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JohnKalo

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About JohnKalo

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    Master Sergeant

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    Greece

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  1. Well not even the simple MOVE waypoint works at times.. Sadly BI has yet to fix basic issues. And I doubt they will ever be fixed. I mean I use simple move waypoints for vehicles and they get stuck going back and forth or they just stop moving for no reason. That is when they are not on roads but on valleys with no trees whatsoever. Or they work nicely but when you host a server they don't. Really irritating : \ Due to that I would have stopped creating Arma missions if it wasn't for the testing groups and whoever downloads our missions having fun and all.
  2. JohnKalo

    Tasks Order Assigment

    Thanks and yep it is one of my favorite scripts. Especially because when playing not even the editor can know where the hostile units are exactly
  3. JohnKalo

    Tasks Order Assigment

    As for triggers sometimes placing another trigger and writing by hand while NOT copy pasting the same condition makes the new trigger work. As for the CQB script we got a really cool one. If you know how to un-pbo a mission just download the latest mission of the Campaign indicated in my signature. It is in the Scripts folder, the House Patrol one.
  4. Maybe you can use an animation where the AI walks? Because as stated above it is true that the AI goes crazy when walking on objects. By crazy I mean let's try jumping off a cliff or a rooftop. 30 meters? Pfff ... piece of cake. P.S. It might sound shocking but yes ... they died in both cases.
  5. JohnKalo

    GF Building Replacement Script - Mod

    Although to be honest I cannot see how editors will use the above script the WIP Script you mentioned will be really nice if a winter add-on free vanilla map was made available Hmm there must be an editing idea that I have missed..
  6. JohnKalo

    South Asia v1.3 No errors!!

    It might be a loooooong shot but hope this map eventually reaches Arma 3 graphic standards ✔️
  7. JohnKalo

    Mission Objectives

    The condition can be a: NameOfPlayer distance nameOfRadio < 5; for the message there are many ways like simple hint or sideChat or play a sound.
  8. JohnKalo

    GF Auto Loot Road Crash Script - Mod

    Well if this script production continues all left for the editors will be to create the tasks and the briefings. The mission environment will be ready 👍
  9. JohnKalo

    HAFM NAVY (Ships) - v2.0

    Hmm ... maybe for as long as there is a chopper with players on board near the ship. If there is no pilot in the chopper there will be no chance of the chopper taking off. Or with an engine on condition too. Logically speaking who lets a chopper with an engine on while the ship travels? Chances for a ship being hit right when the chopper is with a crew and an engine on might be next to zero but yeah your argument has got a basis.
  10. JohnKalo

    HAFM NAVY (Ships) - v2.0

    About the helicopter taking damage part:
  11. JohnKalo

    Tasks Order Assigment

    If needed the task script we use is mp and sp supported and you can find it here: My post is post number 3.
  12. JohnKalo

    Tasks Order Assigment

    Have you named the tasks differently? First thing that comes to mind is that two tasks have the same name. If not, try de-syncing and re-syncing everything.
  13. More help can be found if the thread goes: https://forums.bohemia.net/forums/forum/154-arma-3-mission-editing-scripting/
  14. JohnKalo

    Video Formats Implementation

    Well until something changes I will have the .ogv videos in place while keeping the high quality ones waiting. Although I doubt anything will change soon if it is about money too. BI developers seem to be caught up with building their new engine. It should take months or years and if a new game does not come out BI might have an income issue.
  15. JohnKalo

    ASR AI 3

    While in ASR all works awesomelly I would like to ask, Does the presence or absence of scopes on weapons affect the AI accuracy? Because one could argue that AI armed with non scoped Apex AK-47s were too accurate although quite far.
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