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My two current projects contain dozens of script references from this forum all in one place with a script description text to find what you're looking for. JET TOYS SWO Mission Control DEMO If you're an experienced script writer you probably won't learn much from the references. However you're welcome to make suggestions for improvement. Keep in mind the theme of making simple scripts that are accessible to new users and not fellow computer science majors. This forum page is WIP and will expand as the above projects progress.
Hello so I have a strange issue and i don’t know how or what I did to mess this up haha. everytime a player on my server kills anything it always registers as that unit killed itself I shoot and kill a zombie... ”ZombieA killed by ZombieA a player shoots and killed me... “Player DanteMcclous Killed DanteMccloud” etc etc, I’m not sure how I managed to mess something like that up or how to even begin going about fixing it. I’ve been looking all around and can’t find any information. Has anyone else encountered this or know how to fix it? Or any suggestions on where to begin?
I;ve setten up a basic sector controll gamemode with 7 sectors and 3 spawn points for AI for bouth factions. Infantry, Motorized/Mechanized and armored. Problem occures when they spawn. They dont get the waypoint to attack a sector. I have everything set uip all modules down including the Spawn AI: Sector Tactics and heres the weird part. When i test it from the Eden Editor or when im hosting the game it works fine, but when i send it to my server and set it as a mission on it, it doesnt work. I've tried changing the location of the Sector tactic module, connecting it to sectors, to spawn AI modules, leaving it as it is not connected ot anything, nut nothing. Is there a server setting that could be interfeiring with the module or is it something wrong with the mission? Thanks.
AeroPostal posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGHello again. Today I'm in a situation where I want the player to move to a certain spot/trigger location where an enemy patrol (2 units, variable name patrol1) will spawn down the road a ways and follow a set of waypoints. How would I go about doing this? Again new to all of this, please be understanding!