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Showing results for tags 'lag'.
Found 36 results
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Why does this franchise never seem to fix the networking issues?
Omen17 posted a topic in Arma Reforger - General
I've been playing Arma since OFP and it really seems like the multiplayer experience in this "instalment" hasn't changed. I'm so incredibly sick of shooting other players in CQB just for them to soak it up or die two seconds later. You can do everything right and have a massive advantage and the fight will still end up 50/50. Why cant enemies drop when they're shot? It really seems like BI doesn't care about the multiplayer experience and completely neglects it. I mostly play on modded servers which does seem to increase this lag time a small bit, but even official servers are plagued with this issue. Most games when you shoot the enemy, its crisp but in Arma its the most unsatisfying experience.-
- multiplayer
- lag
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hi, i buyed this game i while ago and i used to play with 30~ without any guide but i had a guide that boost my fps at 144~ but now when i do the thing of the guide its just dont boost i tried to put all of the graphics in very low desactivate shadow etc but its stuck at 20~ fps i have Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz Nvidia RTX 3060 16 go ram
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Arma 3 dedicated server lagging after a few hours (memory cap)
exebill posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
HI I'm desperate... I've been facing this problem for more than a week now, tried countless fixes but came up with nothing. I think I read every single article on dedicated server lag out there without finding someone having the exact same problem without any match so i'm trying my luck here. The situation : I'm hosting an Arma 3 dedicated server on my computer to play antistasi plus with some friends, i boot the server for 4 to 7 hours sessions in mind. Game and server running allongside (and discord in the background) with no problem whatsoever (at least for a time), the total memory usage will be around 18G on 32G. But after 1 to 2 hours the server is gonna start lagging out from nowhere, freezes, desync, becomes gradually unplayable. During that time the memory usage of my computer will be caped at 16G (50%), event if i'm opening other applications the memory won't exceed 16G until the server crashes. Problem resets at server restart. If you're familiar with arma troubleshooting you know that this is a common error on clients, a lot of people have/had it and i had it too at first (note that client and server encountered the problem at the exact same moment in the begining), but i fixed it by switching from the basic to the profiling version of the game and from 32 to 64x and it worked so thats that taken care of. What i've tried : -Tried the basic, Beta and profiling version of the server -> no changes -Tried 32 and 64 bits -> 32bits started lagging after 1h to 1.5hrs -Tried setting maxMem au MaxVRAM accordingly to the specs of my pc (specs at the end) -> nothing -Tried to change the malloc parameter from tbb4malloc_bi to jemalloc_bi and system -> nothing -Tried modded and vanilla (modlist at the end) -> same thing -Tried the server from the dedicated server app (steam id=233780) and the server from the arma 3 app (steam id=107410) -> same -Updated quite literraly all my drivers -> pc up to date but still the same problem Diagnosis : The problem seems to be coming from the memory allocation: for wathever reasons it seems to thinks that my system only has 16G and does everything it can to avoid going over. All other processes are fine during that, so well that they'll get confortable and take a so much ressources that i won't be able to get my system back to a 10G where the server could work without to many problems. This is just a guess based on what i could observe, i tried searching into the rpt files before realising that i can't understand shit (but no obvious error around the time the lag begins that could explain it from what i can tell, can be wrong tho) Specs : My computer : -Intel core i7-10700k 3.8Ghz -32GB of RAM -Server is located on a 1TB SSD -Nvidia Geforce RTX 2060 -Windows 10 Mods : server config : startup parameters : RPT FILE only from 5 min before the problem occured to the server shutdown (because of pastebin limit, i can provide other parts or entirety on demand) Thanks in advance for any help you can provide. I've got a pretty good knowledge in dedicated servers but i'm new to the arma environment, i'm not in anyway a pro in this and there's a lot i don't know. I've searched for a good amount of time but at this point i'm not excluding any solution so if you've got a solution that may sound stupid try anyway, won't shame you for helping me. sorry for any spelling mistakes, not my mother tongue. I can provide additional data on demand exebill :)- 1 reply
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- server
- dedicated server
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(and 4 more)
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any kind of help would be nice. have had this problem for two year.
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Hi all, I'm having some problems when flying jets and vtols (haven't tried helicopters yet). Whenever I take a hard turn in jets my frame rate will drop massively and stutter until I eventually straighten out again. On top of this, any time I use flares the game will basically freeze. It will play only a few frames per minute and if left for 15 minutes or so by the time the flares have 'dispersed' it will go back to normal. I've also noticed my cpu usage will drop to 5% or so whenever this is happening. Another thing I've noticed is when I press esc it'll freeze for a second before bringing up the pause menu. Has anyone had something like this happen to them or can advise me? I don't think its my hardware as I'm getting >100 fps most of the time on high. I reinstalled 3 separate times and have it installed on my SSD now with no change.
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Severe Lag spikes and stuttering skipping frames .
Angel of heaven posted a topic in ARMA 3 - TROUBLESHOOTING
I been Playing Arma 3 for awhile now, While playing Arma3 , i have notices long pauses every time when i jump into my Edited created game that i have designed. Its Pause and Skip frames when i run or sprint sometimes. When i shoot it stutter and lag a bit. When i plan simple war scenarios, that's when crap really hits the Fan. explosion and action really drags the game with Laaagggg frame Skips and stutter, Its really insane . Its so Bad that its unplayable. It kinda even out some times but it comes back with the Lag and stutter. I really love the game but its hard for me to play. i have 200 Mods in the game right now. I have Played without the mods, i couldn't say i have seen any changes . i have turn down all the settings and resolution ones again nothing. i have tweaked the Arma3.cfg file still no changes. So maybe its deeper then Mods, Cfg files,and settings . This is my RIg that i'm am working with GeForce GTX 1050Ti Driver Version 460.79 Intel(R) Croe (TM) i7-4770 CPU@ 3.40GHz Ram 15.94 GB RAm My Monitor resolution is 1440X900,60Hz- 3 replies
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- lag
- stutter lag
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Hi, So after new update, our server which is rent from GTX ran into issue where player will experiencing mass fps drop and screen freeze every 1 second which make the game unplayable and cap at 30fps. We was thinking this would because it was our map issue and dive into "simple object" mode, but we were wrong. No matter how hard we try to optimal the object in eden, the same problem still happen. here is also bunch of thing we have try Restart the server ( restart map not physical restart ) = some time it work, most time it don't! Roll back the server map to the last smooth run file = doesn't work RE-Update all the mod = doesn't work Digging thought RPT and eliminate all the object that might cause a unwanted loop = doesn't work Write a ticket to GTX = doesn't work (yet!) Start an empty map = doesn't work too load Stratis map = also doesn't fix anything ------ the fps drop however stop once we get in vehicle ( which have 10000 viewdistance) at this point we really have 0 idea what going on and how to fix this issue! we running South east asia as we mostly dog fight and SEAD, Air to ground, air assault here is our RPT Warning Message: No entry 'bin\config.bin/CfgMovesMaleSdr/Actions.'. 9:46:41 Warning Message: No entry 'bin\config.bin/CfgMovesMaleSdr/Actions.'. 9:46:41 Warning Message: No entry 'bin\config.bin/CfgMovesMaleSdr/Actions.'. 9:46:41 Warning Message: No entry 'bin\config.bin/CfgMovesMaleSdr/Actions.'. 9:46:41 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone rightinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone leftinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone gun doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone rightinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone leftinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone gun doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone rightinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone leftinhandring doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 9:46:41 MovesType CfgMovesMaleSdr load time 3589 ms 9:46:41 Global namespace not passed during: false 9:46:41 Global namespace not passed during: false 9:46:41 Error in expression 9:46:41 Error position: 9:46:41 Error Local variable in global space 9:46:41 Global namespace not passed during: false 9:46:41 Global namespace not passed during: false 9:46:41 Error in expression 9:46:41 Error position: 9:46:41 Error Local variable in global space 9:46:41 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 9:46:41 Steam AppId from steam_appid.txt: 107410 9:46:42 Starting mission: 9:46:42 Mission file: southasia_8b (__cur_mp) 9:46:42 Mission world: South_Asia_H 9:46:42 Mission directory: mpmissions\__cur_mp.South_Asia_H\ 9:46:55 No more slot to add connection at 02570049 (25782.4,4982.2) 9:46:55 No more slot to add connection at 03980216 (39850.7,21632.2) 9:46:55 No more slot to add connection at 06030595 (60330.7,59536.1) 9:46:55 No more slot to add connection at 06300620 (63001.0,62010.2) 9:46:55 No more slot to add connection at 06580635 (65879.2,63522.6) 9:46:55 No more slot to add connection at 06590635 (65912.3,63537.3) 9:46:55 No more slot to add connection at 06630637 (66383.5,63766.4) 9:46:55 No more slot to add connection at 06810431 (68126.7,43102.4) 9:46:55 No more slot to add connection at 06810430 (68135.7,43099.4) 9:46:55 No more slot to add connection at 07480755 (74824.1,75572.9) 9:47:02 "No params given for ALIVE_fnc_BUS - exiting..." 9:47:02 [CBA] (xeh) INFO: [4157,88.778,0] PreInit started. v3.15.2.201119 9:47:02 [CBA] (settings) INFO: Reading settings from settings file. 9:47:02 [CBA] (settings) INFO: Finished reading settings from settings file. 9:47:02 [CBA] (xeh) WARNING: One or more children of class CAManBase do not support Extended Event Handlers. Fall back to loop. 9:47:02 [ACE] (common) INFO: Parsed Settings Configs [78.0 ms] 9:47:03 [CBA] (xeh) INFO: [4157,89.747,0] PreInit finished. 9:47:03 Strange convex component17 in usaf_kc135\usaf_kc135.p3d:geometry 9:47:03 Strange convex component18 in usaf_kc135\usaf_kc135.p3d:geometry 9:47:03 Strange convex component17 in usaf_kc135\usaf_kc135.p3d:geometryPhys 9:47:03 Strange convex component18 in usaf_kc135\usaf_kc135.p3d:geometryPhys 9:47:03 Duplicate HitPoint name 'HitTurret' in 'usaf_kc135' 9:47:03 Duplicate HitPoint name 'HitGun' in 'usaf_kc135' 9:47:03 usaf_kc135: boom_operator_view_y - unknown animation source not_needed 9:47:03 usaf_kc135: boom_operator_view_x - unknown animation source not_needed 9:47:03 Duplicate HitPoint name 'HitTurret' in 'pook_RADOME_BLUFOR' 9:47:03 Duplicate HitPoint name 'HitGun' in 'pook_RADOME_BLUFOR' 9:47:03 Strange convex component52 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component53 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component54 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component55 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component64 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component65 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component67 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Strange convex component68 in cup\airvehicles\cup_airvehicles_mh47e\wreck\wreck_editor2.p3d:geometryView 9:47:03 Connected to Steam servers 9:47:03 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 9:47:03 Mission id: 8b0709202ab9b443d97baea41bb83d0a9e5c7def 9:47:03 Attempt to override final function - bis_fnc_storeparamsvalues_data 9:47:06 Sound: Error: File: usaf_kc135\sound\767flaps.ogg not found !!! 9:47:06 9:47:06 +MMMMMMMMMMMMMMM 9:47:06 ..MMMMMMMMMMMMMMMM. 9:47:06 ~MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 9:47:06 MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 9:47:06 +MMMMMMMM~MMMMMMMM~~~~~~$MMMMMMMMM=~~~~~~~~~~=7MMMMMMM$~~~~==~~~~~~~~~~~~~~~~$MMM. 9:47:06 MMMMMMMMM MMMMMMMM. IMMMMMMMMM. .Z MMMMMMM. .M IMMMM 9:47:06 7MMMMMMMMN MMMMMMMM. IMMMMMMMMM......M. MMMMM.. .+M . 7MMMM. 9:47:06 MMMMMMMMM MMMMMMMM. IMMMMMMMMMMMMMMMMM. MMMMM .MM .MMMMMMMMMMMMMMMM 9:47:06 +MMMMMMMMM MMMMMMMM. IMMMMMMMMM. .MM? MMM .MMM .~~~~~~~~~MMMMMMM 9:47:06 .MMMMMMMMMMMMMMMMMMMM. IMMMMMMMMM. .MMM .MMM. ..MMM MMMMMMMM 9:47:06 IMMMMMMMMMMMMMMMMMMMM. IMMMMMMMMM. .MMMM . M .MMMM . .MMMMMMMM 9:47:06 .MMMMMMMMMMMMMMMMMMMMM. IMMMMMMMMM. .MMMMI.. = MMMMM .MMMMMMMMMMMMMMMMMM.. 9:47:06 $MMMMMMMMM+ MMMMMMMM. .MMMMM.. :MMMMM ............MMMMMMM. 9:47:06 MMMMMMMMMM MMMMMMMM. .MMMMMM. . MMMMMM MMMMMMMM 9:47:06 IMMMMMMMMMM MMMMMMMM. .MMMMMM: .MMMMMMM .MMMMMMMM. 9:47:06 9:47:06 ALiVE Global INIT 9:47:06 ALiVE Global Init Timer Started 9:47:06 ALiVE [m_0|30] Module ALiVE_sys_data INIT 9:47:06 CallExtension 'ALiVEPlugIn' could not be found 9:47:06 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!" 9:47:06 ALIVE_SYS_DATA START PLUGIN: SYS_DATA_ERROR 9:47:06 CallExtension 'ALiVEPlugIn' could not be found 9:47:06 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!" 9:47:06 CallExtension 'ALiVEPlugIn' could not be found 9:47:06 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!" 9:47:06 DATA: Attempting to load ALiVE web services config. 9:47:06 CallExtension 'ALiVEPlugIn' could not be found 9:47:06 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!" 9:47:06 ALiVE-1.289 CANNOT CONNECT TO CLOUD SERVICE, DISABLING WEB SERVICES 9:47:06 ALiVE-1.289 EXITING DATA INIT AS CANNOT CONNECT TO COUCHDB 9:47:06 DATA: Waiting for global DISABLED variable... 9:47:06 DATA: SYS DATA enabled: false 9:47:06 ALiVE [m_0|30] Module ALiVE_sys_data INIT COMPLETE TIME: 0.0059967 9:47:07 ALiVE [m_1|40] Module ALiVE_require INIT 9:47:07 ALiVE [m_2|41] Module ALiVE_sys_newsfeed INIT 9:47:07 ALiVE [m_2|41] Module ALiVE_sys_newsfeed INIT COMPLETE TIME: 0 9:47:07 ALiVE [m_3|42] Module ALiVE_sys_adminactions INIT 9:47:07 ALiVE [m_3|42] Module ALiVE_sys_adminactions INIT COMPLETE TIME: 0 9:47:07 ALiVE [m_4|43] Module ALiVE_SYS_spotrep INIT 9:47:07 DATA: Loading spot report data. 9:47:07 ------------------ Inspecting Hash -------------------- 9:47:07 ------------------ Inspection Complete -------------------- 9:47:07 ALiVE [m_4|43] Module ALiVE_SYS_spotrep INIT COMPLETE TIME: 0.000999451 9:47:07 ALiVE [m_5|44] Module ALiVE_SYS_marker INIT 9:47:07 DATA: Loading marker data. 9:47:07 ------------------ Inspecting Hash -------------------- 9:47:07 ------------------ Inspection Complete -------------------- 9:47:07 ALiVE [m_5|44] Module ALiVE_SYS_marker INIT COMPLETE TIME: 0.000999451 9:47:07 ALiVE [m_6|45] Module ALiVE_SYS_LOGISTICS INIT 9:47:07 ALiVE staticData Handler loading started 9:47:07 ALiVE AI Distributor not enabled (mode: false). 9:47:07 ALiVE SETTING UP MAP: South_Asia_H 9:47:07 MAP NOT INDEXED OR DEDI SERVER FILE LOAD... ALiVE LOADING MAP DATA: South_Asia_H 9:47:07 Warning Message: Script x\alive\addons\main\static\south_asia_h_staticData.sqf not found 9:47:07 ALiVE staticData Handler loading finished 9:47:07 ------------------ Inspecting Hash -------------------- 9:47:07 ------------------ Inspection Complete -------------------- 9:47:07 ALiVE [m_6|45] Module ALiVE_SYS_LOGISTICS INIT COMPLETE TIME: 0.142006 9:47:08 ALiVE [m_7|200] Module ALiVE_SYS_playeroptions INIT 9:47:08 L Alpha 1-3:32 - Initialisation started... 9:47:08 ALiVE [m_8|202] Module ALiVE_sys_player INIT 9:47:08 ALiVE [m_8|202] Module ALiVE_sys_player INIT COMPLETE TIME: 0.000999451 9:47:08 ALiVE [m_9|201] Module ALiVE_SYS_viewdistance INIT 9:47:08 ALiVE [m_9|201] Module ALiVE_SYS_viewdistance INIT COMPLETE TIME: 0 9:47:08 ALiVE [m_10|203] Module ALiVE_sys_crewinfo INIT 9:47:08 ALiVE SYS CREWINFO - Feature turned off! Exiting... 9:47:08 ALiVE [m_10|203] Module ALiVE_sys_crewinfo INIT COMPLETE TIME: 0 9:47:08 ALiVE [m_11|204] Module ALiVE_sys_playertags INIT 9:47:08 ALiVE [m_11|204] Module ALiVE_sys_playertags INIT COMPLETE TIME: 0.000999451 9:47:08 L Alpha 1-3:32 - Initialisation Completed... 9:47:08 ALiVE [m_7|200] Module ALiVE_SYS_playeroptions INIT COMPLETE TIME: 0.0110016 9:47:08 ALiVE [m_1|40] Module ALiVE_require INIT COMPLETE TIME: 1.272 9:47:08 ALiVE Global INIT COMPLETE 9:47:08 ALiVE Global Init Timer Complete 1.301 9:47:08 9:47:08 [CBA] (xeh) INFO: [4884,94.937,2.644] PostInit started. MISSIONINIT: missionName=southasia_8b, missionVersion=54, worldName=South_Asia_H, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false 9:47:08 [CBA] (versioning) INFO: [4884,95.115,2.644] VERSIONING:alive_main=1.13.2.2102061, cba=3.15.2.201119, zen=1.9.0.21, ace=3.13.5.57, tfar=1.-1.0.327, pzpl=0.1.3.3, acex=3.5.4.23 9:47:08 [ACE] (common) INFO: ACE is version 3.13.5.57 - CBA is version 3.15.2.201119 (min required 3.15.0) 9:47:08 [CBA] (xeh) INFO: [4884,95.195,2.644] PostInit finished. 9:47:08 CallExtension loaded: task_force_radio_pipe (D:\TCAFiles\Users\phul\4726475\@TFAR\task_force_radio_pipe_x64.dll) [] [] 9:47:09 [ACE] (common) INFO: Settings initialized. 9:47:09 [ACE] (common) INFO: 5 delayed functions running. 9:47:09 ALiVE_sys_acemenu: ACE interact_menu not active or no interface found, exiting 9:47:09 "VCOM: Loaded Default Settings" 9:47:09 "VCOM: Loaded CBA settings" 9:47:09 String STR_DN_ROADCONE not found 9:47:09 String STR_DN_BUOY not found 9:47:09 "ALiVE - Starting Garbage Collector..." 9:47:09 String STR_A3_C_CfgVehicles_B_HMG_02_high_weapon_F0 not found 9:47:09 String STR_A3_C_CfgVehicles_O_HMG_02_high_weapon_F0 not found 9:47:09 String STR_A3_Fighter_03_Canopy_name not found 9:47:10 String STR_A3_Fighter_03_Canopy_name not found 9:47:10 String STR_A3_Fighter_03_Canopy_name not found 9:47:10 "VCOM: Loaded CBA settings" 9:47:10 String STR_A3_CfgVehicles_Land_SignWarning_01_generic_F0 not found 9:47:19 NCSLoggedIn: 1768606490 9:47:49 OPC DATA [1.76861e+009,"76561198066834077","RCT H.Ruko",true,4,"1768606490"] 9:47:51 (0:00:49) cba_versioning - zen - Version Mismatch! (Machine: Zeus_1 (RCT H.Ruko) version: 1.10.0.24, serverVersion: 1.9. 9:47:51 0.21, Level: 4) 9:47:51 ALiVE SYS_PLAYER - PLAYER UNIT FOUND IN PLAYABLEUNITS (Zeus_1) 9:47:51 DATA: Restoring player data for Zeus_1 9:47:54 "TFAR_RadioRequestEvent [[""ItemRadio""],Zeus_1] 141.225" 9:47:54 "Send TFAR_RadioRequestResponseEvent [1] 141.225" 9:48:20 OPD DATA [1.76861e+009,"76561198066834077","RCT H.Ruko",true,4,"1768606490"] 9:48:20 Client: Remote object 4:0 not found 9:48:35 Warning: Cleanup player - person 2:511 not found
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Returning to Zeus from remote controling AI takes forever
Diego Forest posted a topic in ARMA 3 - TROUBLESHOOTING
Basically I like to use the editor and play as Zeus to set up scenarios on the fly. The issue is that whenever I stop controlling an AI unit (using the remote control function), the game freezes up for a minute or two before returning to the Zeus interface. Ive seen plenty of game footage where the transition is smooth and only takes a few seconds. I should also mention that going from Zeus to controlling an AI unit does not freeze the game and only takes a few seconds. Any help would be appreciated, I feel like half the time I spend playing is waiting for the game to un-freeze. -
hello I have arma 2 and I'm doing very badly about 10fps help I don't know what to do I saw YouTube videos and they don't work help
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Hello everyone, and thank you for taking the time. I have returned to Arma 3 mission making and server hosting after a break, and have been really excited to get going. I know some ins and outs how to manage a server, and do some troubleshooting already, when it comes to mission making, scripts, and to find out problems with the server and the logs. However, this issue is not something that I have managed to resolve as of yet; There is some kind of desync issue with the server, sooner or later as I am hosting an operation, or another gamemode such as Escape, sooner or later at some point the server will start to desync strongly in periods .. like when AI is spawning or moving about. I have tried to run the missions without some scripts, to test if it fixes the desync but it hasn't .. so I was thinking maybe there is an issue in the mod list, somehow, or corrupted files in the server, or something to do with the server getting overloaded and too busy .. which has led me to read about Headless Clients, which is too complex for me. Current mod list during operations; Mod list during Escape (custom modded); Keep in mind we experience same desync issues, with both mod lists. Perhaps answers can be found in the log, I appreciate if anyone could take a look; This is the log from yesterday when we were playing Escape Tanoa (custom with mods).
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Lag issues are a major fault in Vigor in the Asia Pacific Region
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Just general issues with server lag and it not being able to handle a gun fight and freezes during them for a split second. another recurring issue is the game getting stuck on auto when I press the trigger and wasting all my ammunition, especially inconvenient when I can’t craft that ammo yet 😅
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I start the game on Thursday last week... Had some minor problems but for a preview it is acceptable. I like the setting, graphics and the gameplay but the weekend shows a lot of issues. If I finished an encounter I have to restart 3 out of 4 times. I couldn't choose any weapons. The servers are the next problem....I have massive lags. Sometimes I needed 2 magazines to kill another player on the other side, players pop up and make one-shot-kills. Sometimes I couldn't open a crate. And in my opinion, these problems could be a the death for a great game, if it works be released. With these problems the game will die in 3 weeks
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PLEASE READ TO THE END!! THANKS!! Where do I start. As a LONG time supporter of Arma and DayZ on PC, which in my opinion, is better than ever now(I play alot), comes Vigor which IMO is a disgrace to your name...Hear me out.... I play Escape From Tarkov and my console buddies were excited that a game with the same premise was coming to console and they asked me to hop on with them. I played an hour of this game a long time ago and uninstalled because it was unplayable. To my surprise, the game is in a better state mechanically but still has the WORSE combat in ANY shooter I have ever played in my entire life on PC or console...Add on an extremely UNFAIR micro transaction system that depends on the combat and you guys are up for a PR nightmare. I noticed immediately that I could earn the in-game currency which is awesome, but after playing all weekend I realized how long it would take to even get anywhere enough to sustain myself.....yea...not worth even trying. The crate system needs to be addressed immediately! I can purchase crowns, which I then can use pre-round to up my chance of a better crate, which I may or may not EVER receive! I have to win a fight for it....So basically, you take my money and MAKE me chance losing the gear I have, to then lose a crate I gave you money for....So how do you guys not see an issue with this? This is worse than pay to win or EA or Activision!!. At least if I give them money, I get something in return..I mean in COD they lock good guns in crates! You guys NOT see the outrage from that????..So you guys do the same, IF NOT WORSE???? Thats a basic PAY-TO-WIN mechanic, and this game goes a step further and not even give the players the crate after they pay!!...With all the loot box issues on our PLANET right now, you'd think Bohemia got a memo, or watched the news or something. WOW this is BAD! This is a disaster that can be avoided, Id suggest you guys fix this! Immediately!! The next issue is with the crates..AGAIN! Which is disaster number 2!! The crates have different items from player to player!!!!! My common crate had common stuff in it! Which I thought was the way it was supposed to be. Until my buddy read off what he had gotten in his! ALL GOOD RARE GEAR!?!!...I mean common=common, rare=rare right? Not in this game...The in-game crate menus showed me that I had LESS rare gear in my crates as a whole vs. my buddies, as we compared it....So whats up with that? The games combat system is completely broken and needs a COMPLETE overhaul! Getting a crate depends on that, so asking people for money for crates that the game itself ensures most people WONT get anyway, is borderline against the LAW! Early access/game preview=game devs that want you're money before they earn it! (Dont be like this! Plz)This game is no different. It insures players will HAVE to pay in its current state to keep their gear, as you will quickly have NO crowns, and it will take WEEKS to get enough to sustain for a few days and then its back to waiting or PAYING. So so much for insuring your gear. Maybe make insuring your gear cost way less, and you only get your guns back, not what you have in you inventory, which is what Tarkov does..Or maybe add a gamma equivalent like Tarkov has, where I could throw a few rare gun parts in or whatever I dont want to lose...so even If I die I still keep whats in it without insurance. Id also suggest adding crowns to the raids too....maybe 5 here 3 here from looting things etc. As its the ONLY currency in the game right now! On a better note, this game could be GREAT! The combat/BAD netcode/hit-reg/crashing can be fixed. So can the crate and $$ systems...I suggest REMOVING the pre-round crate system, PERIOD. If it stays, change it to resources or something not crowns. ..In its current state, the games a failure if not a scar on your name! I love Arma!!! I play the SH#T out of DayZ on PC....I know you guys can do ALOT better than this! I have faith! I would like to see this game succeed! Heres an interesting concept...If you make a GOOD game, people will THROW money at you!!
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- loot crates
- microtransactions
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Hey! I actually just started playing arma 3 🙂 And i have some big lag spikes lag problems probably because of my settings here are my computer settings or idk how they are called i am not that good with computers: Current GPU: AMD Radeon R9 200 Series Current CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz Sockets: 1 Cores: 4 Logical processors: 4 Virtualization: enabled It says on AMD Radeon Settings Arma 3 is Fully Compatible for my computer so i can play it without lagg i think..? First my lagg was super bad! Then i watched a video about lagg then it stopped a little i restarted my computer i join a server it just crashes because of the lagg Here are some of my startup options: ( parameters ) ( everything that is turned on btw) 64-bit CPU count = 1 ( is actually not turned on but it has an number) System memory limit (64-bit) ( not turned on ) Video memory limit 1 ( not turned on ) Actually nothing is turned on..? And whenever i change my settings the next time i start my arma 3 everything is removed again any help for that to? Here are my Video Settings: Sampling 100% Texture: High Objects: High Terrain: Standard Shadow: Disabled Particles: Low Cloud: Low PIP: Disabled OVERALL: 1200 Object 1000 SHADOW: 50 HDR: standard Dynamic lights: low Water reflections: disabled Display: Fullscreen Window 1920x1080 (16:9) Auto (Stretch) (16:9) VSYNC Disabled Interface size: Small Bloom radial blur rotation blur depth of field sharpen filter all 0 AO: HDAO low Caustics: Disabled FSAA: 2x ATOC: Disabled PPAA: Disabled ANISO.Filtering: Disabled Sorry for the spoilers idk how to remove Thanks!, Jack
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bi mystery Modules Lag when Mission does not
JohnKalo posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
A few months ago we started creating a campaign. And all is good. All apart from this one thing. The modules creating tasks take aboout 0,5 to 1 minute to be completed. Actually even a module unlocking a door took 0,5 to 1 minute to be activated. In short here is the description of the situation: 1.] We are talking about high end PCs. 2.] The mission does not lag. 3.] Triggers do not lag. 4.] Task modules lag up to a minute. The task completed panel appears 0,5 to 1 minute after completion to both the host and the clients. 5.] To the host even when the task appears to be completed, the tab showing "Task Completed" also lags. The clients have no such lag. 6.] Even modules unlocking a door lags up to a minute. 7.] A script showing text at the start of the mission lags only on the host. It is a script running through the initPlayerLocal.sqf so why? 8.] Testing modules while the map is empty has no lag. The lag takes place once the mission is in its final satges of development. 9.] We are talking about missions with intros, outros and much more. 10.] Sometimes I use safety triggers because the mission refuses to place playable units in vehicles. I just place the same trigger 2 or 3 times and all good... So up to episode 04 there was not an issue. The tasks did lag but cleverly I hidded that lag. In episode 04 however I cannot hide it. So for episode 04 and the next WHAT IS GOING ON??? Addons used: CBA, ASR AI3, Hellenic Armed Forces mod, Lythium Map, Vanilla DLCs -
Massive Framedrops when looking on non local client owned Objects
cyborg111 posted a topic in ARMA 3 - TROUBLESHOOTING
Hi Folks, Yesterday we played a modded game, as usual, but we observed a mysterious phenomenon. If a object ownership was given from server to a client, or a client created an object, looking towards this object causes MASSIVE FPS loss, to all clients who are not owner of the Object? Does someone of you have an idea, what maybe can cause such phenomenon? Thanks greetings Cyborg -
first person lag Severe lag when entering helicopters and some buildings in first person.
VincentCortes posted a topic in ARMA 3 - TROUBLESHOOTING
I get really bad lag and static sound when flying, driving, and being in some structures. My problem looks exactly like this video. -
So this is an issue I encounter on some servers and do not encounter on others. I'm curious if anyone knows what the culprit might be and if there is a fix. For the purposes of this discussion I'm talking about vanilla sling loading, but this occurs more frequently if using Duda's advanced sling loading. In a nutshell, flying around sling loading any object (I really can't stress anymore that is is truly any object completely independent of mass) at a moderate speed (between 40-60kts, appropriate sling speed), the load and the helicopter are treated as completely separate objects and the server will eventually "hiccup" slightly. This causes the server to think the load and the helicopter are beyond range of each other, thus disconnecting the ropes and letting the load fall to the ground. This doesn't seem to happen on some servers, it happens infrequently on others, or even extremely frequently on other servers. Have others encountered this? I don't see any topics about it and to me it seems like a pretty big deal as it essential makes anything other than the old script sling loading completely useless. I can take a guess that is might have something to do with latency between the client and the server but when my ping to the main server I play on is usually less than 50 and I still have this occur all the time, there seems to be something wrong. Let's talk about it.
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Server spec: Xeon X5675 2 cores 8GB Ram 100Mbps connection Windows Server 2008 R2 Windows Firewall is close Mission config: 45 players slots based on Malden map, add couple of stuff such like:helicopter, building, vehicle, jet craft. Mods: ACE CBA Red Hammer MCC 4 3CB Equipment TADST performance setting: Maxmsgsend 768 MaxSizeGuaranteed 800 MaxSizeNonguaranteed 400 Maxbandwidth: 100mbit/s Minbandwidth: 1280kbit/s MinErrorToSend=0.004; MinErrorToSendNear=0.04 Maximum Custom File Size=240KB maxPacketSize=2000 HT is Enalbed The first problem is about client connection, few users are stock at “ loading missiong data” screen, the loading bar is stop, even no one is in the server, they just can’t pass the loading progress. Some one can change the player slot to sovle it, but 2-3 guys are never success. Second is about lag, after learned this subject:https://forums.bohemia.net/forums/topic/147591-tutorial-server-bandwidth-optimisation/, I figure out our server can carry at least 64 player above. But when the player number overtake 20, all players get serious lag in the server. I think it’s not about Mods part, We have another server has same Mods, it's have no connection issue, but that one has just only 20Mbps banwidth, so 20 players will cause to lag. I really have no idea for it, anyone can help for this?
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I have been playing ARGO just a short time, but I've heard several teammates complain about one person or another with high ping and how they seem to have a jump on us because of connection vs skill. Is this true or possible?? If it is a possible side-effect in the game, how would limiting Max-Ping to 250 or 200 for most servers to keep players on an even lag-advantage? AV8R Bravo Zero One Support Team Virtual Test Pilot/Military Advisor
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Hi everyone, Im experiencing very high lagging like in range from 3 to mostly 25 FPS in multiplayer, and in singleplayer with no bots its about 30 to 35 FPS and it depends on how many AI I spawn. I have Radeon RX 550 4GB GDDR5 graphic card,10 GB DDR 3 RAM and AMD`s CPU A8-5600k whose fan was broken accidently and replaced with some other and now it runs on 64 degrees out of 77 max how Core Temp says. I want you to tell me about your experience and suggest me what to do cause i believe i have too good hardware for that kind of performance ( I believed its about that AMD`s processor, but on net it says its better than Intel pentium G3450 which my friend has and he runs multiplayer between 35 and 60 fps (he has radeon R7 graphics with smaller amount of that GPU RAM and 8 GB of PC RAM). Thank you for advices.
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Eden editor delay / lag when selecting multiple units
munger posted a topic in ARMA 3 - TROUBLESHOOTING
Hello. Recently I have noticed really bad lag when selecting or moving multiple units in the Eden editor. This happens whenever I drag a selection box around lots of units at once, either in map or 3d. It also happens when dragging lots of units at once to a different part of the map. With a single unit the lag is minor but when selecting many (e.g. 20) I get a screen freeze for 20-30 seconds until they all become highlighted and editable again. I am using a lot of mods but the issue is the same when running stock vanilla. I have also tried dev branch and non-dev branch. Non-dev seems slightly faster but there's not much in it. It's been a while since I played Arma 3 but I never used to have this problem. In the past selection and movement of units in the editor was basically instant. I should add that apart from this issue Arma runs very smoothly for me, so it isn't caused by an under-spec system. My settings are all mostly on max. Is anyone else experiencing this, or perhaps someone knows what causes it? Thanks. -
My specs: GPU: gtx 765m CPU: i7 4700 @ 2.4 ghz RAM: 16gb windows 10 I have played about 800 hours of ARMA 3 both online and ofline and have had great, fun gameplay with no issues. suddenly within the last 2 week any online servers I join I get about 9 fps up to 15 peak, which is not playable. Ofline I get 50+ fps. This shouldn't be a settings issue or a server issue seeing as though i have play 800 hours without an issue and have tested mulitple servers. Things I have tried: -PC resets. -game cache check. -disabling mcafee virus protection and real time scanning. -uninstalled mcafee and disabling windows firewall. -tried multiple servers (all extreme low fps). -lowing settings to everything as low as possible (no increase in fps online). -I have no other issues in any other games online or offline. -searched the internet for someone that has fixed this, most that have had a matching issued said it was there virus scanner. -cpu and gpu dont seem to be showing any signs of havning an issue. Im completely out of ideas.
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- multiplayer
- low fps
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Hi. I've been experiencing lag issues whenever I move. The game crawls to 5 fps before completely freezing. I googled this topic and came upon this thread that gave me the solution for it https://www.reddit.com/r/arma/comments/3deiu1/arma_3_my_game_freezesthe_fps_drops_whenever_i/ This problem has recurred but this time, the conditions are not the same. I have had Malwarebytes installed for a while now and the game ran without any problems yesterday, Any help will be highly appreciated. My specs are Intel i5 6600k Geforce GTX 960 Kingston HyperX 16GB DDR4 RAM 500GB WD Caviar Blue HDD