Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

634 Excellent


About JohnKalo

  • Rank
    Master Gunnery Sergeant

Profile Information

  • Gender
  • Location

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Disabled all other addons and the bug still remains sadly. Sorry for the late reply but I was busy. All pool lifeguard licenses have been revoked due to a change in the law. Have to do everything again. So much for the spent money. Cannot wait for the same government to be elected again. Woohoo. Ok thanks. I will just wait because I am making a mission that needs both turrets functioning A Vietnam style without the expensive DLC.
  2. Glad to see the addon being updated! We have however encountered a bug. The right turret of the Huey is not working. It is stuck firing at the front and cannot be moved. The left one is working fine. Also if our army has such a version a Huey with some passenger seats and missiles along with a turret for the pilot would be awesome.
  3. You can just use the doTarget and doFire commands but one thing that is weird is how does the enemy AI follow their move waypoints while there is a friendly helicopter chasing them? Unless the driver is in careless mode they should just be driving right and left without any logic path. You must have already checked it out but a Combat mode could help for the killercommando group. Best of luck 👍
  4. Another update has arrived due to amazing feedback and requests! Changelog incoming:
  5. Just a small notice : there are small updates that take place without their details being posted due to super time shortages. The links however are updated and are all up to date. Firstly the direct download link and immediately after the steam link is updated for practical reasons. Latest patch notes: For requests and feedback please use, from fastest to slowest method, the direct contact link via the GreekEditor website, steam and then the forums. Many thanks for all the feedback and awesome ideas! Sadly we cannot implement them all but all of them were/are being worked on as far as our abilities allowed/allow us.
  6. Major Update has just arrived! There are multiple additions to the Christmas Pack bringing it to version 1.7! The Changelog is as follows: Please note that from all ideas and suggestions there is one that we have not managed to implement in the addon. We tried, failed and we will hopefully succeed including it in the future. Stay tuned!
  7. JohnKalo

    Publishing a Mission

    and you publish is it as private so only you can see it. Then via steam you do whatever changes you want in the description, the images, the links and everything else. Once its okay you make it visible to your friends or to the public too.
  8. Weird containers arriving late hours at the airport. Some say it's a Christmas Pack major update coming in. No such rumors have been confirmed 😎
  9. Just a few thoughts till the experienced scripters come in. You would have to place all targets in an array and then constantly check the distance between the chopper and the targets. Then once the chopper comes near one of the targets you would need to have all available groups in an array, check which one is closer and then create a waypoint so as to send the group to that target or false positive coordinates. For the helicopter waypoints, from experience, in careless mode they tend to follow the path when the waypoints are attached to an invisible helipad for example. And the flyInHeight and limitSpeed commands seem to work as well. Best of luck with your project. Welcome to the forums 👍
  10. The addAction can be used multiple times in the init. BUT in mp it might add an action for each player present. So you will have the same action multiple times. A solution is to add an action which has a needed variable. Each unit will have its own variable activated and so the actions will appear only once for each player. A self found logic which has saved me many times in mission making. Especially the campaign. Welcome to the forums 💪
  11. JohnKalo

    Help with sleep command

    Can't know if I will be able to help but writing the whole code will help solve the issue much better. Then scripters will be able to come in and be able to assist 👍
  12. The scooter is awesome! Maybe it turns a bit too slow since the "wheel" is turned by hand but it literally unlocks diving missions. Without it it took ages to swim from the one place to the other! As for the crossbow there is maybe an issue. Although the explosive arrows shoot where you aim exactly even at very long distances, shot a rock at the top of a mountain, the normal arrows shoot pretty high. You need to aim much lower. Just mentioning it. Might be the way crossbows shoot so once you learn where the arrow goes all good. And its very cool using it! I get it. No problem. Addon making is very hard and time consuming. Thank you!
  13. Yes yes yeeees! Thank you very much! An awesome addition to the addon and in the game in general. Guess the diver cannot have his mask and flippers on though. There are so many new additions to HAFM that I just got to make new Greek missions! Currently looking for a nice map without the CUP requirement. Will find one eventually...... Oh and the tanks would be nice to have interiors at some point. To make some tank battles. Or the searchlight for the choppers to work and be directional for search and rescue night missions like the Rescuing the Hunted (Website Link) mission. Would do one as such in Tanoa but there are signs and villages pretty much everywhere so getting lost there is difficult. And a vessel that can transport vehicles to shore would be epic. Like the L-180 or 182 and such. Okay will now stop asking for additions. For now at least. I know
  14. For the first question just place an object at the center of where you would place the trigger and then place a trigger with a condition: NameOfObject distance NameOfPlayer < 100 where 100 is the distance in meters. Then on activation: { if (side _x == opfor) then { _x disableAI "MOVE"; }; }forEach allUnits; For the second question the same logic can work. Will leave it for you to find. Just notify if there is any trouble 👍