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Found 338 results

  1. NOTE: 2.04. PROF/PERF up! you don't need a new client on the PERF/PROF server! there is a branch on steam you may use, but beware that sometimes data on dropbox are newer due to manual build e.g. on weekend: Servers (down, up only if needed): PERF = STABLE branch compatible, no debug layer, no #captureFrame nor diag_captureFrame PROF = STABLE branch compatible, with debug layer, with #captureFrame / diag_captureFrame possible server fps increases and clients may experience higher fps too downloads
  2. Tophes Arma Dedicated Server Tool (TADST) v3.1.0 by Tophe of Östgöta Ops [oops] >>>DOWNLOAD FROM ARMAHOLIC<<< Link if Armaholic is overloaded: HERE =============================================== 1 MINUTE HOW-TO QUICK GUIDE TADST v3.1.0 The Armed Assault series allows an amazing array of settings to freely customize dedicated servers. This means you will have to edit quite a few config files to get it running the way you like. TADST is a tool that will greatly simplify this. All you need to do is to choose the settings you like. Then the application will create all necessary files according to your settings and start the server with the appropriate arguments. All necessary files will be created in a folder called 'TADST'. You can save different profiles to easily switch between server setups. In the folder TADST a new folder for each profile will be created. This folder contains all files associated to the profile. INSTALLATION ============= Copy the file 'TADST.exe' to your Arma game folder. * Note that it's important that the file is in the game root folder i.e. C:\Games\Steam\SteamApps\common\Arma 3 * If you are upgrading from an earlier version of TADST you should delete your old TADST folder so the program can create new settings files. You also need to have .NET installed. QUICK START ============= Set up your firewall. To run a dedicated server you must make sure you have set port forwarding correctly in your firewall/router. Normally you need the ports 2302-2305 to be open. Click the port info button to get info on your selected ports. Set Server Name and Server File TADST is set to start the server with default settings so the only two things you need to set to get a server up and running is Server Name and Server File. If you double click the text fields, TADST will try and set appropriate values. FUTURE PLANS ============= Options for allowedFileExtensions, allowedPreprocessFileExtensions, allowedHTMLLoadExtensions, allowedHTMLLoadURIs Options to launch headless clients Steam server update thingy Individual difficulty settings on missions System for setting Mission Parameters. Start as service. Process monitoring, restart server on crash. Remote server/client protocol (probably wont't happen, but hey) SUPPORT TADST ================== I'm doing this for fun and for love to the community, but if you like TADST you can support me by donating some coffee-money. You can also follow my music project Meadows on facebook. That would make me equally happy! THANKS ============= To Bohemia for keeping it real To Australian Tactical Combat League, Rune "TheFlyingCorpse" Darrud, Dave, Bill, Krijn and Rafael for generous donations To Baconeo and James Kingsley for code contribution To The Arma community for everything Östgöta Ops for testing, playing and supporting VERSION HISTORY ================ v3.1.0 - 2017.09.23 (Thanks to Bradon Hall) Fixed: Include 64 bit server exe in file list Fixed: Open RPT for 64 bit server Improved: Add empty allowedVoteCmds when voting disabled v3.0.0 - 2016.06.12 New: Settings for Max Ping, Max Desync, Max Packet Loss, Max Disconnect timeout and Kick Clients On Slow Network. Improved: Updated some tooltips v2.96 - 2016.05.08 Fixed: Critical dependency error where a tiny line made the whole universe implode. Crash fixed. (Thank you sergistark and baconeo for helping me debug). v2.95 - 2016.05.08 New: Added support for autoinit with persistent battlefield Improved: Some minor text errors Fixed: Setting default difficulty now puts correct value in profile v2.91 - 2016.05.07 Fixed: Difficulty bug, causing crash v2.9 - 2016.05.06 New: loopback settings added Fixed: Difficulty settings now reflect the correct properties Improved: Cleaned up UI from unsused difficulty settings v2.8 - 2016.05.02 Fixed: Difficulty system overhaul (Thanks to Baconeo) v2.7 - 2016.01.03 New: Added serverCommandPassword New: Information about which ports to open New: Checkbox to enable Upnp. New: Allowed File Pathing selection New: Headless client settings now have settings for localClient as well. Fixed: Bunch of minor bugs Fixed: HeadlessClient config entries was a bit messed up Removed: Required Secure ID, not used anymore Removed: Steamport settings, not used anymore. Hardcoded from gameport. (expand spoiler for complete history) Please report any bugs, problems, ideas, suggestions, smoothie recipes etc. in this thread
  3. Intro After using Arma for a long time and having my own dedicated server, I always found very hard to keep my mods up to date. So I used Flax's tool (FAST) to make the whole thing work but there was some issues. The software tend to be quite slow sometimes, some menus are not working completely and the command output was a bit weird. I ended up building my own version of his tool, since it is not maintained anymore, by translating the entire code into something more recent, fixed the issues I found and reworked the code behind. Download You can find the latest release below : 64 bits Version 32 bits is not supported for now. If you require a 32 bits version, contact the developer directly Extract the files somewhere on your computer and run FASTER.exe. I recommend creating a shortcut to avoid the hassle of having to find the program. Features General Features Improved UI from FAST Improved stability from FAST2 Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable, Dev and Performance versions) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Authentification Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support and auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search Automatic Updates Server status and performance viewer F.A.Q. For any question, please contact me on Twitter @FoxliderAtom or on Discord. Why ? FAST was already being reworked on with FAST2 but the project stopped since January 2019. I decided to create a rework myself. There is something wrong when ... Please create a GitHub issue ! It help me keep track of what happened and when it was fixed. It might also help others who have issues as well. Can you please add ... Uh yeah, maybe ! Create an issue on GitHub and I'll see if it's possible. Feedback Please report any issue you encounter while using FASTER on the GitHub Issue Page. Screenshots Notes Thanks to Flax for creating a really awesome tool for our Arma Servers. Thanks to BI for creating that game we all spend hours on.
  4. Hello! I would like to play the S.O.G Prairie Fire coop campaign together with my friends on our dedicated server and not on public servers or a self-hosted game. With the Apex coop campaign you only have to enter the missions in the server.cfg. Here is an example: class Missions { class TestMission01 { template = MP_Marksmen_01.Altis; difficulty = "veteran"; class Params {}; }; class TestMission02 { template = MP_End_Game_01.Altis; difficulty = "veteran"; class Params {}; }; class TestMission03 { template = MP_End_Game_02.Altis; difficulty = "veteran"; class Params {}; }; class TestMission04 { template = MP_End_Game_03.Altis; difficulty = "veteran"; class Params {}; }; }; another example: class MPMissions { class Apex { briefingName = $STR_A3_CoopCampaignName; class EXP_m01 { briefingName = $STR_A3_exp_m01_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m01.tanoa"; }; class EXP_m02 { briefingName = $STR_A3_exp_m02_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m02.tanoa"; }; class EXP_m03 { briefingName = $STR_A3_exp_m03_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m03.tanoa"; }; }; }; But how do I do it now with the S.O.G missions? Can someone send me a template for the server.cfg? I am looking forward to help!
  5. I just setup my server and everything works properly but after 2-3 mins i get kicked for the reasons in title. Since this only appears on my own server i thought someone with more knowhow could help me. I turned of my norton security ultra and added exceptions but nothing, i added the arma ports to my router but also nothing. I deleted several BE folders, reinstalled BE and arma but all i tried without any success. I do not play with any mods or DLC content, only official CP coop 12 maps. EDIT FIX: Norton security ultra blocked it, even with exceptions and i tried to turn it off completely but it worked after i deinstalled and added the exceptions to windows defender (do not forget to open your ports!!!).
  6. So i just setup my first Arma 3 server for combat patrol. I only wanna play combat patrol with official missions on it, i managed to setup the map rotation but i wish to change the mission parameters (like objective or daytime) but i don’t know how since i only play official maps. It works ingame as an admin but I’d like to have the settings permanent. I know you have to create a file for edited/created maps and add the „class params“ lines in there but that won’t work in my case. Adding the lines to the .cfg does also not work. Is that even possible? If so please tell me how.
  7. I bought the new Creator DLC S.O.G Prairie Fire. I also rented an Arma 3 game server from Nitrado. How do I get the DLC on the server now? I saw there is a folder named "vn" in which the DLC is stored. Do I just have to load it onto the server and can then just start playing? Mods always have "@" in front of the name. This is then uploaded to the server and activated. How's that with SOG Prairie Fire?
  8. INTRO FAST2 is an extensive rewrite of FAST, which was a project I started to help automate and speed up the deployment of Arma 3 servers on Windows. The UI needed updating and the code was messy and inefficient. This new and hopefully improved version has more features and better stability than FAST. Thanks go out to all the guys who helped test this version before release with special mentions to Kju and JamieKG for their continuous bug reports and testing. Also, to BI for giving us an awesome game to play with and break. IMAGES DOWNLOAD LATEST VERSION LATEST VERSION SETUP & INSTALLATION Follow the instructions on the Wiki. FEATURES General Features Theming System & Material Design Auto Updates Improved UI from FAST Improved stability from FAST Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable & Dev) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Auth Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Ability to clone server profiles Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support & auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search PLANNED FEATURES Automatic Server Crash Handling (Auto-restart, reporting, etc.) Detection of existing Steam Workshop Mods Export server profiles to .bat files Set CPU Affinity and Priority Schedule Auto Restart of servers Schedule Auto Update of mods and server PREREQUISITES Steam account with valid copy of Arma 3. Basic understanding of Arma 3 dedicated servers. ISSUES & FEEDBACK As always best place to report issues is on the GitHub Repo, as for general discussion I’ll always keep an eye on this thread or come and join us in Discord. DOCUMENTATION Can be found on the Wiki on the GitHub Repo. This will be updated continuously as new features are added and others changed.
  9. How do I go about reporting them? I have proof. 1. Location he was glitched under. https://steamcommunity.com/sharedfiles/filedetails/?id=2398113469 2. Killed by him as he popped out the ground. https://steamcommunity.com/sharedfiles/filedetails/?id=2398112845 3. He's not denying it here. https://steamcommunity.com/sharedfiles/filedetails/?id=2398112113 4. Gloating about his exploiting. (All you had to do was bring a specific round of ammo to kill me under ground where I would'nt be spotted if you didn't scan the area.) LOL! https://steamcommunity.com/sharedfiles/filedetails/?id=2398114055
  10. I have loaded CUP Terrains, CUP Vehicles and CUP Units on my Arma 3 server. But whenever I want to load the mods crash the server. The RAM consumption then breaks down from 2.5GB to 0.6 GB and the server is no longer to be found in the server browser. I once unloaded all my other mods and just loaded the CUP mods and it happens the same thing. But with my other mods, the server works. Only the CUP mods don't work. I did everything right. I put the mod folders in the /arma3 directory on the server and placed the keys from the keys folder of the mods in the keys folder on the server. But it doesn't work. why? Can someone help me? Because we need CUP on the server. I also want to load RHSUSAF on the server but I'm afraid that the same thing happened with CUP. Can who help me? If who needs the log files so he will tell me. I rented my server from Nitrado. Thx.
  11. Hello. When I host a local ArmA 3 server via the server browser menu, my friends cannot join. I have set in my router that my PC can independently release all ports it needs and I have also released all ports separately for arma to be on the safe side (port: 2302 ...) but under which IP can the server be reached? I've tried sites like whatsmyip but my friends can't join at this address. I have an IPV6 address. I want to buy the new Vietnam Dlc when it is available and then play the co-op campaign and therefore I want to see how it works with the local servers.
  12. paulipauli120

    Arma 3 local server problem

    Hello. When I host a local ArmA 3 server via the server browser menu, my friends cannot join. I have set in my router that my PC can independently release all ports it needs and I have also released all ports separately for arma to be on the safe side (port: 2302 ...) but under which IP can the server be reached? I've tried sites like whatsmyip but my friends can't join at this address. I have an IPV6 address. I want to buy the new Vietnam Dlc when it is available and then play the co-op campaign and therefore I want to see how it works with the local servers.
  13. What is this. Example MP mission that has 4 working configurable clickable buttons in the briefing. Purely VANILLA, no addons These buttons can be configured to Open an external web page in your default browser Start and connect a client to your Teamspeak server ( If they have Teamspeak installed ) Download a file And most likely also allow you to link to your discord channel (not tested) No issues found while running with an anti virus and doesn't interrupt Arma (Tested in full screen mode with multiple monitors) DOWNLOAD LATEST VERSION Download Example mission and source code Following download has a working packed (pbo) mission file and the source files Txu_InfoLinks.zip (see changelog) The example mission will (If you click the links) (Please don't spam them) Allow you to Join my teamspeak server Open up the teamspeak client download page Open up our website front page Download our clientside addon pack INSERTING INTO MISSION 1) Copy the TXU_Info folder into the root of your unpacked mission folder 2) Add the following lines to your Description.EXT #include "Txu_Info\CfgControls.hpp" class cfgFunctions { #include "Txu_Info\cfgfunctions.hpp" }; If your CfgFunctions class already exists then just copy the "#include" line as seen above 3) Open the TXU_info\CfgControls.hpp Edit the txt= and url= entries for the 4 button classes in there and your done. Also if your mission doesn't have a briefing like for example OPEX, you can comment out the TXU_INFO_FrameEHId = addMissionEventHandler ["EachFrame",{[] call TXU_INFO_fbriefingEH}]; e.g. //TXU_INFO_FrameEHId = addMissionEventHandler ["EachFrame",{[] call TXU_INFO_fbriefingEH}]; so that it doesnt attempt to display in the initial briefing screen ADVANCED EDITING You can ad parameters to your Teamspeak URL For example, automatically add a bookmark to the players Teamspeak Client as well as passwords, default channels etc Complete format: ts3server://ts9.teamspeak.cc?port=9987 &nickname=UserNickname &password=serverPassword &channel=MyDefaultChannel &channelpassword=defaultChannelPassword &token=TokenKey &addbookmark=SomeBookmarkText Parameters are optional. In most cases, specifying the host and port should be sufficient. Nicknames usually should not be specified, leave this to be configured by the users in the client. So a common URL would look like this: ts3server://ts9.teamspeak.cc?port=9987 Or simplified if only the port is given: ts3server://ts9.teamspeak.cc:9987 CREDITS The orginal concept and a working example was by Larrow His original post https://forums.bohemia.net/forums/topic/169501-link-to-website-in-briefing/?do=findComment&comment=3277456 He is the one that deserves the credit for this. His original version only had 1 button and wasn't available in the initial briefing screen. My version has 4 buttons (I cant see you needing more than 3 really) LIMITATIONS The system uses classes to create buttons that are defined in the Description.ext environment. This is the only way I can see to pass an external URL link. For that reason it cannot be injected into the client using a serverside addon. So the only way to get this to work is as part of the mission file. That's a lot of editing for server admins and their mission devs FUTURE DEVELOPMENT If someone better at coding than me wants to rip this and optimise it more, feel free, I'll happily update the example mission and re update it. ENJOY ! CHANGELOG V.01 (Date: 18/5/2020) File: TXU_info\f\fmapEH.sqf Line 20 Changed from if(TXU_INFO_ButtonAdded)exitwith{}; to if(TXU_INFO_ButtonAdded1)exitwith{}; __________________________________________ V.02 (Date: 24/5/2020) Removed the requirement to #include "Txu_Info\CfgBaseDefines.hpp" This file has been completely removed. The default Gui class bases are no longer inherited from, this makes it much easier to import this into existing missions that define their own GUI Base classes and should not conflict with any existing Gui definitions __________________________________________
  14. Download | Repository | Issue Tracker | Wiki | Steam Workshop What is DCG? Dynamic Combat Generator is an Arma 3 mod designed to help mission makers quickly enhance their cooperative scenarios by supplying a collection of easy to use, modular addons. DCG's addons are highly customizable and allow creators to populate their missions with ease. What's Included in DCG? Modularity Save/load functionality Occupied cities with patrolling and garrisoned enemies Scaling enemy strength Dynamically spawned patrols Enemy static emplacements and sniper teams Populated cities Civilian interaction Roadside IEDs Dynamically spawned civilian traffic Hostile civilians Terrain based animal spawns Approval system FOB construction system Transportation system Dynamic weather Unit caching Headless client support ACE3 support ACRE2 support TFAR support Coop mission template How Do I Use DCG? The latest version of Community Based Addons is required on the server and client. Server Setup Extract the DCG and CBA zip files to the server's Arma 3 folder After extracting the files, @dcg and @cba_a3 should exist in the server's Arma 3 directory To configure a mission for DCG, take a quick look at Setting up a DCG compatible mission If you wish to customize DCG's settings, check out the Settings Framework Can I Contribute to DCG? Dynamic Combat Generator is open source and hosted on Github. Feel free to fork the repository and submit a pull request. Teamwork makes the dream work!
  15. Hi, So after new update, our server which is rent from GTX ran into issue where player will experiencing mass fps drop and screen freeze every 1 second which make the game unplayable and cap at 30fps. We was thinking this would because it was our map issue and dive into "simple object" mode, but we were wrong. No matter how hard we try to optimal the object in eden, the same problem still happen. here is also bunch of thing we have try Restart the server ( restart map not physical restart ) = some time it work, most time it don't! Roll back the server map to the last smooth run file = doesn't work RE-Update all the mod = doesn't work Digging thought RPT and eliminate all the object that might cause a unwanted loop = doesn't work Write a ticket to GTX = doesn't work (yet!) Start an empty map = doesn't work too load Stratis map = also doesn't fix anything ------ the fps drop however stop once we get in vehicle ( which have 10000 viewdistance) at this point we really have 0 idea what going on and how to fix this issue! we running South east asia as we mostly dog fight and SEAD, Air to ground, air assault here is our RPT Warning Message: No entry 'bin\config.bin/CfgMovesMaleSdr/Actions.'. 9:46:41 Warning Message: No entry 'bin\config.bin/CfgMovesMaleSdr/Actions.'. 9:46:41 Warning Message: No entry 'bin\config.bin/CfgMovesMaleSdr/Actions.'. 9:46:41 Warning Message: No entry 'bin\config.bin/CfgMovesMaleSdr/Actions.'. 9:46:41 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone rightinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone leftinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone gun doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone rightinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone leftinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone gun doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone rightinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone leftinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 MovesType CfgMovesMaleSdr load time 3589 ms 9:46:41 Global namespace not passed during: false 9:46:41 Global namespace not passed during: false 9:46:41 Error in expression 9:46:41 Error position: 9:46:41 Error Local variable in global space 9:46:41 Global namespace not passed during: false 9:46:41 Global namespace not passed during: false 9:46:41 Error in expression 9:46:41 Error position: 9:46:41 Error Local variable in global space 9:46:41 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 9:46:41 Steam AppId from steam_appid.txt: 107410 9:46:42 Starting mission: 9:46:42 Mission file: southasia_8b (__cur_mp) 9:46:42 Mission world: South_Asia_H 9:46:42 Mission directory: mpmissions\__cur_mp.South_Asia_H\ 9:46:55 No more slot to add connection at 02570049 (25782.4,4982.2) 9:46:55 No more slot to add connection at 03980216 (39850.7,21632.2) 9:46:55 No more slot to add connection at 06030595 (60330.7,59536.1) 9:46:55 No more slot to add connection at 06300620 (63001.0,62010.2) 9:46:55 No more slot to add connection at 06580635 (65879.2,63522.6) 9:46:55 No more slot to add connection at 06590635 (65912.3,63537.3) 9:46:55 No more slot to add connection at 06630637 (66383.5,63766.4) 9:46:55 No more slot to add connection at 06810431 (68126.7,43102.4) 9:46:55 No more slot to add connection at 06810430 (68135.7,43099.4) 9:46:55 No more slot to add connection at 07480755 (74824.1,75572.9) 9:47:02 "No params given for ALIVE_fnc_BUS - exiting..." 9:47:02 [CBA] (xeh) INFO: [4157,88.778,0] PreInit started. v3.15.2.201119 9:47:02 [CBA] (settings) INFO: Reading settings from settings file. 9:47:02 [CBA] (settings) INFO: Finished reading settings from settings file. 9:47:02 [CBA] (xeh) WARNING: One or more children of class CAManBase do not support Extended Event Handlers. Fall back to loop. 9:47:02 [ACE] (common) INFO: Parsed Settings Configs [78.0 ms] 9:47:03 [CBA] (xeh) INFO: [4157,89.747,0] PreInit finished. 9:47:03 Strange convex component17 in usaf_kc135\usaf_kc135.p3d:geometry 9:47:03 Strange convex component18 in usaf_kc135\usaf_kc135.p3d:geometry 9:47:03 Strange convex component17 in usaf_kc135\usaf_kc135.p3d:geometryPhys 9:47:03 Strange convex component18 in usaf_kc135\usaf_kc135.p3d:geometryPhys 9:47:03 Duplicate HitPoint name 'HitTurret' in 'usaf_kc135' 9:47:03 Duplicate HitPoint name 'HitGun' in 'usaf_kc135' 9:47:03 usaf_kc135: boom_operator_view_y - unknown animation source not_needed 9:47:03 usaf_kc135: boom_operator_view_x - unknown animation source not_needed 9:47:03 Duplicate HitPoint name 'HitTurret' in 'pook_RADOME_BLUFOR' 9:47:03 Duplicate HitPoint name 'HitGun' in 'pook_RADOME_BLUFOR' 9:47:03 Strange convex component52 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component53 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component54 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component55 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component64 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component65 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component67 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component68 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Connected to Steam servers 9:47:03 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 9:47:03 Mission id: 8b0709202ab9b443d97baea41bb83d0a9e5c7def 9:47:03 Attempt to override final function - bis_fnc_storeparamsvalues_data 9:47:06 Sound: Error: File: usaf_kc135\sound\767flaps.ogg not found !!! 9:47:06 9:47:06 +MMMMMMMMMMMMMMM 9:47:06 ..MMMMMMMMMMMMMMMM. 9:47:06 ~MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 9:47:06 MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 9:47:06 +MMMMMMMM~MMMMMMMM~~~~~~$MMMMMMMMM=~~~~~~~~~~=7MMMMMMM$~~~~==~~~~~~~~~~~~~~~~$MMM. 9:47:06 MMMMMMMMM MMMMMMMM. IMMMMMMMMM. .Z MMMMMMM. .M IMMMM 9:47:06 7MMMMMMMMN MMMMMMMM. IMMMMMMMMM......M. MMMMM.. .+M . 7MMMM. 9:47:06 MMMMMMMMM MMMMMMMM. IMMMMMMMMMMMMMMMMM. MMMMM .MM .MMMMMMMMMMMMMMMM 9:47:06 +MMMMMMMMM MMMMMMMM. IMMMMMMMMM. .MM? MMM .MMM .~~~~~~~~~MMMMMMM 9:47:06 .MMMMMMMMMMMMMMMMMMMM. IMMMMMMMMM. .MMM .MMM. ..MMM MMMMMMMM 9:47:06 IMMMMMMMMMMMMMMMMMMMM. IMMMMMMMMM. .MMMM . M .MMMM . .MMMMMMMM 9:47:06 .MMMMMMMMMMMMMMMMMMMMM. IMMMMMMMMM. .MMMMI.. = MMMMM .MMMMMMMMMMMMMMMMMM.. 9:47:06 $MMMMMMMMM+ MMMMMMMM. .MMMMM.. :MMMMM ............MMMMMMM. 9:47:06 MMMMMMMMMM MMMMMMMM. .MMMMMM. . MMMMMM MMMMMMMM 9:47:06 IMMMMMMMMMM MMMMMMMM. .MMMMMM: .MMMMMMM .MMMMMMMM. 9:47:06 9:47:06 ALiVE Global INIT 9:47:06 ALiVE Global Init Timer Started 9:47:06 ALiVE [m_0|30] Module ALiVE_sys_data INIT 9:47:06 CallExtension 'ALiVEPlugIn' could not be found 9:47:06 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!" 9:47:06 ALIVE_SYS_DATA START PLUGIN: SYS_DATA_ERROR 9:47:06 CallExtension 'ALiVEPlugIn' could not be found 9:47:06 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!" 9:47:06 CallExtension 'ALiVEPlugIn' could not be found 9:47:06 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!" 9:47:06 DATA: Attempting to load ALiVE web services config. 9:47:06 CallExtension 'ALiVEPlugIn' could not be found 9:47:06 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!" 9:47:06 ALiVE-1.289 CANNOT CONNECT TO CLOUD SERVICE, DISABLING WEB SERVICES 9:47:06 ALiVE-1.289 EXITING DATA INIT AS CANNOT CONNECT TO COUCHDB 9:47:06 DATA: Waiting for global DISABLED variable... 9:47:06 DATA: SYS DATA enabled: false 9:47:06 ALiVE [m_0|30] Module ALiVE_sys_data INIT COMPLETE TIME: 0.0059967 9:47:07 ALiVE [m_1|40] Module ALiVE_require INIT 9:47:07 ALiVE [m_2|41] Module ALiVE_sys_newsfeed INIT 9:47:07 ALiVE [m_2|41] Module ALiVE_sys_newsfeed INIT COMPLETE TIME: 0 9:47:07 ALiVE [m_3|42] Module ALiVE_sys_adminactions INIT 9:47:07 ALiVE [m_3|42] Module ALiVE_sys_adminactions INIT COMPLETE TIME: 0 9:47:07 ALiVE [m_4|43] Module ALiVE_SYS_spotrep INIT 9:47:07 DATA: Loading spot report data. 9:47:07 ------------------ Inspecting Hash -------------------- 9:47:07 ------------------ Inspection Complete -------------------- 9:47:07 ALiVE [m_4|43] Module ALiVE_SYS_spotrep INIT COMPLETE TIME: 0.000999451 9:47:07 ALiVE [m_5|44] Module ALiVE_SYS_marker INIT 9:47:07 DATA: Loading marker data. 9:47:07 ------------------ Inspecting Hash -------------------- 9:47:07 ------------------ Inspection Complete -------------------- 9:47:07 ALiVE [m_5|44] Module ALiVE_SYS_marker INIT COMPLETE TIME: 0.000999451 9:47:07 ALiVE [m_6|45] Module ALiVE_SYS_LOGISTICS INIT 9:47:07 ALiVE staticData Handler loading started 9:47:07 ALiVE AI Distributor not enabled (mode: false). 9:47:07 ALiVE SETTING UP MAP: South_Asia_H 9:47:07 MAP NOT INDEXED OR DEDI SERVER FILE LOAD... ALiVE LOADING MAP DATA: South_Asia_H 9:47:07 Warning Message: Script x\alive\addons\main\static\south_asia_h_staticData.sqf not found 9:47:07 ALiVE staticData Handler loading finished 9:47:07 ------------------ Inspecting Hash -------------------- 9:47:07 ------------------ Inspection Complete -------------------- 9:47:07 ALiVE [m_6|45] Module ALiVE_SYS_LOGISTICS INIT COMPLETE TIME: 0.142006 9:47:08 ALiVE [m_7|200] Module ALiVE_SYS_playeroptions INIT 9:47:08 L Alpha 1-3:32 - Initialisation started... 9:47:08 ALiVE [m_8|202] Module ALiVE_sys_player INIT 9:47:08 ALiVE [m_8|202] Module ALiVE_sys_player INIT COMPLETE TIME: 0.000999451 9:47:08 ALiVE [m_9|201] Module ALiVE_SYS_viewdistance INIT 9:47:08 ALiVE [m_9|201] Module ALiVE_SYS_viewdistance INIT COMPLETE TIME: 0 9:47:08 ALiVE [m_10|203] Module ALiVE_sys_crewinfo INIT 9:47:08 ALiVE SYS CREWINFO - Feature turned off! Exiting... 9:47:08 ALiVE [m_10|203] Module ALiVE_sys_crewinfo INIT COMPLETE TIME: 0 9:47:08 ALiVE [m_11|204] Module ALiVE_sys_playertags INIT 9:47:08 ALiVE [m_11|204] Module ALiVE_sys_playertags INIT COMPLETE TIME: 0.000999451 9:47:08 L Alpha 1-3:32 - Initialisation Completed... 9:47:08 ALiVE [m_7|200] Module ALiVE_SYS_playeroptions INIT COMPLETE TIME: 0.0110016 9:47:08 ALiVE [m_1|40] Module ALiVE_require INIT COMPLETE TIME: 1.272 9:47:08 ALiVE Global INIT COMPLETE 9:47:08 ALiVE Global Init Timer Complete 1.301 9:47:08 9:47:08 [CBA] (xeh) INFO: [4884,94.937,2.644] PostInit started. MISSIONINIT: missionName=southasia_8b, missionVersion=54, worldName=South_Asia_H, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false 9:47:08 [CBA] (versioning) INFO: [4884,95.115,2.644] VERSIONING:alive_main=1.13.2.2102061, cba=3.15.2.201119, zen=1.9.0.21, ace=3.13.5.57, tfar=1.-1.0.327, pzpl=0.1.3.3, acex=3.5.4.23 9:47:08 [ACE] (common) INFO: ACE is version 3.13.5.57 - CBA is version 3.15.2.201119 (min required 3.15.0) 9:47:08 [CBA] (xeh) INFO: [4884,95.195,2.644] PostInit finished. 9:47:08 CallExtension loaded: task_force_radio_pipe (D:\TCAFiles\Users\phul\4726475\@TFAR\task_force_radio_pipe_x64.dll) [] [] 9:47:09 [ACE] (common) INFO: Settings initialized. 9:47:09 [ACE] (common) INFO: 5 delayed functions running. 9:47:09 ALiVE_sys_acemenu: ACE interact_menu not active or no interface found, exiting 9:47:09 "VCOM: Loaded Default Settings" 9:47:09 "VCOM: Loaded CBA settings" 9:47:09 String STR_DN_ROADCONE not found 9:47:09 String STR_DN_BUOY not found 9:47:09 "ALiVE - Starting Garbage Collector..." 9:47:09 String STR_A3_C_CfgVehicles_B_HMG_02_high_weapon_F0 not found 9:47:09 String STR_A3_C_CfgVehicles_O_HMG_02_high_weapon_F0 not found 9:47:09 String STR_A3_Fighter_03_Canopy_name not found 9:47:10 String STR_A3_Fighter_03_Canopy_name not found 9:47:10 String STR_A3_Fighter_03_Canopy_name not found 9:47:10 "VCOM: Loaded CBA settings" 9:47:10 String STR_A3_CfgVehicles_Land_SignWarning_01_generic_F0 not found 9:47:19 NCSLoggedIn: 1768606490 9:47:49 OPC DATA [1.76861e+009,"76561198066834077","RCT H.Ruko",true,4,"1768606490"] 9:47:51 (0:00:49) cba_versioning - zen - Version Mismatch! (Machine: Zeus_1 (RCT H.Ruko) version: 1.10.0.24, serverVersion: 1.9. 9:47:51 0.21, Level: 4) 9:47:51 ALiVE SYS_PLAYER - PLAYER UNIT FOUND IN PLAYABLEUNITS (Zeus_1) 9:47:51 DATA: Restoring player data for Zeus_1 9:47:54 "TFAR_RadioRequestEvent [[""ItemRadio""],Zeus_1] 141.225" 9:47:54 "Send TFAR_RadioRequestResponseEvent [1] 141.225" 9:48:20 OPD DATA [1.76861e+009,"76561198066834077","RCT H.Ruko",true,4,"1768606490"] 9:48:20 Client: Remote object 4:0 not found 9:48:35 Warning: Cleanup player - person 2:511 not found
  16. I got this error everytime I try to start my server (linux), can anybody help me, please? 🙂  8:47:22 Cannot open /home/container/.local/share/Arma 3\OfficialServersCache\tmp.json 8:47:22 Canceling the list loading process, the load of the file failed: /home/container/.local/share/Arma 3\OfficialServersCache\tmp.json 8:47:22 Cannot open /home/container/.local/share/Arma 3\OfficialServersCache\list.json 8:47:22 Canceling the list loading process, the load of the file failed: /home/container/.local/share/Arma 3\OfficialServersCache\list.json
  17. Magazaine Banished

    Random error on ded server

    I got this error everytime I try to start my server (linux), can anybody help me, please? 🙂 8:47:22 Cannot open /home/container/.local/share/Arma 3\OfficialServersCache\tmp.json 8:47:22 Canceling the list loading process, the load of the file failed: /home/container/.local/share/Arma 3\OfficialServersCache\tmp.json 8:47:22 Cannot open /home/container/.local/share/Arma 3\OfficialServersCache\list.json 8:47:22 Canceling the list loading process, the load of the file failed: /home/container/.local/share/Arma 3\OfficialServersCache\list.json
  18. I've enjoyed playing some custom missions with my friends, but i was always the one that made the missions and hosted them. But since a month or so (Tank DLC) my friends can't see my server anymore and we've tried all possible ways to join: "Join friend", "Direct Connect" "Friends" "Recent" "Filter by host" "Filter by mission". We've even got so far to try to join with the launcher browser. When we tried that they see my server name and can enter the password but they crash when the game starts. My brother is able to join, proberaly since we live in the same house. I didn't touch any router settings and my firewall isn't blocking the network. Any ideas?
  19. #pissedoff I don't think I need to mention how annoying it is to spend hours getting from one end of the map to the other to get all your kit just be killed by a glitchy car and have to do it all over again. I love dayz, but once things like this have happened enough you start to get fed up. Which is why I stopped playing for ages. I finally started playing again a while ago. I went all out looking high and low for the kit I wanted. Couldn't find any ARs though. NONE on ANY SERVER. just rifles and every now and then an smg. Regardless I got myself together a half decent loadout, just for an update that comes with a complete wipe to be announced. Ofcourse I stopped playing until the update was released, which I'm pretty sure was late. So I give up. However, I decided to play your pointless game again last night. Of course I spawned in with a fresh character. Spent my gaming hours last night making my way up to the middle airfield I died once, but made it with my second character. Although I had no food or water by the time I got there (remember that). I did a quick sweep of the barracks at the top then logged off for the night, ready to come back on this afternoon, do a full sweep of the base then head up to the next one. I log on today, got a 75 second spawn in timer and a message warning me that because of a server change, my position might change, which of course, it did. Spawned in a field with no food or water, no doubt miles away from the base. I found a house not to far a way with a can of peaches in it. Luckily cuz I was about to start dehydrating. Not sure if that will be enough to get me to a town or not though. So my question is should I keep playing? This switching position thing is a blessing and a curse. It fixes some of the main issues like duplicating and spawning in people's base. But when you start punishing the legitimate players, is your game even worth playing anymore? Who knows how long it'll be before you wipe the servers again, that alone makes the game pretty pointless. It's a shame cuz I like this game but I really don't know if I want to play it again. I'm sat in that house where I found the peaches, debating whether or not to log back on and continue.
  20. Arma 3 Linux server and mod updater (workshop) A python script that updates your server and mods. Just edit the variables in the "Configuration" region to your liking and run the script. :-) Features: Update Linux server binaries Download mods from the Steam Workshop Update mods from the Steam Workshop Converts all mod files and folders to lowercase Creates symbolic links with human readable names (e.g. 620260972 becomes @alive) Non-features (for now): Setting up the basic dedicated server Manage keys Requirements: Python 3 steamcmd Steam account with an Arma 3 license (only required for downloading mods from the workshop) License: MIT Download: Arma 3 Linux server and mod updater (workshop)
  21. I just got the game last night, tried to play it, and literally every one of the 4 game modes say”no suitable servers found”. So I gave up for the night and decided to try again today. To no surprise, the same thing happened. I figured I could convince a few friends to try it with me since the “host server” option was my only choice. I tried it, and once again, it’s unplayable because after I set up a game, they can’t join me via search OR direct connect. Wtf?
  22. Hey there, I am trying to implement a caching script similar to ZBE_HCCache to free up some resources on my custom beCTI mission. It is working as intended so far, when any unit gets in range to any enemy unit it will be reenabled via _x enableSimulation true; on all machines (server, hc1, hc2, hcX and so on), BUT in the enemy check all aircraft are somehow being ignored. They do not get their simulation reenabled other than on the client they are local to. Here is the code: { _y = _x; _count_enemies = count ((_y nearEntities [["CAManBase", "Air", "Car", "Motorcycle", "Tank", "Ship"], CTI_GRAPHICS_VD_MAX/2]) select {side _x != side _y && side _x != civilian}); if ((_count_enemies > 0) || (local _y) || (isPlayer _y)) then { if (_y != (vehicle _y)) then { if !(simulationEnabled _y) then { (vehicle _y) enableSimulation true; _y enableSimulation true; }; } else { if !(simulationEnabled _y) then { _y enableSimulation true; }; }; } else { if (_y != (vehicle _y)) then { if (simulationEnabled _y) then { (vehicle _y) enableSimulation false; _y enableSimulation false; }; } else { if (simulationEnabled _y) then { _y enableSimulation false; }; }; }; } forEach allUnits; _cachedUnits = (count allUnits - ({simulationEnabled _x} count allUnits)); _cachedVehicles = (count vehicles - ({simulationEnabled _x} count vehicles)); diag_log format["All/Cached Units %1/%2::All/Cached Vehicles %3/%4",count allUnits, _cachedUnits, count vehicles, _cachedVehicles]; _time = time + 5; Do I need to create an exception for all "AIR", or am I missing sth? I thought nearEntities creates a 3D sphere with given range? Oh and feel free to criticize my code above, it runs in an FSM with several checks to make sure it all runs on server/hc side. Performance is key! (Ignore the diag_log, it's just a check for personal use, will be removed later)
  23. I'm using a TCAdmin panel to manage my server. I've installed my mod list, and have loaded up a modded mission. Took me long enough to get all that right. But now I have a slight issue. The "required mods" page lists no required mods. I can keep our mod list loaded and join it manually, but I'd like to make it so that it ells you what you are missing and forces you to sync up mods to join.
  24. I run Arma 3 servers casually for my friends and I to play on. For the longest time I have been using an old Command Prompt Batch script to download and install Workshop content. Though the batch script works, it's tedious to use and modify. I have created a Powershell script to provide the same functionality, but be a lot easier to add / remove MOD's from it. https://github.com/canuckbrian/A3Scripts/blob/master/A3_MOD_Downloader.ps1 Simple list of mods containing MOD Name, Workshop ID, and a true/false option for downloading Can add/remove/modify the list without updating any other parts of the script Creates a Symlink for the MOD's from the Workshop download location to the Server's folder (requires Powershell to be run as administrator) Automatically finds and copies the .bikey file from the MOD's folder to the server's "keys" folder
  25. Hi!. In a mission I am using the BIS_fnc_dynamicText function to create notifications of completed tasks. When I do the test in SP, the notification appears in the place I want, but when I test it in the dedicated server it appears in another position. Does anyone know what this could be? Thank you! Trigger Task_torre1 = ["<img size='7' image='imagenes\aviso_torre1.paa' shadow='0'/>",safeZoneX-0.15, safeZoneY+safeZoneH-1.50, 15, 1, 0, 892] remoteExec ["bis_fnc_dynamicText", 0]; On SP On Dedi Server
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