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RKSL Studios presents the LCVP mk5 - UPDATED v3.002 The LCVP Mk5 was built by Vosper Thornycroft and FBM Babcock Marine, with the first entering service in 1996. Four of the vessels can transport a full Royal Marine company (around 140 troops) Presently, the Mk5s operate from the amphibious warfare ships HMS Albion (L14) and HMS Bulwark (L15) This addon adds a medium size landing craft in two versions: Personnel - Carrying 30 passengers, 2 FFR enabled Cargo Turrets with a 2 man Crew. Vehicle In Vehicle - with a load space of 2.7(W) x 6.47(L) upto 12,000Kg and carrying 4 passengers with a 2 man Crew. NEW in v3.002: FIXED - Cargo and Crew now vulnerable. ADDED - Can now toggle all animations via the Attributes panel in EDEN. ADDED - New Skins. Generic Grey, Camo & Civ Yellow CHANGED - AI now can control the ramp. CHANGED -- Debeach conditions relaxed. LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. You may: The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ PACK CONTENTS 1) LCVP Mk5 - Personnel - This version carries 30+2 (Turrets) troops with a crew of 2. A driver and commander. CLASSNAMES: rksla3_lcvpmk5_1 2) LCVP Mk5 - Vehicle-In-Vehicle - This type is intended to transport vehicles upto 12000kg. It is unarmed but does have 4x Cargo seats. CLASSNAMES: rksla3_lcvpmk5_viv CHANGE LOG 3002 - Fixes and Additions FIXED - Cargo and Crew now vulnerable. ADDED - Can now toggle all animations via the Attributes panel in EDEN. ADDED - New Skins. Generic Grey, Camo & Civ Yellow CHANGED - AI now can control the ramp. CHANGED -- Debeach conditions relaxed. 3.001 - Bug Fix Release Glass lens on Folding mast do not fold. External dependency to Foxhound LPPV De-Beach script activation is too restrictive 3.000 - PUBLIC RELEASE FINDING THE ADDON IN THE EDITOR You can find the Objects under: UK Armed Forces > Boats ADDON FEATURES 3x Decal options switchable in EDEN Attributes: Royal Navy, Royal Marines Generic - As requested by several Dutch Community members OPFOR Camo Ind Generic Grey Blufor Generic Grey Civ Yellow NV/Thermal Obs camera in Commander's turret 2x Firing-From-Vehicles Turrets (Personnel Version only). Option to open/close covers in EDEN attributes (Personnel Version only). ViV can transport vehicles upto 12,000kg De-Beaching Option - You will inevitably beach this at some point. If you don't have another vehicle to push it back this will save you. In the Driver's position at 0Kph you will see an option appear "De-beach" - this gives you a short shove backwards. Repeat as necessary until you are afloat again. PLANNED FOR THE FUTURE Improved and More structured damage. Fixed gun mounts on the fore deck. Several other skins. A WORD ABOUT REALISM AND A SENSE OF HUMOUR We strive to make all our addons as realistic as the game engine and our own capabilities allow. We all know that ArmA has some interesting moments with PhysX while we have tried to limit these without compromising the addon... things just happen sometimes. Do let us know. But also accept that we may not be able to fix everything. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone else's Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: LCVP MK5 Bug Tracker KNOWN ISSUES AT RELEASE - See the bug tracker for details Water vapour flows above the deck occasionally Vehicles loaded in cargo in the ViV version don't render correctly when in passenger slot. Vehicles loaded in cargo in the ViV version are sometimes partly white when viewed from the outside. CREDITS This addons and model is 100% unique and doesn't not incorporate any 3rd party content: Models: RKSL Rock Textures: RKSL Rock Animation Setup: RKSL Rock Character Animation: WLD427 Config: RKSL Rock A3 Testing: Toxic Lemon Charlie's Hemorrhoid (I dont name them - but he is a pain in the arse) Devoted Stoat aka Jaime Smyth-Burton (No, he's not a Conservative MP) Generic Harmless Animal (Its his initials GHA, believe me this is the nicest version so far) Insoles aka Mark (he didn't have a nickname that he would tell us but he's a Royal Marine and we refuse to call him Bootneck) Kyle M JC (No, not that one, or the car guy) DarcyBA (Sorry pal i refused to type your full chosen name here) Thanks Rock May 2019 DOWNLOADS: @RKSL Website: DOWNLOAD v3.002 @Steam Workshop: DOWNLOAD via STEAM v3.002
T. Stirling posted a topic in ARMA 3 - SQUADS AND FANPAGESSquad Name : 41 Commando, Royal Marines TimeZone/Location : UK/EU, Greenwich Mean Time (GMT) Gamemode Preference : Co-Operative Contact Email : email@example.com Website Address : http://www.41commando.net Short Description : We are an Arma 3 Milsim unit based around the United Kingdom armed forces. specifically, the historical and now decommissioned 41 Commando, Royal Marines we focus on highly realistic missions/campaigns and a rewarding chain of command to ensure the highest quality game play to our enlisted members. â€‹ The Royal Marines are the amphibious troops of the Royal Navy, acknowledged as one of the world's elite commando forces. Held at a very high readiness they can respond quickly to events anywhere around the globe. This is a reality we endeavor to simulate in all factors of our unit. Language : English
Lt.Dave posted a topic in ARMA 3 - SQUADS AND FANPAGES47 Commando Royal Marines Milsim/Realism Unit Who are we? The 47 Commando is a Royal Marine Milsim/Realism unit for ArmA 3, which is based on Royal Marine commandoâ€™s as seen today (The 47 commando in real life was a Royal Marine commando disbanded after World War 2, but we decided to bring it as a Arma 3 unit, based on the principles of training like 6 section battle drills and FIBUA and combat as seen in the modern 40, 42 commandoâ€™s etc). The 47 Commando strive for a realistic/milsim environment, without all the unnecessary realism that many find a burden e.g. â€œYes sirâ€ â€œNo sirâ€. The 47 Commando has a Phase 1 and Phase 2 training, our training is based directly on the Royal Marines, only to be vastly scaled down and our training instructors have filtered it to be necessary to ArmA 3. We also have a PNCO cadre, for those willing to become NCO's in our unit, which is required to become a IC and a 2nd IC in a section. We have ownership of a forums, and a Teamspeak server and an ArmA 3 dedicated server, as well as being firmly organised. We are currently on a recruitment drive and are looking for members to expand the 47 commando and aiming to open another section as well as a FSG (Fire support group). We use many mods to improve our realism, this spans from 3rd Commando BAF (Royal Marines vehicles, clothing and weapons etc) as well as the ACE mod, which overal improves the realism of ArmA 3. What do we do? All our recruits who join our unit, are welcomed to our Phase 1 and Phase 2 training taught by our CTC instructors, and this training spans from FIBUA to 6 Section battle drills, to train our recruits to be ready for our operations as well as exercises in home rotations. We also have a PNCO cadre, for those willing to become NCO's in our unit, which is required to become a IC and a 2nd IC in a section. In term of dates, our training's and operations occur on a weekly basis through the week during the evenings, and these dates are never on deployment operation or home rotation exercise dates ,our deployment operations or if on home rotation, exercises, are on a Friday and Saturday evenings at 7:30 GMT to 10:30 GMT, we believe having two dates for these increases the chance of availability for our members .In terms of operations and home rotations, once recruits have finished Phase 1 and Phase 2 training's, they can earn their â€˜Marineâ€™ rank, and can attend our deployment operations which are set on different maps, and have a solid backstory for role-play, and when deployments are not occurring, we have our home rotations, where we have exercises and manoeuvres for the whole troop. We currently have a Zeus operator too, to create a high quality realism of our missions in our operations. Why join us? Our unit has potential to grow rapidly and high potential for success as well as to create a friendly and diverse community. We believe if you enjoy a realistic milsim environment, without the unnecessary bits (â€œYes sirâ€) and have an organised rank structure and command, as well as a thorough training and a PNCO cadre course for potential NCOâ€™s and enjoy a British, modern Royal Marines themed unit, we believe this is the unit for you. Dates of Training's and Operations/ Home Rotations -Operations and home rotations occur from 7:30 to 10:30 GMT on a Friday and Saturday -Trainings vary from Sunday to Friday once a week, in the evenings. Requirements -You must be at least 16 years of age to join due to mature reasons however we have a probational period for members under this age. - A functioning microphone (If you are in the process of obtaining one, we are happy to accept members) - Speak the English language to at least a basic level Enlist today: www.47commando.co.uk Our Teamspeak and Website: Our Teamspeak: 47commando.teamspeak3.com:9091 Our Website: www.47commando.co.uk Our YouTube channel: https://www.youtube.com/channel/UCtBUtlDMSwhBbCHsDSoRW3A The Joining Process Firstly, once submitting your application under â€œEnlist nowâ€ on our forums website, your application will be analysed, and when it is accepted, you will be invited to a short spoken interview on our teamspeak, and once we have successfully completed the spoken interview, you will be accepted to our unit, and will be entitled to our Phase 1 and Phase 2 trainingâ€™s. Still not convinced? You are perfectly entitled to join our teamspeak for any queries/questions, or you can add one of our staff on steam at: http://steamcommunity.com/profiles/76561197971854537