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Daniel Frič

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About Daniel Frič

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  1. Daniel Frič

    AI Artillery

    here you have demo https://steamcommunity.com/workshop/filedetails/?id=1489054836
  2. Daniel Frič

    AI Artillery

    Also its with mods , as u can see on screens, artillery is from mod, BUT as i said earlier , it worked, and working on other maps so idk whats wrong... https://imgur.com/a/qrTodkF heres picture of mods, cuz idk how to upload picture over here
  3. Daniel Frič

    AI Artillery

    yes it is , ill upload demo here for you if u want to check it out, still its weird, hold on sec
  4. Daniel Frič

    AI Artillery

    i copied this to trigger yet still its happening, they aim like they want to fire, but then they return they aim back to normal
  5. Daniel Frič

    AI Artillery

    Even at close range they dont want to shoot.....
  6. Daniel Frič

    AI Artillery

    Thank you , its not in range, but i dont understand why , since i can shoot with it across map but Ai cannot ? also idk if i mentioned earlier but that first script worked for me and i had them even further than now so its weird...
  7. Daniel Frič

    AI Artillery

    _ammo = getArtilleryAmmo [gun4] select 0; _tgt = getMarkerPos "target1"; gun4 doArtilleryFire [_tgt,_ammo,10]; _isInRange = getMarkerPos "target1" inRangeOfArtillery [[gun4], "_tgt,_ammo,10"] i did this script and still not working.....
  8. Daniel Frič

    AI Artillery

    should i just add it normally there or like this _ammo = getArtilleryAmmo [gun1] select 0; _tgt = getMarkerPos "target1"; gun1 doArtilleryFire[_tgt,_ammo,10]; inRangeOfArtillery
  9. Daniel Frič

    AI Artillery

    I want to ask what is perfect trigger script for AI artillery to fire at position, im using this one _ammo = getArtilleryAmmo [gun1] select 0; _tgt = getMarkerPos "target1"; gun1 doArtilleryFire[_tgt,_ammo,10]; At first it worked on my mission while testing, but then it stopped working, i dunno how and why, i tested it on another map and it worked like dafuq i srsly dont know what to do
  10. Daniel Frič

    Artillery AI script help

    Im new to scripts, i found it on YT so i dont understand your code :/ i only understand getMarkerPos, addmagazineturret and disable autocombat
  11. Daniel Frič

    Artillery AI script help

    Im srsyl out of my mind, i tried range, tried do triggers again, nothing just working, they just aim to the sky and then aim down to their default like wtf
  12. Daniel Frič

    Artillery AI script help

    Range is good but gonna try it anyway to move around and see what i can do, but i think its fine
  13. Daniel Frič

    Artillery AI script help

    Already tried, its in range, 10 was good, i found out that when i changed salvo to 3 etc, then moved trigger it stopped working
  14. Hey ! , i want to ask what is wrong with my scripts Im using Triggers in game to make AI artillery fire on area, at first it worked, then i wanted to test it out and nothing happened, when i came to them to test it, they just aimed and then took they aim to default position im using this script : _ammo = getArtilleryAmmo [gun1] select 0; _tgt = getMarkerPos "target1"; gun1 doArtilleryFire[_tgt,_ammo,10];
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