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  1. Welcome to the 5th Ranger Battalion! The 5th was created in December 2023 with many goals in mind both short and long term. Our short term goal was to establish a small but fortified command team including officers and NCOs in Aviation and Infantry including our Reconnaissance team. In just a month we have completed this goal and have completed multiple successful small team operations. Our long term and continuous goal is to build the 5th into a action packed and well structured milsim community. This being said we are highly focused on creating the best experience with a thorough application process to ensure everyone finds their place and reaches their goals within the Battalion. One of our most asked questions is how serious is the milsim? I can set a few expectations when joining operations. Expect to respect and follow the chain of command when in play and understand the we place NCOs and Officers in positions to provide the best experience possible. No, you will not have to Salute officers in a video game. No, you will not be expected to do virtual push-ups or run laps around the airfield because you grabbed the wrong pair of gloves from the box. Just understand that we have a standard and want a great and immersive experience for everyone. We will always try our best to provide quick and detailed mission briefings on the Ops with I's dotted and T's crossed by 15 min after start time so you can focus on enjoying your time. We hope you have a great time and experience with the unit and make some amazing friends along the way! https://discord.gg/9zTrvGyRza Current MOS List 11B - Infantryman 68W - Combat Medic Specialist 13F - Joint Fire Support Specialist SOAR - Special Operations Aviation Regiment 15A - Aviation Officer 15T - Crew Chief
  2. I'm part of a UKSF unit leading Induction and Recruitment while also helping with training. We're strictly 18+ so very mature group of people from all over the world. Our average age would currently be 24+ At present we have 30+ members, and that number is growing, so we all get to know each other very well. As a unit we have been operating for 4 years now and we are not stopping any time soon, so all very seasoned Arma 3 veterans. At present we are exclusive to Arma 3, no plans to move to Reforger. We are ambitious though, so we plan on transitioning to Arma 4 when that becomes available. We focus on mil-sim realism and team play with a huge emphasis on the team play and coordination. We have training at 1900hrs BST every Wednesday, with optional workshops throughout the week. And operations at 1900hrs BST every Sunday During the downtime we have a lot of other events for other games going on throughout the week. such as DayZ, HOI4 and much more. Current mods include the best that comes to Arma 3 such as: RHS, CUP, ACE, KAT Medical, 3CB and much more, with all mods being optimized for our equipment available to us at any given operation and training session. If this is something you may be interested in, you can find more details on our website, plus a join link for our discord if you wish to join us. Our Website!
  3. A Squadron, Canadian Special Operations Group Time Zone: Atlantic Time Zone (GMT-3) Group Times: Sat/Sun from 2000-2300 hrs, pending availability. 24/7 access throughout. About us We are a modern SOF unit that operates within a variety of different contemporary environments utilizing the Liberation Rx framework. We were initially comprised of current/former Canadian military members and are now looking to expand our small community. As we host a 24/7 persistent campaign server, operators may join and leave as they like throughout the week. We do NOT offer a role-specific structure, but rather prefer the unique playstyles of each of our operators that's force multiplied by an AI team. This structure is to provide each operator with a feeling that they are contributing to the bigger picture, rather than being solely-focused on small-unit tactics. We also aim for an immersive and realistic environment in our mission contents by providing a realistic Warning Order and on-going narrative with ISR updates to our deployments based on progress made/lost throughout the week. Our end state is in always making sure it a fun and memorable experience for all involved. Ground Assets Squadron Headquarters Assault Element made up of 4 x Troops Support Assets Special Reconnaissance Troop Air Assets Special Operations Aviation Wing (Rotary) Entry Requirements Recruits wishing to join will need to ensure the following min. requirements are met: 15+ (No exceptions) Mature, team-oriented and able to communicate effectively in English Owns a legal copy of Arma 3 with a min. of 20+ hours of Arma 3 experience Must be willing/able to join & communicate via Teamspeak/Discord Able to download & maintain our mod set Able to commit to atleast ONE coordinated sign up per week Selection Application
  4. 1-(CZ) Předem chci říct že mám aktivované oba volitelné módy: Western Sahara a Contact. Hraju scénář Extraction. A mám problém v HUD. Nezobrazuje se mi panel INFORMACE O VOZIDLE. 1-(EN) I want to say in advance that I have activated both optional modes: Western Sahara and Contact. I'm playing the Extraction scenario. And I have a problem in the HUD. I don't see the VEHICLE INFORMATION panel. 2-(CZ) Zkrátka vůbec ani nevím jestli je možné tento panel někde zapnout, ale v nastavení jsem nic takového nenašel. A nevím jestli to může být tím že mám spuštěné oboje volitelné DLC 2-(EN) In short, I do not even know if it is possible to turn on this panel somewhere, but I did not find anything like this in the settings. And I don't know if it's because I've running both optional DLC.
  5. English: I have downloaded a mod of police vehicles (Charlie 89's Mods Pack) and I am trying that from the editor, in the attributes of the vehicles, I can make them turn on with a command when entering a mission. For example, in other police mods you put the attribute "this animate [" ani_directional ", 1];" and when starting mission the car has the flashes activated. My problem is that I don't know what those commands are for this mod in particular. I do not know if I have explained myself well, anyway there is another thread asking the same thing as me. The problem is that we both ask for things from different mods: Español: Me he descargado un mod de vehículos policiales (Charlie 89's Mods Pack) y estoy intentando que desde el editor, en los atributos de los vehiculos pueda hacer que se enciendan con un comando al entrar en misión. Por poner un ejemplo, en otros mods policiales tu pones en el atributo "this animate ["ani_directional",1];" y al empezar misión el coche tiene los destellos activados. Mi problema es que no sé cuales son esos comandos de este mod en concreto. No sé si me habré explicado bien, de todos modos hay otro hilo preguntando lo mismo que yo. El problema es que ambos pedimos cosas de mods diferentes: Muchas gracias/Thanks!
  6. Hello guys, I share my new project, currently WIP. 1st Chapter (10 missions): Release + 5 cooperative missions 2nd Chapter (10 missions): Release TRAILER - Chapter 1: TRAILER - Chapter 2: ***Description*** The American special forces called the Navy Seals are undoubtedly part of the best soldiers in the world. They have never abandoned or renounced in their training as well as in operations. They are predators lethal to their enemies but today they are the target of a new enemy... ***Important Note*** - Make sure to activate ONLY mods required (CBA A3 + CUP Collection). Many mods can disturb your gaming experience ***Features*** - Written and directed by Helios - Single Player Campaign - 3 Chapters, 30 missions - Rich story around the world (Altis, Stratis, Takistan, Chernarus, Zargabad...) - Fully translate (English/French) - Play 6 characters, switch between themselves - Improvement enemy AI (teamwork, reinforcement, CQB...) - Replay value - Unsconscious system and teamplay - Drag body system - Great Atmosphere - Background musics - Several missions adapted for cooperation (Coming soon) ***Credits*** - Abia Dasein, Grimtidings, Pak Benou: english translation - CUP Team and contributors: CUP Addon - giallustio: =BTC= Revive Quick script (improved by me) - POLPOX: Ambiant animations script - BangaBob: Dragbody script - Celery: CLY Jukebox script ***Special big thanks*** - Abia Dasein - ApexDali - Julien Certoux - Antonin de vestel - Jeff Larcher - Frederic Nihus - Ranagash - Nikki Näslund - Nathan Croft - BoltSauce - Alexandre Bouffard Support the project on www.patreon.com/HeliosArmA to help with the full creation of the campaign and its numerous features. Receive on early-access (chapters and missions on beta-test) for my donators. Steam Workshop (Chapter 1 and 2 + Cooperative missions): http://steamcommunity.com/workshop/filedetails/?id=608963174 ArmaHolic (Chapter 1): Navy Seals - Blood Brothers - Campaign (@) Navy Seals - Blood Brothers - Coop Pack (@)
  7. 2 Bataljon Commando's GROUP: 2 Bataljon Commando's BRANCH: Milsim | Semi-Realism LANGUAGE: English | Don't be alarmed about the Dutch ranks etc. TIMEZONE: CET | Central European Time. OPERATION TIMES: - Wed. | Training | 8 CET. - Sat. | Operation | 8 CET. - Sun. | Possible Operation | 8CET. OPERATION TYPE: - Participate in peacekeeping operations. - Defend the national territory. - Ensure national security Aid to the nation in disasters and such. - Fighting terrorism Participate in EU Response Group operations (EU Battle Group). - Perform evacuation operations of European nationals (NEO: non-combattant evacuation operation). - Provide troops for NATO's Rapid Response Force (NRF: NATO Response Force). - Provide support to the special forces. - Provide support to the Navy component in anti-intrusion operations MODS: Is mentioned in the discord. OTHER INFO: We are a English based unit, we just use assets from the Belgian army. DISCORD: https://discord.gg/w2kwXUu ARMA3 UNIT: https://units.arma3.com/unit/2commando
  8. YouTube Advert: Who are we? Zeus Community, an open community which has been playing Arma since the OFP days in 2001. Our Teamspeak server is our primary home with more information available via our website, forum and Discord channel. Links provided below. What should I expect on your server? We strive for Milsim oriented gameplay. In the hierarchical command structure, players are expected to follow the orders of their superiors and take responsibility of their subordinates. Communication and teamwork is key. Lone-wolfing, purposely ignoring commands, and other selfish behaviours will not be tolerated. We do employ some basic Standard Operating Procedures (SOPs) and radio procedures for the sake of efficiency but nothing overly complex which can't be understood quickly while playing. We play mostly cooperative (PvE) missions at platoon scale (around 30 players) though we have been known to play Team vs Team (PvP) missions on occasion. How many ArmA 3 servers do you run? Three main game servers: A “vanilla” public server (#1), an “addon” server (#2), and a "CDLC" server (#3). The vanilla public server is open to anyone interested in milsim gameplay, experienced or new, as long as you don’t break server rules of course. For the public server, there is not a mandatory mod requirement though we do often play missions which require official DLC such as Apex for the Tanoa terrain. However, it is strongly recommended that players to connect to our Teamspeak server (even if you don't have a mic) since we use Teamspeak for pre-mission briefing, post-mission debriefing, and on-mission squad comms (instead of group/green channel). We also recommend that players install our optional custom modpack called "ZClient" which includes very useful client-side mods such as ShackTac HUD (see Info Repo link below). On the other hand, the addon server requires all players to have a working mic and installation of our custom addon server modpacks which includes gameplay enhancing mods such as ACE3, ACRE 2, RHS, additional terrains and more. It is recommended that newcomers try out our vanilla public server before considering moving on to our addon server where gameplay is slightly more hardcore (i.e. always revive vs permanent death). The CDLC server can be considered a hybrid of the previous two servers mentioned where we play most CDLCs (e.g. SOG Prairie Fire, Global Mobilization, Western Sahara) in a weekly rotation. Mod-wise, ACRE2 is required (as well as any necessary CDLC-ACRE compatibility mod if using Steam Workshop mod version) but other than that, all that is recommended is to also run our optional modpack mentioned earlier "ZClient". What times do you play? Zeus Community #1 Public: Gamenight every Sunday, start 18:30 UK time (GMT/BST) Zeus Community #2 Addon: Gamenight every Saturday & Wednesday, start 18:30 UK time (GMT/BST) Zeus Community #3 CDLC: Gamenight every Thursday, start 18:30 UK time (GMT/BST) Why should I choose Zeus Community? Milsim gameplay but without the role-playing fluff. While the missions we run on our servers do employ a hierarchical command structure, the community itself (outside of gameplay) does not have player ranking, role whitelisting, or any other unnecessary RP fluff like some other milsim communities. No need for "Sir! Yes sir!". No mandatory training or minimum attendance required. We are an open community so we don't punish players if they happen to have a busy life and can't commit to playing games on a regular basis. We only ask that you don't slot into mission critical roles (e.g. squad leader, pilot, etc.) for a mission if there is a reasonable chance that you may have to go AFK for significant periods of time. Also, although we do employ basic SOPs, radio comm procedures, and we do organise optional training sessions, we don't require newcomers to undergo mandatory training before they can play. Just listen to your leaders, follow the example of more experienced players and you will quickly familiarise yourself with how we operate. In-community developed, custom missions. Using the 3den Editor tool, 99% of the missions we run on our servers are developed by the community, for the community. While we do allow our community’s developers creative freedom, we still maintain quality standards for our missions. Do note that, despite a coincidence in the name, we actually rarely play Zeus Game Master missions (our community name predates ArmA 3's ZGM gamemode). High frequency of brand new missions to play. Most milsim communities are stuck with a relatively small pool of missions to replay for months where new missions are produced on an infrequent basis. Our community on the other hand, benefits from a combined pool of around 600+ missions and produces an average of 5 brand new missions across both servers each week for the community to play. Mission diversity. Unlike many other milsim communities, we don't limit ourselves to particular factions, equipment, vehicles or mission objectives. In one mission you may be a guerrilla fighter with limited equipment tasked with ambushing an enemy convoy, and then in the next mission you may be a tank crewman in a combined arms scenario with CAS and artillery support. Even revive or respawn mechanics (or lack thereof) can differ between missions. Diversity is the spice of life. Servers Zeus Community #1 Public - IP address: Port number: 2302 Zeus Community #2 Addon - IP address: Port Number: 2310 Zeus Community #3 CDLC - IP address: Port Number: 2320 Links Teamspeak: teamspeak.zeus-community.net Discord: https://discord.gg/v6yng8p Steam Group: https://steamcommunity.com/groups/ZeusCommunity Website: https://zeus-community.net/a3/ Forum: https://zeus-community.net/a3forums/index.php Information Repository: https://goo.gl/mLQgP5 Questions? If you need more info, our Information Repository (link above) provides extensive information and tutorials. Also, feel free to message me if you have any questions or queries.
  9. Delta Hawk

    Nassau 1715

    I announced this project a year ago as just one ship, the H.M.S. Persephone, a 6th rate Galley Frigate of 20 guns, 1724. But in reality it was more than just one ship, rather it’s a proof of concept of features and assets for a total modification tentatively called Nassau 1715. Nassau 1715 focuses on the social, power and economic struggles that occurred in the West Indies in the early 18th Century, telling the true and bloody story of history's most notorious and barbaric criminals who plundered the seas and the bold men who hunted them down. Nassau 1715 is still very much in a conceptual stage (big surprise ArmA isn’t exactly the ideal platform for such a game), but a lot of amazing things have been accomplished so far. It’s too early to say if this will turn into a mod since there’s still a lot to do, but we’re going to keep working on it and see where it goes. Some of the features of this project that are being worked on is the ability to walk on the decks of moving ships, the ability to authentically sail a ship, naval gunnery and combat and other special features. Some of the created assets are shown below. But a lot more is needed for this project. Please click below to see the assets this project needs. Any help would greatly be appreciated. You can also join our discord server! https://discord.gg/sTV2yNu Needed assets (contains spoilers 😉 Old post
  10. Hello everyone ! Here I will share some of the missions I made for my ArmA Coop Community (Grèce de Canard). First I'll describe a bit more my community so you can get a better view on how these missions are thoughts and created : We play COOP missions almost every day of the week, the number of players can go from 6 to 16 players and the mission duration goes from 1 hour to 3 hours. Technically speaking, we play on a dedicated server with ACE3 and ACRE2 plus some content addons. ACE3 settings are configured with the serverconfig.hpp therefore you will not see a lot of ACE modules in my ACE dependent missions. About my missions : In most of my missions, there will be no "pop-up" messages or instant confirmation when an objective is accomplished. This is because I think it's more interesting if the players decide by themselves if they managed to accomplish the objective. Most of the time there is even no validation at the end of the mission. As a consequence, you should really read the briefing because once ingame, nobody will grab your hand. Every mission are fully tested at least once with my community. You should consider Apex as required for every missions. Feedback about anything, good or bad, is appreciated. Videos and/or screenshots are appreciated too. For french players : you can talk about the mission or grab some other informations on the dedicated topic on forum.canardpc.com : http://forum.canardpc.com/threads/111155-Pack-de-Missions-COOP-%28made-in-GdC%29 Hopefully, more missions will be shared in the futur. General Features : Playable on dedicated and hosted game (but primarly tested on server) Headless client support : The HC is optionnal and only usefull in some missions (see below). The HC is named "HC_Slot". ACE3 compatibility : Not necessary for most missions but every missions are compatible. Some ACE settings can be changed in parameters (using Settings Framework). ACRE compatibility. TFAR compatibility. All texts are localized in english and french with a stringtable.xml. No respawn : Once you're dead, you will be switched to spectator. Addons dependencies : Be aware that the following addons are not required for each missions. Dependencies for each missions are detailed below in the mission list. - CUP Terrains - CUP (Weapons, Units, Vehicles) - RHS (AFRF, USAF, GREF, SAF) - CBA_A3 - ACE3 Credits : - TECAK for his script from TabMySquad. - Skippy (roster script) - Hardballer (loadout script) - Mystery (some scripting) - Scarlok (some scripting) - The awesome players of "Grèce de Canard" community. Missions : //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CPC-COM[14]-Trauma //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CPC-CO[10]-L'île aux pirates //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// BAF missions //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CPC-CO[08]-Pacific_Diamond //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CPC-CO[08]-Le_Cri_du_Râle Every missions are in a single Steam Workshop collection : http://steamcommunity.com/workshop/filedetails/?id=809526218
  11. Timezone/location : Worldwide Gamemode preference (eg coop or pvp): all, but focused on coop Language: English Website address: www.tacticalgaming.net Short description: Tactical Gaming Background and Introduction: TacticalGaming.net has been established since 2004, has registered players over every platform in both Tactical Sport and Tactical Warfare. Dedicated Servers and TS in North America and Europe. Multi cultural - all with English as their first language. TG ArmA Division are a Tactical Simulation Gaming Unit, consisting of organized squads under command of a staff structure based on that of real life military. We aim to establish a realistic gaming experience that is enjoyable but at the same time fulfills the environment of a professional military approach to combat. We included the use of Mods' to enhance the experience 'in game' all having been tried tested and approved to make the game more enjoyable: TFAR (radio), RHS (units , uniforms and weaponry), CBA and ACE (medical, sniper , spotter, jtac and artillery improvements) SOP Purpose: We incorporate modified Standard Operating Procedures (S.O.P's) based on military doctrine to enhance our Unit game play and tactics in ArmA. These SOP's are used to train throughout our Squads to enable Unit cohesion. Before being released onto the battleground as an ultimate warrior you will be enrolled into the (IN) Squad to enhance your abilities of teamwork and tactics. This will teach everything a new recruit needs to know to be an effective member of the team. We incorporate modified Standard Operating Procedures (S.O.P's) based on military doctrine to enhance our Unit game play and tactics in ArmA. These SOP's are used to train throughout our Squads to enable Unit cohesion and Knowledge expansion The important thing to remember is to enjoy your time and learn as you progress from raw recruit onto your Graduation as a COOP Platoon Squad member. If you are interested, please visit http://www.tacticalgaming.net and sign up!
  12. 2nd Ranger Regiment - new milsim unit looking for committed members About the unit: The 2nd Ranger Regiment is made with the intent to scratch your itch for military simulation in ArmA 3. We want this to be an immersive experience for players who want to both perform and learn. The unit is created with ArmA 3 in mind, meaning we will alter our doctrine to make it more effective in ArmA rather than what would be used in a real situation however for as many things as the game will allow we intend on keeping it authentic. Our final goal is to have an entire infantry company, complete with support elements such as; armoured, rotary and recon. What we can offer you: Our philosophy is with great training comes great players who in turn is given the abilities to overcome tremendous tasks and with every role receiving training and testing before being able to assume just about any position in a mission we believe that our final product will be able to swing with the toughest there is. We also realise that only some people is looking to become a group leader which is why it would be up to you if you want to go to sergeant school or if you want to continue up the enlisted ladder. Below is a few of the many roles we provide specialized training for: -Recon/Marksman -Rotary support pilot -Group leader -Advanced rifleman -Platoon commander -Medic -Light armour - Zues What we demand from you: To give a consistent experience for everyone we obviously need our players to be consistent. We also believe in serious fun meaning the fun part of playing ArmA should be to overcome the challenge through the skills you have learned through teamwork and communication. We don’t run a hard age restriction but the demands both for attendance and maturity will be the same whether you are 16 or 36. Important note: Due to the unit being so fresh that we are still working on the final stages meaning it will be another little while before campaigns can be launched and obviously we need at few players before it will make sense to start the specialized training or to even start running missions. So if you are the kind of man or woman who values learning, immersion and loyalty highly either write me here or swing by our discord for a chat and let us see if the 2nd Ranger Regiment may be the new home for your ArmA heart Discord: https://discord.gg/rx9CsnF
  13. The 10th Battalion Kings Regiment is now looking for members! Formed from a disbanded group, the 10th Battalion Kings Regiment stepped in for the remaining members who wished for a more relaxed enviroment but a serious tone during missions. Being a small group, we're dedicated for this and wish to make it a grand thing! Possible roles range from Rifleman to Mortarman and Medic to Sniper/Designated Marksman. Aswell as looking for more members, we're looking for server devs to help us get a server ready aswell! If you wish to learn more, please contact either: Patchwork @ Discord: Chriss#1190 Steam: https://steamcommunity.com/id/CustomURLmakemespecial/ Baby Seal @ Discord: UnlovedScouser#5701 Steam: https://steamcommunity.com/profiles/76561198083841400
  14. We are a brand new platoon, mainly focussed on Battlefield (4) games, besides we play games such as: PUBG, Rainbow Six Siege, Arma 3 and much more! As i said this platoon is brand new, only a few days old. We are currently still discussing a original and mature name for our platoon, if you join right now you'll have a vote for this new name! Our goal is to become a succesfull laid back and mature platoon with active players from all over Europe. During casual game nights it will all be about having a good time with the other members of our platoon. When we have wars we tend to be more serious and a little try hard, we will play in squads with someone from higher command as leader. We will have one event per week and one or two trainings. Events such as: Promotions, wars with other platoons, medals, challenges for MVP in game, video edit skills or most recruited last week. In the trainings we will help you with improving your general skills for a certain game, think about map knowledge, weapon load out and tips and tricks. We have created our own ranking system within our guild, so we have a strong leading group who have each their own task. For example: Recruitment officer, Event hoster, Social media moderator, Trust person etc. From highest to lowest the ranks are: - Admin. - General. - Colonel. - Captain. - Lieutenant. - Member. - Recruit. - Ghost. Requirements for joining our platoon: - 18+ - A good mic. - Speak decent english. - Be relative active. (You will start as a recruit, in a period of a 3 weeks time we will see if you fit within our guild and are active). Are you intrested, and do you wish to join? Feel free to join our - Discord - and have a chat with one of us! Thank you for your time, and hope to see you soon on the battlefield! The Lazy Goat, Admin.
  15. ABOUT The 101st Airborne Division - Realism Unit is an ArmA 3 focused milsim community. The unit is based off of the real life 101st Airborne Division. We provide and maintain the best quality of milsim within the limitations of ArmA 3. COMMUNITY This is a community driven volunteer organization of gamers, military enthusiast, and veterans alike. We provide a professional, interactive and fun environment for milsim, roleplay and content creators. This unit is currently in the active stage of stand up and seeks both leaders and regular members to fill its ranks. Visit our website for sign up details. MISSION Our mission is to continuously build and sustain a milsim community for the players by the players united under one name. Providing a platform under which to achieve multiple goals for both community and personal relations. We strive for and are proud to maintain the highest quality of milsim taken from the core values of our definition of realism within the ArmA universe. WHY JOIN? Do you enjoy military simulation and the realism aspects in video gaming? Being apart of a team or leading a team of like minded individuals while enjoying the idea of an organization that values strong bonds and unit cohesion? If so then you should consider joining the 101st Airborne Division - Realism Unit. You will not only be a member that's apart of an organization but you will also be a member who shapes the future of the organization. Features Army units Air Force units 25+ Ranks 40+ Awards Custom Award Display 14+ Skill Courses Dedicated Server Teamspeak Server Custom mod pack Annual unit events Plus more! Positions 11B - Infantryman 68W - Healthcare Specialist 153A - Rotary Wing Aviator 11FX - Fighter Pilot 1C4X1 - TACP More coming soon! CONTACT Email: fsec.official@gmail.com Teamspeak: (pass: screamingeagle) Website: http://www.101stabdrealismunit.net/ Units: https://units.arma3.com/unit/101stabd Thanks for your time and consideration, P. Dubois [101st] https://steamcommunity.com/id/Feenx-sama Our motto: "Together, we stand as one!"
  16. Teamspeak - chi-voice2.fragnet.net:10082 Website - Coming soon. 880th Marine Battalion(880thMB) is a relaxed mil-sim unit based in North America. We offer a new perspective into the other side of the world for English-speaking players. What we offer: An exclusive Russian campaign that will have us explore the Chechnyan conflict, Ukraine, and other parts of the world in which Russia has deployed their Navy. The missions are based on real life operations. An experienced unit with room to grow. We place qualified people in positions of importance, so don't hesitate when applying. An Eastern based training regime that holds to the standards of the Russian military. We aim to make all our training courses informative and entertaining. A 24/7 Teamspeak and an ARMA dedicated server. What we want from you: We want you to be available for at least one event a week. If you can't commit to our event schedule then it's difficult for you to be a part of our community. We offer a lot of opportunities for anyone to contribute to the betterment of the unit. We need you to be a mature, and reasonable member of the community. We have many different faiths, races, and genders. Show respect to everyone. Requirements: Mature Age 17+ (Waivers may be given) Teamspeak 3, Microphone. Dedicated schedule Be on Teamspeak whenever possible Slots are currently open: Multiple high and low positions available.
  17. Started in July 2016 by a few friends interested in MilSim operations. We have recently decided to make the unit official and public. We are still working on getting everything organised and setup, we have a 100 slot Teamspeak, a professional Training map, a Dedicated Server Box, mods which allow us to take the 1st ID role both visually and mentally. Requirements Must be 17+. Must speak fluent intelligible English. Must be able to make events in the CST timezone (2pm - 8pm) and commit a reasonable amount of time to the unit. Information The 1st Infantry Division realism unit is a unit in which enforces a realistic type approach to the game of ArmA 3 like many other realism units. We are looking to induct dedicated, mature members willing to put the time and effort into bettering their skills and strategies for the unit. Recruits will go through a series of courses and tests to make sure that they are ready to take on the challenges the 1st Infantry Division will come across in combat. These courses will range from battle drills to learning and familiarisation with various U.S. and foreign weapons. Teamspeak Website http://1stinfantry.net/home
  18. Comrade, If you are looking for a Russian-style unit in ARMA3, look no further! 28MRB is a realism/milsim unit that is focusing on PVP with other ARMA3 units This unit is run as a milsim unit but is very open to everyone for every type of player. We try to run this unit very realistically, but not like the real military. We are always open for recruiting. We value our Rank system, but there is no dividing between different ranks. We value every rank/soldier. Requirements: 16+ Proficient in English Be Social And most of all, Have Fun! WANTED: BMP-2 / BTR-60: Driver BMP-2 / BTR-60: Gunner / Commander Platoon Medic Machine Gunner RPG Gunner Grenadier Rifleman More... How do you become a member of 28MRB? It's easy! Fill in this Application-Form Just go to our website: http://www.28mrb.boards.net Or join us on Teamspeak: (Admins online 18:00-24:00 GMT+0) Further Server details will be given to you as soon as the recruitment process has started. We are an European Based Unit but everybody is welcome to join, as long as you speak English. We hope to see you soon!
  19. Joint Nordic Battlegroup 16 We are a Arma 3 unit based in Northern Europe. "Semper metam contingimus - We always reach our goal" What are we? We are focused around the Swedish Armed Forces with infantry, Aviation, Armour, Support units. We offer a serious but still fun and relaxed community where everyone are welcome to play not only Arma 3 but any game or just have a talk in the lounge. We do our best to try and stay open minded about all ideas that our players can give us at all times. Sticking to the fun and serious without the BS. We do our trainings and operations on a weekly basis,1-2 Trainings and then operations on the weekends. Our requirements for all members are. You own a legit copy of Arma 3. You have a working microphone and ts3 client. You are atleast 16 years old. You can and will behave in a mature manner on our servers. You think you have what it takes? Take the first step and contact an officer or recruiter now. Teamspeak 3 server ip: E-mail: info@jnb16.com Website: http://www.jnb16.com Steam Group: http://steamcommunity.com/groups/JNB16 Arma 3 unit: https://units.arma3.com/unit/jnb16 Hope to see you on soon! // G. Joel Battlegroup Commander