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Found 478 results

  1. I am opening " liberation Zombie " MP server. I would like to avoid using ai gun armed vehicle seat on the server. Is there a way? In a simple way Is there any way to have ai get off automatically when sitting in a firearm seat? Armed Vehicles AI shooters kill zombies too. I would like the shooter to automatically drop it. plz T_T sorry. google transfer use
  2. So, I just launched A3 Editor after update to create Zeus mission and... Zeus Mod Setting doesnt working. I can just choice "All Official Addons"... Tried to launch A3 with mods and without, still doesnt working... Any ideas?
  3. When i alt tab from the game my taskbar pops up however my mouse is only visible when over the taskbar. Above the taskbar is a frozen arma 3 screen that was showing at the time of the alt tab however the mouse is not visible or usable. after 3 secs the task manager displays that the task is not responding. I then have to end task. clicking on the icon does nothing. Also when i change to fullscreen windowed mode arma 3 instantly crashes with no error. Also crashes to a white screen when i exit the game normally. I have verified cache and reinstalled redists etc. Any help would be appreciated as sometimes i need to alt tab to get crossfire working.. 32Bit works fine rpt below ============================================================= == F:\Program Files (x86)\steam\steamapps\common\Arma 3\Arma3_x64.exe == "F:\Program Files (x86)\steam\steamapps\common\Arma 3\Arma3_x64.exe" -noSplash -cpuCount=11 -exThreads=7 -enableHT -malloc=system -hugePages -maxmem=12286 -maxvram=4000 -world=tanoa -mod=-mod=kart;heli;mark;expansion Original output filename: Arma3Retail_DX11_x64 Exe timestamp: 2017/03/16 10:23:13 Current time: 2017/03/21 17:43:52 Type: Public Build: Stable Version: 1.68.140908 Allocator: Windows PhysMem: 12 GiB, VirtMem : 8192 GiB, AvailPhys : 7.7 GiB, AvailVirt : 8192 GiB, AvailPage : 18 GiB ===================================================================== 17:43:52 Source set 17:43:52 Initializing stats manager. 17:43:52 sessionID: b54d43a7079da55785f57badbbf0b0230ef565df 17:43:59 Unsupported language English in stringtable 17:44:06 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin) 17:44:06 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin) 17:44:06 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin) 17:44:06 Updating base class BlendAnims->, by a3\anims_f\config\sdr\weaponswitching\config.bin/CfgMovesMaleSdr/BlendAnims/ (original a3\anims_f\config\sdr\config.bin) 17:44:06 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin) 17:44:06 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin) 17:44:06 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin) 17:44:06 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin) 17:44:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin) 17:44:06 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin) 17:44:06 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin) 17:44:06 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin) 17:44:06 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin) 17:44:06 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin) 17:44:06 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin) 17:44:06 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin) 17:44:06 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin) 17:44:06 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin) 17:44:06 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin) 17:44:06 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 17:44:06 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin) 17:44:06 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin) 17:44:06 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin) 17:44:06 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin) 17:44:06 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ 17:44:06 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ 17:44:06 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin) 17:44:06 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin) 17:44:06 Updating base class ->Plane, by a3\air_f_beta\config.bin/CfgVehicles/Plane_Base_F/ (original a3\air_f_beta\config.bin) 17:44:06 Updating base class ->Car_F, by a3\soft_f\config.bin/CfgVehicles/Truck_F/ (original a3\soft_f\config.bin) 17:44:06 Updating base class ->BlendAnims, by a3\soft_f_kart\kart_01\config.bin/CfgMovesMaleSdr/BlendAnims/ (original (a3\anims_f\config\sdr\config.bin - no unload)) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 17:44:06 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 17:44:06 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin) 17:44:06 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin) 17:44:08 Initializing Steam Manager 17:44:08 Starting initial content check. 17:44:08 Steam Manager initialized. 17:44:08 17:44:08 ==== Loaded addons ==== 17:44:08 17:44:08 dta\bin.pbo - 140908 17:44:08 dta\core.pbo - 109319 17:44:08 dta\languagecore_f.pbo - 112579 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\air_f_exp.pbo - 111823 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\anims_f_exp.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\armor_f_exp.pbo - 110023 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\boat_f_exp.pbo - 110813 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\cargoposes_f_exp.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\characters_f_exp.pbo - 110415 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\data_f_exp.pbo - 110872 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\dubbing_f_exp.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp.pbo - 109320 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_chi.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_engfre.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_fre.pbo - 109671 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\editorpreviews_f_exp.pbo - 112076 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\functions_f_exp.pbo - 111589 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\languagemissions_f_exp.pbo - 112514 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\language_f_exp.pbo - 112512 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_data_exp.ebo - 109320 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka.ebo - 111309 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data.ebo - 111017 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data_layers.ebo - 111322 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data_layers_00_00.ebo - 111322 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\map_tanoa_scenes_f.ebo - 109340 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp.pbo - 112716 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp_data.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp_video.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\modules_f_exp.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\music_f_exp.pbo - 110544 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\music_f_exp_music.pbo - 110544 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\props_f_exp.pbo - 111247 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\rocks_f_exp.ebo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\soft_f_exp.pbo - 111055 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\sounds_f_exp.pbo - 110690 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\static_f_exp.pbo - 110023 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp.ebo - 111831 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_civilian.ebo - 112173 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_commercial.ebo - 112174 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_cultural.ebo - 111848 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_data.ebo - 111955 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_industrial.ebo - 112095 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_infrastructure.ebo - 111986 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\supplies_f_exp.pbo - 109321 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\ui_f_exp.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\vegetation_f_exp.ebo - 111393 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion\addons\weapons_f_exp.pbo - 110822 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\anims_f_mark.pbo - 109517 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\characters_f_mark.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\data_f_mark.pbo - 109362 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\dubbing_f_mark.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\dubbing_f_mp_mark.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\functions_f_mark.pbo - 110666 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\functions_f_mp_mark.pbo - 111586 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\languagemissions_f_mark.pbo - 112514 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\languagemissions_f_mp_mark.pbo - 112514 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\language_f_mark.pbo - 112513 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\language_f_mp_mark.pbo - 112513 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\missions_f_mark.pbo - 111207 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\missions_f_mark_data.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\missions_f_mark_video.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\missions_f_mp_mark.pbo - 109833 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\missions_f_mp_mark_data.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\modules_f_mark.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\modules_f_mp_mark.pbo - 110418 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\music_f_mark.pbo - 110544 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\music_f_mark_music.pbo - 110544 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\sounds_f_mark.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\static_f_mark.pbo - 110023 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\structures_f_mark.pbo - 111263 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\supplies_f_mark.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\ui_f_mark.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\ui_f_mp_mark.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark\addons\weapons_f_mark.pbo - 109347 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\air_f_heli.pbo - 111013 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\anims_f_heli.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\boat_f_heli.pbo - 110023 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\cargoposes_f_heli.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\data_f_heli.pbo - 109361 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\dubbing_f_heli.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\functions_f_heli.pbo - 109742 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\languagemissions_f_heli.pbo - 112514 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\language_f_heli.pbo - 112510 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\missions_f_heli.pbo - 110593 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_data.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_video.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\modules_f_heli.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\music_f_heli.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\music_f_heli_music.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\soft_f_heli.pbo - 110521 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\sounds_f_heli.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\structures_f_heli.pbo - 111952 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\supplies_f_heli.pbo - 109321 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli\addons\ui_f_heli.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\anims_f_kart.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\characters_f_kart.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\data_f_kart.pbo - 112043 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\languagemissions_f_kart.pbo - 112514 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\language_f_kart.pbo - 112512 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\missions_f_kart.pbo - 109319 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\missions_f_kart_data.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\modules_f_kart.pbo - 111176 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\modules_f_kart_data.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\soft_f_kart.pbo - 111056 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\sounds_f_kart.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\structures_f_kart.pbo - 111017 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\ui_f_kart.pbo - 109325 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart\addons\weapons_f_kart.pbo - 109681 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\data_f_curator.pbo - 111084 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\data_f_curator_music.pbo - 110544 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\functions_f_curator.pbo - 109320 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\language_f_curator.pbo - 112509 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\missions_f_curator.pbo - 111802 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\modules_f_curator.pbo - 111586 17:44:08 F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator\addons\ui_f_curator.pbo - 111493 17:44:08 addons\3den.pbo - 111604 17:44:08 addons\3den_language.pbo - 112509 17:44:08 addons\a3.pbo - unknown 17:44:08 addons\air_f.pbo - 111010 17:44:08 addons\air_f_beta.pbo - 111010 17:44:08 addons\air_f_epb.pbo - 111011 17:44:08 addons\air_f_epc.pbo - 112193 17:44:08 addons\air_f_gamma.pbo - 112192 17:44:08 addons\animals_f.pbo - 111237 17:44:08 addons\animals_f_beta.pbo - 109319 17:44:08 addons\anims_f.pbo - 111653 17:44:08 addons\anims_f_bootcamp.pbo - 109319 17:44:08 addons\anims_f_data.pbo - 109364 17:44:08 addons\anims_f_epa.pbo - 109319 17:44:08 addons\anims_f_epc.pbo - 109564 17:44:08 addons\anims_f_exp_a.pbo - 109319 17:44:08 addons\armor_f.pbo - 110023 17:44:08 addons\armor_f_beta.pbo - 111315 17:44:08 addons\armor_f_epb.pbo - 111064 17:44:08 addons\armor_f_epc.pbo - 110395 17:44:08 addons\armor_f_gamma.pbo - 111056 17:44:08 addons\baseconfig_f.pbo - 109319 17:44:08 addons\boat_f.pbo - 110109 17:44:08 addons\boat_f_beta.pbo - 111671 17:44:08 addons\boat_f_epc.pbo - 110023 17:44:08 addons\boat_f_gamma.pbo - 111263 17:44:08 addons\cargoposes_f.pbo - 111055 17:44:08 addons\characters_f.pbo - 111925 17:44:08 addons\characters_f_beta.pbo - 110187 17:44:08 addons\characters_f_bootcamp.pbo - 109319 17:44:08 addons\characters_f_epa.pbo - 109319 17:44:08 addons\characters_f_epb.pbo - 109319 17:44:08 addons\characters_f_epc.pbo - 109874 17:44:08 addons\characters_f_gamma.pbo - 109319 17:44:08 addons\data_f.pbo - 111283 17:44:08 addons\data_f_bootcamp.pbo - 109319 17:44:08 addons\data_f_exp_a.pbo - 109319 17:44:08 addons\data_f_exp_b.pbo - 109319 17:44:08 addons\drones_f.pbo - 111823 17:44:08 addons\dubbing_f.pbo - 109319 17:44:08 addons\dubbing_f_beta.pbo - 109319 17:44:08 addons\dubbing_f_bootcamp.pbo - 109319 17:44:08 addons\dubbing_f_epa.pbo - 109319 17:44:08 addons\dubbing_f_epb.pbo - 109319 17:44:08 addons\dubbing_f_epc.pbo - 109319 17:44:08 addons\dubbing_f_gamma.pbo - 110071 17:44:08 addons\dubbing_radio_f.pbo - 109319 17:44:08 addons\dubbing_radio_f_data_eng.pbo - 109319 17:44:08 addons\dubbing_radio_f_data_engb.pbo - 109319 17:44:08 addons\dubbing_radio_f_data_gre.pbo - 109319 17:44:08 addons\dubbing_radio_f_data_per.pbo - 109319 17:44:08 addons\dubbing_radio_f_data_vr.pbo - 109320 17:44:08 addons\editorpreviews_f.pbo - 109834 17:44:08 addons\editor_f.pbo - 109319 17:44:08 addons\functions_f.pbo - 112647 17:44:08 addons\functions_f_bootcamp.pbo - 111827 17:44:08 addons\functions_f_epa.pbo - 109319 17:44:08 addons\functions_f_epc.pbo - 109319 17:44:08 addons\functions_f_exp_a.pbo - 109320 17:44:08 addons\languagemissions_f.pbo - 112513 17:44:08 addons\languagemissions_f_beta.pbo - 112513 17:44:08 addons\languagemissions_f_bootcamp.pbo - 112513 17:44:08 addons\languagemissions_f_epa.pbo - 112513 17:44:08 addons\languagemissions_f_epb.pbo - 112513 17:44:08 addons\languagemissions_f_epc.pbo - 112513 17:44:08 addons\languagemissions_f_exp_a.pbo - 112514 17:44:08 addons\languagemissions_f_gamma.pbo - 112514 17:44:08 addons\language_f.pbo - 112509 17:44:08 addons\language_f_beta.pbo - 112509 17:44:08 addons\language_f_bootcamp.pbo - 112509 17:44:08 addons\language_f_epa.pbo - 112509 17:44:08 addons\language_f_epb.pbo - 112509 17:44:08 addons\language_f_epc.pbo - 112509 17:44:08 addons\language_f_exp_a.pbo - 112510 17:44:08 addons\language_f_exp_b.pbo - 112513 17:44:08 addons\language_f_gamma.pbo - 112510 17:44:08 addons\map_altis.pbo - 111017 17:44:08 addons\map_altis_data.pbo - 111047 17:44:08 addons\map_altis_data_layers.pbo - 99901 17:44:08 addons\map_altis_data_layers_00_00.pbo - 99901 17:44:08 addons\map_altis_data_layers_00_01.pbo - 99901 17:44:08 addons\map_altis_data_layers_01_00.pbo - 99901 17:44:08 addons\map_altis_data_layers_01_01.pbo - 99901 17:44:08 addons\map_altis_scenes_f.pbo - 109319 17:44:08 addons\map_data.pbo - 111583 17:44:08 addons\map_stratis.pbo - 111017 17:44:08 addons\map_stratis_data.pbo - 111017 17:44:08 addons\map_stratis_data_layers.pbo - 99082 17:44:08 addons\map_stratis_scenes_f.pbo - 109325 17:44:08 addons\map_vr.pbo - 105264 17:44:08 addons\map_vr_scenes_f.pbo - 109319 17:44:08 addons\misc_f.pbo - 109325 17:44:08 addons\missions_f.pbo - 110622 17:44:08 addons\missions_f_beta.pbo - 109833 17:44:08 addons\missions_f_beta_data.pbo - 109325 17:44:08 addons\missions_f_beta_video.pbo - 109325 17:44:08 addons\missions_f_bootcamp.pbo - 111866 17:44:08 addons\missions_f_bootcamp_data.pbo - 109325 17:44:08 addons\missions_f_bootcamp_video.pbo - 109325 17:44:08 addons\missions_f_data.pbo - 109325 17:44:08 addons\missions_f_epa.pbo - 111898 17:44:08 addons\missions_f_epa_data.pbo - 109319 17:44:08 addons\missions_f_epa_video.pbo - 109319 17:44:08 addons\missions_f_epb.pbo - 109319 17:44:08 addons\missions_f_epc.pbo - 109319 17:44:08 addons\missions_f_exp_a.pbo - 109319 17:44:08 addons\missions_f_exp_a_data.pbo - 109325 17:44:08 addons\missions_f_gamma.pbo - 111828 17:44:08 addons\missions_f_gamma_data.pbo - 109319 17:44:08 addons\missions_f_gamma_video.pbo - 109325 17:44:08 addons\missions_f_video.pbo - 109325 17:44:08 addons\modules_f.pbo - 112011 17:44:08 addons\modules_f_beta.pbo - 111324 17:44:08 addons\modules_f_beta_data.pbo - 109325 17:44:08 addons\modules_f_bootcamp.pbo - 109325 17:44:08 addons\modules_f_data.pbo - 110898 17:44:08 addons\modules_f_epb.pbo - 109325 17:44:08 addons\modules_f_exp_a.pbo - 109325 17:44:08 addons\music_f.pbo - 110544 17:44:08 addons\music_f_bootcamp.pbo - 110544 17:44:08 addons\music_f_bootcamp_music.pbo - 110544 17:44:08 addons\music_f_epa.pbo - 110544 17:44:08 addons\music_f_epa_music.pbo - 110544 17:44:08 addons\music_f_epb.pbo - 110544 17:44:08 addons\music_f_epb_music.pbo - 110544 17:44:08 addons\music_f_epc.pbo - 110544 17:44:08 addons\music_f_epc_music.pbo - 110544 17:44:08 addons\music_f_music.pbo - 109325 17:44:08 addons\plants_f.pbo - 109417 17:44:08 addons\props_f_exp_a.pbo - 109325 17:44:08 addons\roads_f.pbo - 110064 17:44:08 addons\rocks_f.pbo - 110122 17:44:08 addons\signs_f.pbo - 111314 17:44:08 addons\soft_f.pbo - 111315 17:44:08 addons\soft_f_beta.pbo - 111315 17:44:08 addons\soft_f_bootcamp.pbo - 110083 17:44:08 addons\soft_f_epc.pbo - 110283 17:44:08 addons\soft_f_gamma.pbo - 111320 17:44:08 addons\sounds_f.pbo - 111486 17:44:08 addons\sounds_f_arsenal.pbo - 111486 17:44:08 addons\sounds_f_bootcamp.pbo - 109325 17:44:08 addons\sounds_f_characters.pbo - 109325 17:44:08 addons\sounds_f_environment.pbo - 109325 17:44:08 addons\sounds_f_epb.pbo - 109325 17:44:08 addons\sounds_f_epc.pbo - 109325 17:44:08 addons\sounds_f_exp_a.pbo - 109325 17:44:08 addons\sounds_f_sfx.pbo - 110200 17:44:08 addons\sounds_f_vehicles.pbo - 110888 17:44:08 addons\static_f.pbo - 111316 17:44:08 addons\static_f_beta.pbo - 110023 17:44:08 addons\static_f_gamma.pbo - 110848 17:44:08 addons\structures_f.pbo - 112003 17:44:08 addons\structures_f_bootcamp.pbo - 111267 17:44:08 addons\structures_f_data.pbo - 111581 17:44:08 addons\structures_f_epa.pbo - 111017 17:44:08 addons\structures_f_epb.pbo - 111017 17:44:08 addons\structures_f_epc.pbo - 111017 17:44:08 addons\structures_f_exp_a.pbo - 111017 17:44:08 addons\structures_f_households.pbo - 111017 17:44:08 addons\structures_f_ind.pbo - 112093 17:44:08 addons\structures_f_mil.pbo - 112089 17:44:08 addons\structures_f_wrecks.pbo - 111326 17:44:08 addons\uifonts_f.pbo - 109325 17:44:08 addons\uifonts_f_data.pbo - 109528 17:44:08 addons\ui_f.pbo - 112647 17:44:08 addons\ui_f_bootcamp.pbo - 109325 17:44:08 addons\ui_f_data.pbo - 109798 17:44:08 addons\ui_f_exp_a.pbo - 109325 17:44:08 addons\weapons_f.pbo - 111014 17:44:08 addons\weapons_f_beta.pbo - 109320 17:44:08 addons\weapons_f_bootcamp.pbo - 109325 17:44:08 addons\weapons_f_epa.pbo - 111299 17:44:08 addons\weapons_f_epb.pbo - 109320 17:44:08 addons\weapons_f_epc.pbo - 109320 17:44:08 addons\weapons_f_gamma.pbo - 109320 17:44:08 17:44:08 ======================= 17:44:08 17:44:08 ============================================================================================= List of mods =============================================================================================== 17:44:08 modsReadOnly = true 17:44:08 safeModsActivated = false 17:44:08 customMods = true 17:44:08 hash = 'F9C57CE3009896D19A786A2CDC606863F3D89BEC' 17:44:08 hashShort = 'd5fe832d' 17:44:08 name | modDir | default | origin | hash | hashShort | fullPath 17:44:08 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 17:44:08 Arma 3 Apex | expansion | true | GAME DIR | c0bd8cab84345825634e8216a3232122622ed948 | 3478700d | F:\Program Files (x86)\steam\steamapps\common\Arma 3\expansion 17:44:08 Arma 3 Marksmen | mark | true | GAME DIR | baa643866fc0ae640bcba6f57082883589e2e374 | 536a893 | F:\Program Files (x86)\steam\steamapps\common\Arma 3\mark 17:44:08 Arma 3 Helicopters | heli | true | GAME DIR | 5355b595d387b4db9a897739d993fa01ac5214a3 | 18b15771 | F:\Program Files (x86)\steam\steamapps\common\Arma 3\heli 17:44:08 -mod=kart | -mod=kart | false | NOT FOUND | | | 17:44:08 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 17:44:08 Arma 3 Karts | kart | true | GAME DIR | b32752790fa74fe763362e8f7581005b3b90870f | dca72b15 | F:\Program Files (x86)\steam\steamapps\common\Arma 3\kart 17:44:08 Arma 3 Zeus | curator | true | GAME DIR | 215f5276e1467c6b7009336553cb22d9e431638c | 888e1e02 | F:\Program Files (x86)\steam\steamapps\common\Arma 3\curator 17:44:08 Arma 3 | A3 | true | NOT FOUND | | | 17:44:08 ========================================================================================================================================================================================================== 17:44:08 DX11 - Initializing DX11 engine. 17:44:08 DX11 - Using DXGI adapter 0 (detected in config). 17:44:08 DX11 - Using DXGI adapter 0. 17:44:08 - adapter description : AMD Radeon HD 6900 Series 17:44:08 - adapter vendor ID : 4098 17:44:08 - adapter device ID : 26393 17:44:08 - adapter subsys ID : 184553474 17:44:08 - adapter revision : 0 17:44:08 - dedicated video memory : 4261715968 17:44:08 - dedicated system memory : 0 17:44:08 - shared system memory : 4026531840 17:44:08 InitSound ... 17:44:08 InitSound - complete 17:44:09 Detected Joystick: Razer Orbweaver 17:44:09 0 ... X Axis [1,30] 17:44:09 1 ... Y Axis [1,31] 17:44:09 2 ... Z Axis [1,32] 17:44:09 3 ... X Rotation [1,33] 17:44:09 4 ... Y Rotation [1,34] 17:44:09 5 ... Z Rotation [1,35] 17:44:09 Detected Joystick: Logitech Extreme 3D 17:44:09 0 ... X Axis [1,30] 17:44:09 1 ... Y Axis [1,31] 17:44:09 5 ... Z Rotation [1,35] 17:44:09 6 ... Slider 1 [1,36] 17:44:12 PhysX3 SDK Init started ... 17:44:12 PhysX3 SDK Init ended. 17:44:14 Attempt to override final function - rscminimap_script 17:44:14 Attempt to override final function - rscdisplayloading_script 17:44:14 Attempt to override final function - rscdisplayloading_script 17:44:14 Attempt to override final function - rscdisplayloading_script 17:44:14 Attempt to override final function - rscdiary_script 17:44:14 Attempt to override final function - rscdiary_script 17:44:14 Attempt to override final function - rscdisplayremotemissions_script 17:44:14 Attempt to override final function - rscdisplayloading_script 17:44:14 Attempt to override final function - rscdiary_script 17:44:14 Attempt to override final function - rscdiary_script 17:44:14 Attempt to override final function - rscdisplaystrategicmap_script 17:44:14 Attempt to override final function - rscdisplaycommon_script 17:44:14 Attempt to override final function - rscdisplaygarage_script 17:44:14 Attempt to override final function - rscslingloadassistant_script 17:44:14 Attempt to override final function - rscavcamera_script 17:44:14 Attempt to override final function - rscavcamera_script 17:44:14 Attempt to override final function - rscavcamera_script 17:44:14 Attempt to override final function - rscavcamera_script 17:44:14 Attempt to override final function - rscavcamera_script 17:44:14 Attempt to override final function - rscdisplayhostsettings_script 17:44:14 Attempt to override final function - rscdisplayloading_script 17:44:14 Attempt to override final function - rscdisplaycurator_script 17:44:14 Attempt to override final function - display3deneditcomposition_script 17:44:14 Attempt to override final function - display3deneditattributes_script 17:44:14 Attempt to override final function - display3deneditattributes_script 17:44:14 Attempt to override final function - rscdisplayhostsettings_script 17:44:14 Attempt to override final function - rscdisplaycommon_script 17:44:14 Attempt to override final function - rscdisplaydebriefing_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:14 Attempt to override final function - rscunitinfo_script 17:44:16 SimulWeather - Cloud Renderer - noise texture file is not specified! 17:44:20 Loading movesType CfgGesturesMale 17:44:20 Creating action map cache 17:44:20 MovesType CfgGesturesMale load time 228 ms 17:44:20 Loading movesType CfgMovesMaleSdr 17:44:20 Reading cached action map data 17:44:24 MovesType CfgMovesMaleSdr load time 4010 ms 17:44:25 Starting mission: 17:44:25 Mission file: tanoa_intro1 17:44:25 Mission world: tanoa 17:44:25 Mission directory: a3\map_tanoa_scenes_f\scenes\tanoa_intro1.tanoa\ 17:44:27 No more slot to add connection at 015030 (1523.6,3012.8) 17:44:39 Error compiling '' in 'HitPelvis' 17:44:39 Error compiling '' in 'HitAbdomen' 17:44:39 Error compiling '' in 'HitDiaphragm' 17:44:39 Error compiling '' in 'HitChest' 17:44:39 Error compiling '' in 'HitArms' 17:44:39 Error compiling '' in 'HitLegs' 17:44:39 GlassType: unknown type: rhs_scarf 17:44:46 Strange convex component70 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 17:44:46 Strange convex component75 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 17:44:46 Strange convex component76 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 17:44:46 Strange convex component77 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 17:44:46 Strange convex component78 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 17:44:47 Weather was forced to change 17:44:54 Loading movesType CfgMovesBird 17:44:54 Reading cached action map data
  4. So hello there, after the 64 bit update and the mods getting updates I got a problem with shacktac mod, I got the shacktack ui and inside the collection there is shacktak name tag It's a great one and cool but, the overlay is on top of everything else if u are in a group and u are facing some1 and tried to chec inv or open ur ctab you will still see the shacktak interface, So, How to fix that I saw some1 posted that on the shacktac developer that u can disable the nt from cba settings
  5. Ages ago I helped the 16AA put together a Vietnam modpack for a special event, and sourced/ported content from multiple sources to make it work. However, I noticed there was something missing. I had never seen, in all of my ArmA life, any mod which had a sharktooth Huey. Of course, I immediately went about remedying this. After creating the texture, I had always planned to get together with friend and colleague Soldierman to release a complete, bugfixed, ArmA-3 ported and jazzed up Huey mod - and give it to the Unsung 3.0 team - but we were busy, and then I started my long hiatus from ArmA. So now I'm just releasing the texture for them, and anyone else, to use. Inspiration Results (If somebody could take me a nice picture I'd be thankful; I seem to have lost all of mine and I can't quite bring it upon myself to fire up ArmA and fiddle with mods again.) No full frontal shots here because of ^. Use your imagination for now. Source .paa and .psd in this MediaFire folder - Beazley
  6. Hello everyone! Here I am pleased to announce, that myself, alongside all the help of fellow ArmA 3 content creator and players, I've finally finished my first ArmA 3 map that I had wished to do for so long! Teumess! http://steamcommunity.com/sharedfiles/filedetails/?id=870872623 Teumess Teumess is a fictional island, loosely based off of Mykonos, Greece. It is one of the Greek islands along Lemnos and Agios Efstratios (Altis and Stratis). It is a 10KmX10Km map (with 65.071 objects), split onto one main island and six smaller islands, the main island being of approximately five kilometers in length, with mountain peaks of up to two hundred and thirty meters, also along deep seas that go as deep as three hundred fifty meters depth. This is the first map I ever made, it's made with lots of learning, effort, and love. I take it as my start onto the more advanced modding aspect of the community, this game has given me many years of entertainment, fun, and enjoyment; and I've decided to start giving back to both the game and the community. Requirements Subscribe, play, and enjoy! 🙂 Map The map is focused mainly on close-quarter encounters and infantry movement, although other things can also still be used. There are ten cities in total, some of them being urban and some rural. There's also two military bases and few landmarks scattered around the map. If you find any issues or have any suggestions, feel free to tell me. This map is still up to have revamps and updates in the future once I get around to doing them or if there's some cool suggestions people would like to see. Anyways, thanks you very much for taking a look, and I hope you will have joyful journeys, adventures and battles on this map! License CC BY-NC-SA 4.0: https://creativecommons.org/licenses/by-nc-sa/4.0/ Credit for the fox screenshot in the preview image: © Donald Macauley SPECIAL THANKS: sleepydragon4888 - Snake Man - KnowIton - MikeRo - Jakerod - D3F3CT3D - SAUL - M1lkm8n - Jake Pauling - Pennyworth - RaveTheWolf Why the name Teumess and the fox in the picture? https://en.wikipedia.org/wiki/Teumessian_fox Thanks everyone from the ArmA community and Bohemia Interactive itself for allowing for this opportunity to create our content and to have such a beautiful playground to play in! I wanna thanks everyone in the Terrain Makers skype and discord chats for all the help and support, same to all my friends and fellow ArmA players. I would've put pictures in here and etc but I don't know much of the formatting, so yeah, this is as good as I can do for the forum post! If you have any inquiries, suggestions, or etc, feel free to post here or in the STEAM link! Be advised it is my first map ever and I still have a lot to learn, thanks for the space and the time! 🙂 With no further ado, I wish everyone the best of luck, hope you enjoy!
  7. As stated in topic, anyone know the hidden selection name for flag on blufor uniform?
  8. A new cooperative [ZEUS] and PVP unit, If you enjoy team based action across a dynamic environment then this is the unit for you. [NON UK MEMBERS ARE STILL WELCOME AS LONG AS YOU CAN SPEAK ENGLISH]. Join here --> https://units.arma3.com/unit/ukaf We will be playing every saturday night unless of issues we will move it if so.
  9. Welcome to the forum post for the arma 3 unit, 1st Marine Division. We are a milsim unit looking for members, we do training weekly and operations weekly and unlike many other milsim units we accept all ages, but you can get kicked for being immature or disrespectful. What do we offer - Weekly training and operations - Respectful members - Real marine ranking system - occasional PVP events - Real marine platoon, company, battalion Ranks! We use real Marine Ranks Marine Corps Enlisted Junior Ranks E - 1 PVT E - 2 PFC E - 3 LCPL Marine Corps Non-Commissioned Officer (NCO) Ranks E - 4 CPL E - 5 SGT Marine Corps Staff Non-Commissioned Officer (SNCO) Rank E - 6 SSGT E - 7 GySGT E - 8 1stSgt / MSgt E - 9 MGySgt / SgtMaj E - 9s Sergeant Major of the Marine Corps What Role Can You Take On! We use real Marine Roles Ground Combat Element Rifleman Machine Gunner Mortar Man Assault Marine LAV Marine LAV Driver LAV Gunner LAV Commander Scout Sniper Spotter Sniper Specialties in Artillery Fire Support Marine Artillery Meteorological Marine High Mobility Artillery Rocket System Operator AAV Marines AAV Rear Marines AAV Driver AAV Commander Armor Marine Tank Driver Tank Gunner Tank Commander Specialties in Engineering Combat Engineer Engineer Equipment Operator Engineer Assistant Field Artillery Officer Infantry Officer Tank Officer Enlisted Aircrew Aerial Observer/Gunner Helicopter Crew Chief Presidential helicopter Crew Chief Aviation Logistics Aviation Supply Specialists Aviation Logistics Information Management and Support Specialist Aviation Supply Officer Fixed-Wing Pilot Naval Flight Officer Rotary/Tilt Rotor Pilot Specialties in Communications Field Radio Operator Specialties in Logistics Embarkation Specialist Airborne and Air Delivery Specialist Landing Support Specialist Specialties in Transportation Motor Vehicle Operator Specialties in Ground Ordnance/Ammunition and EOD EOD technician Combat Engineer Officer Communications Officer Ground Supply Officer Logistics Officer Military Police Officer Signals Intelligence Officer Requirements - Working microphone - Respect to higher ups and everyone else - Willing to participate in training at least every two weeks and events every two weeks - Dedication Link to Website https://units.arma3.com/unit/my-unit1marinedivision
  10. endonngn

    Cant Start Arma 3

    Hello Today i downloaded Arma 3 from Steam As i Started it The Client normaly opend but then after i pressed the Start Button 2 small Windows opened and it said Picture Error or Image Error i think in german its Ungültiges Bild and it closes i cant play/start the game pls help i wana play this game again
  11. Hello I've made custom load outs in virtual arsenal and there's nothing I wasn't more then to be able to use one of these load outs in a wasteland server or at least my outfit ! Is there anyway I can do this ? Use a personal load out to a official waste land server ? Also do you know any specific servers I can do this ? Or how do I tell if I can on a certain server ?
  12. Hello. I am using this code to create a marker on the map that tells players of the location to capture. This does work for some towns, but for Molos it prints Delfinaki. _loc = text nearestLocation [getPos man1, "NameVillage"]; _marker28 = createMarker ["Objective.", position player ]; _marker28 setMarkerPos [14697.7,13000.5,53.9098]; _marker28 setMarkerShape "ICON"; _marker28 setMarkerColor "Default"; _marker28 setMarkerType "flag_NATO"; _marker28 setMarkerText format ["Seize: %1", _loc]; I tried this, but got an error, something about it being an array and not an object. _loc = text nearestLocation [getPos man1, ["NameVillage","NameCity","NameCityCapital"]]; _marker28 = createMarker ["Objective.", position player ]; _marker28 setMarkerPos [14697.7,13000.5,53.9098]; _marker28 setMarkerShape "ICON"; _marker28 setMarkerColor "Default"; _marker28 setMarkerType "flag_NATO"; _marker28 setMarkerText format ["Seize: %1", _loc]; Everything else is working except this code. I guess I am missing something simple. Thanks for any help you can give me. Is there a way to put the multiple options into this,
  13. I downloaded a psd texture of the A-164 (here). The file comes with 4 files (copies of each, 1 .tga and 1 .psd): plane_cas_01_ext01_co & plane_cas_01_ext02_co. ext01 is the main body / cockpit of the A-164 and ext02 is the wings and tail. I've edited both textures and have created a mission file and placed both .jpegs into it. I've used this script on the A-164 int: this SetObjectTexture [0,"plane_cas_01_ext01_co"] this SetObjectTexture [0,"plane_cas_01_ext02_co"] however only one of the textures loads on the plane, looking like this: I know I'm doing something wrong, and I'm wondering how I can get both the body (ext01) and the wing textures (ext02) to load on the plane at the same time? Any help is appreciated, Thank You.
  14. How could I drop a bomb where my cursor is at (coordinates), with or without people being nearby?
  15. _moni=_this select 0; _good=false; _max=true; { if(_x==0) or (_x==1) or (_x==2) or (_x==3) or (_x==4) or (_x==5) or (_x==6) or (_x==7) or (_x==8) or (_x==9) then { } else { _max=false; }; }forEach _moni; if(_max)then { _good=true; } else { _good=false; }; if(_good)then { if (!isNil "life_no_injection") then { life_no_injection = true; }; life_cash = life_cash + _moni; if (!isNil "life_no_injection") then { life_no_injection = false; }; Hint format ["$%1 has been added to your inventory", (_moni)]; } else { Hint format ["%1 is not valid", (_moni)]; }; Calling the code with this: //assume ctrlText 13 is valid (it is I tested it, the sqf calls the value perfectly fine class myClass: RscButton { idc = 1; action = "_nil=[ctrlText 13]ExecVM ""money.sqf"""; text = "OK"; //--- ToDo: Localize; x = 0.402031 * safezoneW + safezoneX; y = 0.214017 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.0549967 * safezoneH; colorBackground[] = {-1,-1,-1,0.3}; }; It has to be a simple mistake, I know c++ a form of this works (string is an array of chars) but idk if it is valid for arma 3.
  16. THE TECHNICAL BUNCH Who are we? Hello! The Technical Bunch is a new unit established for the ArmA franchise focusing on semi-realistic approach to the game. Instead of yelling drill sergeants we offer nice, friendly and welcoming atmosphere with each person ready and eager to assist! We don't focus on one particular unit to represent, playing as any army or side we like, which will be chosen by a vote each month. Who are we looking for? We're looking for people new to the series as well as the veterans of virtual battlefields of Armed Assault, whose experience will surely be of help! What do we use? We also use mods praised and recognized by the whole community - Community Upgrade Project, ACE 3, Task Force Arrowhead Radio just to name a few! To help people getting their modset ready, one of our members created a streamlined and user-friendly launcher, which allows users to sync their mods with minimal effort! We also have a Steam Workshop collection up and running. I'm intrested, where can I join? Contact us on Facebook: https://www.facebook.com/TheTechnicalBunch/ Or ArmA 3 units: https://units.arma3.com/unit/ttb Hit up the leader on steam here: http://steamcommunity.com/profiles/76561198026586287/ Or hop on our TS3 server: 5.9.70.81 WE ARE WAITING FOR YOU!
  17. Hi, Here is the RHS version of TAKISTAN RIDE. You still need CUP terrain map + core for Takistan map, but BLUFOR units, weapons and vehicles are from RHS. Talibans units are from EricJ taliban addon + RHS fix for it. More on steam: http://steamcommunity.com/sharedfiles/filedetails/?id=820541831
  18. deviant210

    The Cooler Server

    TheCoolerServer [TCS] Website - TheCoolerServer.com Teamspeak - http://ts3.thecoolerserver.com Photo Gallery - TCS Photo Gallery FNG Guide About The Cooler Server The Cooler Server is a community centered around Arma 3. We are an open, friendly & casual community seeking to be the best drama-free unit we can be. At TCS we don’t use military ranks like most Milsim groups choose to. Instead, we believe in coming together and forming squads and a command element that gives us the organization to complete any task at hand. We welcome anyone with some maturity to apply. When we are not playing Arma, you can find us playing a vast range of games on our Teamspeak server or developing content for the group. We primarily focus on the US time zones, however we accept anybody from any part of the world. Our Arma sessions focus on providing an immersive yet intense teamwork-focused experience. To accomplish this we use a variety of mods including ACE3 and TFAR. Our sessions typically consist of 1 mission spanning about 2-3 hours. Roles are chosen before every mission with everyone getting an opportunity to do what they wish. However, roles such as Command Element, Squad Leaders, and Specialty Squads are typically reserved for people who are more senior members with more in-game experience. All of our missions are made in-house by our Creative Team consisting of about 5 mission makers. Currently our Saturday Night Ops typically have 20-30 players attending. What we offer Dedicated Arma 3 Server. Private Teamspeak Server. Twice weekly OPs held on Saturdays at 9:00pm (Eastern) and Wednesdays at 8:00pm (Eastern). Opportunities to play the way you want. Almost any role, any time, within reason. An instructional environment where you can learn to play the game. Custom missions, made in house every OP (never play the same mission twice!) An open environment that welcomes new players. Veteran players that will ensure you are never left behind. A friendly community that plays random games together and talks with each other throughout the week Requirements To become a full member, you must complete a training OP(These happen every Friday depending on new recruits) and participate in a Saturday or Wednesday OP within two weeks of acceptance. 18+ Working Mic Fluent English Working copy of Arma 3 Team oriented gameplay style Willing to play Arma in 1st person Arma 3 APEX Willing to download the mods that we use (around 30gb) If you are interested in joining please visit our website and submit an application HERE. Feel free to join our Teamspeak server or post here if you have any questions. Op times: Saturday (Primary OP, PvE focused) 6:00pm (1800) Pacific 7:00pm (1900) Mountain 8:00pm (2000) Central 9:00pm (2100) Eastern 1:00am (0100) GMT Op times: Wednesday (Secondary Op, Generally PvP focused) 5:00pm (1700) Pacific 6:00pm (1800) Mountain 7:00pm (1900) Central 8:00pm (2000) Eastern 12:00am (0000) GMT
  19. Maybe I found a good way to reproduce the Arma3 3FPS bug. Set resolution down to 1080p (in my case i usually use 1440p)Set all Settings to low. then set everything up too ultra(except textures let them be low) arma will start to go from 900mb vram(low settings) up to 1.1gbvram(ultra ones), now set the resolution up to 1440p(1920x1200) arma uses 1,2gb vram. set supersampling to 200% arma now takes huge 2.2gb vram. finally set textures to ultra. arma now gets blackscreen ( i alwas get this one after 3 fps bug) check out logfile now: DX11 error : CreateTexture failed : E_OUTOFMEMORY, like everytime i crash after 3fps bug. additonal strange stuff in log: 16:46:04 Virtual memory total 4095 MiB (4294836224 B) 16:46:04 Virtual memory free 106 MiB (111935488 B) 16:46:04 Physical memory free 7690 MiB (8064290816 B) 16:46:04 Page file free 8919 MiB (9352835072 B) 16:46:04 Process working set 2993 MiB (3138584576 B) 16:46:04 Process page file used 3416 MiB (3582570496 B) so why it is strange? cuz i'm using a gtx 1070 with 8gb vram, and even windows added another 8gb optional dedicated ram of my 16gb ram to it so it can use up to 16gb of vram, arma it self uses its max of 3gb ram if in need + pagefile. so it seems the bug is caused by an dx 11 driver level issues if i'm right? tested this procedure on a modded mp server to reach the stress level of the game easier, but the behavour should be same like without mods because of the vram issues of 4gb max. btw added you, so we maybe find an easy way to share the .rpt files that may help you to investigate the issue. // issue is same with and without profiling.exe Additional info about my complete sys: win 10 x64 i7 6700 gtx1070 @ 8gb gddr5 (samsung vram) 16gb ddr4 @2166 265gb ssd (pagefile used by os) 1tb hdd /pagefile used by os) rpt log when crash is starting: then some time everything was fine again(report of bug and bug ended 15:57:28, but then blackscreen(16:15:50) while .rpt was saying: hope this can somehow be fixed soon, because i think this still can happen in 64bit version that is developed. if devs need full report logs or other details, just give me feedback and i will do my best to help.
  20. Hi everyone, Here is the code i use to create task -childtask here for meeting point- for the dedicated server: [[west, ["Task1A","Task1"], [" <br /> Sub-Task Description Here. <br /> ", "Sub-Task Title", ""], (getMarkerPos "Task1MeetingPoint"), true] spawn BIS_fnc_taskCreate] call BIS_fnc_MP; I guess Arma 3 Tasks Overhaul somehow are used for notification icons. I wonder if i could use image below with the above code and how? https://community.bistudio.com/wiki/File:bis_tasktype_meet.png Thank you for your help in advance.
  21. Time: 2016-12-17 16:00 CET Location: darkwiiplayer.com (Arma 3 and teamspeak servers) Looking for Players to test a new mission on altis. --- About the mission: Players: 2-16 Location: Near Abdera, Altis Main focus: infantry combat Daytime: Most likely evening (Mission allows for adjustment) Aditional features: Zeus, Dynamic Squads, Virtual arsenal, Respawn (base)
  22. Dynamix I'll try to keep this thread as short as I find suitable and on point. No promises... I'll start with giving ya'll little background on the system. I've been developing this script for a good many weeks now, and have come up with what I'm calling the Dynamix System. The system is a set of only a few scripts that act quite similar to EOS, but are structured much differently to allow the beloved functionality to be presented in a very up-to-date and optimized manner. This is actually my first script I'm releasing to the public, so please expect bugs that need squished. Prior to me creating the script, I barely had any SQF know-how. The only knowledge that I had was of JavaScript, which seemed to be the most relatable language. I went ahead and found up the BI Wiki, and spent a good bit of my time to create this puppy. The system has went through some of my very "newbie" stages of development, such as where I had first implemented a matrix system to handle marker and unit status, but I found that to be obsolete after I matured it into simply getting the status from the map, and not throwing around the amount of enemies for each marker from the client and server. Performance Demo As I continued to roam around in the demo video, you could clearly tell that the system was performing at a pretty swell level. Apologies that the FPS wasn't overlayed for you to watch, but I can admit it was a constant 50+ frames - despite all of those active enemy AI and the DS being ran on the same machine. Now, please take in mind that my system is not built for something as bada## as Arma 3. Or, at least I would say it isn't. OS : Windows 7 Ultimate 64-Bit Motherboard : MSI 970A-G43 AM3 ATX GPU : AMD R9 270 925MHz 2GB GDDR5 (Crimson ReLive Software Version 16.12.1) CPU : AMD FX-6300 (Six-Core) 3.5GHz (Overclocking to 4.19GHz (Yes, the damn thing is stable)) Memory : Kingston HyperX Fury 240-pin (2x4)GB DDR3 (Overclocking to 1866 w/ HyperTransport) Storage : (OS Internal) Seagate HDD 1TB 64MB Cache, (Secondary Internal (Arma 3 Installed Here)) Samsumg EVO 850 250GB Last thing to note and wrap up this section is that over the time that I've been developing this, I made only one hardware upgrade, and that is the SSD (my very first). I can assure you that while I was still developing this system in the early days of my little HDD, it performed only slightly worse than it does today. I find this difference to be insignificant, because the margin of performance from system-to-system varies regardless, so it wouldn't much matter under certain conditions. Features Smooth AI spawning Marker status changes are logged Many editable variables Markers don't unload units Enemies occupy buildings Vehicle spawning Editable unit spawn banks An up-to-date system Open to suggestions Fully explained system Works with SP and MP Only 4kb's How-It-Works It actually works in a fairly simple to understand route. I'll just list out the main steps below. The server either sequentially generates all the marker names to report, or it reads them from a manual bank. It applies to all of the valid ones a certain "initial" color, and logs the invalid ones for debugging. Every X seconds, players will report their object, appropriate marker status colors to be applied, and load distance to the server. The server compares these values to every marker, and activates, captures, or recaptures those whom meet certain conditions. Considering an initialized marker needs to be loaded, it runs another thread that spawns the enemies. From the numbers 2 to 5, are generated units from a set enemy bank. The server takes a break after every unit spawned to reduce stuttering. For every building within a marker, is a chance to occupy a building with a single unit. A break is taken inside this as well. Finally, if there is a road inside a marker, there will be a chance that an enemy vehicle will spawn on that road. A break is taken inside this as well. Let's consider only 2/3 units have been neutralized inside our marker, so we'll look at this comparison. The capture comparison is based off of player knowledge to whether the square is clear or not. Even if an enemy is still inside a square, but the player doesn't know about them, it turns blue. This prevents players from cheating by observing a squares status to see if enemies still occupy it. That wraps the system up... Downloads There is a readme.txt inside the folder that you can take a look at. I've got a heap of comments inside the main script for you to take a look at how to configure the script. This is a personal agreement, where I state that you ONLY redistribute this system under the conditions that you apply proper attribution to all contributing authors, and a link to this OP. MediaFire - V11.8 Took me two whole hours to write this damn thread where I could have been playing Arma all that time, so I hope I covered everything. Enjoy! If you find bugs, I suppose you know what to do.
  23. As promised in SITREP #00008, here is an overview of the lighting tweaks which are in progress and have been partly rolled out to Development branch Arma 3 Apollo Pavel Guglava elaborates:
  24. So... What is Project Arcana? Ambitious. It's a new gamemode alike KoTH or Wasteland, but built from scratch and adding new abilities to the players in the area of magic (if you want to call it that way). The goal is to create a new combat dynamic with fire bolts, lightnings, astral projections for intel, healers, buffers, debuffers, sensory-types, while maintaining the gameplay equilibrium (the most difficult part). Players will be able to specialize in a Psien branch and develop their character through that tree, or reset and start over another. The principle of design is that is has to look smooth or it's not going in (hint "This is a scketchi output for a production release" <-- nope). I am aiming to make it as easy to edit/extend as I can, right now there's no docs (cos so early is not worth it) but I will document e-v-e-r-y-t-h-i-n-g (even Arma 3 vanilla stuff that's unclear). PLEASE MAKE SUGGESTIONS When? Who? How? When?:No idea, when it's ready, I guess a month to 1.0. Who?:Right now I am alone, and it's still an on-going process, adding new stuff each day, from design to implementation. I have been in the Arma scene for a while, mostly developing the hard stuff in roleplay server (life_server overhauls, creating network-savy functions, data managment in DB, stuff...), and lately I have been doing some experimental stuff that somehow ended up making this big idea. I am currently looking to add more people to the team if someone is interested. I can do it on my own, but having a sidekick surely will boost the development time. Right now the most needed are scripters (SQF, and if someone knows C++ with threading and networking PLEASE DO COME HERE WE HAVE COOKIES, CHOCOLATE COOKIES). Once in 1.0 we will need a basic modeler familiar with basic, but just for UV adjustments, material edition, stuff like that. Mostly for visual effects. How?:Many Monster cans, pizza and cigarettes. And beer. Lots. Links: Code (GitHub) LICENSE (CC Attr-NC-SA 4.0) Wiki Media: I am not at home right now. Will post some when there's something to show (teleport spell ready + basic core functionality up un running). Roadmap: Get Arma local client running. Get Arma serverside running. Get network RPC server running. Get network RPC client running. Surprise. Intense testing. Moar testing. Beta. Moar moars. Profit.
  25. Hello, Task Force 1776 is proud to offer a new Tanoa Domination mission for Arma 3. We have all the new equipment & goodies plus all the great features of domination for the new Tanoa Map in Arma3. If you are not familiar with TF1776 we have been running Domination in Arma 2 since 2011 and still have pretty much the only active domination server left in Arma 2. We offer a unique twist to domination that most players have come to identify as the top version of the mission. Please visit us on the server and let your friends know about it. We also have a teamspeak, so feel free to hop on with a few of your friends and use a room to communicate. Thank you, Task Force 1776 Representative Ministry of Bureaucratic Administration and Activity Oversight Compliance Division www.TF1776.com Teamspeak: TS3.TF1776.com
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