Xeon X5675 2 cores
Windows Server 2008 R2
Windows Firewall is close
45 players slots
based on Malden map, add couple of stuff such like:helicopter, building, vehicle, jet craft.
TADST performance setting:
Maximum Custom File Size=240KB
HT is Enalbed
The first problem is about client connection, few users are stock at “ loading missiong data” screen, the loading bar is stop, even no one is in the server, they just can’t pass the loading progress. Some one can change the player slot to sovle it, but 2-3 guys are never success.
Second is about lag, after learned this subject:https://forums.bohemia.net/forums/topic/147591-tutorial-server-bandwidth-optimisation/, I figure out our server can carry at least 64 player above. But when the player number overtake 20， all players get serious lag in the server.
I think it’s not about Mods part, We have another server has same Mods, it's have no connection issue, but that one has just only 20Mbps banwidth, so 20 players will cause to lag.
I really have no idea for it, anyone can help for this?