Jump to content

Search the Community

Showing results for tags 'missionbuilder', 'server' or 'roleplay'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • Mercurious Brotherhood +2347063372861's +2347063372861>> I WANT TO JOIN OCCULT FOR MONEY RITUAL
  • 123betcasino01's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 471 results

  1. hello, since tanks DLC seems that usual randomization no longer works on dedicated server! if i run the same mission from editor, it randomize correctly, but on dedicated, it does not! all offroads are red, all hatchbacks are white ecc... any idea whats wrong and how fix it ? thanks!
  2. Billy_Friend

    Blue Line Role-Play Communit

    Hello, My name is Billy. I am the Co-Owner/ Co-Founder over at Blue Line Role-Play Community. Here over at Blue Line Role-Play Community, We are trying to start a Arma 3 Role-Play Community. We are looking for all types of RP, Bank Workers, Homeless People, Familes, Crime Lords, And LEOs. We are looking for people that what to make there RP to the next level. What types of jobs do we have? We have Coast Guard, Sheriff Office, Department Of Justic, and anything that YOU want to start. We are trying to bring arma 3 back to life, and bring it back 100x better. Are staff and dev team are nice as they can get. They are willing to take the time to help anyone. AT ANY TIME. If you wanna join Blue Line Role-Play Community Join are website or discord or our steam group today. www.bluelinerpcommunity.com https://discord.gg/HGJYNfe https://steamcommunity.com/groups/bluelinerole-playcommunity Blue Line Role-Play Community also has a fivem server. Blue Line Role-Play Community Arma 3 Coming Soon!!
  3. hello, i was pretty sure that placing -mod=@MODname means that you need that mod to join, otherwise you use -serverMod=@mod to allow join without that mod. with this line: -port=2302 "-config=C:\GAMES\Steam\steamapps\common\Arma 3 Server\TADST\DWAR---TEST-mods\TADST_config.cfg" "-cfg=C:\GAMES\Steam\steamapps\common\Arma 3 Server\TADST\DWAR---TEST-mods\TADST_basic.cfg" "-profiles=C:\GAMES\Steam\steamapps\common\Arma 3 Server\TADST\DWAR---TEST-mods" -name=DWAR---TEST-mods -filePatching "-mod=argo;curator;heli;jets;kart;mark;orange;tacops;tank;@CBA_A3;@Advanced Rappeling;@Advanced Urban Rappeling;@ace;@task Force Radio" -autoInit ...i was pretty sure that CBA , ACE and TFAR were needed to joi...but i can perfectly join without them !! so...how i force the players to have specified mods ? (i already use battleye and verify signatures V2). thanks!
  4. Hi Guys, i'm running several servers on one machine. The are seperated by IP not by Port, so they are all using standard ports. since last version users can not connect. i see this error in log: 12:55:48 BEServer: cannot find channel #858324836, users.card=0 12:55:53 BEServer: cannot find channel #858324836, users.card=0 12:55:58 BEServer: cannot find channel #858324836, users.card=0 12:56:03 BEServer: cannot find channel #858324836, users.card=0 12:56:08 BEServer: cannot find channel #858324836, users.card=0 12:56:13 BEServer: cannot find channel #858324836, users.card=0 12:56:18 BEServer: cannot find channel #858324836, users.card=0 12:56:23 BEServer: cannot find channel #858324836, users.card=0 12:56:28 BEServer: cannot find channel #858324836, users.card=0 12:56:33 BEServer: cannot find channel #858324836, users.card=0 12:56:38 BEServer: cannot find channel #858324836, users.card=0 12:56:41 BEServer::finishDestroyPlayer(858324836): users.get failed any ideas? This is not happening with Version 1.80.143869.
  5. LakesideValley Hardcore Roleplayserver Guten Tag ich bin ein Spieler des HardcoreRP Servers I have a Dream Lakeside RP. Ich habe diesen Account erstellt damit andere auf diesen Server aufmerksam werden und sich mal unseren Server anschauen. Ich bin kein man von großen Worten aber trotzdem lege ich euch unsere Website ans Herzen und sage euch ein Blick lohnt sich so von RP Spieler zu RP Spieler. http://www.lakesidevalley.de
  6. Hey guys, Don't know if this is in the correct forum, if it's not I do apologize. Anyways, I and my unit have switched over from session per session basis missions to a full-on ALiVE campaign, we had a game server and we ran ALiVE with no problem, it was using about 6GB of memory with quite a large amount of vAI, around 250-300 total. Now we switched to a server box in order to have more space on our server and more flexibility. Now here comes the problem, little test missions we did were fine and now we're stuck at launching our ALiVE campaign. We've tried adding -MaxMem to the extra parameters on TADST which we use to launch the server but it did not work. We are capped at about 4GB of memory no matter how hard we try pushing it, our server box is 64 bit, we use the 64-bit .exe to launch the server, and we have about 24GB of RAM on our server box because we host our TeamSpeak and the rest there. My question is how do we get rid of this cap, we are using 20% of our server box capacity, there is a way since the game server we rented had 16GB and had no problem of going up to 7GB of memory being used on large campaigns. If you need any more information about our server or setup feel free to ask we just need to get this sorted, its causing issues and making our favorite game mode, quite unenjoyable. Thank you all in advance to those who respond. EDIT: We believe that this, in fact, causes the delay in any actions happening, whether it is us trying to hit the AI, people's guns are shooting long after they actually stopped, and sometimes people just de-sync. Despite the 120-140ms ping for most of our members (due to the distance of the server from us) we strongly do believe that the issue is down to the capped RAM, since once it goes up it is literally stuck at 4,403.53MB and it moves maybe by .20MB here and there. We also believe that it is due to the capped RAM because once the server reaches the cap, is when the delay and other issues happen. Or at least, we need to test if it is indeed the RAM before we request anything from our provider, but a cap definitely exists.
  7. We are a new arma 3 server we are looking for Developers that know what there doing and understand how to code and create new scripts. we are also looking for people who can edit models . If you are interested please email me at armaserver12@gmail.com In the email please provide any experience you have had coding / editing Any Strengths any Weaknesses And what your applying for
  8. Hi! Are you interested in the RP (roleplaying) scene in Armaverse? Make sure to join our active Discord server right away! Are you an RP player? follow the progress of various RP projects to stay updated with the latest news in the RP scene of Armaverse discuss directly with the project developers to give them ideas and feedback to help them develop better gamemodes find other people interested in RP to play with Are you an RP developer? follow the progress of various RP projects to stay updated with the latest news in the RP scene of Armaverse recruit talented people to your team via the dedicated recruitment channel exchange ideas with other developers and the players to make your gamemode even more awesome get a dedicated channel for your project where you can show your shiny latest features and discuss with the community about it Are you an RP framework developer? follow the progress of various RP projects to stay updated with the latest news in the RP scene of Armaverse recruit talented people to your team via the dedicated recruitment channel take part in collaborative technical discussions with experienced developers to help you deliver framework featuring the latest innovations in the scene get a dedicated channel for your framework where you can show your latest shiny features and discuss with the community about it The community has just been founded but we already have tens of members, several RP projects and we're growing every day. Most importantly, the community and the discussion are already pretty active and people are genuinely helping each other, helping everyone to have even more awesome roleplaying experience in Arma! Join us today! Join us via the link below! https://discord.gg/hBzT2v7 Regards, Ezcoo
  9. I;ve setten up a basic sector controll gamemode with 7 sectors and 3 spawn points for AI for bouth factions. Infantry, Motorized/Mechanized and armored. Problem occures when they spawn. They dont get the waypoint to attack a sector. I have everything set uip all modules down including the Spawn AI: Sector Tactics and heres the weird part. When i test it from the Eden Editor or when im hosting the game it works fine, but when i send it to my server and set it as a mission on it, it doesnt work. I've tried changing the location of the Sector tactic module, connecting it to sectors, to spawn AI modules, leaving it as it is not connected ot anything, nut nothing. Is there a server setting that could be interfeiring with the module or is it something wrong with the mission? Thanks.
  10. ***EDIT: Issue resolved, Server owner managed to fix the issue with reading my GUID being corrupted somehow litterally 30 minutes after i posted this** For several days now, When attempting to join my milsim group's server I keep getting kicked and recieving the message "Battleeye: Client not responding". I have literally tried everything to fix this problem. 1. Verifying game files 2. Joining with only required mods 3. Disabling firewall and resetiing router 4. Deleting all battleeye content from PC in Appdata and Program files and verifying to reacquire missing files 4. Twice now i have uninstalled Steam and Arma 3, unsubcribing from all mods and redownloading mods. 5. Deleting all profile data and using new ones I can join the server but after about 30 seconds to a minute i get kicked and I honestly don't know what else to do. However this may have been casued by me resetting my PC two days before I began seeing these issues So i don't know if that is the problem. Could it be a problem with the server itself not reading my batteye stuff correctly, or something similar? I am in contact with the server owner if this is this case. If anyone thinks they have a solution please help!
  11. I have been hosting non dedicated servers for me and my friends to mess around on and sometimes do coop missions since I pretty much bought the game a few years ago. Now from what they describe some people, so far only two they get past role selection and they select a spawn point then they are stuck at a loading screen. The strange thing is they can move around, aim and can hear their surroundings. This started about a week ago and I'll list the things I've already done to fix it below. - Friends restarted arma, no success. - Change their mod load order to mine, no success. - Tried to play a completely fresh mission, no success. - Ports not open, impossible if other people can join except these two, I double checked anyways I have 2302 to 2305 open. No success. My guess is it could be a mod or battle eye but I haven't changed anything or added any mods for a few months and this weird problem started happening a week ago. I would appreciate any help.
  12. Life Roleplay Erie County First of we would like to say no we are not the best Life server i'm not going to lie we are a straight up honest community, Our team has put in a lot of time, effort and dedication into the server to make it fun for you. We have a great team of staff that have a good partnership with the players and the community. We spent a lot of time on documentation to minimize error and misunderstanding. We spent even more time implementing the scripts, mods and all the objects around the map. The community's future all depends on its players without roleplay it isn't going to be a very good server therefore we enforce Roleplay to a mass degree and every member that returns will start to spread the word and bring even more experience and knowledge to the community At the moment our community is using Mods these mods provide better material to have better roleplay some of these can be realistic guns like M16A4 and cars like a Ferrari, they add a much more realism effect to the community. Some other features we have are: FTP for easy mod updates and fast download rate No Huge mod pack Maverick Skills and XP System Sheriff, Medic, FBI Panic Buttons Task Force Radio Evidence Locker Sheriff Keycard Enhanced Movements Custom Threat Menu Placables Seatbelts EarPlugs Dynamic Weather Tear Gas, Zip Ties, Blindfolds Suicide Vests , Speed bombs Intro Cam and Music Lawyers / Courts Bank Dynamic Market Upcoming Delivery Missions Fire Events Use Drugs Cruise Control And many more We pay attention to every suggestion no matter what, 'A community is not made by the developers it is made by the players' If you have read this far down and are wanting to give us a shot www.liferoleplay.org ts3.liferoleplay.org:55555 ftp://repo.liferoleplay.org/.a3s/autoconfig
  13. Sind dir andere ArmA Gruppen zu stressig? Keine Lust den 15 jährigen Admin mit „Sir“ anzusprechen? Findest du 3 Stunden-Powerpoint Trainings auch langweilig wie sonst nichts? Willst du trotzdem das taktische Milsim Vorgehen nicht vermissen? Die familiäre ZEW Runde könnte dir gefallen. Hier steht die gemütliche und spaßige Mission im Vordergrund. Wir betrachten ArmA nach wie vor als Spiel liefern aber eine grundlegend befriedigende taktische Erfahrung. Einmal pro Woche werden hier entweder dynamische Zeus Missionen von unseren herzlichen Gamemaster geleitet, welcher bereits viele tausend Stunden Erfahrung mitbringt. Oder es kommt zu einer vollkommen durchgescripteten Kampagnenmission die in dutzenden Stunden arbeit speziell von unseren Content-Creator vorbereitet werden. Hierbei lehnen wir uns Ausrüstungstechnisch an den US-Streitkräften an und versuchen dieses Paket realistisch wie möglich auf unsere Truppe zu verteilen. Unsere Gruppe ist durchgehend Volljährig, Ausnahmen werden nicht gemacht. Das Modpaket basiert auf ca 7GB und beinhaltet ACE/TFAR – das erstere mit advanced medic settings. Interesse geweckt? Schau doch mal vorbei: 46.20.46.88:10000 Stups einen der Admins an oder such nach "Magica", den ArmA Recruiter.
  14. Hey guys! I have a mission where players can choose to be blufor, opfor and independent. Each leader of a faction has an endtrigger synced to them that should end the mission when the unit enters it. I have the triggers and debriefing working fine in singleplayer, but in multiplayer I am not able to force the end on the clients even though I use [endMission, "END1" ] call BIS_fnc_MP; in the respective trigger for each side. What am I doing wrong? I found a lot of threads where people say to execute the functions on the clients, but I just can't seem to grasp how to do this. Cheers!
  15. My community is struggling to get all of our mods (approximately 10-15 total) to load correctly for the signature verification feature. When tested individually each mod is properly signed and working. When attempting to load all or random assortments of these mods however, one or more mods are no longer verifiable. We've tried numerous combinations of these mods but have been unsuccessful in pinpointing the cause of this issue. So my question is this: Are there any known limitations of verify signatures—such as filesize, file number, and so forth? If not a limitation, what sort of conflicts might be at play? Can anyone shed light on this strange problem or suggest further troubleshooting steps? Thanks in advance!
  16. Hey guys, a few friends and me are currently trying to get a modded Arma 3 server running. But for some reason we got a problem with loading the map. These are the mods we are using: CBA_A3, Altis Armed Forces (2017), CUP Terrains - Core, CUP Terrains - Maps, CUP Units, CUP Vehicles, CUP Weapons, RHSAFRF, RHSGREF, RHSSAF, RHSUSAF This is the parameter order: ./arma3server -config=server.cfg -mod=CBA_A3 -mod=CUP_Terrains_Core -mod=CUP_Units -mod=CUP_Vehicles -mod=CUP_Weapons -mod=CUP_Terrains_Maps -mod=rhsafrf -mod=rhsgref -mod=rhssaf -mod=rhsusaf Due to the server running on linux it might be a little different on windows, but this is the order we are currently using. You can connect to the server without any problems, you choose your role and press 'confirm'. After a short loadingscren you return to the roleassingment and get the error: "No entry 'bin\config.bin/CfgWorlds.sara_dbe1'." in chat. Even after searching half the web, we couldn't find a solution that works for us. Probably because our server is running on linux, not sure. But if anyone could help, that would be great. greetings, Presa
  17. Hello everyone! Our unit is a semi realistic milsim unit based on the real United States 4th Marines Regiment. We perform a range of different operations from stealth insersions to military patrols allowing our members to experience more than one type of warfare, something most units don't achieve. We are currently in the process of filling the third squad in our platoon which is in need of leadership/specialization positions. Roles Available Within our unit there are a range of different role our members can undertake. We will help anyone of our members to achieve their goals of what ever role they want. Below is a list of the current roles available: -Squad/Team Leaders -Pointman -Radio Telecommunication Officers -Demolitions Specialists -Combat Medics -Auto Rifleman -Marksman How do you apply? Applying is very simple all you have to do is fill out the application on our website and then one of our recruiters will get back to you with further instructions (contact info at the bottom). What training is required? We believe the best way to learn is through doing it for real which is why we only have one short basic combat training that everyone will need to complete to be able to reach the rank Private Second Class. To go above the rank of Private Second Class you will need to complete the Advanced Infantry Training which allows you to achieve any of the ranks within the unit. To gain a specialized role you may be required to complete a specialization training which with teach the basics of the role you will fill. Current specialization trainings are: -Leadership -Combat Medic -Radio Telecommunication When do we Operate? We perform Main Operations on Saturdays at 7pm GMT which are controlled by professional gamemasters which place the players first, ensuring that everyone has fun. Unit Training occurs on Saturdays at 5pm GMT, however if the players are on then it will be whenever requested. Mini-Operations occur throughout the week all of which are dependent on the amount of players on the server and whether people want a mission, however there will be at least 2 mini-operations a week. If you are interested out links are below Our Website http://4thmarinesregiment.enjin.com Teamspeak IP: 51.254.83.207 Steamgroup: http://steamcommunity.com/groups/4thMarinesRegiment#
  18. Hello guys. So my friends and I are creating a surreal milsim server together with the least knowledge of coding and scripting. Our will is pretty far serious and realistic. We have a different way of playing our military simulation. So here I am to ask you some crucial questions that matters for our server's developpement. I rent a server with 40 slots on HostHavoc. I barely know how to code so I count on the host panel to take care of most of my mods. What I want is a Realistic Milsim with grades, promotions, multiples units such as recon, infantry and mecanics, airborn and sea. What do you suggest ? I have already RHS mods, CBA and Task force radio installed, and currently have a issue with it. The command line doesn't read it. So my questions are, how can I configure properly my server ? Do I really need a scripter to handle the scripts and missions ? If yes, I hire you monthly. How can I make my mods to work and appear in the server ? If anyone can help me with that stuff I'll be very happy and grateful to you. Reply or send me a PM and we could talk on Discord. I really need someone. Thank you very much.
  19. Hello. Fairly new to Arma. Looking for a serious server, like a Milsim server or group to join. Would like to learn the game more and get involved. (Uk timezone.) Cheers Tom
  20. Hello all, I'm curious as to grab a player / unit's object from the server. I want to refrain from doing: { if(_x == player) then { //etc }; } forEach allPlayers; any good solutions to this?
  21. When I join a server (1944 KOTH mod) I am allowed to select a team, start joining until I hear people talking in side chat, then it kicks me. I have an image of the error screen. When I look up the error, I can't find anything on it. I've tried to create a new profile and tried to edit my profile a little. This is a fresh install after installing a new SSD. It was fine when it was on a mechanical drive before. I don't have any of my old settings/profiles on the new installation. My whole computer was wiped when I installed the SSD, so this is a "fresh" copy of Arma, with some steam mods that carried over my account. I hope this was enough information, but I cannot find ANYTHING on this error anyways, so how could you? EDIT -- I was able to join an Altis Life server. hmm. It may be me. Still cryptic error message.
  22. I just bought a server, and after the setup and launching Arma 3 Server all my friends could join it, but it haven't even showed up in the server list for me. I pinged the server from my PC and I had no package loss, but when i pinged my PC from the server it had 100% package loss. This issue seems like to occur only with me, would be glad if anyone here had it before and know how to solve. Thanks!
  23. We are a unit [WDB] who play servers and COOP missions together, looking to get more members to add to the combat effectiveness of our unit. Currently we are playing the Antistasi -Altis COOP mission with between 1-4 players, and ideally we'd like more people to join in with. In addition to this COOP, we also play on multiplayer servers such as 77TH JSOC (Roleplay Server), various Wasteland servers. and Altis Life. If you're interested at all, join our Discord: https://discord.gg/e7m74ZC And Arma Unit: https://units.arma3.com/unit/thewhitedingleberries
  24. hi all guys ! i just wish to inform the whole community that after many months of test, i can finally declare the official opening of two servers: a TDM server with a gameplay inspired to insurgency, still way more realistic, but fast paced, round based, with arsenal ecc. a DOMINATION server, with a dynamic domination mission, with AI of 3 factions, civilians and so on. can be played coop or TvT or TvTvT ! you can find the servers filtering the name " DWAR " or at the IP: dolfrang.ddns.net on port 2312 the domination and port 2302 the TDM both run vanilla arma3 for maximum compatibility, plus a set of scripts that add a lot more deep to vanilla gameplay (like drag soldiers and some objects, attach explosives on objects/vehicles, dual primary on back, and much more..) to not bore you all, i place more infos about missions running on server in the following spoiler, anyway for more infos contact is : ddelfino@hotmail.com
×