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Found 680 results

  1. Hey all, I found this bit of code from the forums pulled from the Eastwinds campaign used to make a designated street lamp flicker. The scrip works as intended for a single street lamp as defined by the script but I am having a heck of a time trying to adapt the code to have the same effect on multiple street lights. // Script Adapted from BIS 'EAST WIND' Campaign // Define #define ON 0 #define OFF 0.97 #define LIGHT "light_1_hitpoint" #define DUMMY "BIS_effectDummy" #define DESTROYED "BIS_lightDestroyed" #define SAMPLE "electricity_loop" #define HELIPAD "Land_HelipadEmpty_F" // Parameters private ["_position", "_type", "_timing", "_delay", "_condition"]; _position = [nearestObject getMarkerPos "Lamp_A"] call BIS_fnc_param; _type = [_this, 1, "Land_LampShabby_F", [""]] call BIS_fnc_param; _timing = [_this, 2, [0.25, 0.50], [[]]] call BIS_fnc_param; _delay = [_this, 3, [1, 2], [[]]] call BIS_fnc_param; _condition = [_this, 4, { true }, [{}]] call BIS_fnc_param; // Find Related Objects private "_object"; _object = nearestObject [_position, _type]; // Make Sure Object Found if (isNull _object) exitWith { ["Object at position (%1), of type (%2) not found", _position, _type] call BIS_fnc_error; }; // Light Starts Off _object setHit [LIGHT, OFF]; //Hit Event Handler _object addEventhandler ["Hit", { (_this select 0) setvariable [DESTROYED, true]; }]; // Effect private "_setState"; _setState = { private ["_object", "_on"]; _object = [_this, 0, objNull, [objNull]] call BIS_fnc_param; _on = [_this, 1, true, [true]] call BIS_fnc_param; // The Dummy Object private "_dummy"; _dummy = objNull; // Has the Dummy Object Been Created? if (isNil { _object getVariable DUMMY }) then { // Create Dummy Object private "_dummy"; _dummy = createVehicle [HELIPAD, position _object, [], 0, "CAN_COLLIDE"]; // Attach to Light Object _dummy attachTo [_object, [0,0,2]]; // Store _object setVariable [DUMMY, _dummy]; } else { _dummy = _object getVariable DUMMY; }; // Effect On Or Off if (_on) then { // Play Effect _dummy setDamage 0; _dummy say3D SAMPLE; _object setHit [LIGHT, ON]; } else { // Destroy Effect _dummy setDamage 1; _object setHit [LIGHT, OFF]; }; }; // Flag private "_lightOn"; _lightOn = false; // Main Loop while _condition do { // Exit If Destroyed if (!isNil { _object getvariable DESTROYED }) exitWith { // Light Off _object setHit [LIGHT, OFF]; // Log ["Light object (%1) was destroyed", _object] call BIS_fnc_log; }; // Blinking Loop for "_i" from 0 to 5 do { // Set State if (_lightOn) then { [_object, false] call _setState; _lightOn = false; } else { [_object, true] call _setState; _lightOn = true; }; // Timing sleep (_timing call BIS_fnc_randomNum); }; // Sleep sleep (_delay call BIS_fnc_randomNum); }; // Does It Exist? if (!isNil { _object getVariable DUMMY }) then { // The Dummy private "_dummy"; _dummy = _object getVariable DUMMY; // Detach And Delete detach _dummy; deleteVehicle _dummy; }; // Return true; The way the script is written, it seems the lamp needs to be defined via a marker. In order to effect multiple lamps I tried defining multiple markers via an array _lamps = [Lamp_A, Lamp_B, Lamp_C] and tried calling the position via the array but that doesn't seem to work. The only way ive gotten it to work is to run multiple versions of the script, each defining a different marker but that is terribly inefficient and is probably not great on the network load. Anyone have any ideas how this script could be tidied up to effect multiple lamps?
  2. Hey, So I'm trying to get a custom image I made which has been converted already to a .paa I just don't know how to get the image to show on the screen like how you see in the video ( 1:19 to 1:25 ) I don't really know how to code at all so all the help would be fab because I'm so stuck and not sure what else to do, I am trying to understand but I just don't understand any of it XD Video: https://youtu.be/860NHQwYLZc?t=79
  3. I've tired so hard to get this to work, I keep running into a prompt "description.ext, line 13: '/CfgWLRequisitionPresets/MSNT8AssetList/WEST/Infantry/CUP_B_US_Soldier.':'{' encountered instead of '=' Heres my work: class CfgWLRequisitionPresets { class MSTN8AssetList // --- class name used in the Init module { class WEST // --- assets available for BLUFOR { class Infantry { class CUP_B_US_Soldier // --- must be asset class name { cost = 100; // --- Command Points required requirements[] = {}; // --- dispositions required ("A" = airstrip, "H" = helipad, "W" = water (harbor)) }; }; class Vehicles { class B_Quadbike_01_F { cost = 50; requirements[] = {}; }; }; class Aircraft { class B_Plane_CAS_01_F { cost = 7500; requirements[] = { "A" }; }; }; class Naval { class O_Boat_Armed_01_hmg_F { cost = 500; requirements[] = { "W" }; }; }; class Gear { class Box_NATO_Ammo_F { cost = 200; requirements[] = {}; }; }; class Defences { class B_HMG_01_F { cost = 250; requirements[] = {}; offset[] = { 0, 5.3, 0 }; // --- custom offset (optional) }; }; }; class EAST // --- assets available for OPFOR { class Infantry { class CUP_O_TK_INS_Soldier // --- must be asset class name { cost = 100; // --- Command Points required requirements[] = {}; // --- dispositions required ("A" = airstrip, "H" = helipad, "W" = water (harbor)) }; }; class Vehicles { class B_Quadbike_01_F { cost = 50; requirements[] = {}; }; }; class Aircraft { class B_Plane_CAS_01_F { cost = 7500; requirements[] = { "A" }; }; }; class Naval { class O_Boat_Armed_01_hmg_F { cost = 500; requirements[] = { "W" }; }; }; class Gear { class Box_NATO_Ammo_F { cost = 200; requirements[] = {}; }; }; class Defences { class B_HMG_01_F { cost = 250; requirements[] = {}; offset[] = { 0, 5.3, 0 }; // --- custom offset (optional) // --- rest of input }; }; }; class CfgWLFactionAssets class WEST { class InfantryGroups { groups[] = :] "'West' >> 'CUP_B_US_Army' >> 'Infantry' >> 'CUP_B_US_Army_RifleSquad'", "'West' >> 'CUP_B_US_Army' >> 'Infantry' >> 'CUP_B_US_Army_Team'", "'West' >> 'CUP_B_US_Army' >> 'Infantry' >> 'CUP_B_US_Army_TeamAT'", "'West' >> 'CUP_B_US_Army' >> 'Infantry' >> 'CUP_B_US_Army_TeamMG'", "'West' >> 'CUP_B_US_Army' >> 'Infantry' >> 'CUP_B_US_Army_TeamSupport'", "'West' >> 'CUP_B_US_Army' >> 'Infantry' >> 'CUP_B_US_Army_WeaponsSquad'", "'West' >> 'CUP_B_US_Army' >> 'Infantry' >> 'CUP_B_US_Army_HeavyATTeam'", "'West' >> 'CUP_B_US_Army' >> 'Infantry' >> 'CUP_B_US_Army_SniperTeam'", "'West' >> 'CUP_B_US_Army' >> 'Infantry' >> 'CUP_B_US_Army_DeltaForceTeam'" {; {; class MotorizedGroups { groups[] = {}; "'West' >> 'CUP_B_US_Army' >> 'Motorized' >> 'CUP_B_US_Army_MotorizedSection'", "'West' >> 'CUP_B_US_Army' >> 'Motorized' >> 'CUP_B_US_Army_MotorizedSectionAT'", "'West' >> 'CUP_B_US_Army' >> 'Motorized' >> 'CUP_B_US_Army_DeltaPatrolHMMWV'" {; {; class MechanizedGroups { groups[] = {}; "'West' >> 'CUP_B_US_Army' >> 'Mechanized' >> 'CUP_B_US_Army_MechanizedInfantrySquadICVM2'", "'West' >> 'CUP_B_US_Army' >> 'Mechanized' >> 'CUP_B_US_Army_MechanizedInfantrySquadICVMK19'", "'West' >> 'CUP_B_US_Army' >> 'Mechanized' >> 'CUP_B_US_Army_MechanizedReconSection'" {; {; class ArmoredGroups { groups[] = {}; "'West' >> 'CUP_B_US_Army' >> 'Armored' >> 'CUP_B_US_Army_M1A1Platoon'", "'West' >> 'CUP_B_US_Army' >> 'Armored' >> 'CUP_B_US_Army_M1A2Platoon'", "'West' >> 'CUP_B_US_Army' >> 'Armored' >> 'CUP_B_US_Army_M1A2Section'", "'West' >> 'CUP_B_US_Army' >> 'Armored' >> 'CUP_B_US_Army_MGSPlatoon'" {; {; class AirGroups { groups [] = {}; "'West' >> 'CUP_B_US_Army' >> 'Air' >> 'CUP_B_US_Army_AH64DFlight'", "'West' >> 'CUP_B_US_Army' >> 'Air' >> 'CUP_B_US_Army_A10Flight'" {; {; class EAST { class InfantryGroups { groups[] = {}; "'East' >> 'CUP_O_TK_MILITIA' >> 'Infantry' >> 'CUP_O_TK_MILITIA_Patrol'", "'East' >> 'CUP_O_TK_MILITIA' >> 'Infantry' >> 'CUP_O_TK_MILITIA_Group'", "'East' >> 'CUP_O_TK_MILITIA' >> 'Infantry' >> 'CUP_O_TK_MILITIA_Demosquad'", "'East' >> 'CUP_O_TK_MILITIA' >> 'Infantry' >> 'CUP_O_TK_MILITIA_ATTeam'", "'East' >> 'CUP_O_TK_MILITIA' >> 'Infantry' >> 'CUP_O_TK_MILITIA_AATeam'" {; {; class MotorizedGroups { groups[] = {}; "'East' >> 'CUP_O_TK_MILITIA' >> 'Motorized' >> 'CUP_O_TK_MILITIA_MotorizedGroup'", "'East' >> 'CUP_O_TK_MILITIA' >> 'Motorized' >> 'CUP_O_TK_MILITIA_Technicals'", "'East' >> 'CUP_O_TK_MILITIA' >> 'Motorized' >> 'CUP_O_TK_MILITIA_MotorizedPatrolBTR40'" {; {; class IND { class InfantryGroups { groups[] = {}; "'Indep' >> 'CUP_I_TK_GUE' >> 'Infantry' >> 'CUP_I_TK_GUE_Patrol'", "'Indep' >> 'CUP_I_TK_GUE' >> 'Infantry' >> 'CUP_I_TK_GUE_GroupWeapons'", "'Indep' >> 'CUP_I_TK_GUE' >> 'Infantry' >> 'CUP_I_TK_GUE_Group'", "'Indep' >> 'CUP_I_TK_GUE' >> 'Infantry' >> 'CUP_I_TK_GUE_Demosquad'", "'Indep' >> 'CUP_I_TK_GUE' >> 'Infantry' >> 'CUP_I_TK_GUE_SniperTeam'", "'Indep' >> 'CUP_I_TK_GUE' >> 'Infantry' >> 'CUP_I_TK_GUE_ATTeam'", "'Indep' >> 'CUP_I_TK_GUE' >> 'Infantry' >> 'CUP_I_TK_GUE_AATeam'" {; {; class MotorizedGroups { groups[] = {}; "'Indep' >> 'CUP_I_TK_GUE' >> 'Motorized' >> 'CUP_I_TK_GUE_MotorizedPatrol'" {; {; {; {; {; Any help is appreciated!!! Thanks!
  4. playityourway

    [A3]Altis JSOC

    Execute Handcrafted SpecOps & AirOps with others and your friends on our custom Framework. Server Info 80+ slots. Public 24/7 Server. 100+ Handcrafted missions. 7 x 8 man SpecOps squads. 9 different Pilot Slots. 8 Opfor Slots for an element of pvp in each mission. Attach Player Driven Support whenever you need it. Custom Map/GPS UI and Operating System. Whitelisted Addons for immersion. No Required Addons for the server. Loads of grief prevention scripts to ensure you have a good time free from griefers. Advanced AI so they really fight back. Watch our Trailer to get a taste of what to expect Basic Info *https://discord.gg/vxkKY9E * Server Location: Germany * All are welcome! * Our website with everything you need to know. http://arma.playityourway.net/ Milsim Players We have designed this server with experienced players in mind, meaning you. One of our goals is to create a place where we can enjoy milsim styled gameplay with immersion and is free from griefing admins/leaders. New Players From in-game and our discord you can find our guides and also join our “Learn how to Arma” voice channel to talk to other players. These players may even join you in- game and help you learn how to do things. http://arma.playityourway.net/learn_how_to_arma/
  5. I've recently setup a dedicated server and installed Ace on to the mission. Problem is even logged on as admin I cannot seem to make the server override the client settings. So I figured the next option is to force the override via the cba_setting.sqf but I don't exactly know what to put in that file. I took a look in CBA setting github page, do I just enter 'On Server 2 Force: Server > All' into the sqf?
  6. How to Access Arma 3 Characters Voices in the Game Directory, I Mean if there is a PBO file compress Characters Voice audio Files in Arma 3 Directory, and if No, How to find them?, Need Help Please Big Arma Fan. I was Extracting, Trimming, Cutting, Converting to ogg Vorbis formats yesterday, I downloaded a Miller, James, Kerry and Commander Stavrou Radio and Direct Voice Lines from Youtube, and i cut it into Pieces, but some lines still Missing. Appreciate the Assistance in favor. thanks by the way, big Fan of the Grumpy Old man, i doubt this guy that he is the Creator of Arma 3 haha.
  7. Hello. For the past hour or so I've tried to link an addaction to another addaction in the init field of a data terminal. Here's my notes for that init section and the script. //Add an action to a data terminal to open it //When that action is activated by a player, it will add another action //When that second action is activated, it will run an .sqf file that //consists of the nopop variable this addAction ["Startup Terminal", {[KillhouseControl,1] call BIS_fnc_dataTerminalAnimate; this addAction ["Start Killhouse", targetup.sqf}]]; this addAction ["Shutdown Terminal", {[KillhouseControl,0] call BIS_fnc_dataTerminalAnimate;}]; //To-do: Remove action First of all, is there anything I'm doing wrong? Second of all, is there a way to do this?
  8. Script Example (which I use in my mission): [ Truck, "<t color='#58D68D'>Enganchar UH60</t>", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_loaddevice_ca.paa", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_loaddevice_ca.paa", "(_this distance _target < 3) && (Truck_Bar distance Heli_1 < 10)", "(_Caller distance _target < 3) && (Truck_Bar distance Heli_1 < 10)", {}, {}, { null = ["Scripts\Interacciones\Remolcador\Soltar_Heli_1.sqf","BIS_fnc_execVM",false,false] spawn BIS_fnc_MP; [Truck,_actionId] call BIS_fnc_holdActionRemove; }, {}, [], 5, 6, true, false ] remoteExec ["BIS_fnc_holdActionAdd", 0, Truck]; ____________________________________________________________________________________________________________________ When I put this Script in my Init.sqf file, one appears every time a player joins my dedicated server. Is there a way to fix that? the problem is where do I put my script? or is it a typical Arma 3 problem?
  9. [COOP] Soldiers of fortune Malden Created by Terrafox Greetings to all! I present to you a scenario for a joint game in the vastness of Malden. In your task, as a unit of the "Soldiers of Fortune" corporation, find out the location of the boss of the hostile group "Terracorp", Sturmbannfuehrer Terrafox, and eliminate him. He moves around the map in any direction in his personal transport. The type of transport is chosen randomly. When Terrafox passes a large settlement, the headquarters informs the players about it by radio. This makes it easier to find, but it is naive to believe that the car will only go on the roads. Oh yes, I almost forgot ... The island is occupied by troops loyal to the Terracorp. Patrols, roadblocks, vehicles - everything that we love so much in Escape - mode. Complete the task, soldier! There will be no reward for failure. =================== This scenario is at the alpha testing stage. Request all questions, comments, suggestions to reflect in this topic, or send to e-mail: fylantrop08@gmail.com. No modifications required. The map is launched on the server [RU] Dimancho Sodliers of fortune. IP: 77.244.78.171 port: 2335 discord: https://discord.gg/6yGYdG
  10. Squad name:- 61st Cavalry Regiment Timezone/Location : EST Gamemode preference: coop PVP, Zeus Sandbox Website address:http://www.61st-regiment.com/ Short description: The 61st Cavalry Regiment is devoted to recreating how the United States Army operates. We are laid back outside of operations; However, in operations, you are expected to act with respect. We have found a great balance of Realism and Relaxed gaming style in our gameplay and offer it to anyone who may be interested. I have attached the requirements in order to be recruited below for those who are interested. A) Must be the age of 16 or older to join. B) Have at least 20 hours of Arma Gaming time in steam. C) Must Emulate utter professionalism at all times. D) Always understand this is a Video game and to have fun at all times. E) Obey the orders and directive of those in the Chain of Command. (COC) If you have any questions, feel free to join our discord and ask your questions in our New Comers chat. The discord and TS link are on our website. Be sure to watch our Recruitment Video: In game pictures: https://gyazo.com/d122ac61489af266ca6d52722e1dfd18 https://gyazo.com/b2b81112959eb72d60a2247959dff010 https://gyazo.com/50e91638e62022e823e65d31cb8bf005 https://gyazo.com/54587db45598ed106296b0df6753c469 https://gyazo.com/07d86381a08c1bcc9a1be46c0a9d31bf https://gyazo.com/bae86827eb9f9f0401aa720db172048f https://gyazo.com/2833edb80aeadeef3cf19e494736af75 https://gyazo.com/240e0f32f5303eb891dc9104ee4d3640 https://gyazo.com/b2aae903e48138fc8d7c04ba61551278
  11. York215

    Respawn Trouble

    So i set up a respawn position logic device and titled the variable name repawn_west, set my multiplayer options to have respawn at custom positon and we are playing as blufor. All of my testing i do in the editor and trying the scenario in SP/MP work perfectly fine. I respawn on the token like i should. As soon as i opened up the server and tested it with a friend he wasn't spawning on the marker, he was spawning on position of death despite me making no changes to the scenario. I can't seem to figure out the problem Edit: it doesn't spawn them on their current death location but at their first death location
  12. Hello I've come across a problem where I can't connect to server from direct connect option. Whenever I click the Join button after entering IP address and port it brings me back to the main screen. I've tried all of these solutions, none of them seems to work : - I've enabled Unpn - There is no server password - My Port forwarding is working perfectly. I've even checked if the port 2302 is open or not from Port checker websites and it shows that port is open. - No DLC is included, its just a warlords server
  13. We are USAF special operations unit "Cassowary Composite Squadron", and we're looking for both experienced and/or inexperienced players. ALSO LOOKING FOR HELO PILOTS and/or logistical support airmen.. Our play style is very laid back, however our forms of organization like ranks and structure are close to realistic. We have a very minimal mods list, so you won't be installing addons for hours. Be advised our group consists of younger ages including myself and our preferred age range is 14-18. Our group size is currently 10 people and we are a relatively new unit. A couple final notes, we do not address each other by rank because it's stupid for a game, and we honestly are just a group of friends looking to have some fun. For more details, comment or contact me at: a3cassowary@gmail.com or join our discord! -We have a dedicated server -North America (Central Daylight Time) -USAF structure -Relaxed -Minimal mods -Preferred ages 14-18
  14. Is there any way to make custom missile warheads? I'm trying to script smoke missiles into a mission I'm making.
  15. Hey, currently I am working on a small "just for fun" addon to get better knowledge about Arma´s static objects and how to create them. At the moment I am creating a mini golf course with a windmill and i want to animate (spinn) the rotor of it. My Problem is, that i want to constantly rotate the windmill like the default windturbines in Arma 3, but slower. I was looking into the default turbines configs but had problems to understand how the animations work and start at the spawn. I also tryed to trigger my animation via a UserActions in the config.cpp, wich worked but it still was/is not the final solution for me. I also found out about the "sourceAddress="loop";" option after researching but it´s still not working 😞 I hope that explained my problem pretty well. Has anyone a solution, on how to fix that? My objects Class (inherited into CfgVehicles (config.cpp)) class Pro21_Bahn_5 : Static { author = "Prodeath21"; displayName = "$STR_Pro21_Bahn_5"; scope=2; model = "\Pro21_Minigolf\Bahn_5\Bahn_5.p3d"; icon = "\Pro21_Minigolf\default\icons\minigolf.paa"; editorCategory="Pro21_Addon"; editorSubcategory="Pro21_Objects"; //picture = "\Pro21_Minigolf\default\icons\default.paa"; //vehicleClass = ""; class AnimationSources { class windrad { source = "user"; //default "user" animPeriod = 12; //Dauer einer periode (Sekunden) }; }; }; My model.cfg class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class Pro21_Bahn_5_sceleton: Default { skeletonInherit = "Default"; skeletonBones[]= { "wind","" }; }; }; class Rotation; class CfgModels { class Default { skeletonName=""; sections[]={}; sectionsInherit=""; }; class Bahn_5: Default { skeletonName="Pro21_Bahn_5_sceleton"; sections[]={""}; sectionsInherit=""; class Animations { class windrad { type = "rotation"; source = "user"; selection = "wind"; axis = "wind_axis"; sourceAddress="loop"; memory = 1; minValue = 0; maxValue = 1; animPeriod = 0; angle0 = "0"; angle1 = "rad -360"; }; }; }; }; Thank you for your help! 🙂
  16. Hi everyone, I've been attempting to install and run an Arma 3 server off of my Linux server for about a week now and I seem to be running into a wall with my configuration. I have the server installed through LinuxGSM and that seems to be working correctly, the server launches and I can see/connect to it, albeit only via the LAN IP, not the WAN IP (also the password param in the config file doesn't seem to be working correctly but thats another issue for another day), and as such anyone trying to connect from outside my LAN can't. This seems to be a port forwarding issue because when I check what ports are active and listening on my linux machine, ports 2302-2306 are being used by the Arma 3 Server, but they are not listening and nothing I do makes them listen whether I try to open the ports from my router diagnostics or through commandline on the server itself (through iptables). I can't seem to find any tutorials that solve the issue either so I figured I'd ask myself. Thanks for any help!
  17. Hi, I'm using a trigger to spawn AI (CSAT) boats and make them move to a waypoint (to chase the blufor boats) and I am getting a "generic code error" when I try to do this. The code I have so far is as follows: group_2 = creategroup east; enemy2 = group_2 createVehicle ["O_Boat_Armed_01_hmg_F ",getmarkerpos "spawn2",[],0,"form"]; enemy2 domove (getmarkerpos "waypoint2") This code is situated in the activation section of the trigger. I have a dot marker set as spawn2 and a circle marker set as waypoint 2 (as I'm spawning a load of ground units at the same time who spawn at spawn1). Any help is greatly appreciated. Thanks
  18. Is there a way using holdAction to delete obstacles (e.g. Shoothouse Wall (long)) in the way of doors/windows? I am very inexperienced in scripting, and I couldn't figure out how to do it myself.
  19. Hello, My name is Francisco, I have a problem with ARMA III, I have been playing it for a while and now it doesn't come when I click on "PLAY". Show error "0xC0000005 - ACCESS_VIOLATION" and i don't know what it mean. I wish I could get help to solve this problem. Why does this error appear when I click in "PLAY"?
  20. Special Operations Task Force Spartan is made up of four military units which were selected by the unit creators. These units are as follows: DEVGRU (SEAL Team 6), 75th Rangers, 160th SOAR (Special Operations Air Regiment), and SARC. With each unit comes with unique training and tactics. We believe within TFS that this will bring some unique game play to Arma with the diversity of our Arma Unit. Now, very much like joining any Arma unit, your division or military unit is not set in stone and you can change. 75th Rangers - 75th Ranger Regiment is our main force. These guys are in their own right special forces as well, trained for direct action raids, HVT takedowns, special recon, airfield seizures, personnel recovery, and site exploration. The Rangers work closely with DEVGRU to secure HVT packages and provide security during hostage rescue missions. Sometimes the two teams will even work together on performing any kind of recon. SARC - SARC or Special Amphibious Reconnaissance Corpsman is our special forces medical division. Here members learn the advance medical system through ACE and go through their own specialized training to help all our corpsmen survive out on the field. After their individual training, a corpsman assigned is assigned to a specific squad within each of the three other units to provide medical aid while on the field of combat. "Corpsman first, operator second" DEVGRU - DEVGRU is our Tier One Special Forces division within Spartan. Their goal is to perform HVT captures, assassinations, recon, hostage rescue, counter terrorism, and much more. Working along side the rest of the task force, DEVGRU will sometimes blend in with the Rangers and work together in order to secure any objectives given to them. 160th SOAR - The 160th SOAR or Special Operations Air Regiment is responsible for all forms of air deployment for the other divisions. Members of this division are able to fly anything from an old heuy all the way up to even the experimental ghost hawk. Not only are the 160th responsible for transport, but also are responsible for aerial drone reconnaissance to provide our ground forces with ISR or Intelligence, Surveillance, and Reconnaissance. This is to help our units with extremely delicate missions such as hostage rescue or HVT takedowns. Last but not least, 160th may be required to provide CAS in the form of a light attack helicopter or with a drone. https://units.arma3.com/unit/specialoperationstaskforcespartan Here are two of the best ways to join Task Force Spartan: Discord: https://discord.gg/XfsQK7G Teamspeak: taskforcespartan.teamspeak3.com
  21. Greetings all I am pleased to announce: OPERATION EDINBURGH Operation Edinburgh is a coop event with members from multiple units simulating a day long offensive within Arma 3 as the US army there to restore order to the province of Lythium and achieve multiple side objectives, all within a single day. Please note, we are mostly EU based but will accept people from all over. Set within an alternate timeline whereby ISIS remerged in a weakened Afghanistan following their defeat in Syria, we have been sent to push ISIS out of their foothold in the country and defeat them once and for all. With over 100 slots available, and with all manner of roles ranging from squad to company level, as well as roles available within our separate air and recon elements, our team of Zeus’s and event managers hope to create a fun experience for all. We understand that this is an ambitious undertaking and as such this will be a 10-hour long operation! Beginning at 12:00 BST and ending at 22:00 BST on the 30th May. As such you are able to binge the entire session like some of us plan to, drop in and out, get some down/afk time within the barracks, or go on a patrol if your tired of all the action. We have no requirements from you except for the ability to have fun, download mods, and engage in semi-casual milsim. The main mods used are as follows, however the full list is available on our discord: Ace, TFAR, RHS, CTAB, CUP, and a bunch of others. We will be utilising advanced ACE medical settings. https://forms.gle/uPgQxy9EEERqC1iN8 Attendees are also required to be on the discord as this is where all the important announcements, information, and plans will be made. It is also the main forum we have for keeping track of numbers. Signing up using a form provided in the discord is required as it tells us which roles you want. If you rock up on the day with the mods, without having joined the discord or filled out the form, we don't mind as long as you stick to squad/unit you have been assigned and are on ts, however do not expect to have any of the important roles, and if you are using one which has been reserved for another person we will ask you to switch. Additionally we are currently running a game of anti stasi on our server and ts when the server is not being used for testing. As such the server might be used for testing sometimes however, but most of the time it will be running anti stasi games or mini ops which you are welcome to join through our discord, teamspeak, and Arma server all available below. Operation planning will be conducted before hand in meetings on ts in the days leading up to the ops amongst those who have been given leadership roles, having signed up using the forms on our discord. However, as with any plan we expect that we will have to improvise on the actual day. So, come join the fun using the links below which you can use to apply for all the various roles available and see more details if you are unsure: Discord: https://discord.gg/squ24r6 Server IP: 51.89.235.152:2317 TS IP: 188.40.166.148:10013 Or alternatively you could message me or reply to this thread if you have any questions and can't be arsed to to do that.
  22. Hi everybody ! I come here to search some help ! Indeed I want to make a script with a big array who coutains all coordonate of home and the name of the owner. I know how do the array BUT I don't know how to make a script which gives the name of the owner of the house where my character is in arma 3. Basically I would like to search in my array let's call the _Home the owner of the house where is my character. If somebody can help me a little it could be nice ! Thanh kyou !!
  23. I tried to reinstall Arma 3 and the game asks to do a 173 GB update and, when it ends, it is canceled and starts all over again, my hd has enough space and my computer has the correct settings, because I was playing and I already have 930 hours of play. I deleted the download cache and nothing, I can't install arma 3. I analyzed my antivirus and disabled it when installing and updating. I checked the local files I checked the disk for errors, which are new and Arma 3 was installed and noticed the download folder, I cleaned the download data, restarted the PC and Steam and reinstalled windos and nothing, tried to install it again and now ARMA 3 ALREADY ASKS FOR A 337.8 GB UPDATE, ALREADY CHECK THE FILES, REPLACE THE INSTALLATION FOLDER, CHECK THE DISK ERRORS, THE CLEANED DOWNLOADS, THE CLEANED DOWNLOADS, THE ANTIVIRUS IS CONFIGURED, I HAVE ALL, AND THE GAME CONTINUES TO REQUEST AN UPDATE ON THIS SIZE BEFORE ORDERING 173 GB AND NOW PASSING TO 337.8 GB HELP ME NOT KNOW WHAT TO DO. I am having a PBO error on the servers I try to log into as well. this error log appeared: Registro de Exceção do Arma 3 Launcher ============================= O Arma 3 Launcher encontrou um erro inesperado descrito abaixo. Desculpe pela inconveniência. Por favor, reporte isso no Arma 3 Feedback Tracker (http://feedback.arma3.com). Graças a você, podemos corrigir o problema mais rapidamente! ---------------------------- Informações do sistema -------------------- -------- Data: 2020-05-05 08:46:50 / 2020-05-05 05:46:50 -03 Dir atual: 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 AppData dir : 😄 \ Users \ karli \ AppData \ Local Linha de comando: "D: \ ARMA 3 \ steamapps \ common \ Arma 3 \ arma3launcher.exe" Versão: 1.5.146.373 Versão do CLR: 4.0.30319.42000 Versão do sistema operacional: 10.0.18363.0 Microsoft Windows NT 10.0.18363.0) SO de 64 bits: Verdadeiro processo de 64 bits: Falso Dir pessoal: 😄 \ Usuários \ karli \ OneDrive \ Documentos Cultura: pt-BR Cultura da interface do usuário: pt-BR Cultura da interface do usuário: pt-BR Ponto de log: exceção não tratada ---------------------------- Exceção --------------------- ------- System.InvalidOperationException: Coleção foi modificada; talvez uma operação de enumeração não seja executada. em System.ThrowHelper.ThrowInvalidOperationException (recurso ExceptionResource) em System.Collections.Generic.List`1.Enumerator.MoveNextRare () em System.Collections.Generic.List`1.Enumerator.MoveNext () em System.Linq.Enumerable.FirstOrDefault [TSource] (origem IEnumerable`1, predicado Func2) em Launcher.Extensions.ViewModels.ExtensionManagementViewModel.GetDownloadProgress (ExtensionInfo extensionInfo) em Launcher.Extensions.ViewModels.ExtensionViewModel.UpdateProgressStatus (ExtensionInfo extensionInfo) EM Launcher.Extensions.ViewModels.ExtensionViewModel.UpdateProperties (extensionInfo extensionInfo) em Launcher.Extensions.ViewModels.ExtensionViewModel. <> c__DisplayClass43. <ExtensionInfoOnPropertyChanged> b__42 () em System.Windows.Threading.DispatcherOperation.InvokeDelegateCore () EM System.Windows. Threading.DispatcherOperation.InvokeImpl () --- Fim do rastreamento de pilha local anterior, onde uma exceção é gerada --- em System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (tarefa de tarefa) em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccess (Tarefa de tarefa) em System.Windows.Threading.DispatcherOperation.Wait (TimeSpan timeout) em System.Windows.Threading.Dispatcher.InvokeImpl (operação DispatcherOperation, CancellationToken cancellationToken, TimeSpan timeout) em System.Windows.Threading.Dispatcher.Invoke (retorno de chamada de ação, prioridade DispatcherPriority, CancellationToken cancellationToken, TimeSpan timeout) em System.Windows. Dispatcher.Invoke (callback ação) em Utils.Threading.DispatcherContext.Invoke (ação a) em Utils.Presentation.Execute.OnUIThread (ação ação) em Launcher.Extensions.ViewModels.ExtensionViewModel.ExtensionInfoOnPropertyChanged (Object sender, PropertyChangedEventArgs e) em Sistema .ComponentModel.PropertyChangedEventHandler.Invoke (Remetente do objeto, PropertyChangedEventArgs e) em SharedResources.ObservableObject.NotifyPropertyChanged (String propertyName) em SharedResources.ObservableObject.SetValue [T] (campo e valor, valor T, String propertyName) em Launcher.Extensions.Models.ExtensionInfo.set_IsBusy (valor booleano) em Launcher.Extensions.Models. ExtensionInfo.RemoveToken (CommandToken) em Launcher.Extensions.SteamExtensionStorage.InnerSyncHelper. <SynchronizeModAsync> d__af.MoveNext () --- Fim do rastreamento de classe do local anterior em uma instância gerada --- em System.Runtime.CompilerServices. TaskAwaiter.ThrowForNonSuccess (Task task) em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (tarefa Task) em Launcher.Extensions.SteamExtensionStorage. <> c__DisplayClass86. <<SteamDownloadManagerOnUgcDownloadComplete> b__85> d__88.MoveNext () --- Fim da pesquisa de local do local anterior em uma instância gerada --- em System.Runtime.CompilerServices.AsyncMethodBuilder. <> c. <ThrowAsync> b__6_1 (estado do objeto) em System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (estado do objeto) em System.Threading.ExecutionContext.RunInternal (ExecutionContext ExecutionContext, ContextCallback callback, System.Threadding). ExecutionContext.Run (ExecutionContext ExecutionContext, retorno de chamada ContextCallback, Estado do objeto, Boolean preserveSyncCtx) em System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () em System.Threading.ThreadPoolWorkQueue.Dispatch () em System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () ---------------------------- Módulos e montagens ------------------- --------- - mscorlib, Versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.NET \ Framework \ v4.0.30319 \ mscorlib.dll - arma3launcher, versão = 1.5.146.373, cultura = neutra, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ arma3launcher.exe - log4net, Versão = 1.2.13.0, Cultura = neutra, PublicKeyToken = 669e0ddf0bb1aa2a; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ log4net.dll - Sistema, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System \ v4.0_4.0.0.0__b77a5c561934e089 \ System.dll - System.Configuration, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Configuration \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Configuration.dll - System.Core, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Core \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Core.dll - System.Xml, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xml \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Xml.dll - SharedResources, versão = 1.5.146.373, Culture = neutral, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ SharedResources.dll - PresentationFramework, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework \ v4.0_4.0.0.0__31bf3856ad364e35 \ PresentationFramework.dll - WindowsBase, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ WindowsBase \ v4.0_4.0.0.0__31bf3856ad364e35 \ WindowsBase.dll - PresentationCore, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_32 \ PresentationCore \ v4.0_4.0.0.0__31bf3856ad364e35 \ PresentationCore.dll - System.Xaml, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xaml \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Xaml.dll - Utils, versão = 1.5.146.373, Culture = neutra, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ Utils.dll - UIAutomationTypes, Versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ UIAutomationTypes \ v4.0_4.0.0.0__31bf3856ad364e35 \ UIAutomationTypes.dll - UIAutomationProvider, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ UIAutomationProvider \ v4.0_4.0.0.0__31bf3856ad364e35 \ UIAutomationProvider.dll - mscorlib.resources, versão = 4.0.0.0, Cultura = pt-BR, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ mscorlib.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ mscorlib.resources.dll - arma3launcher.resources, versão = 1.5.146.373, Culture = pt-BR, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ pt-BR \ arma3launcher.resources.dll - SharedResources.resources, versão = 1.5.146.373, Culture = pt-BR, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ pt-BR \ SharedResources.resources.dll - SharedResources.resources, versão = 1.5.146.373, Culture = en-US, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ pt-BR \ SharedResources.resources.dll - PresentationFramework.resources, versão = 4.0.0.0, Cultura = pt-BR, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework.resources \ v4.0_4.0.0.0_pt-BR_31bf3856ad364e35 \ PresentationFramework.resources.dll - System.Xaml.resources, versão = 4.0.0.0, Culture = pt-BR, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xaml.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ System.Xaml.resources.dll - Microsoft.GeneratedCode, versão = 1.0.0.0, Cultura = neutra , PublicKeyToken = null; (montagem dinâmica) - System.Runtime.Serialization, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Runtime.Serialization \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Runtime.Serialization.dll - System.Xml.Linq, versão = 4.0.0.0, Cultura = neutro , PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xml.Linq \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Xml.Linq.dll - SMDiagnostics, versão = 4.0.0.0, Culture = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ SMDiagnostics \ v4.0_4.0.0.0__b77a5c561934e089 \ SMDiagnostics.dll - PresentationFramework-SystemXml, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemXml \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemXml.dll - System.ServiceModel, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.ServiceModel \ v4.0_4.0.0.0__b77a5c561934e089 \ System.ServiceModel.dll - PresentationFramework-SystemCore, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemCore \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemCore.dll - PresentationFramework.Aero2, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework.Aero2 \ v4.0_4.0.0.0__31bf3856ad364e35 \ PresentationFramework.Aero2.dll - System.ServiceModel.Internals, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35 ; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.ServiceModel.Internals \ v4.0_4.0.0.0__31bf3856ad364e35 \ System.ServiceModel.Internals.dll - System.Drawing, versão = 4.0.0.0, Culture = neutra, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Drawing \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Drawing.dll - PresentationCore.resources, versão = 4.0.0.0, Culture = pt-BR, PublicKeyToken = 31bf3856ad364e35 ; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationCore.resources \ v4.0_4.0.0.0_pt-BR_31bf3856ad364e35 \ PresentationCore.resources.dll - PresentationFramework-SystemXmlLinq, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089 ; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemXmlLinq \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemXmlLinq.dll - SteamLayerWrap, versão = 0.0.0.0, Culture = neutra, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ SteamLayerWrap.dll - Newtonsoft.Json, versão = 8.0.0.0, Cultura = neutra, PublicKeyToken = 30ad4fe6b2a6aeed; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ Newtonsoft.Json.dll - System.RunTime.Serialization.resources, versão = 4.0.0.0, Cultura = pt-BR, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Runtime.Serialization.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ System.Runtime.Serialization.resources.dll - System.Web, versão = 4.0.0.0 , Culture = neutral, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_32 \ System.Web \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Web.dll - System.Management, versão = 4.0.0.0, Culture = neutro, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Management \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Management.dll - System.Numerics, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Numerics \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Numerics.dll - System.Data, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_32 \ System.Data \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Data.dll - PresentationFramework-SystemData, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemData \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemData.dll - System.resources, versão = 4.0.0.0, Culture = pt-BR, PublicKeyToken = b77a5c561934e089 ; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ System.resources.dll - System.Runtime.Caching, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Runtime.Caching \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Runtime.Caching.dll ---------------------------- Resolução da montagem -------------------- -------- Resolvendo SharedResources.resources, Versão = 1.5.146.373, Culture = pt, PublicKeyToken = null solicitado por: desconhecido resolvido para: SharedResources.resources, Versão = 1.5.146.373, Culture = en-US, PublicKeyToken = nulo em 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ en-US \ SharedResources.resources.dll Resolvendo SharedResources.resources, versão = 1.5.146.373, Culture = pt, PublicKeyToken = null solicitado por: desconhecido resolvido para: SharedResources.resources, versão = 1.5.146.373, Culture = en-US, PublicKeyToken = null em 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ en-US \ SharedResources.resources.dll Resolvendo SharedResources.XmlSerializers, versão = 1.5.146.373, Culture = neutral, PublicKeyToken = null solicitado por: desconhecido não resolvido Resolvendo SharedResources.XmlSerializers solicitado por: desconhecido não resolvido
  24. I have rental dedi arma 3 server and i have INIDBI2 for save system on it. Right now there is a save game button in the game screen, but i want to get it on the pause menu save game button, the button is grey now. Button i have right now is scripted like this: "initplayerlocal.sqf" Player addAction ["<t color=`#38BAFF`>Save Game</t>", {[] call UN_savedata;}]; How can i script it in the onpause menu "save game" button? I find this link, but i don`t get it work
  25. What do the modules do that were added in the Old Man DLC and how to use them? How do you make malaria-infected civvies?
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