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  1. Dear Developers! I send this request here, because I don’t want to wait for years until it is noticed on the feedback, There are always more chances to be noticed. The player inside the tank (commander) has the ability to kill helicopters from the first shot (120mm cannon), while other tanks (AI) will not ever shoot a helicopter at all (120 mm cannon) Please correct this ability of Player AI-gunner: Or set it up so that the AI can also use this ability. It turns out that when a player is in a tank and his opponent is a ai-helicopter, then the player has the advantage before AI (player can destroy the helicopter from the first shot). Or when a player in a helicopter and attacks a ai-tank, he again has the advantage! (since the AI in the tank will not shoot him with sniper accuracy) As seems to me - All you need to do is to adjust the accuracy (much lower) of the AI-gunner in the tank, against air targets, then it will explain why the AI does not attack the helicopters with the help of 120 mm - this is not effective. If I am mistaken and such accuracy is possible in real life, then give the AI the same ability. This will correct the deformation of abilities - Human/AI Repro steps: 1. place in the map your tank (player commander) 2. place in thr map enemy helicopters (must move in your direction) 3. run game and order to your gunner attack them
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