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Found 415 results

  1. 7th Cavalry Gaming Regiment Branch: Milsim Main Language: English (We have members from all over the world) Timezone: Zulu Time (UTC/GMT) Operation Times: Usually weekends from 1800z (1100) - 2300z (1600) (Operations are posted at least 7 days in advance) Operation Type: All Required Mods: https://wiki.7cav.us/wiki/7th_Cavalry_Arma_3_Mod_Set Other essential info: The 7th Cavalry Gaming Regiment, often referred to as "7Cav", is a long-standing Military Realism (MILSIM) unit that primarily plays first-person military shooter/simulation games. The Regiment was founded in October 2002, making it one of the oldest clans in the areas the Regiment covers. Joining 7Cav is a unique experience, with over 450 members across ARMA 3, Hell Let Loose (PC & Console), Escape from Tarkov and Battlefield 2042 we offer a community that provides realistic training, dedicated operations, and a simulated CAREER. Soldiers start as a recruit, but quickly advance through the ranks, earning medals and ribbons, and progressing through leadership development in a community dedicated to realism and in this case, historical authenticity. Arma 3 Career Pathway: https://7cav.us/threads/401/ Teamspeak information: https://wiki.7cav.us/wiki/Teamspeak Discord: https://discord.7cav.us/ Website: https://7cav.us/ Feel free to reach out to me with any questions either on these forums or through Discord. -2LT.Hess.J- A highlight of training from Charlie Company : Opportunities within 7th Cav include: Alpha Company, 1st Battalion, is the air asset of the 7th Cavalry. The mission of Alpha Company is to find, fix, and destroy the enemy through fire and maneuver; and to provide combat, combat support and combat service support in coordinated operations as an integral member of the combined arms team. Bravo Troop, 1st Battalion is an Armor & Cavalry sub-unit of the 7th Cavalry's First Battalion. The purpose of Bravo Troop is to find, fix, and destroy the enemy through direct and indirect fire; as well as providing reconnaissance and surveillance and Health Service Support to the Combined Arms Battalion. The mission of the Charlie Company is to close with and destroy the enemy with direct fires. Because of the Airborne capability, Charlie Company can conduct disruption operations in the enemy's rear area.
  2. Hi community, the first post after being registrated for 5 years. Why? I was a silent reader for years and forgot that I was registrated 😉 But now to my topic on hand. For the whole history of the Arma Franchise there is only one really great singleplayer campaign, Cold War Crisis. Remnants of War is also fantastic with a great storytelling (maybe even better than Cold War Crisis), but really short. All the other Campaigns were okay to solid, but none was as fantastic as Cold War Crisis and Remnants of War. My idea is that we combine the knowledge of everyone willing to contribute into one team to create a fantastic, long and immersive campaign of which the whole Arma-Community could be proud. Why should one modder do every job in campaign creation when it isn´t only much more efficient to do only what you´re good at, but also to shorten development time and increase the quality of the finished product? I have seen some really good community made missions, so the talent is clearly there. Sadly I have also seen over the years, that popular topics (Operation Neptune Spear, Operation Gothic Serpent, Operation Overlord) are done many times and there is little to no difference between the versions, that is collectively viewed just wasted time, in which a different scenario could have been created. In my imagination everybody could help. You have no idea of the editor but could write a great story or a believeable and deep biography of a character? Great, that is needed! You speak two or more languages? Great, a localizer is found. You´re an editor nerd who didn´t have a good story in mind? Great, also needed! You can´t help in editing but you would give your voice for a character? Great, also needed! You have features or scenarios in mind that you want to see in the Campaign? Great, ideas are welcome as well. You could help solving editing problems? Also needed! You want to help test the finished campaign and iron out bugs? Also needed. Maybe we could also create needed mods if there is something missing. Yes I know that it is very broad and nothing specific, but I wanted to write this to you all to read if there is interest on such a community campaign. Also I imagine of the establishment of easy and fast help with your own problems in editing in a way that is both convenient and efficient, but by now I have no idea how that could be done. Maybe there is a pool of experts for every problem area which you could send your missions and they fix the problem for you in exchange for your expertise on their problems. If you have questions or an opinion on the topic feel free to communicate that, I would be happy if I could read your opinions. Greetings
  3. All Arma3 WW2 Mods Compilation List Last updated: January 9th, 2022 Current number of mods in this list: 414 Hello WW2 Fans! This compilation list was created from my frustration of steam Workshop's lack of function to better sort items in collections, this sorted list is my Arma3 WW2 Steams Workshop Collection seen here: https://steamcommunity.com/sharedfiles/filedetails/?id=1508144524 that compiles all the WW2 items (not missions) into one place! The collection on the Steam Workshop page has all the items in one place however they are not separated or sorted based on type or subject, my list here does this for you! Video Overview Animations & Static Poses Backpacks, Helmets, Gameplay, Infantry Weapons, Objects, Planes, Ships, Statics, & Tanks Compatibility Mods Compositions Factions & Units Insignias & Loadouts Major Conversion Mods Map Markers Outfits & Uniforms Singleplayer/Multiplayer Campaigns Retexture packs, & Texture packs Scripts Sound, Radio, & Voice Sound Mods Terrains (Maps) Credits I hope that my list here the community would recognize the creators for their work, and give credit where due, as new content adds more enjoyment and replayability to the game. ========== Note: This thread will be updated as new content is added to the Arma3 Steam Workshop WW2 Collections.
  4. Sometimes it's useful to discuss updates to the Steam Development branch in one centralized place. Let's use this thread for that. The changelog thread can stay clean and do its thing. It mainly serves for our team to rapidly see if a daily update is very broken or very epic :ph34r: Actual issue reporting should still happen via the Feedback Tracker of course. Thank you!
  5. 23. Panzer-Division "Eiffelturm" Who are we? We are a professional Arma 3 realism unit portraying the 23rd Panzer Division, Panzergrenadier-Regiment.128 and their combat actions throughout the second world war. We also portray other Wehrmacht units such as the 79. Infanterie-Division during our Stalingrad and Kuban campaign. With our current manpower, we operate at a company level with over 70 members, hoping to expand to over 80 in the near future. With unit leadership and other members having years of experience in Wehrmacht realism, we aim to deliver the most professional, accurate and realistic portrayal of a Wehrmacht company in the second world war. What we offer? We take pride in our historical accuracy, and aim to offer the most authentic realism experience to someone who wishes to join our ranks. As well as realistic combat, we structure and operate our group as Wehrmacht units would have been historically. This encompasses ranks, tactics, tactical commands, radio procedures, uniforms, medals, weaponry, and most importantly camaraderie. With years of friendship between members of the unit and our diverse, international collection of individuals, you will be welcomed into a stable, active and friendly community to bond with. With a team of dedicated unit developers and permission from mod creators, we are the most customized and specialized ArmA 3 WW2 unit created with development in all areas of the gameplay experience. This includes completely custom maps, vehicles, uniforms and even artillery pieces for all theatres and time periods as well as special uniforms for individuals who have earned a combination of awards. Primary Language: English & German German is utilized to increase the immersion and historical authenticity of the events. - During trainings and operations, primary communication is done with English. (85-90% of communication) - Tactical movements and commands are given in German. (10-15% of communication) Combat billets Entry level combat billets is where all speculative members of the unit begin their time with the 23. Panzer-Division: - Mechanized Infanterie - High Demand Graduate level combat billets (You may progress to their different paths within the Kompanie when you graduate Rekrut Schule and reach Panzergrenadier): Specialized Gruppe Roles (MG-Gunner, MG-Assistant, Assistant stretcher bearer, Grenadier, Rifleman) - Tornisterfunktrupp (Funker - Radioman) - Kompanie & Zugtrupp's (Melder - Messenger) Sanitätstrupp (Sanitäter - Medic) - Panzer Crewman - (Gunner, Radioman, Driver) All billets are subject to availability within the Kompanie and those who are best fit for the role. Requirements to Join Age 18+: Accept if met current Criteria. 16-17-: Accept if met any of the following: - Friends with a current standing member of the unit. - Previous experience in a realism/mil-sim/reenactment unit. - Show above average levels of maturity for their age. - Show an interest in developing their current understanding and learning more about the Wehrmacht and what we do as a whole. Technical Must have a legal copy of Arma 3. Must have a working microphone. Must have or be able to have Teamspeak 3 VoIP program installed. Must be able to use Push to talk on Teamspeak 3 while in game. Must be willing to download mods off of Arma3Sync and utilize ACRE2 Schedule Attendance to main Sunday events and Saturday trainings is 100% mandatory. If real life bars you from attending you are able to write in a Leave of Absence to inform that Unit that you cannot attend: - Kompanie Operations, PvP's, & Trainings: Sunday, 2:00PM EST (19:00 GMT) - 1. Zug und Panzerzug (1st Platoon 4th Platoon(Tanks)) Training: Saturday, 2:00PM EST (19:00 GMT) - Aufklärungstrupp (Reconnaissance Troop) Training: Thursday, 6:30PM EST (11:30 GMT) Contact & Media Join our Discord below and fill out an application if this sounds interesting to you. If you're still thinking about it how about taking a look at our YouTube channel. Discord: http://discord.gg/YvMJQ57 Youtube: https://www.youtube.com/user/PaleJudge Steam: https://steamcommunity.com/groups/23PanzerDivision-public
  6. Update 14-04-2020: today we have released the 1.98 update for Arma 3, which brings the Old Man scenario to the vanilla platform (loaded by default). We will soon be emptying the Steam Workshop item and leaving it as deprecated just for historical context. You are recommended to unsubscribe from the item already, or at least to not load it into the game. We also recommend starting a fresh play session, instead of continuing from any old save. There have been many improvements and fixes, often thanks to your feedback. Kudos to all of you for sharing your thoughts with us. We will of course still be reading this thread for potential improvements in the future 👴 Original post: Hi community! As you may have seen from our announcement, we have today published the Bohemia Incubator beta version of Arma 3 Apex: Old Man to Steam Workshop. We've taken a bit of a different approach due to the nature of this experimental singleplayer open-world scenario. Anyone on Arma 3's main branch can subscribe to the item for free, however you will need to own Arma 3 Apex, since the scenario takes places on Tanoa. During the coming weeks we will be eagerly reading your feedback and evaluating whether we can add Old Man to the vanilla platform in 2020. The data is distributed under the APL-SA license, so that community developers can explore and possibly extend it for their own creations. This also means we will not be using encrypted EBO files now or later. Note that some of the extra platform additions, such as the static M2 .50 MG, will quite likely be added in Arma 3 update 1.98 regardless. Check out the full announcement for all the details! How to play the scenario? Subscribe to the Workshop item. Wait for your Steam client to download and install the data. Start the Arma 3 official Launcher (using main branch). Visit the MODS tab. Load Arma 3 Apex: Old Man (Beta). Press PLAY to launch the game. In the game's main menu, go to SINGLEPLAYER > SCENARIOS. Select Old Man and press PLAY. Known issues? This beta version is still a work-in-progress, so please consider whether you want to jump in now or rather wait for a later version. When we inevitably update the scenario with fixes, older (mid-scenario) saves may no longer load. Unfortunately there is no way around this. Consider making a local back-up copy of the 'mod' files in order to finish a play-through (more details here) ⚠️ While we've set up the data for eventual later integration into the platform, note that some details may have to change. We don't recommend to base your own content or mods on specific class names or file paths yet for example. Most of Old Man is not yet localized, although we do have translations in progress. Various English texts may still see iterations. Where to share feedback? Here! Please use the spoiler widget when discussing plot points. You can post concrete issues with reproduction methods to Feedback Tracker. And the Workshop item itself also has several pinned discussions for various types of feedback. Thanks a lot for your input. Have fun!
  7. About Us: (Semi-Serious, US EST, Multi-Era, Main Operation Attendance Encouraged) We are Trident Defense and Research OUR OPERATION TYPES: Ops range from HVT, Search and Destroy, to high tension Stealth Insertion and data retrieval. The era's we operate in constantly change and can range from time periods in WW2 to futuristic depending on what the unit votes. Branches: OPSCOM: Callsign "MERLIN" is high command (ZEUS) UNIT COMMANDER : Eagle GROUND COMBAT ELEMENT: Callsign "SCYTHE" is our backbone and the primary boots on the ground within the unit, their tasking can range from infiltration to full on assaults. Our ground forces are led by Team Leaders and NCO's, these positions grant people the ability to team lead and overall instruct what goes on with the ground forces during operations. As an operator your kit is based mostly on your choice aside from era restrictions. If you want to run an MG one day and a rifle another, you can. The only restrictions are medical roles since verification of skill in that field is required. SPECIALISTS: Callsign "OUTCAST" is our recon force, their primary goal is to join in on ops early to gain intel and take photos of key enemy installations and post it to our battle information channel. (ATTENDANCE IS REQUIRED) SUPPORT ELEMENT: Anything that isn’t boots on ground or close to it. Support can be considered as our Armored elements, Air power or Logistics, Support, and Artillery. If you value the use of vehicles over small arms, this is the branch for you. Both elements work in tandem together during operations. AS STATED THERE ARE TWO ELEMENTS IN OUR SUPPORT SECTION: - AIR/ARMOR/UAV: Callsign “SABER” is our multipurpose support group that handles both Planes and Tanks. CAS, CASEVAC, Airstrikes, UAV support, etc. Anything that needs a crew is under their domain. - LOGISTICS AND SUPPORT: Callsign “WARHAMMER” are combat engineers and artillery men that can be sent out to build and construct FOBS, fortify key positions, resupply the ground combat element, or destroy targets with their fire support. OPERATION TIMES (OPS CAN BE REQUESTED MON-FRI AT ANY TIME IF ZEUS IS AVAILABLE AND YOU HAVE 3 OTHER MEMBERS TO ATTEND THE OP. OPERATIONS ARE PINGED IN OPS TAB OF DISCORD. PLEASE STATE YOUR ATTENDANCE IF POSSIBLE!) SUN: Free Day/Server Maintenance MON: 6-9 PM EST TUES: 11 AM-2 PM / EST 6-9 PM EST WED: 6-9 PM EST THURS: 11 AM-2 PM / 6-9 PM EST FRI: 6-9 EST SAT: MAIN OPERATION CAN START AT 18:00 PM OR 20:00 PM EST Note: IF YOU CANNOT MAKE MAIN OPS, PLEASE PUT IN A LOA IN THE LOA TAB! REQ: Age requirement of at least fifteen or older, and can speak English. This is a US East server. Side operations are optional, but Main operation attendance is encouraged. A working microphone, joining our discord,teamspeak 3, and modlist is required. RULES Be respectful of the other individuals in the server (Jokes are Jokes but do not openly harass staff or other members with malicious intent) If you have an issue let someone know, do not send unwanted private messages to people on the same level as you with an issue. Bring it up with someone in Operations for it to be solved. We are here to have fun, things are light outside of ops but in ops try to keep yourself focused on the op and with it at the center. Don't take items or weapons that do not exist in the era we are in (IE don't use WW2 gear in a future op) Contribute to what is done in ops, don't just lone wolf or specifically go out of your way to use equipment that will screw over a team instead of finding stuff that'll work with everyone else. Application process Just join the discord (https://discord.gg/JdbHsmetfp) and speak to one of our recruiters to get rolled and slotted. Currently in need of experienced or aspiring zeuses. Combat teams and medical personnel are in high demand as well. We hope to see you there o7
  8. INTRODUCTION The Operational Detachment Alphas 555, 2nd Battalion 5th Special Forces Group, commonly known as ODA 555 "Tripple Nickle" are a highly skilled and trained unit inside Joint Special Forces. We stand for having realistic and immersive experiences where teamwork and cohesion are key. In our operations, you will encounter every aspect of modern warfare. From the reconnaissance to logistics every part is important down to the last man. We are a newer unit that was recently attached to the Joint Force. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ ABOUT US Our view is to create a unique unit where there is focus lays on creating realistic and immersive operations where all aspects of modern warfare will be encountered. From the reconnaissance to logistics to communicating with civilians and obtaining intel/maintaining relations every part is important and will be seen within the unit's operations. We are working hard to make it a fun environment for our team members as well as making sure things are done right when we are in operations. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ We are looking for individuals that are willing to do the following: 18Z- Operations Sergeant 18F- Intelligence Sergeant 18B- Weapons Sergeant 18C- Engineer Sergeant 18D- Medical Sergeant 18E -Communications Sergeant ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ OPERATIONS The Unit is currently in a deployment phase to Finland for a conflict. We are still working to grow our numbers and get people trained before the next operation date. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Monday: Team Trainings 8 PM EST Thursday: Unit Wide Training 8 PM EST Sunday: Main Unit Operation 8 PM EST ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ JOIN US! If you think you have it in you to become a Green Beret then join us! Discord
  9. Homesick

    Community Radars

    Introducing the Community Radar: your main source of intel for Arma 3 community activity. Take a look inside to check out issue #01! Community Radar (COMRAD) #01
  10. BreadTruck96

    Arma 3 OPTRE: 89th JTF

    The 89th Joint Task Force is a MILSIM-Lite OPTRE unit. With a good handful of our members and leadership either active military or prior-military, a lot of what we do is very streamlined and informative. It also allows us to appease the more serious Mil-Sim members while still keeping our more casual members happy. We are also new player friendly; whether you are new to Arma or an Arma Veteran, our trainers will be happy to teach you everything you need to know to join the fight. We are primarily a Marine unit, however we are supported and supplemented by an aviation detachment as well as an ODST team. Roles available for training and use in operation vary from a number of ground combat MOS's, such as grenadier, auto rifleman, anti tank gunner, and more. https://discord.gg/SfBbMXMv6S
  11. Hello, I am looking for a few people to join my community Derbyshire RP Altis Life, I have little experience with Arma 3 editing however I am willing to work alongside any potential candidates and learn how to do things myself also.
  12. I'm currently editing my trainings mission with some spawning and admin management stuff and i noticed a new error that pops up when the mission is started. params["_player"]; if (!(isNull (findDisplay 999))) exitWith { closeDisplay 2; }; createDialog "adminMenu"; The code is from my openMenu function and the above mentioned error is thrown at line 3. Can't really tell where the issue lies, i already tried to remove the semicolon at "closeDisplay 2" but the result is the same!
  13. Dear community, On behalf of its primary initiator and developer, Scott Alsworth, we'd like to welcome you to the Arma 3 Art of War DLC. This charity DLC is the result of the Art of War contest we hosted last year. One of its highlights is therefore a showcase of the splendid creative contributions by many of you. Thank you again for your pieces of art! 🎨 As we covered in our most recent SITREP, we decided to add to the content of this DLC by producing a set of assets related to the contest themes. We hope you'll enjoy this mix of premium and platform content! We invite you to buy this DLC and in doing so offer your contribution to the International Committee of the Red Cross (all of our revenue from this DLC will be donated to them). After a fundraising period of about 10-12 months, this DLC will become free to all players. Note: owners of the Supporter Edition of Arma 3 (no longer available) will receive this DLC for free, though they could still consider buying a copy for a friend as gift 👼 How to access the showcases? While spoilers may be less applicable to the showcases in this DLC, please consider using the spoiler widget when discussing the gameplay moments. Main Menu: SINGLEPLAYER > SHOWCASES Art of War (anyone can visit) Cultural Property (owners only) How to access the assets? Main Menu: Shift + P In the DLC Content Browser, select Art of War, and explore its contents. Some assets have a TRY button that will open the asset in … Main Menu: TUTORIALS > VIRTUAL ARSENAL Each asset category shows the appropriate DLC / mod icons behind each asset for easy identification. Use Sort by mod to make it even easier to find them. Note: in this mode you should be able to preview the assets without DLC ownership. Main Menu: EDITOR In the Asset Browser on the right, all assets are marked by the DLC / mod icon. Use the Filter by mods option and select Arma 3 Art of War. What assets are available?
  14. Should the Arma 3 Steam Workshop be curated? I ask this because for year upon year now addon authors have been fighting against those people who choose re-upload content to the Steam Workshop without permission nor license to do so. Those users could instead create a Collection on Steam, a collection creates a list of published items, a list that is then available on Steam for anyone to subscribe to and the mods within that list will be downloaded by Steam onto their computers. Instead they choose to re-upload content when they have no legal rights to do so. The community up to now has been working together to fight against these breaches of IP rights, license and permission by reporting offenders to the appropriate authors, who will then file DMCA take-down notices on the uploaders. Following on from this happening en-mass the community collaborated to create the Workshop Crawler, which offers many authors a relatively quick way to search the Arma 3 Workshop for their own content and flag up any items which match their own, these are re-uploads. For those in the know, and those with the ability to read, by submitting content for publication onto the Steam Workshop you are signing a license agreement with Valve that states you have read, understand and agree with the Steam Workshop license and that you have full license and IP/Author rights on the content you are submitting to the Steam Workshop for publication on to their platform. By these people submitting content they do not own nor have license or permission to they are immediately breaking the license they are signing. Steam offers a report function on every item, where you can submit a DMCA take-down notice. For all intents and purposes they have done their part in providing a means for authors to report IP theft and file DMCA complaints on content hosted on their platform. (I'm not going to go into the technicalities of the actions that happen after filing a DMCA report as that would be quite lengthy and not the purpose of this thread.) After a DMCA claim is validated and the item is removed from Steam, they do not punish nor block these accounts from being able to submit content. (If they have some internal flagging system then the existence of it is down to pure speculation, Valve do not make public how they handle the Workshop or accounts with DMCA strikes against them.) Up until now anyone can at any time, provided they have the Arma 3 game on their Steam account, upload any content to the Steam Workshop. This is a good thing in principle because it gives everyone the freedom to publish their own content. The downside to this is that anyone is also free to publish content which they have no rights nor permissions to and are not the authors of that content. This is where the old honesty-based system that the Arma community relied on prior to Steam integration breaks down - because there is no way to prevent these users from re-uploading any content what so ever. If those users have items removed from the Workshop due to a valid DMCA claim, they are free to re-upload that content again, and they can just rinse and repeat this cycle if they wish to do so. If the Arma 3 Steam Workshop was a Curated Workshop, each item submitted for publication would need to be reviewed pending submission, those items would then be reviewed by the game developer/curation team and with a clean bill of health they would be published on the Steam Workshop. Similarly, if they were deemed to not have a clean bill of health they would not be published and the author notified of any reasons why. By curating the Workshop you would immediately close the door on people re-uploading content they do not have license or rights to, as well as having the ability to prevent the publishing of items which contain any IP from other titles. Bohemia publicly state that they openly support content creators, modding and the community that surrounds them. They could show that community support by actively Curating the Workshop, a service which would give those authors back the time they are currently having to spend on protecting their IP, instead they could get back to creating more free content for the community! You already have a trusted community moderation team on these forums, their scope could be extended to include the curation of the Workshop or extended to assist any curation team you create. Fix this problem before it gets even worse, when DayZ gets a Steam Workshop this problem will only become exacerbated. More information on Curated Workshops - https://partner.steamgames.com/doc/features/workshop#curated_workshop
  15. Task Force Apache, commonly referred to as TF Apache or TFA, is a MILSIM/realism ArmA 3 unit that prides itself on maintaining a professional atmosphere while having tons of fun. We utilize US Army rank structure, concepts, and stratagems that are more common and recognizable to military enthusiasts. With a little bit of training by some of our active and/or retired military personnel, any gamer can receive an insight into the workings of a modern military. As a community, we stand for mutual trust, teamwork, and accountability. We started the unit with 3 members in June 2021 and have nearly 50 trained members already on our roster. We work hard to keep our commitment to our members to deliver the best MILSIM experience possible. Schedule: OPs & Training Trainings - Wednesday 19:30 EST & Friday 13:00 EST Operations- Saturday 19:30 EST & Sunday 12:00 EST WHAT WE OFFER AT {TASK FORCE APACHE} -Welcoming environment for new and experienced players -Dedicated Training & Public OP server live 24/7 -Experienced & Professional Staff -Immersive Gameplay for all elements -Multiple Campaigns for operations -Custom made missions by dedicated Zeus Operators (Requirements) -Working Microphone -Must be over the age of 16 (Exceptions may be made) -Must have a copy of ArmA 3 Enlistment: 1. Join Discord: https://www.armamilsim.com/ 2. Submit application with template provided 3. Schedule Interview with any 79r recruiter Website: http://www.ArmaMilsim.com Discord: https://discord.gg/k5sMqHF5en
  16. DnA

    SPOTREPs

    Whereas SITREPs are general development updates, the SPOTREPs will focus solely on big default branch updates to the game. Keep checking the Dev Hub for all details. ---------- Post added at 13:16 ---------- Previous post was at 13:14 ---------- Full changelog and SPOTREP
  17. DnA

    TECHREPs

    The TECHREPs will contain the changelogs for updates to the Arma 3 Tools suite on Steam. Keep checking the Dev Hub for all details.
  18. Bingo-66d21d294c551e45

    Help with car noise

    I'm trying to make a good intro to my mission but you can't hear the voices of the people in the car, you can only hear the car. The issue is that the car is too loud. Would there be a way to lower the volume of the car for an amount of time? Cheers
  19. Who we are? Hell Bois is a group of players seeking to ultimately have fun, we are a fairly new group but our member list is ever so growing we're looking to meet new people and have a good time all around. We are based in Australia but anyone is welcome (English is a must) What we do? Every week we host a Milsim campaign, during the week/on our off days we host mini games, side operations and more! Why join? Put simply we want you to come have fun! Whilst we're serious in our milsim we're taking a more relaxed approach to the community as a whole and are putting an emphases on fun. How to join? Click on the link provided: DISCORD Requirements ► Must have a legal copy of Arma 3 ► Must speak proficient English ► Must have a working Microphone ► Willing/Able to play during Australian time zone (AEDT/AEST)
  20. Bingo-66d21d294c551e45

    Help with sleep command

    Hello I'm trying to create a battle royal zone type thing. I've been trying to use the sleep command and it does not seem to be working, Any pointers? the error is '...= [1,2,3,4] call BIS_fnc_selectRandom; sleep 1; if (_random == 1) then {...' Error Generic error in expression. Thanks
  21. Good morning, I would like to know if it is possible to put a video in a workshop mod and then show it on a server to all players. Currently I know how to create a mod in the workshop to put custom music but I would like to know if it is possible and how to put a video in the mod to subsequently put a command on a server to be played to all players. I have tried to search but I have not found a way, if anyone knows how to do it I would be very grateful.
  22. ─────── Structure ─────── Motivation Introduction Features Benchmarks Installation Usage Final words Changelog Requirements Download Screenshots ─────── Motivation ─────── Hello there, first I want to talk about why I made this - well there is a pretty simple reason. As a developer and as server owner you always need logs. You need logs to write debug messages, you need logs to make statistics for your squad, you need logs to be able to have a look on who did what when. Logs are awesome, and without them it would take much longer to find an error or to find out who shot who first, or how many players were on your server today. Let us have a look on the game log itself, the rpt log. It provides errors, if you have got some, and gives some debug information about startup and shutdown of the game. However since there are some errors in the game that write a nice little message every 1-2 seconds into the log-file, the rpt gets larger and larger ... and now find the one line you need. Imagine, you are a server owner, and you want to keep track on who connected when on your squad server for you and some friends. Why ? Well you like it to stalk other people, or wanted to play NSA simulator 2016. You could log who connected, with which player-ID and so on ... but where do these logs go? Well I always had to log into the rpt file. Often I search for one line which is between 1000 of other lines. That does not only take time, but it might also happen, that you do not find the line, even if you go through everything 10 times. That is where I had the idea, well ... why not create an extension where you decide where logs are placed, in which format, how they are named, if they should have got a time stamp, if this time stamp should be in 12 or 24 hour format etc. I wanted a simple extension where you setup a config, and then just call a function with content, and maybe optional a name which is used for separation. Simple but fast, with options, so that you can get logs from ArmA just the way you want it. I already made a extension called Arma3Log a while ago but I was new into extension writing, and you could have seen that ... it was slow and not very useful... but I wanted to do better and here we are. ─────── Introduction ─────── A3log is a lightweight logging extension for ArmA III, which allows it's users to write customized log-files with a very high performance. It is very easy to use, and does not require and advanced skills for the setup, or the usage. The log-files are adjustable in nearly every way, you could come up with in case of writing log-files. Even when dealing with a high amount of data, the server will not be slowed down and there is no data loss. As it is still in development, there will be improvements to the speed and the amount of features / settings. ─────── Features ─────── Timestamp inside the logfile Timestamp (Date) within the filename Extend the filename with the minute of creation Changeable timestamp format 12/24H clock Custom directory to place the logs (Full-/Relative path) Choose the name of the file Choose the file-extension Define a unlimited amount of custom log categories Separate each log category as one folder Define path and name of the configuration ini ─────── Benchmarks ─────── 1000 lines with 100 characters each: 0.052 seconds - diag_log 0.0159998 seconds - A3log (with all features enabled at v1.1) Extreme example: 100.000 lines with 100 charaters each: 55,895 seconds - diag_log 15,2 seconds - A3log (with all features enabled at v1.1) Note: The test conditions for the benchmarks were reset for every run. The value in seconds is the middle value of 10 test runs. The time indicates how long it took for ArmA to process the input and output of the extension, so how long the server was under heavy load to send the content to the extension. ─────── Installation ─────── Download the latest version (See download section for that) Extract the @A3Log folder and place it in your server directory Go into the @A3Log folder and make sure the the A3Log.dll is not blocked Edit the A3Log.ini file to fit your personal need -> Save the file Edit your startup file and add @A3Log to your -serverMod / -mod parameter Optional: To specify from where the config should be loaded you can define startup a paramter for the arma3server executable with "-A3Log=Configurations/Mylogs.ini" (Only paths in your arma3server directory are allowed so in this case you would have a folder called Configurations inside of your serversetup and in that you have the config file called Mylogs.ini) - This feature is WIP Remove the A3Log_examples.pbo inside @A3Log/addons, once it worked for you and you got example log files Done ─────── Usage ─────── The A3Log.pbo provides you with the A3Log function, which you can call from anywhere. In addiotion to that there is a serverside PublicVariableEventHandler (sendlogfile) to catch incoming log entries, which may be send via publicVariableServer So an example for serverside use would be: ["I am Superman!"] call A3Log; This one has no category defined, so it goes into the catch all log (See A3Log.ini for this) --- ["I am Batman!","ExampleLog"] call A3Log; This one goes into the ExampleLog.log, or what ever you called it. An example for sending a log from a client / headless client would be: sendlogfile = ["I am Batman!","ExampleLog"]; publicVariableServer "sendlogfile"; You might need to whitelist this in the publicvariable.txt from Battleye with !="sendlogfile" --- Or if you prefer remoteExec ["I am Batman!","ExampleLog"] remoteExecCall ["A3Log", 2]; //2 = send to server only and call is much faster Note: You would need to whitelist A3Log as a function that can only be executed on the server. --- So to describe the usage in general: The function A3Log (Serverside) handles the input and sends it to the A3Log extension. <Paramter> call A3Log; --- <Paramter> is an array [], which you can send up to 2 paramters in. [<text>,<category (This second one is optional)>] call A3Log; Attention! - If you want to rewrite the function that sends the log message to the extension, you need to include the information separator byte, which can be used in ArmA like this: <bla bla text> + toString[31] + <your-cool-category> //This all is from variable type string --- You can use this extension as client mod too, just make sure to disable Battleye, as the dll would get blocked by BE otherwise. ─────── Final words ─────── I will provide some additional usage examples and code snippets inside the A3Log_examples.pbo in the future. This is not a drag and drop everything will be logged for every mission you use addon. You still need to invest some time into the configuration and your setup, what you want to log. Since there are many versions of missions, which all differ in their code like an eventhandler for being killed or something, I can not provide code that fits with just a simple copy and paste. How ever I offer everybody to send me a request on these forums or via arkensor@gmail.com so that I can help him with either the setup or write some lines of code from him. I will expand this extension with my own ideas, and requests you guys might have, and it would be great to have some feedback on this. At this point I would like to thank Killzone_Kid, for making a great documentation and tutorials about extensions, which made me start with extension making for arma3. And thanks to my teammate Maurice for helping me with some magic c++ code! If you want to support me and my work, you can send me a donation via paypal. Thank you very much! ─────── Changelog ─────── v1.7: - [Added] x64 support for Windows and Linux . v1.6: - [Added] Optional console output for Windows. - Formating and preparations for a colored debug output Older versions: ─────── Requirements ─────── Windows: C++ Redistributable 2013 32-Bit - Download -> vcredist_x86 (This should be pre installed on all hosting providers) ─────── Download ─────── Download the release from Github: https://github.com/Arkensor/A3LOG/releases/tag/1.8 ─────── Screenshots ─────── This is my folder where I place my logs at serverdir/@A3Log/Logs: Note: Inside the folders are files which were written as the config had folder seperation enabled. License: If you have got any questions feel free to ask. Help me with your feedback to improve this project! Now have fun with it, and enjoy your clean log files 🙂 Regards Arkensor
  23. Is anyone aware of an Android App that can be used for server control for a Dedicated server..I use Epm RCon now on my laptop but would love an Android application I could use to check in on the server. Did some digging and havent found anything. Diesel
  24. Screenshots of what is happening: https://imgur.com/gallery/Cu1YUHX I cannot figure out how to get regular units to appear in the Respawn > Loadouts tab of the Zeus menu, on community maps. They appear just fine on Bohemia's default Zeus missions, but on any Zeus mission made by myself or the community the loadout screen stays blank. This is very annoying when wanting to play scenarios in Total Conversion mods, where I'd like my players to be able to respawn as various units from the mod's available roster. (Space Marines in There Is Only War, Stormtroopers in SW: Opposition, etc). Any help would be greatly appreciated.
  25. Please use this thread for discussion specific to the Release Candidate (RC) branch on Steam, when it's available in the weeks leading up to a release. The preferred method of reporting issues in that build is the Feedback Tracker. Thanks!
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