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Found 314 results

  1. Hello, I'm trying to play Arma 2 OA, specifically DAYZ, and when i attempt to join a server all i get is a message from battleye that says i have been kicked for using a VPN and that VPN's are not allowed, i've tried disabling firewalls, running as admin, restarting PC, restarting my router, nothing is working, is there a solution or am i just doomed to not be able to play this game?
  2. Hello, I'm trying to play Arma 2 OA, specifically DAYZ, and when i attempt to join a server all i get is a message from battleye that says i have been kicked for using a VPN and that VPN's are not allowed, i've tried disabling firewalls, running as admin, restarting PC, restarting my router, nothing is working, is there a solution or am i just doomed to not be able to play this game?
  3. Toni Strife

    [DQG] Arma 3 Exile Server

    We are a new exile server, looking for active players, staff, and developers! We have already got a great server that is up currently and we want you to come play!!!!!!Why you should you join us? 1. We offer a great staff team that are very active and provide support as soon as possible, not only that we have ingame admins thats constantly monitor the server for rule breakers! 2. We have a great server! ! We offer a awesome EXILE experience with a great economy, missions etc 3. We love change, we want to create something you and we love, so why not tell us our faults! we are always happy to listen and make changes!Staff Team: Our staff team are currently recruiting so if you are interested ask a staff member for the application! Once completed our Director of Administration will contact you! Good Luck!Quick links: Teamspeak IP: 85.236.101.154:11467 Server IP: 193.111.184.21:2302 Mods: Cup Terrains, Cup Core, Cup Weapons, Cup Vehicles, Cup Units, TRYK, Extended Base Mod, Advanced Towing, Advanced Slingloading, Urban Rappelling, Advanced Rappelling, DMS Mission System, Zupas Capture Points,CBA_A3,Open Chernarus with JBADWe hope to see you soon!!!
  4. We are a new exile server, looking for active players, staff, and developers! We have already got a great server that is up currently and we want you to come play!!!!!!WHY YOU SHOULD JOIN US? 1. We offer a great staff team that are very active and provide support as soon as possible, not only that we have ingame admins thats constantly monitor the server for rule breakers! 2. We have a great server! ! We offer a awesome EXILE experience with a great economy, missions etc 3. We love change, we want to create something you and we love, so why not tell us our faults! we are always happy to listen and make changes!STAFF TEAM Our staff team are currently recruiting so if you are interested ask a staff member for the application! Once completed our Director of Administration will contact you! Good Luck!QUICK LINKS Teamspeak IP: 85.236.101.154:11467 Server IP: 193.111.184.21:2302 Mods: Cup Terrains, Cup Core, Cup Weapons, Cup Vehicles, Cup Units, TRYK, Extended Base Mod, Advanced Towing, Advanced Slingloading, Urban Rappelling, Advanced Rappelling, DMS Mission System, Zupas Capture Points,CBA_A3,Open Chernarus with JBAD''We hope to see you soon!!!''
  5. Task Force Cerberus is in the final prep for their next deployment, Stepped off 7MAY17. We are looking to round out our deployment membership with some like minded individuals. We are currently recruiting for ground force positions with potential leadership roles. Task Force Cerberus is proudly part of this new enjoyable Arma 3 environment with a serious in game attitude and a relaxed out of game community. Regardless if you have thousands of hours of Arma experience or just getting your feet wet in unit operations; if you are a mature individual with a great sense of humor and the willingness to learn and contribute to growing Milsim Special Operations unit, we want the opportunity to show you why this is the place for you. Deployment Briefing: Task Force Cerberus and associated Special Operations elements have been tasked with aiding and augmenting the DEA's push to alleviate the recent threat from drug cartels in the Lingor region. Due to the lack of off book operators at their disposal the DEA task force is relying on Task Force Cerberus along with their Special Operation Aviation Regiment to carry out task objectives independent of the agency. This will be a 12 week campaign averaging two missions a week with an arcing story line that will relentlessly pull you inside the real conflict that the war on drugs has brought to our doorstep. 17-01 - 7th SFG conducted a raid on an enemy compound to rescue a local informant taken just prior to TFC landing in Country. 17-02 - 7th SFG conducted raids on 2 areas cutting off and destroying enemy logistical infrastructure effectively reducing the cartel to 50% capacity of their total import/export abilities. 17-03 - 3JUN17 - Intel CLASSIFIED Who we are: Task Force Cerberus is a collection of like minded mature and experienced Arma III players that have not forgotten what it is like joining a dynamic unit and all the trepidation that it can sometimes hold. Joining with a lot of experience? Great! Joining with no previous experience? We will train you up through our expedited training pipeline to get you into the field faster then many other units. Founded as unit with their roots deep in Army Special Operations and 160th SOAR regiments, Task Force Cerberus will provide what you are seeking in an active Arma III unit, from small squadron based objectives to larger multi-area of operation missions in which the entire unit is deployed. Operation Times: Sunday : 1700 cst Unit Mission Monday : 1800 cst Casual Rapid Deployment (optional) Thursday or Friday : 1800 cst Casual Rapid Deployment (optional) What we need from you: * 17 years of age or older * The ability to demonstrate or learn Basic Combat Qualifications * The ability to properly fill out our simple recruitment form * The ability to make at least one person in our unit like you * The ability to download our Modpack via Arma Sync or direct download * The ability to make, take and enjoy lighthearted humor * The ability to curb aforementioned humor when its time to focus and do our job. * The ability to not take yourself, our unit or this game too seriously * The ability to read through this list of abilities (if you are here, you have succeeded) Does this sound like a great fit for you? Comment on this post and we will reach out to you. Connect with us via teamspeak at tfc.ts.nfoservers.com - we all had our first time joining the channel, don't be shy. Submit your application at https://tfcerberus.enjin.com/recruitment - Its better to ask questions then screw this up. Check out who is online at http://steamcommunity.com/groups/TaskForceCerberusJSOC - Ask for a recruitment officer. We look forward to proving to you why you belong here
  6. Hi People, I bought a server (physical) for to build an Arma Life server. I've got some technical background and it was no problem to setup the Arma Life MOD (https://github.com/AsYetUntitled/Framework/releases / v4.4r4) with extDB2. Server is currenly running on win 2012 r2, it's a HP Proliant ML310e running with a Xeon e2-1240, 16GB ram, and SSD's in raid connected trough a very stable 500/500 mbit internet connection. It's up & running but as far as mission editing goes and making some nice custom updates I've found out I'm quite a noob. So i'm looking for someone who: Allready has a succesfull server and want to expand to a second one Someone wanting to start a server and wants free hosting. You can use the hardware for free, there is no datalimit on traffic, there is enough processing power to also run teamspeak on it, i've got a domain (armalife.nl) but i'm open to any suggestions. As long as the main langauge is English (no russian, france, deutsch etc). Requeriments you are skilled in Arma 3 server, mission editing, customization etc. A website can be hosted ore on the same server or on one of my Centos Servers (all running NGINX/MariaDB). If you have any interest to build up this server with your knowledge and maybe some input from my side with no charges what so ever please send me a message. You can send me one by email mrmartijn at gmail dot com. Or just respond here. Kind regards, MrMartijn
  7. About mission: Russian Roulette is a COOP mission best played with 4-9 players. It's April 2017 in Takistan. We made huge progress past year in destroying ISIS and we hope to crush them by the end of the year. Campaign is a success for us, both in politics and war terms. We are getting more and more feared in other countries, our plan seems to work well. The one and only problem in our campaign is (as always) the USA. They started their operation in Takistan after our numerous successes. They want to rule global politics once again but we won't let them. We need to strike fast and gain control of majority of Takistan before they do. We still have initial advantage, let's not lose it. Features: Bomb defusal - Loud or stealth, two different ways to defuse Replayability - Randomization Tactical stealth action Convoy ambush I tested this mission extensively with my friends and I can't find any bugs. Please contact me by steam or in comments if you see any bug or have a feature request! I will be happy to help. This mission is technically advanced in terms of scripts so there may still be bugs. Please report them to me :) Join in progress is NOT supported but im not disabling it to allow in-game unit switching! Requirements: CUP RHS ACE3 (if you do not want to use it, just install it and disable all its functionality) Task Force Radio (if you do not want to use it, just install it and disable all its functionality) Why so many mods?: There are just two big mods here (CUP,RHS) and small ACE,CBA, TFR so 5 mods in overall. Why there are so many mods in the list? There are minimods from ACE that ensures compatibility between RHS, CUP and ACE but they're very small. Not all mods may be mandatory. For example CUP CWA may not be needed same as RHS GREF and mission may work without them but for best experience I recommend to have them all anyway. Known issues: - Nothing for now Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=911029319 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. Feedback/Bug Reports: Please tell me if you enjoyed my mission (or not). You can contact me here or on steam. I tested this mission with my friends and I can't find any bugs now. Tell me about any bugs you may encounter. I'll try to fix them ASAP. I did my best to correct any mistakes in text but im not a native english speaker, please tell me if you find any. If I see that You enjoyed my mission I will make next parts in future. Regards
  8. Arma 3 Altis Life - 64.110.25.34:2302 TS3 - 162.251.164.114:10012 Zythum Gaming - Altis Life - 30k Start {Active Admins} {Public Cop} Zythum gaming is a community start with a group of friends! We are starting to expand to let everyone enjoy our custom Altis Life mission! We are looking for APD! If you think you have what it takes, Join our teamspeak and find out ;) (High ranks available, must have good background) Admins are important to every server. I'm looking for down to earth people to help monitor the server and the ts server! Lmk if you're interested. Arma 3 Altis Life - 64.110.25.34:2302 TS3 - 162.251.164.114:10012
  9. Hi People, I bought a server (physical) for to build an Arma Life server. I've got some technical background and it was no problem to setup the Arma Life MOD (https://github.com/AsYetUntitled/Framework/releases / v4.4r4) with extDB2. Server is currenly running on win 2012 r2, it's a HP Proliant ML310e running with a Xeon e2-1240, 16GB ram, and SSD's in raid connected trough a very stable 500/500 mbit internet connection. It's up & running but as far as mission editing goes and making some nice custom updates I've found out I'm quite a noob. So i'm looking for someone who: Allready has a succesfull server and want to expand to a second one Someone wanting to start a server and wants free hosting. You can use the hardware for free, there is no datalimit on traffic, there is enough processing power to also run teamspeak on it, i've got a domain (armalife.nl) but i'm open to any suggestions. As long as the main langauge is English (no russian, france, deutsch etc). Requeriments you are skilled in Arma 3 server, mission editing, customization etc. A website can be hosted ore on the same server or on one of my Centos Servers (all running NGINX/MariaDB). If you have any interest to build up this server with your knowledge and maybe some input from my side with no charges what so ever please send me a message. You can send me one by email mrmartijn at gmail dot com. Or just respond here. Kind regards, MrMartijn
  10. 2nd Battalion, 7th Marines - War Dogs Milsim Unit [OPEN] Hello and welcome to the 2nd Battalion, 7th Marines - War Dogs Milsim We are a milsim community that are looking for new recruits to help us do operations. We are seriuos and do not tolerate anybody messing around, but we do have fun. If you are intrested in joining us, head to this teamspeak: 92.222.23.141 We are aloso looking for command members, aswell as milsim vets to help us out since we are a new community. We do not currently have a website, but we are working on making one right now! We conduct Zeus and premade operations that a very realistic and sometimes go on youtube. Please connect to this teamspeak server: 92.222.23.141 Milsim Mods
  11. Hello guys! I would like to show You my latest creation. Feels best when played with 8-19 players. About mission: It's March 2017. USA can't simply stand aside and watch how Russia is being called 'Hero' in mass media because they're the only one to support Takistan's government in their fight. We will strike today to show everyone that USA is still monitoring the situation. Your main objective will be to kill the regional ISIS leader Abdul Ak-Sahrim who is hiding inside a big town in far east. Feels easy huh? Well it is not because enemy has a lot of outposts between our forces and their leader. Not even counting armored support. Their vehicles and weaponry are mostly outdated but still deadly, you should know that best. We need to regain respect on the world and when you succeed we will commence another operation, this time on a big scale. Don't dissapoint us son. Requirements: RHS CUP ACE3 (if you do not want to use ACE, just install it and disable all its functionality) ACE3 compatibility plugins (optional but you should have them anyway) Task Force Radio now Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=886207077 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. Feedback/Bug Reports: Please tell me if you enjoyed my mission (or not). You can contact me here or on steam. I tested this mission with my friends and I can't find any bugs now. Tell me about any bugs you may encounter. I'll try to fix them ASAP. I did my best to correct any mistakes in text but im not a native english speaker, please tell me if you find any. If I see that You enjoyed my mission I will make next parts in future. Regards
  12. Hey peeps, Just wanted to share something I discovered. I cannot see it has been mentioned here on the BI forums before. After meddling with a ECP + WW4 + WW4EXT mod combination, I noticed that I started crashing on startup when adding a few extra islands to the mix. It seemed like some memory limit was reached somehow due to all the mods I had loaded. There were also some strange issues with sudden extreme lag, all textures (including menus) where blurry and some random objects showed the lowest level of detail, even though I was up close. I have previously messed around with mods in Morrowind/Oblivion, and remembered an application called the 4GB patch by NTCore, which basically allows 32-bit application to utilize 4GB of virtual memory instead of 2GB. This only works in 64-bit environment however. After downloading the application I patched ColdWarAssault.exe, and now it runs sweet as hell with all the mods I want. After patching, I have played approx 10 hours of single player, and have not encountered any crashes or instabilities. I was using the steam version of Arma Cold War Assault, but I also tested briefly on the GOG-version and encountered no issues there either. Just wanted to share this piece of information to anyone having similar issues. The patch can be found on the link below (please note that I have no affiliation with NTCore what-so-ever). The application also backs up the original file (ColdWarAssault.exe.Backup) in case you would experience any issues. http://ntcore.com/4gb_patch.php Cheers.
  13. So I decided to make my own custom vest. So far...it's not showing in the game. The mod file (@The Krypt Gear) contains the addons folder. Then inside that is krypt_vest.pbo. Inside the data folder of the PBO is the texture for the vest (The_Krypt_Vest_co.paa). So it must be the config right? This is what's on the config - class Krypt_Vest: Vest_Camo_Base { author = "Tom"; scope = 0; scopeArsenal = 0; displayName = "The Krypt Black-Digi Vest"; picture = ""; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; DLC = "SSQN"; hiddenSelectionsTextures[] = {"\krypt_vest\Data\The_Krypt_Vest_co.paa"}; class ItemInfo: ItemInfo { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply140"; mass = 80; armor = 30; passThrough = 0.25; }; }; Could someone please help or suggest why this won't even show in the game. Much appreciated.
  14. Dear Exile Community, Today i've got something special for one of you! My team and I have a spare dedicated server left from our previous project and we're looking into giving it to someone who is able to build and lead an awesome and hopefully huge exile project and community! So, do you have some ideas for an awesome exile project, or already have a project running and want to expand to a bigger server, then keep on reading! :) The server you'll be getting i7 3930K 6x3,20GHz 24GB RAM 1000MBits Connection Hosted by Hetzner in Germany You're probably asking yourself now:"What does it cost? What do you want?" Well, we actually want nothing, but we do have some requirements. Requirements re/Naming the project so that it gets an recall value and players will be like:"Ohh, yeah lets play on Exiliron (just an example)!" Website, forum (we will provide this), and a teamspeak server! This will help growing a bigger community. Every Map you want except for Altis and Stratis! Mainly PVE but with a PVP Area with better loot! No Pay2Win, everything that is in the Donator Shop needs to be available by normal playing too! !!! One thing that is really important to us !!! Commitment! If you know that you won't have much time working on the server because of your work/school and your real life than you should probably take care of those things first instead of thinking about creating and leading an exile project. That means, only apply to this sponsorship when you're confident to invest some time, that you really have, into this project. Also, if you don't have a lot of knowledge in arma3, exile and administrating and programming for such a server we probably won't choose you! We want to give this server to those who are really able to get the most out of it. Other things needs to be discussed out in a teamspeak conversation. How can you apply to this sponsorship? Email me: loohney@gmail.com - with some information about you (age, occupation,where you live, knowledge regarding arma 3 (sqf, etc)). Thats it! Hope that someone will take the chance. :) Regards, Loohney
  15. So, i'm making a mission in which i used the Unit Capture and Unit Play functions so a pair of helicopters could land on a clearing in a dense forest, but i want it so that when they get off the chopper they head to an officer and the briefing starts, but i'm trying to setup a trigger that detects alive players but if i set it up to detect all 10 slots, then if mission is not full it wont start, so i want to know if you guys could help me, i remember it was something like: if !alive UnitName or _____ Any ideas? Thanks a lot! :)
  16. Hey guys, I have a real strange problem. I'm not sure how to describe it exactly, and what is causing it, so I don't post a script snippet yet, until you tell me what you need to see. I hope someone can point me into the right direction. I wrote a few scripts which are simply "simulating" a conversation between the player and the civilian unit. It's executed by an "addaction" command added to all civilians. Finally the conversation leads whether to some intel, like an HVT, a weapons cache or hostages, which is being marked on the map after the conversation has been ended. It works very well so far. Also these side missions are working fine. The only and very strange thing is: After finishing such a mission (i.e. destroyed a weapons cache which intel was given by a civilian via conversation), everything is fine - EXCEPT when talking to a civilian then, there's no dialog visible anymore. Lips are moving (setrandomlip true;), sometimes intel is gathered (depends on players reputation and random selection), so to say: Everything is still working - except there's no chat (between player and civilian) visible anymore! And there's NO error in the log, "show script errors" startup commandline doesn't show anything, nothing can be found inside the RPT files, just nothing! I have to mention that the dialogs are visible as long as I don't finish any of the mission from collected intel. In example: When I talk to civilian, luckily get some intel about sth (i.e. hostages somewhere), then I can talk to any civilian and the dialogs (siechat) are visible AS LONG AS I don't rescue the hostages, But as soon as the hostages are rescued, dialogs will not be shown anymore when talking to civilians. I'm really at the end of knowledge..... no error messages, no possibitlity to debug this... What could be the rason for this behavior? Thank you very much in advance!
  17. Hi, I am using a function for conversations. It's defined in CfgFunctions and called via spawn command. Now I want to archive that conversation stops if the unit (conversation partner) gets killed. The units with the conversation action are civilians, spawned dynamically via Engima's Civilians script. I could do that with: // inside attached action to all civilian units: /* ...some code... */ handle = [params] spawn createConversation; // And this in unit's eventhandler: if (not isNil {handle} and {not scriptDone handle}) then { terminate handle}; The problem is, when I want to start another conversation now with a different unit, the conversation (or better saying: the createConversation function) doesn't execute anymore. How can I make sure that the function gets executed again? As I understand, the terminate command fires when the spawned script is processed the next time by the scheduler. In my case it immediately stops the conversation when the civilian gets killed, but it seems to also terminating the next started conversation, and so on. I also tried it without the "killed" eventhandler, and instead in units callback (like init field) did this: // No conversations with dead civs waitUntil { // exit when unit gets deleted if (isNull _unit) exitWith {true}; !alive _unit; }; sleep 1; _unit removeAction talk; if (not isNil {handle} and {not scriptDone handle}) then { terminate handle}; I couldn't find anything helpful... could someone help me, please? Thx in advance
  18. So, im making a mission in which 2 helicopters land on a certain spot but they do so using the following functions: rec = [unitname,180] spawn BIS_fnc_UnitCapture; rec = [] spawn path1; But after the helicopters land and end the recording the immediatly take off, no time for the units inside to get out of it, so i was wondering if there was a way to make helicopters stay landed or if i needed to end the animation just a Little bit close to the ground and then issue an "Unload Vehicle" order. Thanks guys!
  19. Hello everyone. I don't know how to desribe my problem in the title, my English isn't good enough on that.. I want let the script to randomly pick a marker. My problem is that the markers are being created dependant on the amount of towns on the map. It detects all towns and creates an invisible marker at each, with name "Mark_1", "Mark_2", etc... I need to know how can I let my script at first count all created markers (as each map has a different amount of villages) and then randomly pick one of these markers. The markers are being created as follows (a part of the script): towns.sqf /* Location finder for towns, villages and cities Places triggers and/or markers at these locations */ // Get each locations of villages or cities and create trigger/marker // Original script for finding locations by BrotherhoodOfHam // Final script by Godis if (!isServer) exitWith {}; //#define MARK #define OFFSET 0 _locations = (nearestLocations [[0,0,0], ["NameCity", "NameVillage", "NameCityCapital"], 40000]); { _xy = size _x; _trig = createTrigger ["EmptyDetector", position _x]; _trig setTriggerArea [ (_xy select 0) + OFFSET, (_xy select 1) + OFFSET, direction _x, false ]; _trig setTriggerActivation [ "WEST", "PRESENT", true ]; _trig setTriggerStatements [ "this", "hint 'Entered Village: Watch out in this area';", "hint 'Leaving Village...';" ]; //#ifdef MARK _mkr = createMarker [format ["Mark_%1", _forEachIndex], position _x]; _mkr setMarkerShape "ELLIPSE"; _mkr setMarkerAlpha 0.0; _mkr setMarkerSize [ (_xy select 0) + OFFSET, (_xy select 1) + OFFSET ]; //#endif } forEach _locations; // Now place units I thought I could just add a counter to towns.sqf, so I would get the total amount of all created markers stored in a variable, like: all_markers = 0; // Content of towns.sqf here (create markers) all_markers = all_markers + 1; // count each marker and store number in 'all_markers' But this would need another check for this variable's value, and also another code to select one of them according to the amount of created markers. I think it's kind of inconvenient. There must be another easier way to archive that, I guess. Is there any code I can use to get that in only a few lines? At the end I just need to: 1. find the amount of markers with name Mark_1, Mark_2, Mark_3, etc, etc 2. Randomly select one of these (i.e. to make it visible by setMarkerAlpha or sth else) Thanks in advance.
  20. Teamspeak - chi-voice2.fragnet.net:10082 Website - Coming soon. 880th Marine Battalion(880thMB) is a relaxed mil-sim unit based in North America. We offer a new perspective into the other side of the world for English-speaking players. What we offer: An exclusive Russian campaign that will have us explore the Chechnyan conflict, Ukraine, and other parts of the world in which Russia has deployed their Navy. The missions are based on real life operations. An experienced unit with room to grow. We place qualified people in positions of importance, so don't hesitate when applying. An Eastern based training regime that holds to the standards of the Russian military. We aim to make all our training courses informative and entertaining. A 24/7 Teamspeak and an ARMA dedicated server. What we want from you: We want you to be available for at least one event a week. If you can't commit to our event schedule then it's difficult for you to be a part of our community. We offer a lot of opportunities for anyone to contribute to the betterment of the unit. We need you to be a mature, and reasonable member of the community. We have many different faiths, races, and genders. Show respect to everyone. Requirements: Mature Age 17+ (Waivers may be given) Teamspeak 3, Microphone. Dedicated schedule Be on Teamspeak whenever possible Slots are currently open: Multiple high and low positions available.
  21. Hi, im new at this Forum. I have used the search function but dident find anything what is helping me. I ask me if it gives a way to encrypt the .pbo file. That just People that i wand can open it. I wand to encrypt them to safe my work. It gives things then skins or scripts that i dident wand sharing. And normal each user ther gomes on the server downloading the mission file, and he can open it. I wand to encrypt them that the user diden`t can open it. Gives it a way to encrypt the .pbo or is there no way? I hope you understand me and sry for my ba english
  22. The APEX Drakon Finally, after 6 long months of development it's here... Introducing a new Unmanned Aerial System for Arma III. The jet-powered APEX Drakon offers a new way to control the battlefield in a sleek, effective way. Derived from the General Atomics Predator C 'Avenger', the Drakon comes equipped with a slew of incredible weapons and takes no prisoners. Not only was this model built from the ground up by none other than Kiory, this incredible machine comes equipped with a custom loadout editor made from scratch by AWOL, a well known Arma mod creator. Efficiency, design and quality were all key factors in creating this masterpiece. Prologue After a year into Arma's release, I had become frustrated with the vanilla UAV systems. With a game based in 2035, why were we using propeller driven aircraft? Also, why such a weak armament and why are they still extremely buggy? With those frustrations in mind, I set out to fix it myself. Meeting up with Kiory and AWOL, we began work on a new UAV system that would completely change the way UAV's would be viewed in Arma. 6 months later, the Drakon was released. While we still have a long way to go to get it where we want to, this is a step in the right direction. Addon Contents Includes the APEX Drakon .pbo file which comes with a single Drakon and a custom loadout editor built into the mod. FEATURES Jet-powered UAV system Nearly double the speed of vanilla UAV systems 4 external hardpoints and 1 internal bay Custom loadout editor and service menu (To be included in future builds) HELLAD Solid State Laser system Multiple camouflage patterns Stealth and Laser selectable variants Re-built UAV terminal TUTORIAL CREDITS Arma 3 engine: Bohemia Interactive Project lead: Church 3D Artist: Kiory Code/Scripts: AWOL Video Production: Church END USER LICENCE AGREEMENT: DISCLAIMER You are permitted to install and use this software for personal entertainment purposes only. You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or mirror it without Church's prior consent. This add-on is released under Creative Commons License Attribution-NonCommercial-NoDerivs For use with Arma III DONATIONS Our incredible mod team could use your help investing more into this mod! If you'd like, please donate to our cause! DOWNLOAD LINKS HOW TO INSTALL AND USE: Simply extract the @Drakon file from the .zip folder and drop it directly into your Arma directory folder! Once in game you must spawn an ammo support vehicle next to the Drakon in order to access the APEX Support Menu. Enjoy! KNOWN ISSUES Keep in mind the Drakon is still very much in an alpha state. This is our first release and there WILL be bugs. Here are a few we are aware of: The Drakon still uses Arma III's unfavorable UAV system. We know, it's something we want to get away from. The Laser Designator doesn't spawn on the UAV unless you first apply a loadout. The UAV flight model needs to be cleaned up. It currently floats too easily and the stall speed needs to be adjusted. The UAV turret cam works when it is stowed away, allowing you to see inside the drone. This will be fixed in a future patch. For some reason the Drakon doesn't get along with ACE's missile system very well. We're looking into that. For now, avoid using with ACE. There may be many others. These are just the ones we're very aware of. Feel free to PM me with any bugs you find outside of these ones. FOR MAKING WORK WITH ACE Thanks to Bamse for pointing this out. Remove these 6 .pbo files in order to avoid conflict with ACE. ace_javelin.pbo ace_laser.pbo ace_laser.pbo ace_laser_selfdesignate.pbo ace_laserpointer.pbo ace_missileguidance.pbo ace_yardarge450.pbo THANK YOU! PLEASE ENJOY OUR MOD!
  23. So i saw a video a couple of days ago where the player that controled zeus has access to thermal vison. After a google search i found this http://feedback.arma3.com/view.php?id=17794 on the Arma 3 feedback website. I tried multiple times to get it to work but no progress, so i went in the editor and looked up the function in the function viewer. This is what i got from it. I have tried a couple of things but nothing has worked yet. If anyone knows how to get this to work that would be great. Hopefully it will also help other mission makers in the future. Thanks in advance for any help or tips i get.
  24. The 9th JSOC is a milsim community that will tackle any operation, large or small with special tactics and teamwork. We have a private server that we play on with a few great mods installed. We have an immense ranking system that is based off the army. We have been tackling a few challenges with the community but invite any person that wants to play arma 3 and other games with the community. We have great people who want to make the 9th JSOC re-active in a community, we have amazing leaders who are great at teaching new comers how we run stuff. We welcome any person, no matter the age or hours you have. We have a steam community and teamspeak which are listed here: Steam group - http://steamcommunity.com/groups/9thJSOC TeamSpeak 70.181.57.169 If you want to get to know more about us, please go to the teamspeak and talk to one of our members. We do not care if you join our group on steam, it helps if you join the TS though. Even saying your interested in what we do intrigues us. We'll see you out there!
  25. Flash-Ranger

    Capture The Flag Week !

    Hello all, I will be hosting a Capture The Flag game every night (~8PM onwards Paris Time) for anyone that would like to discover this type of GamePlay. Feel free to lookup what CTF is at : https://forums.bistudio.com/topic/188883-capture-the-flag/ Hashtags :) - No Mods - TvT Friendly matchs - CQG style - PvP Please feel free to drop in ! Server name: 88th Co.-Walking Death- eSports Server -NO MODS- Address: 5.196.76.23:2302 Required game version: 1.66.0 Best Regards, Flash-Ranger
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