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Found 9 results

  1. Hi guys, Here is a link to my → Basic Starter Kit ← to start personalizing your own Combat Patrol missions. Everything is include and parameters are defaulted as if it's regular Combat Patrol. Notice: There is not a single "difficulty" setting, it's a combination of different variables that sets the real difficulty, such as: The location/environment, assets (vehicles, etc), Size of the AO, Number of buildings in the AO, Number of units per enemy patrol, Number of tickets, The objective, Number of players playing, Number of available slots to join, etc. What can be customized ? Getting Started Customizing Exporting for Multiplayer (MP) Play, Try and Host Bugs can occurs, it's Argo... just disconnect/reconnect. Hope you'll enjoy !!!
  2. Hello! I am trying to set the mission difficulty for a singleplayer scenario, I've seen how people do it for dedicated servers but it doesn't seem to work for a singleplayer scenario. The parameters I am trying to change are the HUD elements and reduced player damage. The showHUD command does not encompass all of the desired settings, I tried :( Any help would be much appreciated, thank you!
  3. Ok, I've struggled with this for awhile now and am pretty sure my issue is something small that I'm just not seeing. I just want some fresh eyes to look over my work and tell me what they see. The issue is that my custom difficulty settings don't seem to take. The server comes up fine, people can join, and mods are working great. But I can't get my FCserver.Arma3Profile to be read by the game (I think). When ever I start a mission on custom difficulty I get a default template instead of my settings. This is a Linux server (Ubuntu 18.10) Startup Script: ./arma3server -config=FC.cfg -name=FCserver "-mod=mods/@ace;mods/@ace_compat1;mods/@ace_compat2;mods/@ace_c... File path to Arma Server: gameserver/server/arma File path to Arma 3 - Other Profiles / Arma 3 folders: gameserver/.local/share/Arma 3 - Other Profiles gameserver/.local/share/Arma 3 Inside Arma 3 - Other Profiles is the FCserver folder it contains 2 files and 1 folder: FCserver.Arma3Profile <--- (To my understanding this is the difficulty file) FCserver.vars.Arma3Profile <---(Don't know what this does) Saved <--- (Folder with some steam stuff in it) The FCserver.Arma3Profile was generated by the server automatically, then edited by me (I stole it from the community wiki). FCserver.Arma3Profile: FC.cfg: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Thank you for reading this, overall I've spent the better part of 3 weeks banging my head on this. I am so sure that it's gonna be something incredibly small. I will answer any questions you have for me.
  4. Hey guys. Does anyone know how I can force a specific difficulty for a SP mission?
  5. siddhxrtha

    bleeding difficulty

    Hi, is it possible to reduce the chance of bleeding after being hit by a zombie ? it happens at least 1/3 hit even in novice mod, it's pretty anoying, bandages are hard to find thanks
  6. Hello, Anyone know if it is possible to tune Apex coop campaign missions difficulty? Most annoying is the autoreport; player(s?) start to automatically spot enemies it really ruins immersion. https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu Thanks for any ideas etag
  7. Is there a parameter to enable/disable the stamina bar indicating you current stamina pool? I would like to force enable it for mercenary.
  8. [TABLE] [TR] [TD]What difficulty preset do you prefer? Recruit, Regular, Veteran or Elite? Please, vote in the poll! If so, please specify how in a post in this thread. [*=left]Do you adjust the AI UNIT SKILL sliders? How? [*=left]Do you change some of the sub-options (Enabled/Disabled)? Which? [*=left]Do you make any manual change inside the .Arma3Profile? [/TD] [TD][/TD] [/TR] [/TABLE] Thank you! Do you adjust the preset of your choice?
  9. I have a unit preplaced from editor. when the mission begin, i have an addaction for the players , that can use this unit (movements, waypoints) so far so good. while alive player everything is under control because the script continues. i want ,if the player is dead or disconected for some reason, the unit go back to the initial position and some actions that made before killing or disconnection also remove.(ex. spawned vehicles ) how can i do that? edit: also how can i lock the unit so when a player use it , the other players cant ? same thing here..... i need to unlock when player dies or disconected
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