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Found 213 results

  1. All Arma3 WW2 Mods Compilation List Last updated: January 29th, 2023 Current number of mods in this list: 453 Hello WW2 Fans! This compilation list was created from my frustration of steam Workshop's lack of function to better sort items in collections, this sorted list is my Arma3 WW2 Steams Workshop Collection seen here: https://steamcommunity.com/sharedfiles/filedetails/?id=1508144524 that compiles all the WW2 items (not missions) into one place! The collection on the Steam Workshop page has all the items in one place however they are not separated or sorted based on type or subject, my list here does this for you! Video Overview Animations & Static Poses Backpacks, Helmets, Gameplay, Infantry Weapons, Objects, Planes, Ships, Statics, Structures, & Tanks Compatibility Mods Compositions Factions & Units Insignias & Loadouts Major Conversion Mods Map Markers Outfits & Uniforms Singleplayer / Multiplayer Campaigns Retexture packs, & Texture packs Scripts Sound, Radio, & Voice Sound Mods Terrains (Maps) Credits I hope that my list here will help the community recognize the creators for their work, and give credit where due, as new content adds more enjoyment and replayability to the game. ========== Note: This thread will be updated as new content is added to the Steam Workshop Collection.
  2. The strongest and most close-knit unit of Bois playing Reforger (keeping it alive) is wanting more mods that support the games intended setting. mods that make sense and enhance the AR experience: - Uniforms that aren’t crye - CAR-15 weapon - NIGHT VISION FOR THE 1980s and 90s!!!! - More black uniforms - Black jumpsuits - Woodland Unis with Flags on shoulders - More vests and chest rig variations - Old gen 1 Glocks with era accurate attachments - Suppressors for original guns only - Stand alone flight helmet (1980s) - Flight helmets with and without NVG - Gas mask w/wo helmet (protec) - Flight glove shirt variations - TOW mounted vehicles Don’t get lost trying to copy Karmakut in everything. Play the game in its era and experience good fun. There can still be Night Vision and cool tactical moments but we want authenticity. And ColdWar era special operations is where it’s at anyway. DONT MISS OUT ON THE POTENTIAL.
  3. Last Update - January 14th, 2023 Total number of mods - 881 The mods listed below all deal with gameplay features and functions, there will not be any mods that add any assets like new units, gear, vehicles, or weapons. There are some mods on the workshop that were not added to the list because of the lack of info, screens on them, there may be some mods i have missed, but this is a collection of all the gameplay mods from my: Steam Workshop mod collection https://steamcommunity.com/sharedfiles/filedetails/?id=2294113213 As new gameplay mods are released i will add them accordingly, as well as any mods i come across. Video Overview Steam Workshop Gameplay Mods All Arma 3 Steam Workshop AI Mods Compilation List https://forums.bohemia.net/forums/topic/237139-all-arma-3-steam-workshop-ai-mods-compilation-list/ Aircrafts, Flying, Halo, Heli features, & Parachutes Ammo, Ballistics, Grenades, Magazines, Tools, & Weapons Ammobox, Arsenal, & Inventory Animations, Cut scenes, Intros, & Poses Artillery, Bombs, Mortar & Missiles Attachments, Scopes & functions Backpacks, Explosives, & Launchers Blood, Bodies, & Ragdoll Boats & Ships Cams, Camera, Zoom, & 1st/3rd person view Climbing, Jumping, Movement, Mounting, & Vaulting Compass, Ctab, GPS, NVG, Thermal, & Radio Death & Medical Dragging, Fastrope, Rappelling, Sling loading, & Towing Drawing, Maps, Markers, & Notes Driving/Flying Planes, Tanks, & Vehicles Editor Extensions, Functions, Modules, & Tools Effects, Explosions, Flares, Smoke, & Tracers Faces, heads, & Skins Fatigue, Recoil, Stamina, & Sway Grass, Maps, Terrain, & Water Hud, Interaction, Menu, User Interface, Video Settings Infantry Gameplay interaction features & functions Multiplayer, Server, Tools, & Code Music, Sounds, Screams, & Voices Sky, View Distance, & Weather Survival Zeus ============ Credits Credits to those authors of the mods listed above, for all your work and dedication to the game adding amazing assets to the game for the community, i hope that my list here will bring more light and awareness to these fantastic mods!
  4. Hello I used to run an arma 3 community and I am in the process of rebuilding my server rack. I used to run a kaby lake i5 processor with 16gb of DDR4 3000mhz ram for our old server in the same conditions. I have heard that arma 3 does not use multithreading so that feature would be useless? do older processors work well? If I used my Hyve Zeus with 64GB of DDR3 Ram and two Intel Xeon E5-2695 (12 cores each per processor) would that work beautifully or am I better off running a server with the newest raptor lake processor the i9 13900K ? I want a beefy server that can handle a lot of mods. Let me know your recommendations, Thank you!
  5. Hi! I am the creator of mods: Some video showcase: (yt https://www.youtube.com/channel/UCzH5xr1B46LITU6w-fGfD3A) Here you can leave any suggestions and wishes for changing something or adding something!
  6. You can add MODID/ urls from the workshop, HTML exported from the launcher, IDS copied from the clip, local modules and so on to identify and download (using Steamcmd). Automatically configure the BE anti-cheat basic rules, configure the basic BE rules about create, kill, teleport, etc. Automatically configure the RCON password and port Provides BattlEye RCon V2 protocol based integrated management, T people B people and other full series of functions. You can manage multiple servers at the same time. You do not need to copy the server directory to another server directory to start the service. Support server query, automatically query all servers and update the list Have a plugin marketplace where you can subscribe to a variety of utility plug-ins for your server, such as Unlimited Endurance (in development). Chart statistics, provide record server data, server performance, memory monitoring, CPU monitoring, as well as the number of monitoring report statistics (under development). Automatic restart (hard restart Quartz CRON)+ Script restart + fixed-point restart. Cover ARAM3 server basic Settings, security Settings, network Settings, task Settings, module Settings, difficulty Settings, performance Settings, log Settings. UI layout ADAPTS automatically, which is suitable for managing the small screen when the mobile phone connects to the server. Powerful prompt to inform you of the function of each parameter option Install the tutorial Ensure that.NET CORE,.NET Framework 4.8, and DirectX have been installed Run Arma3ServerTools. Exe RCON Download address: Download notice: This version is a development beta, there may be a lot of bugs, if you find bugs, please submit here: https://gitee.com/elstp_1_elstpserver/DestinyArma3Tools/issues
  7. Got splitscreen working via Nucleuscoop(opens the 2 instances and handles input+resizing of the windows) and Goldberg(required so both players can play together;emulates steam servers), I got custom scenarios working via extracting the PBO, now all I need is mods to work for a perfect experience, but I can't get them to load for the life of me, I've tried launcher commands but they fail because of Goldberg(yes they work when launching legit), and DLC's also fail to load because of Goldberg, even when I tried to get Goldberg to load them(this might be on me, didnt test dlcs much). **Can use launch commands without steam. Have tested them and they fail because of goldberg. Tldr: how to load mods without steam and without launcher while Goldberg is active?
  8. Someone pls halp, I am hosting one of the only populated servers in the game right now and I have been racking my brain trying to implement a custom scenario/map. I have applied the proper formatting for the mod in my config JSON file to no avail. "mods": [ { "modId": "5A54BB9103829754", "name": "BARZAN", "version": "1.3.0" }, What am I doing wrong? Right now, I suspect it is not possible at the moment but I am persistent and want to deliver a fresh experience for my community. Thank you for any clarification.
  9. Intro After using Arma for a long time and having my own dedicated server, I always found very hard to keep my mods up to date. So I used Flax's tool (FAST) to make the whole thing work but there was some issues. The software tend to be quite slow sometimes, some menus are not working completely and the command output was a bit weird. I ended up building my own version of his tool, since it is not maintained anymore, by translating the entire code into something more recent, fixed the issues I found and reworked the code behind. Download You can find the latest release below : 64 bits Version 32 bits is not supported for now. If you require a 32 bits version, contact the developer directly Extract the files somewhere on your computer and run FASTER.exe. I recommend creating a shortcut to avoid the hassle of having to find the program. Features General Features Improved UI from FAST Improved stability from FAST2 Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable, Dev and Performance versions) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Authentification Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support and auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search Automatic Updates Server status and performance viewer F.A.Q. For any question, please contact me on Twitter @FoxliderAtom or on Discord. Why ? FAST was already being reworked on with FAST2 but the project stopped since January 2019. I decided to create a rework myself. There is something wrong when ... Please create a GitHub issue ! It help me keep track of what happened and when it was fixed. It might also help others who have issues as well. Can you please add ... Uh yeah, maybe ! Create an issue on GitHub and I'll see if it's possible. Feedback Please report any issue you encounter while using FASTER on the GitHub Issue Page. Screenshots Notes Thanks to Flax for creating a really awesome tool for our Arma Servers. Thanks to BI for creating that game we all spend hours on.
  10. Frosty Tool Suite Apparently, modding Frostbite games isn't too complicated after all. Mass Effect: Andromeda & Dragon Age: Inquisition pages at Nexus Mods. Take a look at this Mod Manager Tutorial and Recommended Mods, albeit for Andromeda but it applies for other Frostbite games as well.
  11. Hi, I'm trying to make a scenario which involves the Irish Air Corps and I was wondering if there was any mods for the CN-235 or anything that looks similar. Thanks.
  12. alky_lee

    Pilgrimage - Ported

    NOTE: As of 19 August 2019, I will no longer be updating this forum. This is due to the forum becoming locked every time I update it. It is just untenable. Feel free to continue posting in the comments. The excellent single player mission by Rydygier was originally set on Altis. Official ports were provided for Chernarus, Lingor and Bornholm and links to those missions can be found on the Pilgrimage topic. Rydygier is currently busy with real life but has given permission for players to port the mission to other maps. The purpose of this page is to provide links to the unofficial ports of the mission that have been kept up to date. Some early ports have not been updated and may no longer work, so will not be featured here. When porting some players will add their own preferences into the mission, so they may vary slightly from the official missions and have extra features. Some maps, especially landlocked terrains, will require different mechanics to end the mission. The following missions have been updated to the latest version of Pilgrimage (1.95) Common Links - CUP Terrains - Core, CBA_A3 **** IMPORTANT NOTE - On landlocked terrains, where you start with a vehicle, you NEED that VEHICLE to finish the mission **** Al Rayak (Requirements CUP Core, G.O.S Al Rayak) - Al Rayak by Alky Lee Altis (Requirements - Cessna 185 Skywagon, Real World Weather, Advanced Rappelling ) - Altis by Pvt Partz (Notes) Anizay (Requirements - Anizay, CUP Core) - Anizay by Major Stiffy Australia (Requirements - Australia) Australia by Alky Lee Beketov (requires CUP Core, Beketov) Beketov by Major Stiffy Cambodia Real (Requirements - Apex, Prei Khmaoch Luong , Unsung Vietnam War Mod 3.2 , CUP Units 1.9.1, CUP Weapons 1.9.1, CUP Vehicles 1.9.1 , CBA , Asian Factions for CUP , Advanced Repelling ) - Cambodia REAL by Pvt Partz (Notes) Chernarus Redux (requires CUP Core, Chernarus Redux) Chernarus Redux by Major Stiffy *** New *** CLA Clafghan (Requires CUP Core, CLA Clafghan) CLA Clafghan by Major Stiffy Dingor (Requires CUP Core, Lingor + Dingor Island) Dingor by Alky Lee Isla Duala (Requires CUP Core, Isla Duala) Isla Duala by Alky Lee Kujari (Requires CUP Core, Kujari) Kujari by Vafana Kujari by Major Stiffy Lingor (Requires CUP Core, Lingor + Dingor Island) Lingor by Major Stiffy Lythium (requires Lythium, JBad Buildings) - Lythium by Major Stiffy Livonia (Requires Contact DLC) - Livonia by Vafana Malden - Malden by Alky Lee Namalsk ( Requirements - Namalsk , Namalsk CUP Replace (Rail Patch), Namalsk Light Patch V2 ) - Namalsk by Pvt Partz (Notes) Napf - (Requires CUP Core , Napf) - Napf by Alky Lee Panthera - (Requires CUP Core, Island Panthera) - Panthera by Alky Lee Rosche - (Requires Rosche, MBG Buildings, CUP Core) - Rosche by Major Stiffy Staszów - (Requires CUP Core, CBA_A3, IFA3_AIO_Lite) - Staszów by Pvt Partz (Notes) Summa - (Requires CUP Core, Summa) - Summa by Major Stiffy Tanoa - Tanoa by Vafana Taunus - (Requirements - Taunus, Arma's Nature, CUP Terrains Complete, Eden Editor Objects) - Taunus by Pvt Partz (Notes) Vidda - (Requirement - Vidda ) - Vidda by Pvt Partz (Notes) The following missions still use an earlier version of Pilgrimage (1.95 beta 1) Altis - Altis by Major Stiffy Cambodia (Requires Prei Khmaoch Luong | ព្រៃខ្មោចលង ) - Cambodia by Major Stiffy Chernarus (Requires CUP Core) - Chernarus by Major Stiffy (Requires Open Chernarus) Chernarus Winter (Requires CUP Core, Chernarus Winter) - Chernarus Winter by Major Stiffy (Requires Open Chernarus), Chernarus Winter by Alky Lee Kerama Islands (Requires Kerama Islands & CUP Core) - Kerama Islands by Major Stiffy Kobbvatn (Requires Kobbvatn, CUP Core, CUP Terrains - CWA, CUP Terrains - Maps, Xin_Ponds, ) - Kobbvatn by Major Stiffy Malden - Malden by A2012V, Malden by Major Stiffy Sahrani (Requires CUP Terrains - Core, CUP Terrains - Maps) -- Sahrani by Major Stiffy,, Sahrani port by Vafana Stratis - Stratis by Major Stiffy Tanoa - Tanoa by rsoftokz, Tanoa by Major Stiffy Tembelan (Requires Tembelan) - Tembelan by Major Stiffy Vidda (Requires Vidda) - Vidda by Major Stiffy CO-OP Altis by Major Stiffy (wip 10) Cambodia by Major Stiffy Chernarus by Major Stiffy Chernarus Redux by Major Stiffy Lingor by Major Stiffy Lythium by Major Stiffy & Pvt Partz Malden by Major Stiffy Stratis by Major Stiffy Tanoa by Major Stiffy Other BI Forum Topics Pilgrimage, Silent---Unseen by Pvt Partz Pilgrimage Ported Variations by rsoftokz SP-COOP Pilgrimage TANOA Edition by rsoftokz Update Log
  13. Hello everyone, Im new to editing missions, so i'm strugling with 3 addons that i downloaded from the steam workshop, in the editor when i add few modded flags and save the mission, put the mission the mpmission file and start the server, when i join it says "Error Loading Mission", also theses 3 mods are added as required mods but when joining the server they appear as optionnal and all other mods work perfecly and are categorized as required, and if i go back to the editor and i delete the modded flags entities, save the mission and put the mission in the mpmission file, the server work perfectly, so why theses 3 mods are categorised as optionnal when i put them as required by the server. Thanks to anyone who help me. Addons i'm talking about http://steamcommunity.com/sharedfiles/filedetails/?id=2576006559 https://steamcommunity.com/sharedfiles/filedetails/?id=2474961310 https://steamcommunity.com/sharedfiles/filedetails/?id=2764329011
  14. Hi, I am new to using mods and I got the ZEN mod from github, but I don't know how to install it, please help
  15. All of the mods I have downloaded were just deleted for no reason for the third time in the past two weeks. I haven't been playing with files or anything, they just kind of disappear. Tried the "watched folder" option, but to no avail. Is there any way to keep this from happening in the future?
  16. Am i missing something, or are mods not available for use on Console? I see the “workshop” and enable mods ide like to use but then can never find them. Any input would be greatly appreciated. Thanks!
  17. Problem with mod CBA_A3 + ACE3 help please! Without these mods everything works as it should. When I install separately, the norms work, but ACE3 just swears that there is no CBA_A3 When I install CBA_A3 + ACE3, the launch is normal, but when the download ends and the main menu should open, the game just crashes and gives an error: 0xC0000005 - STATUS_ACCESS_VIOLATION Crash details: When I turn off the world view on the background of the main menu, it works, but when I turn on the scenario, it crashes again. Tried parameters: -malloc=system -maxmem=6144 -maxvram=2049 -noLogs does not work All mods latest version i can give rpt file
  18. G'day, I made a mission, it required a large mod that my friend didn't have (Project OPFOR, "po_factions_me"), in my confident ignorance I went and deleted all entries of said mod in the missions.sqm without debinarizing it, after doing so, I now get the error "line 0: '.raP:' ' encountered instead of' =" when trying to open the mission in the editor. I downloaded DeRap due to a suggestion, when I used the tool on the mission.sqm, it said something along the lines of: "deRap: unknown entry:" (I can check again if the exact wording of the error is actually important) Anyone have any ideas? it's a beloved mission me and my friend play very, very often. Here is the mission.sqm: https://pastebin.com/70ECMNgy Thank you so much.
  19. So, as the title states My unit is hosting its own server through GTX Gaming, and honestly I love it. Upon seeing almost every non-unit player getting turned away I investigated and found that if you use "Setup Mods and Join" it is activating mods from the "additional and Suggested" tab. Our unit has an HTML modlist file so no one inside was having an issue. I've double-checked, and triple-checked and never found these files even installed on the server. I cannot figure out how to remove them. Any help would be greatly appreciated. To sum it up, my question is, is there a way to edit the mods that appear in the Recommended/additional mods tab? PS. I've talked to GTX Gaming and they confirmed I do have my start.bat configured correctly.
  20. My brother and I are attempting to use GTXgaming as a server host and although we got it to run once with mods, it crashed. He ran it last night and is saying - "The assets used set off exploding all at once then I guess Helios took off somehow with no pilots so stuff it normally shouldn’t" Seeing that there are some lines of warning that some things don't exist. Is this something to do with whether we have it on the server side or client side? Any help is appreciated, Thank you for your time
  21. Kacper Nowak

    Burning helicopter

    Hello every one, I'm courius if there is a way to move a injured soldier from burning helicopter or vehicle as a Medic. Are there some ways? (maybe some mods) Thanks for answering
  22. I have been trying to get an insignia to work as a mod but when i get ingame to put the insignia on it pops up with something like "insignia not identified" and when i put the insignia on there is no image of it i can just select the name.
  23. Hi after multiple contact with the server host provider and many many support topics I still cannot seem to get my server online It is still says keys are not accepted, and on the A3 launcher tell me that the server requires no mods RPT: https://zerobin.net/?6091d845bef973b3#p8mMccs9O/IM6/36k1qJYjWsxVhGDIAzdD9dJclMkF8= COMMANDLINE: https://zerobin.net/?6a7cb273b1c212ba#XPKZVbSC85wc4CMAM1uwwldnG3dlf86yv/0wQE5NqrA=
  24. Hello there! So I have a dedicated server running a mission of mine. I want to possibly show JIP players which mods they could use if they want to. I know I can hardcode some info somewhere to the players but I'm looking for a way to do it dynamically, so when the "*.bikey" (s) on my server keys folder changes, connecting players would have access to the updated possible modset. Ps: I can wrap my mind around on how the server passes this information to JIP clients, but I can't seem to find a way to detect said keys in the first place. Ps²: I tried something along the lines of the fileExists command, but it seems to work only with mission-relative paths. Can it be done? Kinda would want to avoid having to create an extension for that (should that be the only way).
  25. UncreativeName11

    Gulf War

    I'm leading a development team and I need devs, especially modelers, to help complete the project, a mod set in 1991 Iraq and Kuwait.