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JohnKalo

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About JohnKalo

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  1. Seperately can you not make them target wherever they are to fire and after they are all in position tell them all to fire together? It should work 👍 EDIT: That is via a radio trigger script. Did not see you want the module.
  2. In general with objects even when static or without simulation I tend to get low FPS when too much are present near each other. Even with like 5 AI in the area. As for AI if you want to avoid spawning and scripting them you can just disable their simulation, hide them in clever places and enable it manually once it is the right time. That way there can be some very cool battles even in CQB without traumatizing the computer and letting lower specs be able to cope. And you avoid the possibility of players seeing enemies spawn and such. Once I was driving fast so enemies were appearing out of nowhere and pretty much ruining the experience.
  3. If I may, weird situation we got here. Clearly its no copyright and do you really monitor all addons to check them and accuse so rapidly? How could you understand it was so similar to your Raphale model anyways? Because its the same plane so there would be similarities anyhow. Also this one: nobody would download a whole addon for a texture. And nice seeing so many 3 edge faces from blender ported to Arma. even with simple objects Arma constantly asks to triangulate and such. Experience I suspect. Yes you are the only modder but the above false accusations should not be a reason to discontinue anything. Although I don't think that was a main reason. If upgrading anything you can just include them in this addon so as for no more dependancies to be created for missions. Anyways some great experiences have taken place with HAFM. We would not have Greek armed forces in Arma otherwise. Hope you do not abandon the addon. Thanks for everything whatever your decision 👍
  4. Maybe you can use: if(!alive SB && alive NameOfYourUnit ) then {west countSide (getPos SB nearEntities 10) >0}; that way if your unit is dead the trigger will not be activated. And if you are looking for a whole script this will do:
  5. Yeah then music will not work. Just in case you need it any other time the music part is found by double clicking on the trigger and there is a submenu towards the end which has a music tab. Open the tab find the name of the song and all good. For a sound the above should work. In general I rarelly use the say3d because the same track as a sound plays in a much lower volume that if i include it as music. Really strange.
  6. simple way that should work, condition: this && !alive intel
  7. Have not tested it with a sound, only with music a while back, but when repeatable is on and there is no sleep (length of sound) to the trigger it is a question how it works in the first place. Oh and if willing its easy to do this via a script. EDIT: and when using not present I prefer using a faction that is not present in the mission. Just to be sure it works 👍
  8. JohnKalo

    Mod backpacks appearing at feet?

    Have seen that before when making headgear for one of our addons. In my case it was all about the addon config and model sqfs. The game would not place the hats in the headgear section and it would be in their belly. It would just not follow their head. So if the backpacks also have such an isssue and dont work when you equip them ingame then its the addon to blame imho.
  9. JohnKalo

    Wanted level system

    These can help too: https://steamcommunity.com/sharedfiles/filedetails/?id=1613643117
  10. JohnKalo

    Wanted level system

    You can unpbo the mission and find where the script is: If you want to change the script however you will need permission from the author. Have not seen a case where permission was denied to be honest. Unless its some sort of paid script I guess.
  11. JohnKalo

    Wanted level system

    You can check how the one included in this one works: https://steamcommunity.com/sharedfiles/filedetails/?id=905143979
  12. JohnKalo

    Intro

    And in general if you want a cool intro you can use this:
  13. Here you go 👍
  14. JohnKalo

    What exactly do savegames save?

    From experience when you load you start at your last location but the tasks are again completed once you load. Its like the game is running the scripts all over again from the start. So when you load sometimes it works sometimes it does not.
  15. A static ship or even submarive with interiors would be really nice for missions. Oh and as an addon exclusive: like the ones lifeguards should have. Instead its just a small boat designed to drown both the handler and the victim. Lol
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