCT, CQB, AIT and specially tailored training. The run time for our ops can range between 2-4 hours, and differentiate each OP and is made from scratch every week Next campaign start will be 5th of November. What we are looking for: - Mature, Respectful and good-humored individuals - People willing to make new friendships - People who are willing to show commitment and interest to our unit Requirements - 16 Years or older (Exceptions can be made) - Working microphone and Teamspeak - Maturity - Regular attendance - Any level of experience If you are interested in submitting your application please check go to our website: http://cybernex-gaming.org/ https://units.arma3.com/unit/101stabeu We look forward to hearing from you! 101st Airborne Division EU "To Rendezvous With Destiny"
  17. "Red Bulls" 34th Infantry Division Information Website: http://www.34thinf.us/ Teamspeak: 34thinf.ts3dns.com Game Servers: 34th Infantry Division Kunduz Insurgency - ACE | RHS:ES | TFAR What is the 34th Infantry Division? The 34th Infantry Division was founded in early August of 2015 as an ARMA 3 realism unit based around the Infantry, TACP and CAB structure of the U.S. Army and Air Force Special Ops. The 34th Infantry Division is a fairly brand new unit, so we are starting out very slowly and hope to grow and grow which is where you come in, enlisting today can help us grow even bigger than we can imagine. The main core of our mods include our Mod Pack, RHS: Escalation, ALiVE, ACE and Task Force Radio 34th Infantry Division Features * Custom made BCT/BMT and AIT Map with working ranges and other features * Different types of schools ranging from Airborne, Air Assault to Warrior Leadership Class * Training's & FTX's every Monday and Thursday and Official Operations every Friday * Imposed US Army and Air Force Rankings * Very organized and structural environment * Very mature and respectful community * A community of friends to game with anytime across multiple games * Easy promotion standards What does the 34th Infantry Division do? Counter Terrorism Large Scale Conventional Warfare Defensive Operations Assist in reconnaissance missions Perform as a member of a fire team during drills and combat Aid in the mobilization of vehicles, troops and weaponry What are the requirements to join the 34thID The Applicant should be of the age of 15+ and mature (If Underage we will make exceptions depending on maturity) The Applicant must have Teamspeak 3 The Applicant must have a working microphone The applicant must have a legit version of ARMA 3 The applicant must not be battle-eye banned The applicant must be active of both the forums and teamspeak The applicant must not be a member of any other unit. The applicant must be able to work around timezone differences so they are able to attend Operations and Training's Available MOS's Combat 11B - Infantryman 68W - Health Care Specialist (Combat Medic) Aviation 153A - Rotary Pilot 15T - Blackhawk Door Gunner 15U - Chinook Door Gunner 11FX - Fighter Pilot Communications 25C - Radio Telephone Operator 1C4X1 - Tactical Air Control Party Specialist By helping us grow and joining today you will receive limited extra benefits for filling in our ranks * Promotion from PVT to PV2 Automatically and if enlisting as a TACP from Airman Basic to Airman Automatically [LIMITED] * Possible chance of advancing in further ranks to help fill leadership roles, from PVT to SGT or PVT to 2LT depending on your MOS [LIMITED] * Better chance of being choose in your particular MOS you want such as 11A Infantry Officer, 11FX Fighter Pilot, 153A Rotary Pilot as most of these are very limited MOS's * If underage by 1 - 2 Years you will be accepted into the unit and given these benefits also but you will be expected to uphold maturity and respect if not you will be stripped of any and all benefits and Demoted POST UPDATE We have refurbished our unit and started out fresh, we have re-structured the rankings and structures and are now starting at a Platoon Level instead of a Company Level.
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