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Found 397 results

  1. Sometimes it's useful to discuss updates to the Steam Development branch in one centralized place. Let's use this thread for that. The changelog thread can stay clean and do its thing. It mainly serves for our team to rapidly see if a daily update is very broken or very epic :ph34r: Actual issue reporting should still happen via the Feedback Tracker of course. Thank you!
  2. I have created a mod for Islamic Republic Of IRANs Armed forces Including Air and ground vehicles and units The mod consists of Aircrafts, Helicopters, Ground Vehicles (Wheeled & Armored), Units(soon) & Weapons, trying to reflect parts of real IRAN Armed Forces. The mod has some dependencies that is important for working Properly RHSUSAF & RHSAFRF & HAFM & FirAWS & Fir F14 Tomcat & cba a3 & TacVests Includes: Iri_units.pbo Iri_uniforms.pbo Iri_mig29.pbo Iri_c130.pbo Iri_c130H.pbo ported from arma 2 Iri_Su25.pbo Iri_F14.pbo Iri_F4E.pbo IRI_b206.pbo bv_flashlight.pbo heuypack.pbo IRI_Flags_marker.pbo iri_oh.pbo iri_other.pbo tfiComposite.pbo type10 flaregun.pbo and etc... ------------------------------------------------------------------------------------------------------------------ *************** WWW.IRARMA.IR *************** ------------------------------------------------------------------------------------------------------------------ Credits & Thanks: Red hammer studio (RHS)[www.rhsmods.org] for their great mod Grumpy Rhino For his great HeuyPack mod ฮ‘plion For helps and Config totuarials and permisions for use HAFM mod as dependesy Dezkit for the Bel 206 mod and Texture templates ------------------------------------------------------------------------------------------------------------------- armaholic link steam workshop link
  3. Hello, I recently made my own Warlords scenario in Eden editor and everything worked fine, until I ran on a serious problem. After playing the scenario on a server I made and making some progress on the map, I saved the game and quit. The next day I loaded the saved game, still on the server I made, and then a problem occurred. I couldn't open the Warlords buying menu and the voting system stopped working. It seems like after I load the saved game, the Warlords Init just stops working / deactivates. I tried to change the soldier I was playing with but it didn't fix anything. Can anyone tell me how to fix that please? PS. I think it might be fixed by writing a code that tells the init to activate after the game is loaded, but I don't know how to do that (I cannot write scripts) and I'm not sure if it will work anyway.
  4. Update 14-04-2020: today we have released the 1.98 update for Arma 3, which brings the Old Man scenario to the vanilla platform (loaded by default). We will soon be emptying the Steam Workshop item and leaving it as deprecated just for historical context. You are recommended to unsubscribe from the item already, or at least to not load it into the game. We also recommend starting a fresh play session, instead of continuing from any old save. There have been many improvements and fixes, often thanks to your feedback. Kudos to all of you for sharing your thoughts with us. We will of course still be reading this thread for potential improvements in the future ๐Ÿ‘ด Original post: Hi community! As you may have seen from our announcement, we have today published the Bohemia Incubator beta version of Arma 3 Apex: Old Man to Steam Workshop. We've taken a bit of a different approach due to the nature of this experimental singleplayer open-world scenario. Anyone on Arma 3's main branch can subscribe to the item for free, however you will need to own Arma 3 Apex, since the scenario takes places on Tanoa. During the coming weeks we will be eagerly reading your feedback and evaluating whether we can add Old Man to the vanilla platform in 2020. The data is distributed under the APL-SA license, so that community developers can explore and possibly extend it for their own creations. This also means we will not be using encrypted EBO files now or later. Note that some of the extra platform additions, such as the static M2 .50 MG, will quite likely be added in Arma 3 update 1.98 regardless. Check out the full announcement for all the details! How to play the scenario? Subscribe to the Workshop item. Wait for your Steam client to download and install the data. Start the Arma 3 official Launcher (using main branch). Visit the MODS tab. Load Arma 3 Apex: Old Man (Beta). Press PLAY to launch the game. In the game's main menu, go to SINGLEPLAYER > SCENARIOS. Select Old Man and press PLAY. Known issues? This beta version is still a work-in-progress, so please consider whether you want to jump in now or rather wait for a later version. When we inevitably update the scenario with fixes, older (mid-scenario) saves may no longer load. Unfortunately there is no way around this. Consider making a local back-up copy of the 'mod' files in order to finish a play-through (more details here) โš ๏ธ While we've set up the data for eventual later integration into the platform, note that some details may have to change. We don't recommend to base your own content or mods on specific class names or file paths yet for example. Most of Old Man is not yet localized, although we do have translations in progress. Various English texts may still see iterations. Where to share feedback? Here! Please use the spoiler widget when discussing plot points. You can post concrete issues with reproduction methods to Feedback Tracker. And the Workshop item itself also has several pinned discussions for various types of feedback. Thanks a lot for your input. Have fun!
  5. All Arma3 WW2 Mods Compilation List Last Update: July 17th, 2021 Current number of mods in this list: 356 Hello WW2 Fans! This compilation list was created from my frustration of steam Workshop's lack of function to better sort items in collections, this sorted list is my Arma3 WW2 Steams Workshop Collection seen here: https://steamcommunity.com/sharedfiles/filedetails/?id=1508144524 that compiles all the WW2 items (not missions) into one place! The collection on the Steam Workshop page has all the items in one place however they are not separated or sorted based on type or subject, my list here does this for you! Video Overview Animations & Static Poses Backpacks, Helmets, Gameplay, Infantry Weapons, Objects, Planes, Ships, Statics, & Tanks Compatibility Mods Compositions Factions & Units Insignias & Loadouts Major Conversion Mods Map Markers Outfits & Uniforms Singleplayer/Multiplayer Campaigns Retexture packs, & Texture packs Scripts Sound, Radio, & Voice Sound Mods Terrains (Maps) Credits I hope that my list here the community would recognize the creators for their work, and give credit where due, as new content adds more enjoyment and replayability to the game. ========== Note: This thread will be updated as new content is added to the Arma3 Steam Workshop WW2 Collections.
  6. Hi, I'm relatively new to mapmaking and have been so far learning through trial and error (mostly error), but am currently rather stumped with a problem vastly outside my base of experience. I am trying to set a trigger to activate when players collect any 3 pieces of intel (of 6 available), regardless of the combination of intel collected. Only 3 pieces need to be found, and currently I am referencing their collection via a seperate trigger with 'thisNull objectName', as the intel is deleted on pickup, and then trying to get another trigger to check 'triggerActivated triggerName' (horribly inefficient, I know). Apologies if this doesn't make much sense, its 3am and mission making has fried my brain. Any help would be greatly appreciated.
  7. I am learning a ton about the game but I cant seem to find the classname for a door in an addon vehicle. Help!
  8. Hi, as the title i offering you help/assist to setup a3 Exile server or any other server mod. I can start up my own servers so you can join and check if you like it. Or you want your own customize? PM if u are interested! โ˜บ๏ธ
  9. 23. Panzer-Division "Eiffelturm" Who are we? We are a professional Arma 3 realism unit portraying the 23rd Panzer Division, Panzergrenadier-Regiment.128 and their combat actions throughout the second world war. We also portray other Wehrmacht units such as the 79. Infanterie-Division during our Stalingrad and Kuban campaign. With our current manpower, we operate at a company level with over 70 members, hoping to expand to over 80 in the near future. With unit leadership and other members having years of experience in Wehrmacht realism, we aim to deliver the most professional, accurate and realistic portrayal of a Wehrmacht company in the second world war. What we offer? We take pride in our historical accuracy, and aim to offer the most authentic realism experience to someone who wishes to join our ranks. As well as realistic combat, we structure and operate our group as Wehrmacht units would have been historically. This encompasses ranks, tactics, tactical commands, radio procedures, uniforms, medals, weaponry, and most importantly camaraderie. With years of friendship between members of the unit and our diverse, international collection of individuals, you will be welcomed into a stable, active and friendly community to bond with. With a team of dedicated unit developers and permission from mod creators, we are the most customized and specialized ArmA 3 WW2 unit created with development in all areas of the gameplay experience. This includes completely custom maps, vehicles, uniforms and even artillery pieces for all theatres and time periods as well as special uniforms for individuals who have earned a combination of awards. Primary Language: English & German German is utilized to increase the immersion and historical authenticity of the events. - During trainings and operations, primary communication is done with English. (85-90% of communication) - Tactical movements and commands are given in German. (10-15% of communication) Combat billets Entry level combat billets is where all speculative members of the unit begin their time with the 23. Panzer-Division: - Mechanized Infanterie - High Demand Graduate level combat billets (You may progress to their different paths within the Kompanie when you graduate Rekrut Schule and reach Panzergrenadier): Specialized Gruppe Roles (MG-Gunner, MG-Assistant, Assistant stretcher bearer, Grenadier, Rifleman) - Tornisterfunktrupp (Funker - Radioman) - Kompanie & Zugtrupp's (Melder - Messenger) Sanitรคtstrupp (Sanitรคter - Medic) - Panzer Crewman - (Gunner, Radioman, Driver) All billets are subject to availability within the Kompanie and those who are best fit for the role. Requirements to Join Age 16+: Accept if met current Criteria. 15-: Accept if met any of the following: - Friends with a current standing member of the unit. - Previous experience in a realism/mil-sim/reenactment unit. - Show above average levels of maturity for their age. - Show an interest in developing their current understanding and learning more about the Wehrmacht and what we do as a whole. Technical Must have a legal copy of Arma 3. Must have a working microphone. Must have or be able to have Teamspeak 3 VoIP program installed. Must be able to use Push to talk on Teamspeak 3 while in game. Must be willing to download mods off of Arma3Sync and utilize ACRE2 Schedule Attendance to main Sunday events and Saturday trainings is 100% mandatory. If real life bars you from attending you are able to write in a Leave of Absence to inform that Unit that you cannot attend: - Kompanie Operations, PvP's, & Trainings: Sunday, 2:00PM EST (19:00 GMT) - 1. Zug und Panzerzug (1st Platoon 4th Platoon(Tanks)) Training: Saturday, 2:00PM EST (19:00 GMT) - Aufklรคrungstrupp (Reconnaissance Troop) Training: Thursday, 6:30PM EST (11:30 GMT) Contact & Media Join our Discord below and fill out an application if this sounds interesting to you. If you're still thinking about it how about taking a look at our YouTube channel. Discord: http://discord.gg/YvMJQ57 Youtube: https://www.youtube.com/user/PaleJudge Steam: https://steamcommunity.com/groups/23PanzerDivision-public
  10. arkadaลŸlar, edenle รถฤŸretimle bir animasyonu nasฤฑl modele sokabilirim pls da bir ลŸey sadece eden merhaba ya da kapsamlฤฑ var. Hi guys how can ฤฑ loop an animation with eden editor ฤฑ cant using sqf.Thanks for your help
  11. Hi, I'm trying to setup an arma 3 dedicated server hosted off an ubuntu 16.04, I have been following the official documentation and seem to have the server running, but cannot connect to it either through direct connect, or through the browser ( can't find server name in the browser ) The server is being recognised by steam API {"addr":"IP:2303","gmsindex":-1,"appid":107410,"gamedir":"Arma3","region":-1,"secure":false,"lan":false,"gameport":2302,"specport":0} and the server output is as follows: ./arma3server -config=server.cfg 15:25:55 SteamAPI initialization failed. Steam features won't be accessible! 15:25:55 Initializing stats manager. 15:25:55 Stats config disabled. 15:25:55 sessionID: 012211720c1afbf3fa81f438773bf5a64f5ab516 15:26:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin) 15:26:02 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin) 15:26:02 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin) 15:26:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin) 15:26:02 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin) 15:26:02 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin) 15:26:02 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin) 15:26:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin) 15:26:02 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin) 15:26:02 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin) 15:26:02 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin) 15:26:02 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin) 15:26:02 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin) 15:26:02 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin) 15:26:02 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin) 15:26:02 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin) 15:26:02 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin) 15:26:02 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin) 15:26:02 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 15:26:02 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin) 15:26:02 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin) 15:26:02 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin) 15:26:02 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin) 15:26:02 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin) 15:26:02 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin) 15:26:03 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStatic/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlActiveText, by a3\3den\config.bin/ctrlActivePicture/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStructuredText/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlControlsGroup, by a3\3den\config.bin/ctrlControlsGroupNoScrollbars/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlDefault, by a3\3den\config.bin/ctrlCheckbox/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlCheckbox, by a3\3den\config.bin/ctrlCheckboxBaseline/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 15:26:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 15:26:03 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin) 15:26:03 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin) 15:26:03 Updating base class ->ctrlControlsGroupNoScrollbars, by a3\3den\config.bin/Cfg3DEN/Attributes/Default/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlStatic, by a3\3den\config.bin/Cfg3DEN/Attributes/Title/Controls/Title/ (original a3\3den\config.bin) 15:26:03 Updating base class ->ctrlToolbox, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Value/ (original a3\3den\config.bin) 15:26:04 Initializing Steam Manager 15:26:04 Steam Manager initialized. 15:26:04 15:26:04 ==== Loaded addons ==== 15:26:04 15:26:04 dta/languagecore_f.pbo - 149991 15:26:04 dta/bin.pbo - 147719 15:26:04 dta/core.pbo - 129618 15:26:04 /home/arma/arma3/aow/addons/characters_f_aow.ebo - 149965 15:26:04 /home/arma/arma3/aow/addons/missions_f_aow_video.ebo - 149837 15:26:04 /home/arma/arma3/aow/addons/sounds_f_aow.ebo - 149668 15:26:04 /home/arma/arma3/aow/addons/props_f_aow.ebo - 149965 15:26:04 /home/arma/arma3/aow/addons/data_f_aow.ebo - 149928 15:26:04 /home/arma/arma3/aow/addons/ui_f_aow.ebo - 149917 15:26:04 /home/arma/arma3/aow/addons/anims_f_aow.ebo - 149768 15:26:04 /home/arma/arma3/aow/addons/functions_f_aow.ebo - 149593 15:26:04 /home/arma/arma3/aow/addons/supplies_f_aow.ebo - 149874 15:26:04 /home/arma/arma3/aow/addons/dubbing_f_aow.ebo - 149901 15:26:04 /home/arma/arma3/aow/addons/languagemissions_f_aow.ebo - 149991 15:26:04 /home/arma/arma3/aow/addons/editorpreviews_f_aow.ebo - 149909 15:26:04 /home/arma/arma3/aow/addons/missions_f_aow_data.ebo - 149929 15:26:04 /home/arma/arma3/aow/addons/structures_f_aow.ebo - 149883 15:26:04 /home/arma/arma3/aow/addons/language_f_aow.ebo - 149991 15:26:04 /home/arma/arma3/aow/addons/missions_f_aow.ebo - 149922 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch.pbo - 148551 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_military.pbo - 149965 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_infrastructure.pbo - 148551 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_civilian.pbo - 148739 15:26:04 /home/arma/arma3/enoch/addons/weapons_f_enoch.ebo - 149930 15:26:04 /home/arma/arma3/enoch/addons/anims_f_enoch.ebo - 149965 15:26:04 /home/arma/arma3/enoch/addons/rocks_f_enoch.pbo - 148432 15:26:04 /home/arma/arma3/enoch/addons/static_f_enoch.ebo - 145904 15:26:04 /home/arma/arma3/enoch/addons/data_f_enoch.ebo - 147098 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_industrial.pbo - 148804 15:26:04 /home/arma/arma3/enoch/addons/props_f_enoch.pbo - 148738 15:26:04 /home/arma/arma3/enoch/addons/map_enoch_scenes_f.ebo - 143336 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_commercial.pbo - 148419 15:26:04 /home/arma/arma3/enoch/addons/cargoposes_f_enoch.ebo - 142478 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_cultural.pbo - 148739 15:26:04 /home/arma/arma3/enoch/addons/dubbing_radio_f_enoch.ebo - 146854 15:26:04 /home/arma/arma3/enoch/addons/music_f_enoch_music.ebo - 147127 15:26:04 /home/arma/arma3/enoch/addons/map_enoch_data.ebo - 145274 15:26:04 /home/arma/arma3/enoch/addons/map_enoch.ebo - 148551 15:26:04 /home/arma/arma3/enoch/addons/characters_f_enoch.ebo - 149965 15:26:04 /home/arma/arma3/enoch/addons/air_f_enoch.ebo - 145904 15:26:04 /home/arma/arma3/enoch/addons/vegetation_f_enoch.pbo - 148432 15:26:04 /home/arma/arma3/enoch/addons/soft_f_enoch.ebo - 149339 15:26:04 /home/arma/arma3/enoch/addons/functions_f_enoch.ebo - 148356 15:26:04 /home/arma/arma3/enoch/addons/missions_f_enoch.ebo - 149487 15:26:04 /home/arma/arma3/enoch/addons/sounds_f_enoch.ebo - 148786 15:26:04 /home/arma/arma3/enoch/addons/editorpreviews_f_enoch.ebo - 145440 15:26:04 /home/arma/arma3/enoch/addons/ui_f_enoch.ebo - 147095 15:26:04 /home/arma/arma3/enoch/addons/languagemissions_f_enoch.ebo - 149991 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_data.pbo - 148419 15:26:04 /home/arma/arma3/enoch/addons/dubbing_radio_f_enoch_data.ebo - 147175 15:26:04 /home/arma/arma3/enoch/addons/armor_f_enoch.ebo - 145904 15:26:04 /home/arma/arma3/enoch/addons/map_enoch_data_layers.ebo - 146184 15:26:04 /home/arma/arma3/enoch/addons/structures_f_enoch_furniture.pbo - 148419 15:26:04 /home/arma/arma3/enoch/addons/supplies_f_enoch.ebo - 146762 15:26:04 /home/arma/arma3/enoch/addons/language_f_enoch.ebo - 149991 15:26:04 /home/arma/arma3/enoch/addons/music_f_enoch.ebo - 147472 15:26:04 /home/arma/arma3/tank/addons/language_f_tank.pbo - 149991 15:26:04 /home/arma/arma3/tank/addons/sounds_f_tank.pbo - 143095 15:26:04 /home/arma/arma3/tank/addons/structures_f_tank.pbo - 137876 15:26:04 /home/arma/arma3/tank/addons/dubbing_f_tank.pbo - 127958 15:26:04 /home/arma/arma3/tank/addons/editorpreviews_f_tank.pbo - 137875 15:26:04 /home/arma/arma3/tank/addons/missions_f_tank_data.pbo - 128937 15:26:04 /home/arma/arma3/tank/addons/data_f_tank.pbo - 128203 15:26:04 /home/arma/arma3/tank/addons/cargoposes_f_tank.pbo - 128283 15:26:04 /home/arma/arma3/tank/addons/music_f_tank.pbo - 127912 15:26:04 /home/arma/arma3/tank/addons/missions_f_tank.pbo - 149965 15:26:04 /home/arma/arma3/tank/addons/languagemissions_f_tank.pbo - 149991 15:26:04 /home/arma/arma3/tank/addons/weapons_f_tank.pbo - 146892 15:26:04 /home/arma/arma3/tank/addons/props_f_tank.pbo - 131702 15:26:04 /home/arma/arma3/tank/addons/armor_f_tank.pbo - 149457 15:26:04 /home/arma/arma3/tank/addons/ui_f_tank.pbo - 148551 15:26:04 /home/arma/arma3/tank/addons/modules_f_tank.pbo - 147857 15:26:04 /home/arma/arma3/tank/addons/functions_f_tank.pbo - 125996 15:26:04 /home/arma/arma3/tank/addons/characters_f_tank.pbo - 148392 15:26:04 /home/arma/arma3/tacops/addons/modules_f_tacops.ebo - 149359 15:26:04 /home/arma/arma3/tacops/addons/sounds_f_tacops.ebo - 123795 15:26:04 /home/arma/arma3/tacops/addons/data_f_tacops.ebo - 126731 15:26:04 /home/arma/arma3/tacops/addons/language_f_tacops.ebo - 149991 15:26:04 /home/arma/arma3/tacops/addons/ui_f_tacops.ebo - 148551 15:26:04 /home/arma/arma3/tacops/addons/characters_f_tacops.ebo - 129739 15:26:04 /home/arma/arma3/tacops/addons/languagemissions_f_tacops.ebo - 149991 15:26:04 /home/arma/arma3/tacops/addons/missions_f_tacops.ebo - 144976 15:26:04 /home/arma/arma3/tacops/addons/dubbing_f_tacops.ebo - 129340 15:26:04 /home/arma/arma3/tacops/addons/music_f_tacops.ebo - 124064 15:26:04 /home/arma/arma3/tacops/addons/functions_f_tacops.ebo - 138026 15:26:04 /home/arma/arma3/orange/addons/music_f_orange.pbo - 120725 15:26:04 /home/arma/arma3/orange/addons/ui_f_orange.pbo - 149706 15:26:04 /home/arma/arma3/orange/addons/data_f_orange.pbo - 144284 15:26:04 /home/arma/arma3/orange/addons/modules_f_orange.pbo - 143632 15:26:04 /home/arma/arma3/orange/addons/structures_f_orange.pbo - 147636 15:26:04 /home/arma/arma3/orange/addons/languagemissions_f_orange.pbo - 149991 15:26:04 /home/arma/arma3/orange/addons/language_f_orange.pbo - 149991 15:26:04 /home/arma/arma3/orange/addons/functions_f_orange.pbo - 149339 15:26:04 /home/arma/arma3/orange/addons/supplies_f_orange.pbo - 129371 15:26:04 /home/arma/arma3/orange/addons/cargoposes_f_orange.pbo - 126225 15:26:04 /home/arma/arma3/orange/addons/editorpreviews_f_orange.pbo - 123173 15:26:04 /home/arma/arma3/orange/addons/sounds_f_orange.pbo - 145695 15:26:04 /home/arma/arma3/orange/addons/air_f_orange.pbo - 146744 15:26:04 /home/arma/arma3/orange/addons/characters_f_orange.pbo - 148442 15:26:04 /home/arma/arma3/orange/addons/props_f_orange.pbo - 148864 15:26:04 /home/arma/arma3/orange/addons/missions_f_orange.pbo - 149975 15:26:04 /home/arma/arma3/orange/addons/dubbing_f_orange.pbo - 121689 15:26:04 /home/arma/arma3/orange/addons/soft_f_orange.pbo - 147662 15:26:04 /home/arma/arma3/orange/addons/weapons_f_orange.pbo - 149274 15:26:04 /home/arma/arma3/argo/addons/characters_f_patrol.pbo - 149127 15:26:04 /home/arma/arma3/argo/addons/functions_f_patrol.pbo - 141510 15:26:04 /home/arma/arma3/argo/addons/sounds_f_patrol.pbo - 119477 15:26:04 /home/arma/arma3/argo/addons/modules_f_patrol.pbo - 119459 15:26:04 /home/arma/arma3/argo/addons/props_f_argo.pbo - 129371 15:26:04 /home/arma/arma3/argo/addons/rocks_f_argo.pbo - 148432 15:26:04 /home/arma/arma3/argo/addons/armor_f_argo.pbo - 129739 15:26:04 /home/arma/arma3/argo/addons/language_f_argo.pbo - 149991 15:26:04 /home/arma/arma3/argo/addons/data_f_argo.pbo - 128209 15:26:04 /home/arma/arma3/argo/addons/ui_f_patrol.pbo - 141307 15:26:04 /home/arma/arma3/argo/addons/data_f_patrol.pbo - 141307 15:26:04 /home/arma/arma3/argo/addons/map_malden_data_layers.pbo - 135888 15:26:04 /home/arma/arma3/argo/addons/editorpreviews_f_argo.pbo - 142758 15:26:04 /home/arma/arma3/argo/addons/weapons_f_patrol.pbo - 141307 15:26:04 /home/arma/arma3/argo/addons/map_malden_scenes_f.pbo - 120026 15:26:04 /home/arma/arma3/argo/addons/languagemissions_f_patrol.pbo - 149991 15:26:04 /home/arma/arma3/argo/addons/map_malden.pbo - 148936 15:26:04 /home/arma/arma3/argo/addons/structures_f_argo.pbo - 147656 15:26:04 /home/arma/arma3/argo/addons/missions_f_patrol.pbo - 126663 15:26:04 /home/arma/arma3/argo/addons/language_f_patrol.pbo - 149991 15:26:04 /home/arma/arma3/argo/addons/map_malden_data.pbo - 135888 15:26:04 /home/arma/arma3/argo/addons/music_f_argo.pbo - 119459 15:26:04 /home/arma/arma3/argo/addons/vegetation_f_argo.pbo - 148432 15:26:04 /home/arma/arma3/jets/addons/weapons_f_jets.pbo - 131383 15:26:04 /home/arma/arma3/jets/addons/music_f_jets.pbo - 119459 15:26:04 /home/arma/arma3/jets/addons/dubbing_f_jets.pbo - 119457 15:26:04 /home/arma/arma3/jets/addons/editorpreviews_f_sams.pbo - 132141 15:26:04 /home/arma/arma3/jets/addons/air_f_jets.pbo - 146744 15:26:04 /home/arma/arma3/jets/addons/editorpreviews_f_jets.pbo - 119457 15:26:04 /home/arma/arma3/jets/addons/functions_f_destroyer.pbo - 148786 15:26:04 /home/arma/arma3/jets/addons/props_f_destroyer.pbo - 132141 15:26:04 /home/arma/arma3/jets/addons/anims_f_jets.pbo - 123210 15:26:04 /home/arma/arma3/jets/addons/static_f_sams.pbo - 146744 15:26:04 /home/arma/arma3/jets/addons/characters_f_jets.pbo - 129739 15:26:04 /home/arma/arma3/jets/addons/static_f_destroyer.pbo - 140243 15:26:04 /home/arma/arma3/jets/addons/weapons_f_destroyer.pbo - 132268 15:26:04 /home/arma/arma3/jets/addons/editorpreviews_f_destroyer.pbo - 132141 15:26:04 /home/arma/arma3/jets/addons/data_f_sams.pbo - 132140 15:26:04 /home/arma/arma3/jets/addons/boat_f_destroyer.pbo - 143297 15:26:04 /home/arma/arma3/jets/addons/language_f_jets.pbo - 149991 15:26:04 /home/arma/arma3/jets/addons/language_f_destroyer.pbo - 149991 15:26:04 /home/arma/arma3/jets/addons/modules_f_jets.pbo - 119459 15:26:04 /home/arma/arma3/jets/addons/ui_f_jets.pbo - 126137 15:26:04 /home/arma/arma3/jets/addons/cargoposes_f_jets.pbo - 126225 15:26:04 /home/arma/arma3/jets/addons/props_f_jets.pbo - 129371 15:26:04 /home/arma/arma3/jets/addons/data_f_destroyer.pbo - 132156 15:26:04 /home/arma/arma3/jets/addons/boat_f_jets.pbo - 139711 15:26:04 /home/arma/arma3/jets/addons/sounds_f_jets.pbo - 141706 15:26:04 /home/arma/arma3/jets/addons/functions_f_jets.pbo - 119457 15:26:04 /home/arma/arma3/jets/addons/data_f_jets.pbo - 146856 15:26:04 /home/arma/arma3/jets/addons/weapons_f_sams.pbo - 149414 15:26:04 /home/arma/arma3/jets/addons/language_f_sams.pbo - 149991 15:26:04 /home/arma/arma3/jets/addons/missions_f_jets.pbo - 130755 15:26:04 /home/arma/arma3/jets/addons/languagemissions_f_jets.pbo - 149991 15:26:04 /home/arma/arma3/jets/addons/static_f_jets.pbo - 146744 15:26:04 /home/arma/arma3/expansion/addons/music_f_oldman_music.pbo - 148679 15:26:04 /home/arma/arma3/expansion/addons/editorpreviews_f_exp.pbo - 147098 15:26:04 /home/arma/arma3/expansion/addons/languagemissions_f_exp.pbo - 149991 15:26:04 /home/arma/arma3/expansion/addons/structures_f_exp_data.pbo - 148419 15:26:04 /home/arma/arma3/expansion/addons/static_f_exp.pbo - 119478 15:26:04 /home/arma/arma3/expansion/addons/missions_f_oldman.pbo - 149848 15:26:04 /home/arma/arma3/expansion/addons/static_f_oldman.pbo - 148580 15:26:04 /home/arma/arma3/expansion/addons/music_f_exp_music.pbo - 119477 15:26:04 /home/arma/arma3/expansion/addons/language_f_exp.pbo - 149991 15:26:04 /home/arma/arma3/expansion/addons/map_data_exp.pbo - 136265 15:26:04 /home/arma/arma3/expansion/addons/map_tanoabuka_data_layers_00_00.pbo - 121192 15:26:04 /home/arma/arma3/expansion/addons/missions_f_exp_data.pbo - 119459 15:26:04 /home/arma/arma3/expansion/addons/map_tanoabuka_data.pbo - 135884 15:26:04 /home/arma/arma3/expansion/addons/structures_f_exp_industrial.pbo - 148419 15:26:04 /home/arma/arma3/expansion/addons/modules_f_oldman.pbo - 148553 15:26:04 /home/arma/arma3/expansion/addons/language_f_oldman.pbo - 149991 15:26:04 /home/arma/arma3/expansion/addons/weapons_f_exp.pbo - 149912 15:26:04 /home/arma/arma3/expansion/addons/characters_f_oldman.pbo - 148698 15:26:04 /home/arma/arma3/expansion/addons/props_f_exp.pbo - 147637 15:26:04 /home/arma/arma3/expansion/addons/modules_f_exp.pbo - 119459 15:26:04 /home/arma/arma3/expansion/addons/structures_f_exp_infrastructure.pbo - 148551 15:26:04 /home/arma/arma3/expansion/addons/missions_f_exp_video.pbo - 119459 15:26:04 /home/arma/arma3/expansion/addons/supplies_f_oldman.pbo - 148553 15:26:04 /home/arma/arma3/expansion/addons/structures_f_exp.pbo - 148419 15:26:04 /home/arma/arma3/expansion/addons/data_f_oldman.pbo - 148553 15:26:04 /home/arma/arma3/expansion/addons/functions_f_oldman.pbo - 148553 15:26:04 /home/arma/arma3/expansion/addons/music_f_oldman.pbo - 148553 15:26:04 /home/arma/arma3/expansion/addons/dubbing_f_oldman.pbo - 148756 15:26:04 /home/arma/arma3/expansion/addons/dubbing_radio_f_exp_data_chi.pbo - 119458 15:26:04 /home/arma/arma3/expansion/addons/structures_f_oldman.pbo - 148738 15:26:04 /home/arma/arma3/expansion/addons/structures_f_exp_cultural.pbo - 148419 15:26:04 /home/arma/arma3/expansion/addons/vegetation_f_exp.pbo - 148432 15:26:04 /home/arma/arma3/expansion/addons/languagemissions_f_oldman.pbo - 149991 15:26:04 /home/arma/arma3/expansion/addons/rocks_f_exp.pbo - 148432 15:26:04 /home/arma/arma3/expansion/addons/boat_f_exp.pbo - 129747 15:26:04 /home/arma/arma3/expansion/addons/ui_f_oldman.pbo - 149216 15:26:04 /home/arma/arma3/expansion/addons/air_f_exp.pbo - 149869 15:26:04 /home/arma/arma3/expansion/addons/functions_f_exp.pbo - 144006 15:26:04 /home/arma/arma3/expansion/addons/editorpreviews_f_oldman.pbo - 148621 15:26:04 /home/arma/arma3/expansion/addons/structures_f_exp_commercial.pbo - 148419 15:26:04 /home/arma/arma3/expansion/addons/cargoposes_f_exp.pbo - 126224 15:26:04 /home/arma/arma3/expansion/addons/anims_f_exp.pbo - 126506 15:26:04 /home/arma/arma3/expansion/addons/missions_f_exp.pbo - 144315 15:26:04 /home/arma/arma3/expansion/addons/map_tanoabuka.pbo - 148936 15:26:04 /home/arma/arma3/expansion/addons/characters_f_exp.pbo - 149878 15:26:04 /home/arma/arma3/expansion/addons/armor_f_exp.pbo - 141671 15:26:04 /home/arma/arma3/expansion/addons/sounds_f_exp.pbo - 149339 15:26:04 /home/arma/arma3/expansion/addons/data_f_exp.pbo - 148936 15:26:04 /home/arma/arma3/expansion/addons/dubbing_f_exp.pbo - 119457 15:26:04 /home/arma/arma3/expansion/addons/soft_f_exp.pbo - 149489 15:26:04 /home/arma/arma3/expansion/addons/map_tanoa_scenes_f.pbo - 123527 15:26:04 /home/arma/arma3/expansion/addons/props_f_oldman.pbo - 148553 15:26:04 /home/arma/arma3/expansion/addons/supplies_f_exp.pbo - 148079 15:26:04 /home/arma/arma3/expansion/addons/music_f_exp.pbo - 119477 15:26:04 /home/arma/arma3/expansion/addons/soft_f_oldman.pbo - 148580 15:26:04 /home/arma/arma3/expansion/addons/dubbing_radio_f_exp.pbo - 119458 15:26:04 /home/arma/arma3/expansion/addons/structures_f_exp_civilian.pbo - 148739 15:26:04 /home/arma/arma3/expansion/addons/ui_f_exp.pbo - 123398 15:26:04 /home/arma/arma3/expansion/addons/sounds_f_oldman.pbo - 148553 15:26:04 /home/arma/arma3/expansion/addons/dubbing_radio_f_exp_data_engfre.pbo - 119457 15:26:04 /home/arma/arma3/expansion/addons/dubbing_radio_f_exp_data_fre.pbo - 119457 15:26:04 /home/arma/arma3/expansion/addons/map_tanoabuka_data_layers.pbo - 121192 15:26:04 /home/arma/arma3/mark/addons/weapons_f_mark.pbo - 149339 15:26:04 /home/arma/arma3/mark/addons/modules_f_mp_mark.pbo - 143568 15:26:04 /home/arma/arma3/mark/addons/supplies_f_mark.pbo - 140562 15:26:04 /home/arma/arma3/mark/addons/modules_f_mark.pbo - 148886 15:26:04 /home/arma/arma3/mark/addons/static_f_mark.pbo - 146756 15:26:04 /home/arma/arma3/mark/addons/sounds_f_mark.pbo - 143218 15:26:04 /home/arma/arma3/mark/addons/missions_f_mp_mark_data.pbo - 119459 15:26:04 /home/arma/arma3/mark/addons/dubbing_f_mark.pbo - 119457 15:26:04 /home/arma/arma3/mark/addons/functions_f_mp_mark.pbo - 129434 15:26:04 /home/arma/arma3/mark/addons/functions_f_mark.pbo - 149274 15:26:04 /home/arma/arma3/mark/addons/missions_f_mark.pbo - 122301 15:26:04 /home/arma/arma3/mark/addons/dubbing_f_mp_mark.pbo - 119457 15:26:04 /home/arma/arma3/mark/addons/language_f_mp_mark.pbo - 149991 15:26:04 /home/arma/arma3/mark/addons/music_f_mark_music.pbo - 119477 15:26:04 /home/arma/arma3/mark/addons/music_f_mark.pbo - 119477 15:26:04 /home/arma/arma3/mark/addons/languagemissions_f_mp_mark.pbo - 149991 15:26:04 /home/arma/arma3/mark/addons/ui_f_mp_mark.pbo - 119478 15:26:04 /home/arma/arma3/mark/addons/language_f_mark.pbo - 149991 15:26:04 /home/arma/arma3/mark/addons/missions_f_mark_data.pbo - 119459 15:26:04 /home/arma/arma3/mark/addons/languagemissions_f_mark.pbo - 149991 15:26:04 /home/arma/arma3/mark/addons/data_f_mark.pbo - 129371 15:26:04 /home/arma/arma3/mark/addons/missions_f_mp_mark.pbo - 141704 15:26:04 /home/arma/arma3/mark/addons/structures_f_mark.pbo - 149003 15:26:04 /home/arma/arma3/mark/addons/characters_f_mark.pbo - 148392 15:26:04 /home/arma/arma3/mark/addons/ui_f_mark.pbo - 119478 15:26:04 /home/arma/arma3/mark/addons/anims_f_mark.pbo - 119457 15:26:04 /home/arma/arma3/mark/addons/missions_f_mark_video.pbo - 119459 15:26:04 /home/arma/arma3/heli/addons/data_f_heli.pbo - 119457 15:26:04 /home/arma/arma3/heli/addons/music_f_heli_music.pbo - 119477 15:26:04 /home/arma/arma3/heli/addons/cargoposes_f_heli.pbo - 126231 15:26:04 /home/arma/arma3/heli/addons/missions_f_heli_data.pbo - 119459 15:26:04 /home/arma/arma3/heli/addons/music_f_heli.pbo - 119477 15:26:04 /home/arma/arma3/heli/addons/air_f_heli.pbo - 149975 15:26:04 /home/arma/arma3/heli/addons/language_f_heli.pbo - 149991 15:26:04 /home/arma/arma3/heli/addons/sounds_f_heli.pbo - 119478 15:26:04 /home/arma/arma3/heli/addons/functions_f_heli.pbo - 123022 15:26:04 /home/arma/arma3/heli/addons/anims_f_heli.pbo - 123210 15:26:04 /home/arma/arma3/heli/addons/structures_f_heli.pbo - 141968 15:26:04 /home/arma/arma3/heli/addons/supplies_f_heli.pbo - 145695 15:26:04 /home/arma/arma3/heli/addons/modules_f_heli.pbo - 119459 15:26:04 /home/arma/arma3/heli/addons/dubbing_f_heli.pbo - 119457 15:26:04 /home/arma/arma3/heli/addons/boat_f_heli.pbo - 119457 15:26:04 /home/arma/arma3/heli/addons/languagemissions_f_heli.pbo - 149991 15:26:04 /home/arma/arma3/heli/addons/missions_f_heli_video.pbo - 119459 15:26:04 /home/arma/arma3/heli/addons/ui_f_heli.pbo - 119478 15:26:04 /home/arma/arma3/heli/addons/soft_f_heli.pbo - 129742 15:26:04 /home/arma/arma3/heli/addons/missions_f_heli.pbo - 129397 15:26:04 /home/arma/arma3/kart/addons/sounds_f_kart.pbo - 125381 15:26:04 /home/arma/arma3/kart/addons/anims_f_kart.pbo - 123210 15:26:04 /home/arma/arma3/kart/addons/missions_f_kart.pbo - 149274 15:26:04 /home/arma/arma3/kart/addons/weapons_f_kart.pbo - 138461 15:26:04 /home/arma/arma3/kart/addons/languagemissions_f_kart.pbo - 149991 15:26:04 /home/arma/arma3/kart/addons/data_f_kart.pbo - 119457 15:26:04 /home/arma/arma3/kart/addons/structures_f_kart.pbo - 123419 15:26:04 /home/arma/arma3/kart/addons/modules_f_kart_data.pbo - 149274 15:26:04 /home/arma/arma3/kart/addons/modules_f_kart.pbo - 149386 15:26:04 /home/arma/arma3/kart/addons/missions_f_kart_data.pbo - 119459 15:26:04 /home/arma/arma3/kart/addons/characters_f_kart.pbo - 148392 15:26:04 /home/arma/arma3/kart/addons/language_f_kart.pbo - 149991 15:26:04 /home/arma/arma3/kart/addons/ui_f_kart.pbo - 119478 15:26:04 /home/arma/arma3/kart/addons/soft_f_kart.pbo - 143035 15:26:04 /home/arma/arma3/curator/addons/functions_f_curator.pbo - 149982 15:26:04 /home/arma/arma3/curator/addons/data_f_curator_music.pbo - 119457 15:26:04 /home/arma/arma3/curator/addons/data_f_curator.pbo - 149127 15:26:04 /home/arma/arma3/curator/addons/language_f_curator.pbo - 149991 15:26:04 /home/arma/arma3/curator/addons/missions_f_curator.pbo - 121570 15:26:04 /home/arma/arma3/curator/addons/modules_f_curator.pbo - 144810 15:26:04 /home/arma/arma3/curator/addons/ui_f_curator.pbo - 148756 15:26:04 addons/map_stratis_scenes_f.pbo - 119459 15:26:04 addons/air_f_epb.pbo - 145119 15:26:04 addons/soft_f_bootcamp.pbo - 148207 15:26:04 addons/missions_f_video.pbo - 119459 15:26:04 addons/data_f.pbo - 149930 15:26:04 addons/dubbing_radio_f.pbo - 119457 15:26:04 addons/map_data.pbo - 134124 15:26:04 addons/language_f_epc.pbo - 149991 15:26:04 addons/editor_f.pbo - 121103 15:26:04 addons/music_f_epc_music.pbo - 119477 15:26:04 addons/language_f_exp_a.pbo - 149991 15:26:04 addons/structures_f_bootcamp.pbo - 143436 15:26:04 addons/dubbing_radio_f_data_engb.pbo - 119458 15:26:04 addons/languagemissions_f_gamma.pbo - 149991 15:26:04 addons/structures_f_wrecks.pbo - 148419 15:26:04 addons/dubbing_radio_f_data_per.pbo - 119458 15:26:04 addons/languagemissions_f_beta.pbo - 149991 15:26:04 addons/language_f_epb.pbo - 149991 15:26:04 addons/structures_f_mil.pbo - 148419 15:26:04 addons/missions_f_bootcamp_data.pbo - 119459 15:26:04 addons/a3.pbo - unknown 15:26:04 addons/uifonts_f_data.pbo - 128439 15:26:04 addons/air_f.pbo - 149899 15:26:04 addons/dubbing_f_beta.pbo - 119457 15:26:04 addons/characters_f.pbo - 149863 15:26:04 addons/language_f_gamma.pbo - 149991 15:26:04 addons/modules_f_warlords.pbo - 144205 15:26:04 addons/ui_f_data.pbo - 149913 15:26:04 addons/missions_f_exp_a_data.pbo - 119459 15:26:04 addons/modules_f_beta.pbo - 149693 15:26:04 addons/language_f_warlords.pbo - 149991 15:26:04 addons/plants_f.pbo - 148432 15:26:04 addons/missions_f_exp_a.pbo - 141704 15:26:04 addons/structures_f_epb.pbo - 148421 15:26:04 addons/functions_f_warlords.pbo - 150013 15:26:04 addons/ui_f_bootcamp.pbo - 119478 15:26:04 addons/missions_f_epa_data.pbo - 119459 15:26:04 addons/missions_f_gamma_data.pbo - 119459 15:26:04 addons/modules_f_data.pbo - 122470 15:26:04 addons/map_altis_data_layers.pbo - 135913 15:26:04 addons/map_altis_scenes_f.pbo - 119459 15:26:04 addons/language_f_epa.pbo - 149991 15:26:04 addons/music_f_music.pbo - 119477 15:26:04 addons/structures_f_households.pbo - 148419 15:26:04 addons/anims_f_epa.pbo - 134499 15:26:04 addons/functions_f_epa.pbo - 138704 15:26:04 addons/air_f_gamma.pbo - 130580 15:26:04 addons/data_f_bootcamp.pbo - 129618 15:26:04 addons/dubbing_f_epb.pbo - 119457 15:26:04 addons/sounds_f_bootcamp.pbo - 119477 15:26:04 addons/weapons_f_bootcamp.pbo - 141713 15:26:04 addons/sounds_f_epc.pbo - 125380 15:26:04 addons/map_vr_scenes_f.pbo - 119459 15:26:04 addons/data_f_mod.pbo - 131534 15:26:04 addons/missions_f_epb.pbo - 119459 15:26:04 addons/music_f_bootcamp.pbo - 119459 15:26:04 addons/boat_f_beta.pbo - 132036 15:26:04 addons/sounds_f_epb.pbo - 126923 15:26:04 addons/misc_f.pbo - 119459 15:26:04 addons/static_f_gamma.pbo - 122615 15:26:04 addons/missions_f_bootcamp_video.pbo - 119459 15:26:04 addons/weapons_f.pbo - 149930 15:26:04 addons/music_f_epa.pbo - 119459 15:26:04 addons/missions_f_bootcamp.pbo - 145509 15:26:04 addons/characters_f_gamma.pbo - 148392 15:26:04 addons/3den.pbo - 149982 15:26:04 addons/language_f_beta.pbo - 149991 15:26:04 addons/sounds_f_vehicles.pbo - 146855 15:26:04 addons/modules_f.pbo - 148754 15:26:04 addons/animals_f_beta.pbo - 123208 15:26:04 addons/music_f_epb_music.pbo - 119459 15:26:04 addons/sounds_f_exp_a.pbo - 119477 15:26:04 addons/languagemissions_f_epa.pbo - 149991 15:26:04 addons/language_f_bootcamp.pbo - 149991 15:26:04 addons/missions_f_gamma_video.pbo - 119459 15:26:04 addons/characters_f_epb.pbo - 148392 15:26:04 addons/music_f_epb.pbo - 119459 15:26:04 addons/cargoposes_f.pbo - 149489 15:26:04 addons/functions_f_bootcamp.pbo - 149975 15:26:04 addons/data_f_warlords.pbo - 147096 15:26:04 addons/dubbing_f_gamma.pbo - 122449 15:26:04 addons/weapons_f_gamma.pbo - 148783 15:26:04 addons/language_f.pbo - 149991 15:26:04 addons/language_f_mod.pbo - 149991 15:26:04 addons/soft_f.pbo - 148582 15:26:04 addons/map_stratis_data_layers.pbo - 135888 15:26:04 addons/anims_f_bootcamp.pbo - 123209 15:26:04 addons/languagemissions_f_exp_a.pbo - 149991 15:26:04 addons/structures_f.pbo - 148886 15:26:04 addons/static_f_beta.pbo - 132365 15:26:04 addons/sounds_f.pbo - 149551 15:26:04 addons/missions_f_warlords.pbo - 145437 15:26:04 addons/modules_f_exp_a.pbo - 119459 15:26:04 addons/structures_f_exp_a.pbo - 132665 15:26:04 addons/animals_f.pbo - 148893 15:26:04 addons/uifonts_f.pbo - 119478 15:26:04 addons/dubbing_f_bootcamp.pbo - 119457 15:26:04 addons/missions_f_epa_video.pbo - 119459 15:26:04 addons/data_f_exp_b.pbo - 119457 15:26:04 addons/props_f_exp_a.pbo - 147637 15:26:04 addons/modules_f_epb.pbo - 134655 15:26:04 addons/structures_f_data.pbo - 148419 15:26:04 addons/weapons_f_beta.pbo - 149465 15:26:04 addons/weapons_f_epc.pbo - 130416 15:26:04 addons/languagemissions_f_bootcamp.pbo - 149991 15:26:04 addons/weapons_f_mod.pbo - 149339 15:26:04 addons/missions_f_epc.pbo - 141704 15:26:04 addons/boat_f_gamma.pbo - 127529 15:26:04 addons/signs_f.pbo - 148432 15:26:04 addons/missions_f_beta_data.pbo - 149165 15:26:04 addons/map_altis_data.pbo - 135904 15:26:04 addons/boat_f_epc.pbo - 131911 15:26:04 addons/ui_f_exp_a.pbo - 119478 15:26:04 addons/dubbing_f_warlords.pbo - 136700 15:26:04 addons/missions_f_beta.pbo - 149566 15:26:04 addons/sounds_f_sfx.pbo - 143211 15:26:04 addons/soft_f_epc.pbo - 140053 15:26:04 addons/soft_f_gamma.pbo - 148582 15:26:04 addons/armor_f.pbo - 149414 15:26:04 addons/functions_f.pbo - 149982 15:26:04 addons/armor_f_gamma.pbo - 148783 15:26:04 addons/map_altis.pbo - 148442 15:26:04 addons/static_f.pbo - 149975 15:26:04 addons/3den_language.pbo - 149991 15:26:04 addons/baseconfig_f.pbo - 119457 15:26:04 addons/roads_f.pbo - 148432 15:26:04 addons/structures_f_ind.pbo - 148442 15:26:04 addons/missions_f.pbo - 141704 15:26:04 addons/dubbing_f.pbo - 119457 15:26:04 addons/languagemissions_f_epb.pbo - 149991 15:26:04 addons/armor_f_beta.pbo - 148783 15:26:04 addons/music_f_epc.pbo - 119459 15:26:04 addons/characters_f_epa.pbo - 148392 15:26:04 addons/music_f_epa_music.pbo - 119459 15:26:04 addons/missions_f_data.pbo - 119459 15:26:04 addons/missions_f_gamma.pbo - 149041 15:26:04 addons/languagemissions_f_epc.pbo - 149991 15:26:04 addons/map_altis_data_layers_00_01.pbo - 0000 15:26:04 addons/characters_f_bootcamp.pbo - 149274 15:26:04 addons/sounds_f_arsenal.pbo - 143218 15:26:04 addons/weapons_f_epb.pbo - 137810 15:26:04 addons/dubbing_radio_f_data_eng.pbo - 119457 15:26:04 addons/sounds_f_characters.pbo - 143095 15:26:04 addons/dubbing_f_epc.pbo - 119457 15:26:04 addons/modules_f_beta_data.pbo - 149274 15:26:04 addons/drones_f.pbo - 146855 15:26:04 addons/editorpreviews_f.pbo - 149003 15:26:04 addons/sounds_f_environment.pbo - 143095 15:26:04 addons/music_f_bootcamp_music.pbo - 119459 15:26:04 addons/weapons_f_epa.pbo - 148783 15:26:04 addons/map_stratis_data.pbo - 135888 15:26:04 addons/map_altis_data_layers_00_00.pbo - 0000 15:26:04 addons/map_stratis.pbo - 148442 15:26:04 addons/air_f_beta.pbo - 149975 15:26:04 addons/data_f_exp_a.pbo - 119457 15:26:04 addons/armor_f_epc.pbo - 148819 15:26:04 addons/structures_f_epa.pbo - 149252 15:26:04 addons/dubbing_radio_f_data_vr.pbo - 119458 15:26:04 addons/anims_f_epc.pbo - 121358 15:26:04 addons/map_altis_data_layers_01_00.pbo - 0000 15:26:04 addons/languagemissions_f.pbo - 149991 15:26:04 addons/missions_f_beta_video.pbo - 119459 15:26:04 addons/sounds_f_mod.pbo - 131534 15:26:04 addons/music_f.pbo - 119459 15:26:04 addons/air_f_epc.pbo - 148514 15:26:04 addons/dubbing_radio_f_data_gre.pbo - 119458 15:26:04 addons/ui_f.pbo - 149982 15:26:04 addons/structures_f_epc.pbo - 148804 15:26:04 addons/armor_f_epb.pbo - 149965 15:26:04 addons/anims_f.pbo - 149800 15:26:04 addons/boat_f.pbo - 149520 15:26:04 addons/characters_f_epc.pbo - 148392 15:26:04 addons/map_vr.pbo - 135900 15:26:04 addons/anims_f_mod.pbo - 135280 15:26:04 addons/functions_f_exp_a.pbo - 122619 15:26:04 addons/dubbing_f_epa.pbo - 119457 15:26:04 addons/language_f_exp_b.pbo - 149991 15:26:04 addons/map_altis_data_layers_01_01.pbo - 0000 15:26:04 addons/characters_f_beta.pbo - 149965 15:26:04 addons/missions_f_epa.pbo - 144315 15:26:04 addons/anims_f_data.pbo - 148601 15:26:04 addons/modules_f_bootcamp.pbo - 119459 15:26:04 addons/anims_f_exp_a.pbo - 123209 15:26:04 addons/functions_f_epc.pbo - 119458 15:26:04 addons/rocks_f.pbo - 149339 15:26:04 addons/soft_f_beta.pbo - 147054 15:26:04 15:26:04 ======================= 15:26:04 15:26:04 ============================================================================================= List of mods =============================================================================================== 15:26:04 modsReadOnly = false 15:26:04 safeModsActivated = false 15:26:04 customMods = false 15:26:04 hash = '4B4C0D7F28AFBCFC853D521C895D7C71B76F7FA2' 15:26:04 hashShort = '934e9fb9' 15:26:04 name | modDir | default | official | origin | hash | hashShort | fullPath 15:26:04 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 15:26:04 Arma 3 Art of War | aow | true | true | GAME DIR | 22f983e722d776b994b849f85dc8e3dc7fbf1d80 | d1a9ea30 | /home/arma/arma3/aow 15:26:04 Arma 3 Contact (Platform) | enoch | true | true | GAME DIR | 630f4a626b41442e6701e7bdef49a7b9c3fa9b32 | ebcc7e34 | /home/arma/arma3/enoch 15:26:04 Arma 3 Tanks | tank | true | true | GAME DIR | 20d5ce6259c6f3e74aa04bbc8638c21aa042e185 | f2c578ee | /home/arma/arma3/tank 15:26:04 Arma 3 Tac-Ops | tacops | true | true | GAME DIR | ac1ba9c5d698ef317c33dfae1dd5880d1c0998f5 | d04a9748 | /home/arma/arma3/tacops 15:26:04 Arma 3 Laws of War | orange | true | true | GAME DIR | f1ad8dd27fd7f7eb0958f308e5611bd875e73f62 | bdb18000 | /home/arma/arma3/orange 15:26:04 Arma 3 Malden | argo | true | true | GAME DIR | e35201dbb799ac75f8cdc4b949cf2a05596b5152 | 9d2cd667 | /home/arma/arma3/argo 15:26:04 Arma 3 Jets | jets | true | true | GAME DIR | afa7ee22f86e026aa0cd21eebccfcfbd20277769 | feb00aef | /home/arma/arma3/jets 15:26:04 Arma 3 Apex | expansion | true | true | GAME DIR | 39335ef41c081bb964379eb6a25a15fbab7d3e82 | 742e0217 | /home/arma/arma3/expansion 15:26:04 Arma 3 Marksmen | mark | true | true | GAME DIR | ab3d88859d129a9463faf0e95e23e702790924cf | 403c1ca1 | /home/arma/arma3/mark 15:26:04 Arma 3 Helicopters | heli | true | true | GAME DIR | 858b2aaca10f78868f7263eacd3e5807f867349f | 3e5abbed | /home/arma/arma3/heli 15:26:04 Arma 3 Karts | kart | true | true | GAME DIR | 3f0e49029187075bd8919f234a46aef0e401deed | 3d19a811 | /home/arma/arma3/kart 15:26:04 Arma 3 Zeus | curator | true | true | GAME DIR | 2e3ca1016b3ef508b5fb22268eec782afffb4dbe | 28a7924e | /home/arma/arma3/curator 15:26:04 Arma 3 | A3 | true | true | NOT FOUND | | | 15:26:04 ========================================================================================================================================================================================================== 15:26:04 InitSound ... 15:26:04 InitSound - complete 15:26:04 Dedicated host created. 15:26:04 PhysX3 SDK Init started ... 15:26:04 PhysX3 SDK Init ended. 15:26:08 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f 15:26:08 Loading movesType CfgGesturesMale 15:26:08 MovesType CfgGesturesMale load time 71.0 ms 15:26:08 Loading movesType CfgMovesMaleSdr 15:26:15 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\briefing\hubbriefing_loop.rtm differs (looped now 0)! MoveName: hubbriefing_ext 15:26:18 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\spectator\hubspectator_stand.rtm differs (looped now 1)! MoveName: hubspectator_stand_contact 15:26:18 MovesType CfgMovesMaleSdr load time 9211.0 ms 15:26:18 BattlEye Server: Initialized (v1.217) CAppInfoCacheReadFromDiskThread took 3 milliseconds to initialize CApplicationManagerPopulateThread took 0 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread) RecordSteamInterfaceCreation (PID 15079): SteamGameServer012 / GameServer RecordSteamInterfaceCreation (PID 15079): SteamUtils009 / Utils Setting breakpad minidump AppID = 107410 15:26:18 Game Port: 2302, Steam Query Port: 2303 15:26:18 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 RecordSteamInterfaceCreation (PID 15079): SteamGameServer012 / GameServer RecordSteamInterfaceCreation (PID 15079): SteamUtils009 / Utils RecordSteamInterfaceCreation (PID 15079): SteamNetworking005 / Networking RecordSteamInterfaceCreation (PID 15079): SteamGameServerStats001 / GameServerStats RecordSteamInterfaceCreation (PID 15079): STEAMHTTP_INTERFACE_VERSION002 / HTTP RecordSteamInterfaceCreation (PID 15079): STEAMINVENTORY_INTERFACE_V002 / Inventory RecordSteamInterfaceCreation (PID 15079): STEAMUGC_INTERFACE_VERSION010 / UGC RecordSteamInterfaceCreation (PID 15079): STEAMAPPS_INTERFACE_VERSION008 / Apps Arma 3 Console version 2.04.147719 x86 : port 2302 15:26:18 Host identity created. 15:26:18 Connected to Steam servers The server.cfg is a carbon copy of the one on the documentation bar minor adjustments to hostname/passwords etc, // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "Y3K"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "1c@rus"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = "T000ring"; // Password required by alternate syntax of [[serverCommand]] server-side scripting. logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Two empty lines above for increasing interval", "Welcome to our server", "", "", "We are looking for fun - Join us Now !", "http://www.example.com", "One more empty line below for increasing interval", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES //checkfiles[] = {}; // Outdated. maxPlayers = 30; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 v1.50) filePatchingExceptions[] = {"123456789","987654321"}; // Whitelisted Steam IDs allowed to join with -filePatching enabled //requiredBuild = 12345; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+) vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) //allowedHTMLLoadURIs[] = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs // TIMEOUTS disconnectTimeout = 5; // Time to wait before disconnecting a user which temporarly lost connection. Range is 5 to 90 seconds. maxDesync = 150; // Max desync value until server kick the user maxPing= 200; // Max ping value until server kick the user maxPacketLoss= 50; // Max packetloss value until server kick the user kickClientsOnSlowNetwork[] = { 0, 0, 0, 0 }; // Defines if {<MaxPing>, <MaxPacketLoss>, <MaxDesync>, <DisconnectTimeout>} will be logged (0) or kicked (1) kickTimeout[] = { {0, -1}, {1, 180}, {2, 180}, {3, 180} }; votingTimeOut[] = {60, 90}; // Kicks users from server if they spend too much time in mission voting roleTimeOut[] = {90, 120}; // Kicks users from server if they spend too much time in role selection briefingTimeOut[] = {60, 90}; // Kicks users from server if they spend too much time in briefing (map) screen debriefingTimeOut[] = {45, 60}; // Kicks users from server if they spend too much time in debriefing screen lobbyIdleTimeout = 300; // The amount of time the server will wait before force-starting a mission without a logged-in Admin. // SCRIPTING ISSUES onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) randomMissionOrder = true; // Randomly iterate through Missions list autoSelectMission = true; // Server auto selects next mission in cycle class Missions {}; // An empty Missions class means there will be no mission rotation missionWhitelist[] = {}; // An empty whitelist means there is no restriction on what missions' available I'm scratching my head as to what could be causing the issue. I have forwarded my ports, and created UFW rules internally for those ports. Any assistance would be appreciated
  12. We're pleased to announce Arma 3 Creator DLC. A while ago we invited external developers to send us their pitch for new third-party premium DLC content for Arma 3. We've now signed contracts with several external developers and the development is in full progress. While we wait for these Creator DLC's you are free to use this thread for any questions, suggestions, or concerns regarding this project. We'd also suggest you to read our frequently asked questions page.
  13. โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Structure โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Motivation Introduction Features Benchmarks Installation Usage Final words Changelog Requirements Download Screenshots โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Motivation โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Hello there, first I want to talk about why I made this - well there is a pretty simple reason. As a developer and as server owner you always need logs. You need logs to write debug messages, you need logs to make statistics for your squad, you need logs to be able to have a look on who did what when. Logs are awesome, and without them it would take much longer to find an error or to find out who shot who first, or how many players were on your server today. Let us have a look on the game log itself, the rpt log. It provides errors, if you have got some, and gives some debug information about startup and shutdown of the game. However since there are some errors in the game that write a nice little message every 1-2 seconds into the log-file, the rpt gets larger and larger ... and now find the one line you need. Imagine, you are a server owner, and you want to keep track on who connected when on your squad server for you and some friends. Why ? Well you like it to stalk other people, or wanted to play NSA simulator 2016. You could log who connected, with which player-ID and so on ... but where do these logs go? Well I always had to log into the rpt file. Often I search for one line which is between 1000 of other lines. That does not only take time, but it might also happen, that you do not find the line, even if you go through everything 10 times. That is where I had the idea, well ... why not create an extension where you decide where logs are placed, in which format, how they are named, if they should have got a time stamp, if this time stamp should be in 12 or 24 hour format etc. I wanted a simple extension where you setup a config, and then just call a function with content, and maybe optional a name which is used for separation. Simple but fast, with options, so that you can get logs from ArmA just the way you want it. I already made a extension called Arma3Log a while ago but I was new into extension writing, and you could have seen that ... it was slow and not very useful... but I wanted to do better and here we are. โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Introduction โ”€โ”€โ”€โ”€โ”€โ”€โ”€ A3log is a lightweight logging extension for ArmA III, which allows it's users to write customized log-files with a very high performance. It is very easy to use, and does not require and advanced skills for the setup, or the usage. The log-files are adjustable in nearly every way, you could come up with in case of writing log-files. Even when dealing with a high amount of data, the server will not be slowed down and there is no data loss. As it is still in development, there will be improvements to the speed and the amount of features / settings. โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Features โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Timestamp inside the logfile Timestamp (Date) within the filename Extend the filename with the minute of creation Changeable timestamp format 12/24H clock Custom directory to place the logs (Full-/Relative path) Choose the name of the file Choose the file-extension Define a unlimited amount of custom log categories Separate each log category as one folder Define path and name of the configuration ini โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Benchmarks โ”€โ”€โ”€โ”€โ”€โ”€โ”€ 1000 lines with 100 characters each: 0.052 seconds - diag_log 0.0159998 seconds - A3log (with all features enabled at v1.1) Extreme example: 100.000 lines with 100 charaters each: 55,895 seconds - diag_log 15,2 seconds - A3log (with all features enabled at v1.1) Note: The test conditions for the benchmarks were reset for every run. The value in seconds is the middle value of 10 test runs. The time indicates how long it took for ArmA to process the input and output of the extension, so how long the server was under heavy load to send the content to the extension. โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Installation โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Download the latest version (See download section for that) Extract the @A3Log folder and place it in your server directory Go into the @A3Log folder and make sure the the A3Log.dll is not blocked Edit the A3Log.ini file to fit your personal need -> Save the file Edit your startup file and add @A3Log to your -serverMod / -mod parameter Optional: To specify from where the config should be loaded you can define startup a paramter for the arma3server executable with "-A3Log=Configurations/Mylogs.ini" (Only paths in your arma3server directory are allowed so in this case you would have a folder called Configurations inside of your serversetup and in that you have the config file called Mylogs.ini) - This feature is WIP Remove the A3Log_examples.pbo inside @A3Log/addons, once it worked for you and you got example log files Done โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Usage โ”€โ”€โ”€โ”€โ”€โ”€โ”€ The A3Log.pbo provides you with the A3Log function, which you can call from anywhere. In addiotion to that there is a serverside PublicVariableEventHandler (sendlogfile) to catch incoming log entries, which may be send via publicVariableServer So an example for serverside use would be: ["I am Superman!"] call A3Log; This one has no category defined, so it goes into the catch all log (See A3Log.ini for this) --- ["I am Batman!","ExampleLog"] call A3Log; This one goes into the ExampleLog.log, or what ever you called it. An example for sending a log from a client / headless client would be: sendlogfile = ["I am Batman!","ExampleLog"]; publicVariableServer "sendlogfile"; You might need to whitelist this in the publicvariable.txt from Battleye with !="sendlogfile" --- Or if you prefer remoteExec ["I am Batman!","ExampleLog"] remoteExecCall ["A3Log", 2]; //2 = send to server only and call is much faster Note: You would need to whitelist A3Log as a function that can only be executed on the server. --- So to describe the usage in general: The function A3Log (Serverside) handles the input and sends it to the A3Log extension. <Paramter> call A3Log; --- <Paramter> is an array [], which you can send up to 2 paramters in. [<text>,<category (This second one is optional)>] call A3Log; Attention! - If you want to rewrite the function that sends the log message to the extension, you need to include the information separator byte, which can be used in ArmA like this: <bla bla text> + toString[31] + <your-cool-category> //This all is from variable type string --- You can use this extension as client mod too, just make sure to disable Battleye, as the dll would get blocked by BE otherwise. โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Final words โ”€โ”€โ”€โ”€โ”€โ”€โ”€ I will provide some additional usage examples and code snippets inside the A3Log_examples.pbo in the future. This is not a drag and drop everything will be logged for every mission you use addon. You still need to invest some time into the configuration and your setup, what you want to log. Since there are many versions of missions, which all differ in their code like an eventhandler for being killed or something, I can not provide code that fits with just a simple copy and paste. How ever I offer everybody to send me a request on these forums or via arkensor@gmail.com so that I can help him with either the setup or write some lines of code from him. I will expand this extension with my own ideas, and requests you guys might have, and it would be great to have some feedback on this. At this point I would like to thank Killzone_Kid, for making a great documentation and tutorials about extensions, which made me start with extension making for arma3. And thanks to my teammate Maurice for helping me with some magic c++ code! If you want to support me and my work, you can send me a donation via paypal. Thank you very much! โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Changelog โ”€โ”€โ”€โ”€โ”€โ”€โ”€ v1.7: - [Added] x64 support for Windows and Linux . v1.6: - [Added] Optional console output for Windows. - Formating and preparations for a colored debug output Older versions: โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Requirements โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Windows: C++ Redistributable 2013 32-Bit - Download -> vcredist_x86 (This should be pre installed on all hosting providers) โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Download โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Download the file at armaholic.com: โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Screenshots โ”€โ”€โ”€โ”€โ”€โ”€โ”€ This is my folder where I place my logs at serverdir/@A3Log/Logs: Note: Inside the folders are files which were written as the config had folder seperation enabled. License: If you have got any questions feel free to ask. Help me with your feedback to improve this project! Now have fun with it, and enjoy your clean log files :) Regards Arkensor
  14. Hello! We are The Arma Bois and we are a small(~15 active players) Semi-milsim and a bit more casual community mostly consisting of friends. We have both experienced players and newbies so anyone is welcome to join! We are based in the EU and we play missions each Sunday at 16:00 CEST. Those are zeused by me and they are set anywhere from WW2 till present. We also have an antistasi server up 24/7 and we plan to run smaller missions during the week outside of our main ones. There is no training per se, but we need you to know the basics of Ace. Mission organization: We do not have designated people for squads/squad roles, because the mission types vary and we like to keep it casual. You can slot yourself in whichever squad you want with whoever you like as long as the slot is not taken. We do have groups of Czechs and Germans who sometimes tend to play together with their native tongue, however English is the primary language everyone needs to know for communication with other squads and their players. We do not have an attendance so it is ok if you miss out on a mission every now and then. Mods we use: Due to the variety of missions I create, there is a lot of mods required for different factions. You can expect the usual RHS and CUP stuff with WW2 mods such as IFA3 and more. We use ACE for realisms sake and ACRE2 for proxy chat, radios etc. Due to ACRE, you will need to have Team Speak installed. Join us on our discord: https://discord.gg/qxvSHvBjAb or contact me directly by a PM if you want to ask me about something: DelT#5427
  15. DnA

    TECHREPs

    The TECHREPs will contain the changelogs for updates to the Arma 3 Tools suite on Steam. Keep checking the Dev Hub for all details.
  16. DnA

    SPOTREPs

    Whereas SITREPs are general development updates, the SPOTREPs will focus solely on big default branch updates to the game. Keep checking the Dev Hub for all details. ---------- Post added at 13:16 ---------- Previous post was at 13:14 ---------- Full changelog and SPOTREP
  17. Operation Dates: Sundays at 14:00 US EST Project Simulation 2nd Campaign The Katrol Standoff is the second campaign for the arma 3 Project Simulation Milsim, depicting a contemporary, fictional crisis located in South America, replacing modern day Guyana, Suriname and French Guyana, altering their history and replacing them with three fictional states: Vespaccia, Sevincia and Massere. Players would be met with a "Persistent Campaign" where their choices and actions determine the development, along with the outcome of the campaign, while maintaining our typical realism and immersion. Expectations for the campaign can range from counter guerrila actions to full blown urban combat depending on the actions of the player base. Following the end of World War two and the start of the decolonization process, what follows is the birth of several new states, such occurrence is no different in South America where old european colonies gain their independence and seek to assert their dominance over the important world wide trade route that goes through the series of islands that make up the Katrol Archipelago. Conflicts between these countries arenโ€™t unheard of and have greatly damaged trade in the past, however with all three governments recently entering international talks there has been agreement to host a military exercise in the region, we are sending you to represent us and have hopes that you will do your best to finally put an end to tensions in the region. We will play as the US Army and take action in the Archipelago, looking to secure regional stability and maintain the world wide trade-route as secure as possible, since little is known about the region outside of the three main factions there present you will be working with each one of them for the first couple of days in order to figure out the state of affairs there in. Anyone interested in lore behind said campaign can check out this doc. https://docs.google.com/document/d/1usY61h5Awi8WPRu4Wk94ZxGrunUNbd1E9sWLAllbnPo/edit?usp=sharing https://discord.gg/TZMpwNgnx6 https://units.arma3.com/unit/projectsim https://steamcommunity.com/groups/ProjectSimulation
  18. Hi, Originally I made this custom memory allocator as a fun project because I dreaded of slow A3 performance. Features 64-bit only custom memory allocator for Arma 3 Based on Intel Threading Building Blocks (TBB) 2018 Update 4 Large Page support Optimized for both AMD and Intel CPU with AVX/AVX2 Drop-in replacement for BI-provided TBB4 malloc How to install You can read the installation guide in the ZIP package. Notes Not BattlEye compatible. I only tested INTEL64 AVX2 binary on my own PC (i7-8750h with RTX 2070). I cant afford to test all binaries. As an unwanted side effect, some trainers/cheats will not working or crash if you use this custom memory allocator ๐Ÿ˜ Performance could be better or worst. I am not responsible if something happens to your games or PC. I am not taking any profits or benefits from this. Virus-free: VirusTotal result (scanned with 60+ engines) . Only one false positive with one of the binaries, I already contacted the AV gave me false positive result. (fixed) Source code will be uploaded once I clean up the code (I built this long time ago and just recently dusting it up). If you have any question or report about this please contact me via this thread/forum or "spektykles" on official Arma 3 Discord server. I am all ears ๐Ÿ˜€ Download ZippyShare
  19. Hi, Need some help please. Everything was great, then I updated yesterday to Version 2.59.7.32 of PBO Project, now when I try and PBO anything I get the following message: <scanning files to pack> ................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................ </endscan> 'MakePbo.exe' is not recognized as an internal or external command, operable program or batch file. makepbo failed I have tried to re-install everything but still the same message comes up. I have the paid version of the Tools. ANy help would be great. Thank you in advance
  20. TwSpins

    NO GUN SOUNDS

    So Ive been playing arma for around 900 hours. All of a sudden my game started crashing last week. I was able to fix it by changing my memory all. But now I have no gun sound in first person. Sometimes ill have some in 3rd but not for long. Can anyone help me? Im desperate The only mod I have is jsrs sound mod. Its been a life saver
  21. Regicide Tempestus Scions For the Emperor! Introduction We are a tightly connected and constantly growing ArmA 3 semi-serious unit playing in the universe of Warhammer 40,000. We are impersonating an elite special force of the Imperium of Man known as Tempestus Scions. The elite status allows our unit to access a wide range of equipment - starting with lasguns and flamers, going through plasmaguns all the way up to destructive melta bombs and meltaguns. We fight across a vast plethora of environments - from snowy tundras or huge jungles of unexplored planets to centres of massive hive cities populated with both allies and civilians. The enemy of men is our enemy - orks, forces of chaos, tyranids, traitors, demons and much, much more. About us Our main objective is to create a fun and unique experience enjoyed by every member of the unit. The experience, which is both challenging and entertaining. We boast a wide range of operations, whether that is our main campaign, side campaign or a simple fun op where we impersonate other armies - Warhammer or not. Depending on the Zeus, we may have different ORBATs, different style of campaign and totally different experience. Currently, we have two main parts of the unit: Tempestus Scions Adeptus Mechanicus Tempestus Scions are the core of the unit - the killers and the defenders in every conflict we are engaged in. This is the main backbone of the unit - Assault, Armour, Heavy Weapons, Mortars, Heavy Artillery, Fire Support and many more. Adeptus Mechanicus is a new part of our unit that we have started developing recently. This is the backbone of our support - medics, demolitions, engineers, researchers, technicians and pilots. We and the Emperor want you! Don't wait, don't hesitate! Join our Discord today!
  22. Task Force Tempor 8 Introduction Welcome to Task Force Tempor 8, TFT8 strives to create MilSim experiences according to our shared vision: compelling gameplay, authentic combat, interesting premise. We adapt real-world military concepts and practices that meaningfully contribute to the Arma 3 experience, and reject those that do not.โ€ The Task Force Tempor 8 Arma 3 (abbr. โ€œTFT8โ€, hereafter โ€œthe unitโ€) is a gaming community for mature players who enjoy a well-organized military simulation experience in the ArmAโ„ข franchise. It is inspired by regiments of US Military Branches.โ€ Operation & Training Times Regular Operations (UTC-5) Sundays 1400 EST Trainings throughout the week (Accurate schedule on our discord) What Are The Requirements? - Must have a working microphone - Must speak English - Must be 16+ - Must own a legal copy of ArmA 3 and APEX DLCโ€โ€ The Unit The Unit is split into 2 primary parts. Ground and Air. Ground (Spartan) is based on the US Army Rangers and currently consists (at the time of writing) of HQ (Platoon) and 3 squads (1st, 2nd, and 3rd Squad) Air (SOAC) is based on the joint aviation unit controlled by the US Army's Special Operations Aviation Command (SOAC). It comprises detachments from various aviation units across the US Military.โ€ __________________________________________________________________________________________________________ If you are interested in joining, head over to our discord and speak to a recruiter. To learn more visit our website. https://discord.gg/9uBySFuGjN
  23. Dear community, On behalf of its primary initiator and developer, Scott Alsworth, we'd like to welcome you to the Arma 3 Art of War DLC. This charity DLC is the result of the Art of War contest we hosted last year. One of its highlights is therefore a showcase of the splendid creative contributions by many of you. Thank you again for your pieces of art! ๐ŸŽจ As we covered in our most recent SITREP, we decided to add to the content of this DLC by producing a set of assets related to the contest themes. We hope you'll enjoy this mix of premium and platform content! We invite you to buy this DLC and in doing so offer your contribution to the International Committee of the Red Cross (all of our revenue from this DLC will be donated to them). After a fundraising period of about 10-12 months, this DLC will become free to all players. Note: owners of the Supporter Edition of Arma 3 (no longer available) will receive this DLC for free, though they could still consider buying a copy for a friend as gift ๐Ÿ‘ผ How to access the showcases? While spoilers may be less applicable to the showcases in this DLC, please consider using the spoiler widget when discussing the gameplay moments. Main Menu: SINGLEPLAYER > SHOWCASES Art of War (anyone can visit) Cultural Property (owners only) How to access the assets? Main Menu: Shift + P In the DLC Content Browser, select Art of War, and explore its contents. Some assets have a TRY button that will open the asset in โ€ฆ๏ปฟ Main Menu: TUTORIALS > VIRTUAL ARSENAL Each asset category shows the appropriate DLC / mod icons behind each asset for easy identification. Use Sort by mod to make it even easier to find them. Note: in this mode you should be able to preview the assets without DLC ownership. Main Menu: EDITOR In the Asset Browser on the right, all assets are marked by the DLC / mod icon. Use the Filter by mods option and select Arma 3 Art of War. What assets are available?
  24. Hi Everyone, here is the big list of my recent work, its all origonaly planned as retextures for my Cold War themed factions, but as I went along I realised much of the conent might be useful to have as modular standalone mods so people can just download what they need and things wont need to be duplicated over and over. So for that reason their are the Core mods, which all serve to feed into my regional faction mods and then there are the Extras mods which exsist to allow the use of the core mods as standalone items. According to steam, for me to finally get to this point its taken me a total of 1'347 hours, to learn and make all the textures, camo patterns and then redo the configs several times as I improved and learnt more ๐Ÿ˜„ so I hope you all enjoy what I've made so far. Steam Workshop Collection for all the listed Mods Core Mods -Stl-Generic Retextures-A3 [Released] [WIP] Workshop Link Quite bare bones for now, but I plan to have a full set of generic vehicle and some uniforms and gear eventually, much in the same way the GM retexture mod does Featured Equipment Colours and Patterns Uniform Insignias and Flags for real world and Armaverse factions Olive and Tan textures for R-750 and S-750 More vehicle and gear textures will be added as I require them for my faction mods -Stl-Generic Retextures-GM [Released] Workshop Link The bulk of my work is found here, with retextures of most of GM's uniforms, gear and vehicles Featured Equipment Colours and Patterns: Khaki Olive Snow Black Blue Grey Orange (For civil defence / IDAP) UN Blue Tan Civilian Clothing - Police, Medics, Doctors, Forestry, Plaid Shirts Brushstroke Pakistan 1970 - In Type A, Type B and Fictional Jungle DPM 1960 - In Temperate 1960, Temperate 1984, Tropical, Desert and Vanuatu Jungle Egyptian Sand Italy M1929 - In M1929, 1950, Green and Fictional Winter Raindrops (Aka Strichmuster / Strichtarn) - In Green, Grey Green, Grey Blue and Tan Splinter Germany 1931 (Aka Heeres-Splittermuster 31) - In Green and Tan Splinter Bulgarian 1979 Spot M1942 (Aka Frogskin / Duck hunter) - In Arid and Jungle Sunrays (Aka Berezhka) - In White, Khaki and Red Dawn TAZ Leibermuster (Aka Alpenflage) - In 1957 Mixed Camo Rebel Uniforms -Stl-Generic Retextures-RHS [Released] Workshop Link Mostly contains Heagear and vehicle textures, designed to work with my GM retexture mod. Uniform textures can be found in RHSX Featured Equipment Colours and Patterns: Khaki Olive Black Blue Grey UN Blue DPM 1960 - In Temperate 1960, Temperate 1984, Tropical, Desert and Vanuatu Jungle Raindrops (Aka Strichmuster / Strichtarn) - In Green, Grey Green, Grey Blue and Tan Splinter Germany 1931 (Aka Heeres-Splittermuster 31) - In Green and Tan Splinter Bulgarian 1979 Spot M1942 (Aka Frogskin / Duck hunter) - In Arid and Jungle Sunrays (Aka Berezhka) - In White, Khaki and Red Dawn TAZ Leibermuster (Aka Alpenflage) - In 1957 -Stl-Weapons-A3 [Released] [WIP] Workshop Link Basic Weapon config stuff, nothing too fancy, later on will include some weapon textures and some new ammo types Features the following SGAW-150 (SACLOS Version of the PCML AT Launcher, with HE and HEAT ammo, inspired from the depiction of the SRAW in Battlefield 2) -Stl-Weapons-GM [Released] Workshop Link Just a basic weapon config Sa vz. 58LK (GM RPK with higher fire rate and accepts Vz. 58 Magazines) 30rnd Sa vz. 58 Magazines (Added to CBA Magwell) 75rnd Sa vz. 58 Drums (Only usable in my Sa vz. 58LK as the RHS Sa vz. 58 Rifles do not support mag proxies) -Stl-Weapons-RHS [Released] Workshop Link Just a small weapon config to make doing my faction loadouts easier to create. Hidden RPG-7 weapons with the full range of PGO7V optics attached to help with faction loadouts, as RHS only had the PGO7V3 version as a class Extras Mods -Stl-Generic Retextures-RHSX [Released] Workshop Link Contains the uniforms to match my other RHS retextures Featured Equipment Colours and Patterns for the M93 Uniform Khaki Olive Black Blue Grey DPM 1960 - In Temperate 1960, Temperate 1984, Tropical, Desert and Vanuatu Jungle Raindrops (Aka Strichmuster / Strichtarn) - In Green, Grey Green, Grey Blue and Tan Splinter Germany 1931 (Aka Heeres-Splittermuster 31) - In Green and Tan Splinter Bulgarian 1979 Spot M1942 (Aka Frogskin / Duck hunter) - In Arid and Jungle Sunrays (Aka Berezhka) - In White, Khaki and Red Dawn TAZ Leibermuster (Aka Alpenflage) - In 1957 -Stl-Generic Retextures-A3X [Unreleased] [WIP] Will feature extra uniform textures so that the A3 content can be used standalone from RHS and GM Faction Mods -Stl-Factions-Africa Central and Southern-GM [Unreleased] OPFOR Factions Sako United Front for Liberation and Labour - 1976 INDFOR Factions Sako Alliance for Popular Resistance- 1976 Lombakka BLUFOR Factions Sako Royal Army - 1976 National Union Forces - 1976 -Stl-Factions-Americas-GM [Unreleased] OPFOR Factions Sahrani Liberation Army - 1976 INDFOR Factions Sahrani Royal Army Corps- 1976 BLUFOR Factions -Stl-Factions-Asia Central and Southern-GM [Unreleased] [WIP] OPFOR Factions Ardistan Republican Army - 1976 Kyrat Peoples Front - 1976 INDFOR Factions Takistan Royal Army - 1976 Kyrat Royal Army - 1976 BLUFOR Factions Karzeghistan Royal Army - 1976 -Stl-Factions-Asia Pacific-GM [Unreleased] OPFOR Factions Horizon Islands Tanoan Liberation Army - 1976 INDFOR Factions BLUFOR Factions Horizon Islands Horizon Islands Defence Force - 1976 Horizon Islands Militia - 1976 -Stl-Factions-Europe Eastern-GM [Released] Workshop Link Eastern Europe factions based on GM, RHS and my own retextures of them both My aim is to be as authentic as possible with these factions, I've spent a great deal of time researching the relevent time periods for the equipment that was in common useage at the time, however there are some compromises I have had to make, and they are listed below Each faction comes with a full compliment of ranks, insignia and vehicle decals. OPFOR Factions Czechoslovakia [CSSR] -Peoples Army - 1976 Hungary People's Army - 1976 Soviet Union [USSR] Motor Rifles - 1976 Airborne - 1976 Naval Infantry - 1976 Pan-Baltic Socialist Republic [VBSSR] Motor Rifles - 1976 Airborne - 1976 Marines - 1976 Militsiya - 1976 INDFOR Factions Pan-Baltic Socialist Republic Baltic Partizan Army - 1976 BLUFOR Factions Historical Compronises in 1976 Factions: All - AGS-30 (1995) = Stand in for AGS-17 (1970) All - BRDM-2 9P148 (1974) = Stand in for BRDM-2 9P133 (1971) All - L-39C (1971) = In reality it was just used as a Trainer but I've used it as a stand in CAS aircraft, Its pylon loadouts are restricted to period correct munitions All - R750 CronusRadar = Stand in for period correct SAM systems All - S750 Rhea = Stand in for period correct SAM systems All - UAZ DShKM = Fictional but very useful for gameplay All - Groups - Coy HQ = Engineers replaced Senior Technician position for gameplay purposes All - Groups - Support Infantry Teams = Setup for gameplay purposes, not be true to reality All - Groups - Support Motorized Teams = Setup for gameplay purposes, not be true to reality All - Groups - Special Forces Teams = Setup for gameplay purposes, not be true to reality CSSR - PKM = Stand in for UK59 CSSR - URAL-4320 = Stand in for V3S Hungary - MPi KMS-72 = Stand in for AMD-65 Hungary - Groups, All groups are based off Soviet doctrine at the time, as I couldnt find much info on the ORBAT if the Hungarian Peoples Army USSR - 2S3M1 (1987) = Stand in for 2S3M (1975) / 2S3 (1970) USSR - RPG-26 (1985) = Stand in for RPG-18 (1972) USSR - RShG-2 (2003) = Stand in for RPO Rys (1975) USSR - Su-25 (1981) = Stand in for earlier CAS aircraft, However its pylon loadouts are restricted to period correct munitions USSR - UAZ = Stand in for LUAZ in VDV Faction Known Bugs: CSSR - Ranks need replacing with subdued versions Hungary - Officer Ranks are from the outdated 1951-1957 period Some Vehciles have regular crewman as commanders. Binoculars and radio placed in cargo to compensate (BRDM-2 (9P148) / BMP-1 / BMP-1K / PRP-3 / BRM-1K / BMD-1 / BMD-1K) -Stl-Factions-Europe Northern-GM [Unreleased] OPFOR Factions INDFOR Factions Finland BLUFOR Factions -Stl-Factions-Europe Southern-GM [Unreleased] OPFOR Factions Altis Red Dawn Militia Bulgaria People's Army - 1976 INDFOR Factions Altis National Guard - 1976 National Militia - 1976 BLUFOR Factions Atida Malden A3 Defence Force - 1976 -Stl-Factions-Europe Western-GM [Unreleased] OPFOR Factions INDFOR Factions Malden Islands Defence Force - 1976 FIA - 1976 BLUFOR Factions -Stl-Factions-Middle East & North Africa-GM [Unreleased] OPFOR Factions Iraq Republican Guard - 1985 Republican Army - 1985 INDFOR Factions Iran Iranian Revalutionary Guard - 1985 Army - 1985 Middle Eastern Coalition BLUFOR Factions Credits GM Developers for their brilliant work and help with making their content easy to retexture RHS Developers for their excelent mods, on which much of my work depends and would not be possible without Rak1445 - Help with Czechoslovak People's Army Research Po - Help with Lithuanian Translations for VBSSR Factions Everyone over at Cold War Warriors discord for all their help, encouragement and feedback on my work
  25. In this thread we'll post announcements about Release Candidates (RC) of future main branch updates. That includes the opening of the RC-Branch ahead of an update, possible change logs between RC updates and details on (multiplayer) stress tests. This thread itself will remain closed to allow for a clear overview of announcements, please feel free to discuss this branch here.
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