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Found 300 results

  1. Jigsor

    BMR Insurgency

    by Jigsor Fully JIP, MP, Dedicated and Hosted Server compatible. Performance has been a big factor in developing this mission. It should play well on a modest server. What is the difference from this Insurgency compared to traditional Insurgency? The primary difference is that Intel is not dropped when killing certain Insurgents. Rather, it is spawned in random buildings. Small black markers indicate Intel Locations on the map. You can choose hide the markers with lobby parameter. Minimum Required Mods: None (Altis, Stratis Tanoa and Malden versions). Current supported Islands requiring components of Community Upgrade Project - Terrains Complete : Sarahni Takistan Zargabad Fata G.O.S. N'Ziwasogo Fallujah G.O.S. Al Rayak Napf Napf Winter Saint Kapaulio Lingor Dingor Xcam_taunus Clafghan Staszow Anizay Song Bin Tanh Rosche Germany Stand Alone Islands: Kunduz Afghanistan Bornholm Mogadishu Diyala Lythium I recommend trying default lobby parameters first then tweak from there if needed. Please report any problems on this thread. Developed on A3 engine 1.96 Stable Mission Pack Download latest stable version 1.50: updated 12/07/2019 https://www.dropbox.com/s/jfbwfq8wmmhdlkq/BMR Insurgency.zip?dl=0 GitHub: Main Build Altis All other builds' file differences DevBranch Mission Pack Download Armaholic mirror: http://www.armaholic.com/page.php?id=26372 (this version is out of date until the Devs at Armaholic get new site up or Big returns.). looks like never.. Version Variants: Mods: Situation: Ingame Game Settings: Support: Vehicles: Respawn: Objectives: Features: Known Issues: Credits: Pro Tips: Mission Parameters Overview: Changelog: Guides: I hope you enjoy the missions and as always, I appreciate any feedback. Jigsor
  2. Download, Mission briefing, loadout, and more: https://steamcommunity.com/sharedfiles/filedetails/?id=3365964800 Languages supported: English and Portuguese. Support ACE Medical and ACRE2 Radios: More info on the Steam link above. This mission AI was dynamically built by CSWR:
  3. NeoArmageddon

    co10 Escape

    The mission In this mission you and your squad was send out to scout the military presence on an enemy island in preparation for an invasion. But your squad got captured by local layalists and you are now held in an improvised prison awaiting enemy officers to arrive for questioning. But friendly insurgent managed to hide a backpack with weapons in your improvised prison. Your task is now to overwhelm the guards, escape the prison, find a map of the island, make contact with your HQ, reach the designated evacuation zone and escape the enemy island! The mission is fully dynamic. Every playthrough will be different. Also the mission is quite hard to beat completly. You will definitly fail at the first try. But the mission is meant to be played more than once (infact our squad plays it serveral times the week). About the mission Escape was first devloped by Engima of Östgöta Ops. for ArmA2. At that time me (NeoArmageddon) and Scruffy ported the mission to different islands and began customizing the mission. When ArmA3 was released, Vormulac and HyperZ made the effort to port the mission over to ArmA3. From that point on Scruffy and me improved and fixed the mission to the current state. Most of the scripts are replaced and were updated to A3 standards. At this point the mission can surely be considered a complete new A3 mission and not a port from A2. The the official version of this release is 1.10 Terrains and Mods We ported the mission to the following terrains: Altis Stratis Chernarus (CUP TP) Chernarus Summer (CUP TP) Sahrani (CUP TP) United Sahrani (CUP TP) SMD Sahrani Porto (CUPTP) Takistan (CUP TP) Bornholm Celle2 Podagorsk Isla Duala Esseker Isla Abramia Al Rayak Tanoa Winthera Lingor Dingor Malden (CUP TP CWR) Everon (CUP TP CWR) Kolgujev (CUP TP CWR) Nogova (CUP TP CWR) Malden 2035 Thirsk + Winter Australia Clafghan and more.... I lost track... For A2 terrains AiA TP works but I strongly suggest using the newer CUP TP! Also there are serveral flavours of the mission with different unit sets. At the moment there is a version without any mods called "Vanilla" (except the terrain you are on) and the following mods: RHS CUP APEX (DLC) Contact (DLC) Global Mobilization (CDLC) We tried to compose a unitset for every terrain that match the scenery. We plan to add more mods and terrains in the future but we also want to release the tools to port the mission. Release notes To port this missions with more than 15 different mod setups to more than 65 terrains (overall we have produced 580 missions) we used an autocompiler that merges one codebase and the different config files. With this huge amount of mission we were not able to check every mission. When one of the missions seems to behave different (broken start, missing units, etc) please post the missionname here in the thread and we will fix the problem ASAP. This mission was build for dedicated server use! For statistics and improving this mission at the end of each session (fail or win) the result of the mission is stored anonymous on a server. Version, terrain, playercount, session length, servername and type of mission ending is sent. No personal informations like IP, player names, etc are sent or stored. This function can be disabled in the parameters. Download Mirrors IMPORTANT: The workshop release is not packed as single mission but as an addon/mod with multiplayer missions in it. If workshop files (or addonfiles from complete pack) are used on a server, all players need the addon files. The missionfiles from the complete pack are the recommended DS installation and are downloaded automatically to all players connecting. Complete Pack 1.10 (newest Release) co10 Escape (Complete) 1.10 I recommend checking out the more up-to-date development version on Github (click here) Steam Workshop Addon Release Workshop release without mods Workshop release with Apex Workshop release with CUP Workshop release with RHS Complete Pack 1.9 co10 Escape (Complete) 1.9 Complete Pack 1.8.1 Hotfix co10 Escape (Complete) 1.8.1 Complete Pack 1.7.5 @ Armaholic Armaholic Mirror (Version 1.7.5) Bleeding Edge/Development Version: The newest development version are in our Github (format Dev_Year-Month-Day): Download latest development archives Keep in mind that the versions that are builded automatically are considered bleeding edge versions. That means the changes are completely untested (actually we use those versions for our internal tests), may break the mission, arma, your PC or even the world. When you use this versions, make sure to read the changelog and contribute feeback and bugreports. Repository and Issue Tracker: For discussions, help and support you can join our official Discord Server: https://discord.gg/0kV3JvVEhmnMfmq1 We host an issue tracker and repository of Escape in Github over here: https://github.com/NeoArmageddon/co10_Escape Everybody is invited to create bugreports, issue and feature request. Changelog from 1.10 Screenshots and Videos Please submit your screenshots and videos and share your Escape stories with us! Tipps, Tricks and Tutorials Port to another terrains by Scruffy Replace Revive with ACE by belbo Credits Original Mission (Arma2) by Engima of Östgöta Ops. Mission ported to Arma3 by Vormulac and HyperZ. Continue devlopment by NeoArmageddon and Scruffy. Island ports and unit configs by Scruffy.Additional scripting and fixing by abelian, FrozenLiquidity, Dystopian, Phantom, DPM, Cyprus, aussie-battler, Kuroneko, Belkon, jaj22 and invrecon Additional ports and configs by SurvivorOfZeds (IFA3+LEN) Nils5940 (IFA3) CRCError1970 (Malden and Kolgujev) supercereal4 (Malden 2035) Kuroneko DPM Mag repack script by outlawled Testing: Armed-Tactics (Maikeks, Darcy, Memphis Belle, Aurelia, Freshman, Lunatic, Joshi) The Flying Monkeys In Space, Roy and many more. The official co10 Escape mission for Arma3 is currently developed and maintained by NeoArmageddon and Scruffy. Feedback Please post all feedback, bugs, ideas, request, etc here in this thread or in our Github issue tracker.
  4. Dynamically Generated Horror Missions Join the Paranormal Operations Group (POG) and deal with spooks, anomalies, and paranormal disturbances across the world... NOTE - THIS IS A BETA RELEASE. BUGS MAY PERSIST. PLEASE REPORT IN REPLIES SO I CAN FIX THEM Storyline: The Paranormal Operations Group, a secret multi-national organization, has served under various names since World War 2 to keep the world safe from (and unaware of) the cosmic horrors that threaten our existence. From zombie contagion outbreaks to anomalous beings from beyond the veil, POG stands ready to deploy, contain, and destroy the weird, the paranormal, and the horrifying, no matter where they crop up. - A Horror Mission Generator by UselessFodder Features: - Completely dynamic horror missions generated across the entire map - Every mission is completely unique - Generates based on the server's loaded horror/monster mods (see below) - Variety of mission objectives (purge zone, recover artifact, destroy object, etc) - 1-4 objectives per operation - Single Player or Multiplayer coop up to 16 - Ground or helicopter insertions into the AO - Mission Difficulty and "Vibe" parameters available - Custom 'horror events' and sounds to keep the spooks up while in the AO - Zeus capability for hosts & logged in admins - Mission "Themes" (Undead, Fantasy, Sci Fi, etc) to increase immersion - Fine-tuned control of the enemy factions - Extremely Easy to Port to new Maps - [Coming Soon] Custom POG Patches created by UselessFodder Steam Collection of all Maps Available here: https://steamcommunity.com/workshop/filedetails/?id=3064136265 Supported Maps: - Malden: https://steamcommunity.com/sharedfiles/filedetails/?id=3064130063 - Altis: https://steamcommunity.com/sharedfiles/filedetails/?id=3064103977 - Stratis: https://steamcommunity.com/sharedfiles/filedetails/?id=3064149451 - Chernarus - Autumn: https://steamcommunity.com/sharedfiles/filedetails/?id=3064063985 - Takistan: https://steamcommunity.com/sharedfiles/filedetails/?id=3064683012 - Bystrica: https://steamcommunity.com/sharedfiles/filedetails/?id=3065545236 - Livonia: https://steamcommunity.com/sharedfiles/filedetails/?id=3355373008 - Yulakia: https://steamcommunity.com/sharedfiles/filedetails/?id=3354821631 - Esseker: https://steamcommunity.com/sharedfiles/filedetails/?id=3355963831 - (Soon) Namalsk - (Soon) Others as Suggested Supported Mods: NOTE: You MUST have at least one of the supported mods loaded or the mission will not spawn enemies! - Devourerking's Necroplague Mutants - Drongos Spooks and Anomalies - WebKnight's Zombies and Creatures - Empires of Old - Ryan's Zombies & Demons - Foes & Allies Aliens - Alienz Zetaborn - The Corporation DVK - Ravage - Max's Alien - Max's Werewolf - Cytech Assets (WIP) - Horror Mod (WIP) - (Soon)Diwako's STALKER-like anomalies - (Soon)EpochZ Spearhead Zombies - (Soon)Atmospheric Horror & Emotional Music Pack - (Soon)BG21 Slaughter Assets - (Soon)Alias Night FX Modules - (Soon)SCP Foundation - (Soon)WH Fantasy Skeleton Faction NOTE: This dynamic mission was inspired by the Dynamic Recon Ops, but diverges from that scenario in significant ways and does not utilize a single line of their code. The focus here is on the tension of clearing a dark, lamp-lit village on foot by flashlight, waiting to hear the footsteps of the infected just around the next turn... No one is coming to save your team: You are the saviors. I hope you enjoy the experience... If you encounter any bugs, please post them here, on the Steam Workshop page or in our Discord at https://discord.gg/UselessFodder . Thanks for playing! All Released DHO Collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3064136265 GitHub with most up to date version: https://github.com/UselessFodder/FS-DynamicHorrorOp Credits: - Horror Mod collection: Liru the Lcpl., Icebreakr, Nillers, GameCam, John, Scarecrow1625, Hippcelt, EpochZ, JamesH97, Maddog088, Spectakil, Jones.S, lemonstone92, SMuRG_Teh_WuRGG, Sir_Potoo, robofireman - Testers: GameCam, Flame, Poly, John, Sytx, Waksu, Axagoras, Element, uty206, slugfox - Bugfixes: Drongo, Devourerking, Webknight - See more in-game Highlighted by BIS in Community Spotlight #144: No kidding screenshots captured during DHO missions:
  5. This topic is a practical and objective step-by-step for new Reforger Editors who are coming in. After here, you will be ready to explore your creativity through the World Editor tool much more painlessly instead of going around in circles, trying for hours to make your mission run properly. Feel free to suggest updates, tweaks, and improvements around the tutorial below. Most recent tutorial update: 2024 Sep 18th SUMMARY Installation Project Setup Coop Mission Features Mission Creation (skipped) Final Touch & Publishing More Details - - - - - - - - - - - - - - - - - - - - - - 1) INSTALLATION About this chapter: Just once needed by PC. On Steam, install Arma Reforger Tools and open it; In Enfusion Workbench Launcher, click on Add Project and, after that, on Add Existing Project; Go to your Arma Reforger folder in the Steam folder, and open the ArmaReforger.gproj file; Steam path example: C:\Program Files (x86)\Steam\steamapps\common\Arma Reforger\addons\data\ 2) PROJECT SETUP About this chapter: Just once by Campaign/Lone mission project. In Enfusion Workbench Launcher, click on Add Project and, after that, on Create New Project; Give a project name and select the location where the mission files will be allocated. Recommended: pick a custom location where you have more control of your backups; Open your recently created project and welcome to the Enfusion Workbench interface; In the Resource Browser left column, select your project folder based on your project's name chosen; On the same place as the addon.gproj file, with right-click or through the Create button, create the folders "Worlds", "Missions", and "Images"; Now, open the World Editor somewhere on the Enfusion Workbench interface; On the World Editor, click Load World and select the base world (map) you want to use for your mission. Examples: ArmaReforger > worlds > Arland > Arland.ent ArmaReforger > worlds > Eden > Eden.ent After the map is loaded on the screen, click Create New World and select Sub-Scene; After the loading, save it in <YourProjectFolder>/Worlds/here_name_of_my_mission_without_spaces_and_special_characters; 3) COOP MISSION FEATURES About this chapter: for each mission inside your project. Very basic: Double-click over the "default" layer shown in the Hierarchy area, and select through the top menu the option Plugins > Game Mode Setup; Make sure the template selected is ScenarioFramework.conf, and press the Next, and Scan World buttons; No worries about the Missing Entities list. This is expected. Just go forward, click on Next again, and then Create entities; A new list is shown with other entities to check. Just press Re-scan and after that, Next; Now, let's create your mission header file: press Create header; Click over "Yes to All" for that Script Authorization Required pop-up. Click Next too, and finally Close button; Probably your Mission Header will be opened on the screen. If so, you can close it or fill in the fields with what you already got; Recommended: uncheck the Override Scenario Time And Weather. Remember these tips: Coop/PvE missions in Arma Reforger are called Combat Ops; In the World Editor: If you need to find an object/entity/asset listed in the Hierarchy area, select the element and press the "F" key to fast travel to the object position on the map; It's highly recommended you create new layers in the Hierarchy area to smart organization and prevent erasing things accidentally: using the layer lock option; Always double-click over the layer you are working on to send the new things to the right layer; AI improvement: If the selected world is not a custom one, delete the SCR_AIWorld, replacing it with a specialized AI with the world's name in the script (SCR) AI name, e.g. SCR_AIWorld_Arland if you are using Arland world. To find the options, use the Resource Browser right below the 3D viewer; Important: if you get an error message, no worries, click on Retry or just Esc it and check if the new AIWorld is in the Hierarchy area. If not, try again; Now, just for this example purposes, I'm assuming you selected Arland World. That said, in the Hierarchy area, click over your SCR_AIWorld_Arland; You'll see through the Object Properties area three components called NavmeshWorldComponent. Click on the first one: On Navmesh Settings > Navmesh Files Config > Navmesh File, configure it with: ArmaReforger > worlds > MP > Navmeshes > Coop_CombatOps_Arland.nmn or that related to your map choice; To finish this AI improvement, go to the third/last NavmeshWorldComponent listed initially; On Navmesh Settings > Navmesh Files Config, configure the Navmesh File with the option (click on "..." symbol): ArmaReforger > worlds > MP > Navmeshes > LowResArland.nmn or that related to your map choice; Spawns & Player Loadouts: Important: if you start the chapter section, don't run your mission without completing the whole thing, otherwise errors will come to you on the screen; In the World Editor window, look to the Hierarchy area, click over the GameModeSF and, going over its properties area, select the SCR_BaseGameMode. In the Game Mode area: Uncheck Auto Player Respawn if you wanna prevent dead players to respawn automatically; If the players are still respawning, you can create a trigger that deletes the spawn point after all players spawn for the very first time; Uncheck Allow Faction Change if you wanna prevent players from changing their faction if more than one is playable; Check Use Spawn Preload; Let's define the playable faction(s) and their loadouts: If you won't build a US vs USSR mission, or you just want full control over the factions, delete the FactionManager_USxUSSR and the LoadoutManager_USxUSSR, both in the Hierarchy area; Through Resource Browser, look for FactionManager_Editor.et, and bring it somewhere on the map; Make the same with LoadoutManager_Base.et, bringing it on the map; Click over your FactionManager_Editor already in the Hierarchy area, and over SCR_FactionManager in its Object Properties, open each of SCR_Faction: Check the Is Playable box for that faction you want the players to use; If you don't want to see players changing their factions by another playable one, uncheck Can Change Faction playable; Click over your LoadoutManager_Base already in the Hierarchy area, and over SCR_LoadoutManager in its Object Properties: In the Loadout Manager area, click to add at least one Player loadout by clicking over the plus (+) button and selecting SCR_FactionPlayerLoadout; For each loadout added, set a unique role name (e.g. Squad Leader); In Loadout Resource, click over the "..." and select one of these examples specific to Squad Leader: ArmaReforger > Prefabs > Characters > Factions > BLUFOR > US_Army > Character_US_SL.et ArmaReforger > Prefabs > Characters > Factions > OPFOR > USSR_Army > Character_USSR_SL.et ArmaReforger > Prefabs > Characters > Factions > INDFOR > FIA > Character_FIA_SL.et In Loadout Image, click over the "..." and select one of these examples specific to Squad Leader: ArmaReforger > UI > Textures > EditorPreviews > Characters > BLUFOR > US_Army > Character_US_SL.edds ArmaReforger > UI > Textures > EditorPreviews > Characters > OPFOR > USSR_Army > Character_USSR_SL.edds ArmaReforger > UI > Textures > EditorPreviews > Characters > INDFOR > FIA > Character_FIA_SL.edds In Affiliated Faction, type one of these options: US, USSR, or FIA; Let's create the player's spawn points: In Resource Browser, search for the faction spawn you want to (examples below), and drag and drop it over the exact spot on the world you want that faction spawn; ArmaReforger > Prefabs > MP > Spawning > SpawnPoint_US.et; ArmaReforger > Prefabs > MP > Spawning > SpawnPoint_USSR.et; ArmaReforger > Prefabs > MP > Spawning > SpawnPoint_FIA.et; Through the Hierarchy area, select your new SpawnPoint and go to SCR_SpawnPoint in the Object Properties area; Verify if the default settings fit as you need; Still in the Object Properties, click over SCR_MapDescriptorComponent; In the Main Type field, set Spawnpoint; In the Unit Type field, set Infantry; In the Faction field, set the faction index (single number) must spawn there (by default: US=0; USSR=1; FIA=2) Important: to confirm the faction index, go to your FactionManager, click on the SCR_FactionManager, and check which number is in the Order field; Save your mission and run it by clicking on the green play button to make sure everything is happening exactly as you want; Important: if you are facing some error on the screen, close all Reforger tools, re-open them, and check each step from this part of the chapter; Including the Screen to Select Squads & Loadouts available: In the Hierarchy area, click over the GameModeSF and, going over its properties area, find the SCR_RespawnSystemComponent component; In the Spawn Logic option, right-click over SCR_AutoSpawnLogic, select Change Class, and after that change it to SCR_MenuSpawnLogic; Save and run your mission to see the new screen before the mission starts. [OPTIONAL] Including the Mission Briefing Screen: In the Resource Browser window, make sure you already cleaned the search field, and go to the folder Arma Reforger > Configs > Journal; Over the Journal folder, right-click and select Transfer to <your project folder>; A popup window will be shown, uncheck all options, but Journal_CO_Arland.conf (don't worry if you are using another world, we need just the file model); Go to the Enfusion Workbench window, and verify if a copy of the Config folder structure now belongs to your project too; If the transference didn't send the Journal_CO_Arland.conf file to your mission (bug in v.1.1.0.42), do it manually: Still in the Resouce Browser of the Enfusion Workbench window, go to ArmaReforger > Configs > Journal; Over the Journal_CO_Arland.conf, right-click and Duplicate to <yourProjectName>; Open your journal/briefing file and, if it's not for the US faction players, change for the correct one through the Faction Key field (e.g. FIA or USSR); Don't forget to edit this file with your mission information now or later; Back to the World Editor window, in GameModeSF properties, click on the Add Component button, and add the option SCR_EditorRespawnBriefingComponent; Look for the Journal Config Path option, and find through that field the path to your mission journal (briefing); In the Info field, click on Set Class and select the option called SCR_UIInfo; Save the project and run the mission to check if it's working fine; Supplies, Electricity & Other Resources: In the World Editor window, look to the Hierarchy area, click over the GameModeSF and, going over its properties area, select the SCR_BaseGameMode. In the Game Mode area: If you don't want to use supply costs management when an arsenal is added, go to the Disabled Resource Types, and add Supplies; Electricity grid (soon with Reforger's next major update); Logic of hostilities: In Arma Reforger, by default, all factions are enemies of each other. If you need to change it: Click over your FactionManager_Editor already in the Hierarchy area, and over SCR_FactionManager in its Object Properties; In Factions, pick up one through SCR_Faction options, go to the Friendly Factions Ids field, and set who is friendly for that faction, using the id's US, USSR, or FIA. Below are some logical results: If US is friendly with FIA, automatically both are enemies of USSR; If US is friendly with USSR, automatically both are enemies of FIA; If US is friendly with FIA and USSR, automatically FIA and USSR are enemies to each other; [OPTIONAL] Preparing AI to Use the Dynamic Spawn/Despawn: For Coop/PvE/CombatOps mission, in the Hierarchy area, select GameModeSF; In its Object Properties area, click on SCR_GameModeSFManager, right-click over it and, after that, Change Class; Select SCR_GameModeCombatOpsManager and turn on the Dynamic Despawn; 4) MISSION CREATION About this chapter: for each mission inside your project. Now, explore your creativity and ability to make your mission true. Set units, compositions, waypoints, etc. A good quick start is here in the official basic guide. 5) FINAL TOUCH & PUBLISHING About this chapter: for each mission inside your project. [OPTIONAL] Customizing the Squads' Sizes and Names: If you want two or more squads available for a player faction, in your FactionManager, go to the SCR_FactionManager in its Object Properties, after that in Factions and the specific SCR_Faction you want to custom; Find the option called Create Only Predefined Groups and check its checkbox; After that, in Predefined Groups, click on the plus (+) button to create one custom player squad for the faction; All you need to do is set the number of slots that will be available for players in this specific squad through the Group Size field; [OPTIONAL] Customizing the Player Loadouts: Soon... [OPTIONAL] Adding Markers on the Map: In the World Editor, and through the Resource Browser area, go to ArmaReforger > Prefabs > ScenarioFramework > Components; Drag and drop somewhere on the map an Area.et; Drag and drop a Layer.et into the Area created in the Hierarchy tree; Now, for each faction marker you want to create, do it: Drag and drop a SlotMarker.et into the Layer recently created and listed in the Hierarchy tree; Click over that SlotMarker created, go to its properties, and click on SCR_ScenarioFrameworkSlotMarker; Through the Map Marker area, give the marker a name, and select its icon, and color. [OPTIONAL] Customizing the Mission in-game HUD: Turn off the "PlayerName die!" notification: In GameModeSF, go to SCR_NotificationSenderComponent and, in the Kill Feed Type field, change to Disabled; Turn off or on the friendly names over the player's head: In GameModeSF, go to SCR_NametagConfigComponent and, in the Config Path field: If leave it empty, no name over any head; If configured with NametagFriendlies.conf, only friendly unit names over their heads; [OPTIONAL] Customizing the Time and Weather: Return to World Editor of your mission and select GameModeSF through the Hierarchy column; On the Object Properties area, check if you already have listed the component called SCR_TimeAndWeatherHandlerComponent. If not, add it via the Add Component button; On that component features, custom the time and weather as you want, but don't check the option Allow Header Settings (still broken nowadays); Updating the Mission Header (mission information, available slots for players) In the Enfusion Workbench window, go to <yourProject>/missions/<yourMission>.conf; In the Path field, set this: Missions/<yourMission>.conf; Up-to-date more mission information as Name, Author, Game Mode (Coop, for example), and Player Count; Important: Time and Weather settings are still broken in the Mission Header (World Editor v1.1.0.42); [OPTIONAL] Adding a Custom Image to the Mission Loading Screen: Check this post. Publishing the mission on Reforger Workshop: Save the mission; In the Enfusion Workbench interface, go to the top menu and click on Workbench > Publish to Workshop; Make sure your mission title is correct and you have a cool Preview Image to select; Check the categories make sense for you (like Scenarios_SP and Scenarios_MP for example); If you flagged the mission as Public, you will see your content visible for all Reforger Players in-game and, also, on the Arma Reforger Workshop Website; In the Summary field, I recommend you annunciate the main mission's objective; In the Description field, I recommend you set the whole mission briefing. If you want some model, check out my briefings; Press Publish; Updating your mission: Open Arma Reforger Tools; Select and open your mission in Enfusion Workbench Launcher; Go to the top menu and Workbench > Publish to Workshop; In the Change Notes, write what was changed in the new version; Press Publish; - - - - - - - - - - - - - - - - - - - - - - 6) MORE DETAILS I do recommend you dive deep into the @Blackheart_Six playlists on YouTube where he's teaching lots of things through hours of videos: https://www.youtube.com/playlist?list=PLACt0Y23f-92UjVNKiODHzA9pnnGl-Lpj And of course, here in the BIS Forums community is the best place to share ideas, solutions, and challenges. If I do not answer you after 90 days, copy and paste the entire topic and keep the work updated and alive for the community. Cheers, thy @aldolammel
  6. KP Liberation for Arma 3 Overview: The area has fallen to the enemy and it is up to you to take it back! Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all capitals across the region. Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area. Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps. Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel. Build the FOB of your dreams with an in-game "what you see is what you get" system. Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn. Combat aggressive and cunning hostile forces who react and adapt to your actions. Monitor and work alongside, or against, independent guerrilla forces. Learn that every window is a threat thanks to the custom urban combat AI. Accomplish meaningful secondary objectives that will benefit your progression. Never lose your progress with the built-in server-side save system. Introduction: As promised I have continued the Liberation mission originally created by @zbug and in turn started a new thread for this continued version so that the old thread would not lead people to the old GitHub page, as any new links would be lost deep inside many pages. I will update this thread with all new information and the correct links will be shown within this post always. If you encounter any bugs or issues (and there will be some) please report them here at Github and not just here at our Discord or here in this thread. That would a great help to me as it will keep a good overview of any reports. I really hope that @zbug will return in the future but if not, let’s keep this mission running with community support. Join us on Discord: If you like, you can head over to our Discord. Please post any large issues and bugs on GitHub, because that way I've much more of an overview about reported problems. Get the Mission: Download the entire mission collection here from Github. Download prepacked missions here from Github. Download prepacked missions here from the Steam Workshop. Changelog: Have a look at the full changelog on GitHub The License (MIT) Copyright (c) 2015 GreuhZbug, Wyqer Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANT-ABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  7. Hey all, Some suggested i should post this here. I have put together a randomly generated mission, started development early 2016 and now on 2nd version of the engine. This is currently a Beta version, and once live I will be updating with new features and mission types Full details on Steam Workshop here: Malden 2035: http://steamcommunity.com/sharedfiles/filedetails/?id=1259632853 Tanoa : http://steamcommunity.com/sharedfiles/filedetails/?id=1270920304 Details of the mission here: http://www.trgm2.com In a nut shell, this is a quick start mission, that will be different each time, random events can occur during the mission (more soon), with the ability to adjust mission settings to your type of gameplay. Also an option to start a campaign mode : details here http://steamcommunity.com/workshop/filedetails/discussion/1270920304/2595630410193765175/ (ill be writing up more once out of beta) Any feedback or suggestions are very welcome
  8. Elite Ops Entertainment

    Hostile Takeover v1.0

    Hello comunity! I have recently released a coop/multiplayer scenario Hostile Takover, available on Steam Workshop here. You are tasked to seize the city, eliminate El Presidente and avoid civilian casualties. You have a various units and equipment at your disposal and can choose how you approach the whole thing. Presence of all enemy units is randomized, so is time of the day and weather. Hopefully I found and fix all the major bugs except for the random AI brainfarts which seems like can not be avoided. Here is the trailer: https://www.youtube.com/watch?v=MAR_QcsfGhg let me know what do you think! If the scenario sparks enough interest I might create another one like this on a different map.
  9. The 104thEC or Eclipse Company, 104th. Pride ourselves on being a growing community of mil-sim and star wars enjoyers. We currently do a weekly Main Operation on Saturday at 4:00pm EST, and also do fun ops throughout the week, usually before the main op. We offer multiple billets/roles for example, we have a ARF detachment ,a large variety of Infantry Roles, a Armored detachment, and Aviation. We are in an alliance with other units so we do joint ops and other types of ops with our sister units. Here in the 104th we also have our very own studio department, this includes our own custom helmets, textures, armor, vehicles, and many more! We welcome any and all persons inquiring about joining the unit, our trainings and recruitment process are informative and do not take more then 30-45 minutes. https://discord.gg/MEw2qSGc https://www.tiktok.com/@104thec?lang=en https://www.reddit.com/user/104thEclipseCompany/
  10. We are Task Force Charlie. We are a Nato MilSim group. Our focus is on delivering immersive and engaging Arma 3 operations while doing away with the more restrictive elements typically found in MilSim communities. There is no rank structure to adhere to, there are no compulsory game nights. Just come and join us whenever you can! Although the group is relatively new, Task Force: Charlie draws its heritage from the now defunt Charlie Squad Community (2017-2021). We have years of MilSim experiance running both scripted and Zeus based Arma operations, as well as server management. The missions we run vary from Special Forces operations, counter-insurgency and conventional warfare. We occasionally run PvP ops as well, but those are more of a "special event", we mostly focus on PvE missions. - Where do we game? We have our own dedicated server - currently capped at 32 players. We also have our own TeamSpeak server for in game Comms. - When do we game? We host Zeus Operations every Friday at 19:30 GMT. We aim to open up a Saturday rotation of Zeus events when we get a larger American player-base (we're currently a largely UK/EU dominated group). - What Mods do we use? That info can be found within the 'Arma-information' channel in our discord. - Are we LGBT friendly? Yep! - Are we beginner friendly? Of course! There's no pressure if you don't have much experience in Arma or don't know proper military terminology. We're happy to help out. - What kit do we use? Your in-game kit should be a NATO inspired loadout, unless permitted otherwise by the mission scenario. To join you must be 18 or over. Microphone is essential. We'll see you on the front lines.
  11. "My name is Steve R. Hawkins, intelligence sergeant..." More than 20 years ago, this sentence introduced thousands of players to one of the greatest games ever produced by the Czech gaming industry. And although Vietcong (2003) made by Pterodon and Illusion Softworks is now basically abandonware, we who grew up on it have not forgotten its name. This modest modification is my way to thank all those who helped to create Vietcong, all those years ago. Basic information: - PvE campaign for 4-6 players - Difficulty: Challenging - Category: Roleplay, Infantry, Special Forces - Dubbing: Yes - Setting: Vietnam War Description Vietcong COOP is a PvE campaign for 4-6 players, available in English and Czech language. Although it is theoretically possible to play with less than 4 players, this may negatively affect your gaming experience. All 16 missions are using the original voice acting taken from Vietcong (2003) and were designed with roleplay in mind. Features: 1. 16 missions for 6 players, divided into 3 chapters, with over 30 hours of playable content 2. The unique co-op format of the original Vietcong campaign 3. Original English (or Czech) dubbing 4. Briefings, armory, option to start a mission from a custom starting point 5. Additional mission "Red Dawn" For the best experience, it is strongly recommended to use this collection of mods: https://steamcommunity.com/sharedfiles/filedetails/?id=3294234750 Requirements: Arma 3 Creator DLC: S.O.G. Prairie Fire (https://store.steampowered.com/app/1227700/Arma_3_Creator_DLC_SOG_Prairie_Fire/) StaminaPLUS (https://steamcommunity.com/workshop/filedetails/?id=2365681222) RHSPKL (https://steamcommunity.com/workshop/filedetails/?id=1978754337) ----------------------------------------------------------------------------------------------------------------- Link to the English version: https://steamcommunity.com/sharedfiles/filedetails/?id=3317055096 Link to the Czech version: https://steamcommunity.com/sharedfiles/filedetails/?id=3294283095
  12. C O I N | Counter Insurgency Operations Current version: 0.95 (beta) Filename: CO45_COIN_095.MapName ABOUT COIN is a CO-45 multiplayer mission featuring USMC recon marines tasked with seizing and securing various AOs occupied by Opfor insurgents and Takistan Armed Forces. FEATURES COOP: 44 player slots + 1 optional headless client Mod Support: Compatible with RHS and CUP mods Multiple AOs: Challenging opponents and immersive gameplay in a lively Middle Eastern setting Side Missions: Variety of additional missions Replayability: Extensive randomized operations Support Options: Various support options for the CO Join in Progress (JIP): Supported Respawn and Teleport: Respawn at the FOB and teleport to the team leader using the flagpole Server Optimization: Optimized for dedicated server play with headless client support GAME PLAY COIN's COOP missions are designed for at least 10 players, with a headless client recommended. Small AOs typically consist of 35-55 Opfor, while larger AOs can have up to 255 Opfor. Some AOs include a base populated by Takistan Armed Forces. ALL-IN-ONE PACKAGE The AIO package includes all missions, media, and templates for forum postings: Direct download: https://mega.nz/file/sVYFBQLa#QOWNE-A5VkLHiRbQFw_YRYPEGfLvPkolEvMBZ73YKEw Steam collection (missions only): https://steamcommunity.com/sharedfiles/filedetails/?id=2077447852 SUPPORTED MAPS Aliabad Region, Takistan (MCN_ALIABAD); Al-Rayak, Takis tan (G.O.S Al-Rayak/PJA310); Al-Salman, Iraq (swu_public_salman_map); Anizay district, Takistan (Tem Anizay); Bala Murghab Summer, Afghanistan (bala_murghab_summer); Bala Murghab Winter, Afghanistan (bala_murghab_winter); Chongo, Republic of Angola (Chongo) ; Dariyah Region, Sudan (G.O.S Dariyah/PJA307); Dingor, Republic of Lingor (dingor); Diyala district, Diyala Iraq (DYA); Farabad district, Iran, (Global Ops, Farabad); Farkhar Valley, Afghanistan (ARC Farkhar Valley); Federally Administered Tribal Areas (FATA); Feruz Abad district, Takistan (Takistan); Kardazak district, Takistan (swu_public_afghan_map); Kujari Region, Sudan, (Tem Kujari); Kunar Province, Afghanistan (CLAfghan); Kunduz River, Afghanistan (kunduz_valley); Lythium, Afghanistan (Lythium); North Takistan, Takistan (NorthTakistan); Reshmaan Province, Afghanistan (Reshmaan); Sa'hatra, Iraq (juju_sahatra); South-Sahrani, Sahrani (Saralite); Tora Bora Region, Afghanistan (Tora Bora); Zargabad, Takistan (Zargabad). New maps will be added in future releases. MOD REQUIREMENTS The missions are designed to use either the RHS or CUP mod packs. It is recommended to use one set, not both simultaneously: Community Based Addons ARMA 3 (CBA_A3); CUP Terrains Core; CUP Terrains Maps; The map of choice and it's required add-ons; RHS Mods: USAF; AFRF; GREF; 3CB Factions (Project Opfor is also supported). CUP Mods: CUP Weapons; CUP Vehicles; CUP Units; Community Factions Projects. MOD Steam Collections: RHS mod set: https://steamcommunity.com/sharedfiles/filedetails/?id=2057020307 CUP mod set: https://steamcommunity.com/sharedfiles/filedetails/?id=2174257521 CHANGELOG Version 0.95 Added 7 new maps: - Bala Murghab Summer - Bala Murghab Winter - Sa'hatra - Kunduz River - North Takistan - Kardazak - Farabad Added: Independent Pashtun Warlord faction. Enemy to Blufor and Opfor. Well trained, armed to the teeth and highly motivated mountain guerilla's; Added: Both Takistan Armed forced and insurgent forces can call in various support options when under attack; Added: Implemented the BIS task framework to keep track of current objectives and overall achievements; Added: Option to choose the Blufor support timeout (mission parameters). The Airlift support timeout is half of the selected timeout; Added: Group management via BIS Dynamic Groups; Fixed: Respawn loadout. Players now respawn with their 'KIA loadout'; Fixed: Removed unnecessary JBAD addon requirement for some maps (although a few maps still require JBAD); Fixed: Various issues with the side missions; Fixed: View Setting function; Fixed: Several translation stringtable issues; Fixed: Tomcat Airlift emergency procedures. Passengers are notified in case of an emergency. Fixed: Additional RPT spamming issues; Updated: Project Opfor is no longer actively updated since the Project Opfor mod hasn't been updated since 2019. However, it is still supported. The recommended mod packs for COIN Operations are RHS + 3CBF or CUP + CFP; Updated: Applied ADF 2.29; Note: The loading time for the Bala Murghab maps is longer due to a map/road clean-up script that runs at mission start, taking approximately 15-25 seconds to complete. KNOWN ISSUES None UPCOMING / FUTURE RELEASE(S) Additional maps (suggestions welcome); Session Saving. SUPPORT / BUGS / SUGGESTIONS / ETC Please leave comments/feedback/bug reports in this thread. SCREENSHOTS The All-In-One archive includes a folder with media for forum posts. Latest screenshots can be found on the Steam collection page. Screenshots from the different maps: https://imgur.com/a/Xu10Gef.
  13. Black Legion PMC

    Black Legion PMC (AUS/OCE)

    Black Legion PMC (AUS/OCE) 1: Very light RP. 2: Squads run by squad leaders. 3: Radio communication “D1 - A1 copy?” 4: 1 life rule (Loose) 5: Medical Training 6: 2 Ops a week 7: 19-22 MODS We currently have 13 dedicated members with 4 full squads. Air, CQB and 2 Recon teams. We are loose RP, structured system, custom missions made by experienced maker. Looking for more like minded people to join us so we can expand our game play to larger and bigger missions. Missions are all COOP against AI. All role-players are experienced and into immersion of being in the dirt and grit. Operations: 2x Nights a week missions last 2-4hours 1 life. (sometimes 2 missions a night). There is a short interview before your placed into your squad or legion to make sure your happy and where you want to be and the style you wish to play. Also helps for us to chat so we know where your heads at re-roleplay and nights you would be interested in playing. 90% of the members are 30+ we have a few 40+ but we are happy to take anyone over the age of 18+. We run our own dedicated server. https://discord.gg/blacklegionpmc Ruffus Pepe Commander and Founder If you are interested, please join our discord and message in the application section to start the process. ===================================================================================================================================================================================================================================================== Who are we? Black Legion PMC The Black Legion, a Private Military Company entrenched in any and all conflicts where the price is right they deploy four specialised squads, each with a unique set of skills. Alpha (Breach and CQC Team) recognised for their unmatched bravery and resilience, inspires other legions and excels in infiltrating behind enemy lines. Their ability to deliver devastating ground attacks, coupled with expertise in close-quarters combat, solidifies them as an indispensable force in the Legion. Delta (Recon Team) marked by cunning and stealth, leads the Legion's covert operations. Their dynamic recon sniper team specialises in long-range, single-target strikes, providing critical intelligence and disrupting enemy plans with surgical precision. Foxtrot (Recon Team) characterized by unflinching discipline, serves as a reconnaissance and sniper team, designating targets for airstrikes. Their meticulous approach ensures that the Legion's aerial assaults are both targeted and effective, minimising collateral damage. (EMPTY ATM) Echo (Air Wing) dominates the skies, unleashing relentless aerial assaults to establish air supremacy. Their ability to rain havoc from above complements the ground forces, creating a synergistic approach to dealing with insurgents. Operating in war-torn regions, the Black Legion upholds the motto "No Quarter!", showcasing their commitment to unrelenting warfare. However, the controversial nature of their tactics has led to debates about morality and ethics. For those who believe they possess the skills and fortitude required, the opportunity to join this unconventional military force awaits at the Legion's headquarters in Australia. https://discord.gg/blacklegionpmc
  14. Field of war FOW is AI commander led CTI mission which creates a dynamic battlefield for the players to play on. Player can help the AI to capture towns or go solo and fight wherever he wants to help the team to win Current version: 0.9.129 This mission is WIP but can already be played. List of main Features (So far): https://armagc.blogspot.com/p/field-of-war-features.html Notes on parameters: At 100% max locations attacked at a time is 3 And max attackers at a time is 6 Mods required: Either IFA3, Unsung, Apex, CUP or RHS Bugs: Sometimes the civilian module will throw an error, this is being investigated Starting dedicated server and joining it may take a while before the mission is loaded Sometimes respawn position is weird but works at next respawn While in respawn dialog there can be error messages (But doesn't seem to be a problem?) To play: Download/Subscribe the FoW mod and FoW mission you wish to play Activate the mod and start the FoW mission you chose Play as multiplayer to enable respawning Optional: Try running the mission on dedicated server environment for better performance. You can setup dedicated server on your PC with the TADS or FASTER tool Important: When playing with new version check your lobby parameters that everything is setup correctly That's it, enjoy! Download links: Mod Download Missions available for download: https://steamcommunity.com/workshop/filedetails/?id=1757695005 Alternative non-steam downloads: The mod: https://drive.google.com/file/d/1ZBIab7KZOHYg6KMu8xt9ldhsRQpP_8VU/view?usp=sharing (v0.9.114) Updated 8 Aug 2024 (Updated later or upon request) Missions: https://drive.google.com/file/d/1H3iSj62LuO7k26A-W4JItfcwquqBxsHl/view?usp=sharing Updated 10 Jul 2024 (Rarely needs updating) Also new 3 sides supported maps in here: https://drive.google.com/file/d/1e3_aNPtJ_rQV1qI75ZAk_-QAgcEKofps/view?usp=sharing (Updated 25.Oct.2023) Important note on mods: If you have issues of getting gear or vehicle menu working try disabling all mods to fix this. For server admins https://armagc.blogspot.com/p/fow-admin.html Login as admin prior to mission start to see the admin dialog For mission makers Field of war mod can be used to create custom missions. Tutorial: https://armagc.blogspot.com/p/field-of-war-custom-mission-creation.html Optimization tips: Via admin menu Login as admin before mission start to see the admin dialog that allows selecting performance presets - good for quickly selecting less performance heavy setups Via mission parameters Toggling some parameters off (under the performance section) can help to rise the FPS Check the color coded parameters! Green means faster Also try playing on smaller map or set the full map parameter to no More about optimization can be read from here: https://armagc.blogspot.com/p/field-of-war-optimization-guide.html (If you have ideas for this mission please post them) Beta testers: I'm also looking for beta testers so if there's anyone willing please let me know :) Have fun!
  15. Considering only the World Editor tool, how can I prevent the respawn when one or more players are KIA in a custom mission? Desired: if the player spawns on the mission but during the match they are killed, they must be unable to respawn. Nowadays, my mission game mode and respawn settings are: Still in GameModeSF properties, I DO NEED to keep using the SCR_MenuSpawnLogic to have the briefing and menu deployment available. If I unselect the "Enable Respawn", the player CANNOT even spawn in the mission.
  16. virtuelle Panzerbrigade 21 (virtual tank brigade 21) Our unit was founded in September 2013. Since then we try to combine milsim and fun in our unit. Therefore we usually meet on Saturday at 19:00 CET (7:00 PM). Our unit is characterized by experience and knowledge, which comes from active and former soldiers. We try to use the knowledge we have gained as much as we can in Arma and work out meaningful trainings. However, we are aware that Arma is still a game and all members want to have fun. The real unit that we depict in Arma has different battalions that we try to depict ourselves. This gives us a wide range of possibilities. Whether as infantry, mechanized or with tanks, we offer everything and even have fun with it. We are interested in friendships with international communities. More Informations: Klick YouTube-Channel: Klick Facebook: Klick ************************************************************************************************************************************************************* Die vPzBrig21 ist eine deutschsprachige MilSim-Community, die seit 2013 eine authentische Nachbildung eines Teilbereiches der Bundeswehr darstellt, dabei aber die Vielfältigkeit im Spiel nicht vernachlässigt. Hierfür treffen wir uns im Schwerpunkt Samstags ab 19:00Uhr. Um dies zu erreichen verwenden wir u.a. eine Vielzahl an Mods wie ACE3, ACRE2 und den BWMod. Abwechslung wird in dieser Community groß geschrieben. So stellen wir in den Missionen nicht nur Teile der Bundeswehr, sondern auch anderer Nationen und Zeiten dar. Hierbei haben die Missionsbauer sehr viel Freiraum, um ihre Missionen zu gestalten. Wir bieten an, als Gastspieler bei unseren Missionen teilzunehmen. Hierfür reicht ein Gespräch auf dem Teamspeak. Zudem sind wir an Einladungen zu Events interessiert und freuen uns über jede neue Freundschaft zu anderen Communities. Wenn du mehr über uns wissen möchtest, oder einfach nur mal reinschnuppern, dann besuche uns doch einfach mal auf unserem TeamSpeak3-Server. TS3: ts.vpzbrig21.de Weitere Infos findest du unter: Klick YouTube-Kanal: Klick Facebook: Klick Voraussetzungen für Bewerber Bei uns kann grundsätzlich jeder mitmachen, der folgende Voraussetzungen erfüllt. Vollendetes 16. Lebensjahr Funktionierendes Headset und Mikrofon Interesse an der Bundeswehr Zeit um an Aktivitäten der Brigade teilzunehmen Teamfähig Solltest du alle Punkte abdecken, steht deiner Bewerbung nichts im Wege. Dabei kannst du dich bei der virtuellen Panzerbrigade über 3 Wege bewerben. Über unser Forum unter: Klick Per E-Mail an: s1@vpzbrig21.de Oder am einfachsten per TeamSpeak ts.vpzbrig21.de Der schnellste Weg ist dabei meist direkt per TeamSpeak, da wir jeden Bewerber zu einem Gespräch einladen. Sobald du auf den TeamSpeak bist, wende dich an einen Kameraden mit der S1 Gruppe oder an den zu dem Zeitpunkt ranghöchsten Kameraden auf dem TeamSpeak. ************************************************************************************************************************************************************* Videos:
  17. How to verify if all players are dead in a coop mission? I was investigating by blind tests to use the (ArmaReforger>Prefabs>ScenarioFramework>Components) LogicCounter.et to check if some player is still alive but I failed. Last week has been published my first mission for Reforger without to really check if some player still alive on the mission, and that is bad hehe. Any North could be awesome.
  18. Download, Mission briefing, loadout, and more: https://steamcommunity.com/sharedfiles/filedetails/?id=1849325560 Languages supported: English and Portuguese. This mission uses dynamic minefields built by Ethics Minefields Script: This mission uses a playable area control script called PAC: Cheers, thy_
  19. Disclaimer: probably one of the hardest missions to complete I have made. Download, Mission briefing, loadout, and more: https://steamcommunity.com/sharedfiles/filedetails/?id=2034213374 Languages supported: English and Portuguese. Cheers, thy_
  20. Download, Mission briefing, loadout, and more: https://steamcommunity.com/sharedfiles/filedetails/?id=2878171355 Languages supported: English and Portuguese. This mission AI was dynamically built by CSWR: Cheers, thy_
  21. Download, Mission briefing, loadout, and more: https://steamcommunity.com/sharedfiles/filedetails/?id=3367085943 Languages supported: English and Portuguese. This mission AI was dynamically built by CSWR: Cheers, thy_
  22. 23. Panzer-Division "Eiffelturm" Who are we? We are a professional Arma 3 realism unit portraying the 23rd Panzer Division, Panzergrenadier-Regiment.128 and their combat actions throughout the second world war. We also portray other Wehrmacht units such as the 79. Infanterie-Division during our Stalingrad and Kuban campaign. With our current manpower, we operate at a company level with over 70 members, hoping to expand to over 80 in the near future. With unit leadership and other members having years of experience in Wehrmacht realism, we aim to deliver the most professional, accurate and realistic portrayal of a Wehrmacht company in the second world war. What we offer? We take pride in our historical accuracy, and aim to offer the most authentic realism experience to someone who wishes to join our ranks. As well as realistic combat, we structure and operate our group as Wehrmacht units would have been historically. This encompasses ranks, tactics, tactical commands, radio procedures, uniforms, medals, weaponry, and most importantly camaraderie. With years of friendship between members of the unit and our diverse, international collection of individuals, you will be welcomed into a stable, active and friendly community to bond with. With a team of dedicated unit developers and permission from mod creators, we are the most customized and specialized ArmA 3 WW2 unit created with development in all areas of the gameplay experience. This includes completely custom maps, vehicles, uniforms and even artillery pieces for all theatres and time periods as well as special uniforms for individuals who have earned a combination of awards. Primary Language: English & German German is utilized to increase the immersion and historical authenticity of the events. - During trainings and operations, primary communication is done with English. (85-90% of communication) - Tactical movements and commands are given in German. (10-15% of communication) Combat billets Entry level combat billets is where all speculative members of the unit begin their time with the 23. Panzer-Division: - Mechanized Infanterie - High Demand Graduate level combat billets (You may progress to their different paths within the Kompanie when you graduate Rekrut Schule and reach Panzergrenadier): Specialized Gruppe Roles (MG-Gunner, MG-Assistant, Assistant stretcher bearer, Grenadier, Rifleman) - Tornisterfunktrupp (Funker - Radioman) - Kompanie & Zugtrupp's (Melder - Messenger) Sanitätstrupp (Sanitäter - Medic) - Panzer Crewman - (Gunner, Radioman, Driver) All billets are subject to availability within the Kompanie and those who are best fit for the role. Requirements to Join Age 18+: Accept if met current Criteria. 16-17-: Accept if met any of the following: - Friends with a current standing member of the unit. - Previous experience in a realism/mil-sim/reenactment unit. - Show above average levels of maturity for their age. - Show an interest in developing their current understanding and learning more about the Wehrmacht and what we do as a whole. Technical Must have a legal copy of Arma 3. Must have a working microphone. Must have or be able to have Teamspeak 3 VoIP program installed. Must be able to use Push to talk on Teamspeak 3 while in game. Must be willing to download mods off of Arma3Sync and utilize ACRE2 Schedule Attendance to main Sunday events and Saturday trainings is 100% mandatory. If real life bars you from attending you are able to write in a Leave of Absence to inform that Unit that you cannot attend: - Kompanie Operations, PvP's, & Trainings: Sunday, 2:00PM EST (19:00 GMT) - 1. Zug und Panzerzug (1st Platoon 4th Platoon(Tanks)) Training: Saturday, 2:00PM EST (19:00 GMT) - Aufklärungstrupp (Reconnaissance Troop) Training: Thursday, 6:30PM EST (11:30 GMT) Contact & Media Join our Discord below and fill out an application if this sounds interesting to you. If you're still thinking about it how about taking a look at our YouTube channel. Discord: http://discord.gg/YvMJQ57 Youtube: https://www.youtube.com/user/PaleJudge Steam: https://steamcommunity.com/groups/23PanzerDivision-public
  23. Combat Helicopter Transport Missions - Collection on steam https://steamcommunity.com/workshop/filedetails/?id=2905502852
  24. Asymmetric Warfare Series by Blackheart_Six Discord Server Asymmetric warfare (or asymmetric engagement) is a type of war between belligerents whose relative military power, strategy, or tactics differ significantly. This type of warfare often, but not necessarily, involves insurgents or resistance movement militias who may have the status of unlawful combatants against a standing army. -- Wikipedia Whether it is US Army forces against an insurgency or a standing Army, there is always a difference between forces. Asymmetric Warfare - Reforger is a combat operation of various scenarios. Either the Pick 3 lottery, or a randomized linear mission, utilizing the Scenario Framework by BI.
  25. After i found GluxDesigns awesome stranger things art in arma i got inspired to make a mission with the same theme. The result is a Horror scenario with the up side down as your main area. Cinematic Cutscenes. Singleplayer and COOP up to 4 friends. More information on steam workshop. Steam https://steamcommunity.com/sharedfiles/filedetails/?id=1901890107 GluxDesigns Art
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