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Showing results for tags 'halo' or 'model'.
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-=5th Elite Corps=- --=About Us=-- We don't go into the extreme level of detail like websites and google spread sheets or even use TeamSpeak sinse there certainly are people who dislike it for their own reasons. We exist so that people can come and play Arma 3 without having to worry about being par...
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3dmodels What steps should I follow to create a custom 3D head model like these examples?
26Luchito26 posted a topic in ARMA 3 - MODELLING - (O2)
I would like to know what steps I should follow to configure a custom head in the scripts, model.cfg, and config.cpp as shown in these tutorials and examples, to achieve the same result, or provide me with guidance or other links that can help. Examples: http... -
halo 143 Strange Company [Sundays 7PM EST] [Halo Marines]
novasrighthand posted a topic in ARMA 3 - SQUADS AND FANPAGES
We are a Halo Marine unit, currently at the start of the Insurrectionist wars! We are a diverse, Friendly unit, and welcome both new and old Players! Browse the Attached Poster above and if you like what you see, Come and Join! -
I know we’ve all been asking this question but when will we be allowed to get mods for things like halo and Star Wars. I’ve heard that there’s been some kinda copyright issue with some of the mods before. but I don’t see what’s the issue if Arma 3 has it then why not reforger, and I just want a offi...
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Is there any way to get original UH-80 3d model?
Pvt.Chiken posted a topic in ARMA 3 - MODELLING - (O2)
I'm new to Arma 3 modding and i want to start by making a helicopter based on UH-80 ghost hawk, more precisely - some sort of stealth SH-60B Sea Hawk. To do so, i need original UH-80 3d model so i can modify it. I tried searching for it but i couldn't find anything. I've heard about Arma 2 Sample Mo... -
Hi folks. First time opening a topic here. I successfully managed to import a helicopter with some help. Now my problem is the shadows casted when the rotor blur motion appears. It looks like the triangles from the proxies cast weird shadows alongside weird elongated ones. In the proxy models there...
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- helicopter
- model
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-- WHO WE ARE -- Discord: https://discord.gg/X58DwGZz Operations: Saturdays at 7pm EST (Fun ops: TBA) Upcoming Campaign: Battle for Earth We are R.A.V.E.N, a primarily North American Halo-Sim / Optre unit. We work with a heavy focus on recon and info gatherin...
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- north america
- tfar
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Hey there! Trying to import models to ARMA 3 for an addon I've been working on (legally bought, rigged them ourselves). We've finished the rigging portion, but we're finding issues in what we assume is an object builder for texturing. Whenever we load up the addon in the game, the hi...
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MGI HALO JUMP Hi all, Here is a little script to make an object as HALO JUMP base. All AI group units with 100 m of the caller will perform the jump. Other players are not concerned. Required: at least one object to add this HALO jump action. para...
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script [Ombra] Simple HALO with map click Script/function
Ombra_ita posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hello, this is a simple script to halo jump a player. Does it work in Multiplayer? Yes, MultiPlayer and SinglePlayer. What does this script do? This script allows a player to HALO on a given point on a map. How do I use this script? Place the... -
Improve your HALO and HAHO experience! Stand up from your seat, walk to the ramp, and step into the air! Steam Workshop GitHub How?! No, this is not walking on moving objects. This method seeks to improve on Immersive HALO Jump, which also uses a static prop on which to wal...
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Vehicle Disappearing On Play
Wickedsick-d9d5dcd406895451 posted a topic in Arma Reforger - Workbench
Hello, I've been working on creating a new vehicle and following the https://community.bistudio.com/wiki/Arma_Reforger:Car_Creation tutorial. The car has been working fine with everything until I got to the setting up the differentials section. As soon as I add torque to the differe... -
by GEORGE FLOROS [GR] Description: Survive - Loot and Clear the Areas. 31 Different Enemy Faction. Fight VS Zombies or NPCS.Supporting almost EVERY map (ArmA 1/2/3). Gameplay with a lot of options (MODULAR environment). Features: Respawn...
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[RECRUITING][A3][OPTRE] 89th Joint Task Force
BreadTruck96 posted a topic in ARMA 3 - SQUADS AND FANPAGES
The 89thJTF is a Marine MILSIM unit providing dedicated members a tight knit community, inside and out, of Arma 3 and the Operation Trebuchet mod. An expanding unit, we welcome all members willing to be a team player and follow the rules, with that we are especially looking for those willing to take... -
[Solved] HALO Jump from a plane help needed
kibaBG posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am trying to script realistic halo jump from a plane's ramp. I have this but it gives me syntax error (missing ; 😞 flg addAction ["Teleport",{ openMap true; onMapSingleClick " openMap false; _grp = createGroup [east, true]; _an = grp createUnit ["pook_AN12B_OPFOR",_pos,[],0,"NONE"]; [... -
[A3] [Recruiting] [OPTRE] [EST] 89th Joint Task Force
BreadTruck96 posted a topic in ARMA 3 - SQUADS AND FANPAGES
The 89th Joint Task Force wants you to help defend humanity! Founded in the early 2500's to combat the growing insurrection threat across the outer colonies, the 89th JTF served as a premiere expeditionary force in readiness for the UNSC. Even now, in late 2525, aboard the 6th Battle Group, we stand... -
The Boys Milsim Hello. The Boys milsim is a highly beginner friendly Arma 3 "unit" that is not strict in its rules or requirements, as we just try to have fun with the game. Most of the current staff team have 5000hours or more on Arma 3 so if you are in doubt about something...
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Custom uniform model, but weapons and gear invisible (Solved)
RatLaMorte posted a topic in ARMA 3 - MODELLING - (O2)
Hello people I have dire need of help with identifying the source to a problem. Pic related: http:// Ignore the missing head and texture, they have simply not been added yet. The problem is the invisible gear, like vest and weapon's. I suspect that it has something to do with the mo... -
Trouble WIth EventHandler and model animation.
mrewok posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Unwanted Double post sorry... Moderators can you delete this topic please (or tell me how to delete it). -
The Boys Milsim-(SW/40k/Modern/funtimes)
Doc. Holliday posted a topic in ARMA 3 - SQUADS AND FANPAGES
The Boys Milsim Hello. The Boys milsim is a highly beginner friendly Arma 3 "unit" that is not strict in its rules or requirements, as we just try to have fun with the game. Most of the current staff team have 5000hours or more on Arma 3 so if you are in doubt about something... -
LOW and EXTREME ALTITUDE PARAJUMPS by Richard Von Quest VERSION: beta v0.6.0 UPDATED: 04 June 2021 DONATE: Support Project // INTRODUCTION: This is the Stand-Alone Module of my HALO/PARA Infiltration System from my SpookWarCom Project. This Module will allow the...
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The 89th Joint Task Force is a MILSIM-Lite OPTRE unit. With a good handful of our members and leadership either active military or prior-military, a lot of what we do is very streamlined and informative. It also allows us to appease the more serious Mil-Sim members while still keeping our more casua...
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- optre
- operation trebuchet
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[Help] How did he make the model spin with the diorama?
NewwyKungz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
How did he make the model spin with the diorama?- 1 reply
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- diorama
- setobjectscale
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Has anyone figured out how to make it so you NEVER enter that 100m halo animation???
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The 11th Shock Trooper Battalion is a brand-new Halo ODST Arma 3 unit. Hello ladies and gentlemen we are the 11th shock trooper battalion based in US eastern time with Operations and FTX running every Saturday at 8:30 est. We have just recently been formed so we are a small-time unit looking to...