Jump to content

Search the Community

Showing results for tags 'animal', 'shark', 'great white' or 'arma3'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • DayZ Italia's Lista Server
  • DayZ Italia's Forum Generale

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 478 results

  1. We here at Eglin AFB | USASOC focus on creating storyline based RP with a emphasis on realism within our Deployed Field Operations and FTXs. We combine the RP lifestyle with a plethora of real life knowledge and tactics from our outstanding Active Duty, Veteran, and Reserve personnel. We seek to make something fun, new, and unique; especially since our future plans are to host several different units under one umbrella, operating together to achieve one Ground Commanders goal in a AOR. Currently we utilize a heavily customized base map when we're not deployed, where everything from Training, FTXs, and RP events like just hanging out at a BBQ happens! Individual Unit commanders set their units time and schedule for events and the server is always open for you to hang around or get your own training in. When Deployed the Ground Commander sets everyone's schedule for operations, missions, and RP Scenarios that affect the over all route of the Deployment. Give us the opportunity to have you on our side, so that we can all learn, and grow together. We currently host the following Units: -A CO 3rd battalion, 75th Ranger Regiment (Open) -160th SOAR (Limited Slots available) Bring your "A" game so we can show you ours! Hooah. https://discord.gg/GxEbPEna5r
  2. Sometimes it's useful to discuss updates to the Steam Development branch in one centralized place. Let's use this thread for that. The changelog thread can stay clean and do its thing. It mainly serves for our team to rapidly see if a daily update is very broken or very epic :ph34r: Actual issue reporting should still happen via the Feedback Tracker of course. Thank you!
  3. ToH ReCharacters Faces of Bohemian Interactive for Arma 3 ported to Arma Reforger. Available in Workshop https://reforger.armaplatform.com/workshop/596330D9AF34AF38-ToHReCharacters Greetings to all, I am once again starting a project to adapt the old faces of our old friends to this evolution of Enfusion. Initially I will start with textures only and later I hope to add new heads. So forgive me if at first I will only be able to use the 12 head shapes that exist in Reforger. The initial work was to create a template for myself to be able to do the first step of basically converting the face distribution from A3 to AR. This took me about 10 days with a lot of testing, but once it was done it was a lot faster to process all the faces. Now it's been a while since I can't advance this due to lack of time, but the next step will be to create some templates based on the AR faces to give the most definition to the processed A3 faces. Here are some very preliminary examples of the processed and enhanced quality heads (Miller, Dwarden, Solomon Maru, Krupin, Yakhin😞 Arma Public License Share Alike (APL-SA)
  4. I have created a mod for Islamic Republic Of IRANs Armed forces Including Air and ground vehicles and units The mod consists of Aircrafts, Helicopters, Ground Vehicles (Wheeled & Armored), Units(soon) & Weapons, trying to reflect parts of real IRAN Armed Forces. The mod has some dependencies that is important for working Properly RHSUSAF & RHSAFRF & HAFM & FirAWS & Fir F14 Tomcat & cba a3 & TacVests Includes: Iri_units.pbo Iri_uniforms.pbo Iri_mig29.pbo Iri_c130.pbo Iri_c130H.pbo ported from arma 2 Iri_Su25.pbo Iri_F14.pbo Iri_F4E.pbo IRI_b206.pbo bv_flashlight.pbo heuypack.pbo IRI_Flags_marker.pbo iri_oh.pbo iri_other.pbo tfiComposite.pbo type10 flaregun.pbo and etc... ------------------------------------------------------------------------------------------------------------------ *************** WWW.IRARMA.IR *************** ------------------------------------------------------------------------------------------------------------------ Credits & Thanks: Red hammer studio (RHS)[www.rhsmods.org] for their great mod Grumpy Rhino For his great HeuyPack mod Αplion For helps and Config totuarials and permisions for use HAFM mod as dependesy Dezkit for the Bel 206 mod and Texture templates ------------------------------------------------------------------------------------------------------------------- armaholic link steam workshop link
  5. Hello. We are in the process of manufacturing artillery equipment. I've done modeling with a blender, but what model should I use to implement artillery in Semple? Please tell me the name of the model. Thank you.
  6. Homesick

    Community Radars

    Introducing the Community Radar: your main source of intel for Arma 3 community activity. Take a look inside to check out issue #01! Community Radar (COMRAD) #01
  7. Hi. After some long time away im back on a new profile looking for a team to join. I will not go through any ingame training, other then the game it self, briefing and that kinda things. Have been flyging alot in koth but Can verywell do other modes and group flyging as well. Im only a pilot, and im not very good on the ground. hope to hear from you. Think happy, be happy. Tm aka spacemonkey.
  8. Hi. After some long time away im back on a new profile looking for a team to join. I will not go through any ingame training, other then the game it self, briefing and that kinda things. Have been flyging alot in koth but Can verywell do other modes and group flyging as well. Im only a pilot, and im not very good on the ground. hope to hear from you. Think happy, be happy. Tm aka spacemonkey.
  9. Dynamic Animal/Game Spawn Script This script will continuously spawn animals that can be hunted (and butchered with the ravage mod and the mods "Survival systems" module active) in proximity of the player. Showcase Video: (This is just showing the basic functions with speed up despawn times and reduced spawn/despawn distances FYI) Functions of the script: - spawn loop for animals - random number and type of animals - can be butchered (using the ravage mod and a knife) - despawn once player moves away - customizable code How to create, use and Install the script: Step 1 - init.sqf 1. Open notepad. 2. Copy this code -------> [] execVM "animalspawner.sqf"; 3. Paste the code into your notepad doc. 4. Save the notepad document with this name -----> init.sqf 5. Move the init.sqf to your mission folder. =================================== Note - if you already have an init.sqf then just add the code from 2 to it. Step 2 - "animalspawner.sqf" 1. Open notepad. 2. Copy this code ------> from the spoiler below 3. Paste the code below into your notepad doc. 4. Save the notepad document with this name ------> animalspawner.sqf 5. Move the animalspawner.sqf to your mission folder. ========================================= animalspawner.sqf code: Script Dependencies: No dependencies. However, the Ravage mod and the mods "Survival systems" module is required to butcher the animals and process their meat. You can find all about the Ravage mod here: LINK Setting up the Script in the editor: 1. Find the Ravage section in your Editors "Systems" tab. 2. Place the module "Survival systems" Note: you need a "Gutting Knife" (from the Ravage mod) to butcher the animals 5. Place your player and start your mission. Using the script without Ravage mod: - the script runs without the Ravage mod active, no changes needed Credit: the basic template for the spawner came from a fellow ravager, however I can not trace back the specific post anymore. so shout out to all the friendly scripters from the ravage comunity for all their input;)!
  10. We're pleased to announce Arma 3 Creator DLC. A while ago we invited external developers to send us their pitch for new third-party premium DLC content for Arma 3. We've now signed contracts with several external developers and the development is in full progress. While we wait for these Creator DLC's you are free to use this thread for any questions, suggestions, or concerns regarding this project. We'd also suggest you to read our frequently asked questions page.
  11. DnA

    SPOTREPs

    Whereas SITREPs are general development updates, the SPOTREPs will focus solely on big default branch updates to the game. Keep checking the Dev Hub for all details. ---------- Post added at 13:16 ---------- Previous post was at 13:14 ---------- Full changelog and SPOTREP
  12. All Arma3 WW2 Mods Compilation List Last updated: March 11th, 2024 Current number of mods in the list: 517 Hello WW2 Fans! This compilation list was created from my frustration of steam Workshop's lack of function to better sort items in collections, this sorted list is my Arma3 WW2 Steams Workshop Collection seen here: https://steamcommunity.com/sharedfiles/filedetails/?id=1508144524 that compiles all the WW2 items (not missions) into one place! The collection on the Steam Workshop page has all the items in one place however they are not separated or sorted based on type or subject, my list here does this for you! Video Overview Animations & Static Poses Backpacks, Helmets, Gameplay, Infantry Weapons, Objects, Planes, Ships, Statics, Structures, & Tanks Compatibility Mods Compositions Creator DLC SpearHead 1944 Factions & Units Insignias & Loadouts Major Conversion Mods Map Markers Outfits & Uniforms Singleplayer / Multiplayer Campaigns Retexture packs, & Texture packs Scripts Sound, Music, Radio, & Voice Sound Mods Terrains (Maps) Credits I hope that my list here will help the community recognize the creators for their work, and give credit where due, as new content adds more enjoyment and replayability to the game. ========== Note: This thread will be updated as new content is added to the Steam Workshop Collection.
  13. When I load my model into object builder it loads in fine, but when i load it into blender via .fbx or .p3d file, then it is all distorted. What do I do?
  14. Homesick

    Community Profiles

    Arma 3 hails people of every flavor from all over the world. To get to know them a little better, we're hosting a series of mini-interviews with some of our amazing community members. These aim to give you a personal insight into their backgrounds, why they got into Arma, and how they typically experience the game. Community Profile #01: "thebuckfastwine" - Full Interview
  15. Good morning, I would like to know if it is possible to put a video in a workshop mod and then show it on a server to all players. Currently I know how to create a mod in the workshop to put custom music but I would like to know if it is possible and how to put a video in the mod to subsequently put a command on a server to be played to all players. I have tried to search but I have not found a way, if anyone knows how to do it I would be very grateful.
  16. Slovak Armed Forces by Reluk This mod tries to represent Slovak Armed Forces in Arma 3. It´s mostly just retextures of Arma gear and vehicles from RHS mod but new content just for this mod is on the way such as Slovak armored vehicle Aligator, Tatra trucks or Grand Power K100 pistol. Since this is my first project in Arma universe and I´m still learning I´m looking for a texturers or moddelers that would like to help :). Hope you will enjoy this mod and have fun with it. This mod includes: Slovak woodland units (regular units, 5th special operations regiment) Slovak desert units (regular units, 5th special operations regiment) Slovak police units (military police and counter terrorist unit, maybe more later) I want to thanks to: Marekoi - for help and support presko deltagamer UK_Apollo evromalarkey, ascz team, acr_a3 mod - for awesome NPP vests, same vests that Slovak army use so this helps to make the mod more realistic Yano - for letting me his old Aligator project and for the help that he was trying to give me RichardsD - for his MRAP MaxxPro Modification RHS team - for a great high quality mod with a lots of content and of course all the support on BIS Forums ! Links for download , RHSAFRF, RHSGREF, RHSSAF, RHSUSAF are required! : Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=971009565&result=1 Armaholic: http://www.armaholic.com/page.php?id=33625 (not updated to the latest version v1.4) Google Drive: https://drive.google.com/open?id=1t-grzZX9vdQrRyK8SITpKpcr76wTiKLF
  17. 23. Panzer-Division "Eiffelturm" Who are we? We are a professional Arma 3 realism unit portraying the 23rd Panzer Division, Panzergrenadier-Regiment.128 and their combat actions throughout the second world war. We also portray other Wehrmacht units such as the 79. Infanterie-Division during our Stalingrad and Kuban campaign. With our current manpower, we operate at a company level with over 70 members, hoping to expand to over 80 in the near future. With unit leadership and other members having years of experience in Wehrmacht realism, we aim to deliver the most professional, accurate and realistic portrayal of a Wehrmacht company in the second world war. What we offer? We take pride in our historical accuracy, and aim to offer the most authentic realism experience to someone who wishes to join our ranks. As well as realistic combat, we structure and operate our group as Wehrmacht units would have been historically. This encompasses ranks, tactics, tactical commands, radio procedures, uniforms, medals, weaponry, and most importantly camaraderie. With years of friendship between members of the unit and our diverse, international collection of individuals, you will be welcomed into a stable, active and friendly community to bond with. With a team of dedicated unit developers and permission from mod creators, we are the most customized and specialized ArmA 3 WW2 unit created with development in all areas of the gameplay experience. This includes completely custom maps, vehicles, uniforms and even artillery pieces for all theatres and time periods as well as special uniforms for individuals who have earned a combination of awards. Primary Language: English & German German is utilized to increase the immersion and historical authenticity of the events. - During trainings and operations, primary communication is done with English. (85-90% of communication) - Tactical movements and commands are given in German. (10-15% of communication) Combat billets Entry level combat billets is where all speculative members of the unit begin their time with the 23. Panzer-Division: - Mechanized Infanterie - High Demand Graduate level combat billets (You may progress to their different paths within the Kompanie when you graduate Rekrut Schule and reach Panzergrenadier): Specialized Gruppe Roles (MG-Gunner, MG-Assistant, Assistant stretcher bearer, Grenadier, Rifleman) - Tornisterfunktrupp (Funker - Radioman) - Kompanie & Zugtrupp's (Melder - Messenger) Sanitätstrupp (Sanitäter - Medic) - Panzer Crewman - (Gunner, Radioman, Driver) All billets are subject to availability within the Kompanie and those who are best fit for the role. Requirements to Join Age 18+: Accept if met current Criteria. 16-17-: Accept if met any of the following: - Friends with a current standing member of the unit. - Previous experience in a realism/mil-sim/reenactment unit. - Show above average levels of maturity for their age. - Show an interest in developing their current understanding and learning more about the Wehrmacht and what we do as a whole. Technical Must have a legal copy of Arma 3. Must have a working microphone. Must have or be able to have Teamspeak 3 VoIP program installed. Must be able to use Push to talk on Teamspeak 3 while in game. Must be willing to download mods off of Arma3Sync and utilize ACRE2 Schedule Attendance to main Sunday events and Saturday trainings is 100% mandatory. If real life bars you from attending you are able to write in a Leave of Absence to inform that Unit that you cannot attend: - Kompanie Operations, PvP's, & Trainings: Sunday, 2:00PM EST (19:00 GMT) - 1. Zug und Panzerzug (1st Platoon 4th Platoon(Tanks)) Training: Saturday, 2:00PM EST (19:00 GMT) - Aufklärungstrupp (Reconnaissance Troop) Training: Thursday, 6:30PM EST (11:30 GMT) Contact & Media Join our Discord below and fill out an application if this sounds interesting to you. If you're still thinking about it how about taking a look at our YouTube channel. Discord: http://discord.gg/YvMJQ57 Youtube: https://www.youtube.com/user/PaleJudge Steam: https://steamcommunity.com/groups/23PanzerDivision-public
  18. LeLapinDeCombat

    Mikero PboProject Error

    Hi, i'm a french beginner on mapping on arma 3 and i have an error when i try to pack in pbo with pbo project, "pbo can't read wrp" , "makepbo failed" the CMD of pboproject : ......................... </end copy/crunch> <searching for cfgWorlds.KAI_terrain> <Bis Binarise...> stripping the binlog stripping "p:\temp\KAI_terrain.bin.log" /endstrip WARNING: binarise found 'warnings'. View the binlog </Bis binarise> <updating temp with prebinarised files> . </prebinarised> MakePbo x64UnicodeVersion 1.99, Dll 7.16 "KAI_terrain" -PgF -X=*.psd,*.psb,*.bat,*.rar,*.7z,thumbs.db,*.txt,*.h,*.dep,*.cpp,*.bak,*.tga,*.png,*.log,*.pew,*.hpp,source -@=AI\KAI_terrain p:\temp\AI\KAI_terrain 808464432 huh Pbo can't read wrp makepbo failed KAI_terrain.pbo not produced due to error(s) Job(s) completed in 4secs on Wed Jan 16 21:41:39 2019 the view output packing log : 21:41:35: Extensions: "</texheaders>" rapify x64UnicodeVersion 1.76, Dll 7.16 "config.cpp" <rebuilding units[]= and friends> <rebuilding cfgworlds> No Error(s) Output is to p:\temp\AI\KAI_terrain\config.bin P:\temp\AI\KAI_terrain\config.bin 1 fichier(s) copi‚(s) AI\KAI_terrain\texHeaders.bin 1 fichier(s) copi‚(s) "<Bis Binarise...>" ""D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\Binarize\Binarize.exe" -targetBonesInterval=56 -textures=p:\temp -binPath=P:\ "AI\KAI_terrain" "p:\temp\AI\KAI_terrain"" " WARNING: binarise found 'warnings'. View the binlog" "</Bis binarise>" "<updating temp with prebinarised files>" "</prebinarised>" "MakePbo.exe "-PgF" "-X=*.psd,*.psb,*.bat,*.rar,*.7z,thumbs.db,*.txt,*.h,*.dep,*.cpp,*.bak,*.tga,*.png,*.log,*.pew,*.hpp,source" "-@=AI\KAI_terrain" "p:\temp\AI\KAI_terrain" "D:\arma3project\AI\Addons"" <adding entries:...> $PBOPREFIX$ :configuring config.bin :scanning data\layers\M_000_000_lca.paa :scanning data\layers\M_000_000_lca.png :excluded data\layers\M_000_001_lca.paa :scanning data\layers\M_000_001_lca.png :excluded data\layers\M_001_000_lca.paa :scanning data\layers\M_001_000_lca.png :excluded data\layers\M_001_001_lca.paa :scanning data\layers\M_001_001_lca.png :excluded data\layers\P_000-000_L00.rvmat :compiling... data\layers\P_000-001_L00.rvmat :compiling... data\layers\P_001-000_L00.rvmat :compiling... data\layers\P_001-001_L00.rvmat :compiling... data\layers\S_000_000_lco.paa :scanning data\layers\S_000_000_lco.png :excluded data\layers\S_000_001_lco.paa :scanning data\layers\S_000_001_lco.png :excluded data\layers\S_001_000_lco.paa :scanning data\layers\S_001_000_lco.png :excluded data\layers\S_001_001_lco.paa :scanning data\layers\S_001_001_lco.png :excluded KAI_terrain.hpp :excluded KAI_terrain.wrp :validating..."KAI_terrain.pbo not produced due to error(s)" and the view binlog : stripping ""p:\temp\KAI_terrain.bin.log"" 21:41:35: PhysX3 SDK Init started ... 21:41:35: PhysX3 SDK Init ended. 21:41:35: <world = "AI\KAI_terrain\KAI_terrain.wrp"> 21:41:36: No weather defined in .Overcast 21:41:36: No lighting defined in .Lighting 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: No weather defined in .Overcast 21:41:36: No lighting defined in .Lighting 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: [InitSoundMap] begin 21:41:36: [InitSoundMap] end 21:41:38: [InitSoundMap] begin 21:41:38: [InitSoundMap] end 21:41:38: </world> 21:41:38: Extensions: I don't know where come this error and i google it but i found nothing, also if anybody can help !
  19. virtuelle Panzerbrigade 21 (virtual tank brigade 21) Our unit was founded in September 2013. Since then we try to combine milsim and fun in our unit. Therefore we usually meet on Saturday at 19:00 CET (7:00 PM). Our unit is characterized by experience and knowledge, which comes from active and former soldiers. We try to use the knowledge we have gained as much as we can in Arma and work out meaningful trainings. However, we are aware that Arma is still a game and all members want to have fun. The real unit that we depict in Arma has different battalions that we try to depict ourselves. This gives us a wide range of possibilities. Whether as infantry, mechanized or with tanks, we offer everything and even have fun with it. We are interested in friendships with international communities. More Informations: Klick YouTube-Channel: Klick Facebook: Klick ************************************************************************************************************************************************************* Die vPzBrig21 ist eine deutschsprachige MilSim-Community, die seit 2013 eine authentische Nachbildung eines Teilbereiches der Bundeswehr darstellt, dabei aber die Vielfältigkeit im Spiel nicht vernachlässigt. Hierfür treffen wir uns im Schwerpunkt Samstags ab 19:00Uhr. Um dies zu erreichen verwenden wir u.a. eine Vielzahl an Mods wie ACE3, ACRE2 und den BWMod. Abwechslung wird in dieser Community groß geschrieben. So stellen wir in den Missionen nicht nur Teile der Bundeswehr, sondern auch anderer Nationen und Zeiten dar. Hierbei haben die Missionsbauer sehr viel Freiraum, um ihre Missionen zu gestalten. Wir bieten an, als Gastspieler bei unseren Missionen teilzunehmen. Hierfür reicht ein Gespräch auf dem Teamspeak. Zudem sind wir an Einladungen zu Events interessiert und freuen uns über jede neue Freundschaft zu anderen Communities. Wenn du mehr über uns wissen möchtest, oder einfach nur mal reinschnuppern, dann besuche uns doch einfach mal auf unserem TeamSpeak3-Server. TS3: ts.vpzbrig21.de Weitere Infos findest du unter: Klick YouTube-Kanal: Klick Facebook: Klick Voraussetzungen für Bewerber Bei uns kann grundsätzlich jeder mitmachen, der folgende Voraussetzungen erfüllt. Vollendetes 16. Lebensjahr Funktionierendes Headset und Mikrofon Interesse an der Bundeswehr Zeit um an Aktivitäten der Brigade teilzunehmen Teamfähig Solltest du alle Punkte abdecken, steht deiner Bewerbung nichts im Wege. Dabei kannst du dich bei der virtuellen Panzerbrigade über 3 Wege bewerben. Über unser Forum unter: Klick Per E-Mail an: s1@vpzbrig21.de Oder am einfachsten per TeamSpeak ts.vpzbrig21.de Der schnellste Weg ist dabei meist direkt per TeamSpeak, da wir jeden Bewerber zu einem Gespräch einladen. Sobald du auf den TeamSpeak bist, wende dich an einen Kameraden mit der S1 Gruppe oder an den zu dem Zeitpunkt ranghöchsten Kameraden auf dem TeamSpeak. ************************************************************************************************************************************************************* Videos:
  20. Honey Badger Gaming, a 1990s USMC unit with a focus on community. We aim to be not just an Arma unit, but a community, with members frequently playing other games outside of operations. Semi-serious milsim. We use period accurate tactics and equipment, but we don't do yes sir no sir or virtual PT. We run our ops Saturdays, Sundays, Mondays, and Wednesdays at 8pm EST. To join, simply join the Discord server linked below. You'll need to fill out a google form with a few questions, then training comes after your first op to make sure you enjoy the unit. Unit Trailer: [Open] Discord: https://discord.gg/fRmtGB4AE3
  21. all vehicles are glitching into the ground slightly. can watch a vics bottom part of tracks disappear into the ground and then pop back up over and over again. when the track glitches into ground you are not able to get in it until it pops back up above the ground. after a while the vehicles are all damaged .
  22. Pacifism HERO

    Arma3 microphone issue

    I started the arma3 microphone with 32-bit, and it worked very well, but when I switched to a 64-bit microphone, it wouldn't work properly. The automatic sensitivity adjustment turned on and the dialog box just flickered and disappeared
  23. Hello, I want to make a scope pack with a lot of optics. But Im confused about how to do it. Looking at arma samples... I dont know if I have to seperate the lens from the tube or its another texture slot... So... How a scope should be modeled? Is there any guide or video where explains how to do it? Im using blender!
  24. Hello guys, I have a strange problem with the following script: tsk = format ["tsk%1", random 100]; [allPlayers, tsk, ["Hack the watchtower to get information about the position of the opposing players!", "Watchtower", ""], laptop, "ASSIGNED", 99, true, "download", true] call BIS_fnc_taskCreate; [laptop, "Activate watchtower", "\a3\ui_f\data\igui\cfg\holdactions\holdaction_connect_ca.paa", "\a3\ui_f\data\igui\cfg\holdactions\holdaction_connect_ca.paa", "player distance laptop < 5", "player distance laptop < 3", {num = execVM "watchtower\durring.sqf";}, {}, {nul = execVM "watchtower\gegner_markieren_v3.sqf", nul = execVM "watchtower\sleep.sqf", [tsk, "SUCCEEDED", true] remoteExec ["BIS_fnc_taskSetState", 0, true], sleep 0.1, [tsk, allPlayers, true] remoteExec ["BIS_fnc_deleteTask", 0, true];}, {["Hacking canceled!"] remoteExec ["hintSilent", 0, true], sleep 1; [""] remoteExec ["hintSilent", 0, true], call{playSound "cancel";}, execVM "watchtower\deletion_sound.sqf";}, [], 15, 0, true, false] remoteExec ["bis_fnc_holdactionadd", 0, true]; With the script I add a holdaction function to a laptop. When I start the mission in the Eden editor in singleplayer or multiplayer everything works as it should. The script is executed by the init.sqf and the holdaction function is displayed on the laptop. When I complete it with the spacebar it disappears again as it should. However, when I host the mission on my dedicated Arma server, the holdaction appears twice for some reason. Once with text and once without. Both run the same code when I use it and then disappear, but reappearing twice when I run the script again. Can any of you help me further? And tell me why this happens? Thanks
  25. I am trying to create a weapon based on ADR-97 TR and using 25 mm HE shells (inherited from 40 mm HE). Everything is okay but when I try to put a bigger distance (500m, 1000m, 2000m for example), the weapon just fires without changes. However, it worked for everything else. What should I do? My config.cpp: https://www.dropbox.com/s/ho5aw314uqv6d7s/config.cpp?dl=0 CfgAmmo: class G_40mm_HEDPUC: G_40mm_HE { hit = 630; indirectHit = 30; indirectHitRange = 10; warheadName = "HEDPUC"; explosive = 0.8; caliber = 5; }; class G_25mm_HEDPUC_special: G_40mm_HEDPUC { hit = 720; indirectHit = 25; indirectHitRange = 7; warheadName = "HEDPUC"; explosive = 0.3; caliber = 4; typicalSpeed = 750; maxSpeed = 1000; thrust = 35; thrustTime = 15; tracerScale = 3.0; tracerStartTime = 0.05; tracerEndTime = 12; timeToLive = 60; }; CfgMagazines: class 12Rnd_25mm_SMG_03: 50Rnd_570x28_SMG_03 { displayName = "50rnd 25 mm ADR-97 Magazine (U)"; ammo = "G_25mm_HEDPUC_special"; count = 15; mass = 20; initSpeed = 750; }; CfgWeapons: class SMG_03_TR_cheat: SMG_03_TR_khaki { baseWeapon = "SMG_03_TR_cheat"; displayName = "ADR-97 TR 5.7 mm (Upgraded)"; magazines[] = {"75Rnd_570x28_SMG_03","50Rnd_570x28_SMG_03"}; muzzles[] = {"this"}; modes[] = {"SingleB","FullAutoB"}; recoil = "recoil_empty_c"; class Single; class FullAuto; class SingleB: Single { reloadTime = 0.05; dispersion = 0.00007; }; class FullAutoB: FullAuto { reloadTime = 0.05; dispersion = 0.00007; }; class WeaponSlotsInfo { class CowsSlot: CowsSlot_Rail_Boost { iconPosition[] = {0.4,0.3}; iconScale = 0.2; }; class PointerSlot: PointerSlot_Rail { iconPosition[] = {0.33,0.37}; iconScale = 0.25; }; class MuzzleSlot: MuzzleSlot_57 { iconPosition[] = {0.0,0.5}; iconScale = 0.25; }; mass = 52; allowedSlots[] = {901,801,701}; }; }; class SMG_03_TR_cheat_25mm: SMG_03_TR_cheat { baseWeapon = "SMG_03_TR_cheat_25mm"; displayName = "ADR-97 GL 25 mm (Upgraded)"; magazines[] = {"12Rnd_25mm_SMG_03"}; muzzles[] = {"this"}; modes[] = {"SingleB"}; recoil = "recoil_empty_c"; initSpeed = -0.5; maxZeroing = 2400; class SingleB: SingleB { reloadTime = 0.25; dispersion = 0.00004; }; class WeaponSlotsInfo { class CowsSlot: CowsSlot_Rail_Boost { iconPosition[] = {0.4,0.3}; iconScale = 0.2; }; class PointerSlot: PointerSlot_Rail { iconPosition[] = {0.33,0.37}; iconScale = 0.25; }; class MuzzleSlot{}; mass = 55; allowedSlots[] = {901,801,701}; }; };
×