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Found 681 results

  1. This videos are from Arma 3 huge wars online ! There like in real life you have only one life at mission. Here is Link :
  2. Hello everyone, after briefly learning how to snipe on Ace by watching videos i've got some questions that YouTube wasn't able to answer. First of all i'm using the Intervention along with the Vector 21 so i can sync data to the ATragMX without copying and pasting all the time, after that i get the temperature, the humidity and the barometric pressure from the Kestrel 4500 and copy-paste it on the ATragMX. I auto-set the crosswind and the headwind and get the average Wind SPD of around 30 seconds, and i paste the min on 1 on the Wind Speed on the Target tab of the ATragMX followed by the max value on 2 and then the wind direction, if the min and max are the same then i just input the same value on both fields. Finally i take the shot and re-adjust properly if i miss. I collect all the data standing up without being blocked by bushes/trees. Is there any way to collect the wind data more efficiently? Cause most of the time my shots are landing left or right of the enemy, and am i inputting the wind correctly inside ATragMX because almost all the people i've watched are doing it differently (most of my shots are on ~1400km). If i missed anything i will explain it, just ask for it.
  3. JOINT TASK FORCE 9 What we represent Joint Task Force 9, also known as JTF9, is an elite multi-branch offensive whose purpose is to locate and eliminate high risk criminal and terrorist organizations around the globe. The task force is composed of detachments from NAVSPECWARCOM, the USMC's 1st Bn/1st Marines, and ARSOAC's 160th SOAR. All of these detachments are used to their full potential and each serve a specific purpose within the task force. Below will be a short description of each unit and their role within JTF9: 1st Battalion, 1st Marine Division (USMC) - The backbone of JTF9's assault force. They make up the manpower necessary to conduct large-scale attacks and they have the training to fit nearly every mission profile. They are valued highly within the task force for their ferocity, capability, and brotherhood. They are also a relatively new addition to the task force and are seen with great potential. If kicking down doors and annihilating an enemy objective suits your play style, then the Marines could use you. SEAL Team 1 (NAVSPECWARCOM) - If the Marines are seen as the hammer, then SEAL Team 1 is the scalpel. Capable of acting in 4 man teams, they are used to covertly gather intelligence, capture an enemy target, and conduct unconventional warfare within their AO. Their wide array capabilities also include; Direct Action, Personnel Recovery, and Counter-Terrorism operations (also including the aforementioned Special Reconnaissance, Unconventional Warfare, and HVT Elimination). JTF9 uses them in a capacity to stay undetected in an AO and cripple the enemy force through a smaller weak point. If working in a small elite team suits your interest then consider going through SEAL Team 1's training and selection pipeline. 160th SOAR (A) (ARSOAC) - The elite 160th SOAR serves as our premier helicopter transport and support detachment. They are highly trained and seen as the most capable helicopter support detachment in the US military. They perform missions such heliborne assault, close combat attack, and heliborne reconnaissance. If you believe your capabilities as a pilot can stand up to the strict and harsh demands of this elite detachment then take a chance and go for their selection. Now, JTF9 is a milsim community that values authenticity both in-game and in interaction within the TeamSpeak, Forums, etc. We look for like-minded individuals who enjoy the aspect of not only simulating the military in-game, but also who enjoy the aspects of it out of game. This means that rank is addressed when appropriate, chain of command is utilized throughout, planning takes consideration and preparation, training induces mental challenges, and overall makes the environment more enjoyable for those that want that experience. We don't plan on changing and for those that want to dismiss the military environment, we are not the community for you. If you enjoy the previously mentioned military environment and take interest in one of our detachments then please consider reading further. Our History Joint Task Force 9's Executive Command has many years within the MilSim environment and has gathered accurate information detailing the detachments that we represent. Our community is relatively new, being established in mid-2016, but the personnel that make up the community are familiar with how the military functions and what we expect from them in this simulated environment. We expect to pave a new path in Arma 3 Military Simulation and build our own history. If you wish to be a part of that history, look below to see how you can begin the application process for JTF9. How to Join If you are interested in becoming a member of JTF9 then the application process is relatively simple. To begin we suggest you speak to a recruiter at the JTF9 TeamSpeak (TS Address: 192.99.71.21:9262) in order to fully evaluate your interests within the community and find a suitable job for you within the task force. During this we would advise you to lay all cards on the table and be completely truthful with your recruiter on what you desire to do. They are there to help you but they need information to go off of first. After you've spoken to a recruiter, he/she will provide you with a list of prerequisites you will need to complete before being eligible to send in an application. Here are a few of the prerequisites that will be given to you: - Minimum age requirement is 16. Preferred age is 18+ (No exceptions will be made for those underage) - Download and test the JTF9 Modpack (A3Sync required)(Information will be given upon meeting your recruiter) - Own a legitimate copy of Arma 3 - Have a functional microphone that can be heard clearly in TeamSpeak - Fluently speak and understand English - Make sure your current name contains no numerics or special characters and are one word (English Surnames strongly advised) After you have met the criteria for each prerequisite you will be able to send in an application for JTF9. If you have not met the criteria for each and every prerequisite, your application will be denied immediately. Once your application has been sent in it will take approximately 48 hours to process. If you are accepted you will be placed within the training pipeline of your unit of choice and awarded the position of recruit (RCT). If you pass your initial basic training then you will gain your branch appropriate paygrade. And from there you have a future of training, deploying, and enjoying the community in it's full nature. Additional Notes We at JTF9 thank you for taking your time to read throughout this recruitment page. We hope to see you within our TeamSpeak either as a possible applicant interested in the community or as a public member looking to game with a good group on their spare time. Either way we believe you will enjoy your time with us and grow to see us as a community of like-minded people and not mindless individuals who don't enjoy what they do. From us here at Joint Task Force 9, thank you and come again.
  4. OFPS is looking to integrate ARSENAL into BECTI. We have had great success using custom mods like CUP. However, the amount of GEAR we have now is INSANE. Our 3.5 year old gear menu that was developed by BENNY just isn't up to the task. We would like to use arsenal as a replacement. Here's what I'd like to know from you experienced scripters: 1. Is it possible to load arsenal and not go into the virtual arena? I'd like to load the menu but keep the player in the battle space he's in. 2. Is it possible to allow a player to access gear based on a team's upgrade level, assign a cost to every piece of equipment, and check that a player has that cash before granting him access to the gear? 3. Anyone here have talent with sqf scripting and would like to help us (OFPS/BECTI) implement this? :) Thanks! -SS
  5. Hello guys, as my first mod ever, I decided to recreate and expand the Mad Max universe. I'm always looking for support, if someone likes to join me and work with me together or just want to constribute some 3d models / scripts etc... you can join my discord server. Join the Mad ArmA discord server now! Here are some pictures of unreleased content: Download Links: STEAM: http://steamcommunity.com/sharedfiles/filedetails/?id=815962700 Armaholic: http://www.armaholic.com/page.php?id=32034 (Might not have the lastest update) You can use it for Exile or whatever you want, but please don't repack or reupload it anywhere else without giving credits.
  6. Im new to the modelling i made myself a workable car but i want to make turn in out position with workable hatch and when the person turn out they would be able to shoot (FFV). Is there any tutorial or something ? So far what i searched i couldnt find anything. Any help would be welcome thx :)
  7. Started in July 2016 by a few friends interested in MilSim operations. We have recently decided to make the unit official and public. We are still working on getting everything organised and setup, we have a 100 slot Teamspeak, a professional Training map, a Dedicated Server Box, mods which allow us to take the 1st ID role both visually and mentally. Requirements Must be 17+. Must speak fluent intelligible English. Must be able to make events in the CST timezone (2pm - 8pm) and commit a reasonable amount of time to the unit. Information The 1st Infantry Division realism unit is a unit in which enforces a realistic type approach to the game of ArmA 3 like many other realism units. We are looking to induct dedicated, mature members willing to put the time and effort into bettering their skills and strategies for the unit. Recruits will go through a series of courses and tests to make sure that they are ready to take on the challenges the 1st Infantry Division will come across in combat. These courses will range from battle drills to learning and familiarisation with various U.S. and foreign weapons. Teamspeak 64.94.101.183:1337 Website http://1stinfantry.net/home
  8. European Operations Forces is the first professional European Milsim team for Arma 3. That means that all important positions are with monthly salary. We are looking for staff, blog/article authors, admins, designers, server admins and mission makers, as well as Operation Officers, Commanders and Train Instructors. Our Website and Forum will be custom built and not a ready template, and will be ready in 4 weeks. So European Operation Forces is asking for experienced players in Arma 3 with more than 1000 hours in game, both in Cooop and PvP missions in order to undertake the job of Team Captains, Leaders, etc. These men will command a team in Operations but also train other soldiers as well. We are looking for: Infantry Division Commander with good knowledge in all infantry movements and tactics. Special Forces Division Commander with good knowledge in Diving, parachute etc. Air Division Commander. Armored Division. We are also looking for : Mission Makers Servers Admins All with monthly salary, Please send CV with full details in hq@eurof-team.org P.S: Please don't send us your applications or messages here at the forum. Use the email provided. Thank you
  9. Flying Monkeys In Space Who are we? Flying Monkeys In Space is the next generation in Arma III Milsim. We aim to host missions for those whom seek the desire to play Arma to it's full extent. Our end goal is to make the most immersive and exciting gaming experience possible without all the 'Yes Sir' 'No Sir' BS. Our group aims to host amazingly fun and enjoyble operations weekly. What Do We Do? Flying Monkeys In Space currently employs the use of the new and improved 3DEN editor for Arma III. Working alongside the 3DEN editor our talented mission makers create tailored in house missions to suit our Milsim needs. These missions can consist of killing an officer, combined arms assault on a town or city, capturing an officer, finding intel etc. As well as Relaxed Milsim operations we will also conduct training days throughout the week to bring new players and old players alike up to speed with new mods or just the basics of Arma. Flying Monkeys In Space has around 20 active members on most nights and we also converge with other clans and take part in massive 30 - 40 player operations aswell. Requirements In order to take part in FMIS activities you will need: Working Mic Teamspeak 3 16+ The will to download mods Are free on atleast one of the op days Arma3 Sync A level of maturity Mission Days We do not force you to come on specific days however it is highly encouraged to be active within the community and join for atleast one large operation per week. Below, will list the current active mission days: Wednesday (Small Op) Friday (Large Op Saturday (Joint Op w/ TFD, 40-50 player ops) Sunday (Large Op) So, if this group sounds like the group for you, you can either comment down below, send myself a message on steam or head over to the Arma3 Units page and apply there. Once again, thank you for reading. Arma3 Units Page: https://units.arma3.com/unit/flyingmonkeysa3 Teamspeak Server: ts.fmisgaming.com Group Media: ​​​Operation Hell Raiser | Snapshot ​ Operation Crop Duster | Snapshot
  10. Comrade, If you are looking for a Russian-style unit in ARMA3, look no further! 28MRB is a realism/milsim unit that is focusing on PVP with other ARMA3 units This unit is run as a milsim unit but is very open to everyone for every type of player. We try to run this unit very realistically, but not like the real military. We are always open for recruiting. We value our Rank system, but there is no dividing between different ranks. We value every rank/soldier. Requirements: 16+ Proficient in English Be Social And most of all, Have Fun! WANTED: BMP-2 / BTR-60: Driver BMP-2 / BTR-60: Gunner / Commander Platoon Medic Machine Gunner RPG Gunner Grenadier Rifleman More... How do you become a member of 28MRB? It's easy! Fill in this Application-Form Just go to our website: http://www.28mrb.boards.net Or join us on Teamspeak: 5.200.23.149:10108 (Admins online 18:00-24:00 GMT+0) Further Server details will be given to you as soon as the recruitment process has started. We are an European Based Unit but everybody is welcome to join, as long as you speak English. We hope to see you soon!
  11. Bohemia has announced their new roadmap https://www.bistudio.com/blog/bohemia-interactive-presents-2016-17-roadmap-for-arma-3 Now I'm Curious what we, the community, want to see in this 4 DLCs (not counting Malden). I hope if this topic gets some participation from the community, it can reach the Devs.
  12. So I was making a mission for me and our friends and i set the respawn as base in description.ext, and when i die (as the host) I respawn on the right spot, where the marker is, but any client that dies, for some reason respawns on his body. What can i do to make them spawn on the marker?
  13. PFC R. Fox

    Family Sharing in 2016-17?

    I believe this was a statement in 2014 and outdated by now. I'd like to have an update on steam family sharing in general but more specifically I'd like to know: What is the issue as of know preventing Bohemia Interactive to enable the feature? And what exactly are "multiplayer cheating issues"? I hope the explanation is not simply "If somebody uses your account and cheats in ARMA 3, your gameID gets banned". Best, Foxxy
  14. Alrighty. So I've got a server that mostly unused right now and I decided that I might as well do something with it. The plan is to put an Invade and Annex scenario up on it with the good mods like RHS: Escalation and TFAR, since I had a hard time finding a server with those running on it. I know I'm not the only person who likes I&A and those mods, so why not combine them? Only problem is the map...I know not everyone has Tanoa but its such a great map and I really want to do it. Poll results will tell me the answer I guess.
  15. Hello, i am Saige312 part of the 9th JSOC, rank was E-5 - Sargent. We have been previously known as the Task Force 72. A while back we got split up because one of our CO's (Walrus), decided to leave because he was very upset over how we run things. So we lost the majority of our men to the 17th BCT who is run by Walrus, a previous member of Task Force 72. Fast forward a few months to the release of Apex where TF72 was going to start up again. Once it was released, the owner of TF72 decided to step down as command and give up on the TF72 which made 80% of the community to leave, leaving only 14 left. That 14 group decided to create the 9th Joint Special Operations command (9th JSOC). And we havent been doing to well of a job to hold our community together, we all have advanced training in all fields for arma going from riflemen, auto-riflemen, engineer, combat medic, and so on. All we need is more recruits for our community to show how serious we are about amra 3. Since we have been so under the radar, we dont have a strong schedule at the moment but once we see people are interested in our community, we will have a very strong and organized JSOC. We have a TS if you want to know more about the 9th JSOC. We also have our own website to see what our recruitment form is like. We will accept anyone who sends one in if they are mature enough. We just want players that will play arma 3 tactically with a whole squad. We just need to figure a few things out and take the time to perfect the mistakes we made in the past. Thank you for reading. Website - http://9thjsoc.enjin.com/ TeamSpeak - tf72.ts3dns.com
  16. Hard Cover ArmA is a community that puts friendship, comradery, and gameplay quality at its core. We believe in a place where anyone is welcome to hang out and play games, but also have structured, serious ArmA gameplay with realistic tactics and equipment. We strive for ease of access without sacrificing the quality of our gameplay. We offer a training course to help you get started in ArmA and with our community and mod set, whether you are just starting out or have been playing for a while. We will willingly and gratefully impart any and all of our knowledge to you, whether that be tactics, scripting, or mission making. We welcome anyone with a drive to become a serious, yet fun loving ArmA player and general community member. If this interests you please visit our websitehttp://hardcoverarma.com/ or add me on steam http://steamcommunity.com/profiles/76561198065159234
  17. I did a retexture of the NATO coveralls and can't seem to get the .paa file to load in game. It just loads the standard NATO coveralls onto the character and gives me a "can't load .paa file" error. Here's the config i have. class CfgPatches { class Mul_Pilot_Coveralls { units[] = {}; weapons[] = {"Pilot_Coveralls_Multicam"}; requiredVersion = 0.1; requiredAddons[] = {"A3_Data_F","A3_Weapons_F"}; }; }; class cfgWeapons { class U_B_PilotCoveralls; class Mul_Pilot_Cverals: U_B_PilotCoveralls { author = "Bohemia Interactive & C. Coleman"; scope = 2; displayName = "Pilot Coveralls Multicam"; picture = "\A3\characters_f\data\ui\icon_u_b_pilotcoveralls.paa"; model = "\A3\Characters_F\Common\coveralls.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Custom_Pilot_Coveralls\Data\Pilot_Multicam.paa"}; }; };
  18. What I want: So I'm making a mission where you start of by entering Arsenal. While you are in arsenal a timer ticks down and when it gets to 0 you get teleported away into the air. Before this happens I want the players to be forced out of arsenal so that they don't start free falling with arsenal open or (due to the fact that they should not take any damage until they have landed) can fidle with the arsenal while the mission is playing. When teleported into the air I want the player to not be killable. Once the player lands (either faceplant into the ground or by landing with a parachute) the player should then be able to take damage. What I got: All players get forced into arsenal in the begining and there is a timer ticking down. If you exit the arsenal you get a black screen telling you that the game is still preparing and that you can re-enter the arsenal with a button click. Once the timer runs out the players get teleported and enters free fall where he/she has access to a parachute. What I've tried: For forcing out of arsenal? Nothing cuz I can't find anything else than adding arsenal on google. For detecting if landed: getPos of player in Z axis, and it worked, unless you land on a roof. detect stances such as prone, crouch or standing. Did not work and got called while free falling. some weird hasLanded thing that most likely is only for helis/planes So again, what do I need help with: A way to detect if a player has landed, aka stopped freefalling and is not parachuting. A way to force the player out of the Arsenal.
  19. Hey all, Can someone please share the information on how to remove the stock campaign missions from the vote menu ? I assume I can just delete them from the \Addons directory but that will mean that I have to eliminate them every update ... correct ? Is there a better way to get rid of them and still allow players to vote for the maps ?
  20. So tried almost everything nothing works.... kind of give up on steam workshop right now: No matter what size or what folder or mods it doesnt "find" it and wont simply upload anything.. "Steam Error code: 9" "FileNotFound" weirdly enough its in a folder am i the retard or is it the tools? :P Publisher RPT Logs (some of it):
  21. Joint Nordic Battlegroup 16 We are a Arma 3 unit based in Northern Europe. "Semper metam contingimus - We always reach our goal" What are we? We are focused around the Swedish Armed Forces with infantry, Aviation, Armour, Support units. We offer a serious but still fun and relaxed community where everyone are welcome to play not only Arma 3 but any game or just have a talk in the lounge. We do our best to try and stay open minded about all ideas that our players can give us at all times. Sticking to the fun and serious without the BS. We do our trainings and operations on a weekly basis,1-2 Trainings and then operations on the weekends. Our requirements for all members are. You own a legit copy of Arma 3. You have a working microphone and ts3 client. You are atleast 16 years old. You can and will behave in a mature manner on our servers. You think you have what it takes? Take the first step and contact an officer or recruiter now. Teamspeak 3 server ip: 151.80.230.238:10147 E-mail: info@jnb16.com Website: http://www.jnb16.com Steam Group: http://steamcommunity.com/groups/JNB16 Arma 3 unit: https://units.arma3.com/unit/jnb16 Hope to see you on soon! // G. Joel Battlegroup Commander
  22. This is what my server.cfg looks like, i censored some things: // // More information at: http://community.bistudio.com/wiki/server.cfg // // GLOBAL SETTINGS hostname = "hostname"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "passwordAdmin"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP = "arma3pc.master.gamespy.com"; logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "Server hosted by nitrado.net", "" }; motdInterval = 10; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 6; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective allowedVoteCmds[] = {}; // disables voting // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 10; // Quality from 1 to 10 persistent=1; regularcheck=""; // MISSIONS CYCLE class Missions { class CLASS1 { template = Missionname1; cadetMode = 1; }; class CLASS2 { template = Missionname2; cadetMode = 1; }; }; My problem is that when mission Number 1 is over the second one does not start when a player instantly clicks OK after the debriefing, because then the old mission starts again, but it does not even restart, it just keeps going. This really pisses me off because the Mission end trigger that ends the mission after 10 mins can only be activated once... Can anyone help me with this? In KOTH there are always different kinds of missions that switch without players having to leave or wait...
  23. Greetings everyone, I am sorry if my question is not apropriated here but I have searched and I have not found that which I seek. Is there any plugin, mod or custom settings that improves Arma 3's ingame editor scripting capabilities (the code windows in init, triggers etc) ? It would be great if it was possible to make those text boxes behave more like a normal text editor, with line droping, bracket completion and other things. Does anyone know something of the sort? Cheers, Tansvanio
  24. The 173rd was founded on September 18, 2016 by two people, passionate in their minds to have one of the best units they could create. as of right now, we only have a teamspeak until we get at least a squad or platoon, then will move on to get a functioning server to conduct operations and training on. What We are looking for! Currently we are looking for mature players willing to have leadership and combat effectiveness in ArmA 3. Requirements as follow: Maturity Legit copy of ArmA 3 Willing to download modsWilling to follow Chian of command. MOS positions At the Moment: 11B- Infantryman 68W- Health Care Specialist (Medic) 25C- Radio Telephone Operator 153A- Rotary Wing Pilot As of the moment, thats all for right now until we grow more, but hop on to teamspeak between the times of 1730 EST through 2230 EST on Weekdays to talk and/or enlist! Also, people with prior Airborne qualifications and experience with previous unit, may be eligible to gain the Airborne pin instant over here with valid proof of prior experience. This is due to us being MIL-sim and real life, that travels with you! TS IP: 173rdabct.ts-ip.com Add me on steam if you must talk to me before coming onto TS. Signed, 2LT J. Bowlin
  25. Hello to BIS and community. I apologize if I has written in incorrect thread of forum, sure this beyond Arma 3. There some questions I'm worried about upcoming 1.64 update introducing VAC flags for accounts which were banned by Battleye. https://dev.arma3.com/post/sitrep-00171Logistics section. First question is it retroactive? So if account was banned before this update is it still going to be flagged by VAC? I'm sure this shouldn't be retroactive, just like real life laws (see ex post facto law). Also these VAC flags can have consequences on certain servers and communities.
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