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JohnKalo

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About JohnKalo

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  1. Function MP Compatible?

    @HazJ First try showed a grey screen. Changed the second [10,10] to [0, -2] and ............... it worked!!! Thank you man! Or woman! I will even add you to the credits for this. Okay, editing can continue!!
  2. Function MP Compatible?

    Is there any other game where the same scipt caused three different results in my three tests? Why doesn't this one: ["TV\Youtube\Videos\action1.ogv"] remoteExec ["BIS_fnc_playVideo", [10,10] select isDedicated, false]; have the same effect with this one: ["TV\Youtube\Videos\action1.ogv",[10,10]] spawn bis_fnc_playvideo; [/code] I am trying to make this script: http://www.armaholic.com/page.php?id=29895 //The owner allows me to: You can use this script as you want and edit it, but leave credit. MP compatible but using the above made the video show in the whole screen at first and after changing the numbers to [10,10] the video: 1.] Got stuck in the first try. 2.] Was shown as an image in the second try. 3.] Showed another image in the third try. Guys it is really important for me to make this one work so if anyone can help please do. Just one video to be shown in one tv. That is it. EDIT: I have erased the [/code] because it showed an error and it kept working after the erase.
  3. Function MP Compatible?

    @HazJ Thank you very much! In the [""] I will place the .ovg video location and it should work in MP dedicated or not I suppose.
  4. Function MP Compatible?

    @GEORGE FLOROS GR @gokitty1199 Dang the wiki has no example. So I am partly guessing that I have to place this in the script: remoteExec [[_video, [10, 10]] call BIS_fnc_playVideo;]; But there is also an addition to the description.ext in the wiki so I got confused. Anyways if that is not it please tell me how to. Logically speaking I will know how to use remoteExec afterwards. The basics at least.
  5. So I am making plans on using the BIS_fnc_playVideo function and I am wondering if it is MP compatible. I tried searching for the answer to no avail and I cannot test it myself at this time so, is it MP compatible and if not how can I make it? and in general are such functions MP compatible? The BIS_fnc_ambientAnim one is. I have tested that one. I have also tried implementing the BIS_fnc_MP to be sure and not have to ask but it reported an error. So any help will be appreciated..
  6. Can somebody tell me how to open the C-130 parachute doors via a trigger? Pleeeeease
  7. Any mod recommendations for a new player?

    @CaptainDawson 1.] CBA - http://www.armaholic.com/page.php?id=18767 needed for most addons. 2.] ASR AI3 - http://www.armaholic.com/page.php?id=24080 which makes the AI worth fighting with. 3.] Lythium - http://www.armaholic.com/page.php?id=32694 for the map you are looking for. Lythium also requires http://www.armaholic.com/page.php?id=26806 for some building modules. 4.] Kunduz - http://www.armaholic.com/page.php?id=27882 as a map which is however relatively small. 5.] For vehicles, having the official addons is I believe enough for a start. The problem with add-ons is that many of them are not updated so due to Arma being updated constantly bugs might appear. As for CUP and RHS, as stated above, they are nice addons but maybe they are too big for a start. Arma has got many assets alone and filling your game with hundreds of vehicles and weapons before getting used to Arma might cause a fill up.
  8. Can someone explain sling loading to me?

    @FoxtrotF Sync the cargo with the trigger.
  9. Personally I would sync the object with the trigger or if multiple objects were in question I would use this in the condition of a trigger: obj1 inArea trig1 && obj2 inArea trig1 && obj3 inArea trig1 && obj4 inArea trig1
  10. CAP Target Lead Indicator (TLI)

    I have heard about addons messing up with the targeting system. Apart from that maybe these can help: https://community.bistudio.com/wiki/Arma_3_Targeting https://community.bistudio.com/wiki/File:ballisticsComputer.jpg https://www.reddit.com/r/arma/comments/6boez5/having_trouble_using_the_new_targeting_system_est/
  11. HAFM NAVY v1.5 Release

    I did not mean searchlights/spotlights for the AA. I meant for the ships. Like when you search for someone who is in trouble.
  12. HAFM NAVY v1.5 Release

    Hope they will have searchlights/spotlights too. They will help
  13. It works!!!! Thanks.
  14. So it seems to work but there is however a serious issue. I tried shooting a unit while he was in the car. The blood splatters and the bullet going through in through is shown but that is not the serious problem. The serious one is that sometimes the unit exits the vehicle and has his damage disabled. No matter how many times I shoot the guy he takes no damage!!! Any fix for that one?
  15. @pierremgi It partly worked The damage inflicted on the windows is simply perfect. You have to shoot many bullets in order to break them. However the bullets go through in through and kill all passengers. Additionally the tires blow up as they normally do. Plus on the top right a hint appears counting up to 7 when I shoot the windows. How do you get rid of that too?
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