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Found 6 results

  1. Hi guys, Here is a link to my → Basic Starter Kit ← to start personalizing your own Combat Patrol missions. Everything is include and parameters are defaulted as if it's regular Combat Patrol. Notice: There is not a single "difficulty" setting, it's a combination of different variables that sets the real difficulty, such as: The location/environment, assets (vehicles, etc), Size of the AO, Number of buildings in the AO, Number of units per enemy patrol, Number of tickets, The objective, Number of players playing, Number of available slots to join, etc. What can be customized ? Getting Started Customizing Exporting for Multiplayer (MP) Play, Try and Host Bugs can occurs, it's Argo... just disconnect/reconnect. Hope you'll enjoy !!!
  2. Hello, everyone! I have seen in different missions that when you open a task a specific location that you need to go to is marked and can be pointed on the map. It is in the description of the task and a square shows its exact location. How do I do that in Eden? Cheers! 🙂
  3. Hello BohemiaInteractive Community, I wanted to try me on some retexturing of the Van from the new Laws of War DLC. I am currently running the DAV-Branch of Arma 3 and I already placed the desired Vehicles with the Eden Editor and they got displayed correctly, so the DLC should be installed correctly. The path is: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Addons" and I looked in the folder "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Orange\Addons", too. There is no .pbo file in the Orange Addons folder. The PBO Manager (Version 1.4 beta from the official BohemiaInteractive page) works with other vehicles not from the Orange/Laws of War DLC such as the Hachback and the Offroader. Does anyone know how I could fix this? Furthermore I want to ask, if it is possible to mount the blue lights on top of the other Vans like Cargo one (there are only yellow lights mountable). Thank you very much for any help you could give me. Cheers, Spacewurst
  4. Hello. I am using this code to create a marker on the map that tells players of the location to capture. This does work for some towns, but for Molos it prints Delfinaki. _loc = text nearestLocation [getPos man1, "NameVillage"]; _marker28 = createMarker ["Objective.", position player ]; _marker28 setMarkerPos [14697.7,13000.5,53.9098]; _marker28 setMarkerShape "ICON"; _marker28 setMarkerColor "Default"; _marker28 setMarkerType "flag_NATO"; _marker28 setMarkerText format ["Seize: %1", _loc]; I tried this, but got an error, something about it being an array and not an object. _loc = text nearestLocation [getPos man1, ["NameVillage","NameCity","NameCityCapital"]]; _marker28 = createMarker ["Objective.", position player ]; _marker28 setMarkerPos [14697.7,13000.5,53.9098]; _marker28 setMarkerShape "ICON"; _marker28 setMarkerColor "Default"; _marker28 setMarkerType "flag_NATO"; _marker28 setMarkerText format ["Seize: %1", _loc]; Everything else is working except this code. I guess I am missing something simple. Thanks for any help you can give me. Is there a way to put the multiple options into this,
  5. hi, When I check the location type and size by reading the config: _townname = (text _closesttown); _towntype = getText (configFile >> "CfgWorlds" >> worldName >> "Names" >> (text _closesttown) >> "type"); hint format ["DEBUG: closest town type: %1",_towntype]; _sizetownx = getNumber (configFile >> "CfgWorlds" >> worldName >> "Names" >> (text _closesttown) >> "radiusA"); _sizetowny = getNumber (configFile >> "CfgWorlds" >> worldName >> "Names" >> (text _closesttown) >> "radiusB"); _townsize = (_sizetownx max _sizetowny); hint format ["DEBUG: closest town size: %1",_townsize] it return the type and the size for "NameCityCapital", "NameCity" and "NameVillage" but not for few "NameLocal" locations (nothing for the ype and 0 for the size). I am actually talking about the main altis airport, agia pelagia, Molos airfield and few others... I checked the altis config and those locations are correctly defined in the cfgWorlds and should return something. i.e: class airbase01 { name="$STR_A3_airbase010"; position[]={14037.58,16143.33}; type="NameLocal"; radiusA=400; radiusB=200; angle=0; }; I searched the forum and found this topic. When you watch the picture kylania posted you see that some locations (NameLocal) are not covered by the markers even when they should be. Why the type and size of those locations are not returned even if it is defined in the config? If someone have a solution, workaround it would greatly help me. Thank you. cya. Nikiller.
  6. Hello, sorry, if someone already started question like this, but I've been searching and didn't find anything. Well my problem is that I want to copy profile information to another PC...I could easily find the profile in documents/Arma 3 etc. I succesfully transferred profile data of my campaigns, showcases, challenges and settings. Now where is the problem, right? Well, in challenges, I see that I've completed them...but the times are gone! I had all the gold medals in those challenges I completed(all but marksman and helicopters, cos I haven't played the game since they were released) ...And in Virtual reality training, all the training places(explosives, weapons etc) are gone too...but those are not problem, I can easily get them back in a moment....yet the challenges really irritate me, because I spent a lot of time mastering them...If anyone knows where I can find data containing those times, please, tell me, it would be really painful to do them again... ;) Thank you very much Edit: I tried to search everywhere, even in registers, but couldn't find something that might be it.... EDIT2: I've finally found the solution..it is the vars file...somehow it always got reseted when i was playin Arma, but now it works properly and i have my times back...please DELETE THIS THREAD SO IT IS NO LONGER NEEDED
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