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About JohnKalo

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    Master Gunnery Sergeant

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  1. Major Update has just arrived! There are multiple additions to the Christmas Pack bringing it to version 1.7! The Changelog is as follows: Please note that from all ideas and suggestions there is one that we have not managed to implement in the addon. We tried, failed and we will hopefully succeed including it in the future. Stay tuned!
  2. JohnKalo

    Publishing a Mission

    and you publish is it as private so only you can see it. Then via steam you do whatever changes you want in the description, the images, the links and everything else. Once its okay you make it visible to your friends or to the public too.
  3. Weird containers arriving late hours at the airport. Some say it's a Christmas Pack major update coming in. No such rumors have been confirmed 😎
  4. Just a few thoughts till the experienced scripters come in. You would have to place all targets in an array and then constantly check the distance between the chopper and the targets. Then once the chopper comes near one of the targets you would need to have all available groups in an array, check which one is closer and then create a waypoint so as to send the group to that target or false positive coordinates. For the helicopter waypoints, from experience, in careless mode they tend to follow the path when the waypoints are attached to an invisible helipad for example. And the flyInHeight and limitSpeed commands seem to work as well. Best of luck with your project. Welcome to the forums 👍
  5. The addAction can be used multiple times in the init. BUT in mp it might add an action for each player present. So you will have the same action multiple times. A solution is to add an action which has a needed variable. Each unit will have its own variable activated and so the actions will appear only once for each player. A self found logic which has saved me many times in mission making. Especially the campaign. Welcome to the forums 💪
  6. JohnKalo

    Help with sleep command

    Can't know if I will be able to help but writing the whole code will help solve the issue much better. Then scripters will be able to come in and be able to assist 👍
  7. The scooter is awesome! Maybe it turns a bit too slow since the "wheel" is turned by hand but it literally unlocks diving missions. Without it it took ages to swim from the one place to the other! As for the crossbow there is maybe an issue. Although the explosive arrows shoot where you aim exactly even at very long distances, shot a rock at the top of a mountain, the normal arrows shoot pretty high. You need to aim much lower. Just mentioning it. Might be the way crossbows shoot so once you learn where the arrow goes all good. And its very cool using it! I get it. No problem. Addon making is very hard and time consuming. Thank you!
  8. Yes yes yeeees! Thank you very much! An awesome addition to the addon and in the game in general. Guess the diver cannot have his mask and flippers on though. There are so many new additions to HAFM that I just got to make new Greek missions! Currently looking for a nice map without the CUP requirement. Will find one eventually...... Oh and the tanks would be nice to have interiors at some point. To make some tank battles. Or the searchlight for the choppers to work and be directional for search and rescue night missions like the Rescuing the Hunted (Website Link) mission. Would do one as such in Tanoa but there are signs and villages pretty much everywhere so getting lost there is difficult. And a vessel that can transport vehicles to shore would be epic. Like the L-180 or 182 and such. Okay will now stop asking for additions. For now at least. I know
  9. For the first question just place an object at the center of where you would place the trigger and then place a trigger with a condition: NameOfObject distance NameOfPlayer < 100 where 100 is the distance in meters. Then on activation: { if (side _x == opfor) then { _x disableAI "MOVE"; }; }forEach allUnits; For the second question the same logic can work. Will leave it for you to find. Just notify if there is any trouble 👍
  10. Mr Aplion if I may: Χρόνια Πολλά σε όλους τους Έλληνες!!! Ας μην ξεχνάμε και ας είμαστε πάντα έτοιμοι! Τα σβήνουν όλα από τα βιβλία και η συνομίλικη νεολαία είναι σε τραγική κατάσταση. Μεγάλη χαρά κάθε φορά που βλέπω Έλληνες με αρχές, αξίες και φιλότιμο. Αντί σήμερα να είμαστε όλοι έξω να δίνουμε τιμές στους Έλληνες κάθονται σχεδόν όλοι να σιδερώνουν μάσκες. Έστω μείναμε οι λίγοι. Στις πόλεις τουλάχισοτν. Χρόνια Πολλά!
  11. Looks awesome already! I understand no worries 👍
  12. Wow! That will be epic! And only if you ever want and have time for a suggestion:
  13. Well a trick would be to dress the units as they are from the faction you want them to be although they will actually be from the other faction or group them after they are spawned to a guy from the other side so as to stop their hostility. There might be better ways though. Just a few thoughts 😎 Oh and this trick also which is based on the above:
  14. The .sqf goes into the mission folder that is in your documents. Then you call it as shown in the video. You place the line of code (with the execVM) in the activation of a trigger for example and you can place true as a trigger condition. Arma editing can be complex when starting to get into it. It gets easier upon experience. Maybe you can find some simple missions unpbo them and see how it all works. As a first step. Best of wishes for your project 👍