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25 ExcellentAbout munger
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core_pfieldgroups_3
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Modern military, computer games, gym, running, travel
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Hi all. My Arma 3 occasionally crashes and wipes out all of my controls settings. I have a backup of my main Arma controls but I also want to do so the same for addon controls such as my ACE control bindings. These are not stored in the same file as the vanilla game controls. I can't find which file addon controls are stored in though. Can someone help? Many thanks.
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
munger replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi tpw. I've been using your mod for years but only recently tried the option in the SOAP module to play my own music. However no matter what I do I cannot get it working. I have added 20 music files into the /music folder and named them 1, 2, 3 etc. They are all ogg files and all are less than 3 minutes long. I also dragged the music tracks slider up to 20 in the mod settings. But when in game I still get the default Greek style music playing on Altis. My own music never plays. I have tried in both the edior (single player) and multiplayer (hosting Antistasi) but neither works. Any help would be appreciated. Thanks.- 5767 replies
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- single player
- realism
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CBA - Community Base Addons - ARMA 3
munger replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi. Can someone tell me where addon keybinds are stored? Is there a file I can take a copy of? Sometimes my Arma crashes and deletes all of my keybinds including addon keybinds so I would like to be able to back them up instead of having to manually change them in Configure Addon Controls every time. Thanks. -
RHS Escalation (AFRF and USAF)
munger replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd suggest using POOK's SAM pack. It has a Patriot as well as an S300 or S400 (I don't recall which but both would be pretty much identical within the constraints of Arma).- 16573 replies
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RHS Escalation (AFRF and USAF)
munger replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the detailed response. I can confirm that I am using 0.5.6 stable and the latest stable Arma 3 version. No dev versions. In the end I unsubscribed from all four RHS packs and then resubscribed on Steam. Upon trying again with only those mods and CBA loaded the rangefinding still didn't work, but after messing about with the RHS options I finally managed to fix the issue by changing the lase control by scrolling the list down to one of the 'user defined action' options, exiting options, reopening options and reverting the lase control back to Tab. This fixed it. I can only assume that the config wasn't recognising the key and it needed to be 'prompted'. Seems odd but there you go. I have not tried the dev version as I tend to stick to stable releases but the new version that you describe sounds promising and more user friendly. Looking forward to it. Thanks again for the support.- 16573 replies
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RHS Escalation (AFRF and USAF)
munger replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi. For some reason the lase target function is not working for me when in the gunner position in tanks, but it works in the commander position in a tank with a commander rangefinder such as the M1A2 SEP. I've tried it in various versions of the M1 and T72. In all cases when in the commander position the four range digits remain at 0000 no matter how many times I press the lase target key (in my case Tab) or when pointing the reticle at various different ranges. I disabled all other addons as I assumed it might be a conflict, for example with ACE3. The only addons I had enabled were CBA and all RHS addons. Still the same issue. When using vanilla assets the lase target function works fine. Also when I go into RHS options on the menu screen it shows lase target as the Tab key. I'm really scratching my head. Any ideas would be appreciated. BTW whilst I'm at it... thank you for the continued support for such a great mod.- 16573 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
munger replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi TPW. I have a query regarding TPW Radio. I can see that there are 106 sound samples in total, but it isn't obvious to me whether only some samples are used for the West, East or Resistance side. For example if I'm in a West vehicle will I only hear some of the samples, or could I hear any of the 106? Also, is it possible to increase the number of samples that are used by adding additional sound files beyond 'radio106' and tweaking the config so that it will include the additional ones? Reason for asking is that I would like to add some samples from the old Ace2 radio mod for Arma 2, but obviously I don't want US radio voices playing for East units and vice versa. This would just be a version for my own personal use. Thanks.- 5767 replies
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- single player
- realism
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Hi Drongo. I like this mod a lot but I'm having an issue that stops me using it in most missions. I'm finding that some AI controlled aircraft (especially large aircraft from mods, e.g. USAF B-1B, C-17 etc) do not follow waypoints but instead seem to go into an immediate loiter mode and fly 'slanted' (i.e. wings nearly vertical) in a huge, slow circle around a loiter point indefinitely. This means that it's impossible to get them to follow point to point move commands etc. But other than it's great and works really well when needing a precise AI controlled bomb drop, strafing run etc. Thanks!
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ACE3 - A collaborative merger between AGM, CSE, and ACE
munger replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok I've found the problem. The RHS compat PBO's that are included in the Optionals folder make the RHS NVG's full screen. I tried using an older version of the RHS compat PBO's and they displayed the NVG screen correctly with the black borders. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
munger replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have noticed that when using ACE I get full screen night vision when using any RHS night vision goggles. I have tried deleting the ACE Night Vision PBO but it made no difference. When I disable ACE from my load order I get the correct 'bordered' night vision. I'm using the ACE RHS compat PBO's so it's not that. Anyone aware of what causes this? -
Eden editor delay / lag when selecting multiple units
munger posted a topic in ARMA 3 - TROUBLESHOOTING
Hello. Recently I have noticed really bad lag when selecting or moving multiple units in the Eden editor. This happens whenever I drag a selection box around lots of units at once, either in map or 3d. It also happens when dragging lots of units at once to a different part of the map. With a single unit the lag is minor but when selecting many (e.g. 20) I get a screen freeze for 20-30 seconds until they all become highlighted and editable again. I am using a lot of mods but the issue is the same when running stock vanilla. I have also tried dev branch and non-dev branch. Non-dev seems slightly faster but there's not much in it. It's been a while since I played Arma 3 but I never used to have this problem. In the past selection and movement of units in the editor was basically instant. I should add that apart from this issue Arma runs very smoothly for me, so it isn't caused by an under-spec system. My settings are all mostly on max. Is anyone else experiencing this, or perhaps someone knows what causes it? Thanks. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
munger replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi. I am using the latest dev build and ACE 3.12.0. I am getting the following error popup whenever I preview a mission: '...fnc_setting.sqf", 28 + 1]]; ]; if ([I#I_settingName, "mission"] call CBA_settin...' Error Undefined variable in expression: _settingname File z\ace\addons\common\functions\fnc_setSetting.sqf, line 13 Any ideas what could be causing this? Also, has anyone noticed the editor has become very laggy recently? For me there is a delay whenever I draw a box around units to select them, or when I click and drag them to a different place on the map. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
munger replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello. Apologies if this has come up before but I couldn't find anything. I see here that an option was added to be able to zero scopes in Ace like it is done in vanilla. How do I do this? The linked page doesn't make it clear. Thanks. -
munger started following Particles disappear problem on DEV branch and Annoying with vanishing particles
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Particles disappear problem on DEV branch
munger replied to ruPal's topic in ARMA 3 - DEVELOPMENT BRANCH
Well spotted ruPal. This gives me hope that BI will be able to fix this bug. Perhaps there is a small config difference between the main and diagnostic versions of the 64bit exe that is causing particle lifetime to be reduced on the main exe version? -
Completely agree. I have stopped playing Arma 3 because of this bug. ruPal's excellent Blastcore Edited mod is severely impacted because of the problem with particles disappearing almost as soon as they appear, and it just makes the visuals look unnatural. It looks like a fix may be possible though since ruPal has discovered that the diag version the 64bit exe displays the particles correctly. Possibly just a small config difference between the two exe's?