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Found 318 results

  1. Im new to this game, but when i fist got the the player «home», i built the crafting table while exploring the area, and later i got into an encounter. When i checked the challenges, i noticed that the first «unskippable» challenge «a new beginning» which want you to make the crafting table, was not completed. And an upgrade wont solve this. Is there something i can do to fix this? Or should i just try to reset my account?
  2. Fenris1989

    Major bug

    So I jumped into an encounter and suddenly I had none of my gear I had set, so I left and went to my camp and it was all gone permanently: an sks, an rpk, 300 rounds of 7.62x39 6 disinfectants, and 3 antibiotics, ticked me off to the point I uninstalled said game but I redownloaded it today on my xboxone hoping this gets fixed big time,and I wonder what’s going to be done about this >_>
  3. In the last update (SPOTREP #000900) the arsenal got fixed. The fix caused that if you use a limited arsenal you can load every loadout you saved, even if the loadout contains items which are not accessable in your limited arsenal.
  4. I want to make a Mission with multiple Zeus. But when I place two virtual Zeus units and sync them with a Game Master Module each and sync these GameMaster Modules with the GameMaster Module (the one from Gamemodes) the second Zeus cant place anything exept for Markers. Is this a bug or is there any way to fix this? Both virtual Units have a different variable name and are set as owners of the two GameMaster modules.
  5. (I'm not good for EN^ ^)When any vehicle on my arma3 crash there're shooting sounds around that crashed vehicle. Normally when they crash there just a explode sound right? But after I bring many mods from workshop this thing happen.
  6. About every 1/5 games my 1st person aim gets all jerked around and glitchy I hope there is a fix coming soon for this it sucks to look like a noob and almost die while wasting all my ammo
  7. Hello all I love Arma 3 and have been scripting/playing it for years but... again... IT'S BROKEN !!!!! On topic now : I'm experiencing trouble with the AI group leader when the FSM is disabled _unit disableAI "FSM"; and they have waypoints. They randomly stop at a waypoint or in between two waypoints without any obvious reason. If I reactivate the FSM, then they carry on... Anyone know about this issue ? Anyone found a fix ? I'm not gonna send another message to @oukej to say the game is broken he'll kill me 😄
  8. Vigorous Sniper

    At Base Bug: One Inventory Slot

    It seems to be bug that only gives you one inventory slot at base. I don't know the exact cause but I think it's because of spamming the inventory button on an item you don't have. Can anyone try and trigger this bug so Bohemia can fix it?
  9. Hello, So I love arma 3 and I wanted to reinstall it and get into it again but oh well it doesnt work anymore what I get is a game that launch correctly but that can't join any servers. I click on join and then , no sign of life, only the tanoa map and waves sound. It gets kinda annoying and now I dont know what to do. When I play solo it works the game loads and I am in. But whenever I try to join a server I get stuck on tanoa map. And sometimes when I try to host a server the game crashes with a black screen and tells me : 0xC0000005 - ACCESS_VIOLATION I don't understand why. And I really want to play a3 My Config I7 4790k Gtx 980ti Ram 8gb Asus Rog maximus Hero VII If anyone could help me I would be really happy ! I have 2 crash reports :
  10. Dear Developers! I send this request here, because I don’t want to wait for years until it is noticed on the feedback, There are always more chances to be noticed. Please reduce fire accuracy of subordinate AI-gunner vs air-targets: I'm not saying that a tank cannot shoot down a helicopter, but such a scheme - one shot - killed, one shot - killed, one shot - killed - is not normal. The player inside the tank (commander) has the ability to kill helicopters from the first shot (120mm cannon), while other tanks (AI) will not shoot at 120mm a helicopter in generally! It turns out that when a player is in a tank and his opponent is a AI-helicopter, then the player has the advantage before AI (player can destroy the helicopter from the one-two shot). Or when a player in a helicopter and attacks a AI-tank, he again has the advantage! (since the AI in the tank will not shoot him) As seems to me - All you need to do is to adjust the fire-accuracy (much lower) of the AI-gunner in the tank, against air targets, then it will explain why the AI does not attack the helicopters with the help of 120 mm - this is not effective. Or set it up so that the AI can also use ability fire helicopters. If I am mistaken and such sniper-accuracy is possible in real life, then give the AI the same ability! This will correct the deformation of abilities - Player/AI Repro steps: 1. place in the map your tank (player commander) 2. place in the map enemy helicopters (must move in your direction) 3. run game and order to your gunner attack them
  11. Hey guys, as i bought the Creator DLC, i first edited the new Wefelingen map in the EDEN Editor for a little nice base for my ZEUS missions. When i had it finished, i uploaded it to my Nitrado Server via FileZilla. As i joined in the lobby, the lobby started "flashing" with errors in the bottom left corner. I already put the "-mod:gm" in the modification field. And i tried it again with no assets or other buildings. I simply have the spawn and the roles on the map. I tried it with the winter map and the normal map. As i cant edit the files i dont know how to fix it. The only mods i have loaded are: - Achilles - CBA_A3 I hope you can help me 🙂
  12. There are a few known issues with Public, Official Zeus servers (And also the overall zeus interface), that I hope can be addressed by developers: 1. (Semi-Significant, brought up a lot) The USS Liberty, or any static DLC Ship is impossible to spawn through the Zeus interface. This negatively impacts gameplay as an Official Zeus cannot expand upon the usage of DLC content. 2. (Significant) Server stability is extremely bad, with every server needing a full restart once every 3-4 hours or endure terrible performance and possible crashes. Nothing the Zeus does can fix performance at this point, no matter what is deleted. 3. (Minor) After a vehicle has been used by a player, the Zeus is unable to rotate it. 4. (Semi-Significant) There is no way (at least from what I've gathered), of effectively rotating an object so that it remains even with other objects. An option to rotate by specific degree amounts would be much appreciated. 5. (Significant) Vote kick requirements are way too extreme. It can be nearly impossible to kick griefers or well-known trolls if a few members of the server do not understand how to vote kick properly. Another solution that I propose is to have a better indicator of how to participate in the vote kick when it is started. 6. (Significant) There is no way for an admin to at least temporarily ban a certain player from rejoining the game. This means that especially determined griefers can continuously rejoin the game over and over in order to take up time from the game. A temporary ban option (from that specific server) would be highly appreciated. That's all I've got for now, there's more, but I cannot recall it all at this time. I will be making additional posts as more issues are discovered.
  13. Ive been working on a custom head model and I feel like ive made it quite far, having basically guessed my way through a good majority, but now as I almost reach the end goal for the mod im working on, I just cant get everything right. Firstly, the textures on the head show up "OK" in bulldozer (they seem to show a sort of grainy shadow of the thing behind the head, which I had hoped would fix itself upon being in game but the textures work otherwise), however when I get in game the head shows up as... some sort of purple mess. I'm not sure what the "error texture" for arma looks like (ie: pink/black checkers) but it seems like its drawing a texture from somewhere as there are details in random spots on the head.
  14. I COULD NOT FIND WHERE TO PUT BUG REPORTS, IF THERE IS A BETTER PLACE PLEASE TELL ME!!!!!!!! After 1,700 hours these are the Only Three bugs that still remain that really should be fixed. (There are more but these should be fixed asap) When using the Virtual Arsenal some Items Quantity (On right hand side) disappears after Saving or Entering then returning to Virtual Arsenal. Another Bug/Exploit is when adding a Pistol or Rifle (Noticed it happens to Pistol more often) it resets the Uniform Inventory Randomly allowing you to put up to ~10% - ~100% (x2) the amount of Items in that Uniform. I do not know how it happens or why, but if you then Save it the Load-out you can easily Spawn it in to a Server and have effectively x2 the amount of items in your Uniform still. (Why I say it is an Exploit) Last one is when you load a load-out it randomly removes the NVG's you and do not know untill you check your inventory to see them missing in the most in-opportune times These three bugs I have noticed ever sense the release of the Virtual Arsenal that still have not been fixed. Just thought B.I. might want to know.
  15. JoHnny Mate

    Anyone have a FIX??

    My current game has been suffering some issues of not being able to load into servers due to the complication of "You were Kicked off the game. ( BattleEye: Bad Player Name)". But my name is nothing offensive "Jonny Baked", does anyone have another reason for this as well?.
  16. I don't know if anyone else encountered this but I started my game up around noon today and went to check my stash to gear up before my encounter. I was then greeted by a screen full of new weapons, most of which had a question mark as their icon. Some of these guns were the APS, B93 Berretta (I think) a selection of new AK models, 2 or 3 new sniper rifles, an mp5, several new cosmetics, and of course, the m67 hand grenade (finally returned!!). Unfortunately I didn't record it, but needless to say I am incredibly excited to see all of these new weapons and gadgets added into the game. If anyone did encounter this and recorded it please link for others.
  17. I usually use Alt+Tab in Arma 3. Sometimes game doesn't stop responding even after 100 times of Alt+Tab and sometimes it stops at the first time. This annoying and disturb to play. Help me 😞
  18. LAndersson

    PLAYER 1 Profile bug

    Hello! I recently reinstalled arma 3 and when I got into the game it was all weird, the resolution and the hud was so big and my profiles was gone (I have fixed the resolution problem). When I go into the profile tab and try to create a new profile it says that the name is PLAYER 1 and I cant change it, even if I create 10 profiles then name is still PLAYER 1. Note that I have checked my documents for my profiles and they are still there and when I go into the parameters in the Arma launcher I can launch as my old profiles but it still doesn't work. I troubleshooted arma 3 and everything was looking good except one thing and it said ''Cannot access My documents'', I think this has something to do with the problem but any help would have been appreciated. I want help with getting my old profiles back into Arma 3 so I can chose them and/or get the ability to create a new profile that saves and that I can change the name of.
  19. Whenever I hit play on Arma 3 in steam it goes to the launcher which when I hit play gives the error Exit Code: 0xC000009A - STATUS_INSUFFICENT_RESOURCES Whenever I enter the game via the Arma3.exe in the games root directory it launches and allows me to join any game except its only servers WITHOUT Battleeye, as launching from the root directory is not enabling Battleye some reason. When I go to the server list it gives a prompt to enable Battleeye but fails as it restarts the game but comes up with a window giving the error and this log... 16:06:44: Starting BattlEye Service... 16:06:48: Launching game... 16:06:50: Note: File blocks can be ignored if they don't cause problems with the game. 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\uxtheme.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\edputil.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\urlmon.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\cldapi.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\slc.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\System32\d3d10.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\System32\msimg32.dll". Please help! PS: I have tried launching with and without mods both installed and not installed. I have also reinstalled the game and moved it to another drive to no avail. I have also deleted the Battleye folder re-validated files to no success. BattleEye Errors Launcher: Error Log Report Files: https://puu.sh/CtE5Z/a8f6c7249b.zip Computer Specs:
  20. the VR suit (e.g. "O_Protagonist_VR_F") should have 4 hidden selections for retexturing, as added by @Locklear around the time of this post: however the camo3 selection (the armour plates) doesn't seem to work still, either by editing configs or using setObjectTexture command. Has anyone had any luck getting this working or is there still a problem with the selections for this uniform? an example config below would show up all green apart from the armour, still with original texture: hiddenSelections[]= { "camo_stripes", "camo1", "camo2", "camo3" }; hiddenSelectionsTextures[]= { "#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)", "#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)", "#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)", "#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)" }; hiddenSelectionsMaterials[]= { "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat" };
  21. Hi, some ppl in my group experience bug which spawn them as seagulls when they try to connect after mission start (they are late/arma crashed/lost connection). Lets say if this person lost connection and he is trying to join back he spawn as seagull but his character (AI) its alive and working as normal, when he connects on additional slot with AI switched off he spawns without problem. Thing is this didn't happend before (2-3 months ago) and we didn't change mods in this time (image below). Mission was w/o any additional scripts in editor and inside mission folder only mission.sqm Server logs at the time of reconnection first player 21:30:49 Loading movesType CfgMovesBird 21:30:49 Creating action map cache 21:30:49 MovesType CfgMovesBird load time 23 ms 21:31:20 Client: Remote object 19:0 not found 21:31:22 No speaker given for 'Kyle Thomson' second player 21:32:28 Client: Remote object 20:0 not found 21:32:32 No speaker given for 'Ethan Hill' Any idea if mods are problem, maybe something with server(dedicated)? Or how can i fix this. mods
  22. Good morning! I have tried the game yesterday, for the first time, so with a fresh point of view. I have some remarks to give that can be usefull: 1) a bug with the bag slung while traveling. (untimely movements of the bag). The same type of bug with the character, when it is too close to an obstacle (car, for example) 2) Useless shots against the opponent (quite random). Maybe a server problem, as I am in Russia. Some ideas for the future, not necessarily all to take: 1) Propose a choice of view first / third person. 2) Propose a cover system 3) Add "life" to the world maps. (animals, png civil) to mislead the player. 4) add random events (helicopter passage, fighter jet, acid rain, aid convoy / military or other) to put the player in an atmosphere of continuous fear. 5) why not add bombs to disarm in order to recive components. (by implementing a system of realization, with explosion if the action is a failure) 6) To be able to place explosives (on doors, for example) 7) maybe add a PVE mode (a zone guarded by the army, for example). I will come back to post some remarks at my next session if it can be helpful. I think this game has real potential, and I will keep an eye on it. Thank you for your job. Good day, and especially good luck for the future. Romain
  23. https://feedback.bistudio.com/T130564 Already posted on feedback, post on reddit and forum for visibility. I found a way to reproduce this bug with low fps, even if literally nothing is happening and map is empty. https://feedback.bistudio.com/T124746 One of the biggest reason why its happen is bug with “ssAdv”. Even after I delete everything from map, I still have low fps (40 from 120 at start) and everyone on the server, until they restart their clients or just randomly fps goes instantly to normal. I think that everyone encounter it, because it happened after every firefight. Fps suddenly drops, and goes down with every minute. Sometimes after some time it goes back to normal fps, or “just enough”. EDIT: WORKS ONLY ON SERVER! Probably cause is sounds are not cleared on clients. steps to reproduce: 1. Download mission file from first link (works fine with mods/ vanilla, same results) 2. Play scenario in eden / on dedicated server. Bots will spawn after 15 seconds. 3. Wait until bot counter reaches 1000-2000 (best way to force it to happen early, it could take some time. Just leave game with camera pointing at every bot. No worries, only spawn max 40 bots at same time. I think this could be skipped to just 100-200 bots and fps should go to lower values too.) 4. Watch your fps goes from 120 at start, 60 from spawning bots to 20-40 after couple of minutes 5. Stop spawning script when you see 20-30 fps (in my case, depends on PC), delete every bot from map with this command (exec it on server): testing = false; {deleteVehicle _x}forEach allDeadMen; {deleteVehicle _x}forEach vehicles; {deleteVehicle _x}forEach allUnits; 6. Watch your fps stay at similar fps that was with bots, and goes to lower values with each minute. 7. If you have “profiling - Performance Profiling Build” enabled, use command: diag_captureFrame 24; and see what causes it. https://www.reddit.com/r/arma/comments/8rdfag/arma_3_low_fps_and_degrade_over_time_because_of/
  24. Weirdly, Zeus cannot spawn the USS Liberty static ship added on the Encore update, it's not even listed on the Static Ships section, only the HMS Proteus shows up. This has been an issue ever since the Encore update hit. Could we get a fix or a reason as to why we cannot spawn it? I'm not even sure if the devs are aware of this issue.
  25. Recently I encountered such a problem that the name of the mission in the scenario menu is displayed incorrectly, although everything returns to normal when it starts up. I suppose that it happened after some Arma 3 update. Can anyone check if it's only me who has this problem. Here are mission files: http://rgho.st/8XW7GVqbf Some screenshots:
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