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SOF UNITS ADDONS by massi NATO SPECIAL OPERATION FORCES STEAM Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=1162109803 Hi all, Due to real life business I’m unable to continue upgrading my old mods , since they’re too many and too big to manage in the few spare time. Anyway I’m releasing here few lightweight addons, easier to maintain and update and with no other addons requirements (that I’m using for personal use at the moment), that maybe you’ll find interesting. Those addons are completely independent each other, and they require no other addons, you’ll just need Arma 3 Apex and Marksman in order to fully enjoy them. I decided to make just one thread for all in order to better monitor and track all of them in one place, but you can choose to install just the ones you like. So here we go: US SOCOM Description: This addon provide US-SOCOM units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent US-SOCOM units in following factions: - US-SOCOM(multicam): for every kind of environment from desert to temperate and wooden areas. - US-SOCOM(AOR2): for temperate and wooden areas. - US-SOCOM(AOR1): for arid and desert environments. - US-SOCOM(Rangers): multicam uniforms and Ranger green kits. - US-SOCOM(Woodland): woodland uniforms and tan kits. - US-SOCOM(Undercover OPS): civilian clothes and tan kits. - US-SOCOM(arctic): for snow and arctic environments. - US-SOCOM(Special troops): CBRN operator and combat suit operator. - US-SOCOM(Paras): equipped with parachutes ready to be deployed fom the sky. - US-SOCOM(Divers): divers units ready to be deployed fom the sea. - US-SOCOM(Snipers): sniper and spotter in ghillie suit. - US-SOCOM(CT): sage uniforms and kits for CT/HR ops. - US-LAW ENFORCEMENT(SWAT and FBI): black/sage uniforms and kits for CT/HR ops. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipped with custom Colt Mk-18 rifles (normal, CQB and M203 with camo variants) Glock 17 and P226 pistols, they're compatible with other accessories without any requirements. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1141915433 ITALIAN SOF Description: This addon provide Italian SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent Italian SOF units in following factions: - SOF(dig-multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(vegetata): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Covert-Ops): civilian clothes and tan kits. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipped with custom Colt M4A1 rifles (normal, CQB and M203 with camo variants) and Glock 17 pistols, they're compatible with other accessories without any requirements. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Installation. Subscribe from Steam Workshop or use modfolders Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1141978995 RUSSIAN SOF Description: This addon provide Russian SOF units to OPFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and retextured bodyarmor in order to represent Russian Spetsnaz units in following factions: - Russian Spetsnaz(multicam): for every kind of environment from desert to temperate and wooden areas. - Russian Spetsnaz(green): for temperate and wooden areas. - Russian Spetsnaz(arctic): for snow and arctic environments. - Russian Spetsnaz(CT): black uniforms and kits for CT/HR ops. - Russian Spetsnaz(Special troops): CBRN operator and combat suit operator. - Russian Spetsnaz(Paras): equipped with parachutes ready to be deployed fom the sky. - Russian Spetsnaz(Divers): divers units ready to be deployed fom the sea. - Russian Spetsnaz(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with custom AK-103 (including GL and camo variants), compatible with other attachements without any requirement . - Units are equipped with custom opscore helmets, headgear, bodyarmor, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles and gasmask. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142671136 RUSSIAN VDV Units Description: This addon provide Russian VDV units to OPFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and retextured bodyarmor in order to represent Russian VDV units in following factions: - Russian VDV(EMR): for every kind of environment from desert to temperate and wooden areas. - Russian VDV(Surpat): for tropical and desert areas. - Russian VDV(Special troops): CBRN operator. - Russian VDV(Paras): equipped with parachutes ready to be deployed fom the sky. I used web sources for references. Features: - Units are equipped with custom AK-74M (including GL variants). - Units are equipped with custom opscore helmets, headgear, bodyarmor, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles and gasmask. - Paras already equipped with parachutes. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1170200119 OPFOR REBELS Description: This addon provide OPFOR Rebel forces from Europe, Middle-East, Asia, Tanoa and Africa, with units, vehicles and groups ready in the editorusing guerrilla APEX assets. This is a very simple retexture addon that aims to provide a set of rebel units that can fit in every type of environment/island. I used web sources for references. Features: - Units are equipped with retextured guerrilla uniforms, and A3 vests and headgear. - Rebel factions from Europe, Middle-East, Asia, Tanoa and Africa with related names, faces and languages (when applyable). - No requirements since they're using A3 and A3 expansions assets. - Their loadouts expand tactical capabilities of guerrilla units. - Dedicated rebel technicals vehicles ready in the editor. - Guerrilla groups ready in editor. - Classnames included in addon folder. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142687549 INDEPENDENT GUERRILLA Description: This addon provide INDEPENDENT Guerrila forces from Europe, Middle-East, Asia, Tanoa and Africa, with units, vehicles and groups ready in the editorusing guerrilla APEX assets. This is a very simple retexture addon that aims to provide a set of guerrilla units that can fit in every type of environment/island. I used web sources for references. Features: - Units are equipped with retextured guerrilla uniforms, and A3 vests and headgear. - Guerrilla faction from Europe, Middle-East, Asia, Tanoa and Africa with related names, faces and languages (when applyable). - No requirements since they're using A3 and A3 expansions assets. - Their loadouts expand tactical capabilities of guerrilla units. - Dedicated guerrilla technicals vehicles ready in the editor. - Guerrilla groups ready in editor. - Classnames included in addon folder. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142683154 CSAT REPLACEMENT Description: This addon provide more realistic uniforms and equipment for CSAT soldiers. I used web sources for references. Features: - Units are equipped with custom uniforms, vests and headgear in order to be more realistic and less futuristic. - The addon does not modify any unit(or their loadout), it will only change the appearance of the items without modifying their characteristics. - This will not change any Campaigns or Missions beheavior. Requirements. - Arma3. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142693786 UK SOF Description:This addon provide UK SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent UK SOF units in following factions:- SOF(multicam): for every kind of environment from desert to temperate and wooden areas.- SOF(woodland): for temperate and wooden areas.- SOF(desert): for arid and desert environments.- SOF(arctic): for snow and arctic environments.- SOF(CT): black uniforms and kits for CT/HR ops.- SOF(Covert-Ops): civilian clothes and tan kits.- SOF(Special troops): CBRN operator and combat suit operator.- SOF(Paras): equipped with parachutes ready to be deployed fom the sky.- SOF(Divers): divers units ready to be deployed fom the sea.- SOF(Snipers): sniper and spotter in ghillie suit.I used web sources for references.Features:- Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. -Units are equipped with custom Colt L119A1 rifles (normal, CQB and M203 black and camo variants) and Sig P226 pistols, they're compatible with all other accessores without any requirements- Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms.- Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon.- Each camo class has its own faction now (Alive will spawn units with same camo now).- Custom facegear like googles, gasmask and beard.- Paras and Divers units already equipped with parachutes and diver gear respectively.- There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment.- Wide variety of groups in the editor.- Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now.- Preview pictures in the editor.- Custom flags and markers.- Classlist included in folder.- Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons.Requirements.- Arma3 with Marksman and Apex DLC.- No addons required.Bugs.Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1145621857 GERMAN SOF Description: This addon provide German SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent German SOF units in following factions: - SOF(multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(woodland): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipe with custom HK G-36C and USP pistols, compatible with other optics/accessories without any requirement. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1152857794 FRENCH SOF Description: This addon provide French SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent French SOF units in following factions: - SOF(multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(woodland): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK416-HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipe with custom Glock 17 pistols, compatible with other optics/accessories without any requirement. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1162059703 Thanks to BI for the great game and to all the community!
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Welcome to the new Feedback thread for Arma 3 Units. Here we would like to collect all your feedback, suggestions, and ideas. For more information on Arma 3 Units, a new service which aims to connect Arma 3 players to community groups, please be sure to read the OPREP. Arma 3 Units - Open Beta Due to the overwhelming response and requests for participation to the Arma 3 Closed Beta, we have decided to now open up access to all. Your feedback is still valuable to us and appreciated so please keep it coming. I have put all the feedback from the initial thread here in a summarized list. Please also be sure to use the Arma 3 Feedback Tracker with category "Units" to submit your bugs and issues. Arma 3 Units is still very new and there are many items in development. Major changes and feature updates will be announced as they become available. I will be maintaining this page and keeping it up to date as developments continue. Check back here for updates! Summary of feedback Please feel free to add your feedback in this thread and/or use the Feedback Tracker category: Units. Best regards, BohemiaBeck
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[IceBreakr/IBIS] FAP Units (Foes & Allies Pack)
icebreakr posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
FAP UNITS for A3 Latest version: 1.4 (Apr 1 2017) Here comes the FAP .... Foes & Allies Pack, of course <g> :) this addon features: Shots made by: scruffy. I. Factions for my released islands such as: Afrenian Army & Police Molatian Army & Armed Civilians ARL Lingor Rebels GAL Government Army of Lingor Cecanian Army (currently occupying Isla Abramia, in regular & winter camo) Abramian Rebel Alliance & Police (four tribes with 4 camos, trying to restore order on the same island + policemen that operate mainly from capitol of Yolandi) Red & Blue Gangs Alienz Zetaborn & Reptile II. Vehicles There are some vehicles present, but mainly A3 skinned ones: Antonov An-12 Cub (Military & Civil variants) Fennek recon vehicles for Afrenian army (Afrenian Leopard camo) Leopard 2A5 (Afrenian Leopard camo) Abramian Police car (working lights & siren as horn/LMB) Kamaz trucks for almost all factions etc. III. Weapons & Equipment AKM, AKMS and RPK rifles && 40mm Grenade launchers M16A2s/ AR-15s RPG-7 SVD Dragunov PKM M1911 Igla AA Steyr AUG A1 Gasmask SF-10 1 Kilo of Cocaine 1 Stack of Dollars List of classnames for Units: Available at -> http://www.icebreakr.info/fap/classnames.txt Contributors/Credits: - NZDFCrash (soldier model, weapons, configs, etc.) - Sahbazz (mags, configs, help, etc.) - TRYK xmosmos, zabb (Gasmask). - Kiory (head mask for Natives, coming with next version) - LordJarhead (sounds) - Rocket (Steyrs) - Kol9yN (Cocaine pack model) - RobertHammer (Grenade Launcher Hand Animation) - Bad Benson | alien model, scripts, energy weapons for Zetaborn faction - Ryan_D, Colonel26 | Aliens A1 Mod conversion for Alienz/Zetaborn Faction - Hitcher | Spaceships & Tanks Creations used for Alienz/Zetaborn faction - HcPookie | An-12 Cub Download Available here | 7zip archive 200MB Official Website http://www.icebreakr.info- 68 replies
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*How does the rank promotion system work for a member of my unit? Is it done manually or does it occur automatically? *como funciona o sistema de promoção de patente para um membro da minha unidade? ele é feito manualmente ou ele ocorre automaticamente? *existe alguma complicação em relação a dificuldade no jogo estilo invade&annex? *Is there any complication regarding the difficulty in the invade&annex style game?
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Description Weapon shop Gear shop Units shop Vehicles shop Dealer, trader... Installation/Usage/Download/Updates GitHub Notes Works in MP If you use RHS, weapons name in editor can't be used in the shop, see post #62 Screenshot Click Me Armaholic Armaholic Topic
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Lowlands Warrior mod Discussion (Releases)
Crielaard posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
The Lowlands Warrior team has decided to start releasing Alpha stage mods in order to get more feedback on the content and maybe encourage more modders to join the team History Back in the early 2000's LLW started as a mod for the original Rainbow Six series, creating a large arsenal of NL Army/Marines weapons. Shortly afterwards they started creating content for Operations:Flashpoint (aka Arma: Cold War Assault) They released a large pack with terrains, vehicles, aircraft, weapons and units which what THE only dutch armed forces mod around at the time. Current plan The LLW team is not as big as in the old days. Many have stopped modding. Although, those who still have a bit of spare time dream about doing what was done before, this time in Arma 3. (Or 4?) Whatever we are creating now will be released here in the following posts. We hope every one will enjoy the mods, even while in early development stage. Website: Going through an overhaul...- 76 replies
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Recruiting for Eclipse Company, 104th "Wolfpack" Battalion
Lone Badger posted a topic in ARMA 3 - UNITS
The 104thEC or Eclipse Company, 104th. Pride ourselves on being a growing community of mil-sim and star wars enjoyers. We currently do a weekly Main Operation on Saturday at 4:00pm EST, and also do fun ops throughout the week, usually before the main op. We offer multiple billets/roles for example, we have a ARF detachment ,a large variety of Infantry Roles, a Armored detachment, and Aviation. We are in an alliance with other units so we do joint ops and other types of ops with our sister units. Here in the 104th we also have our very own studio department, this includes our own custom helmets, textures, armor, vehicles, and many more! We welcome any and all persons inquiring about joining the unit, our trainings and recruitment process are informative and do not take more then 30-45 minutes. https://discord.gg/MEw2qSGc https://www.tiktok.com/@104thec?lang=en -
Recruiting for Eclipse Company, 104th "Wolfpack" Battalion
Lone Badger posted a topic in ARMA 3 - UNITS
Recruiting Now! https://discord.gg/104th The 104thEC or Eclipse Company, 104th, pride ourselves on being a growing community of milsim and star wars enjoyers. We currently do a weekly Main Operation on Saturday at 4:00pm EST, and also do fun ops throughout the week, usually before the main op. We offer multiple billets/roles for example, we have a ARF detachment, a large variety of Infantry Roles, a Armored detachment, and Aviation. We are in an alliance with other units so we do joint ops and other types of ops with our sister units. Here in the 104th we also have our very own studio department, this includes our own custom helmets, textures, armor, vehicles, and many more! We welcome any and all persons inquiring about joining the unit, our trainings and recruitment process are informative and do not take more then 30-45 minutes. -
MONTAGNARDS ARE RECRUITING SQUAD NAME - SCU-MONTAGNARDS LOCATION - NORTH AMERICA GAMEMODE PREFERENCE - COOP, PVP, PVE, PVPVE CONTACT EMAIL: montagnards@yahoo.com WEBSITE: https://units.arma3.com/unit/montagnards LANGUAGE - ENGLISH WHO WE ARE We are the Montagnards, an ARMA III focused group formed with the intent of recognizing and honoring the heroic actions of the Montagnard people and other indigenous peoples of the Vietnamese Highlands and their contributions to the Vietnam War. The name "Montagnard" comes from the French language and translates into "Mountain People" and covers a wide range of separate indigenous tribes whom have inhabited the highlands of south central Vietnam. The Montagnard people have inhabited the southeastern Vietnamese highlands since the BC times and predate the Vietnamese people by over 1500 years. WHAT WE DO In ARMA, we utilize historic tactics and loadouts used by members of MACV-SOG, 5th SFG, and their Montagnard companions. Long range reconnaissance, destruction of enemy assets, HVT kill or capture missions, and downed pilot/POW rescue are what we train for and excel at. Since we are primarily a light, mobile recon force, we put emphasis on moving quickly and silently through the virtual battlefields of any server we're on. Make no mistake into thinking we cannot fight however as we make sure to utilize high violence of action and sheer volume of fire when the time calls for it. While ARMA III Prairie Fire is our main focus, we are not an exclusive Prairie Fire group. We also cater to a wide assortment of custom missions covering a wide range of scenarios, time periods, and mission objectives. We have run all types of custom missions from 1940's Spearhead focused amphibious assaults, 70's Rhodesian Bush War, 00's Iraq and Afghan GWOT missions, 2020's proxy war conflicts, and everything in between. Outside of ARMA, we also aim to spread awareness of the Recon Teams of MACV-SOG and the 5th SFG and Montagnard members attached to them. We do this by sharing photos, podcasts, audiobooks, videos, and written accounts of surviving members. WHY YOU SHOULD APPLY If you are looking for a unit that puts a strong emphasis on real life tactics and dedicates time to learning about and spreading the heroic deeds of the seldom remembered heroes behind the scenes, we are the place to go. WHERE TO FIND US DISCORD: https://discord.gg/q7rtXnDnHj EMAIL: montagnards@yahoo.com ARMA UNITS: https://units.arma3.com/unit/montagnards TWITTER/X: https://twitter.com/SMontagnar81380
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Squad Leads, Team leads, JTAC/RTO/FAC, Pilots, Medics & more needed!!
Boppkins posted a topic in ARMA 3 - UNITS
https://discord.gg/3Hn3DgSspD MOSs of all needed to be filled in PvE Arma 3 unit. 2nd Battalion, 9th Marines, are a boots-on-ground combat focused group looking for new members daily with many positions looking to be filled such as Radiomen(JTAC,RTO,FAC), Leadership positions (both officer & NCO), Corpsmen, Enlisted-men (Riflemen, auto-riflemen, AT-riflemen, Engineer), Pilots (both Fixed wing & Rotary), Marksmen & more! No long BCT, we'll take your word for it, though training can be provided if needed. No long application process, just verify and join. OPs at 8pm EST, Saturdays & Sundays with additional FTXs bi-weekly. Reservists available. More info in discord. If link is inactive or does not work, comment on post For personal contact or questions - Boppkins on Discord ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- .-
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Let's take the AAF as an example. If parallels are to be drawn with real life western military forces, would all mortar, HMG/GMG, sniper, anti-armour and anti-air units be part of the command company in the 1st regiment, would they be organic to each infantry company within 1st reg or would they all be in the support element of the 3rd regiment?
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I try to setup multiplayer gaming (host and/or dedi) on Chernarus Winter. The problem is, that in every mission style (escape, dynamic recon) all units still have summer clothes. In Antistasi, I managed to pick up artic units which have winter clothes, but all civilians are still running in summer shorts. Someone gave me a hint, that I could edit mission file and add units there but I have 0 skills in editing. Is there an easy way to do this trick? I had basic experience 20 years ago to create simple missions in Operation Flashpoint without scripting, but now new tools look very unfamiliar to me. I tried to google this but couldn't find anything.
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After trying for weeks with my scripting and googling everything to find some answers, I am still without success. The script should be small and simple, I knew scripting isn’t easy but I can’t believe this hurts so much. I'm trying to make a script that will count all the dead units and destroyed vehicles of one side and put it in the trigger and activate it via radio. _count = {side _x == resistance} count allunits; hintSilent format ["Alive AAF Units: %1", _count]; // Count all alive units of Resistance side, it works fine. 0 = [] spawn {while {true} do {sleep 0.1;} _aafScore = {getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 2} count allDeadMen; hintSilent format ["Dead AAF Units: %1", _aafScore]}; // Count all dead units but it works not fine.
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28th Regiment About Us The 28th Regiment is a Semi-Milsim, Semi-Serious Unit set in the Modern British Armed Forces. We are a combined arms force with an Infantry, Recon, Armored and Aerial detachments. We deploy all around the globe typically assisting local forces with emerging or serious threats. We do not operate off a Ranking System but instead slot people based on Qualifications and Trust meaning that members can obtain any role they wish simply by completing the relevant training. we also offer a Reward system to show off your achievements to the rest of the Unit. 28th regiment also runs an Antistasi mission on weekends. this will switch to a Liberation mission once the Antistasi is over. All aspects of these missions are voted on by all unit members, keeping things fresh and interesting. Operation Times Main Ops - Fridays 20:00 GMT Fun Ops - Anytime, Any day Antistasi - Weekends, any time Requirements to join .Must be 16+ .Own a Legal Copy of ARMA 3 .Own a working Microphone and/or Headset Unit detachment requirements Infantry (Sphinx) Riflemen Medics Machine-gunners Grenadiers Team leaders Are you Ready to be cannon fodder? Signed: Stacey - Sphinx 1st Platoon Lead Scouts (Jackal) Riflemen Marksmen Snipers Spotters Medics May god have mercy for we won't. Signed: - Napalm - Jackal 1-1 Team Lead Amour (Scarab) Drivers Gunners Commanders We will support the infantry and fix their vehicles...even if they stupidly drive into IED's. Signed: Gunnar - Scarab 1-1 Commander Aerial (Vulture) Rotary pilots Fixed wing pilots Training available for those who prove themselves worthy. Signed: Ekberg - Vulture 1 Commander Join us now https://discord.gg/ZMKr6xShp7
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Hi everyone, I need little help with spawning defender/garrison/static units into my mission. My question is if this is the right way to do this? What I do is open new mission on the same map as my main mission, carefully and precisely place all defender units (units that will stay on one position) save and export to SQF. I paste the code in "someTown.sqf" and then use this to spawn it in the main mission: ["someTown.sqf", "BIS_fnc_execVM", false, false] call BIS_fnc_MP; Probably there is more up to date and efficient way to do this via remoteExec but I cannot understand how to do it ... please help. Coding every static gun or defender position and heading is much slower and consumes much more time ...
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units SSF Factions and Faction Overhauls
jarrad96 posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
This topic will cover all the various faction mods I'm making, from different Special Operation Forces or Commando/ Elite regiments across the globe as well as regular military forces or Insurgent groups. They will all have similar core dependencies so it's easier to have multiple factions at the same time, and will all work together with full Editor, Zeus, ACE3, TFAR, VCOM AI, ASR AI, RPGTard, MCC and ALiVE support. Notice- Factions will no longer be added to the list below because I'm hitting the wordcap. If you want to see the whole range of released mods http://steamcommunity.com/profiles/76561198081560124/myworkshopfiles/?appid=107410 is the best place. The forums page is used more for feedback/announcements and WIP info on upcoming mods rather than DL links. SOF and OPFOR from around the world. DOWNLOAD LINKS (Not all factions listed here due to length, check the workshop for organised collections of factions based on dependencies)- US Navy S.E.A.L.S "The Only Easy Day Was Yesterday" and "So Other's May Live" Special thanks to 'H---------', who is a member of the SEALS and one of my consultants. Faction classname- SL Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=821140377 Polish GROM Special Forces of Poland. "Siła i Honor Tobie Ojczyzno!" Faction classname- GM Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=823664320 MARSOC Marine Raiders The US Marine Corps Special Forces Unit. "Always Faithful, Always Forward" Faction classname- MR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=826018608 US Army 75th Ranger Regiment The US Army's Ranger Regiment circa 2014 "Rangers Lead The Way" Faction classname- BLU_AI Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=779932339 Afghan National Army and ANA Commando Brigade National Army of Afghanistan, and it's Commando Unit, pre-2011 Faction classname- ANA Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=827872006 British Special Air Service and Special Boat Service (SAS and SBS) The original Special Forces, fighting bad guys since 1941. "By Strength And Guile" and "Who Dares Wins" Faction classname- SAS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=830455109 Central African Rebels Anti-Balaka Movement, Central African Republic. "The Invincible" Faction classname- CAR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=831284682 Hezbollah Lebanese Shi'ia Islamist political and military group. Faction classname- HZ Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=833316053 1st Brandenburg Division, 1944. Elite German unit from WW2 specialising in sabotage and infiltration. Faction classname- BB Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=835581569 Australian 2nd Commando Regiment and New Zealand SAS. Special Forces from Australia and New Zealand. "Foras Admonitio" Faction classname- 2C Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=838402883 Israeli Shayetet 13 Israeli Naval Special Forces Faction classname- S13 Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=839868777 Colombian Special Forces Based on the 'Fuerzas Especiales Colombianas' of the Colombian Army "Patria, Honor, Lealtad" Faction classname- MSF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=844283765 People's Liberation Army Special Forces Based on the Guangzhou Military Region Special Forces Unit, "South Blade" from January 2015. Faction classname- PLA Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=845947248 'Praying Mantis' PMC's Fictional Private Military Contractor group from Metal Gear Solid 4. Faction classname- MGS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=848441775 Russian Spetsnaz Based on 'Vympel' and SSO units in SURPAT and Multicam (2012-2017) "Timing, Thoroughness, Reliablity" Faction classname- RUS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=849038969 African Special Forces Both Kenyan and Somali Special Forces (2010-2015) Faction classname- KSF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=849723142 US SFOD-D CAG- 'Delta Force' Combat Applications Group (2016-2017) geared for a Tanoan deployment. Faction classname- CAG Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=851480288 Abu Sayyaf Group A Pacific Islamist extremist group with connections to Al-Qaeda and Islamic State with a penchant for ransom and criminal activities in addition to extremism. Faction classname- ASG Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=853221518 German Special Forces Kommando Spezialkräfte Marine (KSM, Naval Special Forces) and Kommando Spezialkräfte (KSK) (KSM-2011-2015, KSK 2035) Faction classname- KSM Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=855118984 Taliban Insurgency Special Operation Forces Faction mod [SFF] that adds the Taliban Insurgency to Arma 3. It is mostly based on the 1996-2009 era of Taliban in Afghanistan. Faction classname- TBI Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=950850347 Tanoan Defence Forces Tanoa's Defence Forces are loosely based around the Republic of Fiji's Armed Forces and the Indonesian Armed forces. Due to the location of the Horizon island chain in the Pacific, they are using primarily older Western equipment, with some older Soviet-Block equipment in use by Reserve and training units. Faction classname- TDF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=949495255 Pakistani Special Service Wing Special Operation Forces Faction mod [SFF] that adds the Pakistani Air Force Special Service Wing, No. 2 Special Operations Squadron to Arma 3. It is mostly based on photographs of deployments between 2010 and early June 2017. Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1094613885 PW6- http://withsix.com/p/Arma-3/mods/WSZ98MO7XUWxfeP-Fv5HyA/Pakistani-Special-Service-Wing-SFF Private Military Contractors Special Operation Forces Faction mod [SFF] that adds a PMC Contractor faction, with equipment based on contractors in Iraq in a post 2008 time period, as well as PMC's internationally. Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1132804515 [SFF-R] Series (Special Forces Factions, RHS) This is recreations of several of my factions with alternate dependencies on RHS instead of NIA/ SMA weapons. Note that these cannot be enabled at the same time as the normal version due to sharing classnames. Some examples below. US MARSOC Marine Raiders [SFF-R] The US Marine Corps Special Forces Unit. RHS Version. "Always Faithful, Always Forward" Faction classname- MR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=873455461 Abu Sayyaf Group [SFF-R] Pacific Islamist extremists who have ties to Al Qaeda, the Mexican Cartel, and Islamic State. RHS Version. "Bearer Of The Sword" Faction classname- ASG Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=875241040 Central African Rebels [SFF-R] Anti-Balaka gangs of the Central African Republic. RHS Version. Faction classname- CAR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=879843800 Afghan National Army and ANA Commandos [SFF-R] The Afghan Army and their Commando forces from 2007-2011. RHS Version. 'Thunder' Faction classname- ANA Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=890504822 Russian Spetznaz [SFF-R] Special forces from 'Vympel' and SSO of the Russian armed forces. RHS Version. Faction classname- RUS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=895826156 Islamic State [SSF-R] Extremist Terrorist organisation from the Middle East, based on photos and videos from Jan 2016 to Feb 2017. RHS version. Faction classname- IS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=899977490 Taliban Insurgency [SFF-R] Special Operation Forces Faction mod [SFF] that adds the Taliban Insurgency to Arma 3. It is mostly based on the 1996-2009 era of Taliban in Afghanistan. RHS version. Faction classname- TBI Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=951522276 Hezbollah [SFF-R] Special Operations Forces Faction mod [SFF] that adds the Hezbollah organisation to the game. The Hezbollah are a Lebanese Shi'ia Islamist political and military group. The position of Hezbollah as an organisation is tenous, as it is both a legitimate political party and a fighting organisation. This faction is based on photographs and video footage from August 13th, 2013 to early 2017. RHS version. Faction classname- HZ Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1098686482 PW6 - http://withsix.com/p/Arma-3/mods/2w0_INxMQF-qjz9W5g-37w/Hezbollah-SFF-R Polish GROM [SFF-R] Special Operation Forces Faction mod [SFF] that adds the Polish GROM. Note this version is dependant on RHS Escalation. Faction Classname- GM Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=2089932510 US Navy SEALS [SFF-R] The U.S. Navy SEALs were established by President John F. Kennedy in 1962 as a small, elite maritime military force to conduct Unconventional Warfare. They carry out the types of clandestine, small-unit, high-impact missions that large forces with high-profile platforms (such as ships, tanks, jets and submarines) cannot. They form the US Navy's premier Special Operations Force (SOF) and are a component in NAVSPECWAR. Faction Classname- SL Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1354385660 Faction Overhauls/ Replacement Packs. This is campaign and mission replacements for default Arma 3 and Arma 3 Apex factions. FIA Overhauled A replacement pack for FIA units in the official campaign and scenarios that gives them equipment more in line with modern day NATO-backed guerrilla fighters. Faction classname- BLU_G_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=858764894 FIA Overhauled [RHS Edition] A replacement pack for FIA units in the official campaign and scenarios that gives them equipment more in line with modern day NATO-backed guerrilla fighters using RHS weapons. Faction classname- BLU_G_F Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1354385660 Gendarme Overhauled A replacement pack for the Tanoan Gendarme units in the Apex campaign and scenarios that gives them a much wider selection of units and a SWAT team. No mods required. Faction classname- BLU_GEN_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=860128361 Syndikate Overhauled A replacement pack for the Syndikate Cartel units in the Apex campaign and scenarios that gives them several units that appear in the campaign that are not usable, such as Technicals, and adds the un-used Tactical Chest Rig to some units. Faction classname- IND_C_F Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1209399152 AAF Overhauled The Altis Armed Forces overhaul is focused on bringing the AAF forces a more modern-day appearance, loosely based on the Hellenic Armed Forces of Greece. Faction classname- IND_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1076246390 CSAT Overhauled This mod is a total replacement of the CSAT faction, bringing them more in line with modern day equipment, weapons and uniforms. Like many of my factions has both a RHS and a NIA version. Faction classname- OPF_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1087988033 NATO Overhauled This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day US equipment, weapons and uniforms. Faction Classname- BLU_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1105165805 PW6- http://withsix.com/p/Arma-3/mods/gdAt5Fb9M02mvHiU8lvPqg/NATO-Overhauled NATO RHS Marine Corps Overhaul NATO soldiers have been changed into a force resembling the United States Marine Corps, with more contemporary weapons such as the M4A1 Carbine replacing the MX rifle. The standard uniform is MARPAT Woodland for all infantry units, with most units having SPC vests and MARPAT combat helmets. Faction Classname- BLU_F Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1179946616 CTRG Overhauled This mod is a total replacement of the Combat Technology Research Group, or CTRG units with new weapons, uniforms and equipment. Faction Classname- BLU_CTRG_B Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1172631651 OPFOR FIA Overhauled This FIA insurgency cell is supported by Iranian CSAT forces, so is armed primarily with older Soviet weapons such as the AKM and AK-74 as primary weapons, with the AKMS and AKS-74-U used in some roles. Faction Classname- OPF_G_F Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1176983135 INDEP FIA Overhauled- Faction Classname- IND_G_F These INDEP FIA forces are irregular fighters who have remain loyal to the AAF Government during the Civil War, and they have been supplied and supported by the AAF military. Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1437796488 ALiVE Civilian Pack The purpose of the mod is to give more accurate looking civilians for Milsim groups without having to rely on large downloads of civilian equipment. Faction classname- C_AF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=935810174 Mod compatibility- All factions have full Editor, Zeus, ALiVE/ Spyders ALiVE, MCC, Dynamic Recon Ops, ACE3, Task Force and ACRE radio support. They also have all functions supported from AI mods such as ASR-AI, LAMBS and V-Com AI, such as deploying static weapons and suicide bomber attacks. Note that not all factions are included in this post. Links to the multiple collections containing all the varied factions can be found on my Steam Workshop. https://steamcommunity.com/id/jarrad96/myworkshopfiles/?appid=107410- 874 replies
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MILITIA FAST FACTIONS Scripted factions compatible with your favourite weapons mod: Veteran Mod, CUP, RHS, or just plain vanilla FEATURES: - Compatible with your favorite weapons mod: Veteran Mod, CUP, RHS or just plain vanilla (not so realistic considering the available assets), - Factions can be of any side - There can be limitless factions without cluttering your assets - Variation and randomness, loadouts are created at spawn based on probabilities - Works with spawn scripts - Language, faces and names are coherently assigned to each faction (considering the available choices) - Each faction has an assault team that can be used as special force or different loadout pattern from the main faction - Custom insignia and flags for each faction, they are added to vehicles used by faction and can be removed or replaced in-game - Special (scripted) ammobox with specific faction weapons - Custom made uniform textures - Spawn modules that work with most CUP ME and RSO buildings (only the ones that work), - User created/adapted factions can be reloaded on-the-fly with no need to relaunch arma (makes it much less time consuming) - Extending factions for VTN mod users without infringing their rules REQUIRED ADDONS: -works with just vanilla but it's intended to work with Veteran mod, CUP or RHS. DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=2062342317 http://www.armaholic.com/page.php?id=35984
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This addon includes Chernarussian National Party guerillas. "Nationalist guerillas of the National Party is an underground movement lacking sophisticated weapons, but their knowledge of the country, military expertise from civil war and underground network make them serious opponents to both communist guerillas and government forces." This is retexture mod made of both RHS and vanilla units. I tried to make them as similar as possible to the units from ARMA 2.The same camouflage, equipment, weapons, etc. Also required RDS Civilians addon for the presence of civil guerillas. Features: - Set of NAPA units like in original A2 - RHS and vanilla vehicles, static weapons - Civilian guerillas armed with WW2 weapons, hunting rifles, etc. And few more civilians retextures - Added different groups like in A2 Known issues: - Automatic Rifleman armed AK-74 with 45rnd mags instead of RPK-74 (by reason of its absence in RHS weapons) - Chikom vest replaced by another chestrig. - Wooden SVD replaced by plastic one (by reason of its absence in RHS weapons) Thanks RHS for their great mod, Reyhard for his Civilian pack. https://steamcommunity.com/sharedfiles/filedetails/?id=1507820054
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So I have recently started my own unit (Australian Operation Team), and I have gone to my page, and hovered over the events section. It says it is a 'wishlist' feature. What does that mean? I haven't been able to find anything... Also, one other thing, how do I edit my unit?
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This addon represents Chernarussian "Red Star Movement" units retextures based on RHS mod. I've made set of units like in original A2 game, with different camo uniforms on them and another variants in full camo suits with insignia. Features: - Original A2 camos - Original A2 berets, beanies and alice pack. - CHDKZ Insignia - Added many groups - Added RHS CHDKZ vehicles with my crew in it Known issues - Automatic Rifleman armed AK-74 with 45rnd mags instead of RPK-74 (by reason of its absence in RHS weapons) - Chikom vest replaced by 6sh92 - Wooden SVD replaced by plastic one (by reason of its absence in RHS weapons) Requires: - RHS AFRF - RHS GREF - RHS USAF - YuEmod Thanks RHS for their great mod, Yura Esin for his vests and Denis Fomenko for straps model on Alice pack. Changelog: v 1.01 - Fixed some config errors v 1.0 Links: http://steamcommunity.com/sharedfiles/filedetails/?id=1216707909
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Launcher: Arma 3 Units data acquisition failed
Sleepzombie posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Ok...so I've been playing Arma3 about two weeks, have 1 Unit I created and one other Unit that I joined in the first week. Now the "MY UNITS"" section of the Arma3 Launcher has been showing "Arma 3 Units data acquisition failed". The Unit I created still is appearing in game but I am without a way to change my Unit due to this error blocking the Launcher section. Is this error related to user side of server side?? (I've logged-on to everything and opening Steam as an Admin.) -
addCuratorAddons with mod - some not working
lawman_actual posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I am trying to get to the bottom of why not all assets from some mods are made available for a zeus curator when initiated through an in-game script. Note that this is not related to needing to adjust the module to read "all addons including unofficial ones" in the editor. I have a script which creates a curator module and assigns it to the designated player (usually me), and is supposed to add all addons to it. This works fine with almost everything; all vanilla factions are added without fault and almost all downloaded mods. However, for a couple of faction mods, some assets are not being added even when some of them are. While it is usually quite consistent which fail to add, it is not always completely. At first I assumed it was a case of some assets in the mod having scopeCurator set such that this was intended, but even having been into the configs and successfully changed it, it still fails most the time. It also wouldn't explain why on some occasions these assets do get added. Here is the script I have been using to add the curator and configure it in singleplayer: _unit = player; // Exit if unit is already curator if (!isNull (getAssignedCuratorLogic _unit)) exitWith { systemChat format["[Zeus] Logic already assigned to %1, remove it first",name _unit]; }; private _curator = missionNamespace getVariable [format["f_zeusCurator_%1",getPlayerUID _unit],objNull]; // Check curator exists, if not create it if !(isNull _curator) then { format["[Zeus] Curator variable already assigned to %1, reassigning", name _unit] remoteExec ["systemChat",_unit]; unassignCurator _curator; deleteVehicle _curator; sleep 1; } else { //format["No Curator.", _curator] remoteExec ["systemChat",_unit]; unassignCurator _curator; f_var_sideCenter = createCenter sideLogic; format["Creating....", _curator] remoteExec ["systemChat",_unit] }; _var = missionNameSpace getVariable ["l_var_sideLogic","Fail"]; // Create a new curator logic _curator = (createGroup f_var_sideCenter) createUnit ["ModuleCurator_F",[0,0,0],[],0,""]; _curator setVariable ["owner",format["%1",getPlayerUID _unit],true]; _curator setVariable ["showNotification",false,true]; _curator setVariable ["Addons",3,true]; //Set Zeus Vision Modes [_curator, [-1, -2, 0]] call bis_fnc_setcuratorvisionmodes; // Assign the passed unit as curator //_unit assignCurator _curator; _unit assignCurator _curator; private _curator = getAssignedCuratorLogic _unit; systemChat format["Curator: %1", _curator];; if (isNull _curator) then { _curator = _unit; }; // If curator is null or not the correct logic exit with an error message. if (isNull _curator || typeOf _curator != "ModuleCurator_F") exitWith { systemChat format["Failed to resolve curator for %1", _unit]; }; // Decide which addons to add based on passed mode _mode = True; _addons = []; switch (typeName _mode) do { case "ARRAY"; case "STRING": { if (_mode isEqualType "") then { if (_mode == "basic") then { // Load predefined basic modules _mode = ["A3_Data_F","A3_Data_F_Curator","A3_Functions_F_Curator","A3_Misc_F","A3_Modules_F_EPB","A3_Ui_F_Curator","A3_Modules_F_Curator","A3_Modules_F_Curator_Misc","CuratorOnly_Modules_F_Curator_Chemlights","CuratorOnly_Modules_F_Curator_Environment","CuratorOnly_Modules_F_Curator_Flares","CuratorOnly_Modules_F_Curator_Ordnance","CuratorOnly_Modules_F_Curator_Smokeshells","A3_Modules_F_Bootcamp","A3_Modules_F_Bootcamp_Misc"]; } else { // Convert to array _mode = [_mode]; }; }; { if (isClass (configFile >> "cfgPatches" >> _x)) then { _addons pushBack (configName (configFile >> "cfgPatches" >>_x)); }; } forEach _mode; }; case "BOOL": { if (_mode) then { // If true was passed, add all available addons to curator list _cfgPatches = configFile >> "cfgPatches"; for "_i" from 0 to (count _cfgPatches - 1) do { _class = _cfgPatches select _i; if (isClass _class) then { _addons pushBack (configName _class); }; }; } else { removeAllCuratorAddons _curator; }; }; }; // Nothing to add! if (count _addons == 0) exitWith {}; // Remove existing addons removeAllCuratorAddons _curator; _curator addCuratorAddons _addons; systemChat format["[Zeus] Added %1 addons",count _addons]; // Reduce costs for all actions _curator setCuratorWaypointCost 0; { _curator setCuratorCoef [_x,0]; } forEach ["place","edit","delete","destroy","group","synchronize"]; systemChat format["[Zeus] Curator set-up complete for %1.",name _unit]; _unit assignCurator _curator; I have checked my patch file that is supposed to be fixing this to ensure that the vehicles are listed in cfgPatches, and that the assets I am looking for have scopeCurator = 2. I am not getting any error messages other than: This confuses me because I read on a biki page that addons can be added "on the fly" for a curator, and it works despite this error message for most addons. So I'm not entirely sure what to be looking for from here. Pointers appreciated. Cheers, Law -
INTRODUCTION Units representing British Army Soldiers, Royal Marine Commandos and Support Elements in Arctic, Desert (DDPM), MTP, Temperate (DPM), Tropical (DPM) and Woodland (DPM) camouflage patterns. By 3 Commando Brigade DESCRIPTION With a large number of units and a multitude of pre-built infantry Groups to choose from, it is easy to create whole Company sized formations for your missions. Not only that, every Troop or Platoon will look unique, thanks to an automatic randomisation routine which equips each infantryman in gear suitable to his role from the wide choice of kit available. This mod now fully utilises our 3CB BAF Equipment and BAF Weapons packs allowing the representation of 6 unique theatres / era’s: Arctic: Winter camo and contemporary weapons with LDS sights Desert: DDPM camo and period weapons with SUSAT sights MTP: MTP camo and contemporary weapons with LDS sights Temperate: DPM Temperate camo and period weapons with SUSAT sights Tropical: DPM Woodland camo and contemporary weapons with LDS sights Woodland: DPM Woodland camo and period weapons with SUSAT sights Each theme is divided into 3 factions: Army, Navy and Airforce, giving a total of 18 factions. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-units/ CHANGE LOG VERSION 4.15 Added new pylon variants of the Reaper (generic), Apache (generic), and Wildcat (armed and generic) to Arctic, Desert, MTP, Temperate, Tropical, and Woodland Added new pylon variants of the Wildcat (armed and generic) to Woodland(CW) Fixed bug in units module where removing GPS also removed NVGs Added L3A1 to loadouts Adjusted all loadouts Added cargo versions of Chinook and Hercules SCREENSHOTS DOWNLOAD Current version: 4.15, released 5 Jan 2022 Download from: Steam Workshop License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
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The connection response of the joining unit has timed out. Status code 500
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How to Spawn CSAT units via trigger detection BLUFOR
Lt.Hellfire posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi everybody, Im making a mission with multiples objectives like "Go to a location and kill a General" or "Go to another location take confidential documents and destroy enemy radar". But i have encountered a problem that is the game only support 288 NPCs, and Im looking for a way to spawn enemy units like CSAT and others to defend that locations where the objectives is, when a player like BLUFOR entering a trigger. Like the Liberation mission but with tasks already determined. It's basically the mission starts and the players can see what tasks have to do but only when the players " BLUFOR" gets closest to the objective the AI spawn to defend that location. I think with this mode i can make a mission with more of 288 NPCs bcs they only spawn when players enter the trigger. Anyway theres a way do to this? Can someone help me with that? Thanks :)