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Found 151 results

  1. H Squadron - 22 Special Air Service H Squadron is a Cold War themed MilSim community based on the British Special Air Service in the late 1970s - early 1980s. Aiming for a semi-realistic MilSim experience, the community will focus on the fictional H Squadron, deploying to conflicts, flashpoints and British foreign policy actions overseas, both fictional and based upon historical events. What we do: - Provide a short training phase, designed to emulate parts of SAS selection. This is mainly to ascertain the level of skill and ability of new members. - Conduct a mixed array of operations including: -- Deployment to ongoing British overseas operations -- Conducting domestic and foreign counter-terrorism operations -- Team Tasks (training and rapid overseas deployments) -- Training foreign militaries. - Approach taskings with the method of ‘basics done well’ using historic British Army doctrine and period equipment. - Research and interest into the SAS during the Cold War period. Requirements: - Age 18+ - Arma 3 - A short list of workshop mods DLCs: -- Mandatory - SOG Prairie Fire, Western Sahara -- Desirable - Global Mobilisation (Separate mod list available for those without Global Mobilisation). Desirable traits: Interest in Cold War history. Interest in Cold War period SAS operations and strategy. Squadron structure: - HQ Troop - Command and Control - 4-8 men - Air Troop - HALO, HAHO, Static Line - x16 men - Boat Troop - Maritime, Diving, Boats and Submersibles - x16 men - Mobility Troop - Motorised Patrols, Weapons, Logistics - x16 men - Mountain Troop - Reconnaissance, Surveillance, Mountain Warfare - x16 men - RAF and RN support assets. What to expect: Twice weekly sessions (Days TBC) Relaxed command structure. Encourage individual patrols to operate independently, and with creative strategy to overcome developing and changing situations, often where the odds are stacked against the squadron. No long training or probation period. Selection phase designed to ascertain the level of knowledge and skill of individuals. Which we can then add to that knowledge, to bring everyone to the same operational standard. If you are interested in what we do, please join our discord. We are hoping to run our first selection phase soon. Waiting for ample numbers to show interest before we start. We are in the early stages of setting up this unit, so if you're keen to have a say and be involved in running this community now would be the perfect opportunity to sign up! Discord Link
  2. Squad name: 29th Infantry Division Timezone/location: EST & GMT, NA&Europe Gamemode preference: PvP (with occasional PvE) Website address: www.29th.org Short description: The 29th Infantry Division was activated on March 14, 2005, playing in both The Trenches and Battle Grounds. The reputable 29th Infantry Division that stands before you today participates in the "realism" community of Arma 3, Rising Storm 2: Vietnam, and Squad, with past involvement in Day of Defeat, the Red Orchestra Modification, Darkest Hour: Normandy 1944, and Red Orchestra 2/Rising Storm, and Arma 2. Prior to August of 2008, the 29th Infantry Division was a unit within the Half-Life Modification, Day of Defeat. When the 29th started out in Day of Defeat, there were roughly 17 members, and almost half of them were inactive. Today, the 29th ID has become one of the largest Realism Units with 350+ members. In April 2021, our unit expanded to a true Regimental size and showed no sign of showing down. Through training and discipline, we've gotten to where we stand today. We continue growing stronger by the day with new members, returning members, and even veteran members with more than a decade of service. Basic Combat Training, or BCT, is one of the ways we accomplish training new unit members, Cadets, into respectable soldiers of the 29th Infantry Division. Our intricate and well-organized office, Lighthouse, takes care of BCT and trains every soldier that enters the unit. Because of Lighthouse and its efforts, our number is constantly growing. There are many other offices and ways to get involved in the unit; here in the 29th we don't simply "get by." Hundreds of individuals have put forth hundreds of hours building the foundation on which this unit stands today, and we are proud to call ourselves soldiers of the Fightin' 29th! Language: English
  3. A Squadron, 1 Troop 22SAS Discord: https://discord.gg/wAxv7rtu Branch: MilSim, Realism Timezone: GMT Language: English Operation Times: Sundays 1915 GMT Age: Mature 16+ About Us Here at A Squadron, 1 Troop we base our operations and training of real world special forces missions and events striving to give an authentic MilSim experience. We aim to develop as small teams and become excellent at our teamwork, planning and execution when it comes to our operations and trainings. We operate as a troop consisting of three patrols of six people. What we are looking for We are looking for people who are looking to work with small teams and improve over time and frequency, people with professionalism and the motivation to complete tasks with a serious milsim mindset and people who want to 'do the business' within a community of like minded people. Our Mindset Like stated previously we are looking for people who want to take it serious and work well within a team, with that we understand that real life comes first and all we ask it to be informed of absences. We also operate on a first name or nickname bases. Candidacy Once you have been through a interview process you will be slotted into candidacy, where you are to complete required trainings and time requirements before being slotted into a patrol as your selected role. Our Roles: ⦁ Patrol IC (Time is service and training required) ⦁ Patrol 2IC (Time is service and training required) ⦁ Patrol Lead Scout ⦁ Patrol RadOP/JTAC ⦁ Patrol Medic ⦁ Patrol Support Weapon Specialist Unit Training and Operations Our training night will consist of one of 2 things: Squadron Objective training, this is where we tackle a number of objectives as a squadron implementing skills and lessons we have learned from previous training and operations. Or patrol specific training, this means you will be completing training as a small patrol based on what your IC and 2IC think you need to train on. Our Operations Night will consist of a structured and storyboarded campaign that we progress through every sunday and what happens is based on the actions your patrol completes. (We Use KAT Medical for our medical system) Looking to join? Join the Discord and message a recruiter for a interview or to answer any questions. https://discord.gg/wAxv7rtu We will see you in the RV :)
  4. Introduction The 101st Airborne Division is a United States ArmA 3 Milsim unit that focuses on portraying the events of the Second World War through the eyes of the 502nd Parachute Infantry Regiment. We emulate a Parachute Rifle Company, the premier light-infantry of the United States. The 101st also operates a fighter-transport squadron consisting of combat and transport pilots that support ground troops in their efforts. Paratroopers were versatile in World War II, they were deployed to the Pacific, European & Mediterranean theaters. Although we primarily portray the 101st Airborne, we do campaigns focused on other units and revisioned-history events. Some of these range from the snowy forests of Finland, the luscious jungles of the Pacific, and of course the fields of Normandy. All of our missions are made in-house with a lot of care - such as custom-scripted events and interactions that most communities can't pull off. We have a heavy emphasis on organization and professionalism, but we're still a community. We play together outside of ArmA and build lasting friendships through gaming, with a heavy emphasis on camaraderie. Come join us, and portray the airborne! Billets Combat Billets: MOS 745 - Infantryman, Rifleman Rifleman Grenadier Messenger Ammo Bearer MOS 746 - Infantryman, Automatic Rifleman Automatic Rifleman MOS 604 - Infantryman, Machine Gunner Machine Gunner Assistant Machine Gunner MOS 657 - Medical Service, Medical Aidman Surgeon Aidman General Aidman MOS 607 - Signal, Radio Operator Radio Telephone Operator MOS 844 - Light Artillery Crewman Gunner Cannoneer MOS 770 - Army Aviator Combat Aviator MOS 636 - Intelligence Analyst Intelligence Clerk Membership Requirements We host mandatory events on Sundays, however if you are to participate in said events you must complete a Basic Training & Individual Technical Parachute Training: all of which will update you on the standards and procedures the unit follows. We have an orientation day/period for those unfamiliar with ArmA and mods we utilize on the server. Technical Requirements: Must have a legal copy of Arma 3. Must have a working microphone. Must have or be able to have TeamSpeak 3. 17+ Age Requirement, exceptions on individual basis. Schedule Attendance to main Sunday events is mandatory. We have an accountability system, but we understand real life comes first. If real life bars you from attending you are able to write in a Leave of Absence to inform that you cannot attend: Unit Operation/Training/PvP Day: Sunday @14:00 EST (2:00 PM EST) Contact Interested in joining? Pop in our discord, talk to a recruiter and submit an application! We're always open for recruitment and happy to have anyone that fits the requirements. Please note that you must meet the requirements and be capable/willing of filling out the proper form, completing the interview, and utilizing the mods we have laid out. Discord: https://discord.gg/j2uhxmr Teamspeak: 45.13.247.222 Website: https://www.101aa.us
  5. So I'm a sucker for small details. Quick and briefly I'll say to look into vehicle damaged models(blown up state), needs a revision. I don't think that an rpg round to any vehicle should make all its tires dissappear or like on the humvee, where the A pillar I believe is bent inwards. The vehicle destroyed state models are the same of an aircraft Guided bomb that's done its job on them. The vehicles should stay as they were before they were destroyed, here is an image of what just an rpg does. Knocks the motor out , but all tires are there, not lowered from missing suspension due to explosion(the most common model developers use for games, the lowered to the ground and slanted wheels damaged model). Just knocks the vehicle out. All tires should stay on, or atleast disappear if a missle or rocket directly hits the wheel. What we don't want for the game is some Regular objects as aftermath of a battle. We want damage that tells a story of what happened there. I guess what I'm trying To say is that after vehicle is blown up it just looks like an object we could can place there from the objects list in armavision. Remember never do copy and paste methods to your games. Next would be smoke columns should be much taller. Much much taller. And last longer I'd say. Other than that, you guys are killing it and I highly enjoy the game! If you guys truly listen to the community. I'd assume we'll see these changes !
  6. What are we about? Evergreen is an Arma 3 group focusing on realistic near-future operations as seen from the perspective of a private military contractor. We strive to maintain an enjoyable balance between realism and fun in our operations, with roleplay strongly encouraged. What is Evergreen? Evergreen Technology and Defense is a private defense contractor headquartered in Columbus, Ohio and with branch offices in San Diego, CA and Charlotte, NC. A subsidiary of ETS Holdings, Evergreen provides security, intelligence, and research solutions for defense and other industry clients across the globe. Our goal is to provide a high return on investment by identifying, meeting, and exceeding our clients’ security, training, and consulting expectations. How we play We encourage roleplay within realistic contemporary and near-future operations from the point of view of a private military company , entering into a dark world of failed nation-states and wealthy special interest groups willing to do anything to see their goals achieved. Narratively, Evergreen employs professional and experienced operators from many Western nations and vetted former members of host/partner nations military and police forces. An expectation of professionalism is expected in your conduct as a part of Evergreen, but we do not throw rank or expect anyone to render courtesy based on assumed superiority. Evergreen uses an internally developed force structure in its Ground Combat Elements based around highly flexible ten-man formations known as Troops, comprised of two fireteams of Critical Skills Operators, overseen by a senior operator and an attached systems technician supporting the team by means of unmanned aerial systems equipped with precision munitions. Every Ground Combat Element is made up of three such Troops and led by an Element Lead and his Operational Advisor. We carry out our activities against AI-controlled hostile forces augmented by a Zeus game master. When we play Official operations will be conducted on the 1st and 3rd Saturday of every month from 19:45 to 22:00-22:30 CST. How to join If you are; - 17 or older - own a legal copy of Arma 3 APEX - Speak fluent English - have a functional headset/mic and TeamSpeak 3 - are available for at least one, preferably both, monthly official operations then contact us for next steps by email at: evergreenpmcgaming@gmail.com
  7. _______________________ 2nd Battalion, the Parachute Regiment British Realism Unit _______________________ ABOUT US The 2nd Battalion, Parachute Regiment is an ARMA 3 military realism group that recreates a modern interpretation of real operations, utilising up-to-date and realistic British army doctrine. We focus on having immersive campaigns and missions alongside having like-minded, mature and focused members who can appropriately carry out said operations in an effective manner and members who are able to work in a friendly and close-knit section. Our main focus is a unit is to host and play realistic and deeply immersive missions and to host a community where all members can have a good time and have some serious fun, not only destroying the enemy but making some friends along the way. Our primary recruitment video ROLES In the 2PARA community, we host a variety of roles and specialisms, allowing members to specialise in any field they would like to and to become a dedicated specialist role within the team to assist in operations. Some of our specialisms include: Leadership & Commanding Various Combat Medical Qualifications Signals Heavy Weapons Precise Weapons Instructing Rotary Aviation Intelligence & Reconnaissance and many more... 16 CSMR personnel training their MERT capability OPERATIONS We hold a high expectation on attendance, as mass attendance improves the experience for all of our members, however we understand commitments and other requirements in the lives of others. Because of this, we have a clear communication policy between members and their direct superior being able to report leave and absence. Below are some of the time scales and days we host specific events: Primary Operations (MANDATORY) Currently hosted on Monday & Wednesday Timed from 8PM GMT onwards Secondary/"Fun" Operations (OPTIONAL) Currently hosted occasionally throughout the week Timed from 8PM GMT onwards Training & Selections (CONDITIONAL) Currently hosted throughout the week, mainly Thursday and Friday Timed from 6PM GMT onwards A Coy, 2 PARA deployed into the Lythium Region of Afghanistan REQUIREMENTS Legal copy of ARMA 3 Working (and FUNCTIONAL) microphone ATLEAST 16 years of age Strong Attendance Correct attitude of maturity and seriousness Willingness to learn and train Ability to work with others and make friends JNCO Cadre being hosted at our Infantry Training Centre LINKS Our Discord - http://www.discord.gg/mMGfbAjN9X Our Twitter - https://twitter.com/2para_arma Our Teamspeak - 161.97.157.162
  8. INTRODUCTION Welcome to the EU/NA Arma 3 community. We here gage in realism but remember to have all the fun as a community in general playing multitude of games prioritising on Arma 3 specifically. We have a major multi national group of people which is looking to expand further into the milsim atmosphere. We have Serving, Ex-Serving and multiple different branches in the private military sector with mass amount of experience which we are welcoming anyone to come along and take in the experience also. https://www.youtube.com/watch?v=FTAMwu_CCSc&ab_channel=Xincie OVERVIEW We take pride in the work we do so we are currently working on an ALIVE server with full immersive AI commanders which allow us to do a multitude of missions and keeping it immersive as much as we can. Using the skills we have gathered to make it more exciting and REAL. We also have a flight detachment which provides support to the ground infantry which we mainly focus on. Our main focus is to keep the community ALIVE and make it a home for anyone to come and join. INSIGHT With the experience and personalities we have within the unit we gage on keeping it 18+ but welcome anyone who is willing to deal with the banter and the knowledge that we can provide as a solid community. REQUIREMENTS - Age: Must be over 16+ - Able to take a joke and dish back the jokes also! - Valid ARMA 3 copy. - TS3 client and a working headset and mic - Willing to learn and experience what it means to be in a "milsim" community. DISCORD https://discord.gg/TF131 Teamspeak and server links will be given once joined the discord.
  9. Group: 3rd Battalion, 5th Marines | ARMA 3 Milsim Language: English Timezone: NA (EST) About us: We're a new unit that was started in 3/2022. Our goal overall is training to get us organized for operation phases. We are a semi-serious REALISM unit. We are here to help new people, Teach anyone who wants to learn the game how to do everything, and overall have a functioning unit. Recruitment Requirements: ➣ You must be 16+ to join. (Some Exceptions) ➣ You must have a functioning Mic What we have open for positions: ➣ Infantry (Rifleman, Grenadier, and Auto Rifleman) ➣ Corpsman (Medic) Recruitment Process: We have a short application, leading into a short interview to determine your knowledge on ACE, TFAR, and basic Arma Mechanics. We will determine from this application process where to start you as we are a new unit. Current Divisions: ➣ 3rd Battalion, 5th Marines (Infantry) ➣ Marine Aircraft Group 39 (Aviation) Schedule: Thursday: ➣ Bootcamp @ 20:00 EST (First Training that's Mandatory if started at Pvt.) Saturday: ➣ Field Training Exercise @ 20:00 EST (Mandatory, but excusable.) Discord: https://discord.gg/66jsKtkZYg
  10. We are a brand new unit in the ARMA 3 scene and are looking for new members to join. We are a realism unit that is opened with billets and ranks that need filling. We are not gonna make you run laps or do virtual pushups if you mess up however we have other ways like simply kicking you from the server if you mess around too much. Be able to understand when the time is to smoke and joke then get serious for the folks who enjoy the realism aspect to all of this. What makes us different?: We operate on a realistic basis on ARMA 3 to keep the immersion for all players going. We also have a developing storyline within the deployments or campaign of the unit. That means anything that happens on the ground in operation has a chance to affect the overall mission or story of the campaign's flow. For example if you kill more civilians then you are likely to encounter a higher level of insurgency and landmines during operations. Even taking down enemy communication lines or field HQ’s will have positive or negative effects on the current operation. Speaking with civilians or assisting civilians might provide more intel on the ground. Maybe it's real or maybe it's fake, who knows! If you find this intriguing and are interested come talk with us in our Discord! https:https://discord.gg/NRm6qpQX Requirements: We have a 16+ policy however if younger you may join under the guise that you can be mature. To roleplay your rank and name in game for the sake of everyone else's immersion. Follow the Unit Rules and Regulations. We operate mainly on Saturdays and Sundays 1900 EST, but honestly if more then 4 members are online we can operate anytime in the week as well. Have ARMA 3 and respected Unit Mods with TeamSpeak. Active at least 3 times a month. Cannot be a leader in the unit if you are dual Milsiming. Positions that are currently open. To those that prove they have prior service or overall well versed in knowledge and combat leadership ability.
  11. We are a realism-based, mature team that functions primarily as US Army Special Forces ODAs. We are a community of people who enjoy working together and recreating the intensity of combat without the onus of having to role-play military rank and courtesies in and out of the game (commonly called mil-sim). The 5th SFG operates its training and missions on Eastern Time (North America) GMT -5, Fridays at 2000 EST (training and live fire), and Saturdays at 2000 EST (campaign missions). We may have other missions and training sessions during the week, but most members get together at our set times. Our tactics are based on real-world training documents and videos as well as our own experience in the virtual battlefield. We train, not like some units do where they want you to memorize Army ranks and such, but how you can become a vital part of your ODA and perhaps even lead an A-team yourself someday. NOTE: You must be 18 years of age to join, speak English, have a working copy of ARMA 3, a working microphone, a decent internet connection, and be willing to download and install mods (we offer technical support). You must be willing to work with others and communicate, get shot at, have things explode nearby, jump into and out of helicopters and airplanes, operate in foul weather and darkness and generally stay with your battle buddies. https://discord.gg/BbawGRaCCj Drop by our discord and ask any questions you might have, get support in installing our mods, setting up Teamspeak, and becoming a member of a Special Forces Group (Virtual).
  12. 7th Cavalry Gaming Regiment Branch: Milsim Main Language: English (We have members from all over the world) Timezone: Zulu Time (UTC/GMT) Operation Times: Usually weekends from 1800z (1100) - 2300z (1600) (Operations are posted at least 7 days in advance) Operation Type: All Required Mods: https://wiki.7cav.us/wiki/7th_Cavalry_Arma_3_Mod_Set Other essential info: The 7th Cavalry Gaming Regiment, often referred to as "7Cav", is a long-standing Military Realism (MILSIM) unit that primarily plays first-person military shooter/simulation games. The Regiment was founded in October 2002, making it one of the oldest clans in the areas the Regiment covers. Joining 7Cav is a unique experience, with over 450 members across ARMA 3, Hell Let Loose (PC & Console), Escape from Tarkov and Battlefield 2042 we offer a community that provides realistic training, dedicated operations, and a simulated CAREER. Soldiers start as a recruit, but quickly advance through the ranks, earning medals and ribbons, and progressing through leadership development in a community dedicated to realism and in this case, historical authenticity. Arma 3 Career Pathway: https://7cav.us/threads/401/ Teamspeak information: https://wiki.7cav.us/wiki/Teamspeak Discord: https://discord.7cav.us/ Website: https://7cav.us/ Feel free to reach out to me with any questions either on these forums or through Discord. -2LT.Hess.J- A highlight of training from Charlie Company : Opportunities within 7th Cav include: Alpha Company, 1st Battalion, is the air asset of the 7th Cavalry. The mission of Alpha Company is to find, fix, and destroy the enemy through fire and maneuver; and to provide combat, combat support and combat service support in coordinated operations as an integral member of the combined arms team. Bravo Troop, 1st Battalion is an Armor & Cavalry sub-unit of the 7th Cavalry's First Battalion. The purpose of Bravo Troop is to find, fix, and destroy the enemy through direct and indirect fire; as well as providing reconnaissance and surveillance and Health Service Support to the Combined Arms Battalion. The mission of the Charlie Company is to close with and destroy the enemy with direct fires. Because of the Airborne capability, Charlie Company can conduct disruption operations in the enemy's rear area.
  13. 1st International Response Force An International Military Simulation Unit dedicated to a high level of tactical simulation. The 1st International Response Force is an International Realism/MilSim unit dedicated to a high level of tactical simulation. As a Unit we intentionally choose not to base ourselves on a real life unit so that we can use a structure that is based on the real world but merges officers and NCOs to reduce redundancy. We are a newly launched unit that has been in development for eight months so that we could get our systems perfectly established for the type of experience we want to create. Here are just some of the examples of what defines us: Strong Foundations Spending eight months developing a unit comes with some advantages - we have used our over three years of experiencing running MILSIM/REALISM groups to design a group that will allow us to reach a great level of military simulation without suffering a unit collapse because of boredom and paperwork. We decided to close down our old unit which had more than 140 active players so that we could dedicated ourselves to building a robust MILSIM group that would stand the test of time. The 1st IRF is designed to grow to 160 people, which is in our experience the largest active group that we can maintain at our desired level of quality. Rigorous Training As a unit we have over 30 MOS codes backed up with more than 35 training programs which combined total over 700 A4 pages of written training content. All of our training programs are written by people with real life experience but have been adapted to our specific ARMA environment. This is a step change to the regular “Modified Field Manual” approach of some units as it means we are only training useful and applicable information. The 1st IRF is an environment where anyone can fulfill their ambitions of leadership at any level in confidence that they will receive the highest quality training necessary to perform their function in a correct and standardized way. We don’t believe in making it up as we go along and are religious in our dedication to standards and interoperability. Deployments We don’t believe in the weekly operation concept that many units use. It is brittle and does not work well for international communities. Instead we use a 5 week deployment cycle in our unique deployment battlespace. Elements in the IRF operate on independent deployment cycles with 1 week of training, 3 weeks of operations ( scheduled on a per element basis working around availability ) and 1 week of off time so that members are free to enjoy other games. This system would not work if not for our dedicated team of 57As who manage and run the deployment environment to ensure it is providing a high quality MILSIM experience. A Wide Variety of Elements The 1st IRF is home to a wide variety of element types including infantry ( Airborne, Air Assault, Amphibious, Light and Mechanized Infantry ), Aviation ( Fixed and Rotary Wing ), Logistics ( Air Traffic Control and Logistical Supply Teams ), Armored ( Bradley and Paladin crews ) and Leadership Elements. Each Element has a custom training program and mission set but is equally useful in the battlespace. We do not have any element for the sake of having them and each is essential to our successful operation in the deployment environment. This is due to our “No Magic” policy meaning that we do not use teleports or arsenal’s in the deployment space. If a member dies or a unit runs low on supplies - a real team will need to make the supply run or reinsert that individual. Friendly and Mature Community We pride ourselves on having an open and welcoming community. We only allow 16+ members to become uniformed members of our group but younger players can still join our public servers in order to learn and experience with us. Unit dramas are a constant threat that can be extremely destabilizing to a unit; To prevent this we operate with a high level of transparency as well as defining our stance on all actions in our Discipline Guidelines. Our command staff do not discriminate and we are publicly committed to equal rules and punishments regardless of rank or position. We release all of our materials and tools publicly so that we are held accountable by our community. We are driven to be the best not because of proprietary tools but because of our community. You can learn more about our group and the roles available by visiting our website at: https://1st-irf.com or joining us on TeamSpeak at: ts.1st-irf.com We require that applicants are: 16 or Over Have access to a Microphone and TeamSpeak Maturity and a wish to learn Our info in a short list: Country: International Operations: Wednesday, Friday and Sunday - 1900GMT Timezone: GMT Play Style: Realism/MilSim Attendance Requirements: x2 Operations per month Age: 16+ Website:https://1st-irf.com/ Teamspeak: ts.1st-irf.com:9987 Discord: discord.gg/Auz5Jsp As we are just launching this is a great opportunity to grow with the unit and become part of our founding group!
  14. INTRODUCTION The Operational Detachment Alphas 555, 2nd Battalion 5th Special Forces Group, commonly known as ODA 555 "Tripple Nickle" are a highly skilled and trained unit inside Joint Special Forces. We stand for having realistic and immersive experiences where teamwork and cohesion are key. In our operations, you will encounter every aspect of modern warfare. From the reconnaissance to logistics every part is important down to the last man. We are a newer unit that was recently attached to the Joint Force. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ ABOUT US Our view is to create a unique unit where there is focus lays on creating realistic and immersive operations where all aspects of modern warfare will be encountered. From the reconnaissance to logistics to communicating with civilians and obtaining intel/maintaining relations every part is important and will be seen within the unit's operations. We are working hard to make it a fun environment for our team members as well as making sure things are done right when we are in operations. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ We are looking for individuals that are willing to do the following: 18Z- Operations Sergeant 18F- Intelligence Sergeant 18B- Weapons Sergeant 18C- Engineer Sergeant 18D- Medical Sergeant 18E -Communications Sergeant ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ OPERATIONS The Unit is currently in a deployment phase to Finland for a conflict. We are still working to grow our numbers and get people trained before the next operation date. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Monday: Team Trainings 8 PM EST Thursday: Unit Wide Training 8 PM EST Sunday: Main Unit Operation 8 PM EST ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ JOIN US! If you think you have it in you to become a Green Beret then join us! Discord
  15. Task Force Tempor 8 Introduction Welcome to Task Force Tempor 8, TFT8 strives to create MilSim experiences according to our shared vision: compelling gameplay, authentic combat, interesting premise. We adapt real-world military concepts and practices that meaningfully contribute to the Arma 3 experience, and reject those that do not.‍ The Task Force Tempor 8 Arma 3 (abbr. “TFT8”, hereafter “the unit”) is a gaming community for mature players who enjoy a well-organized military simulation experience in the ArmA™ franchise. It is inspired by regiments of US Military Branches.‍ Operation & Training Times Regular Operations (UTC-5) Sundays 1400 EST Trainings throughout the week (Accurate schedule on our discord) What Are The Requirements? - Must have a working microphone - Must speak English - Must be 16+ - Must own a legal copy of ArmA 3 and APEX DLC‍‍ The Unit The Unit is split into 2 primary parts. Ground and Air. Ground (Spartan) is based on the US Army Rangers and currently consists (at the time of writing) of HQ (Platoon) and 3 squads (1st, 2nd, and 3rd Squad) Air (SOAC) is based on the joint aviation unit controlled by the US Army's Special Operations Aviation Command (SOAC). It comprises detachments from various aviation units across the US Military.‍ __________________________________________________________________________________________________________ If you are interested in joining, head over to our discord and speak to a recruiter. To learn more visit our website. https://discord.gg/9uBySFuGjN
  16. 2nd Battalion, 5th Cavalry Regiment The 2/5 Cav is an Arma 3 milsim unit that strives to create a realistic environment focused on the Vietnam War. Our overall goal is to create a fun, professional, environment that our members can enjoy. We emulate an actual Army unit that served in Vietnam for the vast majority of the war. As a result, we prioritize immersion and realism in our efforts involving mission making, ranks, in-game assets, and unit structure. Open Billets: Rifleman Grenadier Automatic Rifleman Fire Team Leader (Upon Approval) About us: North America based unit (Operations take place at 1900 CST) Teamspeak IP: 104.156.254.117:9101 Website:https://2-5cav.net Youtube:https://www.youtube.com/channel/UCsIM0nnVc-1d-s1XBKtY6Rw Discord:https://discord.gg/pT8GnpaYkm Home to former and active duty service members Requirements to join the 2/5 Cav: Must be proficient in English 18+ years of age Availability to attend operations on the 2nd and 4th Sunday of every month Demonstrate maturity and professionalism Have valid copy of Arma 3 / TeamSpeak 3 / S.O.G. Prairie Fire DLC Must not be active in or take part of any other Vietnam War realism unit Contact our Recruitment Office Personnel Via Discord: SGT Irwin - Scare#5703 SGT Pimentel - LCLdark#5407 PFC Gibbs - Gibbs#5111
  17. The Academy About The academy is a place centered around learning and teaching Arma 3 milsim material. We offer an open and collective process of learning and teaching a variety of milsim related topics related to ground, air, and leadership disciplines. The Academy is not a milsim unit, it's a community where you can come and go as you please. For example, if your unit does not offer combat diving training or rotary flight training material, you can come to the Discord server to ask questions and soak up knowledge. You can learn material to prepare for a qualification at your home unit or to prepare yourself for a unit's training pipeline. If you're looking to share the knowledge that you have then there are plenty of opportunities to do so. If you have a thing for topics ranging from reconnaissance and surveillance or unit recruitment and retention, there are plenty of channels for you to share your knowledge and insights. Future Plans We plan to fill up the several topic channels with a variety of resources and answers as the community grows. We'll also be expanding our YouTube channel to feature a variety of shows to help spread insights and knowledge around the Arma 3 community. Lastly we plan to expand the team for growth. Discord: https://discord.gg/YmQF8pGcKp YouTube: https://www.youtube.com/channel/UCl1iEcXiQGTfbB5tC0CADOw/ Discussion Page: https://steamcommunity.com/app/107410/discussions/10/3105766250708112204/
  18. 23. Panzer-Division "Eiffelturm" Who are we? We are a professional Arma 3 realism unit portraying the 23rd Panzer Division, Panzergrenadier-Regiment.128 and their combat actions throughout the second world war. We also portray other Wehrmacht units such as the 79. Infanterie-Division during our Stalingrad and Kuban campaign. With our current manpower, we operate at a company level with over 70 members, hoping to expand to over 80 in the near future. With unit leadership and other members having years of experience in Wehrmacht realism, we aim to deliver the most professional, accurate and realistic portrayal of a Wehrmacht company in the second world war. What we offer? We take pride in our historical accuracy, and aim to offer the most authentic realism experience to someone who wishes to join our ranks. As well as realistic combat, we structure and operate our group as Wehrmacht units would have been historically. This encompasses ranks, tactics, tactical commands, radio procedures, uniforms, medals, weaponry, and most importantly camaraderie. With years of friendship between members of the unit and our diverse, international collection of individuals, you will be welcomed into a stable, active and friendly community to bond with. With a team of dedicated unit developers and permission from mod creators, we are the most customized and specialized ArmA 3 WW2 unit created with development in all areas of the gameplay experience. This includes completely custom maps, vehicles, uniforms and even artillery pieces for all theatres and time periods as well as special uniforms for individuals who have earned a combination of awards. Primary Language: English & German German is utilized to increase the immersion and historical authenticity of the events. - During trainings and operations, primary communication is done with English. (85-90% of communication) - Tactical movements and commands are given in German. (10-15% of communication) Combat billets Entry level combat billets is where all speculative members of the unit begin their time with the 23. Panzer-Division: - Mechanized Infanterie - High Demand Graduate level combat billets (You may progress to their different paths within the Kompanie when you graduate Rekrut Schule and reach Panzergrenadier): Specialized Gruppe Roles (MG-Gunner, MG-Assistant, Assistant stretcher bearer, Grenadier, Rifleman) - Tornisterfunktrupp (Funker - Radioman) - Kompanie & Zugtrupp's (Melder - Messenger) Sanitätstrupp (Sanitäter - Medic) - Panzer Crewman - (Gunner, Radioman, Driver) All billets are subject to availability within the Kompanie and those who are best fit for the role. Requirements to Join Age 18+: Accept if met current Criteria. 16-17-: Accept if met any of the following: - Friends with a current standing member of the unit. - Previous experience in a realism/mil-sim/reenactment unit. - Show above average levels of maturity for their age. - Show an interest in developing their current understanding and learning more about the Wehrmacht and what we do as a whole. Technical Must have a legal copy of Arma 3. Must have a working microphone. Must have or be able to have Teamspeak 3 VoIP program installed. Must be able to use Push to talk on Teamspeak 3 while in game. Must be willing to download mods off of Arma3Sync and utilize ACRE2 Schedule Attendance to main Sunday events and Saturday trainings is 100% mandatory. If real life bars you from attending you are able to write in a Leave of Absence to inform that Unit that you cannot attend: - Kompanie Operations, PvP's, & Trainings: Sunday, 2:00PM EST (19:00 GMT) - 1. Zug und Panzerzug (1st Platoon 4th Platoon(Tanks)) Training: Saturday, 2:00PM EST (19:00 GMT) - Aufklärungstrupp (Reconnaissance Troop) Training: Thursday, 6:30PM EST (11:30 GMT) Contact & Media Join our Discord below and fill out an application if this sounds interesting to you. If you're still thinking about it how about taking a look at our YouTube channel. Discord: http://discord.gg/YvMJQ57 Youtube: https://www.youtube.com/user/PaleJudge Steam: https://steamcommunity.com/groups/23PanzerDivision-public
  19. The 28th Combined Arms Division ArmA Unit & Community The 28th Combined Arms Division’s main goal is to provide a positive experience for all, regardless of skill or experience. We are primarily an ArmA unit but we have grown to become a community of close knit friends and colleagues. Our leadership staff, active and retired, have spent hours creating an organized and fun environment for you to enjoy and experience MILSIM. We are a light infantry based unit, with armor and aviation supporting assets to help us complete the mission on the ground. Under steady leadership and systems established based on facts rather than personal interpretation, all unit decisions are made impartially and follow a standardized process. We have combat veterans and enlisted members from real life armed forces currently rostered who work to help develop leadership skills within our community. Application and Entry into the 28th Join our Discord linked at the bottom. Upon entry you will be greeted by a recruiter who will lead you through our induction process, which includes creating an account on our website, filling out an application form, completing a meeting in our TeamSpeak with your recruiter, and finally, completing Initial Entry Training at one of our scheduled times. Once these steps are completed, you are officially recognized as a member of the 28th Combined Arms Division and are free to specialize with specific training. Upon application and acceptance into the unit, members are required to complete 4 operations as an enlisted 11B Infantryman. Upon completion of 4 operations as an Infantryman, the member may request to transfer and train into our other specialized MOS’ listed below. Why do we require you to enter as 11B (Infantryman)? We use this system to streamline members into our more advanced MOS’. Spending 4 operations at minimum as 11B proves that you want to be integrated into the community, as well as providing you with the knowledge of our unit at the most basic but most important level. This system builds prestige within our specialized MOS’, as well as raising the base skill level of our radio operators, pilots, armored crewmembers and medics.If you choose to remain 11B, there is lots of opportunity for growth into leadership positions to help the unit and yourself grow as a leader. The 28th Combined Arms Division Consists of the Following MOS’: Infantryman (11B) After 4 operations as Infantry the following MOS’ open up to you, provided they don’t have a waiting list already: Bradley Crewman (19K) JFSS - Forward Observer (13F) Combat Medic Specialist - Utilizing KAT Medical (68W) Rotary Wing Aviator (153A) Flight Medic - Utilizing KAT Medical (68W-F2) We currently have 160+ people rostered and receive 40-50 members in attendance for main operations. We hang out in our teamspeak and play many different games together outside of operation times. Deployment Operations: Our main operations on Wednesday, Friday and Sunday consist of a persistent storyline throughout the course of 2-3 months to simulate deployments to various areas around the globe. Deployment patches can be found on the website linked below! Main Operations: Our Wednesday operations will vary on terrain and story, as we use these scheduled days to provide a different and refreshing experience outside of our deployment storyline. Operation and Training Schedule: Monday: N/A, subject to extra events Tuesday: Initial Entry Training @ 4PM EST Wednesday: Main Operation @ 7PM EST Thursday: Initial Entry Training @ 4PM EST Friday: Deployment Operation @ 7PM EST Saturday: N/A, subject to extra events Sunday: Deployment Operation @ 7PM EST Our load-in time for Operation Nights is 6:30PM EST with the Operation beginning at 7PM EST. Our Requirements: Working microphone and ability to communicate clearly. Speak and understand English. At least 16 years of age. Be able to commit to 50% attendance. (6 ops per month). Legal copy of ArmA 3. No VAC Bans on record. No DLC required. If this interests you, feel free to join our discord at: https://discord.gg/Deqf5wX Feel free to take a look around our website: https://www.28thcad.org/
  20. Group: United Task Force (UNITAF) Branch: Flexible Schedule / Attendance - MILSIM just without the Yes Sir no Sir. Availability: Join on operations as often or as little as you like, including reserve roles if you want to join but aren't sure you'll make it. Language: English Time Zone: Central Europe (but we have plenty of people from the Americas and Pacific and wouldn't say no to more) Our Arma-integrated Website: United task force Discord: discord Operation Times: CEST/GMT/UTC - Flexible schedule (attend by choice from 1 to 20 ops a month) using our dynamic ORBAT deployment application. Operation Type: COOP (from 5-man Special Operations missions to 40-men+ beach assault we have it all) Mods: ACE / TFAR / RHS (Full list: mods) Roles available for:- Marksmen- Snipers- Leadership- Fixed Wing pilot- Rotary pilot and gunner- Tank crew- Autorifleman- Anti-tank/anti-air- Everything, seriously, any role is a potential option. Other Information: United Task Force is a one-of-a-kind session based cooperative MILSIM experience for the Arma series. A unique blend of realism, solid teamwork, just without the yes-sir-no-sir. Our Website: United task force FAQs and more information about UNITAF on the website. - 24/7 Public Server - Just search for UNITAF in the public server list. - Private session based MILSIM operations. - Numerous training sessions so you can become an expert in whatever roles you choose. - Our one-of-a-kind game integrated MILSIM website application. - Full of cool and friendly people from across the world. - Powerful and well maintained servers to reduce frame-drops and keep the game as immersive as possible. Email adress: hq@unitedtaskforce.net Website features: /- Order of Battle: Deploying on our missions looks something like this which makes it super easy to keep track of what team you're in and what your radio frequency is etc ORBAT Snapshot /- Operations Order [OPORD] are written in full for all official operations. To add immersion and let you know exactly what you should be doing on operation. OPORD Snapshot
  21. Clan ArgA ABOUT US ArgA is a Latin American military simulation clan. More than 9 years of experience, and over 60 active members. INSTRUCTION We have instructors at all levels who report to three sections of the Military School: Recruitment School, Infantry School and Specialist School. ACTIVITY Constant activity on own server, 24/7. Official missions are reserved for members only, Non-Official missions give access to recruits and guests. In addition to Cooperatives with friendly clans. RANKS AND CONDECORATIONS We have a promotion system that takes advantage of the contributions and good fellowship of each member, giving value and projection to the military career. MODS We use a custom modpack for events consisting of popular mods such as ACE3, ACRE 2, CUP, RHS as well as some mods made by our own team. OUR NETWORKS Youtube Chanel Web Facebook Instagram
  22. ChristianT97

    22nd MEU Realism Unit!

    22nd MEU is a Realism Unit in Arma 3. We strive to simulate the operation of an Marine Expeditionary Unit by using real world Marine organization and tactics. With that said, we are not a strict by the book gaming unit. Our primary goal is for our members to have fun within the policies and guidelines of our unit. Requirements: Minimum Age Required: 17 years old. (NO WAIVERS OR EXCEPTIONS GRANTED) Must have a valid copy of ArmA 3 and a valid Player ID. An invalid or missing Player ID will result in your application not being processed. Must have Teamspeak 3 and a working microphone. Ability to attend Unit wide events, taking place on Sundays at 2000 Eastern Time or Saturdays at 1500 Eastern Time. We do not allow Dual Clanning. Upon submitting an application, all applicants will be required to provide a valid first and last name. However, you are not required to provide your real first or last name. You can choose a fictional name, as long as it meets the following guidelines: We have Aviation, Navy Medical, JTAC, System Operators, and much much more! We are actively looking for outgoing and fun players who enjoy Marine Corps Realism. We currently have 14x 0311 Rifleman billets open! x1 Squad Systems Operator (More MOS/Jobs opening soon!) You do have to fill out an application and go through the forums but a recruiter can help walk you through it. Also we have a Boot Camp and Infantry Training Battalion(SOI). Other courses/classes too for when you rise in the ranks! For more information contact C.Tutt#4521 on discord. Also you can visit our forums! http://22meurealism.com/forums/index.php?topic=47.0 Discord: https://discord.gg/VnjX4PqK9Y
  23. Ramratan

    Which ARMA 3 version

    Hello everyone , I generally dont play games except original ghost recon weekly twice due to its originality . I have a silly doubt can we switch soldiers in ARMA3?Now I wanna buy ARMA 3 for its hardcore realism . Which version Should I buy in the steam? Sorry my english not so good
  24. 7CMBG has been around since 2007 with first roots in ARMA 2 and now playing ARMA 3. We are the oldest and largest Canadian Armed Forces MILSIM unit in the ARMA community. Our goal is to build a professional unit with quality servers and like-minded people; looking to have fun in an immersive environment. As a MILSIM unit we derive our enjoyment from realism and following docternial SOP’s when conducting missions and campaigns. We pride ourselves on being immersive and realistic in the planning and execution of missions; but allowing our members to operate freely and have an enjoyable experience. Official Operations - Saturdays at 19:00 (7:00 PM EST) The website is crucial for reading/responding to emails and signing up for events. Roles: We are composed of an air detachment and a mechanized infantry regiment. The Air Detachment path provides opportunities of becoming a traditional pilot and forward air controller. Pilot roles provide the opportunity to fly light and medium helicopters with progression towards fixed wing aircraft. The employment of the air detachment is a key asset for Infantry commanders. Providing multiple forms of support: close air support, intelligence surveillance and reconnaissance, paratroop assaults, airdrops and simple cargo transfers, which can move ground forces and supplies that are critical to the survival of the infantry. The infantry path sees you through basic qualifications courses to learn and adopt the methods of the Canadian Army. As an infantryman you will learn the roles of rifleman, light machine gunner, grenadier, tactical combat casualty care, and signaler. As you become proficient in the weapons and tactics of the unit you may progress through the ranks and assume a specialist or leadership position. Our commitment is to help you progress and achieve your goals as you gain experience and personal development through a qualification system. How to Join: To join the 7CMBG, simply go to our site with the link below, hit 'Join Us!' and fill out an application! A recruiter will then contact you and set up an interview. Please be aware that all potential applicants must be 18+ Images: Some photos from our current deployment And here are some from our D-Day operation Platforms: Website - https://7cmbg.ca/ Youtube- https://www.youtube.com/7cmbgca Teamspeak - ts3.7cmbg.com Discord - https://discord.gg/6CvdbEh *** We are currently looking for more people to Zeus as well***
  25. 5th Special Forces Group Semi Realism Unit 5th Special Forces Group AKA 5th SFG is a Milsim unit for Arma 3. Our unit is modeled after the real life counter part with certain adapted for gameplay. Ranking structure at 5th SFG is set up on a battalion level with attachments from 160th SOAR(A) and 75th FS. 5th SFG is composed of a group of like minded individuals with some that have served in the US Army and USAF. We try our best to emulate special forces operations with combined arms elements. Here at 5th SFG, we maintain a fun but professional attitude when it comes to unit events be it trainings or OPs. We are laidback and semi-realistic in terms of Arma 3 units. At 5th SFG, we practice radio etiquettes, squad tactics, room clearing, and many more. Our OPs are based on HVT eliminations/rescues, checkpoints, reconnaissance, asymmetric warfare, airborne and air assault operations, and many more. Our trainings are revolved around squad movements/tactics as well as procedures for air transportation, and CAS strikes. 5th SFG is supported by 160th SOAR(A) and 75th Fighter Squadron elements to provide transportation and CAS. Training Times: Fridays, weekly at 2200 Eastern Time Operation Times: Mondays and Saturdays, weekly at 2200 Eastern Time Discord: https://discord.gg/kkWRxH9 TeamSpeak: 149.56.17.141:10043 Signed, MAJ E. Huang
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