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Showing results for tags 'checking'.
Found 4 results
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currentcommand [SOLVED] How do we know if a vehicle is shooting?
thy_ posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
How do we know if a vehicle is shooting? fnc_isSomeTeamMemberShooting = { params ["_teamVeh"]; private [...]; _isShooting = false; { if ( incapacitatedState (gunner _x) isEqualTo "SHOOTING" ) then { _isShooting = true }; // output is an empty string "" when the artillery vehicle is sending 155mm bullets through the sky... } forEach _teamVeh; // return: _isShooting; }; // IMPORTANT: this _teamVeh is NOT composed by member of the same Group (e.g. "Alpha-1-1"). https://community.bistudio.com/wiki/incapacitatedState I know I could use findIf to avoid this forEach, but for another reason (not relevant now), I need to check _isShooting through each member. -
How to verify if all players are dead in a coop mission? I was investigating by blind tests to use the (ArmaReforger>Prefabs>ScenarioFramework>Components) LogicCounter.et to check if some player is still alive but I failed. Last week has been published my first mission for Reforger without to really check if some player still alive on the mission, and that is bad hehe. Any North could be awesome.
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How to know if the vehicle has or not (true or false) weaponry? I mean, turret position or driver with this ability (as Air vehicles)? // NOT WORKING if ( {_vehPlayer weaponsTurret} count > 0 ) then { hint "Your veh has guns like someone from Texas..." } else { hint "This veh's kind of Brithish policeman..." };
- 11 replies
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- detecting
- vehicle weapons
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Signature Checking Causes "Session Lost"
MisterCat posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
I am using TADST to set up my server and I have signature checking set to "v1" (Also tried "v2") I am running RHS:USAF, GREF and AFRF on both my client and the server When I join it says "Session Lost" Anyone know what I'm doing wrong? (Btw it works when signature checking is off)