Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

656 Excellent

About JohnKalo

  • Rank
    Master Gunnery Sergeant

Profile Information

  • Gender
  • Location

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. JohnKalo

    Easter Pack

    Easter Egg Hunting was not supposed to be like this. Why are people battling each other while throwing explosive chicken? Strange world 🤔 Changelog: Added 2 Easter Decorations Added 1 big Easter Egg that can have its texture changed Added 3 wearables for the rabbit masks Added 10 Easter Weapon textures Added 3 Easter textured vehicles Added throwable explosive chicken due to request
  2. There will be no more Christmas Pack updates in 2022. More are however planned for 2023 . Two days before Christmas. We hope you have an amazing time, would like to thank you all for the amazing motivating support and to wish to you and to your families a:
  3. Update 2.9 bringing two new features: The Christmas songs can be found by placing a trigger and going to the music tab. They are really nice and you can check them out here as well:
  4. Update 2.7 bringing 9 Christmas Snow Castle Compositions in the Christmas Pack itself thanks to help via the forums. Thanks again! If there are any sort of issues with the compositions please provide feedback. Thanks. Enjoy!
  5. @RCA3 THANK YOU VERY MUCH ☃️ I had to try it and it worked. It finally worked! I will use the method for the existing and all the new one.... oups once the update is ready!
  6. @RCA3 Thank you very much for the detailed reply! Once able I will use your advise. Glad you enjoyed! Merry Christmas!
  7. class CfgPatches { class GE_ChristmasPack_Compositions { weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"Walls_static"}; units[] = {"Christmas_Small_Box_Static", "Christmas_Small_Box_Short_Static", "Christmas_Medium_Box_Short_Static"}; }; }; Copied the addon name from the header.sqe file from the Documents/Composition folder
  8. Did not work. Added both sections no error no compositions. Has anybody managed to make what the wiki says work is also a question. Maybe it needs a change.
  9. Yet another small update following Composition Creators requests!
  10. Thanks for sharing, I will add and check 👍
  11. Than you very much! Gladly the Sleigh Boat was able to be completed in time along with the rest. Some features will not be able to be implemented this year but that is good news in a way. We will have more to work on for next year! Oh and there is a new small update. Version 2.4, enjoy
  12. Thanks for the reply, tried that but nothing happened. It is strange because I changed the path to one that does not exist, I placed Snow_Castles but it did not report an error. The .pbo is there the config is there but nothing happens. BUT if I change this: class CfgPatches { class GE_ChristmasPack_Compositions { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; it reports an error about the requiredAddon line. No other .pbo reports it. So I just erased it and the error stopped. I have it as in the first post.
  13. Hey guys trying to implement a composition into the Christmas Pack addon but all efforts failed. Unless the objects have no pitch or roll [angles in Y,Z axis] I cannot make the Composition be added. https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition My config code: class CfgPatches { class GE_ChristmasPack_Compositions { units[] = {}; weapons[] = {}; requiredVersion = 0.1; }; }; class CfgEditorCategories { class GE_Christmas_Compositions // CfgGroups NATO { displayName = "Christmas Compositions"; }; }; class CfgEditorSubcategories { class GE_Christmas_SnowCastles // CfgGroups Armored { displayName = "Snow Castles"; }; }; class Cfg3DEN { class Compositions { class GE_Christmas_Composition_Castle_01 // one class per composition { scope=2; path = "\Christmas_Compositions\Snow_Castle"; // pbo path to a folder containing header.sqe/composition.sqe files side = 8; // 0 opfor, 1 blufor, 2 indfor, 3 civ, 8 Empty/Props editorCategory = "GE_Christmas_Compositions"; // link to CfgEditorCategories editorSubcategory = "GE_Christmas_SnowCastles"; // link to CfgEditorSubcategories displayName = "Snow Castle Part 01"; icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa"; // left side icon in groups list useSideColorOnIcon = 0; // 1 == icon is always colored in faction color }; }; }; The Snow_Castle folder is the one having the two copy pasted .sqe needed. The thing is no error or anything. Just no composition present in the editor. What am I doing so wrong ?
  14. Under high pressure due to time constraints a new update has been released bringing the Christmas Pack to version 2.3 ! The Snow Composition can be found in the Steam Link in the Christmas Addon Collection. If able all those compositions will be added to the Christmas Pack main addon. So many hours and still no luck because we cannot add the pitch and roll of objects.
  15. Disabled all other addons and the bug still remains sadly. Sorry for the late reply but I was busy. All pool lifeguard licenses have been revoked due to a change in the law. Have to do everything again. So much for the spent money. Cannot wait for the same government to be elected again. Woohoo. Ok thanks. I will just wait because I am making a mission that needs both turrets functioning A Vietnam style without the expensive DLC.