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RKSL Studios presents the LCVP mk5 - UPDATED v3.002 The LCVP Mk5 was built by Vosper Thornycroft and FBM Babcock Marine, with the first entering service in 1996. Four of the vessels can transport a full Royal Marine company (around 140 troops) Presently, the Mk5s operate from the amphibious warfare ships HMS Albion (L14) and HMS Bulwark (L15) This addon adds a medium size landing craft in two versions: Personnel - Carrying 30 passengers, 2 FFR enabled Cargo Turrets with a 2 man Crew. Vehicle In Vehicle - with a load space of 2.7(W) x 6.47(L) upto 12,000Kg and carrying 4 passengers with a 2 man Crew. NEW in v3.002: FIXED - Cargo and Crew now vulnerable. ADDED - Can now toggle all animations via the Attributes panel in EDEN. ADDED - New Skins. Generic Grey, Camo & Civ Yellow CHANGED - AI now can control the ramp. CHANGED -- Debeach conditions relaxed. LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. You may: The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ PACK CONTENTS 1) LCVP Mk5 - Personnel - This version carries 30+2 (Turrets) troops with a crew of 2. A driver and commander. CLASSNAMES: rksla3_lcvpmk5_1 2) LCVP Mk5 - Vehicle-In-Vehicle - This type is intended to transport vehicles upto 12000kg. It is unarmed but does have 4x Cargo seats. CLASSNAMES: rksla3_lcvpmk5_viv CHANGE LOG 3002 - Fixes and Additions FIXED - Cargo and Crew now vulnerable. ADDED - Can now toggle all animations via the Attributes panel in EDEN. ADDED - New Skins. Generic Grey, Camo & Civ Yellow CHANGED - AI now can control the ramp. CHANGED -- Debeach conditions relaxed. 3.001 - Bug Fix Release Glass lens on Folding mast do not fold. External dependency to Foxhound LPPV De-Beach script activation is too restrictive 3.000 - PUBLIC RELEASE FINDING THE ADDON IN THE EDITOR You can find the Objects under: UK Armed Forces > Boats ADDON FEATURES 3x Decal options switchable in EDEN Attributes: Royal Navy, Royal Marines Generic - As requested by several Dutch Community members OPFOR Camo Ind Generic Grey Blufor Generic Grey Civ Yellow NV/Thermal Obs camera in Commander's turret 2x Firing-From-Vehicles Turrets (Personnel Version only). Option to open/close covers in EDEN attributes (Personnel Version only). ViV can transport vehicles upto 12,000kg De-Beaching Option - You will inevitably beach this at some point. If you don't have another vehicle to push it back this will save you. In the Driver's position at 0Kph you will see an option appear "De-beach" - this gives you a short shove backwards. Repeat as necessary until you are afloat again. PLANNED FOR THE FUTURE Improved and More structured damage. Fixed gun mounts on the fore deck. Several other skins. A WORD ABOUT REALISM AND A SENSE OF HUMOUR We strive to make all our addons as realistic as the game engine and our own capabilities allow. We all know that ArmA has some interesting moments with PhysX while we have tried to limit these without compromising the addon... things just happen sometimes. Do let us know. But also accept that we may not be able to fix everything. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone else's Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: LCVP MK5 Bug Tracker KNOWN ISSUES AT RELEASE - See the bug tracker for details Water vapour flows above the deck occasionally Vehicles loaded in cargo in the ViV version don't render correctly when in passenger slot. Vehicles loaded in cargo in the ViV version are sometimes partly white when viewed from the outside. CREDITS This addons and model is 100% unique and doesn't not incorporate any 3rd party content: Models: RKSL Rock Textures: RKSL Rock Animation Setup: RKSL Rock Character Animation: WLD427 Config: RKSL Rock A3 Testing: Toxic Lemon Charlie's Hemorrhoid (I dont name them - but he is a pain in the arse) Devoted Stoat aka Jaime Smyth-Burton (No, he's not a Conservative MP) Generic Harmless Animal (Its his initials GHA, believe me this is the nicest version so far) Insoles aka Mark (he didn't have a nickname that he would tell us but he's a Royal Marine and we refuse to call him Bootneck) Kyle M JC (No, not that one, or the car guy) DarcyBA (Sorry pal i refused to type your full chosen name here) Thanks Rock May 2019 DOWNLOADS: @RKSL Website: DOWNLOAD v3.002 @Steam Workshop: DOWNLOAD via STEAM v3.002
I announced this project a year ago as just one ship, the H.M.S. Persephone, a 6th rate Galley Frigate of 20 guns, 1724. But in reality it was more than just one ship, rather it’s a proof of concept of features and assets for a total modification tentatively called Nassau 1715. Nassau 1715 focuses on the social, power and economic struggles that occurred in the West Indies in the early 18th Century, telling the true and bloody story of history's most notorious and barbaric criminals who plundered the seas and the bold men who hunted them down. Nassau 1715 is still very much in a conceptual stage (big surprise ArmA isn’t exactly the ideal platform for such a game), but a lot of amazing things have been accomplished so far. It’s too early to say if this will turn into a mod since there’s still a lot to do, but we’re going to keep working on it and see where it goes. Some of the features of this project that are being worked on is the ability to walk on the decks of moving ships, the ability to authentically sail a ship, naval gunnery and combat and other special features. Some of the created assets are shown below. But a lot more is needed for this project. Please click below to see the assets this project needs. Any help would greatly be appreciated. You can also join our discord server! https://discord.gg/sTV2yNu Needed assets (contains spoilers 😉 Old post
nobodyshome posted a topic in ARMA 3 - SQUADS AND FANPAGESJoint Forces Command aims to provide the foundation for multiple units of the British Armed Forces to operate, organise and participate in massive Joint Operations. Each unit within Joint Forces Command aims to provide a realistic experience along with an enjoyable time. We offer staff roles no matter the rank or unit based purely on what you can bring to Joint Forces Command, as every member, no matter the unit or branch is all helping to build JFC. For more information, please visit us on our website or come ask the staff on our Teamspeak, both linked at the bottom of this post. Joining requirements: You must own a working, legitimate copy of Arma 3 Must be able to speak, write and understand English You must have Teamspeak installed and working You must have a working microphone Age requirement is 17+ --------------------------------------------------------------------------------------------------------------- Recruitment Process: Sign up to the forums (Link Below) Read through the forum post you're redirected to after signing up WEBSITE: https://jfchq.uk/ TEAMSPEAK: ts.jfchq.uk