Jump to content

Search the Community

Showing results for tags 'maxzeroing'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • DayZ Italia's Lista Server
  • DayZ Italia's Forum Generale

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 1 result

  1. I am trying to create a weapon based on ADR-97 TR and using 25 mm HE shells (inherited from 40 mm HE). Everything is okay but when I try to put a bigger distance (500m, 1000m, 2000m for example), the weapon just fires without changes. However, it worked for everything else. What should I do? My config.cpp: https://www.dropbox.com/s/ho5aw314uqv6d7s/config.cpp?dl=0 CfgAmmo: class G_40mm_HEDPUC: G_40mm_HE { hit = 630; indirectHit = 30; indirectHitRange = 10; warheadName = "HEDPUC"; explosive = 0.8; caliber = 5; }; class G_25mm_HEDPUC_special: G_40mm_HEDPUC { hit = 720; indirectHit = 25; indirectHitRange = 7; warheadName = "HEDPUC"; explosive = 0.3; caliber = 4; typicalSpeed = 750; maxSpeed = 1000; thrust = 35; thrustTime = 15; tracerScale = 3.0; tracerStartTime = 0.05; tracerEndTime = 12; timeToLive = 60; }; CfgMagazines: class 12Rnd_25mm_SMG_03: 50Rnd_570x28_SMG_03 { displayName = "50rnd 25 mm ADR-97 Magazine (U)"; ammo = "G_25mm_HEDPUC_special"; count = 15; mass = 20; initSpeed = 750; }; CfgWeapons: class SMG_03_TR_cheat: SMG_03_TR_khaki { baseWeapon = "SMG_03_TR_cheat"; displayName = "ADR-97 TR 5.7 mm (Upgraded)"; magazines[] = {"75Rnd_570x28_SMG_03","50Rnd_570x28_SMG_03"}; muzzles[] = {"this"}; modes[] = {"SingleB","FullAutoB"}; recoil = "recoil_empty_c"; class Single; class FullAuto; class SingleB: Single { reloadTime = 0.05; dispersion = 0.00007; }; class FullAutoB: FullAuto { reloadTime = 0.05; dispersion = 0.00007; }; class WeaponSlotsInfo { class CowsSlot: CowsSlot_Rail_Boost { iconPosition[] = {0.4,0.3}; iconScale = 0.2; }; class PointerSlot: PointerSlot_Rail { iconPosition[] = {0.33,0.37}; iconScale = 0.25; }; class MuzzleSlot: MuzzleSlot_57 { iconPosition[] = {0.0,0.5}; iconScale = 0.25; }; mass = 52; allowedSlots[] = {901,801,701}; }; }; class SMG_03_TR_cheat_25mm: SMG_03_TR_cheat { baseWeapon = "SMG_03_TR_cheat_25mm"; displayName = "ADR-97 GL 25 mm (Upgraded)"; magazines[] = {"12Rnd_25mm_SMG_03"}; muzzles[] = {"this"}; modes[] = {"SingleB"}; recoil = "recoil_empty_c"; initSpeed = -0.5; maxZeroing = 2400; class SingleB: SingleB { reloadTime = 0.25; dispersion = 0.00004; }; class WeaponSlotsInfo { class CowsSlot: CowsSlot_Rail_Boost { iconPosition[] = {0.4,0.3}; iconScale = 0.2; }; class PointerSlot: PointerSlot_Rail { iconPosition[] = {0.33,0.37}; iconScale = 0.25; }; class MuzzleSlot{}; mass = 55; allowedSlots[] = {901,801,701}; }; };
×