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Found 111 results

  1. Hey, me again, There is a strange issue with my game, and I found no info about any bug resembling it while searching on the internet. I noticed that I was always get the same music when in the main menu (Through the Jungle - Apex DLC). I first thought that it came from one of the mods I was using, so I unloaded them all to find which one replaced the OG soundtrack. However, upon launching the game, the icons of the mods I used and the DLC I owned still appeared at the bottom of the screen, and the "you are using a modified version of the game" text appeared on loading screens. The mods that did not add any content, but rather slightly modified the game were still active (ex: no weapons sway), while those that added vehicles and units were absent. I then proceeded to unsubscribe from these mods on the workshop, then launched again using the "play without mods or optional DLC" button. This time, the icons for the DLC appeared, as well as the Steam IDs for the mods I used. I also still got the same music that seems to be exclusive to the Apex DLC in the same menu. However, the text did no longer appear on loading screens. The effects of the mods could still be observed. I deleted every Workshop file, the IDs disappeared, but the effects were the same as before. I reinstalled the game twice on 2 disks, deleted every file that had a connection to ArmA, to no avail. I even went as far as reinstalling Steam entirely. At this point I have no idea what to do about it. Is this an issue that some among you have faced / fixed, or is my PC cursed ? Optionally, is there a way to get the good music back in the menu even while using the DLC? (this one) If any other info is needed, I'll be happy to provide. Thanks in advance, Cheers. PS: Sorry if the language I use doesn't get to the point quickly enough, I'm Czech, so it's a bit tough speaking about technical stuff.
  2. GOM_fnc_aircraftLoadout V1.35 by Grumpy Old Man Features: Change serial (tail) number on compatible aircraft (currently supported: Gryphon, Shikra and Black Wasp) Change pylon priority (makes multiple pylons act as a single weapon if they have the same priority) Works with all addon aircrafts with properly configured pylons Preset function to save presets and load them, mission/server independent deleting a preset works only when holding down CTRL to prevent mishaps Option to set pylon ownership to either gunner or pilot, also works with presets Change the livery of the aircraft if it's configured for one Allows certain players to modify aircraft loadouts, as well as rearm the pylons and repair/refuel the aircraft Can be restricted to work only if fuel/ammo/repair sources are within 50m of the object holding the menu You can simultaneously only refuel as many aircraft as you have fuel sources Can sort for compatible weapons or allow to mount all weapons on all pylons Ability to set reporting, receiving of remote targets and own position One click to clear all pylons if you changed your mind Can be operated by a lone pilot or a designated logistics crew Multiple players can install multiple pylons on the same plane, one pylon at a time Pylon installation will take some time, depending on mag size (twin cannons or gatlings will install faster than a 12 missile dagr pod) Rearming with engines on How to use this script: Unpack the downloaded .rar and check out the demo mission. Copy the file structure besides init.sqf and mission.sqm into your own mission. Don't forget to back up before overwriting any files! Functions for mission makers: List of commands used by remoteExec (changed in 1.33😞 Read: The addAction on objects will only show up if the players weapon is lowered. Make sure you have aircraft placed that are dynamic loadout compatible (especially for missions made pre 1.70!). The script now by default needs to have at least one ammo source, repair source or fuel source within 50m of the object that is holding the loadout menu. The respective options will be greyed out otherwise. This can be changed however. Simply adjust the variables in the of GOM_fnc_aircraftLoadoutParameters.sqf to your liking, the comments tell you what each variable does. (!) Check out the included mission file on how to add this menu to objects, players or triggers, dedicated server and local hosted server compatible. Aircraft Loadout V1.35 Download Known issues: If you encounter any errors please send me a PM containing details (screenshots,.rpt,error messages etc). If you encounter vehicle resources not working with ACE3 check out the functions for mission makers section above. Changelog: V1.35 Fixed: Players are no longer able to load presets created with a different pylon restriction setting, thanks @magicsrp Due to this change all presets needed to be reset V1.342 (Most likely) Fixed: Error with CUP Aircraft not returning getAllHitPointsDamage V1.341 Fixed: "Unknown attribute t" .rpt spam, thanks @magicsrp Previous changes: 10.07.2021: Added the file to google drive, so it should be permanent. Also removed the armaholic link. RIP. Enjoy
  3. za0

    DLC's Lightning

    Well... when Im testing my missions in multiplayer mode, some times some things strange happens: A lightning strikes the ground with a bang and several dlcs icons scatter around it. I've also seen an event where a cloud of flyers falls from the sky. What is this???? I didn't do anything for this to happen! :l This is very annoying because in addition to the lag that this causes, immersion is also greatly impaired. Note: I have the dlcs.
  4. So my friend group and I have a dedicated server we play on, and noticed after the recent Arma platform updates, that anything we spawned in that was related to Contact DLC was throwing errors (Error object not found, it also keeps compiling these errors on top of each other), and eventually would lead to a server crash because the server was out of memory. (we have 200gb VM) We also noticed that all RHS and CUP mods along with a uniform mod we had would all throw multiple errors every time we got in a vehicle, started it, or blew one up. And every time we would equip anything Contact related in the arsenal or even open the arsenal with that gear on your person, it would throw errors for every piece of Contact gear/equipment you had on. We also tested this in a blank vanilla world with Contact and had the same issues. We believe this is because of the recent Arma platform update and hope that Arma Devs can look into this and fix it asap. If anyone has experienced this issue or has a way to fix it please let me know. Thanks for reading.
  5. I was wondering if Bohemia Interactive considered buying out red hammer and possibly the entire Code Masters OFP franchise from EA considering the parent company has no use for it and that the Codemasters series was discontinued due to red river failing?
  6. Hey, I'm sorry, this might be something absolutely trivial, but for the love of me, I cannot get what I'm doing wrong. I am trying to add an object to the game and it keeps showing as if it was from a DLC. https://i.ibb.co/54z0G5W/Bez-tytu-u.png class CfgPatches { class PDA { units[] = {}; weapons[] = {}; requiredVersion = 1.020000; requiredAddons[] = {}; author[]= { "Dj Rolnik" }; }; }; class CfgWeapons { class ItemCore; class CBA_MiscItem_ItemInfo; class ACE_ItemCore; class pda_1 : ACE_ItemCore { scope = 2; displayName = "PDA"; dlc = ""; descriptionShort = "Whatever text"; picture = ""; model = ""; class ItemInfo: CBA_MiscItem_ItemInfo { mass = 1; }; }; }; Can someone explain to me what I'm doing wrong? Thanks, Adam
  7. Looked around but can't find any definitive answer. Playing antistasi on my own dedicated server but 9/10 AI spawn with contact DLC guns that I can't even pick up. This ofc means that getting a reasonable amount of guns in the arsenal is taking the piss. Any way to disable AI spawning with guns from the contact DLC as there's no part of me or my mates willing to spend 20 quid so we can play antistasi. Cheers
  8. Hi, I just got the DLC(Creator DLC: S.O.G. Prairie Fire) and I started a single player campaign. Played it for a while then saved and exited. Now I cannot find anyway to load from where I left off. Is there a way to load the game I saved or do I have to start from the beginning every time? Thanks!
  9. Hello. For a few days I've had an issue where the Prairie Fire DLC (only optional DLC i have) would always load even when disabled. Then I realised this issue also occurs with my mods. Even when I disabled all mods, they still load into the game. I'm basically stuck playing with the Prairie Fire DLC and 20 mods. I fixed the issue with the DLC by disabling it in steam, but still having issues with the mods. I've discovered that the mods that load are from a preset I've made for the Prairie Fire DLC, but even after deleting the preset they still load. I've tried verifying the game files, didn't fix it. Any help would be greatly appreciated 🙂 Hoping I won't have to resort to reinstalling the game because with Australian internet that will take a while.
  10. Hi, I've recently bought the ultimate edition bundle for Arma 3 and I've been trying to installing the contact DLC. It shows me this And it shows me this when I try to download it. I've also checked the files and this is the only thing that I see. I really want to know, because It's been nagging at me.
  11. paulipauli120

    Arma 3 local server problem

    Hello. When I host a local ArmA 3 server via the server browser menu, my friends cannot join. I have set in my router that my PC can independently release all ports it needs and I have also released all ports separately for arma to be on the safe side (port: 2302 ...) but under which IP can the server be reached? I've tried sites like whatsmyip but my friends can't join at this address. I have an IPV6 address. I want to buy the new Vietnam Dlc when it is available and then play the co-op campaign and therefore I want to see how it works with the local servers.
  12. What do the modules do that were added in the Old Man DLC and how to use them? How do you make malaria-infected civvies?
  14. Hi, I bought the new DLC CSLA but it's not working (installed/downloaded on steam. See picture as proof I have the DLC in my Steam folder (the DLC's I bought/own). All the new DLC's from Art of war till DLC CSLA is not working for me (I bought Art of War before but didn't work so i refunded). I cannot even find them on my launcher DLC list (which i should be able to see which one I owe and which not. - My drivers are all updated - I have all the necessary drives from steam and for the ARMA 3 Launcher
  15. If you'll take a gander at the comments under CSLA announcement you'll see that people are rather pessimistic than jumping with joy about this thing. Why is that? We need to look at Arma's history to understand it a bit. Back in A2 times we got assets for contemporary gameplay and mods were just an extra thing for other theatres or time periods. In Early to mid A3 era mods became standard and the defacto core of the game, no self respecting community plays without at least RHS or CUP. Bohemia went with a different setting becasue they could when modders would make what community wants anyway. We accepted lapses of quality, noncompatibility between one mod to another, bugs and recycled content because it was free and necessary. Now in late A3 era we're expected to pay for what would earlier be just a mod, with the same, or maybe slightly higher quality. Sure, its nice to reward modmakers, but look at it from a clan/community viewpoint. They can't make DLC a required standard for joining because it ads too little/can be replaced with mods that do simmiliar stuff and costs too much. Therefore they never can play at full capacity when employing a DLC. Therefore they don't play with DLC, because a lot of people are left out. I bought Apex and GM on their releases. I played ONE mision on Apex, and none on GM. Communities simply don't touch them and the dlcs are relegated to single play and plinking away with few friends. Because communities don't touch them people dont buy them. Because people don't buy them communities don't touch them. Bec... The cycle continues. Sure, there are compatibility files, but from a mission maker perspective they don't do shit. Non-DLC players can be in the same mission, but can't use the same equipment. So really you need to make 2 missions within one, one for DLC people where they have cool toys, and one for non-dlc people where they have substitutes from mods. Or just use the DLC as opfor. This simply won't do because then what's the point of using DLC assets when you still have to use modded assets, and you got DLC exactly because it has stuff mods/vanilla don't have? The only solution is to have compatibility files with low quality versions (akin to Arma 2 LITE dlc's) with assets you can still use, they just look bad. When EVERYONE has access to the content then there's a higher probablility of it being used on server. When it is going to be used on server then more people are willing to buy the DLC because they will be able to enjoy it with people, not just alone. Making LITE versions of DLC's gives you MORE money, not less. Counterintuitive, i know, but should work. TL;DR Bohemia, bring back LITE versions of DLC's from A2 days. You'll earn more that way.
  16. NOTE: This is for the STEAM EDITION. After playing Arma 3 for a while (quite long), i wanted to go back to Arma 2 and also I44 for a while, but I was having problems getting the DLCs to show properly, and a few error messages to go away. After trial and error, I manage to find the problems. Problem that I got and was solved(Can't remembered the exact message but the gist of it): Application Load error 5:00000065434 (If I remembered the error properly) MISSING STRING!!! Application/Game cannot be found. You installed the DLC, but it shows the LITE version of the DLC in your expansions menu. (This is actually due to though you installed the game in Steam, the content itself has not been integrated in Arma 2 directory which is why you need to run the DLC itself from Steam) Here Goes: 01. Install Arma 2 02. Run Game 03. Install Arma 2 Operation Arrowhead 04. Run Arma 2 Operation Arrowhead 05. Army of Czech Republic should start installing to A2OA. 06. Install Arma 2 British Armed Forces 07. Run Arma 2 British Armed Forces 08. British Armed Forces should start installing to A2OA. 09. Run Arma 2 Private Military Company 10. Private Military Company should start installing to A2OA. 11. Game should run with all DLCs properly. (Sequence of DLCs no longer matters after OA installation; Just make sure that you run the DLC from Steam first before running with other lanuchers or even OA itself. That means running the game British Armed Forces on Steam and not the Arma 2 or Arma 2 OA from Steam, for e.g.) For me, I use withSix to run my mods after that. Running the game first is just a way to initialize the running of some of the required installations. Hope this is useful to anyone having any problems on Arma 2 Steam. PS: If you manage to solve your problem from my instructions, do drop a reply so I can see that this topic is being useful. Thanks! :D
  17. Hello! I would like to play the S.O.G Prairie Fire coop campaign together with my friends on our dedicated server and not on public servers or a self-hosted game. With the Apex coop campaign you only have to enter the missions in the server.cfg. Here is an example: class Missions { class TestMission01 { template = MP_Marksmen_01.Altis; difficulty = "veteran"; class Params {}; }; class TestMission02 { template = MP_End_Game_01.Altis; difficulty = "veteran"; class Params {}; }; class TestMission03 { template = MP_End_Game_02.Altis; difficulty = "veteran"; class Params {}; }; class TestMission04 { template = MP_End_Game_03.Altis; difficulty = "veteran"; class Params {}; }; }; another example: class MPMissions { class Apex { briefingName = $STR_A3_CoopCampaignName; class EXP_m01 { briefingName = $STR_A3_exp_m01_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m01.tanoa"; }; class EXP_m02 { briefingName = $STR_A3_exp_m02_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m02.tanoa"; }; class EXP_m03 { briefingName = $STR_A3_exp_m03_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m03.tanoa"; }; }; }; But how do I do it now with the S.O.G missions? Can someone send me a template for the server.cfg? I am looking forward to help!
  18. Details: This small addon adds the ability to open and close compatible doors and ramps on Arma 3 Vanilla vehicles. More vehicles will be added over time. Currently a few of the vehicles have visual issues which I will raise tickets with BI for. Any feedback welcome. Vehicles Currently Supported: Van Zamak Truck Hunter Unarmed Strider Ifrit Future Plans/ Known Issues: Add more vehicles. Not fully tested in MP. Download: Steam Workshop GitHub Source
  19. I bought the new Creator DLC S.O.G Prairie Fire. I also rented an Arma 3 game server from Nitrado. How do I get the DLC on the server now? I saw there is a folder named "vn" in which the DLC is stored. Do I just have to load it onto the server and can then just start playing? Mods always have "@" in front of the name. This is then uploaded to the server and activated. How's that with SOG Prairie Fire?
  20. Hello. When I host a local ArmA 3 server via the server browser menu, my friends cannot join. I have set in my router that my PC can independently release all ports it needs and I have also released all ports separately for arma to be on the safe side (port: 2302 ...) but under which IP can the server be reached? I've tried sites like whatsmyip but my friends can't join at this address. I have an IPV6 address. I want to buy the new Vietnam Dlc when it is available and then play the co-op campaign and therefore I want to see how it works with the local servers.
  21. shadowhunter123

    Project Livonia

    WELCOME TO: Ladies and Gents! I present to you the newly re-textured/added assets to the LDF Faction in-anticipation for the upcoming Contact DLC. Hope you all enjoy! DOWNLOAD: PROJECT LIVONIA (ALL IN ONE) Version 1.0 CH-49 MOHAWK DOWNLOAD: Livonian CH-49 Mohawk Version 2.0 (New Texture Update) F-149 Gryf Bajeczny DOWNLOAD: Livonian F-149 Gryf Version 2.0 OT-12 Czar DOWNLOAD: Livonian OT-12 Czar Version 1.0 AWC-304 Nyx DOWNLOAD: Livonian AWC-304 Nyx Version 1.0 MBT-31 Leopard DOWNLOAD: MBT-31 Leopard Version 2.0 (New Texture Update) Pandur II DOWNLOAD: Pandur II Version 1.0 (Newly Released) What's inside: CH-49 Mohawk LDF Camo Livery (Standard Military) Aircraft Grey Livery (Rescue) Dark Green Livery (Night Operations, Air Interdiction Patrols) Ranger Livery ( Air Interdiction Patrols, Local Law Enforcement) Rescue Livery (Emergency Rescue) F-149 Gryf LDF Camo Livery (Standard Military) *Updated* Aircraft Grey Livery (Standard Military, Ceremonial) Dark Green Livery (Night Operations, Air Interdiction/Interception Patrols) OT-12 Czar LDF Camo Livery (Standard Military) Aircraft Grey Livery (Standard Military, Ceremonial) Dark Green Livery (Night Operations, Air Interdiction/Interception Patrols) White Livery (Whatever you want it to be.) Ranger Livery (Forest Ranger Livery) AWC-304 Nyx LDF Camo Livery (Standard Military) Autocannon Configuration (Anti-Infantry) Anti-Tank Configuration (Anti-Armor Operations) Anti-Air Configuration (Anti-Air Operations) Recon/Radar Configuration (Recon/Surveillance Operations) MBT-31 Leopard LDF Camo Livery (Standard Military) Pandur II (IFV) LDF Camo Livery (Standard Military) Add-on Locations: Mohawk: INDEP > LDF > Helicopters > CH-49 Mohawk Gryphon: INDEP > LDF > Planes > F-149 Gryf Bajeczny Czar: INDEP > LDF > Planes > OT-12 Czar Nyx: INDEP > LDF > Tanks > AWC 304 (Autocannon, AT, Recon) Nyx (AA): INDEP > LDF > Anti-Air > AWC 304 (AA) Leopard: INDEP > LDF > Tanks > MBT-31 Leopard Pandur: INDEP > LDF > APC > Pandur II *Optional liveries can be found in the livery editor.* LDF Fighter Pilot: INDEP > LDF > Men > Fighter Pilot REQUIREMENTS: You MUST have purchased the Contact DLC. (All mods PR: Livonia releases use Contact Assets) Gryphon MAY require Jets DLC. Czar MAY require Apex DLC. Nyx MAY require Tanks DLC. Message of Thanks: A big shout-out to all of you who helped me out on Reddit and the Bi-Forums (Mug Runcher) for making this possible! Looking forward to bringing you more content in the future! If you haven't already, please don't forget to like and leave a comment! Would love to hear the feedback.
  22. JohnKalo

    [SOLVED] DLC Dependacies

    Tried to find an aswer to this but I couldn't so here it goes: Can players that have not bought DLCs play missions that use DLC assets? As far as I have understood assets can be used without creating dependacies with the: a)Malden DLC b)Laws of War DLC (Buying it just gives you the possibility to drive the truck) The ones that create dependacies are: a)Marksman DLC b)Apex DLC How about: a)Karts DLC b)Helicopters DLC c)Jets DLC All of this free to try in the editor and such has got me a bit confused and I would really like to know what's going on in order to report the correct addon dependacies in our missions.
  23. Please use this thread for discussion specific to the Jets DLC. Content is already available on Dev-Branch for you to try and if you have any feedback or suggestions please feel free to post them below. Please remember that the content is still in beta and the preferred method of reporting issues is the Feedback Tracker. Thanks!
  24. Leaflets are a scripted feature meant for use in playable content most of all (Laws of War DLC). There is some Sandbox compatibility, but since they are not fully engine-driven, they are also limited in some areas. For this reason they are not by default added to the Utility Drone (but can be added as special 'weapon' via pylon settings or scripting). Notes: Find a start of documentation on the Community Wiki. We've extended the feature to allow for full-screen inspection of the info stands (Faction Showcase IDAP e.g.). We'd prefer specific issue reports on the Feedback Tracker.
  25. Mines (specifically detection) are another existing feature that we've had a chance to make a few improvements to with Laws of War DLC (as a platform update for all). Most of these changes have already been on Dev-Branch for a while and we've read your feedback so far. We'll divulge more of our goals and details over the next weeks in the form of OPREPs for example. Note that we've wanted to preserve backward-compatibility as much as possible, limiting some more drastic changes. A clear example is the 15 meter detection range. Sure, we could decrease it, but it would potentially unbalance any existing scenario with mines. Note: expanded Community Wiki documentation is in progress. Specific issues go to the Feedback Tracker as per usual. What changes does this cover? Most characters are now less adept at automatic visual identification of mines. You will need to manually T-reveal them in more cases (also depending on difficulty options). Note that in order to disarm mines, you need to have revealed them. Many other factors influence visual identification: night-time, being in a vehicle, hidden in vegetation, etc. The Mine Detector has the same 15 meter range as it always had, but is slightly less 'magical' now. An Info Panel is used to show the approximate location around you ([ or ] by default). It pings off nearby detected mines, but does not yet reveal their type (potentially offset cloud symbol). Audio cues reveal the direction and distance of the nearest unrevealed mine (also without the panel open). Vehicles can have their own Mine Detector with custom range and Info Panel (see the Demining Drone). Most explosives should receive their own placement / deactivation SFX (WIP). Many explosion SFX were tweaked. The Radio Protocol message that is triggered when a mine is discovered has 'spam control', so it's not repeated too often in a large field. disableAI "MINEDETECTION" can disable an AI's mine detection abilities.