Jump to content

Search the Community

Showing results for tags 'mission'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • DayZ Italia's Lista Server
  • DayZ Italia's Forum Generale

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 239 results

  1. Author: JTS Introduction: A mission in operation flashpoint style Description: Kolgujev. October 1, 2020. This military island, owned by United States, was abandoned for many years. But recently there was found a large activity of Russian army. The US considered it as a threat and sent two officers to the Russian headquarters in Kolgujev to assess the situation. But instead of peaceful negotiations, they captured them. October 20, the United States established a base on the coast of Kolgujev. On October 25, the US sent a squad to an operation to rescue two officers Features: - Start scene - OFP style mission - 2 localizations: English & russian - Revive (APEX Edition) - Respawn with respawn screen (Selectable locations) - JIP (Join in progress) compatible - Music from OFP - Conversation script (APEX Edition) Notes: - Read briefing carefully Credits & thanks: Mission was tested by: JTS (me), Urban Screenshots: Download (Steam workshop) Download (Armaholic)
  2. Hello everyone, and thank you for taking the time. I have been doing missions in Arma 3 for quite some time now and after much troubleshooting and learning through places like these forums, I have learned a whole lot. There is one issue I have recently that I have not managed to work out, despite making search and research on it the google results and threads are different and unrelated ACE issues from mine; I have an ACE issue not with installation, or server, but only with a specific Liberation mission that I am trying to make work. My question is that I have not managed to figure out which might be the cause, specifically and I will admit that I am not really good at understanding RPT logs sometimes. I have included the latest RPT log in this post as well. No matter what kind of tests I have ran, the ACE interaction menu (Ctrl+Win/Win) does not work. Been at this for two days now. Some notes: - The issue only persist in that one mission, I create a blank new mission and ACE works. - ACE is fully loaded, as all content including items and addon options are there. - Only ACE Interaction menu is not working it seems. I have been doing a lot of troubleshooting on my own, this is one of the only times when I have not been able to figure out an issue on my own yet. Anyone who have an idea or input it is greatly appreciated. EDIT: Split up the RPT Log through pastebin. RPT Log 1: https://pastebin.com/ky6UUfD1 RPT Log 2: https://pastebin.com/PEGYXHX0 RPT Log 3: https://pastebin.com/H9Acsm5Z
  3. Hello Folks, I'm trying to host a mission downloaded from the workshop on my new dedicated Linux server (my server running OpenSuSE Leap 42.3). However, I can't seem to get it to appear on the server. I downloaded the mission via steamcmd: workshop_download_item 107410 230239528 This resulted in the directory: /home/steam/Steam/steamapps/workshop/content/107410/230239528 with a single file in it: 940560531083087031_legacy.bin I coped this into my: /home/steam/Steam/arma3/mpmissions But when I fire up the server. I only see the vanilla missions as options. I tried renaming this to a .pbo extension, but no joy. On my windows box I subscribed to the mission via. steam workshop, and it shows up fine. Any help please? (I've had the same problem with other missions I've tried to download, including: 761149851 and 489171976.) I can't get any of them to work.
  4. Hi, i have made a simple mission inside of Eden editor that includes a couple soldiers marked as "playable", 3 dedicated Zeus Virtual objects synced to- and owner of three seperate Game Master Modules. i have set the respawning via description.ext to mode "BASE" / 3, and the Template for West to "MenuPosition", for Virtual to none (Respawn straight away without any windows appearing). all works fine locally / local MP through Eden and local Host, when i upload it to the Server however, whenever i select the mission, slot up in ANY slot and begin to load the Mission it throws me back to the Mission Selection screen. Any help appreciated, RPT and description.ext via Pastebin included: description.ext (EXTERNAL LINK) RPT File (EXTERNAL LINK)
  5. GEORGE FLOROS GR

    Mission Editing

    Mission Editing Information : Feel free to share and discuss , about Mission Editing.
  6. Hello, So here is the deal, i am making a mission.sqm for my server Malden_life, so first i have the choice between IA and Player on the caracter selection tab, Then more important i don't have any spawn what so ever ... (i have made a copy of everything on the map on Tanoa_life.tanoa and put it into Malden_Life.malden i spent at least 9 hours of retouching positionning ect ... and my players simply just spawn were every player spawn on the server ... If anybody could help me i would be so gratefull !!!. Thanks for your time. Later.
  7. First part of the single player series which is focused on atmosphere and intense of gameplay. As Richard Thomas you will have to get through his war journey from Normandy to the Germany during second world war. Part 1: D-Day Thanks to: JBOY for UP/DOWN script https://forums.bohemia.net/forums/topic/190815-updated-v11-jboy-combat-up-down-script/ GOM for Ambient script https://forums.bohemia.net/forums/topic/197937-release-gom-ambient-aa-v121/?page=3 *[600]*The Itch for flak script https://forums.bohemia.net/forums/topic/78764-flak-script/ Mission workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1587272721
  8. Hi guys, can you help how to drop bomb from planes for AI. I need it to my scenario that they're bombing city. Thanks.
  9. Hello, So in my mission, I've had this problem for a while now where the missions icon as well as all the other parts regarding that mission so the trigger, the set task state and the create mission all float roughly 100 meters above the aircraft carrier so the players can land the mission in which they need to land the helicopter on the aircraft carrier. Could the people in this forum please help me with that problem. There are screenshots provided: https://imgur.com/a/3sKuRvp Thanks in advance.
  10. Hello, so I've created my fairly long mission in the Eden Editor and everything worked fine until the point where I wanted the player to load 2 Marshalls in 2 Blackfishes it for the purpose of my mission can't matter in which the blackfish the marshalls are. I've already tried a few things like this: (Marshall1 in Blackfish1 OR Marshall1 in Blackfish2) AND (Marshall2 in Blackfish2 OR Marshall2 in Blackfish1) That evidently didn't work hence this post. I also because of the tests I made found out that marshalls aren't actually inside the blackfishes. I did my own research but either I couldn't understand it or it didn't fit my needs. Hopefully somebody here can help me with this. Thank you in advance.
  11. DOWNLOAD on steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1546702207 DWAR video: there are 2 servers running 24/7 , one with DWAR and one with ZOMBIE DWAR you can easily find them filtering DWAR word in main server browser, or at this IP: IP : dolfrang.ddns.net port: 2302 ZOMBIE DWAR mods required: CBA_A3, RAVAGE, CHERNARUS REDUX, CUP terrains CORE port: 3302 DWAR mods required: CBA_A3 CUP weapons CUP units ACE3 RHS AFRF RHS USAF CUP vehicles CUP ace3 compatibility addon weapons CUP ace3 compatibility addon vehicles advanced urnban rappeling advanced rappeling ace compat RHS USAF ace compat RHS AFRF task force radio enhanced movement (optional) Hello there! I'm happy to finally announce the release of my 3-years work : DWAR ! DWAR idea is born in ARMA2 times playing Xeno's Domination, when i really wished to had a way more dynamic battlefield, with every possible military situation happening randomly, from air fighters combat to underwater scuba divers fights, with the possibility to play alone, COOP, TvT, TvTvT, TvT+AI, even as civilian. can be used also for training turning off AI! I really wished to have everything that ARMA3 has to offer all packed in a single versatile mission, that is autonomous, due to so many random factors two match are never the same, there is total freedom of action, with priority always on good performance! From my point of view its the most complete and dynamic battlefield where everything can happen from the sky to the undersea, and automatically includes every mod you throw at it, so for example if you play it with CUP units, it automatically include CUP units in the random list to choose from to spawn AI! Its also customizable by setting for example AI numbers, side mission frequency and a tons of other factors like kamikaze, IEDs ecc... From casual players to MilSim units, this mission is so versatile that should fit every taste! I really hope you will enjoy this so much as i do ! bye!
  12. DOWNLOAD ON STEAM WORKSHOP: https://steamcommunity.com/sharedfiles/filedetails/?id=1546710863 Z-DWAR video: there are 2 servers running 24/7 , one with DWAR and one with ZOMBIE DWAR you can easily find them filtering DWAR word in main server browser, or at this IP: IP : dolfrang.ddns.net port: 2302 ZOMBIE DWAR mods required: CBA_A3, RAVAGE, CHERNARUS REDUX, CUP terrains CORE port: 3302 DWAR mods required: CBA_A3 CUP weapons CUP units ACE3 RHS AFRF RHS USAF CUP vehicles CUP ace3 compatibility addon weapons CUP ace3 compatibility addon vehicles advanced urnban rappeling advanced rappeling ace compat RHS USAF ace compat RHS AFRF task force radio enhanced movement (optional) hello there! Here's the survival / COOP / TvT mission using the great RAVAGE mod, As civilian, you have to try to survive and call for rescue using a satellite antenna during a zombie apocalypse! As crew of a NATO destroyer during a zombie apocalypse, your task is to investigate radio signals and save survivors while searching for the cure! As DUMBrella corp mercenary, your task is to shut off this mess by killing every witness and recover the lost anti-virus! The mission is persistant, the position of the signals and the cure its randomly selected every round, so never match is the same to the previous one. the land is full of infected that will hunt players, only safe heaven is the NATO destroyer in the sea! can be played in SP, COOP, TvT . REQUIRED MODS: CBA_A3 RAVAGE
  13. Hi Guys, Just want to quickly highlight two interconnected plugins we are developing for nodeBB. Both plugins are meant to feel native in nodeBB style. Disclaimer Although work is still in progress we already put them into daily use. We cant offer descriptions how to install nodeBB or the plugins themselves though. If you want to use this software, keep in mind we are still actively developing and some functions are customized for our own needs. If you happen to be a dev this wont be a big problem for you. Feel free to join our discord if you are stuck (best ask for Fusselwurm) : https://discord.gg/ZDqp45q Plugin Attendance Allows users to self manage their attendance and displays overall attendance and own attendance in event list as well as in particular event. Plugin Slotting Allows users to self manage slotting for a mission in a beautiful ORBAT like structure. Creation in backend is managed via XML input. Features scales well across devices (responsive) nodeBB group restrictions possible for single slots/sections nodeBB Notifications if someone slots/attends in a followed topic kick from slot for admins drag & drop users from/into slots for admins display all NATO symbols available in ARMA3 display fireteam, squad, platoon and company hierarchy easy implementation of custom callsigns, slotnames and shortcodes Screens http://imgur.com/a/2aRoX How to create a slotting list (german only so far) https://wiki.gruppe-adler.de/index.php?title=Slotting-Plugin Source Code https://github.com/gruppe-adler/nodebb-plugin-attendance https://github.com/gruppe-adler/nodebb-plugin-arma3-slotting/ (Yes, we dont mind if you want to to fix our bugs or want to contribute in any way)
  14. jake maisy

    Maisy's Mil Sim

    would any want to join my mil sim group i am creating? i have a server and we plan on doing zeus made missions, and campaigns on the weekends, we are scheduled to launch this coming Saturday and really need players, theirs no recruitment atm we are looking for players that just want to have a good time and enjoy aspects that Arma 3 offers that a lot of players dont get access to, there are no time requirements or skill requirements, We do plan on being realistic and structured but at a its a video game and we are going to make sure we have fun kinda view. discord with more information https://discord.gg/Wx3vQw4
  15. hello i made a multi player mission using the editor with the alive mod and the rhs mod and loads fine when i load it using the my lan server but when i upload it to my dedicated server i get stuck on a loading screen and also when i try to export the sqf file it say's objectvehicle |#|+ object simulated + object destructible error generic error in expression please help link to the mission is here
  16. Daniel Frič

    AI Artillery

    I want to ask what is perfect trigger script for AI artillery to fire at position, im using this one _ammo = getArtilleryAmmo [gun1] select 0; _tgt = getMarkerPos "target1"; gun1 doArtilleryFire[_tgt,_ammo,10]; At first it worked on my mission while testing, but then it stopped working, i dunno how and why, i tested it on another map and it worked like dafuq i srsly dont know what to do
  17. Hi, I made a simple mission with editor and a briefing with Chris' OFP Script Editor, so i exported to Single Mission but what I get on the menu is: "title of my mission".Intro.Pbo (but I did no Intro at all). If I click on it to play it starts without the usual briefing static section like the other single missions but directely on the battlefield, and if I press M for map and briefing agenda the briefing section appears empty, and the mission name I get is _ _cur_sp. The notes section is non existent btw... So problem is that I get briefing showed only in preview... Thank you for helping :)
  18. The fences that surround the Tanoa International Airport; I am able to edit them the way I see fit. The problem I am having is making them have no damage. I have put in the init; this addeventhandler [this allowdamage false]; this allowdamage false; this enableSimulation false; etc. I have put it in the Init ;|; Init+Object Init ;|; Init+Global Object Init ;|; Init+Object Init+Global Object Init ;|; Object Init ;|; Global Object Init ;|; Object Init+Global Object Init. I have tried the Enable Damage tab/checkbox and it seems to only work for doors. If you guys have anything for me on how to make the Terrain Objects not have any damage through the "EDIT TERRAIN OBJECTS," I would be grateful!
  19. I was wondering if there is any way to require data from .json files inside q .sqf file. Or anything that covers that functionallity. The thing is: when a player buy a new custom loadout on the website, a post request is made with his ID to a file. Then, the if statemant checks the json file to watch for the player ID instead to watch for it on the array. the execVM function can do this? there is other way? Thank you all. //Default way for doing this if ((getPlayerUID player) in ["456789123"]) then { //Donators: Nobody DefaultMagazines = [{custom_items}]; DefaultWeapons = [{custom_items}]; DefaultBackpack = "{custom_item}"; DefaultBackpackWeapon = "{custom_item}"; }; //Exepected way loadout.sqf if ((getPlayerUID player) in {file.json} ) then { //Donators: Nobody DefaultMagazines = [{custom_items}]; DefaultWeapons = [{custom_items}]; DefaultBackpack = "{custom_item}"; DefaultBackpackWeapon = "{custom_item}"; }; //JSON with the buyers ID's file.json {[ '123456789','987654321', '159753468',..... ]}
  20. Hey guys! I come across a mean issue where I am not able to use the function configuration that works for my addon-test mission in my packed addon.pbo. Erros in .rpt on startup 15:20:01 Warning Message: Script camp\fn_buildCampsite.sqf not found 15:20:01 Warning Message: Script camp\fn_packCampsiteItem.sqf not found 15:20:01 Warning Message: Script init\fn_init.sqf not found 15:20:01 Warning Message: Script init\fn_backpackInit.sqf not found 15:20:01 Warning Message: Script utils\fn_log.sqf not found .pbo file structure CfgFunctions.hpp class CfgFunctions{ class ReconMod{ class Camp{ file = "camp"; class buildCampsite {}; class packCampsiteItem {}; } class Init{ file = "init"; class init{preInit = 1;}; class backpackInit {}; } class Utils{ file = "utils"; class log{}; } } } CfgPatches.hpp class CfgPatches { class ReconMod { author = "xetra11"; name = "Recon Mod"; version = "1.0"; units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {}; }; }; config.cpp #include <CfgFunctions.hpp> #include <CfgVehicles.hpp> #include <CfgPatches.hpp> Did I miss a part where it says to have functions work in an addon I have to go another way of declaring functions? Thanks for your help in advance!
  21. I need help with a few basic things. First, I have a set of 6 AI marksmen set to spawn in a Pawnee helicopter that is controlled by me. I want them to get out of the helicopter one by one at certain zones. For example: AI#1 would get dropped off on top of a hill, AI#2 would get dropped off at the bottom of a crane, etc. I also want to be able to pick up different AI at a few of those drop off locations. This missions purpose is to help with landing and taking off at different locations with a live crew. Next, I need to put writing on a few signs as distance markers. I also have a couple rules, tips and challenges I want written out on a blackboard or sign as well. I looked at a few forums but they were pretty outdated and I was hoping to find the answer here. Almost done, I was playing a scenario that had a laptop at the spawn area that allowed the player to reset the dead AI and markings on the targets. I'd appreciate it if someone could point in the right direction with how to get that done. And lastly, I downloaded another scenario that tracks a bullets path and where it hits a target and I was wondering if that were possible to do somewhat simply. If not I am willing to learn it from a video or whoever can help me. If you'd be willing to get into closer contact so we can speed up the process I'd really appreciate it. I've been working on a few projects and these are the things I've been putting off the most so I hope someone can help me. :) Thanks for the read and have a great day!
  22. Evening folk. So I've always been interested in scripting and general mission making for Arma even since I first played the series. Recently I choose to actually take steps to learn the above and attempt to make a mission (Of which is going decently well) Now while making the mission in question I've came to a point where I want to be able to make multiple objects at once disappear upon the chosen action being activated using the addAction command within an INIT; I've managed to with the following to make one rock disappear using the hideObject command but I'm unsure how I'd make multiple variables do the same using the same action command. rock1 addAction ["Move big fucking rock", "hideObject rock1"]; I presume this is very simple... Very, but I'm like stated above amateur at best so I'm using every moment to learn. Any help?
  23. Axel Horh

    Project A

    In the summer of 2050 the Earth began to be on the edge of self-destruction. Civil wars, a battle for resources, poverty and hunger plunged the world into chaos. Before pressing the red button there were only a few days ... A year before these events, scientist Andrew Scott received a new element of Galaxios in the hadronic collider. This substance is the basis of all non-biological compounds. It became the basis of the new 3d printer, which Andrew Scott invented six months later. In the Azores he continued his research and created an autonomous dome with a capacity of 20 people. His fellow scientist Adam Horch created a teleporter. They gathered a group of enthusiasts and made a teleport to the Moon. After 150 years, their descendants received a radio signal from the Earth. Downloading the remnants of Galaxios in the teleporter they sent the expedition to the Earth. Start of project 04.06.2018. 11/06/2018 WIP 30/06/2018 WIP
  24. Hi there ! I was working in a mission and I wanted to include a female unit. Actually, nothing fancy, but I don't want to add a mod dependency to the mission and I'd rather just add a female face on one of the units. Is there a way to so, if not, what would you recommend ? PS : I was considering adding one of those faces directly in the mission, but I have no idea how I could do so.
×